Rename location shader classes
And remove the now unneeded NAMESPACE variable
This commit is contained in:
@@ -8,7 +8,7 @@ import {intersects} from '../../extent.js';
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import {isEmpty} from '../../obj.js';
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import _ol_geom_flat_transform_ from '../../geom/flat/transform.js';
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import {fragment, vertex} from '../webgl/circlereplay/defaultshader.js';
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import _ol_render_webgl_circlereplay_defaultshader_Locations_ from '../webgl/circlereplay/defaultshader/Locations.js';
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import Locations from '../webgl/circlereplay/defaultshader/Locations.js';
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import WebGLReplay from '../webgl/Replay.js';
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import _ol_render_webgl_ from '../webgl.js';
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import _ol_webgl_ from '../../webgl.js';
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@@ -203,7 +203,7 @@ WebGLCircleReplay.prototype.setUpProgram = function(gl, context, size, pixelRati
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// get the locations
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let locations;
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if (!this.defaultLocations_) {
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locations = new _ol_render_webgl_circlereplay_defaultshader_Locations_(gl, program);
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locations = new Locations(gl, program);
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this.defaultLocations_ = locations;
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} else {
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locations = this.defaultLocations_;
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@@ -12,7 +12,7 @@ import {isEmpty} from '../../obj.js';
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import _ol_render_webgl_ from '../webgl.js';
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import WebGLReplay from '../webgl/Replay.js';
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import {fragment, vertex} from '../webgl/linestringreplay/defaultshader.js';
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import _ol_render_webgl_linestringreplay_defaultshader_Locations_ from '../webgl/linestringreplay/defaultshader/Locations.js';
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import Locations from '../webgl/linestringreplay/defaultshader/Locations.js';
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import _ol_webgl_ from '../../webgl.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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@@ -446,7 +446,7 @@ WebGLLineStringReplay.prototype.setUpProgram = function(gl, context, size, pixel
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// get the locations
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let locations;
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if (!this.defaultLocations_) {
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locations = new _ol_render_webgl_linestringreplay_defaultshader_Locations_(gl, program);
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locations = new Locations(gl, program);
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this.defaultLocations_ = locations;
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} else {
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locations = this.defaultLocations_;
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@@ -10,7 +10,7 @@ import {linearRingContainsXY} from '../../geom/flat/contains.js';
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import _ol_geom_flat_orient_ from '../../geom/flat/orient.js';
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import _ol_geom_flat_transform_ from '../../geom/flat/transform.js';
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import {fragment, vertex} from '../webgl/polygonreplay/defaultshader.js';
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import _ol_render_webgl_polygonreplay_defaultshader_Locations_ from '../webgl/polygonreplay/defaultshader/Locations.js';
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import Locations from '../webgl/polygonreplay/defaultshader/Locations.js';
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import WebGLLineStringReplay from '../webgl/LineStringReplay.js';
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import WebGLReplay from '../webgl/Replay.js';
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import _ol_render_webgl_ from '../webgl.js';
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@@ -880,7 +880,7 @@ WebGLPolygonReplay.prototype.setUpProgram = function(gl, context, size, pixelRat
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// get the locations
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let locations;
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if (!this.defaultLocations_) {
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locations = new _ol_render_webgl_polygonreplay_defaultshader_Locations_(gl, program);
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locations = new Locations(gl, program);
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this.defaultLocations_ = locations;
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} else {
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locations = this.defaultLocations_;
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@@ -5,7 +5,7 @@ import {getUid, inherits} from '../../index.js';
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import {intersects} from '../../extent.js';
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import {isEmpty} from '../../obj.js';
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import {fragment, vertex} from '../webgl/texturereplay/defaultshader.js';
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import _ol_render_webgl_texturereplay_defaultshader_Locations_ from '../webgl/texturereplay/defaultshader/Locations.js';
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import Locations from '../webgl/texturereplay/defaultshader/Locations.js';
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import WebGLReplay from '../webgl/Replay.js';
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import _ol_webgl_ from '../../webgl.js';
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import WebGLContext from '../../webgl/Context.js';
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@@ -278,7 +278,7 @@ WebGLTextureReplay.prototype.setUpProgram = function(gl, context, size, pixelRat
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// get the locations
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let locations;
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if (!this.defaultLocations) {
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locations = new _ol_render_webgl_texturereplay_defaultshader_Locations_(gl, program);
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locations = new Locations(gl, program);
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this.defaultLocations = locations;
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} else {
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locations = this.defaultLocations;
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@@ -1,4 +1,3 @@
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//! NAMESPACE=_ol_render_webgl_circlereplay_defaultshader_
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//! MODULE=ol/render/webgl/circlereplay/defaultshader
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@@ -12,7 +12,7 @@ import {DEBUG_WEBGL} from '../../../../index.js';
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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const _ol_render_webgl_circlereplay_defaultshader_Locations_ = function(gl, program) {
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const Locations = function(gl, program) {
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/**
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* @type {WebGLUniformLocation}
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@@ -87,4 +87,4 @@ const _ol_render_webgl_circlereplay_defaultshader_Locations_ = function(gl, prog
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program, DEBUG_WEBGL ? 'a_radius' : 'g');
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};
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export default _ol_render_webgl_circlereplay_defaultshader_Locations_;
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export default Locations;
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@@ -1,4 +1,3 @@
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//! NAMESPACE=_ol_render_webgl_linestringreplay_defaultshader_
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//! MODULE=ol/render/webgl/linestringreplay/defaultshader
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@@ -12,7 +12,7 @@ import {DEBUG_WEBGL} from '../../../../index.js';
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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const _ol_render_webgl_linestringreplay_defaultshader_Locations_ = function(gl, program) {
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const Locations = function(gl, program) {
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/**
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* @type {WebGLUniformLocation}
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@@ -93,4 +93,4 @@ const _ol_render_webgl_linestringreplay_defaultshader_Locations_ = function(gl,
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program, DEBUG_WEBGL ? 'a_direction' : 'g');
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};
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export default _ol_render_webgl_linestringreplay_defaultshader_Locations_;
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export default Locations;
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@@ -1,4 +1,3 @@
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//! NAMESPACE=_ol_render_webgl_polygonreplay_defaultshader_
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//! MODULE=ol/render/webgl/polygonreplay/defaultshader
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@@ -12,7 +12,7 @@ import {DEBUG_WEBGL} from '../../../../index.js';
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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const _ol_render_webgl_polygonreplay_defaultshader_Locations_ = function(gl, program) {
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const Locations = function(gl, program) {
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/**
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* @type {WebGLUniformLocation}
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@@ -51,4 +51,4 @@ const _ol_render_webgl_polygonreplay_defaultshader_Locations_ = function(gl, pro
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program, DEBUG_WEBGL ? 'a_position' : 'a');
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};
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export default _ol_render_webgl_polygonreplay_defaultshader_Locations_;
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export default Locations;
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@@ -1,4 +1,3 @@
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//! NAMESPACE=_ol_render_webgl_texturereplay_defaultshader_
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//! MODULE=ol/render/webgl/texturereplay/defaultshader
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@@ -12,7 +12,7 @@ import {DEBUG_WEBGL} from '../../../../index.js';
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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const _ol_render_webgl_texturereplay_defaultshader_Locations_ = function(gl, program) {
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const Locations = function(gl, program) {
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/**
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* @type {WebGLUniformLocation}
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@@ -75,4 +75,4 @@ const _ol_render_webgl_texturereplay_defaultshader_Locations_ = function(gl, pro
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program, DEBUG_WEBGL ? 'a_rotateWithView' : 'g');
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};
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export default _ol_render_webgl_texturereplay_defaultshader_Locations_;
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export default Locations;
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@@ -7,7 +7,7 @@ import RenderEventType from '../../render/EventType.js';
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import _ol_render_webgl_Immediate_ from '../../render/webgl/Immediate.js';
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import LayerRenderer from '../Layer.js';
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import {fragment, vertex} from '../webgl/defaultmapshader.js';
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import _ol_renderer_webgl_defaultmapshader_Locations_ from '../webgl/defaultmapshader/Locations.js';
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import Locations from '../webgl/defaultmapshader/Locations.js';
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import _ol_transform_ from '../../transform.js';
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import {create, fromTransform} from '../../vec/mat4.js';
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import _ol_webgl_ from '../../webgl.js';
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@@ -155,7 +155,7 @@ WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, con
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let locations;
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if (!this.defaultLocations_) {
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locations = new _ol_renderer_webgl_defaultmapshader_Locations_(gl, program);
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locations = new Locations(gl, program);
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this.defaultLocations_ = locations;
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} else {
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locations = this.defaultLocations_;
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@@ -14,7 +14,7 @@ import {roundUpToPowerOfTwo} from '../../math.js';
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import RendererType from '../Type.js';
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import WebGLLayerRenderer from '../webgl/Layer.js';
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import {fragment, vertex} from '../webgl/tilelayershader.js';
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import _ol_renderer_webgl_tilelayershader_Locations_ from '../webgl/tilelayershader/Locations.js';
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import Locations from '../webgl/tilelayershader/Locations.js';
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import {toSize} from '../../size.js';
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import _ol_transform_ from '../../transform.js';
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import _ol_webgl_ from '../../webgl.js';
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@@ -223,7 +223,7 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
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const program = context.getProgram(this.fragmentShader_, this.vertexShader_);
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context.useProgram(program);
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if (!this.locations_) {
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this.locations_ = new _ol_renderer_webgl_tilelayershader_Locations_(gl, program);
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this.locations_ = new Locations(gl, program);
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}
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context.bindBuffer(_ol_webgl_.ARRAY_BUFFER, this.renderArrayBuffer_);
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@@ -1,4 +1,3 @@
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//! NAMESPACE=_ol_renderer_webgl_defaultmapshader_
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//! MODULE=ol/renderer/webgl/defaultmapshader
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@@ -12,7 +12,7 @@ import {DEBUG_WEBGL} from '../../../index.js';
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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const _ol_renderer_webgl_defaultmapshader_Locations_ = function(gl, program) {
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const Locations = function(gl, program) {
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/**
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* @type {WebGLUniformLocation}
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@@ -51,4 +51,4 @@ const _ol_renderer_webgl_defaultmapshader_Locations_ = function(gl, program) {
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program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
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};
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export default _ol_renderer_webgl_defaultmapshader_Locations_;
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export default Locations;
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@@ -1,4 +1,3 @@
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//! NAMESPACE=_ol_renderer_webgl_tilelayershader_
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//! MODULE=ol/renderer/webgl/tilelayershader
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@@ -12,7 +12,7 @@ import {DEBUG_WEBGL} from '../../../index.js';
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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const _ol_renderer_webgl_tilelayershader_Locations_ = function(gl, program) {
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const Locations = function(gl, program) {
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/**
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* @type {WebGLUniformLocation}
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@@ -39,4 +39,4 @@ const _ol_renderer_webgl_tilelayershader_Locations_ = function(gl, program) {
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program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
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};
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export default _ol_renderer_webgl_tilelayershader_Locations_;
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export default Locations;
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@@ -12,7 +12,7 @@ import {DEBUG_WEBGL} from '../../../../index.js';
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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const {{namespace}}Locations_ = function(gl, program) {
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const Locations = function(gl, program) {
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{{#uniforms}}
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/**
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@@ -31,4 +31,4 @@ const {{namespace}}Locations_ = function(gl, program) {
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{{/attributes}}
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};
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export default {{namespace}}Locations_;
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export default Locations;
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@@ -62,11 +62,6 @@ function main(argv) {
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let m, shortName;
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lines.forEach(function(line, i) {
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if (line.indexOf('//!') == 0) {
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m = line.match(/\/\/!\s+NAMESPACE=(\S+)\s*$/);
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if (m) {
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json.namespace = m[1];
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return;
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}
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m = line.match(/\/\/!\s+MODULE=(\S+)\s*$/);
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if (m) {
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json.module = m[1];
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@@ -3,7 +3,7 @@ import Feature from '../../../../../src/ol/Feature.js';
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import Circle from '../../../../../src/ol/geom/Circle.js';
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import WebGLCircleReplay from '../../../../../src/ol/render/webgl/CircleReplay.js';
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import {fragment, vertex} from '../../../../../src/ol/render/webgl/circlereplay/defaultshader.js';
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import _ol_render_webgl_circlereplay_defaultshader_Locations_ from '../../../../../src/ol/render/webgl/circlereplay/defaultshader/Locations.js';
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import Locations from '../../../../../src/ol/render/webgl/circlereplay/defaultshader/Locations.js';
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import Fill from '../../../../../src/ol/style/Fill.js';
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import Stroke from '../../../../../src/ol/style/Stroke.js';
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@@ -115,8 +115,7 @@ describe('ol.render.webgl.CircleReplay', function() {
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it('returns the locations used by the shaders', function() {
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const locations = replay.setUpProgram(gl, context, [2, 2], 1);
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expect(locations).to.be.a(
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_ol_render_webgl_circlereplay_defaultshader_Locations_);
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expect(locations).to.be.a(Locations);
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});
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it('gets and compiles the shaders', function() {
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@@ -4,7 +4,7 @@ import LineString from '../../../../../src/ol/geom/LineString.js';
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import MultiLineString from '../../../../../src/ol/geom/MultiLineString.js';
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import WebGLLineStringReplay from '../../../../../src/ol/render/webgl/LineStringReplay.js';
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import {fragment, vertex} from '../../../../../src/ol/render/webgl/linestringreplay/defaultshader.js';
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import _ol_render_webgl_linestringreplay_defaultshader_Locations_ from '../../../../../src/ol/render/webgl/linestringreplay/defaultshader/Locations.js';
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import Locations from '../../../../../src/ol/render/webgl/linestringreplay/defaultshader/Locations.js';
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import Stroke from '../../../../../src/ol/style/Stroke.js';
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describe('ol.render.webgl.LineStringReplay', function() {
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@@ -216,8 +216,7 @@ describe('ol.render.webgl.LineStringReplay', function() {
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it('returns the locations used by the shaders', function() {
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const locations = replay.setUpProgram(gl, context, [2, 2], 1);
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expect(locations).to.be.a(
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_ol_render_webgl_linestringreplay_defaultshader_Locations_);
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expect(locations).to.be.a(Locations);
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});
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it('gets and compiles the shaders', function() {
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@@ -4,7 +4,7 @@ import MultiPolygon from '../../../../../src/ol/geom/MultiPolygon.js';
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import Polygon from '../../../../../src/ol/geom/Polygon.js';
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import WebGLPolygonReplay from '../../../../../src/ol/render/webgl/PolygonReplay.js';
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import {fragment, vertex} from '../../../../../src/ol/render/webgl/polygonreplay/defaultshader.js';
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import _ol_render_webgl_polygonreplay_defaultshader_Locations_ from '../../../../../src/ol/render/webgl/polygonreplay/defaultshader/Locations.js';
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import Locations from '../../../../../src/ol/render/webgl/polygonreplay/defaultshader/Locations.js';
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import LinkedList from '../../../../../src/ol/structs/LinkedList.js';
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import RBush from '../../../../../src/ol/structs/RBush.js';
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import Fill from '../../../../../src/ol/style/Fill.js';
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@@ -337,8 +337,7 @@ describe('ol.render.webgl.PolygonReplay', function() {
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it('returns the locations used by the shaders', function() {
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const locations = replay.setUpProgram(gl, context, [2, 2], 1);
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expect(locations).to.be.a(
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_ol_render_webgl_polygonreplay_defaultshader_Locations_);
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expect(locations).to.be.a(Locations);
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});
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it('gets and compiles the shaders', function() {
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@@ -1,6 +1,6 @@
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import WebGLTextureReplay from '../../../../../src/ol/render/webgl/TextureReplay.js';
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import {fragment, vertex} from '../../../../../src/ol/render/webgl/texturereplay/defaultshader.js';
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import _ol_render_webgl_texturereplay_defaultshader_Locations_ from '../../../../../src/ol/render/webgl/texturereplay/defaultshader/Locations.js';
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import Locations from '../../../../../src/ol/render/webgl/texturereplay/defaultshader/Locations.js';
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describe('ol.render.webgl.TextureReplay', function() {
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let replay;
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@@ -30,8 +30,7 @@ describe('ol.render.webgl.TextureReplay', function() {
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it('returns the locations used by the shaders', function() {
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const locations = replay.setUpProgram(gl, context, [2, 2], 1);
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expect(locations).to.be.a(
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_ol_render_webgl_texturereplay_defaultshader_Locations_);
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expect(locations).to.be.a(Locations);
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});
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it('gets and compiles the shaders', function() {
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