Handle rotation with non-square tiles
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@@ -12,8 +12,11 @@ import {AttributeType} from '../../webgl/Helper.js';
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import {ELEMENT_ARRAY_BUFFER, STATIC_DRAW} from '../../webgl.js';
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import {
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apply as applyTransform,
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compose as composeTransform,
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create as createTransform,
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reset as resetTransform,
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rotate as rotateTransform,
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scale as scaleTransform,
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translate as translateTransform,
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} from '../../transform.js';
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import {containsCoordinate, getIntersection, isEmpty} from '../../extent.js';
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import {
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@@ -519,6 +522,10 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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const tileSize = toSize(tileGrid.getTileSize(tileZ), this.tempSize_);
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const tileOrigin = tileGrid.getOrigin(tileZ);
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const tileWidthWithGutter = tileSize[0] + 2 * gutter;
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const tileHeightWithGutter = tileSize[1] + 2 * gutter;
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const aspectRatio = tileWidthWithGutter / tileHeightWithGutter;
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const centerI =
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(centerX - tileOrigin[0]) / (tileSize[0] * tileResolution);
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const centerJ =
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@@ -540,17 +547,20 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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const tileCenterI = tileCoord[1];
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const tileCenterJ = tileCoord[2];
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composeTransform(
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resetTransform(this.tileTransform_);
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scaleTransform(
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this.tileTransform_,
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0,
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0,
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2 / ((frameState.size[0] * tileScale) / (tileSize[0] + 2 * gutter)),
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-2 / ((frameState.size[1] * tileScale) / (tileSize[1] + 2 * gutter)),
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viewState.rotation,
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((tileCenterI - centerI - gutter / tileSize[0]) * tileSize[0]) /
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(tileSize[0] + 2 * gutter),
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((tileCenterJ - centerJ - gutter / tileSize[1]) * tileSize[1]) /
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(tileSize[1] + 2 * gutter)
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2 / ((frameState.size[0] * tileScale) / tileWidthWithGutter),
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-2 / ((frameState.size[1] * tileScale) / tileWidthWithGutter)
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);
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rotateTransform(this.tileTransform_, viewState.rotation);
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scaleTransform(this.tileTransform_, 1, 1 / aspectRatio);
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translateTransform(
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this.tileTransform_,
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(tileSize[0] * (tileCenterI - centerI) - gutter) /
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tileWidthWithGutter,
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(tileSize[1] * (tileCenterJ - centerJ) - gutter) /
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tileHeightWithGutter
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);
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this.helper.setUniformMatrixValue(
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@@ -602,11 +612,11 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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this.helper.setUniformFloatValue(Uniforms.DEPTH, depth);
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this.helper.setUniformFloatValue(
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Uniforms.TEXTURE_PIXEL_WIDTH,
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tileSize[0] + 2 * gutter
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tileWidthWithGutter
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);
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this.helper.setUniformFloatValue(
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Uniforms.TEXTURE_PIXEL_HEIGHT,
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tileSize[1] + 2 * gutter
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tileHeightWithGutter
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);
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this.helper.setUniformFloatValue(
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Uniforms.TEXTURE_RESOLUTION,
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