Unconditionally draw Replay's

This commit is contained in:
Éric Lemoine
2014-12-18 12:27:06 +01:00
parent cd0bed6291
commit ddc51ee267
14 changed files with 29 additions and 88 deletions
@@ -98,7 +98,7 @@ ol.renderer.canvas.VectorLayer.prototype.composeFrame =
var alpha = replayContext.globalAlpha;
replayContext.globalAlpha = layerState.opacity;
replayGroup.replay(
replayContext, frameState.extent, frameState.pixelRatio, transform,
replayContext, frameState.pixelRatio, transform,
frameState.viewState.rotation, frameState.skippedFeatureUids);
if (replayContext != context) {
@@ -121,13 +121,12 @@ ol.renderer.canvas.VectorLayer.prototype.forEachFeatureAtPixel =
if (goog.isNull(this.replayGroup_)) {
return undefined;
} else {
var extent = frameState.extent;
var resolution = frameState.viewState.resolution;
var rotation = frameState.viewState.rotation;
var layer = this.getLayer();
/** @type {Object.<string, boolean>} */
var features = {};
return this.replayGroup_.forEachGeometryAtPixel(extent, resolution,
return this.replayGroup_.forEachGeometryAtPixel(resolution,
rotation, coordinate, frameState.skippedFeatureUids,
/**
* @param {ol.Feature} feature Feature.