View / add adjust* methods to manipulate the view more easily

API changes:
* (breaking) the `rotate` method is gone
* the `adjustRotation`, `adjustResolution` and `adjustZoom` methods are now
  available and allow using an anchor.

This means interactions do not have to do the anchor computation themselves
and this also fix anchor computation when constraints must be applied.
This commit is contained in:
Olivier Guyot
2019-01-29 12:13:27 +01:00
parent b5273babb5
commit e023c144bb
10 changed files with 237 additions and 284 deletions

View File

@@ -83,17 +83,6 @@ class PinchZoom extends PointerInteraction {
const map = mapBrowserEvent.map;
const view = map.getView();
const resolution = view.getResolution();
const maxResolution = view.getMaxResolution();
const minResolution = view.getMinResolution();
let newResolution = resolution * scaleDelta;
if (newResolution > maxResolution) {
scaleDelta = maxResolution / resolution;
newResolution = maxResolution;
} else if (newResolution < minResolution) {
scaleDelta = minResolution / resolution;
newResolution = minResolution;
}
if (scaleDelta != 1.0) {
this.lastScaleDelta_ = scaleDelta;
@@ -108,7 +97,7 @@ class PinchZoom extends PointerInteraction {
// scale, bypass the resolution constraint
map.render();
zoom(view, newResolution, this.anchor_);
view.adjustResolution(scaleDelta, this.anchor_);
}
/**
@@ -118,7 +107,7 @@ class PinchZoom extends PointerInteraction {
if (this.targetPointers.length < 2) {
const map = mapBrowserEvent.map;
const view = map.getView();
const direction = this.lastScaleDelta_ - 1;
const direction = this.lastScaleDelta_ > 1 ? 1 : -1;
view.endInteraction(this.duration_, direction);
return false;
} else {