Move source files so they are named like their provides
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302
src/ol/source/imagevector.js
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302
src/ol/source/imagevector.js
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goog.provide('ol.source.ImageVector');
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goog.require('ol.events');
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goog.require('ol.events.EventType');
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goog.require('ol.transform');
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goog.require('ol.dom');
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goog.require('ol.extent');
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goog.require('ol.render.canvas.ReplayGroup');
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goog.require('ol.renderer.vector');
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goog.require('ol.source.ImageCanvas');
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goog.require('ol.source.Vector');
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goog.require('ol.style.Style');
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/**
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* @classdesc
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* An image source whose images are canvas elements into which vector features
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* read from a vector source (`ol.source.Vector`) are drawn. An
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* `ol.source.ImageVector` object is to be used as the `source` of an image
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* layer (`ol.layer.Image`). Image layers are rotated, scaled, and translated,
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* as opposed to being re-rendered, during animations and interactions. So, like
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* any other image layer, an image layer configured with an
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* `ol.source.ImageVector` will exhibit this behaviour. This is in contrast to a
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* vector layer, where vector features are re-drawn during animations and
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* interactions.
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*
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* @constructor
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* @extends {ol.source.ImageCanvas}
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* @param {olx.source.ImageVectorOptions} options Options.
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* @api
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*/
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ol.source.ImageVector = function(options) {
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/**
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* @private
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* @type {ol.source.Vector}
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*/
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this.source_ = options.source;
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/**
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* @private
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* @type {ol.Transform}
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*/
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this.transform_ = ol.transform.create();
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/**
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* @private
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* @type {CanvasRenderingContext2D}
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*/
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this.canvasContext_ = ol.dom.createCanvasContext2D();
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/**
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* @private
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* @type {ol.Size}
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*/
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this.canvasSize_ = [0, 0];
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/**
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* @private
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* @type {number}
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*/
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this.renderBuffer_ = options.renderBuffer == undefined ? 100 : options.renderBuffer;
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/**
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* @private
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* @type {ol.render.canvas.ReplayGroup}
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*/
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this.replayGroup_ = null;
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ol.source.ImageCanvas.call(this, {
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attributions: options.attributions,
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canvasFunction: this.canvasFunctionInternal_.bind(this),
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logo: options.logo,
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projection: options.projection,
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ratio: options.ratio,
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resolutions: options.resolutions,
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state: this.source_.getState()
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});
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/**
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* User provided style.
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* @type {ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction}
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* @private
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*/
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this.style_ = null;
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/**
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* Style function for use within the library.
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* @type {ol.StyleFunction|undefined}
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* @private
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*/
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this.styleFunction_ = undefined;
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this.setStyle(options.style);
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ol.events.listen(this.source_, ol.events.EventType.CHANGE,
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this.handleSourceChange_, this);
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};
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ol.inherits(ol.source.ImageVector, ol.source.ImageCanvas);
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/**
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* @param {ol.Extent} extent Extent.
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* @param {number} resolution Resolution.
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* @param {number} pixelRatio Pixel ratio.
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* @param {ol.Size} size Size.
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* @param {ol.proj.Projection} projection Projection;
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* @return {HTMLCanvasElement} Canvas element.
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* @private
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*/
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ol.source.ImageVector.prototype.canvasFunctionInternal_ = function(extent, resolution, pixelRatio, size, projection) {
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var replayGroup = new ol.render.canvas.ReplayGroup(
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ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
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resolution, this.renderBuffer_);
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this.source_.loadFeatures(extent, resolution, projection);
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var loading = false;
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this.source_.forEachFeatureInExtent(extent,
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/**
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* @param {ol.Feature} feature Feature.
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*/
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function(feature) {
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loading = loading ||
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this.renderFeature_(feature, resolution, pixelRatio, replayGroup);
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}, this);
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replayGroup.finish();
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if (loading) {
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return null;
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}
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if (this.canvasSize_[0] != size[0] || this.canvasSize_[1] != size[1]) {
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this.canvasContext_.canvas.width = size[0];
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this.canvasContext_.canvas.height = size[1];
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this.canvasSize_[0] = size[0];
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this.canvasSize_[1] = size[1];
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} else {
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this.canvasContext_.clearRect(0, 0, size[0], size[1]);
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}
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var transform = this.getTransform_(ol.extent.getCenter(extent),
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resolution, pixelRatio, size);
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replayGroup.replay(this.canvasContext_, pixelRatio, transform, 0, {});
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this.replayGroup_ = replayGroup;
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return this.canvasContext_.canvas;
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};
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/**
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* @inheritDoc
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*/
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ol.source.ImageVector.prototype.forEachFeatureAtCoordinate = function(
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coordinate, resolution, rotation, skippedFeatureUids, callback) {
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if (!this.replayGroup_) {
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return undefined;
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} else {
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/** @type {Object.<string, boolean>} */
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var features = {};
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return this.replayGroup_.forEachFeatureAtCoordinate(
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coordinate, resolution, 0, skippedFeatureUids,
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/**
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* @param {ol.Feature|ol.render.Feature} feature Feature.
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* @return {?} Callback result.
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*/
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function(feature) {
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var key = ol.getUid(feature).toString();
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if (!(key in features)) {
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features[key] = true;
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return callback(feature);
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}
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});
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}
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};
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/**
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* Get a reference to the wrapped source.
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* @return {ol.source.Vector} Source.
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* @api
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*/
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ol.source.ImageVector.prototype.getSource = function() {
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return this.source_;
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};
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/**
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* Get the style for features. This returns whatever was passed to the `style`
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* option at construction or to the `setStyle` method.
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* @return {ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction}
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* Layer style.
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* @api stable
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*/
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ol.source.ImageVector.prototype.getStyle = function() {
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return this.style_;
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};
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/**
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* Get the style function.
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* @return {ol.StyleFunction|undefined} Layer style function.
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* @api stable
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*/
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ol.source.ImageVector.prototype.getStyleFunction = function() {
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return this.styleFunction_;
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};
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/**
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* @param {ol.Coordinate} center Center.
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* @param {number} resolution Resolution.
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* @param {number} pixelRatio Pixel ratio.
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* @param {ol.Size} size Size.
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* @return {!ol.Transform} Transform.
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* @private
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*/
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ol.source.ImageVector.prototype.getTransform_ = function(center, resolution, pixelRatio, size) {
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var dx1 = size[0] / 2;
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var dy1 = size[1] / 2;
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var sx = pixelRatio / resolution;
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var sy = -sx;
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var dx2 = -center[0];
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var dy2 = -center[1];
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return ol.transform.compose(this.transform_, dx1, dy1, sx, sy, 0, dx2, dy2);
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};
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/**
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* Handle changes in image style state.
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* @param {ol.events.Event} event Image style change event.
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* @private
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*/
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ol.source.ImageVector.prototype.handleImageChange_ = function(event) {
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this.changed();
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};
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/**
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* @private
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*/
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ol.source.ImageVector.prototype.handleSourceChange_ = function() {
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// setState will trigger a CHANGE event, so we always rely
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// change events by calling setState.
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this.setState(this.source_.getState());
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};
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/**
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* @param {ol.Feature} feature Feature.
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* @param {number} resolution Resolution.
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* @param {number} pixelRatio Pixel ratio.
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* @param {ol.render.canvas.ReplayGroup} replayGroup Replay group.
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* @return {boolean} `true` if an image is loading.
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* @private
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*/
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ol.source.ImageVector.prototype.renderFeature_ = function(feature, resolution, pixelRatio, replayGroup) {
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var styles;
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var styleFunction = feature.getStyleFunction();
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if (styleFunction) {
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styles = styleFunction.call(feature, resolution);
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} else if (this.styleFunction_) {
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styles = this.styleFunction_(feature, resolution);
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}
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if (!styles) {
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return false;
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}
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var i, ii, loading = false;
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if (!Array.isArray(styles)) {
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styles = [styles];
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}
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for (i = 0, ii = styles.length; i < ii; ++i) {
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loading = ol.renderer.vector.renderFeature(
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replayGroup, feature, styles[i],
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ol.renderer.vector.getSquaredTolerance(resolution, pixelRatio),
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this.handleImageChange_, this) || loading;
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}
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return loading;
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};
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/**
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* Set the style for features. This can be a single style object, an array
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* of styles, or a function that takes a feature and resolution and returns
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* an array of styles. If it is `undefined` the default style is used. If
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* it is `null` the layer has no style (a `null` style), so only features
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* that have their own styles will be rendered in the layer. See
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* {@link ol.style} for information on the default style.
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* @param {ol.style.Style|Array.<ol.style.Style>|ol.StyleFunction|undefined}
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* style Layer style.
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* @api stable
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*/
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ol.source.ImageVector.prototype.setStyle = function(style) {
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this.style_ = style !== undefined ? style : ol.style.defaultStyleFunction;
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this.styleFunction_ = !style ?
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undefined : ol.style.createStyleFunction(this.style_);
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this.changed();
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};
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