Ignore all errors in when testing for WebGL
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@@ -14,6 +14,10 @@ ol.renderer.webgl.isSupported = function() {
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if (!('WebGLRenderingContext' in goog.global)) {
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return false;
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}
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var canvas = goog.dom.createElement(goog.dom.TagName.CANVAS);
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return !goog.isNull(canvas.getContext('experimental-webgl'));
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try {
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var canvas = goog.dom.createElement(goog.dom.TagName.CANVAS);
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return !goog.isNull(canvas.getContext('experimental-webgl'));
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} catch (e) {
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return false;
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}
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};
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