Rename location shader classes

And remove the now unneeded NAMESPACE variable
This commit is contained in:
Frederic Junod
2018-02-08 15:13:20 +01:00
parent 83d530e181
commit e25e61c3b7
24 changed files with 34 additions and 49 deletions

View File

@@ -14,7 +14,7 @@ import {roundUpToPowerOfTwo} from '../../math.js';
import RendererType from '../Type.js';
import WebGLLayerRenderer from '../webgl/Layer.js';
import {fragment, vertex} from '../webgl/tilelayershader.js';
import _ol_renderer_webgl_tilelayershader_Locations_ from '../webgl/tilelayershader/Locations.js';
import Locations from '../webgl/tilelayershader/Locations.js';
import {toSize} from '../../size.js';
import _ol_transform_ from '../../transform.js';
import _ol_webgl_ from '../../webgl.js';
@@ -223,7 +223,7 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
const program = context.getProgram(this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (!this.locations_) {
this.locations_ = new _ol_renderer_webgl_tilelayershader_Locations_(gl, program);
this.locations_ = new Locations(gl, program);
}
context.bindBuffer(_ol_webgl_.ARRAY_BUFFER, this.renderArrayBuffer_);