Rename location shader classes

And remove the now unneeded NAMESPACE variable
This commit is contained in:
Frederic Junod
2018-02-08 15:13:20 +01:00
parent 83d530e181
commit e25e61c3b7
24 changed files with 34 additions and 49 deletions
+2 -2
View File
@@ -7,7 +7,7 @@ import RenderEventType from '../../render/EventType.js';
import _ol_render_webgl_Immediate_ from '../../render/webgl/Immediate.js';
import LayerRenderer from '../Layer.js';
import {fragment, vertex} from '../webgl/defaultmapshader.js';
import _ol_renderer_webgl_defaultmapshader_Locations_ from '../webgl/defaultmapshader/Locations.js';
import Locations from '../webgl/defaultmapshader/Locations.js';
import _ol_transform_ from '../../transform.js';
import {create, fromTransform} from '../../vec/mat4.js';
import _ol_webgl_ from '../../webgl.js';
@@ -155,7 +155,7 @@ WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, con
let locations;
if (!this.defaultLocations_) {
locations = new _ol_renderer_webgl_defaultmapshader_Locations_(gl, program);
locations = new Locations(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
+2 -2
View File
@@ -14,7 +14,7 @@ import {roundUpToPowerOfTwo} from '../../math.js';
import RendererType from '../Type.js';
import WebGLLayerRenderer from '../webgl/Layer.js';
import {fragment, vertex} from '../webgl/tilelayershader.js';
import _ol_renderer_webgl_tilelayershader_Locations_ from '../webgl/tilelayershader/Locations.js';
import Locations from '../webgl/tilelayershader/Locations.js';
import {toSize} from '../../size.js';
import _ol_transform_ from '../../transform.js';
import _ol_webgl_ from '../../webgl.js';
@@ -223,7 +223,7 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
const program = context.getProgram(this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (!this.locations_) {
this.locations_ = new _ol_renderer_webgl_tilelayershader_Locations_(gl, program);
this.locations_ = new Locations(gl, program);
}
context.bindBuffer(_ol_webgl_.ARRAY_BUFFER, this.renderArrayBuffer_);
@@ -1,4 +1,3 @@
//! NAMESPACE=_ol_renderer_webgl_defaultmapshader_
//! MODULE=ol/renderer/webgl/defaultmapshader
@@ -12,7 +12,7 @@ import {DEBUG_WEBGL} from '../../../index.js';
* @param {WebGLProgram} program Program.
* @struct
*/
const _ol_renderer_webgl_defaultmapshader_Locations_ = function(gl, program) {
const Locations = function(gl, program) {
/**
* @type {WebGLUniformLocation}
@@ -51,4 +51,4 @@ const _ol_renderer_webgl_defaultmapshader_Locations_ = function(gl, program) {
program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
};
export default _ol_renderer_webgl_defaultmapshader_Locations_;
export default Locations;
@@ -1,4 +1,3 @@
//! NAMESPACE=_ol_renderer_webgl_tilelayershader_
//! MODULE=ol/renderer/webgl/tilelayershader
@@ -12,7 +12,7 @@ import {DEBUG_WEBGL} from '../../../index.js';
* @param {WebGLProgram} program Program.
* @struct
*/
const _ol_renderer_webgl_tilelayershader_Locations_ = function(gl, program) {
const Locations = function(gl, program) {
/**
* @type {WebGLUniformLocation}
@@ -39,4 +39,4 @@ const _ol_renderer_webgl_tilelayershader_Locations_ = function(gl, program) {
program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
};
export default _ol_renderer_webgl_tilelayershader_Locations_;
export default Locations;