Use goog.DEBUG instead of ol.DEBUG for now
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@@ -84,7 +84,7 @@ ol.webgl.Context = function(canvas, gl) {
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// use the OES_element_index_uint extension if available
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if (this.hasOESElementIndexUint) {
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var ext = gl.getExtension('OES_element_index_uint');
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ol.DEBUG && console.assert(ext,
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goog.DEBUG && console.assert(ext,
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'Failed to get extension "OES_element_index_uint"');
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}
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@@ -114,7 +114,7 @@ ol.webgl.Context.prototype.bindBuffer = function(target, buf) {
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} else {
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var buffer = gl.createBuffer();
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gl.bindBuffer(target, buffer);
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ol.DEBUG && console.assert(target == ol.webgl.ARRAY_BUFFER ||
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goog.DEBUG && console.assert(target == ol.webgl.ARRAY_BUFFER ||
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target == ol.webgl.ELEMENT_ARRAY_BUFFER,
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'target is supposed to be an ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER');
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var /** @type {ArrayBufferView} */ arrayBuffer;
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@@ -139,7 +139,7 @@ ol.webgl.Context.prototype.bindBuffer = function(target, buf) {
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ol.webgl.Context.prototype.deleteBuffer = function(buf) {
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var gl = this.getGL();
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var bufferKey = String(ol.getUid(buf));
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ol.DEBUG && console.assert(bufferKey in this.bufferCache_,
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goog.DEBUG && console.assert(bufferKey in this.bufferCache_,
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'attempted to delete uncached buffer');
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var bufferCacheEntry = this.bufferCache_[bufferKey];
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if (!gl.isContextLost()) {
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@@ -219,7 +219,7 @@ ol.webgl.Context.prototype.getShader = function(shaderObject) {
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var shader = gl.createShader(shaderObject.getType());
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gl.shaderSource(shader, shaderObject.getSource());
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gl.compileShader(shader);
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ol.DEBUG && console.assert(
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goog.DEBUG && console.assert(
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gl.getShaderParameter(shader, ol.webgl.COMPILE_STATUS) ||
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gl.isContextLost(),
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gl.getShaderInfoLog(shader) || 'illegal state, shader not compiled or context lost');
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@@ -249,7 +249,7 @@ ol.webgl.Context.prototype.getProgram = function(
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gl.attachShader(program, this.getShader(fragmentShaderObject));
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gl.attachShader(program, this.getShader(vertexShaderObject));
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gl.linkProgram(program);
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ol.DEBUG && console.assert(
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goog.DEBUG && console.assert(
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gl.getProgramParameter(program, ol.webgl.LINK_STATUS) ||
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gl.isContextLost(),
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gl.getProgramInfoLog(program) || 'illegal state, shader not linked or context lost');
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