Include full filename in import specifier

This commit is contained in:
Tim Schaub
2019-05-28 16:06:42 -06:00
parent c4e465dcf9
commit deb00f20fe
37 changed files with 118 additions and 118 deletions
+15 -15
View File
@@ -3,27 +3,27 @@
*/
import VectorLayer from './Vector.js';
import {assign} from '../obj.js';
import {degreesToStringHDMS} from '../coordinate';
import Text from '../style/Text';
import Fill from '../style/Fill';
import Stroke from '../style/Stroke';
import {degreesToStringHDMS} from '../coordinate.js';
import Text from '../style/Text.js';
import Fill from '../style/Fill.js';
import Stroke from '../style/Stroke.js';
import LineString from '../geom/LineString.js';
import VectorSource from '../source/Vector';
import VectorSource from '../source/Vector.js';
import {
equivalent as equivalentProjection,
get as getProjection,
getTransform,
transformExtent
} from '../proj';
import {getCenter, intersects, equals, getIntersection, isEmpty} from '../extent';
import {clamp} from '../math';
import Style from '../style/Style';
import Feature from '../Feature';
import {bbox} from '../loadingstrategy';
import {meridian, parallel} from '../geom/flat/geodesic';
import GeometryLayout from '../geom/GeometryLayout';
import Point from '../geom/Point';
import Collection from '../Collection';
} from '../proj.js';
import {getCenter, intersects, equals, getIntersection, isEmpty} from '../extent.js';
import {clamp} from '../math.js';
import Style from '../style/Style.js';
import Feature from '../Feature.js';
import {bbox} from '../loadingstrategy.js';
import {meridian, parallel} from '../geom/flat/geodesic.js';
import GeometryLayout from '../geom/GeometryLayout.js';
import Point from '../geom/Point.js';
import Collection from '../Collection.js';
/**
+1 -1
View File
@@ -6,7 +6,7 @@ import {getChangeEventType} from '../Object.js';
import {createCanvasContext2D} from '../dom.js';
import VectorLayer from './Vector.js';
import {assign} from '../obj.js';
import WebGLPointsLayerRenderer from '../renderer/webgl/PointsLayer';
import WebGLPointsLayerRenderer from '../renderer/webgl/PointsLayer.js';
/**