Unconditionally draw Replay's

This commit is contained in:
Éric Lemoine
2014-12-18 12:27:06 +01:00
parent cd0bed6291
commit ddc51ee267
14 changed files with 29 additions and 88 deletions

View File

@@ -72,9 +72,9 @@ ol.renderer.webgl.VectorLayer.prototype.composeFrame =
if (!goog.isNull(replayGroup) && !replayGroup.isEmpty()) {
replayGroup.replay(context,
viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.extent, frameState.pixelRatio,
layerState.opacity, layerState.brightness, layerState.contrast,
layerState.hue, layerState.saturation, frameState.skippedFeatureUids);
frameState.size, frameState.pixelRatio, layerState.opacity,
layerState.brightness, layerState.contrast, layerState.hue,
layerState.saturation, frameState.skippedFeatureUids);
}
};