Unconditionally draw Replay's

This commit is contained in:
Éric Lemoine
2014-12-18 12:27:06 +01:00
parent cd0bed6291
commit ddc51ee267
14 changed files with 29 additions and 88 deletions

View File

@@ -121,9 +121,8 @@ ol.renderer.dom.VectorLayer.prototype.composeFrame =
if (!goog.isNull(replayGroup) && !replayGroup.isEmpty()) {
context.globalAlpha = layerState.opacity;
replayGroup.replay(
context, frameState.extent, pixelRatio, transform,
viewRotation, frameState.skippedFeatureUids);
replayGroup.replay(context, pixelRatio, transform, viewRotation,
frameState.skippedFeatureUids);
this.dispatchEvent_(ol.render.EventType.RENDER, frameState, transform);
}
@@ -162,13 +161,12 @@ ol.renderer.dom.VectorLayer.prototype.forEachFeatureAtPixel =
if (goog.isNull(this.replayGroup_)) {
return undefined;
} else {
var extent = frameState.extent;
var resolution = frameState.viewState.resolution;
var rotation = frameState.viewState.rotation;
var layer = this.getLayer();
/** @type {Object.<string, boolean>} */
var features = {};
return this.replayGroup_.forEachGeometryAtPixel(extent, resolution,
return this.replayGroup_.forEachGeometryAtPixel(resolution,
rotation, coordinate, frameState.skippedFeatureUids,
/**
* @param {ol.Feature} feature Feature.