Webgl worker / add tests, some typing and documentation
The worker currently works by receiving GENERATE_BUFFERS messages and will send back the same kind of message, with the generated buffers attached. All properties of the original message are kept, so that when a GENERATE_BUFFERS message comes back to the main thread it is possible to know what and how the buffers where generated. This is typically used for the `projectionTransform` matrix, and will also be necessary when working with tiles.
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-11
@@ -1,15 +1,21 @@
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/**
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* A worker that does cpu-heavy tasks related to webgl rendering.
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* @module ol/worker/webgl
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* A worker that does cpu-heavy tasks related to webgl rendering
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*/
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import {POINT_INSTRUCTIONS_COUNT, POINT_VERTEX_STRIDE, writePointFeatureToBuffers} from '../renderer/webgl/Layer.js';
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import {
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POINT_INSTRUCTIONS_COUNT,
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POINT_VERTEX_STRIDE,
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WebGLWorkerMessageType,
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writePointFeatureToBuffers
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} from '../renderer/webgl/Layer.js';
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import {assign} from '../obj.js';
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onmessage = event => {
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if (event.data.type === 'generate-buffer') {
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const renderInstructions = new Float32Array(event.data.renderInstructions);
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const customAttributesCount = event.data.customAttributesCount || 0;
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const received = event.data;
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if (received.type === WebGLWorkerMessageType.GENERATE_BUFFERS) {
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const renderInstructions = new Float32Array(received.renderInstructions);
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const customAttributesCount = received.customAttributesCount || 0;
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const instructionsCount = POINT_INSTRUCTIONS_COUNT + customAttributesCount;
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const projectionTransform = event.data.projectionTransform;
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const elementsCount = renderInstructions.length / instructionsCount;
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const indexBuffer = new Uint32Array(elementsCount * 6);
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@@ -26,13 +32,14 @@ onmessage = event => {
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instructionsCount);
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}
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postMessage({
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type: 'buffers-generated',
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/** @type {import('../renderer/webgl/Layer').WebGLWorkerGenerateBuffersMessage} */
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const message = assign({
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vertexBuffer: vertexBuffer.buffer,
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indexBuffer: indexBuffer.buffer,
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renderInstructions: renderInstructions.buffer,
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projectionTransform
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}, [vertexBuffer.buffer, indexBuffer.buffer, renderInstructions.buffer]);
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renderInstructions: renderInstructions.buffer
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}, received);
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postMessage(message, [vertexBuffer.buffer, indexBuffer.buffer, renderInstructions.buffer]);
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}
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};
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