Move color matrix code into ol.color.Matrix
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@@ -3,95 +3,6 @@ goog.provide('ol.vec.Mat4');
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goog.require('goog.vec.Mat4');
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/**
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* @param {!goog.vec.Mat4.Float32} matrix Matrix.
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* @param {number} value Brightness value.
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* @return {!goog.vec.Mat4.Float32} Matrix.
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*/
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ol.vec.Mat4.makeBrightness = function(matrix, value) {
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goog.vec.Mat4.makeTranslate(matrix, value, value, value);
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return matrix;
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};
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/**
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* @param {!goog.vec.Mat4.Float32} matrix Matrix.
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* @param {number} value Contrast value.
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* @return {!goog.vec.Mat4.Float32} Matrix.
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*/
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ol.vec.Mat4.makeContrast = function(matrix, value) {
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goog.vec.Mat4.makeScale(matrix, value, value, value);
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var translateValue = (-0.5 * value + 0.5);
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goog.vec.Mat4.setColumnValues(matrix, 3,
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translateValue, translateValue, translateValue, 1);
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return matrix;
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};
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/**
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* @param {!goog.vec.Mat4.Float32} matrix Matrix.
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* @param {number} value Hue value.
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* @return {!goog.vec.Mat4.Float32} Matrix.
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*/
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ol.vec.Mat4.makeHue = function(matrix, value) {
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var cosHue = Math.cos(value);
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var sinHue = Math.sin(value);
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var v00 = 0.213 + cosHue * 0.787 - sinHue * 0.213;
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var v01 = 0.715 - cosHue * 0.715 - sinHue * 0.715;
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var v02 = 0.072 - cosHue * 0.072 + sinHue * 0.928;
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var v03 = 0;
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var v10 = 0.213 - cosHue * 0.213 + sinHue * 0.143;
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var v11 = 0.715 + cosHue * 0.285 + sinHue * 0.140;
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var v12 = 0.072 - cosHue * 0.072 - sinHue * 0.283;
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var v13 = 0;
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var v20 = 0.213 - cosHue * 0.213 - sinHue * 0.787;
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var v21 = 0.715 - cosHue * 0.715 + sinHue * 0.715;
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var v22 = 0.072 + cosHue * 0.928 + sinHue * 0.072;
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var v23 = 0;
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var v30 = 0;
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var v31 = 0;
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var v32 = 0;
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var v33 = 1;
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goog.vec.Mat4.setFromValues(matrix,
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v00, v10, v20, v30,
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v01, v11, v21, v31,
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v02, v12, v22, v32,
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v03, v13, v23, v33);
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return matrix;
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};
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/**
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* @param {!goog.vec.Mat4.Float32} matrix Matrix.
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* @param {number} value Saturation value.
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* @return {!goog.vec.Mat4.Float32} Matrix.
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*/
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ol.vec.Mat4.makeSaturation = function(matrix, value) {
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var v00 = 0.213 + 0.787 * value;
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var v01 = 0.715 - 0.715 * value;
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var v02 = 0.072 - 0.072 * value;
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var v03 = 0;
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var v10 = 0.213 - 0.213 * value;
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var v11 = 0.715 + 0.285 * value;
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var v12 = 0.072 - 0.072 * value;
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var v13 = 0;
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var v20 = 0.213 - 0.213 * value;
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var v21 = 0.715 - 0.715 * value;
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var v22 = 0.072 + 0.928 * value;
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var v23 = 0;
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var v30 = 0;
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var v31 = 0;
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var v32 = 0;
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var v33 = 1;
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goog.vec.Mat4.setFromValues(matrix,
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v00, v10, v20, v30,
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v01, v11, v21, v31,
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v02, v12, v22, v32,
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v03, v13, v23, v33);
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return matrix;
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};
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/**
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* Transforms the given vector with the given matrix storing the resulting,
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* transformed vector into resultVec. The input vector is multiplied against the
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