Removed unused forEachFeatureAtCoordinate from ol/source/Source
Fixes #8826.
This commit is contained in:
@@ -4,7 +4,6 @@
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import {scale as scaleCoordinate} from '../../coordinate.js';
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import {createCanvasContext2D} from '../../dom.js';
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import {containsExtent, intersects} from '../../extent.js';
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import {VOID} from '../../functions.js';
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import CanvasLayerRenderer from '../canvas/Layer.js';
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import {create as createTransform, apply as applyTransform} from '../../transform.js';
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@@ -89,26 +88,6 @@ class IntermediateCanvasRenderer extends CanvasLayerRenderer {
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*/
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getImageTransform() {}
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/**
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* @inheritDoc
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*/
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forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
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const layer = this.getLayer();
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const source = layer.getSource();
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const resolution = frameState.viewState.resolution;
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const rotation = frameState.viewState.rotation;
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const skippedFeatureUids = frameState.skippedFeatureUids;
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return source.forEachFeatureAtCoordinate(
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coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
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/**
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* @param {import("../../Feature.js").FeatureLike} feature Feature.
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* @return {?} Callback result.
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*/
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function(feature) {
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return callback.call(thisArg, feature, layer);
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});
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}
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/**
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* @inheritDoc
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*/
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@@ -117,27 +96,21 @@ class IntermediateCanvasRenderer extends CanvasLayerRenderer {
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return undefined;
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}
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if (this.getLayer().getSource().forEachFeatureAtCoordinate !== VOID) {
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// for ImageCanvas sources use the original hit-detection logic,
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// so that for example also transparent polygons are detected
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return super.forEachLayerAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg);
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const pixel = applyTransform(this.coordinateToCanvasPixelTransform, coordinate.slice());
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scaleCoordinate(pixel, frameState.viewState.resolution / this.renderedResolution);
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if (!this.hitCanvasContext_) {
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this.hitCanvasContext_ = createCanvasContext2D(1, 1);
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}
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this.hitCanvasContext_.clearRect(0, 0, 1, 1);
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this.hitCanvasContext_.drawImage(this.getImage(), pixel[0], pixel[1], 1, 1, 0, 0, 1, 1);
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const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
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if (imageData[3] > 0) {
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return callback.call(thisArg, this.getLayer(), imageData);
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} else {
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const pixel = applyTransform(this.coordinateToCanvasPixelTransform, coordinate.slice());
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scaleCoordinate(pixel, frameState.viewState.resolution / this.renderedResolution);
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if (!this.hitCanvasContext_) {
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this.hitCanvasContext_ = createCanvasContext2D(1, 1);
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}
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this.hitCanvasContext_.clearRect(0, 0, 1, 1);
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this.hitCanvasContext_.drawImage(this.getImage(), pixel[0], pixel[1], 1, 1, 0, 0, 1, 1);
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const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
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if (imageData[3] > 0) {
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return callback.call(thisArg, this.getLayer(), imageData);
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} else {
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return undefined;
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}
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return undefined;
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}
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}
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}
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@@ -2,7 +2,7 @@
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* @module ol/renderer/webgl/ImageLayer
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*/
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import {ENABLE_RASTER_REPROJECTION} from '../../reproj/common.js';
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import {TRUE, VOID} from '../../functions.js';
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import {TRUE} from '../../functions.js';
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import LayerType from '../../LayerType.js';
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import ViewHint from '../../ViewHint.js';
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import {createCanvasContext2D} from '../../dom.js';
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@@ -230,50 +230,36 @@ class WebGLImageLayerRenderer extends WebGLLayerRenderer {
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return undefined;
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}
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if (this.getLayer().getSource().forEachFeatureAtCoordinate !== VOID) {
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// for ImageCanvas sources use the original hit-detection logic,
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// so that for example also transparent polygons are detected
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const coordinate = applyTransform(
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frameState.pixelToCoordinateTransform, pixel.slice());
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const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
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const imageSize =
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[this.image_.getImage().width, this.image_.getImage().height];
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if (hasFeature) {
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return callback.call(thisArg, this.getLayer(), null);
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} else {
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return undefined;
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}
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if (!this.hitTransformationMatrix_) {
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this.hitTransformationMatrix_ = this.getHitTransformationMatrix_(
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frameState.size, imageSize);
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}
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const pixelOnFrameBuffer = applyTransform(
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this.hitTransformationMatrix_, pixel.slice());
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if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
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pixelOnFrameBuffer[1] < 0 || pixelOnFrameBuffer[1] > imageSize[1]) {
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// outside the image, no need to check
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return undefined;
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}
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if (!this.hitCanvasContext_) {
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this.hitCanvasContext_ = createCanvasContext2D(1, 1);
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}
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this.hitCanvasContext_.clearRect(0, 0, 1, 1);
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this.hitCanvasContext_.drawImage(this.image_.getImage(),
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pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
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const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
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if (imageData[3] > 0) {
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return callback.call(thisArg, this.getLayer(), imageData);
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} else {
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const imageSize =
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[this.image_.getImage().width, this.image_.getImage().height];
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if (!this.hitTransformationMatrix_) {
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this.hitTransformationMatrix_ = this.getHitTransformationMatrix_(
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frameState.size, imageSize);
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}
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const pixelOnFrameBuffer = applyTransform(
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this.hitTransformationMatrix_, pixel.slice());
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if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
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pixelOnFrameBuffer[1] < 0 || pixelOnFrameBuffer[1] > imageSize[1]) {
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// outside the image, no need to check
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return undefined;
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}
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if (!this.hitCanvasContext_) {
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this.hitCanvasContext_ = createCanvasContext2D(1, 1);
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}
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this.hitCanvasContext_.clearRect(0, 0, 1, 1);
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this.hitCanvasContext_.drawImage(this.image_.getImage(),
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pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
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const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
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if (imageData[3] > 0) {
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return callback.call(thisArg, this.getLayer(), imageData);
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} else {
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return undefined;
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}
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return undefined;
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}
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}
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@@ -2,7 +2,6 @@
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* @module ol/source/Source
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*/
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import {VOID} from '../functions.js';
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import BaseObject from '../Object.js';
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import {get as getProjection} from '../proj.js';
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import SourceState from './State.js';
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@@ -173,18 +172,6 @@ class Source extends BaseObject {
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}
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}
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/**
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* @param {import("../coordinate.js").Coordinate} coordinate Coordinate.
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @param {Object<string, boolean>} skippedFeatureUids Skipped feature uids.
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* @param {function(import("../Feature.js").FeatureLike): T} callback Feature callback.
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* @return {T|void} Callback result.
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* @template T
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*/
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Source.prototype.forEachFeatureAtCoordinate = VOID;
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/**
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* Turns the attributions option into an attributions function.
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