Make zDirection configurable on tile source

This commit is contained in:
ahocevar
2019-07-30 16:50:01 +02:00
parent 230205c3fd
commit e07ff9c04e
17 changed files with 65 additions and 26 deletions

View File

@@ -41,6 +41,10 @@ import {createXYZ, extentFromProjection} from '../tilegrid.js';
* @property {boolean} [wrapX=true] Whether to wrap the world horizontally.
* @property {number} [transition] Duration of the opacity transition for rendering.
* To disable the opacity transition, pass `transition: 0`.
* @property {number} [zDirection=0] Indicate which resolution should be used
* by a renderer if the view resolution does not match any resolution of the tile source.
* If 0, the nearest resolution will be used. If 1, the nearest lower resolution
* will be used. If -1, the nearest higher resolution will be used.
*/
@@ -94,7 +98,8 @@ class XYZ extends TileImage {
urls: options.urls,
wrapX: options.wrapX !== undefined ? options.wrapX : true,
transition: options.transition,
attributionsCollapsible: options.attributionsCollapsible
attributionsCollapsible: options.attributionsCollapsible,
zDirection: options.zDirection
});
}