Move olx.style.CircleOptions to ol/style/Circle
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@@ -49,64 +49,6 @@ olx.render.State.prototype.resolution;
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olx.render.State.prototype.rotation;
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/**
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* @typedef {{fill: (module:ol/style/Fill~Fill|undefined),
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* radius: number,
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* snapToPixel: (boolean|undefined),
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* stroke: (module:ol/style/Stroke~Stroke|undefined),
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* atlasManager: (module:ol/style/AtlasManager~AtlasManager|undefined)}}
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*/
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olx.style.CircleOptions;
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/**
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* Fill style.
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* @type {module:ol/style/Fill~Fill|undefined}
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* @api
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*/
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olx.style.CircleOptions.prototype.fill;
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/**
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* Circle radius.
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* @type {number}
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* @api
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*/
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olx.style.CircleOptions.prototype.radius;
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/**
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* If `true` integral numbers of pixels are used as the X and Y pixel
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* coordinate when drawing the circle in the output canvas. If `false`
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* fractional numbers may be used. Using `true` allows for "sharp"
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* rendering (no blur), while using `false` allows for "accurate"
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* rendering. Note that accuracy is important if the circle's
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* position is animated. Without it, the circle may jitter noticeably.
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* Default value is `true`.
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* @type {boolean|undefined}
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* @api
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*/
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olx.style.CircleOptions.prototype.snapToPixel;
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/**
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* Stroke style.
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* @type {module:ol/style/Stroke~Stroke|undefined}
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* @api
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*/
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olx.style.CircleOptions.prototype.stroke;
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/**
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* The atlas manager to use for this circle. When using WebGL it is
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* recommended to use an atlas manager to avoid texture switching.
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* If an atlas manager is given, the circle is added to an atlas.
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* By default no atlas manager is used.
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* @type {module:ol/style/AtlasManager~AtlasManager|undefined}
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*/
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olx.style.CircleOptions.prototype.atlasManager;
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/**
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* @typedef {{anchor: (Array.<number>|undefined),
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* anchorOrigin: (module:ol/style/IconOrigin~IconOrigin|undefined),
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