Fix sprite offset for pixel ratio !== 1
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37
test/rendering/cases/icon-sprite/main.js
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37
test/rendering/cases/icon-sprite/main.js
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@@ -0,0 +1,37 @@
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import Feature from '../../../../src/ol/Feature.js';
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import Map from '../../../../src/ol/Map.js';
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import Point from '../../../../src/ol/geom/Point.js';
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import View from '../../../../src/ol/View.js';
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import {Icon, Style} from '../../../../src/ol/style.js';
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import {Vector as VectorLayer} from '../../../../src/ol/layer.js';
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import {Vector as VectorSource} from '../../../../src/ol/source.js';
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const center = [0, 0];
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new Map({
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pixelRatio: 2,
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layers: [
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new VectorLayer({
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style: function () {
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return new Style({
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image: new Icon({
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src: '/data/sprites/gis_symbols.png',
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color: [255, 0, 0, 1],
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offset: [32, 0],
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size: [32, 32],
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}),
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});
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},
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source: new VectorSource({
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features: [new Feature(new Point(center))],
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}),
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}),
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],
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target: 'map',
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view: new View({
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center: center,
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zoom: 2,
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}),
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});
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render();
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