Make zDirection configurable on tile source

This commit is contained in:
ahocevar
2019-07-30 16:50:01 +02:00
parent 230205c3fd
commit e07ff9c04e
17 changed files with 65 additions and 26 deletions

View File

@@ -64,6 +64,10 @@ import {equals} from '../array.js';
* When set to `false`, only one world
* will be rendered. When set to `true`, tiles will be wrapped horizontally to
* render multiple worlds.
* @property {number} [zDirection=1] Indicate which resolution should be used
* by a renderer if the view resolution does not match any resolution of the tile source.
* If 0, the nearest resolution will be used. If 1, the nearest lower resolution
* will be used. If -1, the nearest higher resolution will be used.
*/
@@ -109,7 +113,8 @@ class VectorTile extends UrlTile {
url: options.url,
urls: options.urls,
wrapX: options.wrapX === undefined ? true : options.wrapX,
transition: options.transition
transition: options.transition,
zDirection: options.zDirection === undefined ? 1 : options.zDirection
});
/**