Use ol.inherits instead of goog.inherits

This commit is contained in:
Frederic Junod
2016-04-07 16:26:11 +02:00
parent 072728b083
commit e289bfbb7d
166 changed files with 448 additions and 452 deletions
+4 -4
View File
@@ -13,9 +13,9 @@ goog.require('ol.webgl.shader');
* @struct
*/
{{className}}Fragment = function() {
goog.base(this, {{className}}Fragment.SOURCE);
ol.webgl.shader.Fragment.call(this, {{className}}Fragment.SOURCE);
};
goog.inherits({{className}}Fragment, ol.webgl.shader.Fragment);
ol.inherits({{className}}Fragment, ol.webgl.shader.Fragment);
goog.addSingletonGetter({{className}}Fragment);
@@ -48,9 +48,9 @@ goog.addSingletonGetter({{className}}Fragment);
* @struct
*/
{{className}}Vertex = function() {
goog.base(this, {{className}}Vertex.SOURCE);
ol.webgl.shader.Vertex.call(this, {{className}}Vertex.SOURCE);
};
goog.inherits({{className}}Vertex, ol.webgl.shader.Vertex);
ol.inherits({{className}}Vertex, ol.webgl.shader.Vertex);
goog.addSingletonGetter({{className}}Vertex);