Pass context instead of canvas when creating ol.renderer.canvas.Vector
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@@ -456,8 +456,10 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame =
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sketchCanvas.width = sketchWidth;
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sketchCanvas.height = sketchHeight;
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var sketchContext = /** @type {CanvasRenderingContext2D} */
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(sketchCanvas.getContext('2d'));
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var sketchCanvasRenderer = new ol.renderer.canvas.Vector(
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sketchCanvas, sketchTransform, this.requestMapRenderFrame_);
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sketchContext, sketchTransform, this.requestMapRenderFrame_);
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// clear/resize final canvas
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var finalCanvas = this.canvas_;
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