Use nearest lower resolution of vector tiles
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@@ -138,8 +138,8 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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*/
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this.tmpTransform_ = createTransform();
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// Use closest resolution.
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this.zDirection = 0;
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// Use nearest lower resolution.
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this.zDirection = 1;
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listen(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
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