Use ol.inherits instead of goog.inherits

This commit is contained in:
Frederic Junod
2016-04-07 16:26:11 +02:00
parent 072728b083
commit e289bfbb7d
166 changed files with 448 additions and 452 deletions

View File

@@ -61,7 +61,7 @@ ol.interaction.DrawEventType = {
*/
ol.interaction.DrawEvent = function(type, feature) {
goog.base(this, type);
ol.events.Event.call(this, type);
/**
* The feature being drawn.
@@ -71,7 +71,7 @@ ol.interaction.DrawEvent = function(type, feature) {
this.feature = feature;
};
goog.inherits(ol.interaction.DrawEvent, ol.events.Event);
ol.inherits(ol.interaction.DrawEvent, ol.events.Event);
/**
@@ -86,7 +86,7 @@ goog.inherits(ol.interaction.DrawEvent, ol.events.Event);
*/
ol.interaction.Draw = function(options) {
goog.base(this, {
ol.interaction.Pointer.call(this, {
handleDownEvent: ol.interaction.Draw.handleDownEvent_,
handleEvent: ol.interaction.Draw.handleEvent,
handleUpEvent: ol.interaction.Draw.handleUpEvent_
@@ -311,7 +311,7 @@ ol.interaction.Draw = function(options) {
this.updateState_, this);
};
goog.inherits(ol.interaction.Draw, ol.interaction.Pointer);
ol.inherits(ol.interaction.Draw, ol.interaction.Pointer);
/**
@@ -329,7 +329,7 @@ ol.interaction.Draw.getDefaultStyleFunction = function() {
* @inheritDoc
*/
ol.interaction.Draw.prototype.setMap = function(map) {
goog.base(this, 'setMap', map);
ol.interaction.Pointer.prototype.setMap.call(this, map);
this.updateState_();
};