Make tile keys stable to avoid TileQueue confusion
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@@ -245,7 +245,7 @@ describe('ol.renderer.canvas.VectorTileLayer', function() {
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sourceTile.getImage = function() {
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return document.createElement('canvas');
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};
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const tile = new VectorImageTile([0, 0, 0], undefined, undefined, undefined,
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const tile = new VectorImageTile([0, 0, 0], undefined, 1, undefined,
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undefined, [0, 0, 0], undefined, createXYZ(), createXYZ(), {'0,0,0': sourceTile}, undefined,
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undefined, undefined, undefined);
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tile.transition_ = 0;
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@@ -338,7 +338,7 @@ describe('ol.renderer.canvas.VectorTileLayer', function() {
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}
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};
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frameState.layerStates[getUid(layer)] = {};
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renderer.renderedTiles = [new TileClass([0, 0, -1])];
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renderer.renderedTiles = [new TileClass([0, 0, -1], undefined, 1)];
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renderer.forEachFeatureAtCoordinate(
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coordinate, frameState, 0, spy, undefined);
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expect(spy.callCount).to.be(1);
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