Rename location shader classes
And remove the now unneeded NAMESPACE variable
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@@ -14,7 +14,7 @@ import {roundUpToPowerOfTwo} from '../../math.js';
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import RendererType from '../Type.js';
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import WebGLLayerRenderer from '../webgl/Layer.js';
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import {fragment, vertex} from '../webgl/tilelayershader.js';
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import _ol_renderer_webgl_tilelayershader_Locations_ from '../webgl/tilelayershader/Locations.js';
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import Locations from '../webgl/tilelayershader/Locations.js';
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import {toSize} from '../../size.js';
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import _ol_transform_ from '../../transform.js';
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import _ol_webgl_ from '../../webgl.js';
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@@ -223,7 +223,7 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
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const program = context.getProgram(this.fragmentShader_, this.vertexShader_);
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context.useProgram(program);
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if (!this.locations_) {
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this.locations_ = new _ol_renderer_webgl_tilelayershader_Locations_(gl, program);
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this.locations_ = new Locations(gl, program);
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}
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context.bindBuffer(_ol_webgl_.ARRAY_BUFFER, this.renderArrayBuffer_);
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