New SVG2 renderer for increased performance and smaller library size. Not enabled by default. To use, include 'SVG2' in the renderers array of your OpenLayers.Layer.Vector instance. r=crschmidt (closes #2802)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@11616 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -33,6 +33,10 @@
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function init() {
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map = new OpenLayers.Map("map");
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// allow testing of specific renderers via "?renderer=Canvas", etc
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var renderer = OpenLayers.Util.getParameters(window.location.href).renderer;
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renderer = (renderer) ? [renderer] : OpenLayers.Layer.Vector.prototype.renderers;
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layer = new OpenLayers.Layer.Vector(
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"Marker Drop Shadows",
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{
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@@ -55,7 +59,8 @@
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pointRadius: 10
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}),
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isBaseLayer: true,
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rendererOptions: {yOrdering: true}
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rendererOptions: {yOrdering: true},
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renderers: renderer
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}
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);
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