Rename location shader classes
And remove the now unneeded NAMESPACE variable
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@@ -7,7 +7,7 @@ import RenderEventType from '../../render/EventType.js';
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import _ol_render_webgl_Immediate_ from '../../render/webgl/Immediate.js';
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import LayerRenderer from '../Layer.js';
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import {fragment, vertex} from '../webgl/defaultmapshader.js';
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import _ol_renderer_webgl_defaultmapshader_Locations_ from '../webgl/defaultmapshader/Locations.js';
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import Locations from '../webgl/defaultmapshader/Locations.js';
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import _ol_transform_ from '../../transform.js';
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import {create, fromTransform} from '../../vec/mat4.js';
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import _ol_webgl_ from '../../webgl.js';
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@@ -155,7 +155,7 @@ WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, con
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let locations;
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if (!this.defaultLocations_) {
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locations = new _ol_renderer_webgl_defaultmapshader_Locations_(gl, program);
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locations = new Locations(gl, program);
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this.defaultLocations_ = locations;
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} else {
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locations = this.defaultLocations_;
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@@ -14,7 +14,7 @@ import {roundUpToPowerOfTwo} from '../../math.js';
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import RendererType from '../Type.js';
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import WebGLLayerRenderer from '../webgl/Layer.js';
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import {fragment, vertex} from '../webgl/tilelayershader.js';
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import _ol_renderer_webgl_tilelayershader_Locations_ from '../webgl/tilelayershader/Locations.js';
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import Locations from '../webgl/tilelayershader/Locations.js';
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import {toSize} from '../../size.js';
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import _ol_transform_ from '../../transform.js';
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import _ol_webgl_ from '../../webgl.js';
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@@ -223,7 +223,7 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
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const program = context.getProgram(this.fragmentShader_, this.vertexShader_);
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context.useProgram(program);
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if (!this.locations_) {
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this.locations_ = new _ol_renderer_webgl_tilelayershader_Locations_(gl, program);
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this.locations_ = new Locations(gl, program);
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}
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context.bindBuffer(_ol_webgl_.ARRAY_BUFFER, this.renderArrayBuffer_);
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@@ -1,4 +1,3 @@
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//! NAMESPACE=_ol_renderer_webgl_defaultmapshader_
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//! MODULE=ol/renderer/webgl/defaultmapshader
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@@ -12,7 +12,7 @@ import {DEBUG_WEBGL} from '../../../index.js';
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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const _ol_renderer_webgl_defaultmapshader_Locations_ = function(gl, program) {
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const Locations = function(gl, program) {
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/**
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* @type {WebGLUniformLocation}
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@@ -51,4 +51,4 @@ const _ol_renderer_webgl_defaultmapshader_Locations_ = function(gl, program) {
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program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
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};
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export default _ol_renderer_webgl_defaultmapshader_Locations_;
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export default Locations;
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@@ -1,4 +1,3 @@
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//! NAMESPACE=_ol_renderer_webgl_tilelayershader_
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//! MODULE=ol/renderer/webgl/tilelayershader
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@@ -12,7 +12,7 @@ import {DEBUG_WEBGL} from '../../../index.js';
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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const _ol_renderer_webgl_tilelayershader_Locations_ = function(gl, program) {
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const Locations = function(gl, program) {
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/**
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* @type {WebGLUniformLocation}
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@@ -39,4 +39,4 @@ const _ol_renderer_webgl_tilelayershader_Locations_ = function(gl, program) {
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program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
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};
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export default _ol_renderer_webgl_tilelayershader_Locations_;
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export default Locations;
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