diff --git a/Makefile b/Makefile deleted file mode 100644 index 6608d92031..0000000000 --- a/Makefile +++ /dev/null @@ -1,13 +0,0 @@ -SRC_GLSL := $(shell find src -type f -name '*.glsl') -SRC_SHADER_JS := $(patsubst %shader.glsl,%shader.js,$(SRC_GLSL)) -SRC_SHADERLOCATIONS_JS := $(patsubst %shader.glsl,%shader/Locations.js,$(SRC_GLSL)) - -.PHONY: shaders -shaders: $(SRC_SHADER_JS) $(SRC_SHADERLOCATIONS_JS) - -%shader.js: %shader.glsl src/ol/webgl/shader.mustache tasks/glslunit.js - @node tasks/glslunit.js --input $< | ./node_modules/.bin/mustache - src/ol/webgl/shader.mustache > $@ - -%shader/Locations.js: %shader.glsl src/ol/webgl/shaderlocations.mustache tasks/glslunit.js - @mkdir -p $(@D) - @node tasks/glslunit.js --input $< | ./node_modules/.bin/mustache - src/ol/webgl/shaderlocations.mustache > $@ diff --git a/changelog/upgrade-notes.md b/changelog/upgrade-notes.md index 716be8bdb2..fff1a1231d 100644 --- a/changelog/upgrade-notes.md +++ b/changelog/upgrade-notes.md @@ -10,6 +10,28 @@ Breaking change: layers can no longer be shared between several `Map` objects. Breaking change: the `Graticule` control has been replaced by a layer also called `Graticule`, found in `ol/layer/Graticule`. The API remains similar. +#### Breaking change: drop of support for most of WebGL features + +The WebGL map and layers renderers are gone, replaced by a `WebGLHelper` function that provides a lightweight, +low-level access to the WebGL API. This is implemented in a new `WebGLPointsLayer` which does simple rendering of large number +of points with custom shaders. + +This is now used in the `Heatmap` layer. + +The removed classes and components are: +* `WebGLMap` and `WebGLMapRenderer` +* `WebGLLayerRenderer` +* `WebGLImageLayer` and `WebGLImageLayerRenderer` +* `WebGLTileLayer` and `WebGLTileLayerRenderer` +* `WebGLVectorLayer` and `WebGLVectorLayerRenderer` +* `WebGLReplay` and derived classes, along with associated shaders +* `WebGLReplayGroup` +* `WebGLImmediateRenderer` +* `WebGLMap` +* The shader build process using `mustache` and the `Makefile` at the root + + + ### v5.3.0 #### The `getUid` function returns string diff --git a/doc/tutorials/background.md b/doc/tutorials/background.md index 4324c900fe..dfe81e174f 100644 --- a/doc/tutorials/background.md +++ b/doc/tutorials/background.md @@ -17,7 +17,7 @@ OpenLayers is available as [`ol` npm package](https://npmjs.com/package/ol), whi ## Renderers and Browser Support -By default, OpenLayers uses a performance optimized Canvas renderer. An experimental WebGL renderer (without text rendering support) is also available. +By default, OpenLayers uses a performance optimized Canvas renderer. OpenLayers runs on all modern browsers that support [HTML5](https://html.spec.whatwg.org/multipage/) and [ECMAScript 5](http://www.ecma-international.org/ecma-262/5.1/). This includes Chrome, Firefox, Safari and Edge. For older browsers and platforms like Internet Explorer (down to version 9) and Android 4.x, [polyfills](http://polyfill.io), the application bundle needs to be transpiled (e.g. using [Babel](https://babeljs.io)) and bundled with polyfills for `requestAnimationFrame`, `Element.prototype.classList` and `URL`. diff --git a/examples/heatmap-earthquakes.js b/examples/heatmap-earthquakes.js index 953f596946..6ee1beab8f 100644 --- a/examples/heatmap-earthquakes.js +++ b/examples/heatmap-earthquakes.js @@ -1,4 +1,4 @@ -import Map from '../src/ol/Map.js'; +import Map from '../src/ol/CompositeMap.js'; import View from '../src/ol/View.js'; import KML from '../src/ol/format/KML.js'; import {Heatmap as HeatmapLayer, Tile as TileLayer} from '../src/ol/layer.js'; diff --git a/examples/icon-sprite-webgl.html b/examples/icon-sprite-webgl.html deleted file mode 100644 index 006c763611..0000000000 --- a/examples/icon-sprite-webgl.html +++ /dev/null @@ -1,10 +0,0 @@ ---- -layout: example.html -title: Icon Sprites with WebGL -shortdesc: Icon sprite with WebGL -docs: > -

In this example a sprite image is used for the icon styles. Using a sprite is required to get good performance with WebGL.

-tags: "webgl, icon, sprite, vector, point" ---- -
-
 
diff --git a/examples/icon-sprite-webgl.js b/examples/icon-sprite-webgl.js deleted file mode 100644 index 6119d6ac7d..0000000000 --- a/examples/icon-sprite-webgl.js +++ /dev/null @@ -1,136 +0,0 @@ -import Feature from '../src/ol/Feature.js'; -import Map from '../src/ol/WebGLMap.js'; -import View from '../src/ol/View.js'; -import Point from '../src/ol/geom/Point.js'; -import VectorLayer from '../src/ol/layer/WebGLVector.js'; -import VectorSource from '../src/ol/source/Vector.js'; -import {Icon, Style} from '../src/ol/style.js'; - - -const iconInfo = [{ - offset: [0, 0], - opacity: 1.0, - rotateWithView: true, - rotation: 0.0, - scale: 1.0, - size: [55, 55] -}, { - offset: [110, 86], - opacity: 0.75, - rotateWithView: false, - rotation: Math.PI / 2.0, - scale: 1.25, - size: [55, 55] -}, { - offset: [55, 0], - opacity: 0.5, - rotateWithView: true, - rotation: Math.PI / 3.0, - scale: 1.5, - size: [55, 86] -}, { - offset: [212, 0], - opacity: 1.0, - rotateWithView: true, - rotation: 0.0, - scale: 1.0, - size: [44, 44] -}]; - -let i; - -const iconCount = iconInfo.length; -const icons = new Array(iconCount); -for (i = 0; i < iconCount; ++i) { - const info = iconInfo[i]; - icons[i] = new Icon({ - offset: info.offset, - opacity: info.opacity, - rotateWithView: info.rotateWithView, - rotation: info.rotation, - scale: info.scale, - size: info.size, - crossOrigin: 'anonymous', - src: 'data/Butterfly.png' - }); -} - -const featureCount = 50000; -const features = new Array(featureCount); -let feature, geometry; -const e = 25000000; -for (i = 0; i < featureCount; ++i) { - geometry = new Point( - [2 * e * Math.random() - e, 2 * e * Math.random() - e]); - feature = new Feature(geometry); - feature.setStyle( - new Style({ - image: icons[i % (iconCount - 1)] - }) - ); - features[i] = feature; -} - -const vectorSource = new VectorSource({ - features: features -}); -const vector = new VectorLayer({ - source: vectorSource -}); - -const map = new Map({ - layers: [vector], - target: document.getElementById('map'), - view: new View({ - center: [0, 0], - zoom: 5 - }) -}); - -const overlayFeatures = []; -for (i = 0; i < featureCount; i += 30) { - const clone = features[i].clone(); - clone.setStyle(null); - overlayFeatures.push(clone); -} - -new VectorLayer({ - map: map, - source: new VectorSource({ - features: overlayFeatures - }), - style: new Style({ - image: icons[iconCount - 1] - }) -}); - -map.on('click', function(evt) { - const info = document.getElementById('info'); - info.innerHTML = - 'Hold on a second, while I catch those butterflies for you ...'; - - window.setTimeout(function() { - const features = []; - map.forEachFeatureAtPixel(evt.pixel, function(feature) { - features.push(feature); - return false; - }); - - if (features.length === 1) { - info.innerHTML = 'Got one butterfly'; - } else if (features.length > 1) { - info.innerHTML = 'Got ' + features.length + ' butterflies'; - } else { - info.innerHTML = 'Couldn\'t catch a single butterfly'; - } - }, 1); -}); - -map.on('pointermove', function(evt) { - if (evt.dragging) { - return; - } - const pixel = map.getEventPixel(evt.originalEvent); - const hit = map.hasFeatureAtPixel(pixel); - map.getTarget().style.cursor = hit ? 'pointer' : ''; -}); diff --git a/examples/layer-clipping-webgl.html b/examples/layer-clipping-webgl.html deleted file mode 100644 index 960cce421a..0000000000 --- a/examples/layer-clipping-webgl.html +++ /dev/null @@ -1,12 +0,0 @@ ---- -layout: example.html -title: Layer Clipping with WebGL -shortdesc: Layer WebGL clipping example. -docs: > - This example shows how to use the precompose and postcompose rendering hooks to clip layers using WebGL. -tags: "clipping, webgl, openstreetmap" ---- -
- diff --git a/examples/layer-clipping-webgl.js b/examples/layer-clipping-webgl.js deleted file mode 100644 index adb352fb57..0000000000 --- a/examples/layer-clipping-webgl.js +++ /dev/null @@ -1,101 +0,0 @@ -import Map from '../src/ol/WebGLMap.js'; -import View from '../src/ol/View.js'; -import {WEBGL} from '../src/ol/has.js'; -import TileLayer from '../src/ol/layer/WebGLTile.js'; -import OSM from '../src/ol/source/OSM.js'; - -if (!WEBGL) { - const info = document.getElementById('no-webgl'); - /** - * display error message - */ - info.style.display = ''; -} else { - - const osm = new TileLayer({ - source: new OSM() - }); - - const map = new Map({ - layers: [osm], - target: 'map', - view: new View({ - center: [0, 0], - zoom: 2 - }) - }); - - const fragmentShaderSource = [ - 'precision mediump float;', - 'void main() {', - '}' - ].join(''); - - const vertexShaderSource = [ - 'attribute vec2 a_position;', - 'void main() {', - ' gl_Position = vec4(a_position, 0, 1);', - '}' - ].join(''); - - osm.on('precompose', function(event) { - const context = event.glContext; - - const gl = context.getGL(); - const program = gl.createProgram(); - - const vertexShader = gl.createShader(gl.VERTEX_SHADER); - gl.shaderSource(vertexShader, vertexShaderSource); - gl.compileShader(vertexShader); - gl.attachShader(program, vertexShader); - - const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); - gl.shaderSource(fragmentShader, fragmentShaderSource); - gl.compileShader(fragmentShader); - gl.attachShader(program, fragmentShader); - - gl.linkProgram(program); - context.useProgram(program); - - const positionLocation = gl.getAttribLocation(program, 'a_position'); - - gl.enable(gl.STENCIL_TEST); - gl.colorMask(false, false, false, false); - gl.stencilOp(gl.KEEP, gl.KEEP, gl.REPLACE); - gl.stencilFunc(gl.ALWAYS, 1, 0xff); - - const buffer = gl.createBuffer(); - gl.bindBuffer(gl.ARRAY_BUFFER, buffer); - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ - // first band - -1.0, -1.0, -0.75, -1.0, -1.0, 1.0, - -1.0, 1.0, -0.75, -1.0, -0.75, 1.0, - // second band - -0.5, -1.0, -0.25, -1.0, -0.5, 1.0, - -0.5, 1.0, -0.25, -1.0, -0.25, 1.0, - // third band - 0.0, -1.0, 0.25, -1.0, 0.0, 1.0, - 0.0, 1.0, 0.25, -1.0, 0.25, 1.0, - // forth band - 0.5, -1.0, 0.75, -1.0, 0.5, 1.0, - 0.5, 1.0, 0.75, -1.0, 0.75, 1.0 - ]), gl.STATIC_DRAW); - - gl.enableVertexAttribArray(positionLocation); - gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0); - gl.drawArrays(gl.TRIANGLES, 0, 24); - - gl.bindBuffer(gl.ARRAY_BUFFER, null); - gl.deleteBuffer(buffer); - - gl.colorMask(true, true, true, true); - gl.stencilFunc(gl.NOTEQUAL, 0, 0xff); - gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP); - }); - - osm.on('postcompose', function(event) { - const context = event.glContext; - const gl = context.getGL(); - gl.disable(gl.STENCIL_TEST); - }); -} diff --git a/examples/side-by-side.css b/examples/side-by-side.css deleted file mode 100644 index aabe991891..0000000000 --- a/examples/side-by-side.css +++ /dev/null @@ -1,7 +0,0 @@ -@media (min-width: 800px) { - .half { - padding: 0 10px; - width: 50%; - float: left; - } -} diff --git a/examples/side-by-side.html b/examples/side-by-side.html deleted file mode 100644 index 7f57354f77..0000000000 --- a/examples/side-by-side.html +++ /dev/null @@ -1,16 +0,0 @@ ---- -layout: example.html -title: Shared Views -shortdesc: Two maps with different renderers share view properties -docs: > - Two maps (one with the Canvas renderer, one with the WebGL renderer) share the same center, resolution, rotation and layers. -tags: "side-by-side, canvas, webgl" ---- -
-

Canvas

-
-
-
-

WebGL

-
-
diff --git a/examples/side-by-side.js b/examples/side-by-side.js deleted file mode 100644 index dd261df886..0000000000 --- a/examples/side-by-side.js +++ /dev/null @@ -1,31 +0,0 @@ -import Map from '../src/ol/Map.js'; -import WebGLMap from '../src/ol/WebGLMap.js'; -import View from '../src/ol/View.js'; -import TileLayer from '../src/ol/layer/Tile.js'; -import WebGLTileLayer from '../src/ol/layer/WebGLTile.js'; -import OSM from '../src/ol/source/OSM.js'; - -const layer = new TileLayer({ - source: new OSM() -}); - -const webGLLayer = new WebGLTileLayer({ - source: new OSM() -}); - -const view = new View({ - center: [0, 0], - zoom: 1 -}); - -const map1 = new Map({ - target: 'canvasMap', - layers: [layer], - view: view -}); - -const map2 = new WebGLMap({ - target: 'webglMap', - layers: [webGLLayer], - view: view -}); diff --git a/examples/symbol-atlas-webgl.html b/examples/symbol-atlas-webgl.html deleted file mode 100644 index 5e96790e88..0000000000 --- a/examples/symbol-atlas-webgl.html +++ /dev/null @@ -1,14 +0,0 @@ ---- -layout: example.html -title: Symbols with WebGL -shortdesc: Using symbols in an atlas with WebGL. -docs: > -

When using symbol styles with WebGL, OpenLayers would render the symbol - on a temporary image and would create a WebGL texture for each image. For a - better performance, it is recommended to use atlas images (similar to - image sprites with CSS), so that the number of textures is reduced. OpenLayers - provides an AtlasManager, which when passed to the constructor - of a symbol style, will create atlases for the symbols.

-tags: "webgl, symbol, atlas, vector, point" ---- -
diff --git a/examples/symbol-atlas-webgl.js b/examples/symbol-atlas-webgl.js deleted file mode 100644 index 322e71974b..0000000000 --- a/examples/symbol-atlas-webgl.js +++ /dev/null @@ -1,111 +0,0 @@ -import Feature from '../src/ol/Feature.js'; -import Map from '../src/ol/WebGLMap.js'; -import View from '../src/ol/View.js'; -import Point from '../src/ol/geom/Point.js'; -import VectorLayer from '../src/ol/layer/WebGLVector.js'; -import VectorSource from '../src/ol/source/Vector.js'; -import {AtlasManager, Circle as CircleStyle, Fill, RegularShape, Stroke, Style} from '../src/ol/style.js'; - -const atlasManager = new AtlasManager({ - // we increase the initial size so that all symbols fit into - // a single atlas image - initialSize: 512 -}); - -const symbolInfo = [{ - opacity: 1.0, - scale: 1.0, - fillColor: 'rgba(255, 153, 0, 0.4)', - strokeColor: 'rgba(255, 204, 0, 0.2)' -}, { - opacity: 0.75, - scale: 1.25, - fillColor: 'rgba(70, 80, 224, 0.4)', - strokeColor: 'rgba(12, 21, 138, 0.2)' -}, { - opacity: 0.5, - scale: 1.5, - fillColor: 'rgba(66, 150, 79, 0.4)', - strokeColor: 'rgba(20, 99, 32, 0.2)' -}, { - opacity: 1.0, - scale: 1.0, - fillColor: 'rgba(176, 61, 35, 0.4)', - strokeColor: 'rgba(145, 43, 20, 0.2)' -}]; - -const radiuses = [3, 6, 9, 15, 19, 25]; -const symbolCount = symbolInfo.length * radiuses.length * 2; -const symbols = []; -let i, j; -for (i = 0; i < symbolInfo.length; ++i) { - const info = symbolInfo[i]; - for (j = 0; j < radiuses.length; ++j) { - // circle symbol - symbols.push(new CircleStyle({ - opacity: info.opacity, - scale: info.scale, - radius: radiuses[j], - fill: new Fill({ - color: info.fillColor - }), - stroke: new Stroke({ - color: info.strokeColor, - width: 1 - }), - // by passing the atlas manager to the symbol, - // the symbol will be added to an atlas - atlasManager: atlasManager - })); - - // star symbol - symbols.push(new RegularShape({ - points: 8, - opacity: info.opacity, - scale: info.scale, - radius: radiuses[j], - radius2: radiuses[j] * 0.7, - angle: 1.4, - fill: new Fill({ - color: info.fillColor - }), - stroke: new Stroke({ - color: info.strokeColor, - width: 1 - }), - atlasManager: atlasManager - })); - } -} - -const featureCount = 50000; -const features = new Array(featureCount); -let feature, geometry; -const e = 25000000; -for (i = 0; i < featureCount; ++i) { - geometry = new Point( - [2 * e * Math.random() - e, 2 * e * Math.random() - e]); - feature = new Feature(geometry); - feature.setStyle( - new Style({ - image: symbols[i % symbolCount] - }) - ); - features[i] = feature; -} - -const vectorSource = new VectorSource({ - features: features -}); -const vector = new VectorLayer({ - source: vectorSource -}); - -const map = new Map({ - layers: [vector], - target: document.getElementById('map'), - view: new View({ - center: [0, 0], - zoom: 4 - }) -}); diff --git a/package.json b/package.json index 26fbbca6a2..02f3c7b341 100644 --- a/package.json +++ b/package.json @@ -75,7 +75,6 @@ "loglevelnext": "^3.0.0", "marked": "0.5.1", "mocha": "5.2.0", - "mustache": "^3.0.0", "ol-mapbox-style": "^3.3.0", "pixelmatch": "^4.0.2", "pngjs": "^3.3.3", diff --git a/src/ol/PluggableMap.js b/src/ol/PluggableMap.js index b4aa1e6ffb..f33d5bb238 100644 --- a/src/ol/PluggableMap.js +++ b/src/ol/PluggableMap.js @@ -68,8 +68,7 @@ import {create as createTransform, apply as applyTransform} from './transform.js * Only layers which are visible and for which this function returns `true` * will be tested for features. By default, all visible layers will be tested. * @property {number} [hitTolerance=0] Hit-detection tolerance in pixels. Pixels - * inside the radius around the given position will be checked for features. This only - * works for the canvas renderer and not for WebGL. + * inside the radius around the given position will be checked for features. */ diff --git a/src/ol/WebGLMap.js b/src/ol/WebGLMap.js deleted file mode 100644 index 8d7005125e..0000000000 --- a/src/ol/WebGLMap.js +++ /dev/null @@ -1,85 +0,0 @@ -/** - * @module ol/WebGLMap - */ -import PluggableMap from './PluggableMap.js'; -import {defaults as defaultControls} from './control.js'; -import {defaults as defaultInteractions} from './interaction.js'; -import {assign} from './obj.js'; -import WebGLMapRenderer from './renderer/webgl/Map.js'; - - -/** - * @classdesc - * The WebGLMap uses WebGL for rendering map layers. This renderer has limited - * support for vector data and no support for vector tiles. - * - * import WebGLMap from 'ol/WebGLMap'; - * import TileLayer from 'ol/layer/Tile'; - * import OSM from 'ol/source/OSM'; - * import View from 'ol/View'; - * - * var map = new WebGLMap({ - * view: new View({ - * center: [0, 0], - * zoom: 1 - * }), - * layers: [ - * new TileLayer({ - * source: new OSM() - * }) - * ], - * target: 'map' - * }); - * - * The above snippet creates a map using a {@link module:ol/layer/Tile~Tile} to - * display {@link module:ol/source/OSM~OSM} OSM data and render it to a DOM - * element with the id `map`. - * - * The constructor places a viewport container (with CSS class name - * `ol-viewport`) in the target element (see `getViewport()`), and then two - * further elements within the viewport: one with CSS class name - * `ol-overlaycontainer-stopevent` for controls and some overlays, and one with - * CSS class name `ol-overlaycontainer` for other overlays (see the `stopEvent` - * option of {@link module:ol/Overlay~Overlay} for the difference). The map - * itself is placed in a further element within the viewport. - * - * Layers are stored as a {@link module:ol/Collection~Collection} in - * layerGroups. A top-level group is provided by the library. This is what is - * accessed by `getLayerGroup` and `setLayerGroup`. Layers entered in the - * options are added to this group, and `addLayer` and `removeLayer` change the - * layer collection in the group. `getLayers` is a convenience function for - * `getLayerGroup().getLayers()`. - * Note that {@link module:ol/layer/Group~Group} is a subclass of - * {@link module:ol/layer/Base}, so layers entered in the options or added - * with `addLayer` can be groups, which can contain further groups, and so on. - * - * @fires import("./MapBrowserEvent.js").MapBrowserEvent - * @fires import("./MapEvent.js").MapEvent - * @fires module:ol/render/Event~RenderEvent#postcompose - * @fires module:ol/render/Event~RenderEvent#precompose - * @api - */ -class WebGLMap extends PluggableMap { - - /** - * @param {import("./PluggableMap.js").MapOptions} options Map options. - */ - constructor(options) { - options = assign({}, options); - if (!options.controls) { - options.controls = defaultControls(); - } - if (!options.interactions) { - options.interactions = defaultInteractions(); - } - - super(options); - } - - createRenderer() { - return new WebGLMapRenderer(this); - } -} - - -export default WebGLMap; diff --git a/src/ol/index.js b/src/ol/index.js index 9426ffc7f6..2566564f17 100644 --- a/src/ol/index.js +++ b/src/ol/index.js @@ -29,7 +29,6 @@ export {default as TileRange} from './TileRange.js'; export {default as VectorImageTile} from './VectorImageTile.js'; export {default as VectorTile} from './VectorTile.js'; export {default as View} from './View.js'; -export {default as WebGLMap} from './WebGLMap.js'; export {getUid, inherits, VERSION} from './util.js'; diff --git a/src/ol/interaction/Select.js b/src/ol/interaction/Select.js index 28dcb5ed7b..c037025705 100644 --- a/src/ol/interaction/Select.js +++ b/src/ol/interaction/Select.js @@ -91,8 +91,7 @@ const SelectEventType = { * @property {boolean} [wrapX=true] Wrap the world horizontally on the selection * overlay. * @property {number} [hitTolerance=0] Hit-detection tolerance. Pixels inside - * the radius around the given position will be checked for features. This only - * works for the canvas renderer and not for WebGL. + * the radius around the given position will be checked for features. */ @@ -314,8 +313,7 @@ class Select extends Interaction { /** * Hit-detection tolerance. Pixels inside the radius around the given position - * will be checked for features. This only works for the canvas renderer and - * not for WebGL. + * will be checked for features. * @param {number} hitTolerance Hit tolerance in pixels. * @api */ diff --git a/src/ol/interaction/Translate.js b/src/ol/interaction/Translate.js index 9d180a5ddd..eb2944aa24 100644 --- a/src/ol/interaction/Translate.js +++ b/src/ol/interaction/Translate.js @@ -46,8 +46,7 @@ const TranslateEventType = { * `true` for layers that you want to be translatable. If the option is * absent, all visible layers will be considered translatable. * @property {number} [hitTolerance=0] Hit-detection tolerance. Pixels inside the radius around the given position - * will be checked for features. This only works for the canvas renderer and - * not for WebGL. + * will be checked for features. */ @@ -267,8 +266,7 @@ class Translate extends PointerInteraction { /** * Hit-detection tolerance. Pixels inside the radius around the given position - * will be checked for features. This only works for the canvas renderer and - * not for WebGL. + * will be checked for features. * @param {number} hitTolerance Hit tolerance in pixels. * @api */ diff --git a/src/ol/layer/Heatmap.js b/src/ol/layer/Heatmap.js index 16f642f9dc..3e179ea03b 100644 --- a/src/ol/layer/Heatmap.js +++ b/src/ol/layer/Heatmap.js @@ -5,11 +5,8 @@ import {listen} from '../events.js'; import {getChangeEventType} from '../Object.js'; import {createCanvasContext2D} from '../dom.js'; import VectorLayer from './Vector.js'; -import {clamp} from '../math.js'; import {assign} from '../obj.js'; -import RenderEventType from '../render/EventType.js'; -import Icon from '../style/Icon.js'; -import Style from '../style/Style.js'; +import WebGLPointsLayerRenderer from '../renderer/webgl/PointsLayer'; /** @@ -84,7 +81,7 @@ class Heatmap extends VectorLayer { /** * @private - * @type {Uint8ClampedArray} + * @type {HTMLCanvasElement} */ this.gradient_ = null; @@ -116,70 +113,18 @@ class Heatmap extends VectorLayer { this.setRadius(options.radius !== undefined ? options.radius : 8); - listen(this, - getChangeEventType(Property.BLUR), - this.handleStyleChanged_, this); - listen(this, - getChangeEventType(Property.RADIUS), - this.handleStyleChanged_, this); - - this.handleStyleChanged_(); - const weight = options.weight ? options.weight : 'weight'; - let weightFunction; if (typeof weight === 'string') { - weightFunction = function(feature) { + this.weightFunction_ = function(feature) { return feature.get(weight); }; } else { - weightFunction = weight; + this.weightFunction_ = weight; } - this.setStyle(function(feature, resolution) { - const weight = weightFunction(feature); - const opacity = weight !== undefined ? clamp(weight, 0, 1) : 1; - // cast to 8 bits - const index = (255 * opacity) | 0; - let style = this.styleCache_[index]; - if (!style) { - style = [ - new Style({ - image: new Icon({ - opacity: opacity, - src: this.circleImage_ - }) - }) - ]; - this.styleCache_[index] = style; - } - return style; - }.bind(this)); - // For performance reasons, don't sort the features before rendering. // The render order is not relevant for a heatmap representation. this.setRenderOrder(null); - - listen(this, RenderEventType.RENDER, this.handleRender_, this); - } - - /** - * @return {string} Data URL for a circle. - * @private - */ - createCircle_() { - const radius = this.getRadius(); - const blur = this.getBlur(); - const halfSize = radius + blur + 1; - const size = 2 * halfSize; - const context = createCanvasContext2D(size, size); - context.shadowOffsetX = context.shadowOffsetY = this.shadow_; - context.shadowBlur = blur; - context.shadowColor = '#000'; - context.beginPath(); - const center = halfSize - this.shadow_; - context.arc(center, center, radius, 0, Math.PI * 2, true); - context.fill(); - return context.canvas.toDataURL(); } /** @@ -219,35 +164,6 @@ class Heatmap extends VectorLayer { this.gradient_ = createGradient(this.getGradient()); } - /** - * @private - */ - handleStyleChanged_() { - this.circleImage_ = this.createCircle_(); - this.styleCache_ = new Array(256); - this.changed(); - } - - /** - * @param {import("../render/Event.js").default} event Post compose event - * @private - */ - handleRender_(event) { - const context = event.context; - const canvas = context.canvas; - const image = context.getImageData(0, 0, canvas.width, canvas.height); - const view8 = image.data; - for (let i = 0, ii = view8.length; i < ii; i += 4) { - const alpha = view8[i + 3] * 4; - if (alpha) { - view8[i] = this.gradient_[alpha]; - view8[i + 1] = this.gradient_[alpha + 1]; - view8[i + 2] = this.gradient_[alpha + 2]; - } - } - context.putImageData(image, 0, 0); - } - /** * Set the blur size in pixels. * @param {number} blur Blur size in pixels. @@ -277,12 +193,167 @@ class Heatmap extends VectorLayer { setRadius(radius) { this.set(Property.RADIUS, radius); } + + /** + * @inheritDoc + */ + createRenderer() { + return new WebGLPointsLayerRenderer(this, { + vertexShader: ` + precision mediump float; + attribute vec2 a_position; + attribute vec2 a_texCoord; + attribute float a_rotateWithView; + attribute vec2 a_offsets; + + uniform mat4 u_projectionMatrix; + uniform mat4 u_offsetScaleMatrix; + uniform mat4 u_offsetRotateMatrix; + uniform float u_size; + + varying vec2 v_texCoord; + + void main(void) { + mat4 offsetMatrix = u_offsetScaleMatrix; + if (a_rotateWithView == 1.0) { + offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix; + } + vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0); + gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets * u_size; + v_texCoord = a_texCoord; + }`, + fragmentShader: ` + precision mediump float; + uniform float u_opacity; + uniform float u_resolution; + uniform float u_blur; + + varying vec2 v_texCoord; + + void main(void) { + gl_FragColor.rgb = vec3(1.0, 1.0, 1.0); + vec2 texCoord = v_texCoord * 2.0 - vec2(1.0, 1.0); + float sqRadius = texCoord.x * texCoord.x + texCoord.y * texCoord.y; + float alpha = 1.0 - sqRadius * sqRadius; + if (alpha <= 0.0) { + discard; + } + gl_FragColor.a = alpha * 0.30 + 1.0 / u_resolution; + }`, + uniforms: { + u_size: function() { + return this.get(Property.RADIUS) * 10; + }.bind(this), + u_resolution: function(frameState) { + return frameState.viewState.resolution; + } + }, + postProcesses: [ + { + fragmentShader: ` + precision mediump float; + + uniform sampler2D u_image; + uniform sampler2D u_gradientTexture; + uniform vec2 u_blurSize; + + varying vec2 v_texCoord; + varying vec2 v_screenCoord; + + void main() { + float weights[9]; + weights[0] = weights[8] = 0.05; + weights[1] = weights[7] = 0.09; + weights[2] = weights[6] = 0.12; + weights[3] = weights[5] = 0.15; + weights[4] = 0.18; + vec4 sum = vec4(0.0); + vec2 offset; + vec4 center = texture2D(u_image, v_texCoord); + + // vertical blur + offset = vec2(0.0, u_blurSize.y * 1.0); + sum += texture2D(u_image, v_texCoord + offset) * weights[0]; + offset = vec2(0.0, u_blurSize.y * 0.75); + sum += texture2D(u_image, v_texCoord + offset) * weights[1]; + offset = vec2(0.0, u_blurSize.y * 0.5); + sum += texture2D(u_image, v_texCoord + offset) * weights[2]; + offset = vec2(0.0, u_blurSize.y * 0.25); + sum += texture2D(u_image, v_texCoord + offset) * weights[3]; + offset = vec2(0.0, u_blurSize.y * 0.0); + sum += texture2D(u_image, v_texCoord + offset) * weights[4]; + offset = vec2(0.0, u_blurSize.y * -0.25); + sum += texture2D(u_image, v_texCoord + offset) * weights[5]; + offset = vec2(0.0, u_blurSize.y * -0.5); + sum += texture2D(u_image, v_texCoord + offset) * weights[6]; + offset = vec2(0.0, u_blurSize.y * -0.75); + sum += texture2D(u_image, v_texCoord + offset) * weights[7]; + offset = vec2(0.0, u_blurSize.y * -1.0); + sum += center * weights[8]; + + // horizontal blur + offset = vec2(u_blurSize.x * 1.0, 0.0); + sum += texture2D(u_image, v_texCoord + offset) * weights[0]; + offset = vec2(u_blurSize.x * 0.75, 0.0); + sum += texture2D(u_image, v_texCoord + offset) * weights[1]; + offset = vec2(u_blurSize.x * 0.5, 0.0); + sum += texture2D(u_image, v_texCoord + offset) * weights[2]; + offset = vec2(u_blurSize.x * 0.25, 0.0); + sum += texture2D(u_image, v_texCoord + offset) * weights[3]; + offset = vec2(u_blurSize.x * 0.0, 0.0); + sum += texture2D(u_image, v_texCoord + offset) * weights[4]; + offset = vec2(u_blurSize.x * -0.25, 0.0); + sum += texture2D(u_image, v_texCoord + offset) * weights[5]; + offset = vec2(u_blurSize.x * -0.5, 0.0); + sum += texture2D(u_image, v_texCoord + offset) * weights[6]; + offset = vec2(u_blurSize.x * -0.75, 0.0); + sum += texture2D(u_image, v_texCoord + offset) * weights[7]; + offset = vec2(u_blurSize.x * -1.0, 0.0); + sum += center * weights[8]; + + gl_FragColor = sum * 0.5; + }`, + scaleRatio: 0.5, + uniforms: { + u_blurSize: function(frameState) { + return [ + this.get(Property.BLUR) / frameState.size[0], + this.get(Property.BLUR) / frameState.size[1] + ]; + }.bind(this) + } + }, + { + fragmentShader: ` + precision mediump float; + + uniform sampler2D u_image; + uniform sampler2D u_gradientTexture; + + varying vec2 v_texCoord; + varying vec2 v_screenCoord; + + void main() { + vec4 color = texture2D(u_image, v_texCoord); + gl_FragColor.rgb = texture2D(u_gradientTexture, vec2(0.5, color.a)).rgb; + gl_FragColor.a = color.a; + }`, + uniforms: { + u_gradientTexture: this.gradient_ + } + } + ], + sizeCallback: function(feature) { + return this.weightFunction_(feature); + }.bind(this) + }); + } } /** * @param {Array} colors A list of colored. - * @return {Uint8ClampedArray} An array. + * @return {HTMLCanvasElement} canvas with gradient texture. */ function createGradient(colors) { const width = 1; @@ -298,7 +369,7 @@ function createGradient(colors) { context.fillStyle = gradient; context.fillRect(0, 0, width, height); - return context.getImageData(0, 0, width, height).data; + return context.canvas; } diff --git a/src/ol/layer/WebGLImage.js b/src/ol/layer/WebGLImage.js deleted file mode 100644 index 45e7fe4d0b..0000000000 --- a/src/ol/layer/WebGLImage.js +++ /dev/null @@ -1,45 +0,0 @@ -/** - * @module ol/layer/WebGLImage - */ -import BaseImageLayer from './BaseImage.js'; -import WebGLImageLayerRenderer from '../renderer/webgl/ImageLayer.js'; - - -/** - * @typedef {import("./BaseImage.js").Options} Options - */ - - -/** - * @classdesc - * Server-rendered images that are available for arbitrary extents and - * resolutions. - * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject} - * property on the layer object; for example, setting `title: 'My Title'` in the - * options means that `title` is observable, and has get/set accessors. - * - * @fires import("../render/Event.js").RenderEvent - * @api - */ -class WebGLImageLayer extends BaseImageLayer { - - /** - * @param {Options=} opt_options Layer options. - */ - constructor(opt_options) { - super(opt_options); - } - - /** - * Create a renderer for this layer. - * @param {import("../renderer/webgl/Map.js").default} mapRenderer The map renderer. - * @return {import("../renderer/Layer.js").default} A layer renderer. - * @protected - */ - createRenderer(mapRenderer) { - return new WebGLImageLayerRenderer(mapRenderer, this); - } - -} - -export default WebGLImageLayer; diff --git a/src/ol/layer/WebGLTile.js b/src/ol/layer/WebGLTile.js deleted file mode 100644 index 1b034b1857..0000000000 --- a/src/ol/layer/WebGLTile.js +++ /dev/null @@ -1,43 +0,0 @@ -/** - * @module ol/layer/WebGLTile - */ -import BaseTileLayer from './BaseTile.js'; -import WebGLTileLayerRenderer from '../renderer/webgl/TileLayer.js'; - -/** - * @typedef {import("./BaseTile.js").Options} Options - */ - - -/** - * @classdesc - * For layer sources that provide pre-rendered, tiled images in grids that are - * organized by zoom levels for specific resolutions. - * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject} - * property on the layer object; for example, setting `title: 'My Title'` in the - * options means that `title` is observable, and has get/set accessors. - * - * @api - */ -class WebGLTileLayer extends BaseTileLayer { - - /** - * @param {Options=} opt_options Tile layer options. - */ - constructor(opt_options) { - super(opt_options); - } - - /** - * Create a renderer for this layer. - * @param {import("../renderer/webgl/Map.js").default} mapRenderer The map renderer. - * @return {import("../renderer/Layer.js").default} A layer renderer. - * @protected - */ - createRenderer(mapRenderer) { - return new WebGLTileLayerRenderer(mapRenderer, this); - } - -} - -export default WebGLTileLayer; diff --git a/src/ol/layer/WebGLVector.js b/src/ol/layer/WebGLVector.js deleted file mode 100644 index 3bf62b37f5..0000000000 --- a/src/ol/layer/WebGLVector.js +++ /dev/null @@ -1,42 +0,0 @@ -/** - * @module ol/layer/WebGLVector - */ -import BaseVectorLayer from './BaseVector.js'; -import WebGLVectorLayerRenderer from '../renderer/webgl/VectorLayer.js'; - - -/** - * @typedef {import("./BaseVector.js").Options} Options - */ - - -/** - * @classdesc - * Vector data that is rendered client-side. - * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject} - * property on the layer object; for example, setting `title: 'My Title'` in the - * options means that `title` is observable, and has get/set accessors. - * - * @api - */ -class WebGLVectorLayer extends BaseVectorLayer { - /** - * @param {Options=} opt_options Options. - */ - constructor(opt_options) { - super(opt_options); - } - - /** - * Create a renderer for this layer. - * @param {import("../renderer/webgl/Map.js").default} mapRenderer The map renderer. - * @return {import("../renderer/Layer.js").default} A layer renderer. - * @protected - */ - createRenderer(mapRenderer) { - return new WebGLVectorLayerRenderer(mapRenderer, this); - } -} - - -export default WebGLVectorLayer; diff --git a/src/ol/render/Event.js b/src/ol/render/Event.js index b7a1917a4d..6d23e04f53 100644 --- a/src/ol/render/Event.js +++ b/src/ol/render/Event.js @@ -11,7 +11,7 @@ class RenderEvent extends Event { * @param {import("./VectorContext.js").default=} opt_vectorContext Vector context. * @param {import("../PluggableMap.js").FrameState=} opt_frameState Frame state. * @param {?CanvasRenderingContext2D=} opt_context Context. - * @param {?import("../webgl/Context.js").default=} opt_glContext WebGL Context. + * @param {?import("../webgl/Helper.js").default=} opt_glContext WebGL Context. */ constructor(type, opt_vectorContext, opt_frameState, opt_context, opt_glContext) { @@ -42,7 +42,7 @@ class RenderEvent extends Event { /** * WebGL context. Only available when a WebGL renderer is used, null * otherwise. - * @type {import("../webgl/Context.js").default|null|undefined} + * @type {import("../webgl/Helper.js").default|null|undefined} * @api */ this.glContext = opt_glContext; diff --git a/src/ol/render/webgl/CircleReplay.js b/src/ol/render/webgl/CircleReplay.js deleted file mode 100644 index e5251464f2..0000000000 --- a/src/ol/render/webgl/CircleReplay.js +++ /dev/null @@ -1,403 +0,0 @@ -/** - * @module ol/render/webgl/CircleReplay - */ -import {getUid} from '../../util.js'; -import {equals} from '../../array.js'; -import {asArray} from '../../color.js'; -import {intersects} from '../../extent.js'; -import {isEmpty} from '../../obj.js'; -import {translate} from '../../geom/flat/transform.js'; -import {fragment, vertex} from './circlereplay/defaultshader.js'; -import Locations from './circlereplay/defaultshader/Locations.js'; -import WebGLReplay from './Replay.js'; -import {DEFAULT_LINEDASH, DEFAULT_LINEDASHOFFSET, DEFAULT_STROKESTYLE, - DEFAULT_FILLSTYLE, DEFAULT_LINEWIDTH} from '../webgl.js'; -import {FLOAT} from '../../webgl.js'; -import WebGLBuffer from '../../webgl/Buffer.js'; - -class WebGLCircleReplay extends WebGLReplay { - /** - * @param {number} tolerance Tolerance. - * @param {import("../../extent.js").Extent} maxExtent Max extent. - */ - constructor(tolerance, maxExtent) { - super(tolerance, maxExtent); - - /** - * @private - * @type {import("./circlereplay/defaultshader/Locations.js").default} - */ - this.defaultLocations_ = null; - - /** - * @private - * @type {Array|number>>} - */ - this.styles_ = []; - - /** - * @private - * @type {Array} - */ - this.styleIndices_ = []; - - /** - * @private - * @type {number} - */ - this.radius_ = 0; - - /** - * @private - * @type {{fillColor: (Array|null), - * strokeColor: (Array|null), - * lineDash: Array, - * lineDashOffset: (number|undefined), - * lineWidth: (number|undefined), - * changed: boolean}|null} - */ - this.state_ = { - fillColor: null, - strokeColor: null, - lineDash: null, - lineDashOffset: undefined, - lineWidth: undefined, - changed: false - }; - - } - - /** - * @private - * @param {Array} flatCoordinates Flat coordinates. - * @param {number} offset Offset. - * @param {number} end End. - * @param {number} stride Stride. - */ - drawCoordinates_(flatCoordinates, offset, end, stride) { - let numVertices = this.vertices.length; - let numIndices = this.indices.length; - let n = numVertices / 4; - let i, ii; - for (i = offset, ii = end; i < ii; i += stride) { - this.vertices[numVertices++] = flatCoordinates[i]; - this.vertices[numVertices++] = flatCoordinates[i + 1]; - this.vertices[numVertices++] = 0; - this.vertices[numVertices++] = this.radius_; - - this.vertices[numVertices++] = flatCoordinates[i]; - this.vertices[numVertices++] = flatCoordinates[i + 1]; - this.vertices[numVertices++] = 1; - this.vertices[numVertices++] = this.radius_; - - this.vertices[numVertices++] = flatCoordinates[i]; - this.vertices[numVertices++] = flatCoordinates[i + 1]; - this.vertices[numVertices++] = 2; - this.vertices[numVertices++] = this.radius_; - - this.vertices[numVertices++] = flatCoordinates[i]; - this.vertices[numVertices++] = flatCoordinates[i + 1]; - this.vertices[numVertices++] = 3; - this.vertices[numVertices++] = this.radius_; - - this.indices[numIndices++] = n; - this.indices[numIndices++] = n + 1; - this.indices[numIndices++] = n + 2; - - this.indices[numIndices++] = n + 2; - this.indices[numIndices++] = n + 3; - this.indices[numIndices++] = n; - - n += 4; - } - } - - /** - * @inheritDoc - */ - drawCircle(circleGeometry, feature) { - const radius = circleGeometry.getRadius(); - const stride = circleGeometry.getStride(); - if (radius) { - this.startIndices.push(this.indices.length); - this.startIndicesFeature.push(feature); - if (this.state_.changed) { - this.styleIndices_.push(this.indices.length); - this.state_.changed = false; - } - - this.radius_ = radius; - let flatCoordinates = circleGeometry.getFlatCoordinates(); - flatCoordinates = translate(flatCoordinates, 0, 2, - stride, -this.origin[0], -this.origin[1]); - this.drawCoordinates_(flatCoordinates, 0, 2, stride); - } else { - if (this.state_.changed) { - this.styles_.pop(); - if (this.styles_.length) { - const lastState = this.styles_[this.styles_.length - 1]; - this.state_.fillColor = /** @type {Array} */ (lastState[0]); - this.state_.strokeColor = /** @type {Array} */ (lastState[1]); - this.state_.lineWidth = /** @type {number} */ (lastState[2]); - this.state_.changed = false; - } - } - } - } - - /** - * @inheritDoc - **/ - finish(context) { - // create, bind, and populate the vertices buffer - this.verticesBuffer = new WebGLBuffer(this.vertices); - - // create, bind, and populate the indices buffer - this.indicesBuffer = new WebGLBuffer(this.indices); - - this.startIndices.push(this.indices.length); - - //Clean up, if there is nothing to draw - if (this.styleIndices_.length === 0 && this.styles_.length > 0) { - this.styles_ = []; - } - - this.vertices = null; - this.indices = null; - } - - /** - * @inheritDoc - */ - getDeleteResourcesFunction(context) { - // We only delete our stuff here. The shaders and the program may - // be used by other CircleReplay instances (for other layers). And - // they will be deleted when disposing of the import("../../webgl/Context.js").WebGLContext - // object. - const verticesBuffer = this.verticesBuffer; - const indicesBuffer = this.indicesBuffer; - return function() { - context.deleteBuffer(verticesBuffer); - context.deleteBuffer(indicesBuffer); - }; - } - - /** - * @inheritDoc - */ - setUpProgram(gl, context, size, pixelRatio) { - // get the program - const program = context.getProgram(fragment, vertex); - - // get the locations - let locations; - if (!this.defaultLocations_) { - locations = new Locations(gl, program); - this.defaultLocations_ = locations; - } else { - locations = this.defaultLocations_; - } - - context.useProgram(program); - - // enable the vertex attrib arrays - gl.enableVertexAttribArray(locations.a_position); - gl.vertexAttribPointer(locations.a_position, 2, FLOAT, - false, 16, 0); - - gl.enableVertexAttribArray(locations.a_instruction); - gl.vertexAttribPointer(locations.a_instruction, 1, FLOAT, - false, 16, 8); - - gl.enableVertexAttribArray(locations.a_radius); - gl.vertexAttribPointer(locations.a_radius, 1, FLOAT, - false, 16, 12); - - // Enable renderer specific uniforms. - gl.uniform2fv(locations.u_size, size); - gl.uniform1f(locations.u_pixelRatio, pixelRatio); - - return locations; - } - - /** - * @inheritDoc - */ - shutDownProgram(gl, locations) { - gl.disableVertexAttribArray(locations.a_position); - gl.disableVertexAttribArray(locations.a_instruction); - gl.disableVertexAttribArray(locations.a_radius); - } - - /** - * @inheritDoc - */ - drawReplay(gl, context, skippedFeaturesHash, hitDetection) { - if (!isEmpty(skippedFeaturesHash)) { - this.drawReplaySkipping_(gl, context, skippedFeaturesHash); - } else { - //Draw by style groups to minimize drawElements() calls. - let i, start, end, nextStyle; - end = this.startIndices[this.startIndices.length - 1]; - for (i = this.styleIndices_.length - 1; i >= 0; --i) { - start = this.styleIndices_[i]; - nextStyle = this.styles_[i]; - this.setFillStyle_(gl, /** @type {Array} */ (nextStyle[0])); - this.setStrokeStyle_(gl, /** @type {Array} */ (nextStyle[1]), - /** @type {number} */ (nextStyle[2])); - this.drawElements(gl, context, start, end); - end = start; - } - } - } - - /** - * @inheritDoc - */ - drawHitDetectionReplayOneByOne(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) { - let i, start, end, nextStyle, groupStart, feature, featureIndex; - featureIndex = this.startIndices.length - 2; - end = this.startIndices[featureIndex + 1]; - for (i = this.styleIndices_.length - 1; i >= 0; --i) { - nextStyle = this.styles_[i]; - this.setFillStyle_(gl, /** @type {Array} */ (nextStyle[0])); - this.setStrokeStyle_(gl, /** @type {Array} */ (nextStyle[1]), - /** @type {number} */ (nextStyle[2])); - groupStart = this.styleIndices_[i]; - - while (featureIndex >= 0 && - this.startIndices[featureIndex] >= groupStart) { - start = this.startIndices[featureIndex]; - feature = this.startIndicesFeature[featureIndex]; - - if (skippedFeaturesHash[getUid(feature)] === undefined && - feature.getGeometry() && - (opt_hitExtent === undefined || intersects( - /** @type {Array} */ (opt_hitExtent), - feature.getGeometry().getExtent()))) { - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); - this.drawElements(gl, context, start, end); - - const result = featureCallback(feature); - - if (result) { - return result; - } - - } - featureIndex--; - end = start; - } - } - return undefined; - } - - /** - * @private - * @param {WebGLRenderingContext} gl gl. - * @param {import("../../webgl/Context.js").default} context Context. - * @param {Object} skippedFeaturesHash Ids of features to skip. - */ - drawReplaySkipping_(gl, context, skippedFeaturesHash) { - let i, start, end, nextStyle, groupStart, feature, featureIndex, featureStart; - featureIndex = this.startIndices.length - 2; - end = start = this.startIndices[featureIndex + 1]; - for (i = this.styleIndices_.length - 1; i >= 0; --i) { - nextStyle = this.styles_[i]; - this.setFillStyle_(gl, /** @type {Array} */ (nextStyle[0])); - this.setStrokeStyle_(gl, /** @type {Array} */ (nextStyle[1]), - /** @type {number} */ (nextStyle[2])); - groupStart = this.styleIndices_[i]; - - while (featureIndex >= 0 && - this.startIndices[featureIndex] >= groupStart) { - featureStart = this.startIndices[featureIndex]; - feature = this.startIndicesFeature[featureIndex]; - - if (skippedFeaturesHash[getUid(feature)]) { - if (start !== end) { - this.drawElements(gl, context, start, end); - } - end = featureStart; - } - featureIndex--; - start = featureStart; - } - if (start !== end) { - this.drawElements(gl, context, start, end); - } - start = end = groupStart; - } - } - - /** - * @private - * @param {WebGLRenderingContext} gl gl. - * @param {Array} color Color. - */ - setFillStyle_(gl, color) { - gl.uniform4fv(this.defaultLocations_.u_fillColor, color); - } - - /** - * @private - * @param {WebGLRenderingContext} gl gl. - * @param {Array} color Color. - * @param {number} lineWidth Line width. - */ - setStrokeStyle_(gl, color, lineWidth) { - gl.uniform4fv(this.defaultLocations_.u_strokeColor, color); - gl.uniform1f(this.defaultLocations_.u_lineWidth, lineWidth); - } - - /** - * @inheritDoc - */ - setFillStrokeStyle(fillStyle, strokeStyle) { - let strokeStyleColor, strokeStyleWidth; - if (strokeStyle) { - const strokeStyleLineDash = strokeStyle.getLineDash(); - this.state_.lineDash = strokeStyleLineDash ? - strokeStyleLineDash : DEFAULT_LINEDASH; - const strokeStyleLineDashOffset = strokeStyle.getLineDashOffset(); - this.state_.lineDashOffset = strokeStyleLineDashOffset ? - strokeStyleLineDashOffset : DEFAULT_LINEDASHOFFSET; - strokeStyleColor = strokeStyle.getColor(); - if (!(strokeStyleColor instanceof CanvasGradient) && - !(strokeStyleColor instanceof CanvasPattern)) { - strokeStyleColor = asArray(strokeStyleColor).map(function(c, i) { - return i != 3 ? c / 255 : c; - }) || DEFAULT_STROKESTYLE; - } else { - strokeStyleColor = DEFAULT_STROKESTYLE; - } - strokeStyleWidth = strokeStyle.getWidth(); - strokeStyleWidth = strokeStyleWidth !== undefined ? - strokeStyleWidth : DEFAULT_LINEWIDTH; - } else { - strokeStyleColor = [0, 0, 0, 0]; - strokeStyleWidth = 0; - } - let fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0]; - if (!(fillStyleColor instanceof CanvasGradient) && - !(fillStyleColor instanceof CanvasPattern)) { - fillStyleColor = asArray(fillStyleColor).map(function(c, i) { - return i != 3 ? c / 255 : c; - }) || DEFAULT_FILLSTYLE; - } else { - fillStyleColor = DEFAULT_FILLSTYLE; - } - if (!this.state_.strokeColor || !equals(this.state_.strokeColor, strokeStyleColor) || - !this.state_.fillColor || !equals(this.state_.fillColor, fillStyleColor) || - this.state_.lineWidth !== strokeStyleWidth) { - this.state_.changed = true; - this.state_.fillColor = fillStyleColor; - this.state_.strokeColor = strokeStyleColor; - this.state_.lineWidth = strokeStyleWidth; - this.styles_.push([fillStyleColor, strokeStyleColor, strokeStyleWidth]); - } - } -} - - -export default WebGLCircleReplay; diff --git a/src/ol/render/webgl/ImageReplay.js b/src/ol/render/webgl/ImageReplay.js deleted file mode 100644 index 23e966d480..0000000000 --- a/src/ol/render/webgl/ImageReplay.js +++ /dev/null @@ -1,164 +0,0 @@ -/** - * @module ol/render/webgl/ImageReplay - */ -import {getUid} from '../../util.js'; -import WebGLTextureReplay from './TextureReplay.js'; -import WebGLBuffer from '../../webgl/Buffer.js'; - -class WebGLImageReplay extends WebGLTextureReplay { - /** - * @param {number} tolerance Tolerance. - * @param {import("../../extent.js").Extent} maxExtent Max extent. - */ - constructor(tolerance, maxExtent) { - super(tolerance, maxExtent); - - /** - * @type {Array} - * @protected - */ - this.images_ = []; - - /** - * @type {Array} - * @protected - */ - this.hitDetectionImages_ = []; - - /** - * @type {Array} - * @private - */ - this.textures_ = []; - - /** - * @type {Array} - * @private - */ - this.hitDetectionTextures_ = []; - - } - - /** - * @inheritDoc - */ - drawMultiPoint(multiPointGeometry, feature) { - this.startIndices.push(this.indices.length); - this.startIndicesFeature.push(feature); - const flatCoordinates = multiPointGeometry.getFlatCoordinates(); - const stride = multiPointGeometry.getStride(); - this.drawCoordinates( - flatCoordinates, 0, flatCoordinates.length, stride); - } - - /** - * @inheritDoc - */ - drawPoint(pointGeometry, feature) { - this.startIndices.push(this.indices.length); - this.startIndicesFeature.push(feature); - const flatCoordinates = pointGeometry.getFlatCoordinates(); - const stride = pointGeometry.getStride(); - this.drawCoordinates( - flatCoordinates, 0, flatCoordinates.length, stride); - } - - /** - * @inheritDoc - */ - finish(context) { - const gl = context.getGL(); - - this.groupIndices.push(this.indices.length); - this.hitDetectionGroupIndices.push(this.indices.length); - - // create, bind, and populate the vertices buffer - this.verticesBuffer = new WebGLBuffer(this.vertices); - - const indices = this.indices; - - // create, bind, and populate the indices buffer - this.indicesBuffer = new WebGLBuffer(indices); - - // create textures - /** @type {Object} */ - const texturePerImage = {}; - - this.createTextures(this.textures_, this.images_, texturePerImage, gl); - - this.createTextures(this.hitDetectionTextures_, this.hitDetectionImages_, - texturePerImage, gl); - - this.images_ = null; - this.hitDetectionImages_ = null; - super.finish(context); - } - - /** - * @inheritDoc - */ - setImageStyle(imageStyle) { - const anchor = imageStyle.getAnchor(); - const image = imageStyle.getImage(1); - const imageSize = imageStyle.getImageSize(); - const hitDetectionImage = imageStyle.getHitDetectionImage(1); - const opacity = imageStyle.getOpacity(); - const origin = imageStyle.getOrigin(); - const rotateWithView = imageStyle.getRotateWithView(); - const rotation = imageStyle.getRotation(); - const size = imageStyle.getSize(); - const scale = imageStyle.getScale(); - - let currentImage; - if (this.images_.length === 0) { - this.images_.push(image); - } else { - currentImage = this.images_[this.images_.length - 1]; - if (getUid(currentImage) != getUid(image)) { - this.groupIndices.push(this.indices.length); - this.images_.push(image); - } - } - - if (this.hitDetectionImages_.length === 0) { - this.hitDetectionImages_.push(hitDetectionImage); - } else { - currentImage = - this.hitDetectionImages_[this.hitDetectionImages_.length - 1]; - if (getUid(currentImage) != getUid(hitDetectionImage)) { - this.hitDetectionGroupIndices.push(this.indices.length); - this.hitDetectionImages_.push(hitDetectionImage); - } - } - - this.anchorX = anchor[0]; - this.anchorY = anchor[1]; - this.height = size[1]; - this.imageHeight = imageSize[1]; - this.imageWidth = imageSize[0]; - this.opacity = opacity; - this.originX = origin[0]; - this.originY = origin[1]; - this.rotation = rotation; - this.rotateWithView = rotateWithView; - this.scale = scale; - this.width = size[0]; - } - - /** - * @inheritDoc - */ - getTextures(opt_all) { - return opt_all ? this.textures_.concat(this.hitDetectionTextures_) : this.textures_; - } - - /** - * @inheritDoc - */ - getHitDetectionTextures() { - return this.hitDetectionTextures_; - } -} - - -export default WebGLImageReplay; diff --git a/src/ol/render/webgl/Immediate.js b/src/ol/render/webgl/Immediate.js deleted file mode 100644 index ad0e77a78c..0000000000 --- a/src/ol/render/webgl/Immediate.js +++ /dev/null @@ -1,394 +0,0 @@ -/** - * @module ol/render/webgl/Immediate - */ - -import {intersects} from '../../extent.js'; -import GeometryType from '../../geom/GeometryType.js'; -import ReplayType from '../ReplayType.js'; -import VectorContext from '../VectorContext.js'; -import WebGLReplayGroup from './ReplayGroup.js'; - -class WebGLImmediateRenderer extends VectorContext { - /** - * @param {import("../../webgl/Context.js").default} context Context. - * @param {import("../../coordinate.js").Coordinate} center Center. - * @param {number} resolution Resolution. - * @param {number} rotation Rotation. - * @param {import("../../size.js").Size} size Size. - * @param {import("../../extent.js").Extent} extent Extent. - * @param {number} pixelRatio Pixel ratio. - */ - constructor(context, center, resolution, rotation, size, extent, pixelRatio) { - super(); - - /** - * @private - */ - this.context_ = context; - - /** - * @private - */ - this.center_ = center; - - /** - * @private - */ - this.extent_ = extent; - - /** - * @private - */ - this.pixelRatio_ = pixelRatio; - - /** - * @private - */ - this.size_ = size; - - /** - * @private - */ - this.rotation_ = rotation; - - /** - * @private - */ - this.resolution_ = resolution; - - /** - * @private - * @type {import("../../style/Image.js").default} - */ - this.imageStyle_ = null; - - /** - * @private - * @type {import("../../style/Fill.js").default} - */ - this.fillStyle_ = null; - - /** - * @private - * @type {import("../../style/Stroke.js").default} - */ - this.strokeStyle_ = null; - - /** - * @private - * @type {import("../../style/Text.js").default} - */ - this.textStyle_ = null; - - } - - /** - * @param {import("./ReplayGroup.js").default} replayGroup Replay group. - * @param {import("../../geom/Geometry.js").default|import("../Feature.js").default} geometry Geometry. - * @private - */ - drawText_(replayGroup, geometry) { - const context = this.context_; - const replay = /** @type {import("./TextReplay.js").default} */ ( - replayGroup.getBuilder(0, ReplayType.TEXT)); - replay.setTextStyle(this.textStyle_); - replay.drawText(geometry, null); - replay.finish(context); - // default colors - const opacity = 1; - /** @type {Object} */ - const skippedFeatures = {}; - let featureCallback; - const oneByOne = false; - replay.replay(this.context_, this.center_, this.resolution_, this.rotation_, - this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback, - oneByOne); - replay.getDeleteResourcesFunction(context)(); - } - - /** - * Set the rendering style. Note that since this is an immediate rendering API, - * any `zIndex` on the provided style will be ignored. - * - * @param {import("../../style/Style.js").default} style The rendering style. - * @override - * @api - */ - setStyle(style) { - this.setFillStrokeStyle(style.getFill(), style.getStroke()); - this.setImageStyle(style.getImage()); - this.setTextStyle(style.getText()); - } - - /** - * Render a geometry into the canvas. Call - * {@link ol/render/webgl/Immediate#setStyle} first to set the rendering style. - * - * @param {import("../../geom/Geometry.js").default|import("../Feature.js").default} geometry The geometry to render. - * @override - * @api - */ - drawGeometry(geometry) { - const type = geometry.getType(); - switch (type) { - case GeometryType.POINT: - this.drawPoint(/** @type {import("../../geom/Point.js").default} */ (geometry), null); - break; - case GeometryType.LINE_STRING: - this.drawLineString(/** @type {import("../../geom/LineString.js").default} */ (geometry), null); - break; - case GeometryType.POLYGON: - this.drawPolygon(/** @type {import("../../geom/Polygon.js").default} */ (geometry), null); - break; - case GeometryType.MULTI_POINT: - this.drawMultiPoint(/** @type {import("../../geom/MultiPoint.js").default} */ (geometry), null); - break; - case GeometryType.MULTI_LINE_STRING: - this.drawMultiLineString(/** @type {import("../../geom/MultiLineString.js").default} */ (geometry), null); - break; - case GeometryType.MULTI_POLYGON: - this.drawMultiPolygon(/** @type {import("../../geom/MultiPolygon.js").default} */ (geometry), null); - break; - case GeometryType.GEOMETRY_COLLECTION: - this.drawGeometryCollection(/** @type {import("../../geom/GeometryCollection.js").default} */ (geometry), null); - break; - case GeometryType.CIRCLE: - this.drawCircle(/** @type {import("../../geom/Circle.js").default} */ (geometry), null); - break; - default: - // pass - } - } - - /** - * @inheritDoc - * @api - */ - drawFeature(feature, style) { - const geometry = style.getGeometryFunction()(feature); - if (!geometry || !intersects(this.extent_, geometry.getExtent())) { - return; - } - this.setStyle(style); - this.drawGeometry(geometry); - } - - /** - * @inheritDoc - */ - drawGeometryCollection(geometry, data) { - const geometries = geometry.getGeometriesArray(); - let i, ii; - for (i = 0, ii = geometries.length; i < ii; ++i) { - this.drawGeometry(geometries[i]); - } - } - - /** - * @inheritDoc - */ - drawPoint(geometry, data) { - const context = this.context_; - const replayGroup = new WebGLReplayGroup(1, this.extent_); - const replay = /** @type {import("./ImageReplay.js").default} */ ( - replayGroup.getBuilder(0, ReplayType.IMAGE)); - replay.setImageStyle(this.imageStyle_); - replay.drawPoint(geometry, data); - replay.finish(context); - // default colors - const opacity = 1; - /** @type {Object} */ - const skippedFeatures = {}; - let featureCallback; - const oneByOne = false; - replay.replay(this.context_, this.center_, this.resolution_, this.rotation_, - this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback, - oneByOne); - replay.getDeleteResourcesFunction(context)(); - - if (this.textStyle_) { - this.drawText_(replayGroup, geometry); - } - } - - /** - * @inheritDoc - */ - drawMultiPoint(geometry, data) { - const context = this.context_; - const replayGroup = new WebGLReplayGroup(1, this.extent_); - const replay = /** @type {import("./ImageReplay.js").default} */ ( - replayGroup.getBuilder(0, ReplayType.IMAGE)); - replay.setImageStyle(this.imageStyle_); - replay.drawMultiPoint(geometry, data); - replay.finish(context); - const opacity = 1; - /** @type {Object} */ - const skippedFeatures = {}; - let featureCallback; - const oneByOne = false; - replay.replay(this.context_, this.center_, this.resolution_, this.rotation_, - this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback, - oneByOne); - replay.getDeleteResourcesFunction(context)(); - - if (this.textStyle_) { - this.drawText_(replayGroup, geometry); - } - } - - /** - * @inheritDoc - */ - drawLineString(geometry, data) { - const context = this.context_; - const replayGroup = new WebGLReplayGroup(1, this.extent_); - const replay = /** @type {import("./LineStringReplay.js").default} */ ( - replayGroup.getBuilder(0, ReplayType.LINE_STRING)); - replay.setFillStrokeStyle(null, this.strokeStyle_); - replay.drawLineString(geometry, data); - replay.finish(context); - const opacity = 1; - /** @type {Object} */ - const skippedFeatures = {}; - let featureCallback; - const oneByOne = false; - replay.replay(this.context_, this.center_, this.resolution_, this.rotation_, - this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback, - oneByOne); - replay.getDeleteResourcesFunction(context)(); - - if (this.textStyle_) { - this.drawText_(replayGroup, geometry); - } - } - - /** - * @inheritDoc - */ - drawMultiLineString(geometry, data) { - const context = this.context_; - const replayGroup = new WebGLReplayGroup(1, this.extent_); - const replay = /** @type {import("./LineStringReplay.js").default} */ ( - replayGroup.getBuilder(0, ReplayType.LINE_STRING)); - replay.setFillStrokeStyle(null, this.strokeStyle_); - replay.drawMultiLineString(geometry, data); - replay.finish(context); - const opacity = 1; - /** @type {Object} */ - const skippedFeatures = {}; - let featureCallback; - const oneByOne = false; - replay.replay(this.context_, this.center_, this.resolution_, this.rotation_, - this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback, - oneByOne); - replay.getDeleteResourcesFunction(context)(); - - if (this.textStyle_) { - this.drawText_(replayGroup, geometry); - } - } - - /** - * @inheritDoc - */ - drawPolygon(geometry, data) { - const context = this.context_; - const replayGroup = new WebGLReplayGroup(1, this.extent_); - const replay = /** @type {import("./PolygonReplay.js").default} */ ( - replayGroup.getBuilder(0, ReplayType.POLYGON)); - replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_); - replay.drawPolygon(geometry, data); - replay.finish(context); - const opacity = 1; - /** @type {Object} */ - const skippedFeatures = {}; - let featureCallback; - const oneByOne = false; - replay.replay(this.context_, this.center_, this.resolution_, this.rotation_, - this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback, - oneByOne); - replay.getDeleteResourcesFunction(context)(); - - if (this.textStyle_) { - this.drawText_(replayGroup, geometry); - } - } - - /** - * @inheritDoc - */ - drawMultiPolygon(geometry, data) { - const context = this.context_; - const replayGroup = new WebGLReplayGroup(1, this.extent_); - const replay = /** @type {import("./PolygonReplay.js").default} */ ( - replayGroup.getBuilder(0, ReplayType.POLYGON)); - replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_); - replay.drawMultiPolygon(geometry, data); - replay.finish(context); - const opacity = 1; - /** @type {Object} */ - const skippedFeatures = {}; - let featureCallback; - const oneByOne = false; - replay.replay(this.context_, this.center_, this.resolution_, this.rotation_, - this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback, - oneByOne); - replay.getDeleteResourcesFunction(context)(); - - if (this.textStyle_) { - this.drawText_(replayGroup, geometry); - } - } - - /** - * @inheritDoc - */ - drawCircle(geometry, data) { - const context = this.context_; - const replayGroup = new WebGLReplayGroup(1, this.extent_); - const replay = /** @type {import("./CircleReplay.js").default} */ ( - replayGroup.getBuilder(0, ReplayType.CIRCLE)); - replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_); - replay.drawCircle(geometry, data); - replay.finish(context); - const opacity = 1; - /** @type {Object} */ - const skippedFeatures = {}; - let featureCallback; - const oneByOne = false; - replay.replay(this.context_, this.center_, this.resolution_, this.rotation_, - this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback, - oneByOne); - replay.getDeleteResourcesFunction(context)(); - - if (this.textStyle_) { - this.drawText_(replayGroup, geometry); - } - } - - /** - * @inheritDoc - */ - setImageStyle(imageStyle) { - this.imageStyle_ = imageStyle; - } - - /** - * @inheritDoc - */ - setFillStrokeStyle(fillStyle, strokeStyle) { - this.fillStyle_ = fillStyle; - this.strokeStyle_ = strokeStyle; - } - - /** - * @inheritDoc - */ - setTextStyle(textStyle) { - this.textStyle_ = textStyle; - } -} - - -export default WebGLImmediateRenderer; diff --git a/src/ol/render/webgl/LineStringReplay.js b/src/ol/render/webgl/LineStringReplay.js deleted file mode 100644 index 90c679f9e7..0000000000 --- a/src/ol/render/webgl/LineStringReplay.js +++ /dev/null @@ -1,665 +0,0 @@ -/** - * @module ol/render/webgl/LineStringReplay - */ -import {getUid} from '../../util.js'; -import {equals} from '../../array.js'; -import {asArray} from '../../color.js'; -import {intersects} from '../../extent.js'; -import {linearRingIsClockwise} from '../../geom/flat/orient.js'; -import {translate} from '../../geom/flat/transform.js'; -import {lineStringIsClosed} from '../../geom/flat/topology.js'; -import {isEmpty} from '../../obj.js'; -import {DEFAULT_LINECAP, DEFAULT_LINEDASH, DEFAULT_LINEDASHOFFSET, - DEFAULT_LINEJOIN, DEFAULT_LINEWIDTH, DEFAULT_MITERLIMIT, DEFAULT_STROKESTYLE, - triangleIsCounterClockwise} from '../webgl.js'; -import WebGLReplay from './Replay.js'; -import {fragment, vertex} from './linestringreplay/defaultshader.js'; -import Locations from './linestringreplay/defaultshader/Locations.js'; -import {FLOAT} from '../../webgl.js'; -import WebGLBuffer from '../../webgl/Buffer.js'; - - -/** - * @enum {number} - */ -const Instruction = { - ROUND: 2, - BEGIN_LINE: 3, - END_LINE: 5, - BEGIN_LINE_CAP: 7, - END_LINE_CAP: 11, - BEVEL_FIRST: 13, - BEVEL_SECOND: 17, - MITER_BOTTOM: 19, - MITER_TOP: 23 -}; - - -class WebGLLineStringReplay extends WebGLReplay { - /** - * @param {number} tolerance Tolerance. - * @param {import("../../extent.js").Extent} maxExtent Max extent. - */ - constructor(tolerance, maxExtent) { - super(tolerance, maxExtent); - - /** - * @private - * @type {import("./linestringreplay/defaultshader/Locations.js").default} - */ - this.defaultLocations_ = null; - - /** - * @private - * @type {Array>} - */ - this.styles_ = []; - - /** - * @private - * @type {Array} - */ - this.styleIndices_ = []; - - /** - * @private - * @type {{strokeColor: (Array|null), - * lineCap: (string|undefined), - * lineDash: Array, - * lineDashOffset: (number|undefined), - * lineJoin: (string|undefined), - * lineWidth: (number|undefined), - * miterLimit: (number|undefined), - * changed: boolean}|null} - */ - this.state_ = { - strokeColor: null, - lineCap: undefined, - lineDash: null, - lineDashOffset: undefined, - lineJoin: undefined, - lineWidth: undefined, - miterLimit: undefined, - changed: false - }; - - } - - /** - * Draw one segment. - * @private - * @param {Array} flatCoordinates Flat coordinates. - * @param {number} offset Offset. - * @param {number} end End. - * @param {number} stride Stride. - */ - drawCoordinates_(flatCoordinates, offset, end, stride) { - - let i, ii; - let numVertices = this.vertices.length; - let numIndices = this.indices.length; - //To save a vertex, the direction of a point is a product of the sign (1 or -1), a prime from - //Instruction, and a rounding factor (1 or 2). If the product is even, - //we round it. If it is odd, we don't. - const lineJoin = this.state_.lineJoin === 'bevel' ? 0 : - this.state_.lineJoin === 'miter' ? 1 : 2; - const lineCap = this.state_.lineCap === 'butt' ? 0 : - this.state_.lineCap === 'square' ? 1 : 2; - const closed = lineStringIsClosed(flatCoordinates, offset, end, stride); - let startCoords, sign, n; - let lastIndex = numIndices; - let lastSign = 1; - //We need the adjacent vertices to define normals in joins. p0 = last, p1 = current, p2 = next. - let p0, p1, p2; - - for (i = offset, ii = end; i < ii; i += stride) { - - n = numVertices / 7; - - p0 = p1; - p1 = p2 || [flatCoordinates[i], flatCoordinates[i + 1]]; - //First vertex. - if (i === offset) { - p2 = [flatCoordinates[i + stride], flatCoordinates[i + stride + 1]]; - if (end - offset === stride * 2 && equals(p1, p2)) { - break; - } - if (closed) { - //A closed line! Complete the circle. - p0 = [flatCoordinates[end - stride * 2], - flatCoordinates[end - stride * 2 + 1]]; - - startCoords = p2; - } else { - //Add the first two/four vertices. - - if (lineCap) { - numVertices = this.addVertices_([0, 0], p1, p2, - lastSign * Instruction.BEGIN_LINE_CAP * lineCap, numVertices); - - numVertices = this.addVertices_([0, 0], p1, p2, - -lastSign * Instruction.BEGIN_LINE_CAP * lineCap, numVertices); - - this.indices[numIndices++] = n + 2; - this.indices[numIndices++] = n; - this.indices[numIndices++] = n + 1; - - this.indices[numIndices++] = n + 1; - this.indices[numIndices++] = n + 3; - this.indices[numIndices++] = n + 2; - - } - - numVertices = this.addVertices_([0, 0], p1, p2, - lastSign * Instruction.BEGIN_LINE * (lineCap || 1), numVertices); - - numVertices = this.addVertices_([0, 0], p1, p2, - -lastSign * Instruction.BEGIN_LINE * (lineCap || 1), numVertices); - - lastIndex = numVertices / 7 - 1; - - continue; - } - } else if (i === end - stride) { - //Last vertex. - if (closed) { - //Same as the first vertex. - p2 = startCoords; - break; - } else { - p0 = p0 || [0, 0]; - - numVertices = this.addVertices_(p0, p1, [0, 0], - lastSign * Instruction.END_LINE * (lineCap || 1), numVertices); - - numVertices = this.addVertices_(p0, p1, [0, 0], - -lastSign * Instruction.END_LINE * (lineCap || 1), numVertices); - - this.indices[numIndices++] = n; - this.indices[numIndices++] = lastIndex - 1; - this.indices[numIndices++] = lastIndex; - - this.indices[numIndices++] = lastIndex; - this.indices[numIndices++] = n + 1; - this.indices[numIndices++] = n; - - if (lineCap) { - numVertices = this.addVertices_(p0, p1, [0, 0], - lastSign * Instruction.END_LINE_CAP * lineCap, numVertices); - - numVertices = this.addVertices_(p0, p1, [0, 0], - -lastSign * Instruction.END_LINE_CAP * lineCap, numVertices); - - this.indices[numIndices++] = n + 2; - this.indices[numIndices++] = n; - this.indices[numIndices++] = n + 1; - - this.indices[numIndices++] = n + 1; - this.indices[numIndices++] = n + 3; - this.indices[numIndices++] = n + 2; - - } - - break; - } - } else { - p2 = [flatCoordinates[i + stride], flatCoordinates[i + stride + 1]]; - } - - // We group CW and straight lines, thus the not so inituitive CCW checking function. - sign = triangleIsCounterClockwise(p0[0], p0[1], p1[0], p1[1], p2[0], p2[1]) - ? -1 : 1; - - numVertices = this.addVertices_(p0, p1, p2, - sign * Instruction.BEVEL_FIRST * (lineJoin || 1), numVertices); - - numVertices = this.addVertices_(p0, p1, p2, - sign * Instruction.BEVEL_SECOND * (lineJoin || 1), numVertices); - - numVertices = this.addVertices_(p0, p1, p2, - -sign * Instruction.MITER_BOTTOM * (lineJoin || 1), numVertices); - - if (i > offset) { - this.indices[numIndices++] = n; - this.indices[numIndices++] = lastIndex - 1; - this.indices[numIndices++] = lastIndex; - - this.indices[numIndices++] = n + 2; - this.indices[numIndices++] = n; - this.indices[numIndices++] = lastSign * sign > 0 ? lastIndex : lastIndex - 1; - } - - this.indices[numIndices++] = n; - this.indices[numIndices++] = n + 2; - this.indices[numIndices++] = n + 1; - - lastIndex = n + 2; - lastSign = sign; - - //Add miter - if (lineJoin) { - numVertices = this.addVertices_(p0, p1, p2, - sign * Instruction.MITER_TOP * lineJoin, numVertices); - - this.indices[numIndices++] = n + 1; - this.indices[numIndices++] = n + 3; - this.indices[numIndices++] = n; - } - } - - if (closed) { - n = n || numVertices / 7; - sign = linearRingIsClockwise([p0[0], p0[1], p1[0], p1[1], p2[0], p2[1]], 0, 6, 2) - ? 1 : -1; - - numVertices = this.addVertices_(p0, p1, p2, - sign * Instruction.BEVEL_FIRST * (lineJoin || 1), numVertices); - - numVertices = this.addVertices_(p0, p1, p2, - -sign * Instruction.MITER_BOTTOM * (lineJoin || 1), numVertices); - - this.indices[numIndices++] = n; - this.indices[numIndices++] = lastIndex - 1; - this.indices[numIndices++] = lastIndex; - - this.indices[numIndices++] = n + 1; - this.indices[numIndices++] = n; - this.indices[numIndices++] = lastSign * sign > 0 ? lastIndex : lastIndex - 1; - } - } - - /** - * @param {Array} p0 Last coordinates. - * @param {Array} p1 Current coordinates. - * @param {Array} p2 Next coordinates. - * @param {number} product Sign, instruction, and rounding product. - * @param {number} numVertices Vertex counter. - * @return {number} Vertex counter. - * @private - */ - addVertices_(p0, p1, p2, product, numVertices) { - this.vertices[numVertices++] = p0[0]; - this.vertices[numVertices++] = p0[1]; - this.vertices[numVertices++] = p1[0]; - this.vertices[numVertices++] = p1[1]; - this.vertices[numVertices++] = p2[0]; - this.vertices[numVertices++] = p2[1]; - this.vertices[numVertices++] = product; - - return numVertices; - } - - /** - * Check if the linestring can be drawn (i. e. valid). - * @param {Array} flatCoordinates Flat coordinates. - * @param {number} offset Offset. - * @param {number} end End. - * @param {number} stride Stride. - * @return {boolean} The linestring can be drawn. - * @private - */ - isValid_(flatCoordinates, offset, end, stride) { - const range = end - offset; - if (range < stride * 2) { - return false; - } else if (range === stride * 2) { - const firstP = [flatCoordinates[offset], flatCoordinates[offset + 1]]; - const lastP = [flatCoordinates[offset + stride], flatCoordinates[offset + stride + 1]]; - return !equals(firstP, lastP); - } - - return true; - } - - /** - * @inheritDoc - */ - drawLineString(lineStringGeometry, feature) { - let flatCoordinates = lineStringGeometry.getFlatCoordinates(); - const stride = lineStringGeometry.getStride(); - if (this.isValid_(flatCoordinates, 0, flatCoordinates.length, stride)) { - flatCoordinates = translate(flatCoordinates, 0, flatCoordinates.length, - stride, -this.origin[0], -this.origin[1]); - if (this.state_.changed) { - this.styleIndices_.push(this.indices.length); - this.state_.changed = false; - } - this.startIndices.push(this.indices.length); - this.startIndicesFeature.push(feature); - this.drawCoordinates_( - flatCoordinates, 0, flatCoordinates.length, stride); - } - } - - /** - * @inheritDoc - */ - drawMultiLineString(multiLineStringGeometry, feature) { - const indexCount = this.indices.length; - const ends = multiLineStringGeometry.getEnds(); - ends.unshift(0); - const flatCoordinates = multiLineStringGeometry.getFlatCoordinates(); - const stride = multiLineStringGeometry.getStride(); - let i, ii; - if (ends.length > 1) { - for (i = 1, ii = ends.length; i < ii; ++i) { - if (this.isValid_(flatCoordinates, ends[i - 1], ends[i], stride)) { - const lineString = translate(flatCoordinates, ends[i - 1], ends[i], - stride, -this.origin[0], -this.origin[1]); - this.drawCoordinates_( - lineString, 0, lineString.length, stride); - } - } - } - if (this.indices.length > indexCount) { - this.startIndices.push(indexCount); - this.startIndicesFeature.push(feature); - if (this.state_.changed) { - this.styleIndices_.push(indexCount); - this.state_.changed = false; - } - } - } - - /** - * @param {Array} flatCoordinates Flat coordinates. - * @param {Array>} holeFlatCoordinates Hole flat coordinates. - * @param {number} stride Stride. - */ - drawPolygonCoordinates(flatCoordinates, holeFlatCoordinates, stride) { - if (!lineStringIsClosed(flatCoordinates, 0, flatCoordinates.length, stride)) { - flatCoordinates.push(flatCoordinates[0]); - flatCoordinates.push(flatCoordinates[1]); - } - this.drawCoordinates_(flatCoordinates, 0, flatCoordinates.length, stride); - if (holeFlatCoordinates.length) { - let i, ii; - for (i = 0, ii = holeFlatCoordinates.length; i < ii; ++i) { - if (!lineStringIsClosed(holeFlatCoordinates[i], 0, holeFlatCoordinates[i].length, stride)) { - holeFlatCoordinates[i].push(holeFlatCoordinates[i][0]); - holeFlatCoordinates[i].push(holeFlatCoordinates[i][1]); - } - this.drawCoordinates_(holeFlatCoordinates[i], 0, - holeFlatCoordinates[i].length, stride); - } - } - } - - /** - * @param {import("../../Feature.js").default|import("../Feature.js").default} feature Feature. - * @param {number=} opt_index Index count. - */ - setPolygonStyle(feature, opt_index) { - const index = opt_index === undefined ? this.indices.length : opt_index; - this.startIndices.push(index); - this.startIndicesFeature.push(feature); - if (this.state_.changed) { - this.styleIndices_.push(index); - this.state_.changed = false; - } - } - - /** - * @return {number} Current index. - */ - getCurrentIndex() { - return this.indices.length; - } - - /** - * @inheritDoc - **/ - finish(context) { - // create, bind, and populate the vertices buffer - this.verticesBuffer = new WebGLBuffer(this.vertices); - - // create, bind, and populate the indices buffer - this.indicesBuffer = new WebGLBuffer(this.indices); - - this.startIndices.push(this.indices.length); - - //Clean up, if there is nothing to draw - if (this.styleIndices_.length === 0 && this.styles_.length > 0) { - this.styles_ = []; - } - - this.vertices = null; - this.indices = null; - } - - /** - * @inheritDoc - */ - getDeleteResourcesFunction(context) { - const verticesBuffer = this.verticesBuffer; - const indicesBuffer = this.indicesBuffer; - return function() { - context.deleteBuffer(verticesBuffer); - context.deleteBuffer(indicesBuffer); - }; - } - - /** - * @inheritDoc - */ - setUpProgram(gl, context, size, pixelRatio) { - // get the program - const program = context.getProgram(fragment, vertex); - - // get the locations - let locations; - if (!this.defaultLocations_) { - locations = new Locations(gl, program); - this.defaultLocations_ = locations; - } else { - locations = this.defaultLocations_; - } - - context.useProgram(program); - - // enable the vertex attrib arrays - gl.enableVertexAttribArray(locations.a_lastPos); - gl.vertexAttribPointer(locations.a_lastPos, 2, FLOAT, - false, 28, 0); - - gl.enableVertexAttribArray(locations.a_position); - gl.vertexAttribPointer(locations.a_position, 2, FLOAT, - false, 28, 8); - - gl.enableVertexAttribArray(locations.a_nextPos); - gl.vertexAttribPointer(locations.a_nextPos, 2, FLOAT, - false, 28, 16); - - gl.enableVertexAttribArray(locations.a_direction); - gl.vertexAttribPointer(locations.a_direction, 1, FLOAT, - false, 28, 24); - - // Enable renderer specific uniforms. - gl.uniform2fv(locations.u_size, size); - gl.uniform1f(locations.u_pixelRatio, pixelRatio); - - return locations; - } - - /** - * @inheritDoc - */ - shutDownProgram(gl, locations) { - gl.disableVertexAttribArray(locations.a_lastPos); - gl.disableVertexAttribArray(locations.a_position); - gl.disableVertexAttribArray(locations.a_nextPos); - gl.disableVertexAttribArray(locations.a_direction); - } - - /** - * @inheritDoc - */ - drawReplay(gl, context, skippedFeaturesHash, hitDetection) { - //Save GL parameters. - const tmpDepthFunc = /** @type {number} */ (gl.getParameter(gl.DEPTH_FUNC)); - const tmpDepthMask = /** @type {boolean} */ (gl.getParameter(gl.DEPTH_WRITEMASK)); - - if (!hitDetection) { - gl.enable(gl.DEPTH_TEST); - gl.depthMask(true); - gl.depthFunc(gl.NOTEQUAL); - } - - if (!isEmpty(skippedFeaturesHash)) { - this.drawReplaySkipping_(gl, context, skippedFeaturesHash); - } else { - //Draw by style groups to minimize drawElements() calls. - let i, start, end, nextStyle; - end = this.startIndices[this.startIndices.length - 1]; - for (i = this.styleIndices_.length - 1; i >= 0; --i) { - start = this.styleIndices_[i]; - nextStyle = this.styles_[i]; - this.setStrokeStyle_(gl, nextStyle[0], nextStyle[1], nextStyle[2]); - this.drawElements(gl, context, start, end); - gl.clear(gl.DEPTH_BUFFER_BIT); - end = start; - } - } - if (!hitDetection) { - gl.disable(gl.DEPTH_TEST); - gl.clear(gl.DEPTH_BUFFER_BIT); - //Restore GL parameters. - gl.depthMask(tmpDepthMask); - gl.depthFunc(tmpDepthFunc); - } - } - - /** - * @private - * @param {WebGLRenderingContext} gl gl. - * @param {import("../../webgl/Context.js").default} context Context. - * @param {Object} skippedFeaturesHash Ids of features to skip. - */ - drawReplaySkipping_(gl, context, skippedFeaturesHash) { - let i, start, end, nextStyle, groupStart, feature, featureIndex, featureStart; - featureIndex = this.startIndices.length - 2; - end = start = this.startIndices[featureIndex + 1]; - for (i = this.styleIndices_.length - 1; i >= 0; --i) { - nextStyle = this.styles_[i]; - this.setStrokeStyle_(gl, nextStyle[0], nextStyle[1], nextStyle[2]); - groupStart = this.styleIndices_[i]; - - while (featureIndex >= 0 && - this.startIndices[featureIndex] >= groupStart) { - featureStart = this.startIndices[featureIndex]; - feature = this.startIndicesFeature[featureIndex]; - - if (skippedFeaturesHash[getUid(feature)]) { - if (start !== end) { - this.drawElements(gl, context, start, end); - gl.clear(gl.DEPTH_BUFFER_BIT); - } - end = featureStart; - } - featureIndex--; - start = featureStart; - } - if (start !== end) { - this.drawElements(gl, context, start, end); - gl.clear(gl.DEPTH_BUFFER_BIT); - } - start = end = groupStart; - } - } - - /** - * @inheritDoc - */ - drawHitDetectionReplayOneByOne(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) { - let i, start, end, nextStyle, groupStart, feature, featureIndex; - featureIndex = this.startIndices.length - 2; - end = this.startIndices[featureIndex + 1]; - for (i = this.styleIndices_.length - 1; i >= 0; --i) { - nextStyle = this.styles_[i]; - this.setStrokeStyle_(gl, nextStyle[0], nextStyle[1], nextStyle[2]); - groupStart = this.styleIndices_[i]; - - while (featureIndex >= 0 && - this.startIndices[featureIndex] >= groupStart) { - start = this.startIndices[featureIndex]; - feature = this.startIndicesFeature[featureIndex]; - - if (skippedFeaturesHash[getUid(feature)] === undefined && - feature.getGeometry() && - (opt_hitExtent === undefined || intersects( - /** @type {Array} */ (opt_hitExtent), - feature.getGeometry().getExtent()))) { - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); - this.drawElements(gl, context, start, end); - - const result = featureCallback(feature); - - if (result) { - return result; - } - - } - featureIndex--; - end = start; - } - } - return undefined; - } - - /** - * @private - * @param {WebGLRenderingContext} gl gl. - * @param {Array} color Color. - * @param {number} lineWidth Line width. - * @param {number} miterLimit Miter limit. - */ - setStrokeStyle_(gl, color, lineWidth, miterLimit) { - gl.uniform4fv(this.defaultLocations_.u_color, color); - gl.uniform1f(this.defaultLocations_.u_lineWidth, lineWidth); - gl.uniform1f(this.defaultLocations_.u_miterLimit, miterLimit); - } - - /** - * @inheritDoc - */ - setFillStrokeStyle(fillStyle, strokeStyle) { - const strokeStyleLineCap = strokeStyle.getLineCap(); - this.state_.lineCap = strokeStyleLineCap !== undefined ? - strokeStyleLineCap : DEFAULT_LINECAP; - const strokeStyleLineDash = strokeStyle.getLineDash(); - this.state_.lineDash = strokeStyleLineDash ? - strokeStyleLineDash : DEFAULT_LINEDASH; - const strokeStyleLineDashOffset = strokeStyle.getLineDashOffset(); - this.state_.lineDashOffset = strokeStyleLineDashOffset ? - strokeStyleLineDashOffset : DEFAULT_LINEDASHOFFSET; - const strokeStyleLineJoin = strokeStyle.getLineJoin(); - this.state_.lineJoin = strokeStyleLineJoin !== undefined ? - strokeStyleLineJoin : DEFAULT_LINEJOIN; - let strokeStyleColor = strokeStyle.getColor(); - if (!(strokeStyleColor instanceof CanvasGradient) && - !(strokeStyleColor instanceof CanvasPattern)) { - strokeStyleColor = asArray(strokeStyleColor).map(function(c, i) { - return i != 3 ? c / 255 : c; - }) || DEFAULT_STROKESTYLE; - } else { - strokeStyleColor = DEFAULT_STROKESTYLE; - } - let strokeStyleWidth = strokeStyle.getWidth(); - strokeStyleWidth = strokeStyleWidth !== undefined ? - strokeStyleWidth : DEFAULT_LINEWIDTH; - let strokeStyleMiterLimit = strokeStyle.getMiterLimit(); - strokeStyleMiterLimit = strokeStyleMiterLimit !== undefined ? - strokeStyleMiterLimit : DEFAULT_MITERLIMIT; - if (!this.state_.strokeColor || !equals(this.state_.strokeColor, strokeStyleColor) || - this.state_.lineWidth !== strokeStyleWidth || this.state_.miterLimit !== strokeStyleMiterLimit) { - this.state_.changed = true; - this.state_.strokeColor = strokeStyleColor; - this.state_.lineWidth = strokeStyleWidth; - this.state_.miterLimit = strokeStyleMiterLimit; - this.styles_.push([strokeStyleColor, strokeStyleWidth, strokeStyleMiterLimit]); - } - } -} - - -export default WebGLLineStringReplay; diff --git a/src/ol/render/webgl/PolygonReplay.js b/src/ol/render/webgl/PolygonReplay.js deleted file mode 100644 index d72cfbe5ce..0000000000 --- a/src/ol/render/webgl/PolygonReplay.js +++ /dev/null @@ -1,1044 +0,0 @@ -/** - * @module ol/render/webgl/PolygonReplay - */ -import {getUid} from '../../util.js'; -import {equals} from '../../array.js'; -import {asArray} from '../../color.js'; -import {intersects} from '../../extent.js'; -import {isEmpty} from '../../obj.js'; -import {linearRingContainsXY} from '../../geom/flat/contains.js'; -import {linearRingIsClockwise} from '../../geom/flat/orient.js'; -import {translate} from '../../geom/flat/transform.js'; -import {fragment, vertex} from './polygonreplay/defaultshader.js'; -import Locations from './polygonreplay/defaultshader/Locations.js'; -import WebGLLineStringReplay from './LineStringReplay.js'; -import WebGLReplay from './Replay.js'; -import {triangleIsCounterClockwise, EPSILON, DEFAULT_FILLSTYLE} from '../webgl.js'; -import Stroke from '../../style/Stroke.js'; -import LinkedList from '../../structs/LinkedList.js'; -import RBush from '../../structs/RBush.js'; -import {FLOAT} from '../../webgl.js'; -import WebGLBuffer from '../../webgl/Buffer.js'; - - -/** - * @typedef {Object} PolygonVertex - * @property {number} x - * @property {number} y - * @property {number} i - * @property {boolean} [reflex] - */ - -/** - * @typedef {Object} PolygonSegment - * @property {PolygonVertex} p0 - * @property {PolygonVertex} p1 - */ - - -class WebGLPolygonReplay extends WebGLReplay { - /** - * @param {number} tolerance Tolerance. - * @param {import("../../extent.js").Extent} maxExtent Max extent. - */ - constructor(tolerance, maxExtent) { - super(tolerance, maxExtent); - - this.lineStringReplay = new WebGLLineStringReplay( - tolerance, maxExtent); - - /** - * @private - * @type {import("./polygonreplay/defaultshader/Locations.js").default} - */ - this.defaultLocations_ = null; - - /** - * @private - * @type {Array>} - */ - this.styles_ = []; - - /** - * @private - * @type {Array} - */ - this.styleIndices_ = []; - - /** - * @private - * @type {{fillColor: (Array|null), - * changed: boolean}|null} - */ - this.state_ = { - fillColor: null, - changed: false - }; - - } - - /** - * Draw one polygon. - * @param {Array} flatCoordinates Flat coordinates. - * @param {Array>} holeFlatCoordinates Hole flat coordinates. - * @param {number} stride Stride. - * @private - */ - drawCoordinates_(flatCoordinates, holeFlatCoordinates, stride) { - // Triangulate the polygon - const outerRing = new LinkedList(); - const rtree = new RBush(); - // Initialize the outer ring - this.processFlatCoordinates_(flatCoordinates, stride, outerRing, rtree, true); - const maxCoords = this.getMaxCoords_(outerRing); - - // Eliminate holes, if there are any - if (holeFlatCoordinates.length) { - let i, ii; - const holeLists = []; - for (i = 0, ii = holeFlatCoordinates.length; i < ii; ++i) { - const holeList = { - list: new LinkedList(), - maxCoords: undefined, - rtree: new RBush() - }; - holeLists.push(holeList); - this.processFlatCoordinates_(holeFlatCoordinates[i], - stride, holeList.list, holeList.rtree, false); - this.classifyPoints_(holeList.list, holeList.rtree, true); - holeList.maxCoords = this.getMaxCoords_(holeList.list); - } - holeLists.sort(function(a, b) { - return b.maxCoords[0] === a.maxCoords[0] ? - a.maxCoords[1] - b.maxCoords[1] : b.maxCoords[0] - a.maxCoords[0]; - }); - for (i = 0; i < holeLists.length; ++i) { - const currList = holeLists[i].list; - const start = currList.firstItem(); - let currItem = start; - let intersection; - do { - //TODO: Triangulate holes when they intersect the outer ring. - if (this.getIntersections_(currItem, rtree).length) { - intersection = true; - break; - } - currItem = currList.nextItem(); - } while (start !== currItem); - if (!intersection) { - if (this.bridgeHole_(currList, holeLists[i].maxCoords[0], outerRing, maxCoords[0], rtree)) { - rtree.concat(holeLists[i].rtree); - this.classifyPoints_(outerRing, rtree, false); - } - } - } - } else { - this.classifyPoints_(outerRing, rtree, false); - } - this.triangulate_(outerRing, rtree); - } - - /** - * Inserts flat coordinates in a linked list and adds them to the vertex buffer. - * @private - * @param {Array} flatCoordinates Flat coordinates. - * @param {number} stride Stride. - * @param {import("../../structs/LinkedList.js").default} list Linked list. - * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon. - * @param {boolean} clockwise Coordinate order should be clockwise. - */ - processFlatCoordinates_(flatCoordinates, stride, list, rtree, clockwise) { - const isClockwise = linearRingIsClockwise(flatCoordinates, - 0, flatCoordinates.length, stride); - let i, ii; - let n = this.vertices.length / 2; - /** @type {PolygonVertex} */ - let start; - /** @type {PolygonVertex} */ - let p0; - /** @type {PolygonVertex} */ - let p1; - const extents = []; - const segments = []; - if (clockwise === isClockwise) { - start = this.createPoint_(flatCoordinates[0], flatCoordinates[1], n++); - p0 = start; - for (i = stride, ii = flatCoordinates.length; i < ii; i += stride) { - p1 = this.createPoint_(flatCoordinates[i], flatCoordinates[i + 1], n++); - segments.push(this.insertItem_(p0, p1, list)); - extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), - Math.max(p0.y, p1.y)]); - p0 = p1; - } - segments.push(this.insertItem_(p1, start, list)); - extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), - Math.max(p0.y, p1.y)]); - } else { - const end = flatCoordinates.length - stride; - start = this.createPoint_(flatCoordinates[end], flatCoordinates[end + 1], n++); - p0 = start; - for (i = end - stride, ii = 0; i >= ii; i -= stride) { - p1 = this.createPoint_(flatCoordinates[i], flatCoordinates[i + 1], n++); - segments.push(this.insertItem_(p0, p1, list)); - extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), - Math.max(p0.y, p1.y)]); - p0 = p1; - } - segments.push(this.insertItem_(p1, start, list)); - extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), - Math.max(p0.y, p1.y)]); - } - rtree.load(extents, segments); - } - - /** - * Returns the rightmost coordinates of a polygon on the X axis. - * @private - * @param {import("../../structs/LinkedList.js").default} list Polygons ring. - * @return {Array} Max X coordinates. - */ - getMaxCoords_(list) { - const start = list.firstItem(); - let seg = start; - let maxCoords = [seg.p0.x, seg.p0.y]; - - do { - seg = list.nextItem(); - if (seg.p0.x > maxCoords[0]) { - maxCoords = [seg.p0.x, seg.p0.y]; - } - } while (seg !== start); - - return maxCoords; - } - - /** - * Classifies the points of a polygon list as convex, reflex. Removes collinear vertices. - * @private - * @param {import("../../structs/LinkedList.js").default} list Polygon ring. - * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon. - * @param {boolean} ccw The orientation of the polygon is counter-clockwise. - * @return {boolean} There were reclassified points. - */ - classifyPoints_(list, rtree, ccw) { - let start = list.firstItem(); - let s0 = start; - let s1 = list.nextItem(); - let pointsReclassified = false; - do { - const reflex = ccw ? triangleIsCounterClockwise(s1.p1.x, - s1.p1.y, s0.p1.x, s0.p1.y, s0.p0.x, s0.p0.y) : - triangleIsCounterClockwise(s0.p0.x, s0.p0.y, s0.p1.x, - s0.p1.y, s1.p1.x, s1.p1.y); - if (reflex === undefined) { - this.removeItem_(s0, s1, list, rtree); - pointsReclassified = true; - if (s1 === start) { - start = list.getNextItem(); - } - s1 = s0; - list.prevItem(); - } else if (s0.p1.reflex !== reflex) { - s0.p1.reflex = reflex; - pointsReclassified = true; - } - s0 = s1; - s1 = list.nextItem(); - } while (s0 !== start); - return pointsReclassified; - } - - /** - * @private - * @param {import("../../structs/LinkedList.js").default} hole Linked list of the hole. - * @param {number} holeMaxX Maximum X value of the hole. - * @param {import("../../structs/LinkedList.js").default} list Linked list of the polygon. - * @param {number} listMaxX Maximum X value of the polygon. - * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon. - * @return {boolean} Bridging was successful. - */ - bridgeHole_(hole, holeMaxX, list, listMaxX, rtree) { - let seg = hole.firstItem(); - while (seg.p1.x !== holeMaxX) { - seg = hole.nextItem(); - } - - const p1 = seg.p1; - /** @type {PolygonVertex} */ - const p2 = {x: listMaxX, y: p1.y, i: -1}; - let minDist = Infinity; - let i, ii, bestPoint; - /** @type {PolygonVertex} */ - let p5; - - const intersectingSegments = this.getIntersections_({p0: p1, p1: p2}, rtree, true); - for (i = 0, ii = intersectingSegments.length; i < ii; ++i) { - const currSeg = intersectingSegments[i]; - const intersection = this.calculateIntersection_(p1, p2, currSeg.p0, - currSeg.p1, true); - const dist = Math.abs(p1.x - intersection[0]); - if (dist < minDist && triangleIsCounterClockwise(p1.x, p1.y, - currSeg.p0.x, currSeg.p0.y, currSeg.p1.x, currSeg.p1.y) !== undefined) { - minDist = dist; - p5 = {x: intersection[0], y: intersection[1], i: -1}; - seg = currSeg; - } - } - if (minDist === Infinity) { - return false; - } - bestPoint = seg.p1; - - if (minDist > 0) { - const pointsInTriangle = this.getPointsInTriangle_(p1, p5, seg.p1, rtree); - if (pointsInTriangle.length) { - let theta = Infinity; - for (i = 0, ii = pointsInTriangle.length; i < ii; ++i) { - const currPoint = pointsInTriangle[i]; - const currTheta = Math.atan2(p1.y - currPoint.y, p2.x - currPoint.x); - if (currTheta < theta || (currTheta === theta && currPoint.x < bestPoint.x)) { - theta = currTheta; - bestPoint = currPoint; - } - } - } - } - - seg = list.firstItem(); - while (seg.p1.x !== bestPoint.x || seg.p1.y !== bestPoint.y) { - seg = list.nextItem(); - } - - //We clone the bridge points as they can have different convexity. - const p0Bridge = {x: p1.x, y: p1.y, i: p1.i, reflex: undefined}; - const p1Bridge = {x: seg.p1.x, y: seg.p1.y, i: seg.p1.i, reflex: undefined}; - - hole.getNextItem().p0 = p0Bridge; - this.insertItem_(p1, seg.p1, hole, rtree); - this.insertItem_(p1Bridge, p0Bridge, hole, rtree); - seg.p1 = p1Bridge; - hole.setFirstItem(); - list.concat(hole); - - return true; - } - - /** - * @private - * @param {import("../../structs/LinkedList.js").default} list Linked list of the polygon. - * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon. - */ - triangulate_(list, rtree) { - let ccw = false; - let simple = this.isSimple_(list, rtree); - - // Start clipping ears - while (list.getLength() > 3) { - if (simple) { - if (!this.clipEars_(list, rtree, simple, ccw)) { - if (!this.classifyPoints_(list, rtree, ccw)) { - // Due to the behavior of OL's PIP algorithm, the ear clipping cannot - // introduce touching segments. However, the original data may have some. - if (!this.resolveSelfIntersections_(list, rtree, true)) { - break; - } - } - } - } else { - if (!this.clipEars_(list, rtree, simple, ccw)) { - // We ran out of ears, try to reclassify. - if (!this.classifyPoints_(list, rtree, ccw)) { - // We have a bad polygon, try to resolve local self-intersections. - if (!this.resolveSelfIntersections_(list, rtree)) { - simple = this.isSimple_(list, rtree); - if (!simple) { - // We have a really bad polygon, try more time consuming methods. - this.splitPolygon_(list, rtree); - break; - } else { - ccw = !this.isClockwise_(list); - this.classifyPoints_(list, rtree, ccw); - } - } - } - } - } - } - if (list.getLength() === 3) { - let numIndices = this.indices.length; - this.indices[numIndices++] = list.getPrevItem().p0.i; - this.indices[numIndices++] = list.getCurrItem().p0.i; - this.indices[numIndices++] = list.getNextItem().p0.i; - } - } - - /** - * @private - * @param {import("../../structs/LinkedList.js").default} list Linked list of the polygon. - * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon. - * @param {boolean} simple The polygon is simple. - * @param {boolean} ccw Orientation of the polygon is counter-clockwise. - * @return {boolean} There were processed ears. - */ - clipEars_(list, rtree, simple, ccw) { - let numIndices = this.indices.length; - let start = list.firstItem(); - let s0 = list.getPrevItem(); - let s1 = start; - let s2 = list.nextItem(); - let s3 = list.getNextItem(); - let p0, p1, p2; - let processedEars = false; - do { - p0 = s1.p0; - p1 = s1.p1; - p2 = s2.p1; - if (p1.reflex === false) { - // We might have a valid ear - let variableCriterion; - if (simple) { - variableCriterion = this.getPointsInTriangle_(p0, p1, p2, rtree, true).length === 0; - } else { - variableCriterion = ccw ? this.diagonalIsInside_(s3.p1, p2, p1, p0, - s0.p0) : this.diagonalIsInside_(s0.p0, p0, p1, p2, s3.p1); - } - if ((simple || this.getIntersections_({p0: p0, p1: p2}, rtree).length === 0) && - variableCriterion) { - //The diagonal is completely inside the polygon - if (simple || p0.reflex === false || p2.reflex === false || - linearRingIsClockwise([s0.p0.x, s0.p0.y, p0.x, - p0.y, p1.x, p1.y, p2.x, p2.y, s3.p1.x, s3.p1.y], 0, 10, 2) === !ccw) { - //The diagonal is persumably valid, we have an ear - this.indices[numIndices++] = p0.i; - this.indices[numIndices++] = p1.i; - this.indices[numIndices++] = p2.i; - this.removeItem_(s1, s2, list, rtree); - if (s2 === start) { - start = s3; - } - processedEars = true; - } - } - } - // Else we have a reflex point. - s0 = list.getPrevItem(); - s1 = list.getCurrItem(); - s2 = list.nextItem(); - s3 = list.getNextItem(); - } while (s1 !== start && list.getLength() > 3); - - return processedEars; - } - - /** - * @private - * @param {import("../../structs/LinkedList.js").default} list Linked list of the polygon. - * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon. - * @param {boolean=} opt_touch Resolve touching segments. - * @return {boolean} There were resolved intersections. - */ - resolveSelfIntersections_(list, rtree, opt_touch) { - const start = list.firstItem(); - list.nextItem(); - let s0 = start; - let s1 = list.nextItem(); - let resolvedIntersections = false; - - do { - const intersection = this.calculateIntersection_(s0.p0, s0.p1, s1.p0, s1.p1, - opt_touch); - if (intersection) { - let breakCond = false; - const numVertices = this.vertices.length; - let numIndices = this.indices.length; - const n = numVertices / 2; - const seg = list.prevItem(); - list.removeItem(); - rtree.remove(seg); - breakCond = (seg === start); - let p; - if (opt_touch) { - if (intersection[0] === s0.p0.x && intersection[1] === s0.p0.y) { - list.prevItem(); - p = s0.p0; - s1.p0 = p; - rtree.remove(s0); - breakCond = breakCond || (s0 === start); - } else { - p = s1.p1; - s0.p1 = p; - rtree.remove(s1); - breakCond = breakCond || (s1 === start); - } - list.removeItem(); - } else { - p = this.createPoint_(intersection[0], intersection[1], n); - s0.p1 = p; - s1.p0 = p; - rtree.update([Math.min(s0.p0.x, s0.p1.x), Math.min(s0.p0.y, s0.p1.y), - Math.max(s0.p0.x, s0.p1.x), Math.max(s0.p0.y, s0.p1.y)], s0); - rtree.update([Math.min(s1.p0.x, s1.p1.x), Math.min(s1.p0.y, s1.p1.y), - Math.max(s1.p0.x, s1.p1.x), Math.max(s1.p0.y, s1.p1.y)], s1); - } - - this.indices[numIndices++] = seg.p0.i; - this.indices[numIndices++] = seg.p1.i; - this.indices[numIndices++] = p.i; - - resolvedIntersections = true; - if (breakCond) { - break; - } - } - - s0 = list.getPrevItem(); - s1 = list.nextItem(); - } while (s0 !== start); - return resolvedIntersections; - } - - /** - * @private - * @param {import("../../structs/LinkedList.js").default} list Linked list of the polygon. - * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon. - * @return {boolean} The polygon is simple. - */ - isSimple_(list, rtree) { - const start = list.firstItem(); - let seg = start; - do { - if (this.getIntersections_(seg, rtree).length) { - return false; - } - seg = list.nextItem(); - } while (seg !== start); - return true; - } - - /** - * @private - * @param {import("../../structs/LinkedList.js").default} list Linked list of the polygon. - * @return {boolean} Orientation is clockwise. - */ - isClockwise_(list) { - const length = list.getLength() * 2; - const flatCoordinates = new Array(length); - const start = list.firstItem(); - let seg = start; - let i = 0; - do { - flatCoordinates[i++] = seg.p0.x; - flatCoordinates[i++] = seg.p0.y; - seg = list.nextItem(); - } while (seg !== start); - return linearRingIsClockwise(flatCoordinates, 0, length, 2); - } - - /** - * @private - * @param {import("../../structs/LinkedList.js").default} list Linked list of the polygon. - * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon. - */ - splitPolygon_(list, rtree) { - const start = list.firstItem(); - let s0 = start; - do { - const intersections = this.getIntersections_(s0, rtree); - if (intersections.length) { - const s1 = intersections[0]; - const n = this.vertices.length / 2; - const intersection = this.calculateIntersection_(s0.p0, - s0.p1, s1.p0, s1.p1); - const p = this.createPoint_(intersection[0], intersection[1], n); - const newPolygon = new LinkedList(); - const newRtree = new RBush(); - this.insertItem_(p, s0.p1, newPolygon, newRtree); - s0.p1 = p; - rtree.update([Math.min(s0.p0.x, p.x), Math.min(s0.p0.y, p.y), - Math.max(s0.p0.x, p.x), Math.max(s0.p0.y, p.y)], s0); - let currItem = list.nextItem(); - while (currItem !== s1) { - this.insertItem_(currItem.p0, currItem.p1, newPolygon, newRtree); - rtree.remove(currItem); - list.removeItem(); - currItem = list.getCurrItem(); - } - this.insertItem_(s1.p0, p, newPolygon, newRtree); - s1.p0 = p; - rtree.update([Math.min(s1.p1.x, p.x), Math.min(s1.p1.y, p.y), - Math.max(s1.p1.x, p.x), Math.max(s1.p1.y, p.y)], s1); - this.classifyPoints_(list, rtree, false); - this.triangulate_(list, rtree); - this.classifyPoints_(newPolygon, newRtree, false); - this.triangulate_(newPolygon, newRtree); - break; - } - s0 = list.nextItem(); - } while (s0 !== start); - } - - /** - * @private - * @param {number} x X coordinate. - * @param {number} y Y coordinate. - * @param {number} i Index. - * @return {PolygonVertex} List item. - */ - createPoint_(x, y, i) { - let numVertices = this.vertices.length; - this.vertices[numVertices++] = x; - this.vertices[numVertices++] = y; - /** @type {PolygonVertex} */ - const p = { - x: x, - y: y, - i: i, - reflex: undefined - }; - return p; - } - - /** - * @private - * @param {PolygonVertex} p0 First point of segment. - * @param {PolygonVertex} p1 Second point of segment. - * @param {import("../../structs/LinkedList.js").default} list Polygon ring. - * @param {import("../../structs/RBush.js").default=} opt_rtree Insert the segment into the R-Tree. - * @return {PolygonSegment} segment. - */ - insertItem_(p0, p1, list, opt_rtree) { - const seg = { - p0: p0, - p1: p1 - }; - list.insertItem(seg); - if (opt_rtree) { - opt_rtree.insert([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), - Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)], seg); - } - return seg; - } - - /** - * @private - * @param {PolygonSegment} s0 Segment before the remove candidate. - * @param {PolygonSegment} s1 Remove candidate segment. - * @param {import("../../structs/LinkedList.js").default} list Polygon ring. - * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon. - */ - removeItem_(s0, s1, list, rtree) { - if (list.getCurrItem() === s1) { - list.removeItem(); - s0.p1 = s1.p1; - rtree.remove(s1); - rtree.update([Math.min(s0.p0.x, s0.p1.x), Math.min(s0.p0.y, s0.p1.y), - Math.max(s0.p0.x, s0.p1.x), Math.max(s0.p0.y, s0.p1.y)], s0); - } - } - - /** - * @private - * @param {PolygonVertex} p0 First point. - * @param {PolygonVertex} p1 Second point. - * @param {PolygonVertex} p2 Third point. - * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon. - * @param {boolean=} opt_reflex Only include reflex points. - * @return {Array} Points in the triangle. - */ - getPointsInTriangle_(p0, p1, p2, rtree, opt_reflex) { - const result = []; - const segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x, p2.x), - Math.min(p0.y, p1.y, p2.y), Math.max(p0.x, p1.x, p2.x), Math.max(p0.y, - p1.y, p2.y)]); - for (let i = 0, ii = segmentsInExtent.length; i < ii; ++i) { - for (const j in segmentsInExtent[i]) { - const p = segmentsInExtent[i][j]; - if (typeof p === 'object' && (!opt_reflex || p.reflex)) { - if ((p.x !== p0.x || p.y !== p0.y) && (p.x !== p1.x || p.y !== p1.y) && - (p.x !== p2.x || p.y !== p2.y) && result.indexOf(p) === -1 && - linearRingContainsXY([p0.x, p0.y, p1.x, p1.y, p2.x, p2.y], 0, 6, 2, p.x, p.y)) { - result.push(p); - } - } - } - } - return result; - } - - /** - * @private - * @param {PolygonSegment} segment Segment. - * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon. - * @param {boolean=} opt_touch Touching segments should be considered an intersection. - * @return {Array} Intersecting segments. - */ - getIntersections_(segment, rtree, opt_touch) { - const p0 = segment.p0; - const p1 = segment.p1; - const segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x), - Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)]); - const result = []; - for (let i = 0, ii = segmentsInExtent.length; i < ii; ++i) { - const currSeg = segmentsInExtent[i]; - if (segment !== currSeg && (opt_touch || currSeg.p0 !== p1 || currSeg.p1 !== p0) && - this.calculateIntersection_(p0, p1, currSeg.p0, currSeg.p1, opt_touch)) { - result.push(currSeg); - } - } - return result; - } - - /** - * Line intersection algorithm by Paul Bourke. - * See http://paulbourke.net/geometry/pointlineplane/. - * - * @private - * @param {PolygonVertex} p0 First point. - * @param {PolygonVertex} p1 Second point. - * @param {PolygonVertex} p2 Third point. - * @param {PolygonVertex} p3 Fourth point. - * @param {boolean=} opt_touch Touching segments should be considered an intersection. - * @return {Array|undefined} Intersection coordinates. - */ - calculateIntersection_(p0, p1, p2, p3, opt_touch) { - const denom = (p3.y - p2.y) * (p1.x - p0.x) - (p3.x - p2.x) * (p1.y - p0.y); - if (denom !== 0) { - const ua = ((p3.x - p2.x) * (p0.y - p2.y) - (p3.y - p2.y) * (p0.x - p2.x)) / denom; - const ub = ((p1.x - p0.x) * (p0.y - p2.y) - (p1.y - p0.y) * (p0.x - p2.x)) / denom; - if ((!opt_touch && ua > EPSILON && ua < 1 - EPSILON && - ub > EPSILON && ub < 1 - EPSILON) || (opt_touch && - ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1)) { - return [p0.x + ua * (p1.x - p0.x), p0.y + ua * (p1.y - p0.y)]; - } - } - return undefined; - } - - /** - * @private - * @param {PolygonVertex} p0 Point before the start of the diagonal. - * @param {PolygonVertex} p1 Start point of the diagonal. - * @param {PolygonVertex} p2 Ear candidate. - * @param {PolygonVertex} p3 End point of the diagonal. - * @param {PolygonVertex} p4 Point after the end of the diagonal. - * @return {boolean} Diagonal is inside the polygon. - */ - diagonalIsInside_(p0, p1, p2, p3, p4) { - if (p1.reflex === undefined || p3.reflex === undefined) { - return false; - } - const p1IsLeftOf = (p2.x - p3.x) * (p1.y - p3.y) > (p2.y - p3.y) * (p1.x - p3.x); - const p1IsRightOf = (p4.x - p3.x) * (p1.y - p3.y) < (p4.y - p3.y) * (p1.x - p3.x); - const p3IsLeftOf = (p0.x - p1.x) * (p3.y - p1.y) > (p0.y - p1.y) * (p3.x - p1.x); - const p3IsRightOf = (p2.x - p1.x) * (p3.y - p1.y) < (p2.y - p1.y) * (p3.x - p1.x); - const p1InCone = p3.reflex ? p1IsRightOf || p1IsLeftOf : p1IsRightOf && p1IsLeftOf; - const p3InCone = p1.reflex ? p3IsRightOf || p3IsLeftOf : p3IsRightOf && p3IsLeftOf; - return p1InCone && p3InCone; - } - - /** - * @inheritDoc - */ - drawMultiPolygon(multiPolygonGeometry, feature) { - const endss = multiPolygonGeometry.getEndss(); - const stride = multiPolygonGeometry.getStride(); - const currIndex = this.indices.length; - const currLineIndex = this.lineStringReplay.getCurrentIndex(); - const flatCoordinates = multiPolygonGeometry.getFlatCoordinates(); - let i, ii, j, jj; - let start = 0; - for (i = 0, ii = endss.length; i < ii; ++i) { - const ends = endss[i]; - if (ends.length > 0) { - const outerRing = translate(flatCoordinates, start, ends[0], - stride, -this.origin[0], -this.origin[1]); - if (outerRing.length) { - const holes = []; - let holeFlatCoords; - for (j = 1, jj = ends.length; j < jj; ++j) { - if (ends[j] !== ends[j - 1]) { - holeFlatCoords = translate(flatCoordinates, ends[j - 1], - ends[j], stride, -this.origin[0], -this.origin[1]); - holes.push(holeFlatCoords); - } - } - this.lineStringReplay.drawPolygonCoordinates(outerRing, holes, stride); - this.drawCoordinates_(outerRing, holes, stride); - } - } - start = ends[ends.length - 1]; - } - if (this.indices.length > currIndex) { - this.startIndices.push(currIndex); - this.startIndicesFeature.push(feature); - if (this.state_.changed) { - this.styleIndices_.push(currIndex); - this.state_.changed = false; - } - } - if (this.lineStringReplay.getCurrentIndex() > currLineIndex) { - this.lineStringReplay.setPolygonStyle(feature, currLineIndex); - } - } - - /** - * @inheritDoc - */ - drawPolygon(polygonGeometry, feature) { - const ends = polygonGeometry.getEnds(); - const stride = polygonGeometry.getStride(); - if (ends.length > 0) { - const flatCoordinates = polygonGeometry.getFlatCoordinates().map(Number); - const outerRing = translate(flatCoordinates, 0, ends[0], - stride, -this.origin[0], -this.origin[1]); - if (outerRing.length) { - const holes = []; - let i, ii, holeFlatCoords; - for (i = 1, ii = ends.length; i < ii; ++i) { - if (ends[i] !== ends[i - 1]) { - holeFlatCoords = translate(flatCoordinates, ends[i - 1], - ends[i], stride, -this.origin[0], -this.origin[1]); - holes.push(holeFlatCoords); - } - } - - this.startIndices.push(this.indices.length); - this.startIndicesFeature.push(feature); - if (this.state_.changed) { - this.styleIndices_.push(this.indices.length); - this.state_.changed = false; - } - this.lineStringReplay.setPolygonStyle(feature); - - this.lineStringReplay.drawPolygonCoordinates(outerRing, holes, stride); - this.drawCoordinates_(outerRing, holes, stride); - } - } - } - - /** - * @inheritDoc - **/ - finish(context) { - // create, bind, and populate the vertices buffer - this.verticesBuffer = new WebGLBuffer(this.vertices); - - // create, bind, and populate the indices buffer - this.indicesBuffer = new WebGLBuffer(this.indices); - - this.startIndices.push(this.indices.length); - - this.lineStringReplay.finish(context); - - //Clean up, if there is nothing to draw - if (this.styleIndices_.length === 0 && this.styles_.length > 0) { - this.styles_ = []; - } - - this.vertices = null; - this.indices = null; - } - - /** - * @inheritDoc - */ - getDeleteResourcesFunction(context) { - const verticesBuffer = this.verticesBuffer; - const indicesBuffer = this.indicesBuffer; - const lineDeleter = this.lineStringReplay.getDeleteResourcesFunction(context); - return function() { - context.deleteBuffer(verticesBuffer); - context.deleteBuffer(indicesBuffer); - lineDeleter(); - }; - } - - /** - * @inheritDoc - */ - setUpProgram(gl, context, size, pixelRatio) { - // get the program - const program = context.getProgram(fragment, vertex); - - // get the locations - let locations; - if (!this.defaultLocations_) { - locations = new Locations(gl, program); - this.defaultLocations_ = locations; - } else { - locations = this.defaultLocations_; - } - - context.useProgram(program); - - // enable the vertex attrib arrays - gl.enableVertexAttribArray(locations.a_position); - gl.vertexAttribPointer(locations.a_position, 2, FLOAT, - false, 8, 0); - - return locations; - } - - /** - * @inheritDoc - */ - shutDownProgram(gl, locations) { - gl.disableVertexAttribArray(locations.a_position); - } - - /** - * @inheritDoc - */ - drawReplay(gl, context, skippedFeaturesHash, hitDetection) { - //Save GL parameters. - const tmpDepthFunc = /** @type {number} */ (gl.getParameter(gl.DEPTH_FUNC)); - const tmpDepthMask = /** @type {boolean} */ (gl.getParameter(gl.DEPTH_WRITEMASK)); - - if (!hitDetection) { - gl.enable(gl.DEPTH_TEST); - gl.depthMask(true); - gl.depthFunc(gl.NOTEQUAL); - } - - if (!isEmpty(skippedFeaturesHash)) { - this.drawReplaySkipping_(gl, context, skippedFeaturesHash); - } else { - //Draw by style groups to minimize drawElements() calls. - let i, start, end, nextStyle; - end = this.startIndices[this.startIndices.length - 1]; - for (i = this.styleIndices_.length - 1; i >= 0; --i) { - start = this.styleIndices_[i]; - nextStyle = this.styles_[i]; - this.setFillStyle_(gl, nextStyle); - this.drawElements(gl, context, start, end); - end = start; - } - } - if (!hitDetection) { - gl.disable(gl.DEPTH_TEST); - gl.clear(gl.DEPTH_BUFFER_BIT); - //Restore GL parameters. - gl.depthMask(tmpDepthMask); - gl.depthFunc(tmpDepthFunc); - } - } - - /** - * @inheritDoc - */ - drawHitDetectionReplayOneByOne(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) { - let i, start, end, nextStyle, groupStart, feature, featureIndex; - featureIndex = this.startIndices.length - 2; - end = this.startIndices[featureIndex + 1]; - for (i = this.styleIndices_.length - 1; i >= 0; --i) { - nextStyle = this.styles_[i]; - this.setFillStyle_(gl, nextStyle); - groupStart = this.styleIndices_[i]; - - while (featureIndex >= 0 && - this.startIndices[featureIndex] >= groupStart) { - start = this.startIndices[featureIndex]; - feature = this.startIndicesFeature[featureIndex]; - - if (skippedFeaturesHash[getUid(feature)] === undefined && - feature.getGeometry() && - (opt_hitExtent === undefined || intersects( - /** @type {Array} */ (opt_hitExtent), - feature.getGeometry().getExtent()))) { - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); - this.drawElements(gl, context, start, end); - - const result = featureCallback(feature); - - if (result) { - return result; - } - - } - featureIndex--; - end = start; - } - } - return undefined; - } - - /** - * @private - * @param {WebGLRenderingContext} gl gl. - * @param {import("../../webgl/Context.js").default} context Context. - * @param {Object} skippedFeaturesHash Ids of features to skip. - */ - drawReplaySkipping_(gl, context, skippedFeaturesHash) { - let i, start, end, nextStyle, groupStart, feature, featureIndex, featureStart; - featureIndex = this.startIndices.length - 2; - end = start = this.startIndices[featureIndex + 1]; - for (i = this.styleIndices_.length - 1; i >= 0; --i) { - nextStyle = this.styles_[i]; - this.setFillStyle_(gl, nextStyle); - groupStart = this.styleIndices_[i]; - - while (featureIndex >= 0 && - this.startIndices[featureIndex] >= groupStart) { - featureStart = this.startIndices[featureIndex]; - feature = this.startIndicesFeature[featureIndex]; - - if (skippedFeaturesHash[getUid(feature)]) { - if (start !== end) { - this.drawElements(gl, context, start, end); - gl.clear(gl.DEPTH_BUFFER_BIT); - } - end = featureStart; - } - featureIndex--; - start = featureStart; - } - if (start !== end) { - this.drawElements(gl, context, start, end); - gl.clear(gl.DEPTH_BUFFER_BIT); - } - start = end = groupStart; - } - } - - /** - * @private - * @param {WebGLRenderingContext} gl gl. - * @param {Array} color Color. - */ - setFillStyle_(gl, color) { - gl.uniform4fv(this.defaultLocations_.u_color, color); - } - - /** - * @inheritDoc - */ - setFillStrokeStyle(fillStyle, strokeStyle) { - let fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0]; - if (!(fillStyleColor instanceof CanvasGradient) && - !(fillStyleColor instanceof CanvasPattern)) { - fillStyleColor = asArray(fillStyleColor).map(function(c, i) { - return i != 3 ? c / 255 : c; - }) || DEFAULT_FILLSTYLE; - } else { - fillStyleColor = DEFAULT_FILLSTYLE; - } - if (!this.state_.fillColor || !equals(fillStyleColor, this.state_.fillColor)) { - this.state_.fillColor = fillStyleColor; - this.state_.changed = true; - this.styles_.push(fillStyleColor); - } - //Provide a null stroke style, if no strokeStyle is provided. Required for the draw interaction to work. - if (strokeStyle) { - this.lineStringReplay.setFillStrokeStyle(null, strokeStyle); - } else { - const nullStrokeStyle = new Stroke({ - color: [0, 0, 0, 0], - width: 0 - }); - this.lineStringReplay.setFillStrokeStyle(null, nullStrokeStyle); - } - } -} - - -export default WebGLPolygonReplay; diff --git a/src/ol/render/webgl/Replay.js b/src/ol/render/webgl/Replay.js deleted file mode 100644 index ba850bd74a..0000000000 --- a/src/ol/render/webgl/Replay.js +++ /dev/null @@ -1,369 +0,0 @@ -/** - * @module ol/render/webgl/Replay - */ -import {abstract} from '../../util.js'; -import {getCenter} from '../../extent.js'; -import VectorContext from '../VectorContext.js'; -import { - create as createTransform, - reset as resetTransform, - rotate as rotateTransform, - scale as scaleTransform, - translate as translateTransform -} from '../../transform.js'; -import {create, fromTransform} from '../../vec/mat4.js'; -import {ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, TRIANGLES, - UNSIGNED_INT, UNSIGNED_SHORT} from '../../webgl.js'; - -class WebGLReplay extends VectorContext { - /** - * @param {number} tolerance Tolerance. - * @param {import("../../extent.js").Extent} maxExtent Max extent. - */ - constructor(tolerance, maxExtent) { - super(); - - /** - * @protected - * @type {number} - */ - this.tolerance = tolerance; - - /** - * @protected - * @const - * @type {import("../../extent.js").Extent} - */ - this.maxExtent = maxExtent; - - /** - * The origin of the coordinate system for the point coordinates sent to - * the GPU. To eliminate jitter caused by precision problems in the GPU - * we use the "Rendering Relative to Eye" technique described in the "3D - * Engine Design for Virtual Globes" book. - * @protected - * @type {import("../../coordinate.js").Coordinate} - */ - this.origin = getCenter(maxExtent); - - /** - * @private - * @type {import("../../transform.js").Transform} - */ - this.projectionMatrix_ = createTransform(); - - /** - * @private - * @type {import("../../transform.js").Transform} - */ - this.offsetRotateMatrix_ = createTransform(); - - /** - * @private - * @type {import("../../transform.js").Transform} - */ - this.offsetScaleMatrix_ = createTransform(); - - /** - * @private - * @type {Array} - */ - this.tmpMat4_ = create(); - - /** - * @protected - * @type {Array} - */ - this.indices = []; - - /** - * @protected - * @type {?import("../../webgl/Buffer.js").default} - */ - this.indicesBuffer = null; - - /** - * Start index per feature (the index). - * @protected - * @type {Array} - */ - this.startIndices = []; - - /** - * Start index per feature (the feature). - * @protected - * @type {Array} - */ - this.startIndicesFeature = []; - - /** - * @protected - * @type {Array} - */ - this.vertices = []; - - /** - * @protected - * @type {?import("../../webgl/Buffer.js").default} - */ - this.verticesBuffer = null; - - /** - * Optional parameter for PolygonReplay instances. - * @protected - * @type {import("./LineStringReplay.js").default|undefined} - */ - this.lineStringReplay = undefined; - - } - - /** - * @abstract - * @param {import("../../webgl/Context.js").default} context WebGL context. - * @return {function()} Delete resources function. - */ - getDeleteResourcesFunction(context) { - return abstract(); - } - - /** - * @abstract - * @param {import("../../webgl/Context.js").default} context Context. - */ - finish(context) { - abstract(); - } - - /** - * @abstract - * @protected - * @param {WebGLRenderingContext} gl gl. - * @param {import("../../webgl/Context.js").default} context Context. - * @param {import("../../size.js").Size} size Size. - * @param {number} pixelRatio Pixel ratio. - * @return {import("./circlereplay/defaultshader/Locations.js").default| - import("./linestringreplay/defaultshader/Locations.js").default| - import("./polygonreplay/defaultshader/Locations.js").default| - import("./texturereplay/defaultshader/Locations.js").default} Locations. - */ - setUpProgram(gl, context, size, pixelRatio) { - return abstract(); - } - - /** - * @abstract - * @protected - * @param {WebGLRenderingContext} gl gl. - * @param {import("./circlereplay/defaultshader/Locations.js").default| - import("./linestringreplay/defaultshader/Locations.js").default| - import("./polygonreplay/defaultshader/Locations.js").default| - import("./texturereplay/defaultshader/Locations.js").default} locations Locations. - */ - shutDownProgram(gl, locations) { - abstract(); - } - - /** - * @abstract - * @protected - * @param {WebGLRenderingContext} gl gl. - * @param {import("../../webgl/Context.js").default} context Context. - * @param {Object} skippedFeaturesHash Ids of features to skip. - * @param {boolean} hitDetection Hit detection mode. - */ - drawReplay(gl, context, skippedFeaturesHash, hitDetection) { - abstract(); - } - - /** - * @abstract - * @protected - * @param {WebGLRenderingContext} gl gl. - * @param {import("../../webgl/Context.js").default} context Context. - * @param {Object} skippedFeaturesHash Ids of features to skip. - * @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T|undefined} featureCallback Feature callback. - * @param {import("../../extent.js").Extent=} opt_hitExtent Hit extent: Only features intersecting this extent are checked. - * @return {T|undefined} Callback result. - * @template T - */ - drawHitDetectionReplayOneByOne(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) { - return abstract(); - } - - /** - * @protected - * @param {WebGLRenderingContext} gl gl. - * @param {import("../../webgl/Context.js").default} context Context. - * @param {Object} skippedFeaturesHash Ids of features to skip. - * @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T|undefined} featureCallback Feature callback. - * @param {boolean} oneByOne Draw features one-by-one for the hit-detecion. - * @param {import("../../extent.js").Extent=} opt_hitExtent Hit extent: Only features intersecting this extent are checked. - * @return {T|undefined} Callback result. - * @template T - */ - drawHitDetectionReplay(gl, context, skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent) { - if (!oneByOne) { - // draw all hit-detection features in "once" (by texture group) - return this.drawHitDetectionReplayAll(gl, context, - skippedFeaturesHash, featureCallback); - } else { - // draw hit-detection features one by one - return this.drawHitDetectionReplayOneByOne(gl, context, - skippedFeaturesHash, featureCallback, opt_hitExtent); - } - } - - /** - * @protected - * @param {WebGLRenderingContext} gl gl. - * @param {import("../../webgl/Context.js").default} context Context. - * @param {Object} skippedFeaturesHash Ids of features to skip. - * @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T|undefined} featureCallback Feature callback. - * @return {T|undefined} Callback result. - * @template T - */ - drawHitDetectionReplayAll(gl, context, skippedFeaturesHash, featureCallback) { - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); - this.drawReplay(gl, context, skippedFeaturesHash, true); - - const result = featureCallback(null); - if (result) { - return result; - } else { - return undefined; - } - } - - /** - * @param {import("../../webgl/Context.js").default} context Context. - * @param {import("../../coordinate.js").Coordinate} center Center. - * @param {number} resolution Resolution. - * @param {number} rotation Rotation. - * @param {import("../../size.js").Size} size Size. - * @param {number} pixelRatio Pixel ratio. - * @param {number} opacity Global opacity. - * @param {Object} skippedFeaturesHash Ids of features to skip. - * @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T|undefined} featureCallback Feature callback. - * @param {boolean} oneByOne Draw features one-by-one for the hit-detecion. - * @param {import("../../extent.js").Extent=} opt_hitExtent Hit extent: Only features intersecting this extent are checked. - * @return {T|undefined} Callback result. - * @template T - */ - replay( - context, - center, - resolution, - rotation, - size, - pixelRatio, - opacity, - skippedFeaturesHash, - featureCallback, - oneByOne, - opt_hitExtent - ) { - const gl = context.getGL(); - let tmpStencil, tmpStencilFunc, tmpStencilMaskVal, tmpStencilRef, tmpStencilMask, - tmpStencilOpFail, tmpStencilOpPass, tmpStencilOpZFail; - - if (this.lineStringReplay) { - tmpStencil = gl.isEnabled(gl.STENCIL_TEST); - tmpStencilFunc = gl.getParameter(gl.STENCIL_FUNC); - tmpStencilMaskVal = gl.getParameter(gl.STENCIL_VALUE_MASK); - tmpStencilRef = gl.getParameter(gl.STENCIL_REF); - tmpStencilMask = gl.getParameter(gl.STENCIL_WRITEMASK); - tmpStencilOpFail = gl.getParameter(gl.STENCIL_FAIL); - tmpStencilOpPass = gl.getParameter(gl.STENCIL_PASS_DEPTH_PASS); - tmpStencilOpZFail = gl.getParameter(gl.STENCIL_PASS_DEPTH_FAIL); - - gl.enable(gl.STENCIL_TEST); - gl.clear(gl.STENCIL_BUFFER_BIT); - gl.stencilMask(255); - gl.stencilFunc(gl.ALWAYS, 1, 255); - gl.stencilOp(gl.KEEP, gl.KEEP, gl.REPLACE); - - this.lineStringReplay.replay(context, - center, resolution, rotation, size, pixelRatio, - opacity, skippedFeaturesHash, - featureCallback, oneByOne, opt_hitExtent); - - gl.stencilMask(0); - gl.stencilFunc(gl.NOTEQUAL, 1, 255); - } - - context.bindBuffer(ARRAY_BUFFER, this.verticesBuffer); - - context.bindBuffer(ELEMENT_ARRAY_BUFFER, this.indicesBuffer); - - const locations = this.setUpProgram(gl, context, size, pixelRatio); - - // set the "uniform" values - const projectionMatrix = resetTransform(this.projectionMatrix_); - scaleTransform(projectionMatrix, 2 / (resolution * size[0]), 2 / (resolution * size[1])); - rotateTransform(projectionMatrix, -rotation); - translateTransform(projectionMatrix, -(center[0] - this.origin[0]), -(center[1] - this.origin[1])); - - const offsetScaleMatrix = resetTransform(this.offsetScaleMatrix_); - scaleTransform(offsetScaleMatrix, 2 / size[0], 2 / size[1]); - - const offsetRotateMatrix = resetTransform(this.offsetRotateMatrix_); - if (rotation !== 0) { - rotateTransform(offsetRotateMatrix, -rotation); - } - - gl.uniformMatrix4fv(locations.u_projectionMatrix, false, - fromTransform(this.tmpMat4_, projectionMatrix)); - gl.uniformMatrix4fv(locations.u_offsetScaleMatrix, false, - fromTransform(this.tmpMat4_, offsetScaleMatrix)); - gl.uniformMatrix4fv(locations.u_offsetRotateMatrix, false, - fromTransform(this.tmpMat4_, offsetRotateMatrix)); - gl.uniform1f(locations.u_opacity, opacity); - - // draw! - let result; - if (featureCallback === undefined) { - this.drawReplay(gl, context, skippedFeaturesHash, false); - } else { - // draw feature by feature for the hit-detection - result = this.drawHitDetectionReplay(gl, context, skippedFeaturesHash, - featureCallback, oneByOne, opt_hitExtent); - } - - // disable the vertex attrib arrays - this.shutDownProgram(gl, locations); - - if (this.lineStringReplay) { - if (!tmpStencil) { - gl.disable(gl.STENCIL_TEST); - } - gl.clear(gl.STENCIL_BUFFER_BIT); - gl.stencilFunc(/** @type {number} */ (tmpStencilFunc), - /** @type {number} */ (tmpStencilRef), /** @type {number} */ (tmpStencilMaskVal)); - gl.stencilMask(/** @type {number} */ (tmpStencilMask)); - gl.stencilOp(/** @type {number} */ (tmpStencilOpFail), - /** @type {number} */ (tmpStencilOpZFail), /** @type {number} */ (tmpStencilOpPass)); - } - - return result; - } - - /** - * @protected - * @param {WebGLRenderingContext} gl gl. - * @param {import("../../webgl/Context.js").default} context Context. - * @param {number} start Start index. - * @param {number} end End index. - */ - drawElements(gl, context, start, end) { - const elementType = context.hasOESElementIndexUint ? - UNSIGNED_INT : UNSIGNED_SHORT; - const elementSize = context.hasOESElementIndexUint ? 4 : 2; - - const numItems = end - start; - const offsetInBytes = start * elementSize; - gl.drawElements(TRIANGLES, numItems, elementType, offsetInBytes); - } -} - - -export default WebGLReplay; diff --git a/src/ol/render/webgl/ReplayGroup.js b/src/ol/render/webgl/ReplayGroup.js deleted file mode 100644 index 207d69164e..0000000000 --- a/src/ol/render/webgl/ReplayGroup.js +++ /dev/null @@ -1,338 +0,0 @@ -/** - * @module ol/render/webgl/ReplayGroup - */ - -import {numberSafeCompareFunction} from '../../array.js'; -import {buffer, createOrUpdateFromCoordinate} from '../../extent.js'; -import {isEmpty} from '../../obj.js'; -import {ORDER} from '../replay.js'; -import ReplayGroup from '../BuilderGroup.js'; -import WebGLCircleReplay from './CircleReplay.js'; -import WebGLImageReplay from './ImageReplay.js'; -import WebGLLineStringReplay from './LineStringReplay.js'; -import WebGLPolygonReplay from './PolygonReplay.js'; -import WebGLTextReplay from './TextReplay.js'; - -/** - * @type {Array} - */ -const HIT_DETECTION_SIZE = [1, 1]; - -/** - * @type {Object} - */ -const BATCH_CONSTRUCTORS = { - 'Circle': WebGLCircleReplay, - 'Image': WebGLImageReplay, - 'LineString': WebGLLineStringReplay, - 'Polygon': WebGLPolygonReplay, - 'Text': WebGLTextReplay -}; - - -class WebGLReplayGroup extends ReplayGroup { - /** - * @param {number} tolerance Tolerance. - * @param {import("../../extent.js").Extent} maxExtent Max extent. - * @param {number=} opt_renderBuffer Render buffer. - */ - constructor(tolerance, maxExtent, opt_renderBuffer) { - super(); - - /** - * @type {import("../../extent.js").Extent} - * @private - */ - this.maxExtent_ = maxExtent; - - /** - * @type {number} - * @private - */ - this.tolerance_ = tolerance; - - /** - * @type {number|undefined} - * @private - */ - this.renderBuffer_ = opt_renderBuffer; - - /** - * @private - * @type {!Object>} - */ - this.replaysByZIndex_ = {}; - - } - - /** - * @inheritDoc - */ - addDeclutter(group) { - return []; - } - - /** - * @param {import("../../webgl/Context.js").default} context WebGL context. - * @return {function()} Delete resources function. - */ - getDeleteResourcesFunction(context) { - const functions = []; - let zKey; - for (zKey in this.replaysByZIndex_) { - const replays = this.replaysByZIndex_[zKey]; - for (const replayKey in replays) { - functions.push( - replays[replayKey].getDeleteResourcesFunction(context)); - } - } - return function() { - const length = functions.length; - let result; - for (let i = 0; i < length; i++) { - result = functions[i].apply(this, arguments); - } - return result; - }; - } - - /** - * @param {import("../../webgl/Context.js").default} context Context. - */ - finish(context) { - let zKey; - for (zKey in this.replaysByZIndex_) { - const replays = this.replaysByZIndex_[zKey]; - for (const replayKey in replays) { - replays[replayKey].finish(context); - } - } - } - - /** - * @inheritDoc - */ - getBuilder(zIndex, replayType) { - const zIndexKey = zIndex !== undefined ? zIndex.toString() : '0'; - let replays = this.replaysByZIndex_[zIndexKey]; - if (replays === undefined) { - replays = {}; - this.replaysByZIndex_[zIndexKey] = replays; - } - let replay = replays[replayType]; - if (replay === undefined) { - const Constructor = BATCH_CONSTRUCTORS[replayType]; - replay = new Constructor(this.tolerance_, this.maxExtent_); - replays[replayType] = replay; - } - return replay; - } - - /** - * @inheritDoc - */ - isEmpty() { - return isEmpty(this.replaysByZIndex_); - } - - /** - * @param {import("../../webgl/Context.js").default} context Context. - * @param {import("../../coordinate.js").Coordinate} center Center. - * @param {number} resolution Resolution. - * @param {number} rotation Rotation. - * @param {import("../../size.js").Size} size Size. - * @param {number} pixelRatio Pixel ratio. - * @param {number} opacity Global opacity. - * @param {Object} skippedFeaturesHash Ids of features to skip. - */ - replay( - context, - center, - resolution, - rotation, - size, - pixelRatio, - opacity, - skippedFeaturesHash - ) { - /** @type {Array} */ - const zs = Object.keys(this.replaysByZIndex_).map(Number); - zs.sort(numberSafeCompareFunction); - - let i, ii, j, jj, replays, replay; - for (i = 0, ii = zs.length; i < ii; ++i) { - replays = this.replaysByZIndex_[zs[i].toString()]; - for (j = 0, jj = ORDER.length; j < jj; ++j) { - replay = replays[ORDER[j]]; - if (replay !== undefined) { - replay.replay(context, - center, resolution, rotation, size, pixelRatio, - opacity, skippedFeaturesHash, - undefined, false); - } - } - } - } - - /** - * @private - * @param {import("../../webgl/Context.js").default} context Context. - * @param {import("../../coordinate.js").Coordinate} center Center. - * @param {number} resolution Resolution. - * @param {number} rotation Rotation. - * @param {import("../../size.js").Size} size Size. - * @param {number} pixelRatio Pixel ratio. - * @param {number} opacity Global opacity. - * @param {Object} skippedFeaturesHash Ids of features to skip. - * @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T|undefined} featureCallback Feature callback. - * @param {boolean} oneByOne Draw features one-by-one for the hit-detecion. - * @param {import("../../extent.js").Extent=} opt_hitExtent Hit extent: Only features intersecting - * this extent are checked. - * @return {T|undefined} Callback result. - * @template T - */ - replayHitDetection_( - context, - center, - resolution, - rotation, - size, - pixelRatio, - opacity, - skippedFeaturesHash, - featureCallback, - oneByOne, - opt_hitExtent - ) { - /** @type {Array} */ - const zs = Object.keys(this.replaysByZIndex_).map(Number); - zs.sort(function(a, b) { - return b - a; - }); - - let i, ii, j, replays, replay, result; - for (i = 0, ii = zs.length; i < ii; ++i) { - replays = this.replaysByZIndex_[zs[i].toString()]; - for (j = ORDER.length - 1; j >= 0; --j) { - replay = replays[ORDER[j]]; - if (replay !== undefined) { - result = replay.replay(context, - center, resolution, rotation, size, pixelRatio, opacity, - skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent); - if (result) { - return result; - } - } - } - } - return undefined; - } - - /** - * @param {import("../../coordinate.js").Coordinate} coordinate Coordinate. - * @param {import("../../webgl/Context.js").default} context Context. - * @param {import("../../coordinate.js").Coordinate} center Center. - * @param {number} resolution Resolution. - * @param {number} rotation Rotation. - * @param {import("../../size.js").Size} size Size. - * @param {number} pixelRatio Pixel ratio. - * @param {number} opacity Global opacity. - * @param {Object} skippedFeaturesHash Ids of features to skip. - * @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T|undefined} callback Feature callback. - * @return {T|undefined} Callback result. - * @template T - */ - forEachFeatureAtCoordinate( - coordinate, - context, - center, - resolution, - rotation, - size, - pixelRatio, - opacity, - skippedFeaturesHash, - callback - ) { - const gl = context.getGL(); - gl.bindFramebuffer( - gl.FRAMEBUFFER, context.getHitDetectionFramebuffer()); - - - /** - * @type {import("../../extent.js").Extent} - */ - let hitExtent; - if (this.renderBuffer_ !== undefined) { - // build an extent around the coordinate, so that only features that - // intersect this extent are checked - hitExtent = buffer(createOrUpdateFromCoordinate(coordinate), resolution * this.renderBuffer_); - } - - return this.replayHitDetection_(context, - coordinate, resolution, rotation, HIT_DETECTION_SIZE, - pixelRatio, opacity, skippedFeaturesHash, - /** - * @param {import("../../Feature.js").default|import("../Feature.js").default} feature Feature. - * @return {?} Callback result. - */ - function(feature) { - const imageData = new Uint8Array(4); - gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData); - - if (imageData[3] > 0) { - const result = callback(feature); - if (result) { - return result; - } - } - }, true, hitExtent); - } - - /** - * @param {import("../../coordinate.js").Coordinate} coordinate Coordinate. - * @param {import("../../webgl/Context.js").default} context Context. - * @param {import("../../coordinate.js").Coordinate} center Center. - * @param {number} resolution Resolution. - * @param {number} rotation Rotation. - * @param {import("../../size.js").Size} size Size. - * @param {number} pixelRatio Pixel ratio. - * @param {number} opacity Global opacity. - * @param {Object} skippedFeaturesHash Ids of features to skip. - * @return {boolean} Is there a feature at the given coordinate? - */ - hasFeatureAtCoordinate( - coordinate, - context, - center, - resolution, - rotation, - size, - pixelRatio, - opacity, - skippedFeaturesHash - ) { - const gl = context.getGL(); - gl.bindFramebuffer( - gl.FRAMEBUFFER, context.getHitDetectionFramebuffer()); - - const hasFeature = this.replayHitDetection_(context, - coordinate, resolution, rotation, HIT_DETECTION_SIZE, - pixelRatio, opacity, skippedFeaturesHash, - /** - * @param {import("../../Feature.js").default|import("../Feature.js").default} feature Feature. - * @return {boolean} Is there a feature? - */ - function(feature) { - const imageData = new Uint8Array(4); - gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData); - return imageData[3] > 0; - }, false); - - return hasFeature !== undefined; - } -} - - -export default WebGLReplayGroup; diff --git a/src/ol/render/webgl/TextReplay.js b/src/ol/render/webgl/TextReplay.js deleted file mode 100644 index 8b2e195118..0000000000 --- a/src/ol/render/webgl/TextReplay.js +++ /dev/null @@ -1,458 +0,0 @@ -/** - * @module ol/render/webgl/TextReplay - */ -import {getUid} from '../../util.js'; -import {asColorLike} from '../../colorlike.js'; -import {createCanvasContext2D} from '../../dom.js'; -import GeometryType from '../../geom/GeometryType.js'; -import {CANVAS_LINE_DASH} from '../../has.js'; -import {TEXT_ALIGN} from '../replay.js'; -import {DEFAULT_FILLSTYLE, DEFAULT_FONT, DEFAULT_LINECAP, DEFAULT_LINEDASH, - DEFAULT_LINEDASHOFFSET, DEFAULT_LINEJOIN, DEFAULT_LINEWIDTH, DEFAULT_MITERLIMIT, - DEFAULT_STROKESTYLE, DEFAULT_TEXTALIGN, DEFAULT_TEXTBASELINE} from '../webgl.js'; -import WebGLTextureReplay from './TextureReplay.js'; -import AtlasManager from '../../style/AtlasManager.js'; -import WebGLBuffer from '../../webgl/Buffer.js'; - -/** - * @typedef {Object} GlyphAtlas - * @property {import("../../style/AtlasManager.js").default} atlas - * @property {Object} width - * @property {number} height - */ - - -class WebGLTextReplay extends WebGLTextureReplay { - /** - * @param {number} tolerance Tolerance. - * @param {import("../../extent.js").Extent} maxExtent Max extent. - */ - constructor(tolerance, maxExtent) { - super(tolerance, maxExtent); - - /** - * @private - * @type {Array} - */ - this.images_ = []; - - /** - * @private - * @type {Array} - */ - this.textures_ = []; - - /** - * @private - * @type {HTMLCanvasElement} - */ - this.measureCanvas_ = createCanvasContext2D(0, 0).canvas; - - /** - * @private - * @type {{strokeColor: (import("../../colorlike.js").ColorLike|null), - * lineCap: (string|undefined), - * lineDash: Array, - * lineDashOffset: (number|undefined), - * lineJoin: (string|undefined), - * lineWidth: number, - * miterLimit: (number|undefined), - * fillColor: (import("../../colorlike.js").ColorLike|null), - * font: (string|undefined), - * scale: (number|undefined)}} - */ - this.state_ = { - strokeColor: null, - lineCap: undefined, - lineDash: null, - lineDashOffset: undefined, - lineJoin: undefined, - lineWidth: 0, - miterLimit: undefined, - fillColor: null, - font: undefined, - scale: undefined - }; - - /** - * @private - * @type {string} - */ - this.text_ = ''; - - /** - * @private - * @type {number|undefined} - */ - this.textAlign_ = undefined; - - /** - * @private - * @type {number|undefined} - */ - this.textBaseline_ = undefined; - - /** - * @private - * @type {number|undefined} - */ - this.offsetX_ = undefined; - - /** - * @private - * @type {number|undefined} - */ - this.offsetY_ = undefined; - - /** - * @private - * @type {Object} - */ - this.atlases_ = {}; - - /** - * @private - * @type {GlyphAtlas|undefined} - */ - this.currAtlas_ = undefined; - - this.scale = 1; - - this.opacity = 1; - - } - - /** - * @inheritDoc - */ - drawText(geometry, feature) { - if (this.text_) { - let flatCoordinates = null; - const offset = 0; - let end = 2; - let stride = 2; - switch (geometry.getType()) { - case GeometryType.POINT: - case GeometryType.MULTI_POINT: - flatCoordinates = geometry.getFlatCoordinates(); - end = flatCoordinates.length; - stride = geometry.getStride(); - break; - case GeometryType.CIRCLE: - flatCoordinates = /** @type {import("../../geom/Circle.js").default} */ (geometry).getCenter(); - break; - case GeometryType.LINE_STRING: - flatCoordinates = /** @type {import("../../geom/LineString.js").default} */ (geometry).getFlatMidpoint(); - break; - case GeometryType.MULTI_LINE_STRING: - flatCoordinates = /** @type {import("../../geom/MultiLineString.js").default} */ (geometry).getFlatMidpoints(); - end = flatCoordinates.length; - break; - case GeometryType.POLYGON: - flatCoordinates = /** @type {import("../../geom/Polygon.js").default} */ (geometry).getFlatInteriorPoint(); - break; - case GeometryType.MULTI_POLYGON: - flatCoordinates = /** @type {import("../../geom/MultiPolygon.js").default} */ (geometry).getFlatInteriorPoints(); - end = flatCoordinates.length; - break; - default: - } - this.startIndices.push(this.indices.length); - this.startIndicesFeature.push(feature); - - const glyphAtlas = this.currAtlas_; - const lines = this.text_.split('\n'); - const textSize = this.getTextSize_(lines); - let i, ii, j, jj, currX, currY, charArr, charInfo; - const anchorX = Math.round(textSize[0] * this.textAlign_ - this.offsetX_); - const anchorY = Math.round(textSize[1] * this.textBaseline_ - this.offsetY_); - const lineWidth = (this.state_.lineWidth / 2) * this.state_.scale; - - for (i = 0, ii = lines.length; i < ii; ++i) { - currX = 0; - currY = glyphAtlas.height * i; - charArr = lines[i].split(''); - - for (j = 0, jj = charArr.length; j < jj; ++j) { - charInfo = glyphAtlas.atlas.getInfo(charArr[j]); - - if (charInfo) { - const image = charInfo.image; - - this.anchorX = anchorX - currX; - this.anchorY = anchorY - currY; - this.originX = j === 0 ? charInfo.offsetX - lineWidth : charInfo.offsetX; - this.originY = charInfo.offsetY; - this.height = glyphAtlas.height; - this.width = j === 0 || j === charArr.length - 1 ? - glyphAtlas.width[charArr[j]] + lineWidth : glyphAtlas.width[charArr[j]]; - this.imageHeight = image.height; - this.imageWidth = image.width; - - if (this.images_.length === 0) { - this.images_.push(image); - } else { - const currentImage = this.images_[this.images_.length - 1]; - if (getUid(currentImage) != getUid(image)) { - this.groupIndices.push(this.indices.length); - this.images_.push(image); - } - } - - this.drawText_(flatCoordinates, offset, end, stride); - } - currX += this.width; - } - } - } - } - - /** - * @private - * @param {Array} lines Label to draw split to lines. - * @return {Array} Size of the label in pixels. - */ - getTextSize_(lines) { - const self = this; - const glyphAtlas = this.currAtlas_; - const textHeight = lines.length * glyphAtlas.height; - //Split every line to an array of chars, sum up their width, and select the longest. - const textWidth = lines.map(function(str) { - let sum = 0; - for (let i = 0, ii = str.length; i < ii; ++i) { - const curr = str[i]; - if (!glyphAtlas.width[curr]) { - self.addCharToAtlas_(curr); - } - sum += glyphAtlas.width[curr] ? glyphAtlas.width[curr] : 0; - } - return sum; - }).reduce(function(max, curr) { - return Math.max(max, curr); - }); - - return [textWidth, textHeight]; - } - - /** - * @private - * @param {Array} flatCoordinates Flat coordinates. - * @param {number} offset Offset. - * @param {number} end End. - * @param {number} stride Stride. - */ - drawText_(flatCoordinates, offset, end, stride) { - for (let i = offset, ii = end; i < ii; i += stride) { - this.drawCoordinates(flatCoordinates, offset, end, stride); - } - } - - /** - * @private - * @param {string} char Character. - */ - addCharToAtlas_(char) { - if (char.length === 1) { - const glyphAtlas = this.currAtlas_; - const state = this.state_; - const mCtx = this.measureCanvas_.getContext('2d'); - mCtx.font = state.font; - const width = Math.ceil(mCtx.measureText(char).width * state.scale); - - const info = glyphAtlas.atlas.add(char, width, glyphAtlas.height, - function(ctx, x, y) { - //Parameterize the canvas - ctx.font = /** @type {string} */ (state.font); - ctx.fillStyle = state.fillColor; - ctx.strokeStyle = state.strokeColor; - ctx.lineWidth = state.lineWidth; - ctx.lineCap = /** @type {CanvasLineCap} */ (state.lineCap); - ctx.lineJoin = /** @type {CanvasLineJoin} */ (state.lineJoin); - ctx.miterLimit = /** @type {number} */ (state.miterLimit); - ctx.textAlign = 'left'; - ctx.textBaseline = 'top'; - if (CANVAS_LINE_DASH && state.lineDash) { - //FIXME: use pixelRatio - ctx.setLineDash(state.lineDash); - ctx.lineDashOffset = /** @type {number} */ (state.lineDashOffset); - } - if (state.scale !== 1) { - //FIXME: use pixelRatio - ctx.setTransform(/** @type {number} */ (state.scale), 0, 0, - /** @type {number} */ (state.scale), 0, 0); - } - - //Draw the character on the canvas - if (state.strokeColor) { - ctx.strokeText(char, x, y); - } - if (state.fillColor) { - ctx.fillText(char, x, y); - } - }); - - if (info) { - glyphAtlas.width[char] = width; - } - } - } - - /** - * @inheritDoc - */ - finish(context) { - const gl = context.getGL(); - - this.groupIndices.push(this.indices.length); - this.hitDetectionGroupIndices = this.groupIndices; - - // create, bind, and populate the vertices buffer - this.verticesBuffer = new WebGLBuffer(this.vertices); - - // create, bind, and populate the indices buffer - this.indicesBuffer = new WebGLBuffer(this.indices); - - // create textures - /** @type {Object} */ - const texturePerImage = {}; - - this.createTextures(this.textures_, this.images_, texturePerImage, gl); - - this.state_ = { - strokeColor: null, - lineCap: undefined, - lineDash: null, - lineDashOffset: undefined, - lineJoin: undefined, - lineWidth: 0, - miterLimit: undefined, - fillColor: null, - font: undefined, - scale: undefined - }; - this.text_ = ''; - this.textAlign_ = undefined; - this.textBaseline_ = undefined; - this.offsetX_ = undefined; - this.offsetY_ = undefined; - this.images_ = null; - this.atlases_ = {}; - this.currAtlas_ = undefined; - super.finish(context); - } - - /** - * @inheritDoc - */ - setTextStyle(textStyle) { - const state = this.state_; - const textFillStyle = textStyle.getFill(); - const textStrokeStyle = textStyle.getStroke(); - if (!textStyle || !textStyle.getText() || (!textFillStyle && !textStrokeStyle)) { - this.text_ = ''; - } else { - if (!textFillStyle) { - state.fillColor = null; - } else { - const textFillStyleColor = textFillStyle.getColor(); - state.fillColor = asColorLike(textFillStyleColor ? - textFillStyleColor : DEFAULT_FILLSTYLE); - } - if (!textStrokeStyle) { - state.strokeColor = null; - state.lineWidth = 0; - } else { - const textStrokeStyleColor = textStrokeStyle.getColor(); - state.strokeColor = asColorLike(textStrokeStyleColor ? - textStrokeStyleColor : DEFAULT_STROKESTYLE); - state.lineWidth = textStrokeStyle.getWidth() || DEFAULT_LINEWIDTH; - state.lineCap = textStrokeStyle.getLineCap() || DEFAULT_LINECAP; - state.lineDashOffset = textStrokeStyle.getLineDashOffset() || DEFAULT_LINEDASHOFFSET; - state.lineJoin = textStrokeStyle.getLineJoin() || DEFAULT_LINEJOIN; - state.miterLimit = textStrokeStyle.getMiterLimit() || DEFAULT_MITERLIMIT; - const lineDash = textStrokeStyle.getLineDash(); - state.lineDash = lineDash ? lineDash.slice() : DEFAULT_LINEDASH; - } - state.font = textStyle.getFont() || DEFAULT_FONT; - state.scale = textStyle.getScale() || 1; - this.text_ = /** @type {string} */ (textStyle.getText()); - const textAlign = TEXT_ALIGN[textStyle.getTextAlign()]; - const textBaseline = TEXT_ALIGN[textStyle.getTextBaseline()]; - this.textAlign_ = textAlign === undefined ? - DEFAULT_TEXTALIGN : textAlign; - this.textBaseline_ = textBaseline === undefined ? - DEFAULT_TEXTBASELINE : textBaseline; - this.offsetX_ = textStyle.getOffsetX() || 0; - this.offsetY_ = textStyle.getOffsetY() || 0; - this.rotateWithView = !!textStyle.getRotateWithView(); - this.rotation = textStyle.getRotation() || 0; - - this.currAtlas_ = this.getAtlas_(state); - } - } - - /** - * @private - * @param {Object} state Font attributes. - * @return {GlyphAtlas} Glyph atlas. - */ - getAtlas_(state) { - let params = []; - for (const i in state) { - if (state[i] || state[i] === 0) { - if (Array.isArray(state[i])) { - params = params.concat(state[i]); - } else { - params.push(state[i]); - } - } - } - const hash = this.calculateHash_(params); - if (!this.atlases_[hash]) { - const mCtx = this.measureCanvas_.getContext('2d'); - mCtx.font = state.font; - const height = Math.ceil((mCtx.measureText('M').width * 1.5 + - state.lineWidth / 2) * state.scale); - - this.atlases_[hash] = { - atlas: new AtlasManager({ - space: state.lineWidth + 1 - }), - width: {}, - height: height - }; - } - return this.atlases_[hash]; - } - - /** - * @private - * @param {Array} params Array of parameters. - * @return {string} Hash string. - */ - calculateHash_(params) { - //TODO: Create a more performant, reliable, general hash function. - let hash = ''; - for (let i = 0, ii = params.length; i < ii; ++i) { - hash += params[i]; - } - return hash; - } - - /** - * @inheritDoc - */ - getTextures(opt_all) { - return this.textures_; - } - - /** - * @inheritDoc - */ - getHitDetectionTextures() { - return this.textures_; - } -} - - -export default WebGLTextReplay; diff --git a/src/ol/render/webgl/TextureReplay.js b/src/ol/render/webgl/TextureReplay.js deleted file mode 100644 index 3056c93ff3..0000000000 --- a/src/ol/render/webgl/TextureReplay.js +++ /dev/null @@ -1,480 +0,0 @@ -/** - * @module ol/render/webgl/TextureReplay - */ -import {abstract, getUid} from '../../util.js'; -import {intersects} from '../../extent.js'; -import {isEmpty} from '../../obj.js'; -import {fragment, vertex} from './texturereplay/defaultshader.js'; -import Locations from './texturereplay/defaultshader/Locations.js'; -import WebGLReplay from './Replay.js'; -import {CLAMP_TO_EDGE, FLOAT, TEXTURE_2D} from '../../webgl.js'; -import {createTexture} from '../../webgl/Context.js'; - -class WebGLTextureReplay extends WebGLReplay { - /** - * @param {number} tolerance Tolerance. - * @param {import("../../extent.js").Extent} maxExtent Max extent. - */ - constructor(tolerance, maxExtent) { - super(tolerance, maxExtent); - - /** - * @type {number|undefined} - * @protected - */ - this.anchorX = undefined; - - /** - * @type {number|undefined} - * @protected - */ - this.anchorY = undefined; - - /** - * @type {Array} - * @protected - */ - this.groupIndices = []; - - /** - * @type {Array} - * @protected - */ - this.hitDetectionGroupIndices = []; - - /** - * @type {number|undefined} - * @protected - */ - this.height = undefined; - - /** - * @type {number|undefined} - * @protected - */ - this.imageHeight = undefined; - - /** - * @type {number|undefined} - * @protected - */ - this.imageWidth = undefined; - - /** - * @protected - * @type {import("./texturereplay/defaultshader/Locations.js").default} - */ - this.defaultLocations = null; - - /** - * @protected - * @type {number|undefined} - */ - this.opacity = undefined; - - /** - * @type {number|undefined} - * @protected - */ - this.originX = undefined; - - /** - * @type {number|undefined} - * @protected - */ - this.originY = undefined; - - /** - * @protected - * @type {boolean|undefined} - */ - this.rotateWithView = undefined; - - /** - * @protected - * @type {number|undefined} - */ - this.rotation = undefined; - - /** - * @protected - * @type {number|undefined} - */ - this.scale = undefined; - - /** - * @type {number|undefined} - * @protected - */ - this.width = undefined; - } - - /** - * @inheritDoc - */ - getDeleteResourcesFunction(context) { - const verticesBuffer = this.verticesBuffer; - const indicesBuffer = this.indicesBuffer; - const textures = this.getTextures(true); - const gl = context.getGL(); - return function() { - if (!gl.isContextLost()) { - let i, ii; - for (i = 0, ii = textures.length; i < ii; ++i) { - gl.deleteTexture(textures[i]); - } - } - context.deleteBuffer(verticesBuffer); - context.deleteBuffer(indicesBuffer); - }; - } - - /** - * @param {Array} flatCoordinates Flat coordinates. - * @param {number} offset Offset. - * @param {number} end End. - * @param {number} stride Stride. - * @return {number} My end. - * @protected - */ - drawCoordinates(flatCoordinates, offset, end, stride) { - const anchorX = /** @type {number} */ (this.anchorX); - const anchorY = /** @type {number} */ (this.anchorY); - const height = /** @type {number} */ (this.height); - const imageHeight = /** @type {number} */ (this.imageHeight); - const imageWidth = /** @type {number} */ (this.imageWidth); - const opacity = /** @type {number} */ (this.opacity); - const originX = /** @type {number} */ (this.originX); - const originY = /** @type {number} */ (this.originY); - const rotateWithView = this.rotateWithView ? 1.0 : 0.0; - // this.rotation_ is anti-clockwise, but rotation is clockwise - const rotation = /** @type {number} */ (-this.rotation); - const scale = /** @type {number} */ (this.scale); - const width = /** @type {number} */ (this.width); - const cos = Math.cos(rotation); - const sin = Math.sin(rotation); - let numIndices = this.indices.length; - let numVertices = this.vertices.length; - let i, n, offsetX, offsetY, x, y; - for (i = offset; i < end; i += stride) { - x = flatCoordinates[i] - this.origin[0]; - y = flatCoordinates[i + 1] - this.origin[1]; - - // There are 4 vertices per [x, y] point, one for each corner of the - // rectangle we're going to draw. We'd use 1 vertex per [x, y] point if - // WebGL supported Geometry Shaders (which can emit new vertices), but that - // is not currently the case. - // - // And each vertex includes 8 values: the x and y coordinates, the x and - // y offsets used to calculate the position of the corner, the u and - // v texture coordinates for the corner, the opacity, and whether the - // the image should be rotated with the view (rotateWithView). - - n = numVertices / 8; - - // bottom-left corner - offsetX = -scale * anchorX; - offsetY = -scale * (height - anchorY); - this.vertices[numVertices++] = x; - this.vertices[numVertices++] = y; - this.vertices[numVertices++] = offsetX * cos - offsetY * sin; - this.vertices[numVertices++] = offsetX * sin + offsetY * cos; - this.vertices[numVertices++] = originX / imageWidth; - this.vertices[numVertices++] = (originY + height) / imageHeight; - this.vertices[numVertices++] = opacity; - this.vertices[numVertices++] = rotateWithView; - - // bottom-right corner - offsetX = scale * (width - anchorX); - offsetY = -scale * (height - anchorY); - this.vertices[numVertices++] = x; - this.vertices[numVertices++] = y; - this.vertices[numVertices++] = offsetX * cos - offsetY * sin; - this.vertices[numVertices++] = offsetX * sin + offsetY * cos; - this.vertices[numVertices++] = (originX + width) / imageWidth; - this.vertices[numVertices++] = (originY + height) / imageHeight; - this.vertices[numVertices++] = opacity; - this.vertices[numVertices++] = rotateWithView; - - // top-right corner - offsetX = scale * (width - anchorX); - offsetY = scale * anchorY; - this.vertices[numVertices++] = x; - this.vertices[numVertices++] = y; - this.vertices[numVertices++] = offsetX * cos - offsetY * sin; - this.vertices[numVertices++] = offsetX * sin + offsetY * cos; - this.vertices[numVertices++] = (originX + width) / imageWidth; - this.vertices[numVertices++] = originY / imageHeight; - this.vertices[numVertices++] = opacity; - this.vertices[numVertices++] = rotateWithView; - - // top-left corner - offsetX = -scale * anchorX; - offsetY = scale * anchorY; - this.vertices[numVertices++] = x; - this.vertices[numVertices++] = y; - this.vertices[numVertices++] = offsetX * cos - offsetY * sin; - this.vertices[numVertices++] = offsetX * sin + offsetY * cos; - this.vertices[numVertices++] = originX / imageWidth; - this.vertices[numVertices++] = originY / imageHeight; - this.vertices[numVertices++] = opacity; - this.vertices[numVertices++] = rotateWithView; - - this.indices[numIndices++] = n; - this.indices[numIndices++] = n + 1; - this.indices[numIndices++] = n + 2; - this.indices[numIndices++] = n; - this.indices[numIndices++] = n + 2; - this.indices[numIndices++] = n + 3; - } - - return numVertices; - } - - /** - * @protected - * @param {Array} textures Textures. - * @param {Array} images Images. - * @param {!Object} texturePerImage Texture cache. - * @param {WebGLRenderingContext} gl Gl. - */ - createTextures(textures, images, texturePerImage, gl) { - let texture, image, uid, i; - const ii = images.length; - for (i = 0; i < ii; ++i) { - image = images[i]; - - uid = getUid(image); - if (uid in texturePerImage) { - texture = texturePerImage[uid]; - } else { - texture = createTexture( - gl, image, CLAMP_TO_EDGE, CLAMP_TO_EDGE); - texturePerImage[uid] = texture; - } - textures[i] = texture; - } - } - - /** - * @inheritDoc - */ - setUpProgram(gl, context, size, pixelRatio) { - // get the program - const program = context.getProgram(fragment, vertex); - - // get the locations - let locations; - if (!this.defaultLocations) { - locations = new Locations(gl, program); - this.defaultLocations = locations; - } else { - locations = this.defaultLocations; - } - - // use the program (FIXME: use the return value) - context.useProgram(program); - - // enable the vertex attrib arrays - gl.enableVertexAttribArray(locations.a_position); - gl.vertexAttribPointer(locations.a_position, 2, FLOAT, - false, 32, 0); - - gl.enableVertexAttribArray(locations.a_offsets); - gl.vertexAttribPointer(locations.a_offsets, 2, FLOAT, - false, 32, 8); - - gl.enableVertexAttribArray(locations.a_texCoord); - gl.vertexAttribPointer(locations.a_texCoord, 2, FLOAT, - false, 32, 16); - - gl.enableVertexAttribArray(locations.a_opacity); - gl.vertexAttribPointer(locations.a_opacity, 1, FLOAT, - false, 32, 24); - - gl.enableVertexAttribArray(locations.a_rotateWithView); - gl.vertexAttribPointer(locations.a_rotateWithView, 1, FLOAT, - false, 32, 28); - - return locations; - } - - /** - * @inheritDoc - */ - shutDownProgram(gl, locations) { - gl.disableVertexAttribArray(locations.a_position); - gl.disableVertexAttribArray(locations.a_offsets); - gl.disableVertexAttribArray(locations.a_texCoord); - gl.disableVertexAttribArray(locations.a_opacity); - gl.disableVertexAttribArray(locations.a_rotateWithView); - } - - /** - * @inheritDoc - */ - drawReplay(gl, context, skippedFeaturesHash, hitDetection) { - const textures = hitDetection ? this.getHitDetectionTextures() : this.getTextures(); - const groupIndices = hitDetection ? this.hitDetectionGroupIndices : this.groupIndices; - - if (!isEmpty(skippedFeaturesHash)) { - this.drawReplaySkipping(gl, context, skippedFeaturesHash, textures, groupIndices); - } else { - let i, ii, start; - for (i = 0, ii = textures.length, start = 0; i < ii; ++i) { - gl.bindTexture(TEXTURE_2D, textures[i]); - const end = groupIndices[i]; - this.drawElements(gl, context, start, end); - start = end; - } - } - } - - /** - * Draw the replay while paying attention to skipped features. - * - * This functions creates groups of features that can be drawn to together, - * so that the number of `drawElements` calls is minimized. - * - * For example given the following texture groups: - * - * Group 1: A B C - * Group 2: D [E] F G - * - * If feature E should be skipped, the following `drawElements` calls will be - * made: - * - * drawElements with feature A, B and C - * drawElements with feature D - * drawElements with feature F and G - * - * @protected - * @param {WebGLRenderingContext} gl gl. - * @param {import("../../webgl/Context.js").default} context Context. - * @param {Object} skippedFeaturesHash Ids of features - * to skip. - * @param {Array} textures Textures. - * @param {Array} groupIndices Texture group indices. - */ - drawReplaySkipping(gl, context, skippedFeaturesHash, textures, groupIndices) { - let featureIndex = 0; - - let i, ii; - for (i = 0, ii = textures.length; i < ii; ++i) { - gl.bindTexture(TEXTURE_2D, textures[i]); - const groupStart = (i > 0) ? groupIndices[i - 1] : 0; - const groupEnd = groupIndices[i]; - - let start = groupStart; - let end = groupStart; - while (featureIndex < this.startIndices.length && - this.startIndices[featureIndex] <= groupEnd) { - const feature = this.startIndicesFeature[featureIndex]; - - if (skippedFeaturesHash[getUid(feature)] !== undefined) { - // feature should be skipped - if (start !== end) { - // draw the features so far - this.drawElements(gl, context, start, end); - } - // continue with the next feature - start = (featureIndex === this.startIndices.length - 1) ? - groupEnd : this.startIndices[featureIndex + 1]; - end = start; - } else { - // the feature is not skipped, augment the end index - end = (featureIndex === this.startIndices.length - 1) ? - groupEnd : this.startIndices[featureIndex + 1]; - } - featureIndex++; - } - - if (start !== end) { - // draw the remaining features (in case there was no skipped feature - // in this texture group, all features of a group are drawn together) - this.drawElements(gl, context, start, end); - } - } - } - - /** - * @inheritDoc - */ - drawHitDetectionReplayOneByOne(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) { - let i, groupStart, start, end, feature; - let featureIndex = this.startIndices.length - 1; - const hitDetectionTextures = this.getHitDetectionTextures(); - for (i = hitDetectionTextures.length - 1; i >= 0; --i) { - gl.bindTexture(TEXTURE_2D, hitDetectionTextures[i]); - groupStart = (i > 0) ? this.hitDetectionGroupIndices[i - 1] : 0; - end = this.hitDetectionGroupIndices[i]; - - // draw all features for this texture group - while (featureIndex >= 0 && - this.startIndices[featureIndex] >= groupStart) { - start = this.startIndices[featureIndex]; - feature = this.startIndicesFeature[featureIndex]; - - if (skippedFeaturesHash[getUid(feature)] === undefined && - feature.getGeometry() && - (opt_hitExtent === undefined || intersects( - /** @type {Array} */ (opt_hitExtent), - feature.getGeometry().getExtent()))) { - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); - this.drawElements(gl, context, start, end); - - const result = featureCallback(feature); - if (result) { - return result; - } - } - - end = start; - featureIndex--; - } - } - return undefined; - } - - /** - * @inheritDoc - */ - finish(context) { - this.anchorX = undefined; - this.anchorY = undefined; - this.height = undefined; - this.imageHeight = undefined; - this.imageWidth = undefined; - this.indices = null; - this.opacity = undefined; - this.originX = undefined; - this.originY = undefined; - this.rotateWithView = undefined; - this.rotation = undefined; - this.scale = undefined; - this.vertices = null; - this.width = undefined; - } - - /** - * @abstract - * @protected - * @param {boolean=} opt_all Return hit detection textures with regular ones. - * @return {Array} Textures. - */ - getTextures(opt_all) { - return abstract(); - } - - /** - * @abstract - * @protected - * @return {Array} Textures. - */ - getHitDetectionTextures() { - return abstract(); - } -} - - -export default WebGLTextureReplay; diff --git a/src/ol/render/webgl/circlereplay/defaultshader.glsl b/src/ol/render/webgl/circlereplay/defaultshader.glsl deleted file mode 100644 index c8dc0a2aea..0000000000 --- a/src/ol/render/webgl/circlereplay/defaultshader.glsl +++ /dev/null @@ -1,100 +0,0 @@ -//! MODULE=ol/render/webgl/circlereplay/defaultshader - - -//! COMMON -varying vec2 v_center; -varying vec2 v_offset; -varying float v_halfWidth; -varying float v_pixelRatio; - - -//! VERTEX -attribute vec2 a_position; -attribute float a_instruction; -attribute float a_radius; - -uniform mat4 u_projectionMatrix; -uniform mat4 u_offsetScaleMatrix; -uniform mat4 u_offsetRotateMatrix; -uniform float u_lineWidth; -uniform float u_pixelRatio; - -void main(void) { - mat4 offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix; - v_center = vec4(u_projectionMatrix * vec4(a_position, 0.0, 1.0)).xy; - v_pixelRatio = u_pixelRatio; - float lineWidth = u_lineWidth * u_pixelRatio; - v_halfWidth = lineWidth / 2.0; - if (lineWidth == 0.0) { - lineWidth = 2.0 * u_pixelRatio; - } - vec2 offset; - // Radius with anitaliasing (roughly). - float radius = a_radius + 3.0 * u_pixelRatio; - // Until we get gl_VertexID in WebGL, we store an instruction. - if (a_instruction == 0.0) { - // Offsetting the edges of the triangle by lineWidth / 2 is necessary, however - // we should also leave some space for the antialiasing, thus we offset by lineWidth. - offset = vec2(-1.0, 1.0); - } else if (a_instruction == 1.0) { - offset = vec2(-1.0, -1.0); - } else if (a_instruction == 2.0) { - offset = vec2(1.0, -1.0); - } else { - offset = vec2(1.0, 1.0); - } - - gl_Position = u_projectionMatrix * vec4(a_position + offset * radius, 0.0, 1.0) + - offsetMatrix * vec4(offset * lineWidth, 0.0, 0.0); - v_offset = vec4(u_projectionMatrix * vec4(a_position.x + a_radius, a_position.y, - 0.0, 1.0)).xy; - - if (distance(v_center, v_offset) > 20000.0) { - gl_Position = vec4(v_center, 0.0, 1.0); - } -} - - -//! FRAGMENT - -uniform float u_opacity; -uniform vec4 u_fillColor; -uniform vec4 u_strokeColor; -uniform vec2 u_size; - -void main(void) { - vec2 windowCenter = vec2((v_center.x + 1.0) / 2.0 * u_size.x * v_pixelRatio, - (v_center.y + 1.0) / 2.0 * u_size.y * v_pixelRatio); - vec2 windowOffset = vec2((v_offset.x + 1.0) / 2.0 * u_size.x * v_pixelRatio, - (v_offset.y + 1.0) / 2.0 * u_size.y * v_pixelRatio); - float radius = length(windowCenter - windowOffset); - float dist = length(windowCenter - gl_FragCoord.xy); - if (dist > radius + v_halfWidth) { - if (u_strokeColor.a == 0.0) { - gl_FragColor = u_fillColor; - } else { - gl_FragColor = u_strokeColor; - } - gl_FragColor.a = gl_FragColor.a - (dist - (radius + v_halfWidth)); - } else if (u_fillColor.a == 0.0) { - // Hooray, no fill, just stroke. We can use real antialiasing. - gl_FragColor = u_strokeColor; - if (dist < radius - v_halfWidth) { - gl_FragColor.a = gl_FragColor.a - (radius - v_halfWidth - dist); - } - } else { - gl_FragColor = u_fillColor; - float strokeDist = radius - v_halfWidth; - float antialias = 2.0 * v_pixelRatio; - if (dist > strokeDist) { - gl_FragColor = u_strokeColor; - } else if (dist >= strokeDist - antialias) { - float step = smoothstep(strokeDist - antialias, strokeDist, dist); - gl_FragColor = mix(u_fillColor, u_strokeColor, step); - } - } - gl_FragColor.a = gl_FragColor.a * u_opacity; - if (gl_FragColor.a <= 0.0) { - discard; - } -} diff --git a/src/ol/render/webgl/circlereplay/defaultshader.js b/src/ol/render/webgl/circlereplay/defaultshader.js deleted file mode 100644 index 1fabb9f7b0..0000000000 --- a/src/ol/render/webgl/circlereplay/defaultshader.js +++ /dev/null @@ -1,17 +0,0 @@ -/** - * @module ol/render/webgl/circlereplay/defaultshader - */ -// This file is automatically generated, do not edit. -// Run `make shaders` to generate, and commit the result. - -import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js'; -import WebGLFragment from '../../../webgl/Fragment.js'; -import WebGLVertex from '../../../webgl/Vertex.js'; - -export const fragment = new WebGLFragment(DEBUG_WEBGL ? - 'precision mediump float;\nvarying vec2 v_center;\nvarying vec2 v_offset;\nvarying float v_halfWidth;\nvarying float v_pixelRatio;\n\n\n\nuniform float u_opacity;\nuniform vec4 u_fillColor;\nuniform vec4 u_strokeColor;\nuniform vec2 u_size;\n\nvoid main(void) {\n vec2 windowCenter = vec2((v_center.x + 1.0) / 2.0 * u_size.x * v_pixelRatio,\n (v_center.y + 1.0) / 2.0 * u_size.y * v_pixelRatio);\n vec2 windowOffset = vec2((v_offset.x + 1.0) / 2.0 * u_size.x * v_pixelRatio,\n (v_offset.y + 1.0) / 2.0 * u_size.y * v_pixelRatio);\n float radius = length(windowCenter - windowOffset);\n float dist = length(windowCenter - gl_FragCoord.xy);\n if (dist > radius + v_halfWidth) {\n if (u_strokeColor.a == 0.0) {\n gl_FragColor = u_fillColor;\n } else {\n gl_FragColor = u_strokeColor;\n }\n gl_FragColor.a = gl_FragColor.a - (dist - (radius + v_halfWidth));\n } else if (u_fillColor.a == 0.0) {\n // Hooray, no fill, just stroke. We can use real antialiasing.\n gl_FragColor = u_strokeColor;\n if (dist < radius - v_halfWidth) {\n gl_FragColor.a = gl_FragColor.a - (radius - v_halfWidth - dist);\n }\n } else {\n gl_FragColor = u_fillColor;\n float strokeDist = radius - v_halfWidth;\n float antialias = 2.0 * v_pixelRatio;\n if (dist > strokeDist) {\n gl_FragColor = u_strokeColor;\n } else if (dist >= strokeDist - antialias) {\n float step = smoothstep(strokeDist - antialias, strokeDist, dist);\n gl_FragColor = mix(u_fillColor, u_strokeColor, step);\n }\n }\n gl_FragColor.a = gl_FragColor.a * u_opacity;\n if (gl_FragColor.a <= 0.0) {\n discard;\n }\n}\n' : - 'precision mediump float;varying vec2 a;varying vec2 b;varying float c;varying float d;uniform float m;uniform vec4 n;uniform vec4 o;uniform vec2 p;void main(void){vec2 windowCenter=vec2((a.x+1.0)/2.0*p.x*d,(a.y+1.0)/2.0*p.y*d);vec2 windowOffset=vec2((b.x+1.0)/2.0*p.x*d,(b.y+1.0)/2.0*p.y*d);float radius=length(windowCenter-windowOffset);float dist=length(windowCenter-gl_FragCoord.xy);if(dist>radius+c){if(o.a==0.0){gl_FragColor=n;}else{gl_FragColor=o;}gl_FragColor.a=gl_FragColor.a-(dist-(radius+c));}else if(n.a==0.0){gl_FragColor=o;if(diststrokeDist){gl_FragColor=o;}else if(dist>=strokeDist-antialias){float step=smoothstep(strokeDist-antialias,strokeDist,dist);gl_FragColor=mix(n,o,step);}} gl_FragColor.a=gl_FragColor.a*m;if(gl_FragColor.a<=0.0){discard;}}'); - -export const vertex = new WebGLVertex(DEBUG_WEBGL ? - 'varying vec2 v_center;\nvarying vec2 v_offset;\nvarying float v_halfWidth;\nvarying float v_pixelRatio;\n\n\nattribute vec2 a_position;\nattribute float a_instruction;\nattribute float a_radius;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\nuniform float u_lineWidth;\nuniform float u_pixelRatio;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n v_center = vec4(u_projectionMatrix * vec4(a_position, 0.0, 1.0)).xy;\n v_pixelRatio = u_pixelRatio;\n float lineWidth = u_lineWidth * u_pixelRatio;\n v_halfWidth = lineWidth / 2.0;\n if (lineWidth == 0.0) {\n lineWidth = 2.0 * u_pixelRatio;\n }\n vec2 offset;\n // Radius with anitaliasing (roughly).\n float radius = a_radius + 3.0 * u_pixelRatio;\n // Until we get gl_VertexID in WebGL, we store an instruction.\n if (a_instruction == 0.0) {\n // Offsetting the edges of the triangle by lineWidth / 2 is necessary, however\n // we should also leave some space for the antialiasing, thus we offset by lineWidth.\n offset = vec2(-1.0, 1.0);\n } else if (a_instruction == 1.0) {\n offset = vec2(-1.0, -1.0);\n } else if (a_instruction == 2.0) {\n offset = vec2(1.0, -1.0);\n } else {\n offset = vec2(1.0, 1.0);\n }\n\n gl_Position = u_projectionMatrix * vec4(a_position + offset * radius, 0.0, 1.0) +\n offsetMatrix * vec4(offset * lineWidth, 0.0, 0.0);\n v_offset = vec4(u_projectionMatrix * vec4(a_position.x + a_radius, a_position.y,\n 0.0, 1.0)).xy;\n\n if (distance(v_center, v_offset) > 20000.0) {\n gl_Position = vec4(v_center, 0.0, 1.0);\n }\n}\n\n\n' : - 'varying vec2 a;varying vec2 b;varying float c;varying float d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;uniform float k;uniform float l;void main(void){mat4 offsetMatrix=i*j;a=vec4(h*vec4(e,0.0,1.0)).xy;d=l;float lineWidth=k*l;c=lineWidth/2.0;if(lineWidth==0.0){lineWidth=2.0*l;}vec2 offset;float radius=g+3.0*l;if(f==0.0){offset=vec2(-1.0,1.0);}else if(f==1.0){offset=vec2(-1.0,-1.0);}else if(f==2.0){offset=vec2(1.0,-1.0);}else{offset=vec2(1.0,1.0);}gl_Position=h*vec4(e+offset*radius,0.0,1.0)+offsetMatrix*vec4(offset*lineWidth,0.0,0.0);b=vec4(h*vec4(e.x+g,e.y,0.0,1.0)).xy;if(distance(a,b)>20000.0){gl_Position=vec4(a,0.0,1.0);}}'); diff --git a/src/ol/render/webgl/circlereplay/defaultshader/Locations.js b/src/ol/render/webgl/circlereplay/defaultshader/Locations.js deleted file mode 100644 index 33a3a749f0..0000000000 --- a/src/ol/render/webgl/circlereplay/defaultshader/Locations.js +++ /dev/null @@ -1,93 +0,0 @@ -/** - * @module ol/render/webgl/circlereplay/defaultshader/Locations - */ -// This file is automatically generated, do not edit -// Run `make shaders` to generate, and commit the result. - -import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js'; - -class Locations { - - /** - * @param {WebGLRenderingContext} gl GL. - * @param {WebGLProgram} program Program. - */ - constructor(gl, program) { - - /** - * @type {WebGLUniformLocation} - */ - this.u_projectionMatrix = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_offsetScaleMatrix = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_offsetRotateMatrix = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_lineWidth = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_lineWidth' : 'k'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_pixelRatio = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_pixelRatio' : 'l'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_opacity = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_opacity' : 'm'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_fillColor = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_fillColor' : 'n'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_strokeColor = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_strokeColor' : 'o'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_size = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_size' : 'p'); - - /** - * @type {number} - */ - this.a_position = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_position' : 'e'); - - /** - * @type {number} - */ - this.a_instruction = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_instruction' : 'f'); - - /** - * @type {number} - */ - this.a_radius = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_radius' : 'g'); - - } - -} - -export default Locations; diff --git a/src/ol/render/webgl/linestringreplay/defaultshader.glsl b/src/ol/render/webgl/linestringreplay/defaultshader.glsl deleted file mode 100644 index 99ec8c0b02..0000000000 --- a/src/ol/render/webgl/linestringreplay/defaultshader.glsl +++ /dev/null @@ -1,160 +0,0 @@ -//! MODULE=ol/render/webgl/linestringreplay/defaultshader - - -//! COMMON -varying float v_round; -varying vec2 v_roundVertex; -varying float v_halfWidth; - - -//! VERTEX -attribute vec2 a_lastPos; -attribute vec2 a_position; -attribute vec2 a_nextPos; -attribute float a_direction; - -uniform mat4 u_projectionMatrix; -uniform mat4 u_offsetScaleMatrix; -uniform mat4 u_offsetRotateMatrix; -uniform float u_lineWidth; -uniform float u_miterLimit; - -bool nearlyEquals(in float value, in float ref) { - float epsilon = 0.000000000001; - return value >= ref - epsilon && value <= ref + epsilon; -} - -void alongNormal(out vec2 offset, in vec2 nextP, in float turnDir, in float direction) { - vec2 dirVect = nextP - a_position; - vec2 normal = normalize(vec2(-turnDir * dirVect.y, turnDir * dirVect.x)); - offset = u_lineWidth / 2.0 * normal * direction; -} - -void miterUp(out vec2 offset, out float round, in bool isRound, in float direction) { - float halfWidth = u_lineWidth / 2.0; - vec2 tangent = normalize(normalize(a_nextPos - a_position) + normalize(a_position - a_lastPos)); - vec2 normal = vec2(-tangent.y, tangent.x); - vec2 dirVect = a_nextPos - a_position; - vec2 tmpNormal = normalize(vec2(-dirVect.y, dirVect.x)); - float miterLength = abs(halfWidth / dot(normal, tmpNormal)); - offset = normal * direction * miterLength; - round = 0.0; - if (isRound) { - round = 1.0; - } else if (miterLength > u_miterLimit + u_lineWidth) { - offset = halfWidth * tmpNormal * direction; - } -} - -bool miterDown(out vec2 offset, in vec4 projPos, in mat4 offsetMatrix, in float direction) { - bool degenerate = false; - vec2 tangent = normalize(normalize(a_nextPos - a_position) + normalize(a_position - a_lastPos)); - vec2 normal = vec2(-tangent.y, tangent.x); - vec2 dirVect = a_lastPos - a_position; - vec2 tmpNormal = normalize(vec2(-dirVect.y, dirVect.x)); - vec2 longOffset, shortOffset, longVertex; - vec4 shortProjVertex; - float halfWidth = u_lineWidth / 2.0; - if (length(a_nextPos - a_position) > length(a_lastPos - a_position)) { - longOffset = tmpNormal * direction * halfWidth; - shortOffset = normalize(vec2(dirVect.y, -dirVect.x)) * direction * halfWidth; - longVertex = a_nextPos; - shortProjVertex = u_projectionMatrix * vec4(a_lastPos, 0.0, 1.0); - } else { - shortOffset = tmpNormal * direction * halfWidth; - longOffset = normalize(vec2(dirVect.y, -dirVect.x)) * direction * halfWidth; - longVertex = a_lastPos; - shortProjVertex = u_projectionMatrix * vec4(a_nextPos, 0.0, 1.0); - } - //Intersection algorithm based on theory by Paul Bourke (http://paulbourke.net/geometry/pointlineplane/). - vec4 p1 = u_projectionMatrix * vec4(longVertex, 0.0, 1.0) + offsetMatrix * vec4(longOffset, 0.0, 0.0); - vec4 p2 = projPos + offsetMatrix * vec4(longOffset, 0.0, 0.0); - vec4 p3 = shortProjVertex + offsetMatrix * vec4(-shortOffset, 0.0, 0.0); - vec4 p4 = shortProjVertex + offsetMatrix * vec4(shortOffset, 0.0, 0.0); - float denom = (p4.y - p3.y) * (p2.x - p1.x) - (p4.x - p3.x) * (p2.y - p1.y); - float firstU = ((p4.x - p3.x) * (p1.y - p3.y) - (p4.y - p3.y) * (p1.x - p3.x)) / denom; - float secondU = ((p2.x - p1.x) * (p1.y - p3.y) - (p2.y - p1.y) * (p1.x - p3.x)) / denom; - float epsilon = 0.000000000001; - if (firstU > epsilon && firstU < 1.0 - epsilon && secondU > epsilon && secondU < 1.0 - epsilon) { - shortProjVertex.x = p1.x + firstU * (p2.x - p1.x); - shortProjVertex.y = p1.y + firstU * (p2.y - p1.y); - offset = shortProjVertex.xy; - degenerate = true; - } else { - float miterLength = abs(halfWidth / dot(normal, tmpNormal)); - offset = normal * direction * miterLength; - } - return degenerate; -} - -void squareCap(out vec2 offset, out float round, in bool isRound, in vec2 nextP, - in float turnDir, in float direction) { - round = 0.0; - vec2 dirVect = a_position - nextP; - vec2 firstNormal = normalize(dirVect); - vec2 secondNormal = vec2(turnDir * firstNormal.y * direction, -turnDir * firstNormal.x * direction); - vec2 hypotenuse = normalize(firstNormal - secondNormal); - vec2 normal = vec2(turnDir * hypotenuse.y * direction, -turnDir * hypotenuse.x * direction); - float length = sqrt(v_halfWidth * v_halfWidth * 2.0); - offset = normal * length; - if (isRound) { - round = 1.0; - } -} - -void main(void) { - bool degenerate = false; - float direction = float(sign(a_direction)); - mat4 offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix; - vec2 offset; - vec4 projPos = u_projectionMatrix * vec4(a_position, 0.0, 1.0); - bool round = nearlyEquals(mod(a_direction, 2.0), 0.0); - - v_round = 0.0; - v_halfWidth = u_lineWidth / 2.0; - v_roundVertex = projPos.xy; - - if (nearlyEquals(mod(a_direction, 3.0), 0.0) || nearlyEquals(mod(a_direction, 17.0), 0.0)) { - alongNormal(offset, a_nextPos, 1.0, direction); - } else if (nearlyEquals(mod(a_direction, 5.0), 0.0) || nearlyEquals(mod(a_direction, 13.0), 0.0)) { - alongNormal(offset, a_lastPos, -1.0, direction); - } else if (nearlyEquals(mod(a_direction, 23.0), 0.0)) { - miterUp(offset, v_round, round, direction); - } else if (nearlyEquals(mod(a_direction, 19.0), 0.0)) { - degenerate = miterDown(offset, projPos, offsetMatrix, direction); - } else if (nearlyEquals(mod(a_direction, 7.0), 0.0)) { - squareCap(offset, v_round, round, a_nextPos, 1.0, direction); - } else if (nearlyEquals(mod(a_direction, 11.0), 0.0)) { - squareCap(offset, v_round, round, a_lastPos, -1.0, direction); - } - if (!degenerate) { - vec4 offsets = offsetMatrix * vec4(offset, 0.0, 0.0); - gl_Position = projPos + offsets; - } else { - gl_Position = vec4(offset, 0.0, 1.0); - } -} - - -//! FRAGMENT - -uniform float u_opacity; -uniform vec4 u_color; -uniform vec2 u_size; -uniform float u_pixelRatio; - -void main(void) { - if (v_round > 0.0) { - vec2 windowCoords = vec2((v_roundVertex.x + 1.0) / 2.0 * u_size.x * u_pixelRatio, - (v_roundVertex.y + 1.0) / 2.0 * u_size.y * u_pixelRatio); - if (length(windowCoords - gl_FragCoord.xy) > v_halfWidth * u_pixelRatio) { - discard; - } - } - gl_FragColor = u_color; - float alpha = u_color.a * u_opacity; - if (alpha == 0.0) { - discard; - } - gl_FragColor.a = alpha; -} diff --git a/src/ol/render/webgl/linestringreplay/defaultshader.js b/src/ol/render/webgl/linestringreplay/defaultshader.js deleted file mode 100644 index c7ab2d1ddf..0000000000 --- a/src/ol/render/webgl/linestringreplay/defaultshader.js +++ /dev/null @@ -1,17 +0,0 @@ -/** - * @module ol/render/webgl/linestringreplay/defaultshader - */ -// This file is automatically generated, do not edit. -// Run `make shaders` to generate, and commit the result. - -import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js'; -import WebGLFragment from '../../../webgl/Fragment.js'; -import WebGLVertex from '../../../webgl/Vertex.js'; - -export const fragment = new WebGLFragment(DEBUG_WEBGL ? - 'precision mediump float;\nvarying float v_round;\nvarying vec2 v_roundVertex;\nvarying float v_halfWidth;\n\n\n\nuniform float u_opacity;\nuniform vec4 u_color;\nuniform vec2 u_size;\nuniform float u_pixelRatio;\n\nvoid main(void) {\n if (v_round > 0.0) {\n vec2 windowCoords = vec2((v_roundVertex.x + 1.0) / 2.0 * u_size.x * u_pixelRatio,\n (v_roundVertex.y + 1.0) / 2.0 * u_size.y * u_pixelRatio);\n if (length(windowCoords - gl_FragCoord.xy) > v_halfWidth * u_pixelRatio) {\n discard;\n }\n }\n gl_FragColor = u_color;\n float alpha = u_color.a * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n' : - 'precision mediump float;varying float a;varying vec2 aVertex;varying float c;uniform float m;uniform vec4 n;uniform vec2 o;uniform float p;void main(void){if(a>0.0){vec2 windowCoords=vec2((aVertex.x+1.0)/2.0*o.x*p,(aVertex.y+1.0)/2.0*o.y*p);if(length(windowCoords-gl_FragCoord.xy)>c*p){discard;}} gl_FragColor=n;float alpha=n.a*m;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}'); - -export const vertex = new WebGLVertex(DEBUG_WEBGL ? - 'varying float v_round;\nvarying vec2 v_roundVertex;\nvarying float v_halfWidth;\n\n\nattribute vec2 a_lastPos;\nattribute vec2 a_position;\nattribute vec2 a_nextPos;\nattribute float a_direction;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\nuniform float u_lineWidth;\nuniform float u_miterLimit;\n\nbool nearlyEquals(in float value, in float ref) {\n float epsilon = 0.000000000001;\n return value >= ref - epsilon && value <= ref + epsilon;\n}\n\nvoid alongNormal(out vec2 offset, in vec2 nextP, in float turnDir, in float direction) {\n vec2 dirVect = nextP - a_position;\n vec2 normal = normalize(vec2(-turnDir * dirVect.y, turnDir * dirVect.x));\n offset = u_lineWidth / 2.0 * normal * direction;\n}\n\nvoid miterUp(out vec2 offset, out float round, in bool isRound, in float direction) {\n float halfWidth = u_lineWidth / 2.0;\n vec2 tangent = normalize(normalize(a_nextPos - a_position) + normalize(a_position - a_lastPos));\n vec2 normal = vec2(-tangent.y, tangent.x);\n vec2 dirVect = a_nextPos - a_position;\n vec2 tmpNormal = normalize(vec2(-dirVect.y, dirVect.x));\n float miterLength = abs(halfWidth / dot(normal, tmpNormal));\n offset = normal * direction * miterLength;\n round = 0.0;\n if (isRound) {\n round = 1.0;\n } else if (miterLength > u_miterLimit + u_lineWidth) {\n offset = halfWidth * tmpNormal * direction;\n }\n}\n\nbool miterDown(out vec2 offset, in vec4 projPos, in mat4 offsetMatrix, in float direction) {\n bool degenerate = false;\n vec2 tangent = normalize(normalize(a_nextPos - a_position) + normalize(a_position - a_lastPos));\n vec2 normal = vec2(-tangent.y, tangent.x);\n vec2 dirVect = a_lastPos - a_position;\n vec2 tmpNormal = normalize(vec2(-dirVect.y, dirVect.x));\n vec2 longOffset, shortOffset, longVertex;\n vec4 shortProjVertex;\n float halfWidth = u_lineWidth / 2.0;\n if (length(a_nextPos - a_position) > length(a_lastPos - a_position)) {\n longOffset = tmpNormal * direction * halfWidth;\n shortOffset = normalize(vec2(dirVect.y, -dirVect.x)) * direction * halfWidth;\n longVertex = a_nextPos;\n shortProjVertex = u_projectionMatrix * vec4(a_lastPos, 0.0, 1.0);\n } else {\n shortOffset = tmpNormal * direction * halfWidth;\n longOffset = normalize(vec2(dirVect.y, -dirVect.x)) * direction * halfWidth;\n longVertex = a_lastPos;\n shortProjVertex = u_projectionMatrix * vec4(a_nextPos, 0.0, 1.0);\n }\n //Intersection algorithm based on theory by Paul Bourke (http://paulbourke.net/geometry/pointlineplane/).\n vec4 p1 = u_projectionMatrix * vec4(longVertex, 0.0, 1.0) + offsetMatrix * vec4(longOffset, 0.0, 0.0);\n vec4 p2 = projPos + offsetMatrix * vec4(longOffset, 0.0, 0.0);\n vec4 p3 = shortProjVertex + offsetMatrix * vec4(-shortOffset, 0.0, 0.0);\n vec4 p4 = shortProjVertex + offsetMatrix * vec4(shortOffset, 0.0, 0.0);\n float denom = (p4.y - p3.y) * (p2.x - p1.x) - (p4.x - p3.x) * (p2.y - p1.y);\n float firstU = ((p4.x - p3.x) * (p1.y - p3.y) - (p4.y - p3.y) * (p1.x - p3.x)) / denom;\n float secondU = ((p2.x - p1.x) * (p1.y - p3.y) - (p2.y - p1.y) * (p1.x - p3.x)) / denom;\n float epsilon = 0.000000000001;\n if (firstU > epsilon && firstU < 1.0 - epsilon && secondU > epsilon && secondU < 1.0 - epsilon) {\n shortProjVertex.x = p1.x + firstU * (p2.x - p1.x);\n shortProjVertex.y = p1.y + firstU * (p2.y - p1.y);\n offset = shortProjVertex.xy;\n degenerate = true;\n } else {\n float miterLength = abs(halfWidth / dot(normal, tmpNormal));\n offset = normal * direction * miterLength;\n }\n return degenerate;\n}\n\nvoid squareCap(out vec2 offset, out float round, in bool isRound, in vec2 nextP,\n in float turnDir, in float direction) {\n round = 0.0;\n vec2 dirVect = a_position - nextP;\n vec2 firstNormal = normalize(dirVect);\n vec2 secondNormal = vec2(turnDir * firstNormal.y * direction, -turnDir * firstNormal.x * direction);\n vec2 hypotenuse = normalize(firstNormal - secondNormal);\n vec2 normal = vec2(turnDir * hypotenuse.y * direction, -turnDir * hypotenuse.x * direction);\n float length = sqrt(v_halfWidth * v_halfWidth * 2.0);\n offset = normal * length;\n if (isRound) {\n round = 1.0;\n }\n}\n\nvoid main(void) {\n bool degenerate = false;\n float direction = float(sign(a_direction));\n mat4 offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n vec2 offset;\n vec4 projPos = u_projectionMatrix * vec4(a_position, 0.0, 1.0);\n bool round = nearlyEquals(mod(a_direction, 2.0), 0.0);\n\n v_round = 0.0;\n v_halfWidth = u_lineWidth / 2.0;\n v_roundVertex = projPos.xy;\n\n if (nearlyEquals(mod(a_direction, 3.0), 0.0) || nearlyEquals(mod(a_direction, 17.0), 0.0)) {\n alongNormal(offset, a_nextPos, 1.0, direction);\n } else if (nearlyEquals(mod(a_direction, 5.0), 0.0) || nearlyEquals(mod(a_direction, 13.0), 0.0)) {\n alongNormal(offset, a_lastPos, -1.0, direction);\n } else if (nearlyEquals(mod(a_direction, 23.0), 0.0)) {\n miterUp(offset, v_round, round, direction);\n } else if (nearlyEquals(mod(a_direction, 19.0), 0.0)) {\n degenerate = miterDown(offset, projPos, offsetMatrix, direction);\n } else if (nearlyEquals(mod(a_direction, 7.0), 0.0)) {\n squareCap(offset, v_round, round, a_nextPos, 1.0, direction);\n } else if (nearlyEquals(mod(a_direction, 11.0), 0.0)) {\n squareCap(offset, v_round, round, a_lastPos, -1.0, direction);\n }\n if (!degenerate) {\n vec4 offsets = offsetMatrix * vec4(offset, 0.0, 0.0);\n gl_Position = projPos + offsets;\n } else {\n gl_Position = vec4(offset, 0.0, 1.0);\n }\n}\n\n\n' : - 'varying float a;varying vec2 aVertex;varying float c;attribute vec2 d;attribute vec2 e;attribute vec2 f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;uniform float k;uniform float l;bool nearlyEquals(in float value,in float ref){float epsilon=0.000000000001;return value>=ref-epsilon&&value<=ref+epsilon;}void alongNormal(out vec2 offset,in vec2 nextP,in float turnDir,in float direction){vec2 dirVect=nextP-e;vec2 normal=normalize(vec2(-turnDir*dirVect.y,turnDir*dirVect.x));offset=k/2.0*normal*direction;}void miterUp(out vec2 offset,out float round,in bool isRound,in float direction){float halfWidth=k/2.0;vec2 tangent=normalize(normalize(f-e)+normalize(e-d));vec2 normal=vec2(-tangent.y,tangent.x);vec2 dirVect=f-e;vec2 tmpNormal=normalize(vec2(-dirVect.y,dirVect.x));float miterLength=abs(halfWidth/dot(normal,tmpNormal));offset=normal*direction*miterLength;round=0.0;if(isRound){round=1.0;}else if(miterLength>l+k){offset=halfWidth*tmpNormal*direction;}} bool miterDown(out vec2 offset,in vec4 projPos,in mat4 offsetMatrix,in float direction){bool degenerate=false;vec2 tangent=normalize(normalize(f-e)+normalize(e-d));vec2 normal=vec2(-tangent.y,tangent.x);vec2 dirVect=d-e;vec2 tmpNormal=normalize(vec2(-dirVect.y,dirVect.x));vec2 longOffset,shortOffset,longVertex;vec4 shortProjVertex;float halfWidth=k/2.0;if(length(f-e)>length(d-e)){longOffset=tmpNormal*direction*halfWidth;shortOffset=normalize(vec2(dirVect.y,-dirVect.x))*direction*halfWidth;longVertex=f;shortProjVertex=h*vec4(d,0.0,1.0);}else{shortOffset=tmpNormal*direction*halfWidth;longOffset=normalize(vec2(dirVect.y,-dirVect.x))*direction*halfWidth;longVertex=d;shortProjVertex=h*vec4(f,0.0,1.0);}vec4 p1=h*vec4(longVertex,0.0,1.0)+offsetMatrix*vec4(longOffset,0.0,0.0);vec4 p2=projPos+offsetMatrix*vec4(longOffset,0.0,0.0);vec4 p3=shortProjVertex+offsetMatrix*vec4(-shortOffset,0.0,0.0);vec4 p4=shortProjVertex+offsetMatrix*vec4(shortOffset,0.0,0.0);float denom=(p4.y-p3.y)*(p2.x-p1.x)-(p4.x-p3.x)*(p2.y-p1.y);float firstU=((p4.x-p3.x)*(p1.y-p3.y)-(p4.y-p3.y)*(p1.x-p3.x))/denom;float secondU=((p2.x-p1.x)*(p1.y-p3.y)-(p2.y-p1.y)*(p1.x-p3.x))/denom;float epsilon=0.000000000001;if(firstU>epsilon&&firstU<1.0-epsilon&&secondU>epsilon&&secondU<1.0-epsilon){shortProjVertex.x=p1.x+firstU*(p2.x-p1.x);shortProjVertex.y=p1.y+firstU*(p2.y-p1.y);offset=shortProjVertex.xy;degenerate=true;}else{float miterLength=abs(halfWidth/dot(normal,tmpNormal));offset=normal*direction*miterLength;}return degenerate;}void squareCap(out vec2 offset,out float round,in bool isRound,in vec2 nextP,in float turnDir,in float direction){round=0.0;vec2 dirVect=e-nextP;vec2 firstNormal=normalize(dirVect);vec2 secondNormal=vec2(turnDir*firstNormal.y*direction,-turnDir*firstNormal.x*direction);vec2 hypotenuse=normalize(firstNormal-secondNormal);vec2 normal=vec2(turnDir*hypotenuse.y*direction,-turnDir*hypotenuse.x*direction);float length=sqrt(c*c*2.0);offset=normal*length;if(isRound){round=1.0;}} void main(void){bool degenerate=false;float direction=float(sign(g));mat4 offsetMatrix=i*j;vec2 offset;vec4 projPos=h*vec4(e,0.0,1.0);bool round=nearlyEquals(mod(g,2.0),0.0);a=0.0;c=k/2.0;aVertex=projPos.xy;if(nearlyEquals(mod(g,3.0),0.0)||nearlyEquals(mod(g,17.0),0.0)){alongNormal(offset,f,1.0,direction);}else if(nearlyEquals(mod(g,5.0),0.0)||nearlyEquals(mod(g,13.0),0.0)){alongNormal(offset,d,-1.0,direction);}else if(nearlyEquals(mod(g,23.0),0.0)){miterUp(offset,a,round,direction);}else if(nearlyEquals(mod(g,19.0),0.0)){degenerate=miterDown(offset,projPos,offsetMatrix,direction);}else if(nearlyEquals(mod(g,7.0),0.0)){squareCap(offset,a,round,f,1.0,direction);}else if(nearlyEquals(mod(g,11.0),0.0)){squareCap(offset,a,round,d,-1.0,direction);}if(!degenerate){vec4 offsets=offsetMatrix*vec4(offset,0.0,0.0);gl_Position=projPos+offsets;}else{gl_Position=vec4(offset,0.0,1.0);}}'); diff --git a/src/ol/render/webgl/linestringreplay/defaultshader/Locations.js b/src/ol/render/webgl/linestringreplay/defaultshader/Locations.js deleted file mode 100644 index e2af474caa..0000000000 --- a/src/ol/render/webgl/linestringreplay/defaultshader/Locations.js +++ /dev/null @@ -1,99 +0,0 @@ -/** - * @module ol/render/webgl/linestringreplay/defaultshader/Locations - */ -// This file is automatically generated, do not edit -// Run `make shaders` to generate, and commit the result. - -import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js'; - -class Locations { - - /** - * @param {WebGLRenderingContext} gl GL. - * @param {WebGLProgram} program Program. - */ - constructor(gl, program) { - - /** - * @type {WebGLUniformLocation} - */ - this.u_projectionMatrix = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_offsetScaleMatrix = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_offsetRotateMatrix = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_lineWidth = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_lineWidth' : 'k'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_miterLimit = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_miterLimit' : 'l'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_opacity = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_opacity' : 'm'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_color = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_color' : 'n'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_size = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_size' : 'o'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_pixelRatio = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_pixelRatio' : 'p'); - - /** - * @type {number} - */ - this.a_lastPos = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_lastPos' : 'd'); - - /** - * @type {number} - */ - this.a_position = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_position' : 'e'); - - /** - * @type {number} - */ - this.a_nextPos = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_nextPos' : 'f'); - - /** - * @type {number} - */ - this.a_direction = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_direction' : 'g'); - - } - -} - -export default Locations; diff --git a/src/ol/render/webgl/polygonreplay/defaultshader.glsl b/src/ol/render/webgl/polygonreplay/defaultshader.glsl deleted file mode 100644 index aefd8ec686..0000000000 --- a/src/ol/render/webgl/polygonreplay/defaultshader.glsl +++ /dev/null @@ -1,31 +0,0 @@ -//! MODULE=ol/render/webgl/polygonreplay/defaultshader - - -//! COMMON - - -//! VERTEX -attribute vec2 a_position; - -uniform mat4 u_projectionMatrix; -uniform mat4 u_offsetScaleMatrix; -uniform mat4 u_offsetRotateMatrix; - -void main(void) { - gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0); -} - - -//! FRAGMENT - -uniform vec4 u_color; -uniform float u_opacity; - -void main(void) { - gl_FragColor = u_color; - float alpha = u_color.a * u_opacity; - if (alpha == 0.0) { - discard; - } - gl_FragColor.a = alpha; -} diff --git a/src/ol/render/webgl/polygonreplay/defaultshader.js b/src/ol/render/webgl/polygonreplay/defaultshader.js deleted file mode 100644 index b9a955aeb5..0000000000 --- a/src/ol/render/webgl/polygonreplay/defaultshader.js +++ /dev/null @@ -1,17 +0,0 @@ -/** - * @module ol/render/webgl/polygonreplay/defaultshader - */ -// This file is automatically generated, do not edit. -// Run `make shaders` to generate, and commit the result. - -import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js'; -import WebGLFragment from '../../../webgl/Fragment.js'; -import WebGLVertex from '../../../webgl/Vertex.js'; - -export const fragment = new WebGLFragment(DEBUG_WEBGL ? - 'precision mediump float;\n\n\n\nuniform vec4 u_color;\nuniform float u_opacity;\n\nvoid main(void) {\n gl_FragColor = u_color;\n float alpha = u_color.a * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n' : - 'precision mediump float;uniform vec4 e;uniform float f;void main(void){gl_FragColor=e;float alpha=e.a*f;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}'); - -export const vertex = new WebGLVertex(DEBUG_WEBGL ? - '\n\nattribute vec2 a_position;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0);\n}\n\n\n' : - 'attribute vec2 a;uniform mat4 b;uniform mat4 c;uniform mat4 d;void main(void){gl_Position=b*vec4(a,0.0,1.0);}'); diff --git a/src/ol/render/webgl/polygonreplay/defaultshader/Locations.js b/src/ol/render/webgl/polygonreplay/defaultshader/Locations.js deleted file mode 100644 index cbaeb1b07a..0000000000 --- a/src/ol/render/webgl/polygonreplay/defaultshader/Locations.js +++ /dev/null @@ -1,57 +0,0 @@ -/** - * @module ol/render/webgl/polygonreplay/defaultshader/Locations - */ -// This file is automatically generated, do not edit -// Run `make shaders` to generate, and commit the result. - -import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js'; - -class Locations { - - /** - * @param {WebGLRenderingContext} gl GL. - * @param {WebGLProgram} program Program. - */ - constructor(gl, program) { - - /** - * @type {WebGLUniformLocation} - */ - this.u_projectionMatrix = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'b'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_offsetScaleMatrix = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'c'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_offsetRotateMatrix = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'd'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_color = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_color' : 'e'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_opacity = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_opacity' : 'f'); - - /** - * @type {number} - */ - this.a_position = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_position' : 'a'); - - } - -} - -export default Locations; diff --git a/src/ol/render/webgl/texturereplay/defaultshader.glsl b/src/ol/render/webgl/texturereplay/defaultshader.glsl deleted file mode 100644 index 5a1664125a..0000000000 --- a/src/ol/render/webgl/texturereplay/defaultshader.glsl +++ /dev/null @@ -1,43 +0,0 @@ -//! MODULE=ol/render/webgl/texturereplay/defaultshader - - -//! COMMON -varying vec2 v_texCoord; -varying float v_opacity; - -//! VERTEX -attribute vec2 a_position; -attribute vec2 a_texCoord; -attribute vec2 a_offsets; -attribute float a_opacity; -attribute float a_rotateWithView; - -uniform mat4 u_projectionMatrix; -uniform mat4 u_offsetScaleMatrix; -uniform mat4 u_offsetRotateMatrix; - -void main(void) { - mat4 offsetMatrix = u_offsetScaleMatrix; - if (a_rotateWithView == 1.0) { - offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix; - } - vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0); - gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets; - v_texCoord = a_texCoord; - v_opacity = a_opacity; -} - - -//! FRAGMENT -uniform float u_opacity; -uniform sampler2D u_image; - -void main(void) { - vec4 texColor = texture2D(u_image, v_texCoord); - gl_FragColor.rgb = texColor.rgb; - float alpha = texColor.a * v_opacity * u_opacity; - if (alpha == 0.0) { - discard; - } - gl_FragColor.a = alpha; -} diff --git a/src/ol/render/webgl/texturereplay/defaultshader.js b/src/ol/render/webgl/texturereplay/defaultshader.js deleted file mode 100644 index 96c5a8a96a..0000000000 --- a/src/ol/render/webgl/texturereplay/defaultshader.js +++ /dev/null @@ -1,17 +0,0 @@ -/** - * @module ol/render/webgl/texturereplay/defaultshader - */ -// This file is automatically generated, do not edit. -// Run `make shaders` to generate, and commit the result. - -import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js'; -import WebGLFragment from '../../../webgl/Fragment.js'; -import WebGLVertex from '../../../webgl/Vertex.js'; - -export const fragment = new WebGLFragment(DEBUG_WEBGL ? - 'precision mediump float;\nvarying vec2 v_texCoord;\nvarying float v_opacity;\n\nuniform float u_opacity;\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n float alpha = texColor.a * v_opacity * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n' : - 'precision mediump float;varying vec2 a;varying float b;uniform float k;uniform sampler2D l;void main(void){vec4 texColor=texture2D(l,a);gl_FragColor.rgb=texColor.rgb;float alpha=texColor.a*b*k;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}'); - -export const vertex = new WebGLVertex(DEBUG_WEBGL ? - 'varying vec2 v_texCoord;\nvarying float v_opacity;\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nattribute vec2 a_offsets;\nattribute float a_opacity;\nattribute float a_rotateWithView;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix;\n if (a_rotateWithView == 1.0) {\n offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n }\n vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0);\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;\n v_texCoord = a_texCoord;\n v_opacity = a_opacity;\n}\n\n\n' : - 'varying vec2 a;varying float b;attribute vec2 c;attribute vec2 d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;void main(void){mat4 offsetMatrix=i;if(g==1.0){offsetMatrix=i*j;}vec4 offsets=offsetMatrix*vec4(e,0.0,0.0);gl_Position=h*vec4(c,0.0,1.0)+offsets;a=d;b=f;}'); diff --git a/src/ol/render/webgl/texturereplay/defaultshader/Locations.js b/src/ol/render/webgl/texturereplay/defaultshader/Locations.js deleted file mode 100644 index 7628dc83aa..0000000000 --- a/src/ol/render/webgl/texturereplay/defaultshader/Locations.js +++ /dev/null @@ -1,81 +0,0 @@ -/** - * @module ol/render/webgl/texturereplay/defaultshader/Locations - */ -// This file is automatically generated, do not edit -// Run `make shaders` to generate, and commit the result. - -import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js'; - -class Locations { - - /** - * @param {WebGLRenderingContext} gl GL. - * @param {WebGLProgram} program Program. - */ - constructor(gl, program) { - - /** - * @type {WebGLUniformLocation} - */ - this.u_projectionMatrix = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_offsetScaleMatrix = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_offsetRotateMatrix = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_opacity = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_opacity' : 'k'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_image = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_image' : 'l'); - - /** - * @type {number} - */ - this.a_position = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_position' : 'c'); - - /** - * @type {number} - */ - this.a_texCoord = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_texCoord' : 'd'); - - /** - * @type {number} - */ - this.a_offsets = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_offsets' : 'e'); - - /** - * @type {number} - */ - this.a_opacity = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_opacity' : 'f'); - - /** - * @type {number} - */ - this.a_rotateWithView = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_rotateWithView' : 'g'); - - } - -} - -export default Locations; diff --git a/src/ol/renderer/webgl/ImageLayer.js b/src/ol/renderer/webgl/ImageLayer.js deleted file mode 100644 index 1ec1defa10..0000000000 --- a/src/ol/renderer/webgl/ImageLayer.js +++ /dev/null @@ -1,271 +0,0 @@ -/** - * @module ol/renderer/webgl/ImageLayer - */ -import {ENABLE_RASTER_REPROJECTION} from '../../reproj/common.js'; -import ViewHint from '../../ViewHint.js'; -import {createCanvasContext2D} from '../../dom.js'; -import {getIntersection, isEmpty} from '../../extent.js'; -import WebGLLayerRenderer from './Layer.js'; -import { - create as createTransform, - rotate as rotateTransform, - translate as translateTransform, - scale as scaleTransform, - reset as resetTransform, - apply as applyTransform, - invert as invertTransform, - multiply as multiplyTransform -} from '../../transform.js'; -import {CLAMP_TO_EDGE} from '../../webgl.js'; -import {createTexture} from '../../webgl/Context.js'; - -/** - * @classdesc - * WebGL renderer for image layers. - * @api - */ -class WebGLImageLayerRenderer extends WebGLLayerRenderer { - - /** - * @param {import("./Map.js").default} mapRenderer Map renderer. - * @param {import("../../layer/Image.js").default} imageLayer Tile layer. - */ - constructor(mapRenderer, imageLayer) { - - super(mapRenderer, imageLayer); - - /** - * The last rendered image. - * @private - * @type {?import("../../ImageBase.js").default} - */ - this.image_ = null; - - /** - * @private - * @type {CanvasRenderingContext2D} - */ - this.hitCanvasContext_ = null; - - /** - * @private - * @type {?import("../../transform.js").Transform} - */ - this.hitTransformationMatrix_ = null; - - } - - /** - * @param {import("../../ImageBase.js").default} image Image. - * @private - * @return {WebGLTexture} Texture. - */ - createTexture_(image) { - - // We meet the conditions to work with non-power of two textures. - // http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support - // http://learningwebgl.com/blog/?p=2101 - - const imageElement = image.getImage(); - const gl = this.mapRenderer.getGL(); - - return createTexture( - gl, imageElement, CLAMP_TO_EDGE, CLAMP_TO_EDGE); - } - - /** - * @inheritDoc - */ - prepareFrame(frameState, layerState, context) { - - const gl = this.mapRenderer.getGL(); - - const pixelRatio = frameState.pixelRatio; - const viewState = frameState.viewState; - const viewCenter = viewState.center; - const viewResolution = viewState.resolution; - const viewRotation = viewState.rotation; - - let image = this.image_; - let texture = this.texture; - const imageLayer = /** @type {import("../../layer/Image.js").default} */ (this.getLayer()); - const imageSource = /** @type {import("../../source/Image.js").default} */ (imageLayer.getSource()); - - const hints = frameState.viewHints; - - let renderedExtent = frameState.extent; - if (layerState.extent !== undefined) { - renderedExtent = getIntersection(renderedExtent, layerState.extent); - } - if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] && - !isEmpty(renderedExtent)) { - let projection = viewState.projection; - if (!ENABLE_RASTER_REPROJECTION) { - const sourceProjection = imageSource.getProjection(); - if (sourceProjection) { - projection = sourceProjection; - } - } - const image_ = imageSource.getImage(renderedExtent, viewResolution, - pixelRatio, projection); - if (image_) { - const loaded = this.loadImage(image_); - if (loaded) { - image = image_; - texture = this.createTexture_(image_); - if (this.texture) { - /** - * @param {WebGLRenderingContext} gl GL. - * @param {WebGLTexture} texture Texture. - */ - const postRenderFunction = function(gl, texture) { - if (!gl.isContextLost()) { - gl.deleteTexture(texture); - } - }.bind(null, gl, this.texture); - frameState.postRenderFunctions.push( - /** @type {import("../../PluggableMap.js").PostRenderFunction} */ (postRenderFunction) - ); - } - } - } - } - - if (image) { - const canvas = this.mapRenderer.getContext().getCanvas(); - - this.updateProjectionMatrix_(canvas.width, canvas.height, - pixelRatio, viewCenter, viewResolution, viewRotation, - image.getExtent()); - this.hitTransformationMatrix_ = null; - - // Translate and scale to flip the Y coord. - const texCoordMatrix = this.texCoordMatrix; - resetTransform(texCoordMatrix); - scaleTransform(texCoordMatrix, 1, -1); - translateTransform(texCoordMatrix, 0, -1); - - this.image_ = image; - this.texture = texture; - } - - return !!image; - } - - /** - * @param {number} canvasWidth Canvas width. - * @param {number} canvasHeight Canvas height. - * @param {number} pixelRatio Pixel ratio. - * @param {import("../../coordinate.js").Coordinate} viewCenter View center. - * @param {number} viewResolution View resolution. - * @param {number} viewRotation View rotation. - * @param {import("../../extent.js").Extent} imageExtent Image extent. - * @private - */ - updateProjectionMatrix_( - canvasWidth, - canvasHeight, - pixelRatio, - viewCenter, - viewResolution, - viewRotation, - imageExtent - ) { - - const canvasExtentWidth = canvasWidth * viewResolution; - const canvasExtentHeight = canvasHeight * viewResolution; - - const projectionMatrix = this.projectionMatrix; - resetTransform(projectionMatrix); - scaleTransform(projectionMatrix, - pixelRatio * 2 / canvasExtentWidth, - pixelRatio * 2 / canvasExtentHeight); - rotateTransform(projectionMatrix, -viewRotation); - translateTransform(projectionMatrix, - imageExtent[0] - viewCenter[0], - imageExtent[1] - viewCenter[1]); - scaleTransform(projectionMatrix, - (imageExtent[2] - imageExtent[0]) / 2, - (imageExtent[3] - imageExtent[1]) / 2); - translateTransform(projectionMatrix, 1, 1); - - } - - /** - * @inheritDoc - */ - forEachLayerAtPixel(pixel, frameState, callback, thisArg) { - if (!this.image_ || !this.image_.getImage()) { - return undefined; - } - - const imageSize = - [this.image_.getImage().width, this.image_.getImage().height]; - - if (!this.hitTransformationMatrix_) { - this.hitTransformationMatrix_ = this.getHitTransformationMatrix_( - frameState.size, imageSize); - } - - const pixelOnFrameBuffer = applyTransform( - this.hitTransformationMatrix_, pixel.slice()); - - if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] || - pixelOnFrameBuffer[1] < 0 || pixelOnFrameBuffer[1] > imageSize[1]) { - // outside the image, no need to check - return undefined; - } - - if (!this.hitCanvasContext_) { - this.hitCanvasContext_ = createCanvasContext2D(1, 1); - } - - this.hitCanvasContext_.clearRect(0, 0, 1, 1); - this.hitCanvasContext_.drawImage(this.image_.getImage(), - pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1); - - const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data; - if (imageData[3] > 0) { - return callback.call(thisArg, this.getLayer(), imageData); - } else { - return undefined; - } - } - - /** - * The transformation matrix to get the pixel on the image for a - * pixel on the map. - * @param {import("../../size.js").Size} mapSize The map size. - * @param {import("../../size.js").Size} imageSize The image size. - * @return {import("../../transform.js").Transform} The transformation matrix. - * @private - */ - getHitTransformationMatrix_(mapSize, imageSize) { - // the first matrix takes a map pixel, flips the y-axis and scales to - // a range between -1 ... 1 - const mapCoordTransform = createTransform(); - translateTransform(mapCoordTransform, -1, -1); - scaleTransform(mapCoordTransform, 2 / mapSize[0], 2 / mapSize[1]); - translateTransform(mapCoordTransform, 0, mapSize[1]); - scaleTransform(mapCoordTransform, 1, -1); - - // the second matrix is the inverse of the projection matrix used in the - // shader for drawing - const projectionMatrixInv = invertTransform(this.projectionMatrix.slice()); - - // the third matrix scales to the image dimensions and flips the y-axis again - const transform = createTransform(); - translateTransform(transform, 0, imageSize[1]); - scaleTransform(transform, 1, -1); - scaleTransform(transform, imageSize[0] / 2, imageSize[1] / 2); - translateTransform(transform, 1, 1); - - multiplyTransform(transform, projectionMatrixInv); - multiplyTransform(transform, mapCoordTransform); - - return transform; - } -} - - -export default WebGLImageLayerRenderer; diff --git a/src/ol/renderer/webgl/Layer.js b/src/ol/renderer/webgl/Layer.js deleted file mode 100644 index 3d26262a55..0000000000 --- a/src/ol/renderer/webgl/Layer.js +++ /dev/null @@ -1,263 +0,0 @@ -/** - * @module ol/renderer/webgl/Layer - */ -import {abstract} from '../../util.js'; -import RenderEvent from '../../render/Event.js'; -import RenderEventType from '../../render/EventType.js'; -import WebGLImmediateRenderer from '../../render/webgl/Immediate.js'; -import LayerRenderer from '../Layer.js'; -import {fragment, vertex} from './defaultmapshader.js'; -import Locations from './defaultmapshader/Locations.js'; -import {create as createTransform} from '../../transform.js'; -import {create, fromTransform} from '../../vec/mat4.js'; -import {ARRAY_BUFFER, FRAMEBUFFER, FLOAT, TEXTURE_2D, - TRIANGLE_STRIP, COLOR_ATTACHMENT0} from '../../webgl.js'; -import WebGLBuffer from '../../webgl/Buffer.js'; -import {createEmptyTexture} from '../../webgl/Context.js'; - -/** - * @abstract - */ -class WebGLLayerRenderer extends LayerRenderer { - - /** - * @param {import("./Map.js").default} mapRenderer Map renderer. - * @param {import("../../layer/Layer.js").default} layer Layer. - */ - constructor(mapRenderer, layer) { - - super(layer); - - /** - * @protected - * @type {import("./Map.js").default} - */ - this.mapRenderer = mapRenderer; - - /** - * @private - * @type {import("../../webgl/Buffer.js").default} - */ - this.arrayBuffer_ = new WebGLBuffer([ - -1, -1, 0, 0, - 1, -1, 1, 0, - -1, 1, 0, 1, - 1, 1, 1, 1 - ]); - - /** - * @protected - * @type {WebGLTexture} - */ - this.texture = null; - - /** - * @protected - * @type {WebGLFramebuffer} - */ - this.framebuffer = null; - - /** - * @protected - * @type {number|undefined} - */ - this.framebufferDimension = undefined; - - /** - * @protected - * @type {import("../../transform.js").Transform} - */ - this.texCoordMatrix = createTransform(); - - /** - * @protected - * @type {import("../../transform.js").Transform} - */ - this.projectionMatrix = createTransform(); - - /** - * @type {Array} - * @private - */ - this.tmpMat4_ = create(); - - /** - * @private - * @type {import("./defaultmapshader/Locations.js").default} - */ - this.defaultLocations_ = null; - - } - - /** - * @param {import("../../PluggableMap.js").FrameState} frameState Frame state. - * @param {number} framebufferDimension Framebuffer dimension. - * @protected - */ - bindFramebuffer(frameState, framebufferDimension) { - - const gl = this.mapRenderer.getGL(); - - if (this.framebufferDimension === undefined || - this.framebufferDimension != framebufferDimension) { - /** - * @param {WebGLRenderingContext} gl GL. - * @param {WebGLFramebuffer} framebuffer Framebuffer. - * @param {WebGLTexture} texture Texture. - */ - const postRenderFunction = function(gl, framebuffer, texture) { - if (!gl.isContextLost()) { - gl.deleteFramebuffer(framebuffer); - gl.deleteTexture(texture); - } - }.bind(null, gl, this.framebuffer, this.texture); - - frameState.postRenderFunctions.push( - /** @type {import("../../PluggableMap.js").PostRenderFunction} */ (postRenderFunction) - ); - - const texture = createEmptyTexture( - gl, framebufferDimension, framebufferDimension); - - const framebuffer = gl.createFramebuffer(); - gl.bindFramebuffer(FRAMEBUFFER, framebuffer); - gl.framebufferTexture2D(FRAMEBUFFER, - COLOR_ATTACHMENT0, TEXTURE_2D, texture, 0); - - this.texture = texture; - this.framebuffer = framebuffer; - this.framebufferDimension = framebufferDimension; - - } else { - gl.bindFramebuffer(FRAMEBUFFER, this.framebuffer); - } - - } - - /** - * @param {import("../../PluggableMap.js").FrameState} frameState Frame state. - * @param {import("../../layer/Layer.js").State} layerState Layer state. - * @param {import("../../webgl/Context.js").default} context Context. - */ - composeFrame(frameState, layerState, context) { - - this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, context, frameState); - - context.bindBuffer(ARRAY_BUFFER, this.arrayBuffer_); - - const gl = context.getGL(); - - const program = context.getProgram(fragment, vertex); - - let locations; - if (!this.defaultLocations_) { - locations = new Locations(gl, program); - this.defaultLocations_ = locations; - } else { - locations = this.defaultLocations_; - } - - if (context.useProgram(program)) { - gl.enableVertexAttribArray(locations.a_position); - gl.vertexAttribPointer( - locations.a_position, 2, FLOAT, false, 16, 0); - gl.enableVertexAttribArray(locations.a_texCoord); - gl.vertexAttribPointer( - locations.a_texCoord, 2, FLOAT, false, 16, 8); - gl.uniform1i(locations.u_texture, 0); - } - - gl.uniformMatrix4fv(locations.u_texCoordMatrix, false, - fromTransform(this.tmpMat4_, this.getTexCoordMatrix())); - gl.uniformMatrix4fv(locations.u_projectionMatrix, false, - fromTransform(this.tmpMat4_, this.getProjectionMatrix())); - gl.uniform1f(locations.u_opacity, layerState.opacity); - gl.bindTexture(TEXTURE_2D, this.getTexture()); - gl.drawArrays(TRIANGLE_STRIP, 0, 4); - - this.dispatchComposeEvent_(RenderEventType.POSTCOMPOSE, context, frameState); - } - - /** - * @param {import("../../render/EventType.js").default} type Event type. - * @param {import("../../webgl/Context.js").default} context WebGL context. - * @param {import("../../PluggableMap.js").FrameState} frameState Frame state. - * @private - */ - dispatchComposeEvent_(type, context, frameState) { - const layer = this.getLayer(); - if (layer.hasListener(type)) { - const viewState = frameState.viewState; - const resolution = viewState.resolution; - const pixelRatio = frameState.pixelRatio; - const extent = frameState.extent; - const center = viewState.center; - const rotation = viewState.rotation; - const size = frameState.size; - - const render = new WebGLImmediateRenderer( - context, center, resolution, rotation, size, extent, pixelRatio); - const composeEvent = new RenderEvent( - type, render, frameState, null, context); - layer.dispatchEvent(composeEvent); - } - } - - /** - * @return {!import("../../transform.js").Transform} Matrix. - */ - getTexCoordMatrix() { - return this.texCoordMatrix; - } - - /** - * @return {WebGLTexture} Texture. - */ - getTexture() { - return this.texture; - } - - /** - * @return {!import("../../transform.js").Transform} Matrix. - */ - getProjectionMatrix() { - return this.projectionMatrix; - } - - /** - * Handle webglcontextlost. - */ - handleWebGLContextLost() { - this.texture = null; - this.framebuffer = null; - this.framebufferDimension = undefined; - } - - /** - * @abstract - * @param {import("../../PluggableMap.js").FrameState} frameState Frame state. - * @param {import("../../layer/Layer.js").State} layerState Layer state. - * @param {import("../../webgl/Context.js").default} context Context. - * @return {boolean} whether composeFrame should be called. - */ - prepareFrame(frameState, layerState, context) { - return abstract(); - } - - /** - * @abstract - * @param {import("../../pixel.js").Pixel} pixel Pixel. - * @param {import("../../PluggableMap.js").FrameState} frameState FrameState. - * @param {function(this: S, import("../../layer/Layer.js").default, (Uint8ClampedArray|Uint8Array)): T} callback Layer - * callback. - * @param {S} thisArg Value to use as `this` when executing `callback`. - * @return {T|undefined} Callback result. - * @template S,T,U - */ - forEachLayerAtPixel(pixel, frameState, callback, thisArg) { - return abstract(); - } -} - - -export default WebGLLayerRenderer; diff --git a/src/ol/renderer/webgl/Map.js b/src/ol/renderer/webgl/Map.js deleted file mode 100644 index b862cdb476..0000000000 --- a/src/ol/renderer/webgl/Map.js +++ /dev/null @@ -1,582 +0,0 @@ -/** - * @module ol/renderer/webgl/Map - */ - -import {stableSort} from '../../array.js'; -import {CLASS_UNSELECTABLE} from '../../css.js'; -import {createCanvasContext2D} from '../../dom.js'; -import {listen} from '../../events.js'; -import {visibleAtResolution} from '../../layer/Layer.js'; -import RenderEvent from '../../render/Event.js'; -import RenderEventType from '../../render/EventType.js'; -import WebGLImmediateRenderer from '../../render/webgl/Immediate.js'; -import MapRenderer, {sortByZIndex} from '../Map.js'; -import SourceState from '../../source/State.js'; -import LRUCache from '../../structs/LRUCache.js'; -import PriorityQueue from '../../structs/PriorityQueue.js'; -import {BLEND, CLAMP_TO_EDGE, COLOR_BUFFER_BIT, CULL_FACE, DEPTH_TEST, FRAMEBUFFER, - getContext, LINEAR, ONE, ONE_MINUS_SRC_ALPHA, RGBA, SCISSOR_TEST, SRC_ALPHA, - STENCIL_TEST, TEXTURE0, TEXTURE_2D, TEXTURE_MAG_FILTER, TEXTURE_MIN_FILTER, - TEXTURE_WRAP_S, TEXTURE_WRAP_T, UNSIGNED_BYTE} from '../../webgl.js'; -import WebGLContext from '../../webgl/Context.js'; -import ContextEventType from '../../webgl/ContextEventType.js'; - - -/** - * @typedef {Object} TextureCacheEntry - * @property {number} magFilter - * @property {number} minFilter - * @property {WebGLTexture} texture - */ - - -/** - * Texture cache high water mark. - * @type {number} - */ -const WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK = 1024; - - -/** - * @classdesc - * WebGL map renderer. - * @api - */ -class WebGLMapRenderer extends MapRenderer { - - /** - * @param {import("../../PluggableMap.js").default} map Map. - */ - constructor(map) { - super(map); - - const container = map.getViewport(); - - /** - * @private - * @type {HTMLCanvasElement} - */ - this.canvas_ = /** @type {HTMLCanvasElement} */ - (document.createElement('canvas')); - this.canvas_.style.width = '100%'; - this.canvas_.style.height = '100%'; - this.canvas_.style.display = 'block'; - this.canvas_.className = CLASS_UNSELECTABLE; - container.insertBefore(this.canvas_, container.childNodes[0] || null); - - /** - * @private - * @type {number} - */ - this.clipTileCanvasWidth_ = 0; - - /** - * @private - * @type {number} - */ - this.clipTileCanvasHeight_ = 0; - - /** - * @private - * @type {CanvasRenderingContext2D} - */ - this.clipTileContext_ = createCanvasContext2D(); - - /** - * @private - * @type {boolean} - */ - this.renderedVisible_ = true; - - /** - * @private - * @type {WebGLRenderingContext} - */ - this.gl_ = getContext(this.canvas_, { - antialias: true, - depth: true, - failIfMajorPerformanceCaveat: true, - preserveDrawingBuffer: false, - stencil: true - }); - - /** - * @private - * @type {import("../../webgl/Context.js").default} - */ - this.context_ = new WebGLContext(this.canvas_, this.gl_); - - listen(this.canvas_, ContextEventType.LOST, - this.handleWebGLContextLost, this); - listen(this.canvas_, ContextEventType.RESTORED, - this.handleWebGLContextRestored, this); - - /** - * @private - * @type {import("../../structs/LRUCache.js").default} - */ - this.textureCache_ = new LRUCache(); - - /** - * @private - * @type {import("../../coordinate.js").Coordinate} - */ - this.focus_ = null; - - /** - * @private - * @type {import("../../structs/PriorityQueue.js").default} - */ - this.tileTextureQueue_ = new PriorityQueue( - /** - * @param {Array<*>} element Element. - * @return {number} Priority. - * @this {WebGLMapRenderer} - */ - (function(element) { - const tileCenter = /** @type {import("../../coordinate.js").Coordinate} */ (element[1]); - const tileResolution = /** @type {number} */ (element[2]); - const deltaX = tileCenter[0] - this.focus_[0]; - const deltaY = tileCenter[1] - this.focus_[1]; - return 65536 * Math.log(tileResolution) + - Math.sqrt(deltaX * deltaX + deltaY * deltaY) / tileResolution; - }).bind(this), - /** - * @param {Array<*>} element Element. - * @return {string} Key. - */ - function(element) { - return ( - /** @type {import("../../Tile.js").default} */ (element[0]).getKey() - ); - }); - - - /** - * @param {import("../../PluggableMap.js").default} map Map. - * @param {?import("../../PluggableMap.js").FrameState} frameState Frame state. - * @return {boolean} false. - * @this {WebGLMapRenderer} - */ - this.loadNextTileTexture_ = - function(map, frameState) { - if (!this.tileTextureQueue_.isEmpty()) { - this.tileTextureQueue_.reprioritize(); - const element = this.tileTextureQueue_.dequeue(); - const tile = /** @type {import("../../Tile.js").default} */ (element[0]); - const tileSize = /** @type {import("../../size.js").Size} */ (element[3]); - const tileGutter = /** @type {number} */ (element[4]); - this.bindTileTexture( - tile, tileSize, tileGutter, LINEAR, LINEAR); - } - return false; - }.bind(this); - - - /** - * @private - * @type {number} - */ - this.textureCacheFrameMarkerCount_ = 0; - - this.initializeGL_(); - } - - /** - * @param {import("../../Tile.js").default} tile Tile. - * @param {import("../../size.js").Size} tileSize Tile size. - * @param {number} tileGutter Tile gutter. - * @param {number} magFilter Mag filter. - * @param {number} minFilter Min filter. - */ - bindTileTexture(tile, tileSize, tileGutter, magFilter, minFilter) { - const gl = this.getGL(); - const tileKey = tile.getKey(); - if (this.textureCache_.containsKey(tileKey)) { - const textureCacheEntry = this.textureCache_.get(tileKey); - gl.bindTexture(TEXTURE_2D, textureCacheEntry.texture); - if (textureCacheEntry.magFilter != magFilter) { - gl.texParameteri( - TEXTURE_2D, TEXTURE_MAG_FILTER, magFilter); - textureCacheEntry.magFilter = magFilter; - } - if (textureCacheEntry.minFilter != minFilter) { - gl.texParameteri( - TEXTURE_2D, TEXTURE_MIN_FILTER, minFilter); - textureCacheEntry.minFilter = minFilter; - } - } else { - const texture = gl.createTexture(); - const imageTile = /** @type {import("../../ImageTile.js").default} */ (tile); - gl.bindTexture(TEXTURE_2D, texture); - if (tileGutter > 0) { - const clipTileCanvas = this.clipTileContext_.canvas; - const clipTileContext = this.clipTileContext_; - if (this.clipTileCanvasWidth_ !== tileSize[0] || - this.clipTileCanvasHeight_ !== tileSize[1]) { - clipTileCanvas.width = tileSize[0]; - clipTileCanvas.height = tileSize[1]; - this.clipTileCanvasWidth_ = tileSize[0]; - this.clipTileCanvasHeight_ = tileSize[1]; - } else { - clipTileContext.clearRect(0, 0, tileSize[0], tileSize[1]); - } - clipTileContext.drawImage(imageTile.getImage(), tileGutter, tileGutter, - tileSize[0], tileSize[1], 0, 0, tileSize[0], tileSize[1]); - gl.texImage2D(TEXTURE_2D, 0, - RGBA, RGBA, - UNSIGNED_BYTE, clipTileCanvas); - } else { - gl.texImage2D(TEXTURE_2D, 0, - RGBA, RGBA, - UNSIGNED_BYTE, imageTile.getImage()); - } - gl.texParameteri( - TEXTURE_2D, TEXTURE_MAG_FILTER, magFilter); - gl.texParameteri( - TEXTURE_2D, TEXTURE_MIN_FILTER, minFilter); - gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, - CLAMP_TO_EDGE); - gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, - CLAMP_TO_EDGE); - this.textureCache_.set(tileKey, { - texture: texture, - magFilter: magFilter, - minFilter: minFilter - }); - } - } - - /** - * @param {import("../../render/EventType.js").default} type Event type. - * @param {import("../../PluggableMap.js").FrameState} frameState Frame state. - */ - dispatchRenderEvent(type, frameState) { - const map = this.getMap(); - if (map.hasListener(type)) { - const context = this.context_; - - const extent = frameState.extent; - const size = frameState.size; - const viewState = frameState.viewState; - const pixelRatio = frameState.pixelRatio; - - const resolution = viewState.resolution; - const center = viewState.center; - const rotation = viewState.rotation; - - const vectorContext = new WebGLImmediateRenderer(context, - center, resolution, rotation, size, extent, pixelRatio); - const composeEvent = new RenderEvent(type, vectorContext, - frameState, null, context); - map.dispatchEvent(composeEvent); - } - } - - /** - * @inheritDoc - */ - disposeInternal() { - const gl = this.getGL(); - if (!gl.isContextLost()) { - this.textureCache_.forEach( - /** - * @param {?TextureCacheEntry} textureCacheEntry - * Texture cache entry. - */ - function(textureCacheEntry) { - if (textureCacheEntry) { - gl.deleteTexture(textureCacheEntry.texture); - } - }); - } - this.context_.dispose(); - super.disposeInternal(); - } - - /** - * @param {import("../../PluggableMap.js").default} map Map. - * @param {import("../../PluggableMap.js").FrameState} frameState Frame state. - * @private - */ - expireCache_(map, frameState) { - const gl = this.getGL(); - let textureCacheEntry; - while (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ > - WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) { - textureCacheEntry = this.textureCache_.peekLast(); - if (!textureCacheEntry) { - if (+this.textureCache_.peekLastKey() == frameState.index) { - break; - } else { - --this.textureCacheFrameMarkerCount_; - } - } else { - gl.deleteTexture(textureCacheEntry.texture); - } - this.textureCache_.pop(); - } - } - - /** - * @return {import("../../webgl/Context.js").default} The context. - */ - getContext() { - return this.context_; - } - - /** - * @return {WebGLRenderingContext} GL. - */ - getGL() { - return this.gl_; - } - - /** - * @return {import("../../structs/PriorityQueue.js").default} Tile texture queue. - */ - getTileTextureQueue() { - return this.tileTextureQueue_; - } - - /** - * @param {import("../../events/Event.js").default} event Event. - * @protected - */ - handleWebGLContextLost(event) { - event.preventDefault(); - this.textureCache_.clear(); - this.textureCacheFrameMarkerCount_ = 0; - - const renderers = this.getLayerRenderers(); - for (const id in renderers) { - const renderer = /** @type {import("./Layer.js").default} */ (renderers[id]); - renderer.handleWebGLContextLost(); - } - } - - /** - * @protected - */ - handleWebGLContextRestored() { - this.initializeGL_(); - this.getMap().render(); - } - - /** - * @private - */ - initializeGL_() { - const gl = this.gl_; - gl.activeTexture(TEXTURE0); - gl.blendFuncSeparate( - SRC_ALPHA, ONE_MINUS_SRC_ALPHA, - ONE, ONE_MINUS_SRC_ALPHA); - gl.disable(CULL_FACE); - gl.disable(DEPTH_TEST); - gl.disable(SCISSOR_TEST); - gl.disable(STENCIL_TEST); - } - - /** - * @param {import("../../Tile.js").default} tile Tile. - * @return {boolean} Is tile texture loaded. - */ - isTileTextureLoaded(tile) { - return this.textureCache_.containsKey(tile.getKey()); - } - - /** - * @inheritDoc - */ - renderFrame(frameState) { - - const context = this.getContext(); - const gl = this.getGL(); - - if (gl.isContextLost()) { - return false; - } - - if (!frameState) { - if (this.renderedVisible_) { - this.canvas_.style.display = 'none'; - this.renderedVisible_ = false; - } - return false; - } - - this.focus_ = frameState.focus; - - this.textureCache_.set((-frameState.index).toString(), null); - ++this.textureCacheFrameMarkerCount_; - - this.dispatchRenderEvent(RenderEventType.PRECOMPOSE, frameState); - - /** @type {Array} */ - const layerStatesToDraw = []; - const layerStatesArray = frameState.layerStatesArray; - stableSort(layerStatesArray, sortByZIndex); - - const viewResolution = frameState.viewState.resolution; - let i, ii; - for (i = 0, ii = layerStatesArray.length; i < ii; ++i) { - const layerState = layerStatesArray[i]; - if (visibleAtResolution(layerState, viewResolution) && - layerState.sourceState == SourceState.READY) { - const layerRenderer = /** @type {import("./Layer.js").default} */ (this.getLayerRenderer(layerState.layer)); - if (layerRenderer.prepareFrame(frameState, layerState, context)) { - layerStatesToDraw.push(layerState); - } - } - } - - const width = frameState.size[0] * frameState.pixelRatio; - const height = frameState.size[1] * frameState.pixelRatio; - if (this.canvas_.width != width || this.canvas_.height != height) { - this.canvas_.width = width; - this.canvas_.height = height; - } - - gl.bindFramebuffer(FRAMEBUFFER, null); - - gl.clearColor(0, 0, 0, 0); - gl.clear(COLOR_BUFFER_BIT); - gl.enable(BLEND); - gl.viewport(0, 0, this.canvas_.width, this.canvas_.height); - - for (i = 0, ii = layerStatesToDraw.length; i < ii; ++i) { - const layerState = layerStatesToDraw[i]; - const layerRenderer = /** @type {import("./Layer.js").default} */ (this.getLayerRenderer(layerState.layer)); - layerRenderer.composeFrame(frameState, layerState, context); - } - - if (!this.renderedVisible_) { - this.canvas_.style.display = ''; - this.renderedVisible_ = true; - } - - this.calculateMatrices2D(frameState); - - if (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ > - WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) { - frameState.postRenderFunctions.push( - /** @type {import("../../PluggableMap.js").PostRenderFunction} */ (this.expireCache_.bind(this)) - ); - } - - if (!this.tileTextureQueue_.isEmpty()) { - frameState.postRenderFunctions.push(this.loadNextTileTexture_); - frameState.animate = true; - } - - this.dispatchRenderEvent(RenderEventType.POSTCOMPOSE, frameState); - - this.scheduleRemoveUnusedLayerRenderers(frameState); - this.scheduleExpireIconCache(frameState); - - } - - /** - * @inheritDoc - */ - forEachFeatureAtCoordinate( - coordinate, - frameState, - hitTolerance, - callback, - thisArg, - layerFilter, - thisArg2 - ) { - let result; - - if (this.getGL().isContextLost()) { - return false; - } - - const viewState = frameState.viewState; - - const layerStates = frameState.layerStatesArray; - const numLayers = layerStates.length; - let i; - for (i = numLayers - 1; i >= 0; --i) { - const layerState = layerStates[i]; - const layer = layerState.layer; - if (visibleAtResolution(layerState, viewState.resolution) && - layerFilter.call(thisArg2, layer)) { - const layerRenderer = this.getLayerRenderer(layer); - result = layerRenderer.forEachFeatureAtCoordinate( - coordinate, frameState, hitTolerance, callback); - if (result) { - return result; - } - } - } - return undefined; - } - - /** - * @inheritDoc - */ - hasFeatureAtCoordinate(coordinate, frameState, hitTolerance, layerFilter, thisArg) { - let hasFeature = false; - - if (this.getGL().isContextLost()) { - return false; - } - - const viewState = frameState.viewState; - - const layerStates = frameState.layerStatesArray; - const numLayers = layerStates.length; - let i; - for (i = numLayers - 1; i >= 0; --i) { - const layerState = layerStates[i]; - const layer = layerState.layer; - if (visibleAtResolution(layerState, viewState.resolution) && - layerFilter.call(thisArg, layer)) { - const layerRenderer = this.getLayerRenderer(layer); - hasFeature = - layerRenderer.hasFeatureAtCoordinate(coordinate, frameState); - if (hasFeature) { - return true; - } - } - } - return hasFeature; - } - - /** - * @inheritDoc - */ - forEachLayerAtPixel(pixel, frameState, hitTolerance, callback, thisArg, layerFilter, thisArg2) { - if (this.getGL().isContextLost()) { - return false; - } - - const viewState = frameState.viewState; - let result; - - const layerStates = frameState.layerStatesArray; - const numLayers = layerStates.length; - let i; - for (i = numLayers - 1; i >= 0; --i) { - const layerState = layerStates[i]; - const layer = layerState.layer; - if (visibleAtResolution(layerState, viewState.resolution) && - layerFilter.call(thisArg, layer)) { - const layerRenderer = /** @type {import("./Layer.js").default} */ (this.getLayerRenderer(layer)); - result = layerRenderer.forEachLayerAtPixel( - pixel, frameState, callback, thisArg); - if (result) { - return result; - } - } - } - return undefined; - } -} - - -export default WebGLMapRenderer; diff --git a/src/ol/renderer/webgl/PointsLayer.js b/src/ol/renderer/webgl/PointsLayer.js new file mode 100644 index 0000000000..87b981f475 --- /dev/null +++ b/src/ol/renderer/webgl/PointsLayer.js @@ -0,0 +1,234 @@ +/** + * @module ol/renderer/webgl/PointsLayer + */ +import LayerRenderer from '../Layer'; +import WebGLArrayBuffer from '../../webgl/Buffer'; +import {DYNAMIC_DRAW, ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, FLOAT} from '../../webgl'; +import WebGLHelper, {DefaultAttrib, DefaultUniform} from '../../webgl/Helper'; +import WebGLVertex from '../../webgl/Vertex'; +import WebGLFragment from '../../webgl/Fragment'; +import GeometryType from '../../geom/GeometryType'; + +const VERTEX_SHADER = ` + precision mediump float; + attribute vec2 a_position; + attribute vec2 a_texCoord; + attribute float a_rotateWithView; + attribute vec2 a_offsets; + + uniform mat4 u_projectionMatrix; + uniform mat4 u_offsetScaleMatrix; + uniform mat4 u_offsetRotateMatrix; + + varying vec2 v_texCoord; + + void main(void) { + mat4 offsetMatrix = u_offsetScaleMatrix; + if (a_rotateWithView == 1.0) { + offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix; + } + vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0); + gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets; + v_texCoord = a_texCoord; + }`; + +const FRAGMENT_SHADER = ` + precision mediump float; + uniform float u_opacity; + + varying vec2 v_texCoord; + + void main(void) { + gl_FragColor.rgb = vec3(1.0, 1.0, 1.0); + float alpha = u_opacity; + if (alpha == 0.0) { + discard; + } + gl_FragColor.a = alpha; + }`; + +/** + * @typedef {Object} PostProcessesOptions + * @property {number} [scaleRatio] Scale ratio; if < 1, the post process will render to a texture smaller than + * the main canvas that will then be sampled up (useful for saving resource on blur steps). + * @property {string} [vertexShader] Vertex shader source + * @property {string} [fragmentShader] Fragment shader source + * @property {Object.} [uniforms] Uniform definitions for the post process step + */ + +/** + * @typedef {Object} Options + * @property {function(import("../../Feature").default):number} [sizeCallback] Will be called on every feature in the + * source to compute the size of the quad on screen (in pixels). This only done on source change. + * @property {function(import("../../Feature").default, number):number} [coordCallback] Will be called on every feature in the + * source to compute the coordinate of the quad center on screen (in pixels). This only done on source change. + * The second argument is 0 for `x` component and 1 for `y`. + * @property {string} [vertexShader] Vertex shader source + * @property {string} [fragmentShader] Fragment shader source + * @property {Object.} [uniforms] Uniform definitions for the post process steps + * @property {Array} [postProcesses] Post-processes definitions + */ + +/** + * @classdesc + * WebGL vector renderer optimized for points. + * All features will be rendered as quads (two triangles forming a square). New data will be flushed to the GPU + * every time the vector source changes. + * + * Use shaders to customize the final output. + * + * This uses {@link module:ol/webgl/Helper~WebGLHelper} internally. + * + * Default shaders are shown hereafter: + * + * * Vertex shader: + * ``` + * precision mediump float; + * attribute vec2 a_position; + * attribute vec2 a_texCoord; + * attribute float a_rotateWithView; + * attribute vec2 a_offsets; + * + * uniform mat4 u_projectionMatrix; + * uniform mat4 u_offsetScaleMatrix; + * uniform mat4 u_offsetRotateMatrix; + * + * varying vec2 v_texCoord; + * + * void main(void) { + * mat4 offsetMatrix = u_offsetScaleMatrix; + * if (a_rotateWithView == 1.0) { + * offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix; + * } + * vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0); + * gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets; + * v_texCoord = a_texCoord; + * } + * ``` + * + * * Fragment shader: + * ``` + * precision mediump float; + * uniform float u_opacity; + * + * varying vec2 v_texCoord; + * + * void main(void) { + * gl_FragColor.rgb = vec3(1.0, 1.0, 1.0); + * float alpha = u_opacity; + * if (alpha == 0.0) { + * discard; + * } + * gl_FragColor.a = alpha; + * } + * ``` + * + * @api + */ +class WebGLPointsLayerRenderer extends LayerRenderer { + + /** + * @param {import("../../layer/Vector.js").default} vectorLayer Vector layer. + * @param {Options=} [opt_options] Options. + */ + constructor(vectorLayer, opt_options) { + super(vectorLayer); + + const options = opt_options || {}; + + this.context_ = new WebGLHelper({ + postProcesses: options.postProcesses, + uniforms: options.uniforms + }); + + this.sourceRevision_ = -1; + + this.verticesBuffer_ = new WebGLArrayBuffer([], DYNAMIC_DRAW); + this.indicesBuffer_ = new WebGLArrayBuffer([], DYNAMIC_DRAW); + + const vertexShader = new WebGLVertex(options.vertexShader || VERTEX_SHADER); + const fragmentShader = new WebGLFragment(options.fragmentShader || FRAGMENT_SHADER); + this.program_ = this.context_.getProgram(fragmentShader, vertexShader); + this.context_.useProgram(this.program_); + + this.sizeCallback_ = options.sizeCallback || function(feature) { + return 1; + }; + this.coordCallback_ = options.coordCallback || function(feature, index) { + const geom = /** @type {import("../../geom/Point").default} */ (feature.getGeometry()); + return geom.getCoordinates()[index]; + }; + } + + /** + * @inheritDoc + */ + disposeInternal() { + super.disposeInternal(); + } + + /** + * @inheritDoc + */ + renderFrame(frameState, layerState) { + this.context_.setUniformFloatValue(DefaultUniform.OPACITY, layerState.opacity); + this.context_.drawElements(0, this.indicesBuffer_.getArray().length); + this.context_.finalizeDraw(frameState); + return this.context_.getCanvas(); + } + + /** + * @inheritDoc + */ + prepareFrame(frameState) { + const vectorLayer = /** @type {import("../../layer/Vector.js").default} */ (this.getLayer()); + const vectorSource = /** @type {import("../../source/Vector.js").default} */ (vectorLayer.getSource()); + + this.context_.prepareDraw(frameState); + + if (this.sourceRevision_ < vectorSource.getRevision()) { + this.sourceRevision_ = vectorSource.getRevision(); + + const viewState = frameState.viewState; + const projection = viewState.projection; + const resolution = viewState.resolution; + + // loop on features to fill the buffer + vectorSource.loadFeatures([-Infinity, -Infinity, Infinity, Infinity], resolution, projection); + vectorSource.forEachFeature((feature) => { + if (!feature.getGeometry() || feature.getGeometry().getType() !== GeometryType.POINT) { + return; + } + const x = this.coordCallback_(feature, 0); + const y = this.coordCallback_(feature, 1); + const size = this.sizeCallback_(feature); + const stride = 6; + const baseIndex = this.verticesBuffer_.getArray().length / stride; + + this.verticesBuffer_.getArray().push( + x, y, -size / 2, -size / 2, 0, 0, + x, y, +size / 2, -size / 2, 1, 0, + x, y, +size / 2, +size / 2, 1, 1, + x, y, -size / 2, +size / 2, 0, 1 + ); + this.indicesBuffer_.getArray().push( + baseIndex, baseIndex + 1, baseIndex + 3, + baseIndex + 1, baseIndex + 2, baseIndex + 3 + ); + }); + } + + // write new data + this.context_.bindBuffer(ARRAY_BUFFER, this.verticesBuffer_); + this.context_.bindBuffer(ELEMENT_ARRAY_BUFFER, this.indicesBuffer_); + + const bytesPerFloat = Float32Array.BYTES_PER_ELEMENT; + this.context_.enableAttributeArray(DefaultAttrib.POSITION, 2, FLOAT, bytesPerFloat * 6, 0); + this.context_.enableAttributeArray(DefaultAttrib.OFFSETS, 2, FLOAT, bytesPerFloat * 6, bytesPerFloat * 2); + this.context_.enableAttributeArray(DefaultAttrib.TEX_COORD, 2, FLOAT, bytesPerFloat * 6, bytesPerFloat * 4); + + return true; + } +} + +export default WebGLPointsLayerRenderer; diff --git a/src/ol/renderer/webgl/TileLayer.js b/src/ol/renderer/webgl/TileLayer.js deleted file mode 100644 index dc76346e3d..0000000000 --- a/src/ol/renderer/webgl/TileLayer.js +++ /dev/null @@ -1,398 +0,0 @@ -/** - * @module ol/renderer/webgl/TileLayer - */ -// FIXME large resolutions lead to too large framebuffers :-( -// FIXME animated shaders! check in redraw - -import ImageTile from '../../ImageTile.js'; -import TileRange from '../../TileRange.js'; -import TileState from '../../TileState.js'; -import TileSource from '../../source/Tile.js'; -import {numberSafeCompareFunction} from '../../array.js'; -import {createEmpty, intersects} from '../../extent.js'; -import {roundUpToPowerOfTwo} from '../../math.js'; -import WebGLLayerRenderer from './Layer.js'; -import {fragment, vertex} from './tilelayershader.js'; -import Locations from './tilelayershader/Locations.js'; -import {toSize} from '../../size.js'; -import { - reset as resetTransform, - rotate as rotateTransform, - scale as scaleTransform, - translate as translateTransform, - apply as applyTransform -} from '../../transform.js'; -import {COLOR_BUFFER_BIT, BLEND, ARRAY_BUFFER, FLOAT, LINEAR, TRIANGLE_STRIP} from '../../webgl.js'; -import WebGLBuffer from '../../webgl/Buffer.js'; - -/** - * @classdesc - * WebGL renderer for tile layers. - * @api - */ -class WebGLTileLayerRenderer extends WebGLLayerRenderer { - - /** - * @param {import("./Map.js").default} mapRenderer Map renderer. - * @param {import("../../layer/Tile.js").default} tileLayer Tile layer. - */ - constructor(mapRenderer, tileLayer) { - - super(mapRenderer, tileLayer); - - /** - * @private - * @type {import("../../webgl/Fragment.js").default} - */ - this.fragmentShader_ = fragment; - - /** - * @private - * @type {import("../../webgl/Vertex.js").default} - */ - this.vertexShader_ = vertex; - - /** - * @private - * @type {import("./tilelayershader/Locations.js").default} - */ - this.locations_ = null; - - /** - * @private - * @type {import("../../webgl/Buffer.js").default} - */ - this.renderArrayBuffer_ = new WebGLBuffer([ - 0, 0, 0, 1, - 1, 0, 1, 1, - 0, 1, 0, 0, - 1, 1, 1, 0 - ]); - - /** - * @private - * @type {import("../../TileRange.js").default} - */ - this.renderedTileRange_ = null; - - /** - * @private - * @type {import("../../extent.js").Extent} - */ - this.renderedFramebufferExtent_ = null; - - /** - * @private - * @type {number} - */ - this.renderedRevision_ = -1; - - /** - * @private - * @type {import("../../size.js").Size} - */ - this.tmpSize_ = [0, 0]; - - } - - /** - * @inheritDoc - */ - disposeInternal() { - const context = this.mapRenderer.getContext(); - context.deleteBuffer(this.renderArrayBuffer_); - super.disposeInternal(); - } - - /** - * @inheritDoc - */ - createLoadedTileFinder(source, projection, tiles) { - const mapRenderer = this.mapRenderer; - - return ( - /** - * @param {number} zoom Zoom level. - * @param {import("../../TileRange.js").default} tileRange Tile range. - * @return {boolean} The tile range is fully loaded. - */ - function(zoom, tileRange) { - function callback(tile) { - const loaded = mapRenderer.isTileTextureLoaded(tile); - if (loaded) { - if (!tiles[zoom]) { - tiles[zoom] = {}; - } - tiles[zoom][tile.tileCoord.toString()] = tile; - } - return loaded; - } - return source.forEachLoadedTile(projection, zoom, tileRange, callback); - } - ); - } - - /** - * @inheritDoc - */ - handleWebGLContextLost() { - super.handleWebGLContextLost(); - this.locations_ = null; - } - - /** - * @inheritDoc - */ - prepareFrame(frameState, layerState, context) { - - const mapRenderer = this.mapRenderer; - const gl = context.getGL(); - - const viewState = frameState.viewState; - const projection = viewState.projection; - - const tileLayer = /** @type {import("../../layer/Tile.js").default} */ (this.getLayer()); - const tileSource = tileLayer.getSource(); - if (!(tileSource instanceof TileSource)) { - return true; - } - - const tileGrid = tileSource.getTileGridForProjection(projection); - const z = tileGrid.getZForResolution(viewState.resolution); - const tileResolution = tileGrid.getResolution(z); - - const tilePixelSize = - tileSource.getTilePixelSize(z, frameState.pixelRatio, projection); - const pixelRatio = tilePixelSize[0] / - toSize(tileGrid.getTileSize(z), this.tmpSize_)[0]; - const tilePixelResolution = tileResolution / pixelRatio; - const tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutterForProjection(projection); - - const center = viewState.center; - const extent = frameState.extent; - const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z); - - let framebufferExtent; - if (this.renderedTileRange_ && - this.renderedTileRange_.equals(tileRange) && - this.renderedRevision_ == tileSource.getRevision()) { - framebufferExtent = this.renderedFramebufferExtent_; - } else { - - const tileRangeSize = tileRange.getSize(); - - const maxDimension = Math.max( - tileRangeSize[0] * tilePixelSize[0], - tileRangeSize[1] * tilePixelSize[1]); - const framebufferDimension = roundUpToPowerOfTwo(maxDimension); - const framebufferExtentDimension = tilePixelResolution * framebufferDimension; - const origin = tileGrid.getOrigin(z); - const minX = origin[0] + - tileRange.minX * tilePixelSize[0] * tilePixelResolution; - const minY = origin[1] + - tileRange.minY * tilePixelSize[1] * tilePixelResolution; - framebufferExtent = [ - minX, minY, - minX + framebufferExtentDimension, minY + framebufferExtentDimension - ]; - - this.bindFramebuffer(frameState, framebufferDimension); - gl.viewport(0, 0, framebufferDimension, framebufferDimension); - - gl.clearColor(0, 0, 0, 0); - gl.clear(COLOR_BUFFER_BIT); - gl.disable(BLEND); - - const program = context.getProgram(this.fragmentShader_, this.vertexShader_); - context.useProgram(program); - if (!this.locations_) { - this.locations_ = new Locations(gl, program); - } - - context.bindBuffer(ARRAY_BUFFER, this.renderArrayBuffer_); - gl.enableVertexAttribArray(this.locations_.a_position); - gl.vertexAttribPointer( - this.locations_.a_position, 2, FLOAT, false, 16, 0); - gl.enableVertexAttribArray(this.locations_.a_texCoord); - gl.vertexAttribPointer( - this.locations_.a_texCoord, 2, FLOAT, false, 16, 8); - gl.uniform1i(this.locations_.u_texture, 0); - - /** - * @type {Object>} - */ - const tilesToDrawByZ = {}; - tilesToDrawByZ[z] = {}; - - const findLoadedTiles = this.createLoadedTileFinder( - tileSource, projection, tilesToDrawByZ); - - const useInterimTilesOnError = tileLayer.getUseInterimTilesOnError(); - let allTilesLoaded = true; - const tmpExtent = createEmpty(); - const tmpTileRange = new TileRange(0, 0, 0, 0); - let childTileRange, drawable, fullyLoaded, tile, tileState; - let x, y, tileExtent; - for (x = tileRange.minX; x <= tileRange.maxX; ++x) { - for (y = tileRange.minY; y <= tileRange.maxY; ++y) { - - tile = tileSource.getTile(z, x, y, pixelRatio, projection); - if (layerState.extent !== undefined) { - // ignore tiles outside layer extent - tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent); - if (!intersects(tileExtent, layerState.extent)) { - continue; - } - } - tileState = tile.getState(); - drawable = tileState == TileState.LOADED || - tileState == TileState.EMPTY || - tileState == TileState.ERROR && !useInterimTilesOnError; - if (!drawable) { - tile = tile.getInterimTile(); - } - tileState = tile.getState(); - if (tileState == TileState.LOADED) { - if (mapRenderer.isTileTextureLoaded(tile)) { - tilesToDrawByZ[z][tile.tileCoord.toString()] = tile; - continue; - } - } else if (tileState == TileState.EMPTY || - (tileState == TileState.ERROR && - !useInterimTilesOnError)) { - continue; - } - - allTilesLoaded = false; - fullyLoaded = tileGrid.forEachTileCoordParentTileRange( - tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent); - if (!fullyLoaded) { - childTileRange = tileGrid.getTileCoordChildTileRange( - tile.tileCoord, tmpTileRange, tmpExtent); - if (childTileRange) { - findLoadedTiles(z + 1, childTileRange); - } - } - - } - - } - - /** @type {Array} */ - const zs = Object.keys(tilesToDrawByZ).map(Number); - zs.sort(numberSafeCompareFunction); - const u_tileOffset = new Float32Array(4); - for (let i = 0, ii = zs.length; i < ii; ++i) { - const tilesToDraw = tilesToDrawByZ[zs[i]]; - for (const tileKey in tilesToDraw) { - tile = tilesToDraw[tileKey]; - - if (!(tile instanceof ImageTile)) { - continue; - } - - tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent); - u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) / - framebufferExtentDimension; - u_tileOffset[1] = 2 * (tileExtent[3] - tileExtent[1]) / - framebufferExtentDimension; - u_tileOffset[2] = 2 * (tileExtent[0] - framebufferExtent[0]) / - framebufferExtentDimension - 1; - u_tileOffset[3] = 2 * (tileExtent[1] - framebufferExtent[1]) / - framebufferExtentDimension - 1; - gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset); - mapRenderer.bindTileTexture(tile, tilePixelSize, - tileGutter * pixelRatio, LINEAR, LINEAR); - gl.drawArrays(TRIANGLE_STRIP, 0, 4); - } - } - - if (allTilesLoaded) { - this.renderedTileRange_ = tileRange; - this.renderedFramebufferExtent_ = framebufferExtent; - this.renderedRevision_ = tileSource.getRevision(); - } else { - this.renderedTileRange_ = null; - this.renderedFramebufferExtent_ = null; - this.renderedRevision_ = -1; - frameState.animate = true; - } - - } - - this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange); - const tileTextureQueue = mapRenderer.getTileTextureQueue(); - this.manageTilePyramid( - frameState, tileSource, tileGrid, pixelRatio, projection, extent, z, - tileLayer.getPreload(), - /** - * @param {import("../../Tile.js").default} tile Tile. - */ - function(tile) { - if (tile.getState() == TileState.LOADED && - !mapRenderer.isTileTextureLoaded(tile) && - !tileTextureQueue.isKeyQueued(tile.getKey())) { - tileTextureQueue.enqueue([ - tile, - tileGrid.getTileCoordCenter(tile.tileCoord), - tileGrid.getResolution(tile.tileCoord[0]), - tilePixelSize, tileGutter * pixelRatio - ]); - } - }, this); - this.scheduleExpireCache(frameState, tileSource); - - const texCoordMatrix = this.texCoordMatrix; - resetTransform(texCoordMatrix); - translateTransform(texCoordMatrix, - (Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) / - (framebufferExtent[2] - framebufferExtent[0]), - (Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) / - (framebufferExtent[3] - framebufferExtent[1])); - if (viewState.rotation !== 0) { - rotateTransform(texCoordMatrix, viewState.rotation); - } - scaleTransform(texCoordMatrix, - frameState.size[0] * viewState.resolution / - (framebufferExtent[2] - framebufferExtent[0]), - frameState.size[1] * viewState.resolution / - (framebufferExtent[3] - framebufferExtent[1])); - translateTransform(texCoordMatrix, -0.5, -0.5); - - return true; - } - - /** - * @inheritDoc - */ - forEachLayerAtPixel(pixel, frameState, callback, thisArg) { - if (!this.framebuffer) { - return undefined; - } - - const pixelOnMapScaled = [ - pixel[0] / frameState.size[0], - (frameState.size[1] - pixel[1]) / frameState.size[1]]; - - const pixelOnFrameBufferScaled = applyTransform( - this.texCoordMatrix, pixelOnMapScaled.slice()); - const pixelOnFrameBuffer = [ - pixelOnFrameBufferScaled[0] * this.framebufferDimension, - pixelOnFrameBufferScaled[1] * this.framebufferDimension]; - - const gl = this.mapRenderer.getContext().getGL(); - gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer); - const imageData = new Uint8Array(4); - gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, - gl.RGBA, gl.UNSIGNED_BYTE, imageData); - - if (imageData[3] > 0) { - return callback.call(thisArg, this.getLayer(), imageData); - } else { - return undefined; - } - } -} - - -export default WebGLTileLayerRenderer; diff --git a/src/ol/renderer/webgl/VectorLayer.js b/src/ol/renderer/webgl/VectorLayer.js deleted file mode 100644 index c609479e45..0000000000 --- a/src/ol/renderer/webgl/VectorLayer.js +++ /dev/null @@ -1,306 +0,0 @@ -/** - * @module ol/renderer/webgl/VectorLayer - */ -import {getUid} from '../../util.js'; -import ViewHint from '../../ViewHint.js'; -import {buffer, containsExtent, createEmpty} from '../../extent.js'; -import WebGLReplayGroup from '../../render/webgl/ReplayGroup.js'; -import {defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js'; -import WebGLLayerRenderer from './Layer.js'; -import {apply as applyTransform} from '../../transform.js'; - - -/** - * @classdesc - * WebGL renderer for vector layers. - * @api - */ -class WebGLVectorLayerRenderer extends WebGLLayerRenderer { - - /** - * @param {import("./Map.js").default} mapRenderer Map renderer. - * @param {import("../../layer/Vector.js").default} vectorLayer Vector layer. - */ - constructor(mapRenderer, vectorLayer) { - - super(mapRenderer, vectorLayer); - - /** - * @private - * @type {boolean} - */ - this.dirty_ = false; - - /** - * @private - * @type {number} - */ - this.renderedRevision_ = -1; - - /** - * @private - * @type {number} - */ - this.renderedResolution_ = NaN; - - /** - * @private - * @type {import("../../extent.js").Extent} - */ - this.renderedExtent_ = createEmpty(); - - /** - * @private - * @type {function(import("../../Feature.js").default, import("../../Feature.js").default): number|null} - */ - this.renderedRenderOrder_ = null; - - /** - * @private - * @type {import("../../render/webgl/ReplayGroup.js").default} - */ - this.replayGroup_ = null; - - /** - * The last layer state. - * @private - * @type {?import("../../layer/Layer.js").State} - */ - this.layerState_ = null; - - } - - /** - * @inheritDoc - */ - composeFrame(frameState, layerState, context) { - this.layerState_ = layerState; - const viewState = frameState.viewState; - const replayGroup = this.replayGroup_; - const size = frameState.size; - const pixelRatio = frameState.pixelRatio; - const gl = this.mapRenderer.getGL(); - if (replayGroup && !replayGroup.isEmpty()) { - gl.enable(gl.SCISSOR_TEST); - gl.scissor(0, 0, size[0] * pixelRatio, size[1] * pixelRatio); - replayGroup.replay(context, - viewState.center, viewState.resolution, viewState.rotation, - size, pixelRatio, layerState.opacity, - layerState.managed ? frameState.skippedFeatureUids : {}); - gl.disable(gl.SCISSOR_TEST); - } - - } - - /** - * @inheritDoc - */ - disposeInternal() { - const replayGroup = this.replayGroup_; - if (replayGroup) { - const context = this.mapRenderer.getContext(); - replayGroup.getDeleteResourcesFunction(context)(); - this.replayGroup_ = null; - } - super.disposeInternal(); - } - - /** - * @inheritDoc - */ - forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) { - if (!this.replayGroup_ || !this.layerState_) { - return undefined; - } else { - const context = this.mapRenderer.getContext(); - const viewState = frameState.viewState; - const layer = this.getLayer(); - const layerState = this.layerState_; - /** @type {!Object} */ - const features = {}; - return this.replayGroup_.forEachFeatureAtCoordinate(coordinate, - context, viewState.center, viewState.resolution, viewState.rotation, - frameState.size, frameState.pixelRatio, layerState.opacity, - {}, - /** - * @param {import("../../Feature.js").FeatureLike} feature Feature. - * @return {?} Callback result. - */ - function(feature) { - const key = getUid(feature); - if (!(key in features)) { - features[key] = true; - return callback.call(thisArg, feature, layer); - } - }); - } - } - - /** - * @inheritDoc - */ - hasFeatureAtCoordinate(coordinate, frameState) { - if (!this.replayGroup_ || !this.layerState_) { - return false; - } else { - const context = this.mapRenderer.getContext(); - const viewState = frameState.viewState; - const layerState = this.layerState_; - return this.replayGroup_.hasFeatureAtCoordinate(coordinate, - context, viewState.center, viewState.resolution, viewState.rotation, - frameState.size, frameState.pixelRatio, layerState.opacity, - frameState.skippedFeatureUids); - } - } - - /** - * @inheritDoc - */ - forEachLayerAtPixel(pixel, frameState, callback, thisArg) { - const coordinate = applyTransform( - frameState.pixelToCoordinateTransform, pixel.slice()); - const hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState); - - if (hasFeature) { - return callback.call(thisArg, this.getLayer(), null); - } else { - return undefined; - } - } - - /** - * Handle changes in image style state. - * @param {import("../../events/Event.js").default} event Image style change event. - * @private - */ - handleStyleImageChange_(event) { - this.renderIfReadyAndVisible(); - } - - /** - * @inheritDoc - */ - prepareFrame(frameState, layerState, context) { - const vectorLayer = /** @type {import("../../layer/Vector.js").default} */ (this.getLayer()); - const vectorSource = /** @type {import("../../source/Vector.js").default} */ (vectorLayer.getSource()); - - const animating = frameState.viewHints[ViewHint.ANIMATING]; - const interacting = frameState.viewHints[ViewHint.INTERACTING]; - const updateWhileAnimating = vectorLayer.getUpdateWhileAnimating(); - const updateWhileInteracting = vectorLayer.getUpdateWhileInteracting(); - - if (!this.dirty_ && (!updateWhileAnimating && animating) || - (!updateWhileInteracting && interacting)) { - return true; - } - - const frameStateExtent = frameState.extent; - const viewState = frameState.viewState; - const projection = viewState.projection; - const resolution = viewState.resolution; - const pixelRatio = frameState.pixelRatio; - const vectorLayerRevision = vectorLayer.getRevision(); - const vectorLayerRenderBuffer = vectorLayer.getRenderBuffer(); - let vectorLayerRenderOrder = vectorLayer.getRenderOrder(); - - if (vectorLayerRenderOrder === undefined) { - vectorLayerRenderOrder = defaultRenderOrder; - } - - const extent = buffer(frameStateExtent, - vectorLayerRenderBuffer * resolution); - - if (!this.dirty_ && - this.renderedResolution_ == resolution && - this.renderedRevision_ == vectorLayerRevision && - this.renderedRenderOrder_ == vectorLayerRenderOrder && - containsExtent(this.renderedExtent_, extent)) { - return true; - } - - if (this.replayGroup_) { - frameState.postRenderFunctions.push( - this.replayGroup_.getDeleteResourcesFunction(context)); - } - - this.dirty_ = false; - - const replayGroup = new WebGLReplayGroup( - getRenderTolerance(resolution, pixelRatio), - extent, vectorLayer.getRenderBuffer()); - vectorSource.loadFeatures(extent, resolution, projection); - /** - * @param {import("../../Feature.js").default} feature Feature. - * @this {WebGLVectorLayerRenderer} - */ - const render = function(feature) { - let styles; - const styleFunction = feature.getStyleFunction() || vectorLayer.getStyleFunction(); - if (styleFunction) { - styles = styleFunction(feature, resolution); - } - if (styles) { - const dirty = this.renderFeature( - feature, resolution, pixelRatio, styles, replayGroup); - this.dirty_ = this.dirty_ || dirty; - } - }.bind(this); - if (vectorLayerRenderOrder) { - /** @type {Array} */ - const features = []; - vectorSource.forEachFeatureInExtent(extent, - /** - * @param {import("../../Feature.js").default} feature Feature. - */ - function(feature) { - features.push(feature); - }); - features.sort(vectorLayerRenderOrder); - features.forEach(render.bind(this)); - } else { - vectorSource.forEachFeatureInExtent(extent, render); - } - replayGroup.finish(context); - - this.renderedResolution_ = resolution; - this.renderedRevision_ = vectorLayerRevision; - this.renderedRenderOrder_ = vectorLayerRenderOrder; - this.renderedExtent_ = extent; - this.replayGroup_ = replayGroup; - - return true; - } - - /** - * @param {import("../../Feature.js").default} feature Feature. - * @param {number} resolution Resolution. - * @param {number} pixelRatio Pixel ratio. - * @param {import("../../style/Style.js").default|Array} styles The style or array of - * styles. - * @param {import("../../render/webgl/ReplayGroup.js").default} replayGroup Replay group. - * @return {boolean} `true` if an image is loading. - */ - renderFeature(feature, resolution, pixelRatio, styles, replayGroup) { - if (!styles) { - return false; - } - let loading = false; - if (Array.isArray(styles)) { - for (let i = styles.length - 1, ii = 0; i >= ii; --i) { - loading = renderFeature( - replayGroup, feature, styles[i], - getSquaredRenderTolerance(resolution, pixelRatio), - this.handleStyleImageChange_, this) || loading; - } - } else { - loading = renderFeature( - replayGroup, feature, styles, - getSquaredRenderTolerance(resolution, pixelRatio), - this.handleStyleImageChange_, this) || loading; - } - return loading; - } -} - - -export default WebGLVectorLayerRenderer; diff --git a/src/ol/renderer/webgl/defaultmapshader.glsl b/src/ol/renderer/webgl/defaultmapshader.glsl deleted file mode 100644 index f1009886da..0000000000 --- a/src/ol/renderer/webgl/defaultmapshader.glsl +++ /dev/null @@ -1,29 +0,0 @@ -//! MODULE=ol/renderer/webgl/defaultmapshader - - -//! COMMON -varying vec2 v_texCoord; - - -//! VERTEX -attribute vec2 a_position; -attribute vec2 a_texCoord; - -uniform mat4 u_texCoordMatrix; -uniform mat4 u_projectionMatrix; - -void main(void) { - gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.); - v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st; -} - - -//! FRAGMENT -uniform float u_opacity; -uniform sampler2D u_texture; - -void main(void) { - vec4 texColor = texture2D(u_texture, v_texCoord); - gl_FragColor.rgb = texColor.rgb; - gl_FragColor.a = texColor.a * u_opacity; -} diff --git a/src/ol/renderer/webgl/defaultmapshader.js b/src/ol/renderer/webgl/defaultmapshader.js deleted file mode 100644 index 040140d506..0000000000 --- a/src/ol/renderer/webgl/defaultmapshader.js +++ /dev/null @@ -1,17 +0,0 @@ -/** - * @module ol/renderer/webgl/defaultmapshader - */ -// This file is automatically generated, do not edit. -// Run `make shaders` to generate, and commit the result. - -import {DEBUG as DEBUG_WEBGL} from '../../webgl.js'; -import WebGLFragment from '../../webgl/Fragment.js'; -import WebGLVertex from '../../webgl/Vertex.js'; - -export const fragment = new WebGLFragment(DEBUG_WEBGL ? - 'precision mediump float;\nvarying vec2 v_texCoord;\n\n\nuniform float u_opacity;\nuniform sampler2D u_texture;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_texture, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n gl_FragColor.a = texColor.a * u_opacity;\n}\n' : - 'precision mediump float;varying vec2 a;uniform float f;uniform sampler2D g;void main(void){vec4 texColor=texture2D(g,a);gl_FragColor.rgb=texColor.rgb;gl_FragColor.a=texColor.a*f;}'); - -export const vertex = new WebGLVertex(DEBUG_WEBGL ? - 'varying vec2 v_texCoord;\n\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\n\nuniform mat4 u_texCoordMatrix;\nuniform mat4 u_projectionMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);\n v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st;\n}\n\n\n' : - 'varying vec2 a;attribute vec2 b;attribute vec2 c;uniform mat4 d;uniform mat4 e;void main(void){gl_Position=e*vec4(b,0.,1.);a=(d*vec4(c,0.,1.)).st;}'); diff --git a/src/ol/renderer/webgl/defaultmapshader/Locations.js b/src/ol/renderer/webgl/defaultmapshader/Locations.js deleted file mode 100644 index e24fa2cfc2..0000000000 --- a/src/ol/renderer/webgl/defaultmapshader/Locations.js +++ /dev/null @@ -1,57 +0,0 @@ -/** - * @module ol/renderer/webgl/defaultmapshader/Locations - */ -// This file is automatically generated, do not edit -// Run `make shaders` to generate, and commit the result. - -import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js'; - -class Locations { - - /** - * @param {WebGLRenderingContext} gl GL. - * @param {WebGLProgram} program Program. - */ - constructor(gl, program) { - - /** - * @type {WebGLUniformLocation} - */ - this.u_texCoordMatrix = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_texCoordMatrix' : 'd'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_projectionMatrix = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'e'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_opacity = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_opacity' : 'f'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_texture = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_texture' : 'g'); - - /** - * @type {number} - */ - this.a_position = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_position' : 'b'); - - /** - * @type {number} - */ - this.a_texCoord = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_texCoord' : 'c'); - - } - -} - -export default Locations; diff --git a/src/ol/renderer/webgl/tilelayershader.glsl b/src/ol/renderer/webgl/tilelayershader.glsl deleted file mode 100644 index 121e760359..0000000000 --- a/src/ol/renderer/webgl/tilelayershader.glsl +++ /dev/null @@ -1,24 +0,0 @@ -//! MODULE=ol/renderer/webgl/tilelayershader - - -//! COMMON -varying vec2 v_texCoord; - - -//! VERTEX -attribute vec2 a_position; -attribute vec2 a_texCoord; -uniform vec4 u_tileOffset; - -void main(void) { - gl_Position = vec4(a_position * u_tileOffset.xy + u_tileOffset.zw, 0., 1.); - v_texCoord = a_texCoord; -} - - -//! FRAGMENT -uniform sampler2D u_texture; - -void main(void) { - gl_FragColor = texture2D(u_texture, v_texCoord); -} diff --git a/src/ol/renderer/webgl/tilelayershader.js b/src/ol/renderer/webgl/tilelayershader.js deleted file mode 100644 index 6b5a026f74..0000000000 --- a/src/ol/renderer/webgl/tilelayershader.js +++ /dev/null @@ -1,17 +0,0 @@ -/** - * @module ol/renderer/webgl/tilelayershader - */ -// This file is automatically generated, do not edit. -// Run `make shaders` to generate, and commit the result. - -import {DEBUG as DEBUG_WEBGL} from '../../webgl.js'; -import WebGLFragment from '../../webgl/Fragment.js'; -import WebGLVertex from '../../webgl/Vertex.js'; - -export const fragment = new WebGLFragment(DEBUG_WEBGL ? - 'precision mediump float;\nvarying vec2 v_texCoord;\n\n\nuniform sampler2D u_texture;\n\nvoid main(void) {\n gl_FragColor = texture2D(u_texture, v_texCoord);\n}\n' : - 'precision mediump float;varying vec2 a;uniform sampler2D e;void main(void){gl_FragColor=texture2D(e,a);}'); - -export const vertex = new WebGLVertex(DEBUG_WEBGL ? - 'varying vec2 v_texCoord;\n\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nuniform vec4 u_tileOffset;\n\nvoid main(void) {\n gl_Position = vec4(a_position * u_tileOffset.xy + u_tileOffset.zw, 0., 1.);\n v_texCoord = a_texCoord;\n}\n\n\n' : - 'varying vec2 a;attribute vec2 b;attribute vec2 c;uniform vec4 d;void main(void){gl_Position=vec4(b*d.xy+d.zw,0.,1.);a=c;}'); diff --git a/src/ol/renderer/webgl/tilelayershader/Locations.js b/src/ol/renderer/webgl/tilelayershader/Locations.js deleted file mode 100644 index 3ef15401fb..0000000000 --- a/src/ol/renderer/webgl/tilelayershader/Locations.js +++ /dev/null @@ -1,45 +0,0 @@ -/** - * @module ol/renderer/webgl/tilelayershader/Locations - */ -// This file is automatically generated, do not edit -// Run `make shaders` to generate, and commit the result. - -import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js'; - -class Locations { - - /** - * @param {WebGLRenderingContext} gl GL. - * @param {WebGLProgram} program Program. - */ - constructor(gl, program) { - - /** - * @type {WebGLUniformLocation} - */ - this.u_tileOffset = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_tileOffset' : 'd'); - - /** - * @type {WebGLUniformLocation} - */ - this.u_texture = gl.getUniformLocation( - program, DEBUG_WEBGL ? 'u_texture' : 'e'); - - /** - * @type {number} - */ - this.a_position = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_position' : 'b'); - - /** - * @type {number} - */ - this.a_texCoord = gl.getAttribLocation( - program, DEBUG_WEBGL ? 'a_texCoord' : 'c'); - - } - -} - -export default Locations; diff --git a/src/ol/source/CartoDB.js b/src/ol/source/CartoDB.js index 313da49e7d..cac2c71099 100644 --- a/src/ol/source/CartoDB.js +++ b/src/ol/source/CartoDB.js @@ -11,9 +11,8 @@ import XYZ from './XYZ.js'; * @property {import("./Source.js").AttributionLike} [attributions] Attributions. * @property {number} [cacheSize=2048] Cache size. * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that - * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to - * access pixel data with the Canvas renderer. See - * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. + * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer. + * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. * @property {import("../proj.js").ProjectionLike} [projection='EPSG:3857'] Projection. * @property {number} [maxZoom=18] Max zoom. * @property {number} [minZoom] Minimum zoom. diff --git a/src/ol/source/ImageArcGISRest.js b/src/ol/source/ImageArcGISRest.js index efc52c495c..417473451b 100644 --- a/src/ol/source/ImageArcGISRest.js +++ b/src/ol/source/ImageArcGISRest.js @@ -16,9 +16,8 @@ import {appendParams} from '../uri.js'; * @typedef {Object} Options * @property {import("./Source.js").AttributionLike} [attributions] Attributions. * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that - * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to - * access pixel data with the Canvas renderer. See - * {@link https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image} for more detail. + * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer. + * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. * @property {boolean} [hidpi=true] Use the `ol/Map#pixelRatio` value when requesting the image from * the remote server. * @property {import("../Image.js").LoadFunction} [imageLoadFunction] Optional function to load an image given diff --git a/src/ol/source/ImageMapGuide.js b/src/ol/source/ImageMapGuide.js index dae9163c81..be9e2eb408 100644 --- a/src/ol/source/ImageMapGuide.js +++ b/src/ol/source/ImageMapGuide.js @@ -14,9 +14,8 @@ import {appendParams} from '../uri.js'; * @typedef {Object} Options * @property {string} [url] The mapagent url. * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that - * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to - * access pixel data with the Canvas renderer. See - * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. + * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer. + * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. * @property {number} [displayDpi=96] The display resolution. * @property {number} [metersPerUnit=1] The meters-per-unit value. * @property {boolean} [hidpi=true] Use the `ol/Map#pixelRatio` value when requesting diff --git a/src/ol/source/ImageStatic.js b/src/ol/source/ImageStatic.js index e5da1cd3e4..824e35c605 100644 --- a/src/ol/source/ImageStatic.js +++ b/src/ol/source/ImageStatic.js @@ -15,9 +15,8 @@ import ImageSource, {defaultImageLoadFunction} from './Image.js'; * @typedef {Object} Options * @property {import("./Source.js").AttributionLike} [attributions] Attributions. * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that - * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to - * access pixel data with the Canvas renderer. See - * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. + * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer. + * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. * @property {import("../extent.js").Extent} [imageExtent] Extent of the image in map coordinates. * This is the [left, bottom, right, top] map coordinates of your image. * @property {import("../Image.js").LoadFunction} [imageLoadFunction] Optional function to load an image given a URL. diff --git a/src/ol/source/ImageWMS.js b/src/ol/source/ImageWMS.js index 4d3bfb748e..7e9699c106 100644 --- a/src/ol/source/ImageWMS.js +++ b/src/ol/source/ImageWMS.js @@ -29,9 +29,8 @@ const GETFEATUREINFO_IMAGE_SIZE = [101, 101]; * @typedef {Object} Options * @property {import("./Source.js").AttributionLike} [attributions] Attributions. * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that - * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to - * access pixel data with the Canvas renderer. See - * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. + * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer. + * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. * @property {boolean} [hidpi=true] Use the `ol/Map#pixelRatio` value when requesting * the image from the remote server. * @property {import("./WMSServerType.js").default|string} [serverType] The type of diff --git a/src/ol/source/OSM.js b/src/ol/source/OSM.js index 3026e01221..f8ea4a341f 100644 --- a/src/ol/source/OSM.js +++ b/src/ol/source/OSM.js @@ -22,9 +22,8 @@ export const ATTRIBUTION = '© ' + * @property {import("./Source.js").AttributionLike} [attributions] Attributions. * @property {number} [cacheSize=2048] Cache size. * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that - * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to - * access pixel data with the Canvas renderer. See - * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. + * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer. + * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. * @property {number} [maxZoom=19] Max zoom. * @property {boolean} [opaque=true] Whether the layer is opaque. * @property {number} [reprojectionErrorThreshold=1.5] Maximum allowed reprojection error (in pixels). diff --git a/src/ol/source/TileArcGISRest.js b/src/ol/source/TileArcGISRest.js index 66850e5943..5efebdecb8 100644 --- a/src/ol/source/TileArcGISRest.js +++ b/src/ol/source/TileArcGISRest.js @@ -14,11 +14,9 @@ import {appendParams} from '../uri.js'; * @typedef {Object} Options * @property {import("./Source.js").AttributionLike} [attributions] Attributions. * @property {number} [cacheSize=2048] Cache size. - * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. - * Note that you must provide a `crossOrigin` value if you are using the WebGL renderer - * or if you want to access pixel data with the Canvas renderer. See - * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image - * for more detail. + * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that + * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer. + * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. * @property {Object} [params] ArcGIS Rest parameters. This field is optional. Service defaults will be * used for any fields not specified. `FORMAT` is `PNG32` by default. `F` is `IMAGE` by * default. `TRANSPARENT` is `true` by default. `BBOX`, `SIZE`, `BBOXSR`, diff --git a/src/ol/source/TileImage.js b/src/ol/source/TileImage.js index 7b7708a5d5..1b329df065 100644 --- a/src/ol/source/TileImage.js +++ b/src/ol/source/TileImage.js @@ -20,9 +20,8 @@ import {getForProjection as getTileGridForProjection} from '../tilegrid.js'; * @property {boolean} [attributionsCollapsible=true] Attributions are collapsible. * @property {number} [cacheSize=2048] Cache size. * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that - * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to - * access pixel data with the Canvas renderer. See - * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. + * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer. + * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. * @property {boolean} [opaque=true] Whether the layer is opaque. * @property {import("../proj.js").ProjectionLike} projection Projection. * @property {number} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels). diff --git a/src/ol/source/TileJSON.js b/src/ol/source/TileJSON.js index eaa3f89890..537ab94cec 100644 --- a/src/ol/source/TileJSON.js +++ b/src/ol/source/TileJSON.js @@ -41,9 +41,8 @@ import {createXYZ, extentFromProjection} from '../tilegrid.js'; * @property {import("./Source.js").AttributionLike} [attributions] Attributions. * @property {number} [cacheSize=2048] Cache size. * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that - * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to - * access pixel data with the Canvas renderer. See - * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. + * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer. + * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. * @property {boolean} [jsonp=false] Use JSONP with callback to load the TileJSON. * Useful when the server does not support CORS.. * @property {number} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels). diff --git a/src/ol/source/TileWMS.js b/src/ol/source/TileWMS.js index 6520fe604c..923ca2c900 100644 --- a/src/ol/source/TileWMS.js +++ b/src/ol/source/TileWMS.js @@ -22,9 +22,8 @@ import {appendParams} from '../uri.js'; * @property {import("./Source.js").AttributionLike} [attributions] Attributions. * @property {number} [cacheSize=2048] Cache size. * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that - * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to - * access pixel data with the Canvas renderer. See - * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. + * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer. + * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. * @property {Object} params WMS request parameters. * At least a `LAYERS` param is required. `STYLES` is * `''` by default. `VERSION` is `1.3.0` by default. `WIDTH`, `HEIGHT`, `BBOX` diff --git a/src/ol/source/WMTS.js b/src/ol/source/WMTS.js index cececef8ad..556649cada 100644 --- a/src/ol/source/WMTS.js +++ b/src/ol/source/WMTS.js @@ -17,9 +17,8 @@ import {appendParams} from '../uri.js'; * @property {import("./Source.js").AttributionLike} [attributions] Attributions. * @property {number} [cacheSize=2048] Cache size. * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that - * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to - * access pixel data with the Canvas renderer. See - * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. + * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer. + * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. * @property {import("../tilegrid/WMTS.js").default} tileGrid Tile grid. * @property {import("../proj.js").ProjectionLike} projection Projection. * @property {number} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels). diff --git a/src/ol/source/XYZ.js b/src/ol/source/XYZ.js index 4b0c753c3b..d026760cb6 100644 --- a/src/ol/source/XYZ.js +++ b/src/ol/source/XYZ.js @@ -11,9 +11,8 @@ import {createXYZ, extentFromProjection} from '../tilegrid.js'; * @property {boolean} [attributionsCollapsible=true] Attributions are collapsible. * @property {number} [cacheSize=2048] Cache size. * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that - * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to - * access pixel data with the Canvas renderer. See - * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. + * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer. + * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. * @property {boolean} [opaque=true] Whether the layer is opaque. * @property {import("../proj.js").ProjectionLike} [projection='EPSG:3857'] Projection. * @property {number} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels). diff --git a/src/ol/source/Zoomify.js b/src/ol/source/Zoomify.js index 2941d10877..fb9e536ba6 100644 --- a/src/ol/source/Zoomify.js +++ b/src/ol/source/Zoomify.js @@ -84,9 +84,8 @@ export class CustomTile extends ImageTile { * @property {import("./Source.js").AttributionLike} [attributions] Attributions. * @property {number} [cacheSize=2048] Cache size. * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that - * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to - * access pixel data with the Canvas renderer. See - * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. + * you must provide a `crossOrigin` value you want to access pixel data with the Canvas renderer. + * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. * @property {import("../proj.js").ProjectionLike} [projection] Projection. * @property {number} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels). * Higher values can increase reprojection performance, but decrease precision. diff --git a/src/ol/style/Icon.js b/src/ol/style/Icon.js index bd3b161f27..21d5a56c2c 100644 --- a/src/ol/style/Icon.js +++ b/src/ol/style/Icon.js @@ -27,7 +27,7 @@ import ImageStyle from './Image.js'; * @property {import("../color.js").Color|string} [color] Color to tint the icon. If not specified, * the icon will be left as is. * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that you must provide a - * `crossOrigin` value if you are using the WebGL renderer or if you want to access pixel data with the Canvas renderer. + * `crossOrigin` value if you want to access pixel data with the Canvas renderer. * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail. * @property {HTMLImageElement|HTMLCanvasElement} [img] Image object for the icon. If the `src` option is not provided then the * provided image must already be loaded. And in that case, it is required diff --git a/src/ol/webgl/Buffer.js b/src/ol/webgl/Buffer.js index a545f745bf..42888a6eb6 100644 --- a/src/ol/webgl/Buffer.js +++ b/src/ol/webgl/Buffer.js @@ -13,7 +13,7 @@ const BufferUsage = { }; -class WebGLBuffer { +class WebGLArrayBuffer { /** * @param {Array=} opt_arr Array. @@ -50,4 +50,4 @@ class WebGLBuffer { } } -export default WebGLBuffer; +export default WebGLArrayBuffer; diff --git a/src/ol/webgl/Context.js b/src/ol/webgl/Context.js deleted file mode 100644 index a87932fffe..0000000000 --- a/src/ol/webgl/Context.js +++ /dev/null @@ -1,361 +0,0 @@ -/** - * @module ol/webgl/Context - */ -import {getUid} from '../util.js'; -import {EXTENSIONS as WEBGL_EXTENSIONS} from '../webgl.js'; -import Disposable from '../Disposable.js'; -import {includes} from '../array.js'; -import {listen, unlistenAll} from '../events.js'; -import {clear} from '../obj.js'; -import {ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, TEXTURE_2D, TEXTURE_WRAP_S, TEXTURE_WRAP_T} from '../webgl.js'; -import ContextEventType from '../webgl/ContextEventType.js'; - - -/** - * @typedef {Object} BufferCacheEntry - * @property {import("./Buffer.js").default} buf - * @property {WebGLBuffer} buffer - */ - - -/** - * @classdesc - * A WebGL context for accessing low-level WebGL capabilities. - */ -class WebGLContext extends Disposable { - - /** - * @param {HTMLCanvasElement} canvas Canvas. - * @param {WebGLRenderingContext} gl GL. - */ - constructor(canvas, gl) { - super(); - - /** - * @private - * @type {HTMLCanvasElement} - */ - this.canvas_ = canvas; - - /** - * @private - * @type {WebGLRenderingContext} - */ - this.gl_ = gl; - - /** - * @private - * @type {!Object} - */ - this.bufferCache_ = {}; - - /** - * @private - * @type {!Object} - */ - this.shaderCache_ = {}; - - /** - * @private - * @type {!Object} - */ - this.programCache_ = {}; - - /** - * @private - * @type {WebGLProgram} - */ - this.currentProgram_ = null; - - /** - * @private - * @type {WebGLFramebuffer} - */ - this.hitDetectionFramebuffer_ = null; - - /** - * @private - * @type {WebGLTexture} - */ - this.hitDetectionTexture_ = null; - - /** - * @private - * @type {WebGLRenderbuffer} - */ - this.hitDetectionRenderbuffer_ = null; - - /** - * @type {boolean} - */ - this.hasOESElementIndexUint = includes(WEBGL_EXTENSIONS, 'OES_element_index_uint'); - - // use the OES_element_index_uint extension if available - if (this.hasOESElementIndexUint) { - gl.getExtension('OES_element_index_uint'); - } - - listen(this.canvas_, ContextEventType.LOST, - this.handleWebGLContextLost, this); - listen(this.canvas_, ContextEventType.RESTORED, - this.handleWebGLContextRestored, this); - - } - - /** - * Just bind the buffer if it's in the cache. Otherwise create - * the WebGL buffer, bind it, populate it, and add an entry to - * the cache. - * @param {number} target Target. - * @param {import("./Buffer.js").default} buf Buffer. - */ - bindBuffer(target, buf) { - const gl = this.getGL(); - const arr = buf.getArray(); - const bufferKey = getUid(buf); - if (bufferKey in this.bufferCache_) { - const bufferCacheEntry = this.bufferCache_[bufferKey]; - gl.bindBuffer(target, bufferCacheEntry.buffer); - } else { - const buffer = gl.createBuffer(); - gl.bindBuffer(target, buffer); - let /** @type {ArrayBufferView} */ arrayBuffer; - if (target == ARRAY_BUFFER) { - arrayBuffer = new Float32Array(arr); - } else if (target == ELEMENT_ARRAY_BUFFER) { - arrayBuffer = this.hasOESElementIndexUint ? - new Uint32Array(arr) : new Uint16Array(arr); - } - gl.bufferData(target, arrayBuffer, buf.getUsage()); - this.bufferCache_[bufferKey] = { - buf: buf, - buffer: buffer - }; - } - } - - /** - * @param {import("./Buffer.js").default} buf Buffer. - */ - deleteBuffer(buf) { - const gl = this.getGL(); - const bufferKey = getUid(buf); - const bufferCacheEntry = this.bufferCache_[bufferKey]; - if (!gl.isContextLost()) { - gl.deleteBuffer(bufferCacheEntry.buffer); - } - delete this.bufferCache_[bufferKey]; - } - - /** - * @inheritDoc - */ - disposeInternal() { - unlistenAll(this.canvas_); - const gl = this.getGL(); - if (!gl.isContextLost()) { - for (const key in this.bufferCache_) { - gl.deleteBuffer(this.bufferCache_[key].buffer); - } - for (const key in this.programCache_) { - gl.deleteProgram(this.programCache_[key]); - } - for (const key in this.shaderCache_) { - gl.deleteShader(this.shaderCache_[key]); - } - // delete objects for hit-detection - gl.deleteFramebuffer(this.hitDetectionFramebuffer_); - gl.deleteRenderbuffer(this.hitDetectionRenderbuffer_); - gl.deleteTexture(this.hitDetectionTexture_); - } - } - - /** - * @return {HTMLCanvasElement} Canvas. - */ - getCanvas() { - return this.canvas_; - } - - /** - * Get the WebGL rendering context - * @return {WebGLRenderingContext} The rendering context. - * @api - */ - getGL() { - return this.gl_; - } - - /** - * Get the frame buffer for hit detection. - * @return {WebGLFramebuffer} The hit detection frame buffer. - */ - getHitDetectionFramebuffer() { - if (!this.hitDetectionFramebuffer_) { - this.initHitDetectionFramebuffer_(); - } - return this.hitDetectionFramebuffer_; - } - - /** - * Get shader from the cache if it's in the cache. Otherwise, create - * the WebGL shader, compile it, and add entry to cache. - * @param {import("./Shader.js").default} shaderObject Shader object. - * @return {WebGLShader} Shader. - */ - getShader(shaderObject) { - const shaderKey = getUid(shaderObject); - if (shaderKey in this.shaderCache_) { - return this.shaderCache_[shaderKey]; - } else { - const gl = this.getGL(); - const shader = gl.createShader(shaderObject.getType()); - gl.shaderSource(shader, shaderObject.getSource()); - gl.compileShader(shader); - this.shaderCache_[shaderKey] = shader; - return shader; - } - } - - /** - * Get the program from the cache if it's in the cache. Otherwise create - * the WebGL program, attach the shaders to it, and add an entry to the - * cache. - * @param {import("./Fragment.js").default} fragmentShaderObject Fragment shader. - * @param {import("./Vertex.js").default} vertexShaderObject Vertex shader. - * @return {WebGLProgram} Program. - */ - getProgram(fragmentShaderObject, vertexShaderObject) { - const programKey = getUid(fragmentShaderObject) + '/' + getUid(vertexShaderObject); - if (programKey in this.programCache_) { - return this.programCache_[programKey]; - } else { - const gl = this.getGL(); - const program = gl.createProgram(); - gl.attachShader(program, this.getShader(fragmentShaderObject)); - gl.attachShader(program, this.getShader(vertexShaderObject)); - gl.linkProgram(program); - this.programCache_[programKey] = program; - return program; - } - } - - /** - * FIXME empty description for jsdoc - */ - handleWebGLContextLost() { - clear(this.bufferCache_); - clear(this.shaderCache_); - clear(this.programCache_); - this.currentProgram_ = null; - this.hitDetectionFramebuffer_ = null; - this.hitDetectionTexture_ = null; - this.hitDetectionRenderbuffer_ = null; - } - - /** - * FIXME empty description for jsdoc - */ - handleWebGLContextRestored() { - } - - /** - * Creates a 1x1 pixel framebuffer for the hit-detection. - * @private - */ - initHitDetectionFramebuffer_() { - const gl = this.gl_; - const framebuffer = gl.createFramebuffer(); - gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); - - const texture = createEmptyTexture(gl, 1, 1); - const renderbuffer = gl.createRenderbuffer(); - gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer); - gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, 1, 1); - gl.framebufferTexture2D( - gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, - gl.RENDERBUFFER, renderbuffer); - - gl.bindTexture(gl.TEXTURE_2D, null); - gl.bindRenderbuffer(gl.RENDERBUFFER, null); - gl.bindFramebuffer(gl.FRAMEBUFFER, null); - - this.hitDetectionFramebuffer_ = framebuffer; - this.hitDetectionTexture_ = texture; - this.hitDetectionRenderbuffer_ = renderbuffer; - } - - /** - * Use a program. If the program is already in use, this will return `false`. - * @param {WebGLProgram} program Program. - * @return {boolean} Changed. - * @api - */ - useProgram(program) { - if (program == this.currentProgram_) { - return false; - } else { - const gl = this.getGL(); - gl.useProgram(program); - this.currentProgram_ = program; - return true; - } - } -} - - -/** - * @param {WebGLRenderingContext} gl WebGL rendering context. - * @param {number=} opt_wrapS wrapS. - * @param {number=} opt_wrapT wrapT. - * @return {WebGLTexture} The texture. - */ -function createTextureInternal(gl, opt_wrapS, opt_wrapT) { - const texture = gl.createTexture(); - gl.bindTexture(gl.TEXTURE_2D, texture); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); - - if (opt_wrapS !== undefined) { - gl.texParameteri( - TEXTURE_2D, TEXTURE_WRAP_S, opt_wrapS); - } - if (opt_wrapT !== undefined) { - gl.texParameteri( - TEXTURE_2D, TEXTURE_WRAP_T, opt_wrapT); - } - - return texture; -} - - -/** - * @param {WebGLRenderingContext} gl WebGL rendering context. - * @param {number} width Width. - * @param {number} height Height. - * @param {number=} opt_wrapS wrapS. - * @param {number=} opt_wrapT wrapT. - * @return {WebGLTexture} The texture. - */ -export function createEmptyTexture(gl, width, height, opt_wrapS, opt_wrapT) { - const texture = createTextureInternal(gl, opt_wrapS, opt_wrapT); - gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); - return texture; -} - - -/** - * @param {WebGLRenderingContext} gl WebGL rendering context. - * @param {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} image Image. - * @param {number=} opt_wrapS wrapS. - * @param {number=} opt_wrapT wrapT. - * @return {WebGLTexture} The texture. - */ -export function createTexture(gl, image, opt_wrapS, opt_wrapT) { - const texture = createTextureInternal(gl, opt_wrapS, opt_wrapT); - gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); - return texture; -} - -export default WebGLContext; diff --git a/src/ol/webgl/Helper.js b/src/ol/webgl/Helper.js new file mode 100644 index 0000000000..ec9f07e1db --- /dev/null +++ b/src/ol/webgl/Helper.js @@ -0,0 +1,757 @@ +/** + * @module ol/webgl/Helper + */ +import {getUid} from '../util.js'; +import {EXTENSIONS as WEBGL_EXTENSIONS} from '../webgl.js'; +import Disposable from '../Disposable.js'; +import {includes} from '../array.js'; +import {listen, unlistenAll} from '../events.js'; +import {clear} from '../obj.js'; +import {ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, TEXTURE_2D, TEXTURE_WRAP_S, TEXTURE_WRAP_T} from '../webgl.js'; +import ContextEventType from '../webgl/ContextEventType.js'; +import { + create as createTransform, + reset as resetTransform, + rotate as rotateTransform, + scale as scaleTransform, + translate as translateTransform +} from '../transform'; +import {create, fromTransform} from '../vec/mat4'; +import WebGLPostProcessingPass from './PostProcessingPass'; + + +/** + * @typedef {Object} BufferCacheEntry + * @property {import("./Buffer.js").default} buf + * @property {WebGLBuffer} buffer + */ + +/** + * Uniform names used in the default shaders. + * @const + * @type {Object.} + */ +export const DefaultUniform = { + PROJECTION_MATRIX: 'u_projectionMatrix', + OFFSET_SCALE_MATRIX: 'u_offsetScaleMatrix', + OFFSET_ROTATION_MATRIX: 'u_offsetRotateMatrix', + OPACITY: 'u_opacity' +}; + +/** + * Attribute names used in the default shaders. + * @const + * @type {Object.} + */ +export const DefaultAttrib = { + POSITION: 'a_position', + TEX_COORD: 'a_texCoord', + OPACITY: 'a_opacity', + ROTATE_WITH_VIEW: 'a_rotateWithView', + OFFSETS: 'a_offsets' +}; + +/** + * @typedef {number|Array|HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} UniformLiteralValue + */ + +/** + * Uniform value can be a number, array of numbers (2 to 4), canvas element or a callback returning + * one of the previous types. + * @typedef {UniformLiteralValue|function(import("../PluggableMap.js").FrameState):UniformLiteralValue} UniformValue + */ + +/** + * @typedef {Object} PostProcessesOptions + * @property {number} [scaleRatio] Scale ratio; if < 1, the post process will render to a texture smaller than + * the main canvas that will then be sampled up (useful for saving resource on blur steps). + * @property {string} [vertexShader] Vertex shader source + * @property {string} [fragmentShader] Fragment shader source + * @property {Object.} [uniforms] Uniform definitions for the post process step + */ + +/** + * @typedef {Object} Options + * @property {Object.} [uniforms] Uniform definitions; property namesmust math the uniform + * names in the provided or default shaders. + * @property {Array} [postProcesses] Post-processes definitions + */ + +/** + * @typedef {Object} UniformInternalDescription + * @property {string} name Name + * @property {WebGLTexture} [texture] Texture + * @private + */ + +/** + * @classdesc + * This class is intended to provide low-level functions related to WebGL rendering, so that accessing + * directly the WebGL API should not be required anymore. + * + * Several operations are handled by the `WebGLHelper` class: + * + * ### Define custom shaders and uniforms + * + * *Shaders* are low-level programs executed on the GPU and written in GLSL. There are two types of shaders: + * + * Vertex shaders are used to manipulate the position and attribute of *vertices* of rendered primitives (ie. corners of a square). + * Outputs are: + * + * * `gl_Position`: position of the vertex in screen space + * + * * Varyings usually prefixed with `v_` are passed on to the fragment shader + * + * Fragment shaders are used to control the actual color of the pixels rawn on screen. Their only output is `gl_FragColor`. + * + * Both shaders can take *uniforms* or *attributes* as input. Attributes are explained later. Uniforms are common, read-only values that + * can be changed at every frame and can be of type float, arrays of float or images. + * + * Shaders must be compiled and assembled into a program like so: + * ```js + * // here we simply create two shaders and assemble them in a program which is then used + * // for subsequent rendering calls + * const vertexShader = new WebGLVertex(VERTEX_SHADER); + * const fragmentShader = new WebGLFragment(FRAGMENT_SHADER); + * this.program = this.context.getProgram(fragmentShader, vertexShader); + * this.context.useProgram(this.program); + * ``` + * + * Uniforms are defined using the `uniforms` option and can either be explicit values or callbacks taking the frame state as argument. + * You can also change their value along the way like so: + * ```js + * this.context.setUniformFloatValue(DefaultUniform.OPACITY, layerState.opacity); + * ``` + * + * ### Defining post processing passes + * + * *Post processing* describes the act of rendering primitives to a texture, and then rendering this texture to the final canvas + * while applying special effects in screen space. + * Typical uses are: blurring, color manipulation, depth of field, filtering... + * + * The `WebGLHelper` class offers the possibility to define post processes at creation time using the `postProcesses` option. + * A post process step accepts the following options: + * + * * `fragmentShader` and `vertexShader`: text literals in GLSL language that will be compiled and used in the post processing step. + * * `uniforms`: uniforms can be defined for the post processing steps just like for the main render. + * * `scaleRatio`: allows using an intermediate texture smaller or higher than the final canvas in the post processing step. + * This is typically used in blur steps to reduce the performance overhead by using an already downsampled texture as input. + * + * The {@link module:ol/webgl/PostProcessingPass~WebGLPostProcessingPass} class is used internally, refer to its documentation for more info. + * + * ### Binding WebGL buffers and flushing data into them: + * + * Data that must be passed to the GPU has to be transferred using `WebGLArrayBuffer` objects. + * A buffer has to be created only once, but must be bound everytime the data it holds is changed. Using `WebGLHelper.bindBuffer` + * will bind the buffer and flush the new data to the GPU. + * + * For now, the `WebGLHelper` class expects {@link module:ol/webgl/Buffer~WebGLArrayBuffer} objects. + * ```js + * // at initialization phase + * this.verticesBuffer = new WebGLArrayBuffer([], DYNAMIC_DRAW); + * this.indicesBuffer = new WebGLArrayBuffer([], DYNAMIC_DRAW); + * + * // at rendering phase + * this.context.bindBuffer(ARRAY_BUFFER, this.verticesBuffer); + * this.context.bindBuffer(ELEMENT_ARRAY_BUFFER, this.indicesBuffer); + * ``` + * + * ### Specifying attributes + * + * The GPU only receives the data as arrays of numbers. These numbers must be handled differently depending on what it describes (position, texture coordinate...). + * Attributes are used to specify these uses. Use `WebGLHelper.enableAttributeArray` and either + * the default attribute names in {@link module:ol/webgl/Helper~DefaultAttrib} or custom ones. + * + * Please note that you will have to specify the type and offset of the attributes in the data array. You can refer to the documentation of [WebGLRenderingContext.vertexAttribPointer](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/vertexAttribPointer) for more explanation. + * ```js + * // here we indicate that the data array has the following structure: + * // [posX, posY, offsetX, offsetY, texCoordU, texCoordV, posX, posY, ...] + * let bytesPerFloat = Float32Array.BYTES_PER_ELEMENT; + * this.context.enableAttributeArray(DefaultAttrib.POSITION, 2, FLOAT, bytesPerFloat * 6, 0); + * this.context.enableAttributeArray(DefaultAttrib.OFFSETS, 2, FLOAT, bytesPerFloat * 6, bytesPerFloat * 2); + * this.context.enableAttributeArray(DefaultAttrib.TEX_COORD, 2, FLOAT, bytesPerFloat * 6, bytesPerFloat * 4); + * ``` + * + * ### Rendering primitives + * + * Once all the steps above have been achieved, rendering primitives to the screen is done using `WebGLHelper.prepareDraw` `drawElements` and `finalizeDraw`. + * ```js + * // frame preparation step + * this.context.prepareDraw(frameState); + * + * // call this for every data array that has to be rendered on screen + * this.context.drawElements(0, this.indicesBuffer.getArray().length); + * + * // finalize the rendering by applying post processes + * this.context.finalizeDraw(frameState); + * ``` + * + * For an example usage of this class, refer to {@link module:ol/renderer/webgl/PointsLayer~WebGLPointsLayerRenderer}. + * + * + * @api + */ +class WebGLHelper extends Disposable { + /** + * @param {Options=} opt_options Options. + */ + constructor(opt_options) { + super(); + const options = opt_options || {}; + + /** + * @private + * @type {HTMLCanvasElement} + */ + this.canvas_ = document.createElement('canvas'); + this.canvas_.style.position = 'absolute'; + + + /** + * @private + * @type {WebGLRenderingContext} + */ + this.gl_ = this.canvas_.getContext('webgl'); + const gl = this.getGL(); + + /** + * @private + * @type {!Object} + */ + this.bufferCache_ = {}; + + /** + * @private + * @type {!Object} + */ + this.shaderCache_ = {}; + + /** + * @private + * @type {!Object} + */ + this.programCache_ = {}; + + /** + * @private + * @type {WebGLProgram} + */ + this.currentProgram_ = null; + + /** + * @type {boolean} + */ + this.hasOESElementIndexUint = includes(WEBGL_EXTENSIONS, 'OES_element_index_uint'); + + // use the OES_element_index_uint extension if available + if (this.hasOESElementIndexUint) { + gl.getExtension('OES_element_index_uint'); + } + + listen(this.canvas_, ContextEventType.LOST, + this.handleWebGLContextLost, this); + listen(this.canvas_, ContextEventType.RESTORED, + this.handleWebGLContextRestored, this); + + /** + * @private + * @type {import("../transform.js").Transform} + */ + this.projectionMatrix_ = createTransform(); + + /** + * @private + * @type {import("../transform.js").Transform} + */ + this.offsetRotateMatrix_ = createTransform(); + + /** + * @private + * @type {import("../transform.js").Transform} + */ + this.offsetScaleMatrix_ = createTransform(); + + /** + * @private + * @type {Array} + */ + this.tmpMat4_ = create(); + + /** + * @private + * @type {Object.} + */ + this.uniformLocations_; + + /** + * @private + * @type {Object.} + */ + this.attribLocations_; + + /** + * Holds info about custom uniforms used in the post processing pass. + * If the uniform is a texture, the WebGL Texture object will be stored here. + * @type {Array} + * @private + */ + this.uniforms_ = []; + options.uniforms && Object.keys(options.uniforms).forEach(function(name) { + this.uniforms_.push({ + name: name, + value: options.uniforms[name] + }); + }.bind(this)); + + /** + * An array of PostProcessingPass objects is kept in this variable, built from the steps provided in the + * options. If no post process was given, a default one is used (so as not to have to make an exception to + * the frame buffer logic). + * @type {Array} + * @private + */ + this.postProcessPasses_ = options.postProcesses ? options.postProcesses.map(function(options) { + return new WebGLPostProcessingPass({ + webGlContext: gl, + scaleRatio: options.scaleRatio, + vertexShader: options.vertexShader, + fragmentShader: options.fragmentShader, + uniforms: options.uniforms + }); + }) : [new WebGLPostProcessingPass({webGlContext: gl})]; + } + + /** + * Just bind the buffer if it's in the cache. Otherwise create + * the WebGL buffer, bind it, populate it, and add an entry to + * the cache. + * TODO: improve this, the logic is unclear: we want A/ to bind a buffer and B/ to flush data in it + * @param {number} target Target. + * @param {import("./Buffer").default} buf Buffer. + * @api + */ + bindBuffer(target, buf) { + const gl = this.getGL(); + const arr = buf.getArray(); + const bufferKey = getUid(buf); + let bufferCache = this.bufferCache_[bufferKey]; + if (!bufferCache) { + const buffer = gl.createBuffer(); + bufferCache = this.bufferCache_[bufferKey] = { + buf: buf, + buffer: buffer + }; + } + gl.bindBuffer(target, bufferCache.buffer); + let /** @type {ArrayBufferView} */ arrayBuffer; + if (target == ARRAY_BUFFER) { + arrayBuffer = new Float32Array(arr); + } else if (target == ELEMENT_ARRAY_BUFFER) { + arrayBuffer = this.hasOESElementIndexUint ? + new Uint32Array(arr) : new Uint16Array(arr); + } + gl.bufferData(target, arrayBuffer, buf.getUsage()); + } + + /** + * @param {import("./Buffer.js").default} buf Buffer. + */ + deleteBuffer(buf) { + const gl = this.getGL(); + const bufferKey = getUid(buf); + const bufferCacheEntry = this.bufferCache_[bufferKey]; + if (!gl.isContextLost()) { + gl.deleteBuffer(bufferCacheEntry.buffer); + } + delete this.bufferCache_[bufferKey]; + } + + /** + * @inheritDoc + */ + disposeInternal() { + unlistenAll(this.canvas_); + const gl = this.getGL(); + if (!gl.isContextLost()) { + for (const key in this.bufferCache_) { + gl.deleteBuffer(this.bufferCache_[key].buffer); + } + for (const key in this.programCache_) { + gl.deleteProgram(this.programCache_[key]); + } + for (const key in this.shaderCache_) { + gl.deleteShader(this.shaderCache_[key]); + } + } + } + + /** + * Clear the buffer & set the viewport to draw. + * Post process passes will be initialized here, the first one being bound as a render target for + * subsequent draw calls. + * @param {import("../PluggableMap.js").FrameState} frameState current frame state + * @api + */ + prepareDraw(frameState) { + const gl = this.getGL(); + const canvas = this.getCanvas(); + const size = frameState.size; + const pixelRatio = frameState.pixelRatio; + + canvas.width = size[0] * pixelRatio; + canvas.height = size[1] * pixelRatio; + canvas.style.width = size[0] + 'px'; + canvas.style.height = size[1] + 'px'; + + gl.useProgram(this.currentProgram_); + + // loop backwards in post processes list + for (let i = this.postProcessPasses_.length - 1; i >= 0; i--) { + this.postProcessPasses_[i].init(frameState); + } + + gl.bindTexture(gl.TEXTURE_2D, null); + + gl.clearColor(0.0, 0.0, 0.0, 0.0); + gl.clear(gl.COLOR_BUFFER_BIT); + gl.enable(gl.BLEND); + gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA); + + this.applyFrameState(frameState); + this.applyUniforms(frameState); + } + + /** + * Execute a draw call based on the currently bound program, texture, buffers, attributes. + * @param {number} start Start index. + * @param {number} end End index. + * @api + */ + drawElements(start, end) { + const gl = this.getGL(); + const elementType = this.hasOESElementIndexUint ? + gl.UNSIGNED_INT : gl.UNSIGNED_SHORT; + const elementSize = this.hasOESElementIndexUint ? 4 : 2; + + const numItems = end - start; + const offsetInBytes = start * elementSize; + gl.drawElements(gl.TRIANGLES, numItems, elementType, offsetInBytes); + } + + /** + * Apply the successive post process passes which will eventually render to the actual canvas. + * @param {import("../PluggableMap.js").FrameState} frameState current frame state + * @api + */ + finalizeDraw(frameState) { + // apply post processes using the next one as target + for (let i = 0; i < this.postProcessPasses_.length; i++) { + this.postProcessPasses_[i].apply(frameState, this.postProcessPasses_[i + 1] || null); + } + } + + /** + * @return {HTMLCanvasElement} Canvas. + * @api + */ + getCanvas() { + return this.canvas_; + } + + /** + * Get the WebGL rendering context + * @return {WebGLRenderingContext} The rendering context. + * @api + */ + getGL() { + return this.gl_; + } + + /** + * Sets the default matrix uniforms for a given frame state. This is called internally in `prepareDraw`. + * @param {import("../PluggableMap.js").FrameState} frameState Frame state. + * @private + */ + applyFrameState(frameState) { + const size = frameState.size; + const rotation = frameState.viewState.rotation; + const resolution = frameState.viewState.resolution; + const center = frameState.viewState.center; + + // set the "uniform" values (coordinates 0,0 are the center of the view) + const projectionMatrix = resetTransform(this.projectionMatrix_); + scaleTransform(projectionMatrix, 2 / (resolution * size[0]), 2 / (resolution * size[1])); + rotateTransform(projectionMatrix, -rotation); + translateTransform(projectionMatrix, -center[0], -center[1]); + + const offsetScaleMatrix = resetTransform(this.offsetScaleMatrix_); + scaleTransform(offsetScaleMatrix, 2 / size[0], 2 / size[1]); + + const offsetRotateMatrix = resetTransform(this.offsetRotateMatrix_); + if (rotation !== 0) { + rotateTransform(offsetRotateMatrix, -rotation); + } + + this.setUniformMatrixValue(DefaultUniform.PROJECTION_MATRIX, fromTransform(this.tmpMat4_, projectionMatrix)); + this.setUniformMatrixValue(DefaultUniform.OFFSET_SCALE_MATRIX, fromTransform(this.tmpMat4_, offsetScaleMatrix)); + this.setUniformMatrixValue(DefaultUniform.OFFSET_ROTATION_MATRIX, fromTransform(this.tmpMat4_, offsetRotateMatrix)); + } + + /** + * Sets the custom uniforms based on what was given in the constructor. This is called internally in `prepareDraw`. + * @param {import("../PluggableMap.js").FrameState} frameState Frame state. + * @private + */ + applyUniforms(frameState) { + const gl = this.getGL(); + + let value; + let textureSlot = 0; + this.uniforms_.forEach(function(uniform) { + value = typeof uniform.value === 'function' ? uniform.value(frameState) : uniform.value; + + // apply value based on type + if (value instanceof HTMLCanvasElement || value instanceof ImageData) { + // create a texture & put data + if (!uniform.texture) { + uniform.texture = gl.createTexture(); + } + gl.activeTexture(gl[`TEXTURE${textureSlot}`]); + gl.bindTexture(gl.TEXTURE_2D, uniform.texture); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + + if (value instanceof ImageData) { + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, value.width, value.height, 0, + gl.UNSIGNED_BYTE, new Uint8Array(value.data)); + } else { + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, value); + } + + // fill texture slots + gl.uniform1i(this.getUniformLocation(uniform.name), textureSlot++); + + } else if (Array.isArray(value)) { + switch (value.length) { + case 2: + gl.uniform2f(this.getUniformLocation(uniform.name), value[0], value[1]); + return; + case 3: + gl.uniform3f(this.getUniformLocation(uniform.name), value[0], value[1], value[2]); + return; + case 4: + gl.uniform4f(this.getUniformLocation(uniform.name), value[0], value[1], value[2], value[3]); + return; + default: + return; + } + } else if (typeof value === 'number') { + gl.uniform1f(this.getUniformLocation(uniform.name), value); + } + }.bind(this)); + } + + /** + * Get shader from the cache if it's in the cache. Otherwise, create + * the WebGL shader, compile it, and add entry to cache. + * TODO: make compilation errors show up + * @param {import("./Shader.js").default} shaderObject Shader object. + * @return {WebGLShader} Shader. + * @api + */ + getShader(shaderObject) { + const shaderKey = getUid(shaderObject); + if (shaderKey in this.shaderCache_) { + return this.shaderCache_[shaderKey]; + } else { + const gl = this.getGL(); + const shader = gl.createShader(shaderObject.getType()); + gl.shaderSource(shader, shaderObject.getSource()); + gl.compileShader(shader); + this.shaderCache_[shaderKey] = shader; + return shader; + } + } + + /** + * Use a program. If the program is already in use, this will return `false`. + * @param {WebGLProgram} program Program. + * @return {boolean} Changed. + * @api + */ + useProgram(program) { + if (program == this.currentProgram_) { + return false; + } else { + const gl = this.getGL(); + gl.useProgram(program); + this.currentProgram_ = program; + this.uniformLocations_ = {}; + this.attribLocations_ = {}; + return true; + } + } + + /** + * Get the program from the cache if it's in the cache. Otherwise create + * the WebGL program, attach the shaders to it, and add an entry to the + * cache. + * @param {import("./Fragment.js").default} fragmentShaderObject Fragment shader. + * @param {import("./Vertex.js").default} vertexShaderObject Vertex shader. + * @return {WebGLProgram} Program. + * @api + */ + getProgram(fragmentShaderObject, vertexShaderObject) { + const programKey = getUid(fragmentShaderObject) + '/' + getUid(vertexShaderObject); + if (programKey in this.programCache_) { + return this.programCache_[programKey]; + } else { + const gl = this.getGL(); + const program = gl.createProgram(); + gl.attachShader(program, this.getShader(fragmentShaderObject)); + gl.attachShader(program, this.getShader(vertexShaderObject)); + gl.linkProgram(program); + this.programCache_[programKey] = program; + return program; + } + } + + /** + * Will get the location from the shader or the cache + * @param {string} name Uniform name + * @return {WebGLUniformLocation} uniformLocation + * @api + */ + getUniformLocation(name) { + if (!this.uniformLocations_[name]) { + this.uniformLocations_[name] = this.getGL().getUniformLocation(this.currentProgram_, name); + } + return this.uniformLocations_[name]; + } + + /** + * Will get the location from the shader or the cache + * @param {string} name Attribute name + * @return {number} attribLocation + * @api + */ + getAttributeLocation(name) { + if (!this.attribLocations_[name]) { + this.attribLocations_[name] = this.getGL().getAttribLocation(this.currentProgram_, name); + } + return this.attribLocations_[name]; + } + + /** + * Give a value for a standard float uniform + * @param {string} uniform Uniform name + * @param {number} value Value + * @api + */ + setUniformFloatValue(uniform, value) { + this.getGL().uniform1f(this.getUniformLocation(uniform), value); + } + + /** + * Give a value for a standard matrix4 uniform + * @param {string} uniform Uniform name + * @param {Array} value Matrix value + * @api + */ + setUniformMatrixValue(uniform, value) { + this.getGL().uniformMatrix4fv(this.getUniformLocation(uniform), false, value); + } + + /** + * Will set the currently bound buffer to an attribute of the shader program + * @param {string} attribName Attribute name + * @param {number} size Number of components per attributes + * @param {number} type UNSIGNED_INT, UNSIGNED_BYTE, UNSIGNED_SHORT or FLOAT + * @param {number} stride Stride in bytes (0 means attribs are packed) + * @param {number} offset Offset in bytes + * @api + */ + enableAttributeArray(attribName, size, type, stride, offset) { + this.getGL().enableVertexAttribArray(this.getAttributeLocation(attribName)); + this.getGL().vertexAttribPointer(this.getAttributeLocation(attribName), size, type, + false, stride, offset); + } + + /** + * WebGL context was lost + * @private + */ + handleWebGLContextLost() { + clear(this.bufferCache_); + clear(this.shaderCache_); + clear(this.programCache_); + this.currentProgram_ = null; + } + + /** + * WebGL context was restored + * @private + */ + handleWebGLContextRestored() { + } + + // TODO: shutdown program + + /** + * TODO: these are not used and should be reworked + * @param {number=} opt_wrapS wrapS. + * @param {number=} opt_wrapT wrapT. + * @return {WebGLTexture} The texture. + */ + createTextureInternal(opt_wrapS, opt_wrapT) { + const gl = this.getGL(); + const texture = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + + if (opt_wrapS !== undefined) { + gl.texParameteri( + TEXTURE_2D, TEXTURE_WRAP_S, opt_wrapS); + } + if (opt_wrapT !== undefined) { + gl.texParameteri( + TEXTURE_2D, TEXTURE_WRAP_T, opt_wrapT); + } + + return texture; + } + + /** + * TODO: these are not used and should be reworked + * @param {number} width Width. + * @param {number} height Height. + * @param {number=} opt_wrapS wrapS. + * @param {number=} opt_wrapT wrapT. + * @return {WebGLTexture} The texture. + */ + createEmptyTexture(width, height, opt_wrapS, opt_wrapT) { + const gl = this.getGL(); + const texture = this.createTextureInternal(opt_wrapS, opt_wrapT); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + return texture; + } + + + /** + * TODO: these are not used and should be reworked + * @param {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} image Image. + * @param {number=} opt_wrapS wrapS. + * @param {number=} opt_wrapT wrapT. + * @return {WebGLTexture} The texture. + */ + createTexture(image, opt_wrapS, opt_wrapT) { + const gl = this.getGL(); + const texture = this.createTextureInternal(opt_wrapS, opt_wrapT); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); + return texture; + } +} + +export default WebGLHelper; diff --git a/src/ol/webgl/PostProcessingPass.js b/src/ol/webgl/PostProcessingPass.js new file mode 100644 index 0000000000..68ff8196c4 --- /dev/null +++ b/src/ol/webgl/PostProcessingPass.js @@ -0,0 +1,302 @@ +/** + * @module ol/webgl/PostProcessingPass + */ + +const DEFAULT_VERTEX_SHADER = ` + precision mediump float; + + attribute vec2 a_position; + varying vec2 v_texCoord; + varying vec2 v_screenCoord; + + uniform vec2 u_screenSize; + + void main() { + v_texCoord = a_position * 0.5 + 0.5; + v_screenCoord = v_texCoord * u_screenSize; + gl_Position = vec4(a_position, 0.0, 1.0); + } +`; + +const DEFAULT_FRAGMENT_SHADER = ` + precision mediump float; + + uniform sampler2D u_image; + + varying vec2 v_texCoord; + varying vec2 v_screenCoord; + + void main() { + gl_FragColor = texture2D(u_image, v_texCoord); + } +`; + +/** + * @typedef {Object} Options + * @property {WebGLContext} webGlContext WebGL context; mandatory. + * @property {number} [scaleRatio] Scale ratio; if < 1, the post process will render to a texture smaller than + * the main canvas that will then be sampled up (useful for saving resource on blur steps). + * @property {string} [vertexShader] Vertex shader source + * @property {string} [fragmentShader] Fragment shader source + * @property {Object.} [uniforms] Uniform definitions for the post process step + */ + +/** + * @typedef {Object} UniformInternalDescription + * @property {UniformValue} value Value + * @property {number} location Location + * @property {WebGLTexture} [texture] Texture + * @private + */ + +/** + * @classdesc + * This class is used to define Post Processing passes with custom shaders and uniforms. + * This is used internally by {@link module:ol/webgl/Helper~WebGLHelper}. + * + * Default shaders are shown hereafter: + * + * * Vertex shader: + * + * ``` + * precision mediump float; + * + * attribute vec2 a_position; + * varying vec2 v_texCoord; + * varying vec2 v_screenCoord; + * + * uniform vec2 u_screenSize; + * + * void main() { + * v_texCoord = a_position * 0.5 + 0.5; + * v_screenCoord = v_texCoord * u_screenSize; + * gl_Position = vec4(a_position, 0.0, 1.0); + * } + * ``` + * + * * Fragment shader: + * + * ``` + * precision mediump float; + * + * uniform sampler2D u_image; + * + * varying vec2 v_texCoord; + * varying vec2 v_screenCoord; + * + * void main() { + * gl_FragColor = texture2D(u_image, v_texCoord); + * } + * ``` + * + * @api + */ +class WebGLPostProcessingPass { + + /** + * @param {Options=} options Options. + */ + constructor(options) { + this.gl_ = options.webGlContext; + const gl = this.gl_; + + this.scaleRatio_ = options.scaleRatio || 1; + + this.renderTargetTexture_ = gl.createTexture(); + this.renderTargetTextureSize_ = null; + + this.frameBuffer_ = gl.createFramebuffer(); + + // compile the program for the frame buffer + // TODO: make compilation errors show up + const vertexShader = gl.createShader(gl.VERTEX_SHADER); + gl.shaderSource(vertexShader, options.vertexShader || DEFAULT_VERTEX_SHADER); + gl.compileShader(vertexShader); + const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); + gl.shaderSource(fragmentShader, options.fragmentShader || DEFAULT_FRAGMENT_SHADER); + gl.compileShader(fragmentShader); + this.renderTargetProgram_ = gl.createProgram(); + gl.attachShader(this.renderTargetProgram_, vertexShader); + gl.attachShader(this.renderTargetProgram_, fragmentShader); + gl.linkProgram(this.renderTargetProgram_); + + // bind the vertices buffer for the frame buffer + this.renderTargetVerticesBuffer_ = gl.createBuffer(); + const verticesArray = [ + -1, -1, + 1, -1, + -1, 1, + 1, -1, + 1, 1, + -1, 1 + ]; + gl.bindBuffer(gl.ARRAY_BUFFER, this.renderTargetVerticesBuffer_); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(verticesArray), gl.STATIC_DRAW); + + this.renderTargetAttribLocation_ = gl.getAttribLocation(this.renderTargetProgram_, 'a_position'); + this.renderTargetUniformLocation_ = gl.getUniformLocation(this.renderTargetProgram_, 'u_screenSize'); + this.renderTargetTextureLocation_ = gl.getUniformLocation(this.renderTargetProgram_, 'u_image'); + + /** + * Holds info about custom uniforms used in the post processing pass + * @type {Array} + * @private + */ + this.uniforms_ = []; + options.uniforms && Object.keys(options.uniforms).forEach(function(name) { + this.uniforms_.push({ + value: options.uniforms[name], + location: gl.getUniformLocation(this.renderTargetProgram_, name) + }); + }.bind(this)); + } + + /** + * Get the WebGL rendering context + * @return {WebGLRenderingContext} The rendering context. + * @api + */ + getGL() { + return this.gl_; + } + + /** + * Initialize the render target texture of the post process, make sure it is at the + * right size and bind it as a render target for the next draw calls. + * The last step to be initialized will be the one where the primitives are rendered. + * @param {import("../PluggableMap.js").FrameState} frameState current frame state + * @api + */ + init(frameState) { + const gl = this.getGL(); + const canvas = gl.canvas; + const size = frameState.size; + + // rendering goes to my buffer + gl.bindFramebuffer(gl.FRAMEBUFFER, this.getFrameBuffer()); + gl.viewport(0, 0, canvas.width * this.scaleRatio_, canvas.height * this.scaleRatio_); + + // if size has changed: adjust canvas & render target texture + if (!this.renderTargetTextureSize_ || + this.renderTargetTextureSize_[0] !== size[0] || this.renderTargetTextureSize_[1] !== size[1]) { + this.renderTargetTextureSize_ = size; + + // create a new texture + const level = 0; + const internalFormat = gl.RGBA; + const border = 0; + const format = gl.RGBA; + const type = gl.UNSIGNED_BYTE; + const data = null; + gl.bindTexture(gl.TEXTURE_2D, this.renderTargetTexture_); + gl.texImage2D(gl.TEXTURE_2D, level, internalFormat, + canvas.width * this.scaleRatio_, canvas.height * this.scaleRatio_, border, + format, type, data); + + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + + // bind the texture to the framebuffer + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.renderTargetTexture_, 0); + } + } + + /** + * Render to the next postprocessing pass (or to the canvas if final pass). + * @param {import("../PluggableMap.js").FrameState} frameState current frame state + * @param {WebGLPostProcessingPass} [nextPass] Next pass, optional + * @api + */ + apply(frameState, nextPass) { + const gl = this.getGL(); + const canvas = gl.canvas; + + gl.bindFramebuffer(gl.FRAMEBUFFER, nextPass ? nextPass.getFrameBuffer() : null); + gl.activeTexture(gl.TEXTURE0); + gl.bindTexture(gl.TEXTURE_2D, this.renderTargetTexture_); + + // render the frame buffer to the canvas + gl.clearColor(0.0, 0.0, 0.0, 0.0); + gl.clear(gl.COLOR_BUFFER_BIT); + gl.enable(gl.BLEND); + gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); + gl.viewport(0, 0, canvas.width, canvas.height); + + gl.bindBuffer(gl.ARRAY_BUFFER, this.renderTargetVerticesBuffer_); + + gl.useProgram(this.renderTargetProgram_); + gl.enableVertexAttribArray(this.renderTargetAttribLocation_); + gl.vertexAttribPointer(this.renderTargetAttribLocation_, 2, gl.FLOAT, false, 0, 0); + gl.uniform2f(this.renderTargetUniformLocation_, canvas.width, canvas.height); + gl.uniform1i(this.renderTargetTextureLocation_, 0); + + this.applyUniforms(frameState); + + gl.drawArrays(gl.TRIANGLES, 0, 6); + } + + /** + * @returns {WebGLFramebuffer} Frame buffer + * @api + */ + getFrameBuffer() { + return this.frameBuffer_; + } + + /** + * Sets the custom uniforms based on what was given in the constructor. + * @param {import("../PluggableMap.js").FrameState} frameState Frame state. + * @private + */ + applyUniforms(frameState) { + const gl = this.getGL(); + + let value; + let textureSlot = 1; + this.uniforms_.forEach(function(uniform) { + value = typeof uniform.value === 'function' ? uniform.value(frameState) : uniform.value; + + // apply value based on type + if (value instanceof HTMLCanvasElement || value instanceof ImageData) { + // create a texture & put data + if (!uniform.texture) { + uniform.texture = gl.createTexture(); + } + gl.activeTexture(gl[`TEXTURE${textureSlot}`]); + gl.bindTexture(gl.TEXTURE_2D, uniform.texture); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + + if (value instanceof ImageData) { + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, value.width, value.height, 0, + gl.UNSIGNED_BYTE, new Uint8Array(value.data)); + } else { + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, value); + } + + // fill texture slots + gl.uniform1i(uniform.location, textureSlot++); + + } else if (Array.isArray(value)) { + switch (value.length) { + case 2: + gl.uniform2f(uniform.location, value[0], value[1]); + return; + case 3: + gl.uniform3f(uniform.location, value[0], value[1], value[2]); + return; + case 4: + gl.uniform4f(uniform.location, value[0], value[1], value[2], value[3]); + return; + default: return; + } + } else if (typeof value === 'number') { + gl.uniform1f(uniform.location, value); + } + }); + } +} + +export default WebGLPostProcessingPass; diff --git a/src/ol/webgl/shader.mustache b/src/ol/webgl/shader.mustache deleted file mode 100644 index a821f72181..0000000000 --- a/src/ol/webgl/shader.mustache +++ /dev/null @@ -1,17 +0,0 @@ -/** - * @module {{{module}}} - */ -// This file is automatically generated, do not edit. -// Run `make shaders` to generate, and commit the result. - -import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js'; -import WebGLFragment from '../../../webgl/Fragment.js'; -import WebGLVertex from '../../../webgl/Vertex.js'; - -export const fragment = new WebGLFragment(DEBUG_WEBGL ? - 'precision mediump float;\n{{{originalFragmentSource}}}' : - 'precision mediump float;{{{fragmentSource}}}'); - -export const vertex = new WebGLVertex(DEBUG_WEBGL ? - '{{{originalVertexSource}}}' : - '{{{vertexSource}}}'); diff --git a/src/ol/webgl/shaderlocations.mustache b/src/ol/webgl/shaderlocations.mustache deleted file mode 100644 index 0b979bd3a1..0000000000 --- a/src/ol/webgl/shaderlocations.mustache +++ /dev/null @@ -1,37 +0,0 @@ -/** - * @module {{{module}}}/Locations - */ -// This file is automatically generated, do not edit -// Run `make shaders` to generate, and commit the result. - -import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js'; - -class Locations { - - /** - * @param {WebGLRenderingContext} gl GL. - * @param {WebGLProgram} program Program. - */ - constructor(gl, program) { - {{#uniforms}} - - /** - * @type {WebGLUniformLocation} - */ - this.{{originalName}} = gl.getUniformLocation( - program, DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}'); - {{/uniforms}} - {{#attributes}} - - /** - * @type {number} - */ - this.{{originalName}} = gl.getAttribLocation( - program, DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}'); - {{/attributes}} - - } - -} - -export default Locations; diff --git a/tasks/glslunit.js b/tasks/glslunit.js deleted file mode 100644 index b1a17f259f..0000000000 --- a/tasks/glslunit.js +++ /dev/null @@ -1,146 +0,0 @@ -const fs = require('fs'); - -const ESCAPE_SEQUENCE = { - '\\': '\\\\', - '\n': '\\n', - '\t': '\\t' -}; - -function js_escape(s) { - return s.split('').map(function(c) { - return ESCAPE_SEQUENCE[c] || c; - }).join(''); -} - -function glsl_compress(s, shortNames) { - // strip leading whitespace - s = s.replace(/^\s+/g, ''); - // strip trailing whitespace - s = s.replace(/\s+$/g, ''); - // strip multi-line comments - s = s.replace(/\/\*[\s\S]*?\*\//g, ''); - // strip single line comments - s = s.replace(/\/\/.*?\n/g, ''); - // replace multiple whitespace with a single space - s = s.replace(/\s+/g, ' '); - // remove whitespace between non-word tokens - s = s.replace(/(\S)\s+([^\w])/g, '$1$2') - .replace(/([^\w])\s+(\S)/g, '$1$2'); - // replace original names with short names - for (const originalName in shortNames) { - s = s.replace(new RegExp(originalName, 'gm'), shortNames[originalName]); - } - return s; -} - -function main(argv) { - const options = {}; - for (let i = 2, ii = argv.length; i < ii; i += 2) { - options[argv[i].replace(/^../, '')] = argv[i + 1]; - } - if (!options.input) { - process.stdout.write('--input option missing\n'); - return 1; - } - - const json = {}; - let nextShortName = 'a'.charCodeAt(0); - const shortNames = {}; - - const attributes = {}; - const uniforms = {}; - const varyings = {}; - const blocks = { - common: '', - vertex: '', - fragment: '' - }; - let block = undefined; - const inFile = fs.readFileSync(options.input, 'utf-8'); - const lines = inFile.split('\n'); - - let m, shortName; - lines.forEach(function(line, i) { - if (line.indexOf('//!') == 0) { - m = line.match(/\/\/!\s+MODULE=(\S+)\s*$/); - if (m) { - json.module = m[1]; - return; - } - m = line.match(/\/\/!\s+COMMON\s*$/); - if (m) { - block = 'common'; - return; - } - m = line.match(/\/\/!\s+VERTEX\s*$/); - if (m) { - block = 'vertex'; - return; - } - m = line.match(/\/\/!\s+FRAGMENT\s*$/); - if (m) { - block = 'fragment'; - return; - } - } else { - if (block === undefined) { - if (line.replace(/\s+$/g, '') != '') { - process.stdout.write(`Error parsing ${options.input}\n`); - return; - } - } else { - blocks[block] += line + (i == lines.length - 1 ? '' : '\n'); - } - m = line.match(/attribute\s+\S+\s+(\S+);\s*$/); - if (m) { - const attribute = m[1]; - if (!(attribute in attributes)) { - shortName = String.fromCharCode(nextShortName++); - attributes[attribute] = { - originalName: attribute, - shortName: shortName - }; - shortNames[attribute] = shortName; - } - } - m = line.match(/uniform\s+\S+\s+(\S+);\s*$/); - if (m) { - const uniform = m[1]; - if (!(uniform in uniforms)) { - shortName = String.fromCharCode(nextShortName++); - uniforms[uniform] = { - originalName: uniform, - shortName: shortName - }; - shortNames[uniform] = shortName; - } - } - m = line.match(/varying\s+\S+\s+(\S+);\s*$/); - if (m) { - const varying = m[1]; - if (!(varying in varyings)) { - shortName = String.fromCharCode(nextShortName++); - shortNames[varying] = shortName; - } - } - } - }); - - json.originalFragmentSource = js_escape(blocks.common + blocks.fragment); - json.originalVertexSource = js_escape(blocks.common + blocks.vertex); - json.fragmentSource = glsl_compress(blocks.common + blocks.fragment, shortNames); - json.vertexSource = glsl_compress(blocks.common + blocks.vertex, shortNames); - json.attributes = Object.keys(attributes).map(a => attributes[a]); - json.uniforms = Object.keys(uniforms).map(u => uniforms[u]); - - if (options.output && options.output != '-') { - fs.writeFileSync(options.output, JSON.stringify(json)); - } else { - process.stdout.write(JSON.stringify(json)); - } - return 0; -} - -if (require.main === module) { - process.exit(main(process.argv)); -} diff --git a/test/rendering/ol/expected/pan-webgl.png b/test/rendering/ol/expected/pan-webgl.png deleted file mode 100644 index 49fe4e01aa..0000000000 Binary files a/test/rendering/ol/expected/pan-webgl.png and /dev/null differ diff --git a/test/rendering/ol/expected/render-webgl.png b/test/rendering/ol/expected/render-webgl.png deleted file mode 100644 index ab1663b974..0000000000 Binary files a/test/rendering/ol/expected/render-webgl.png and /dev/null differ diff --git a/test/rendering/ol/expected/rotate-webgl.png b/test/rendering/ol/expected/rotate-webgl.png deleted file mode 100644 index 014481d84b..0000000000 Binary files a/test/rendering/ol/expected/rotate-webgl.png and /dev/null differ diff --git a/test/rendering/ol/expected/zoom-webgl.png b/test/rendering/ol/expected/zoom-webgl.png deleted file mode 100644 index f89e01ad68..0000000000 Binary files a/test/rendering/ol/expected/zoom-webgl.png and /dev/null differ diff --git a/test/rendering/ol/layer/image.test.js b/test/rendering/ol/layer/image.test.js index 17ef62cf35..2d478fc0b9 100644 --- a/test/rendering/ol/layer/image.test.js +++ b/test/rendering/ol/layer/image.test.js @@ -1,8 +1,6 @@ import Map from '../../../../src/ol/Map.js'; -import WebGLMap from '../../../../src/ol/WebGLMap.js'; import View from '../../../../src/ol/View.js'; import ImageLayer from '../../../../src/ol/layer/Image.js'; -import WebGLImageLayer from '../../../../src/ol/layer/Image.js'; import {assign} from '../../../../src/ol/obj.js'; import {get as getProjection, transform, transformExtent} from '../../../../src/ol/proj.js'; import Static from '../../../../src/ol/source/ImageStatic.js'; @@ -14,7 +12,7 @@ describe('ol.rendering.layer.Image', function() { let map; function createMap(renderer) { - const MapConstructor = renderer === 'webgl' ? WebGLMap : Map; + const MapConstructor = Map; map = new MapConstructor({ pixelRatio: 1, target: createMapDiv(50, 50), @@ -34,7 +32,7 @@ describe('ol.rendering.layer.Image', function() { }); function waitForImages(renderer, sources, layerOptions, onImagesLoaded) { - const LayerConstructor = renderer === 'webgl' ? WebGLImageLayer : ImageLayer; + const LayerConstructor = ImageLayer; let imagesLoading = 0; let imagesLoaded = 0; @@ -83,15 +81,6 @@ describe('ol.rendering.layer.Image', function() { IMAGE_TOLERANCE, done); }); }); - - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl'); - waitForImages('webgl', [source], {}, function() { - expectResemble(map, 'rendering/ol/layer/expected/image-webgl.png', - IMAGE_TOLERANCE, done); - }); - }); }); describe('single image layer - scaled', function() { diff --git a/test/rendering/ol/layer/tile.test.js b/test/rendering/ol/layer/tile.test.js index 693e669aee..1653174f00 100644 --- a/test/rendering/ol/layer/tile.test.js +++ b/test/rendering/ol/layer/tile.test.js @@ -1,10 +1,8 @@ import Map from '../../../../src/ol/Map.js'; -import WebGLMap from '../../../../src/ol/WebGLMap.js'; import View from '../../../../src/ol/View.js'; import {getSize} from '../../../../src/ol/extent.js'; import Point from '../../../../src/ol/geom/Point.js'; import TileLayer from '../../../../src/ol/layer/Tile.js'; -import WebGLTileLayer from '../../../../src/ol/layer/WebGLTile.js'; import {assign} from '../../../../src/ol/obj.js'; import {transform} from '../../../../src/ol/proj.js'; import TileImage from '../../../../src/ol/source/TileImage.js'; @@ -20,7 +18,7 @@ describe('ol.rendering.layer.Tile', function() { let map; function createMap(renderer, opt_center, opt_size, opt_pixelRatio, opt_resolutions) { - const MapConstructor = renderer === 'webgl' ? WebGLMap : Map; + const MapConstructor = Map; const size = opt_size !== undefined ? opt_size : [50, 50]; map = new MapConstructor({ @@ -43,7 +41,7 @@ describe('ol.rendering.layer.Tile', function() { }); function waitForTiles(renderer, sources, layerOptions, onTileLoaded) { - const LayerConstructor = renderer === 'webgl' ? WebGLTileLayer : TileLayer; + const LayerConstructor = TileLayer; let tilesLoading = 0; let tileLoaded = 0; @@ -73,6 +71,40 @@ describe('ol.rendering.layer.Tile', function() { }); } + describe('with tile transition', function() { + it('renders correctly after the transition', function(done) { + createMap('canvas'); + const source = new XYZ({ + url: 'rendering/ol/data/tiles/osm/{z}/{x}/{y}.png' + }); + waitForTiles('canvas', [source], {}, function() { + setTimeout(function() { + expectResemble(map, 'rendering/ol/layer/expected/osm-canvas.png', + IMAGE_TOLERANCE, done); + }, 500); + }); + }); + }); + + describe('single tile layer', function() { + let source; + + beforeEach(function() { + source = new XYZ({ + url: 'rendering/ol/data/tiles/osm/{z}/{x}/{y}.png', + transition: 0 + }); + }); + + it('tests the canvas renderer', function(done) { + createMap('canvas'); + waitForTiles('canvas', [source], {}, function() { + expectResemble(map, 'rendering/ol/layer/expected/osm-canvas.png', + IMAGE_TOLERANCE, done); + }); + }); + }); + describe('two tile layers', function() { let source1, source2; @@ -87,15 +119,6 @@ describe('ol.rendering.layer.Tile', function() { }); }); - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl'); - waitForTiles('webgl', [source1, source2], {}, function() { - expectResemble(map, 'rendering/ol/layer/expected/2-layers-webgl.png', - IMAGE_TOLERANCE, done); - }); - }); - function centerExtent(map) { const c = map.getView().calculateExtent(map.getSize()); const qw = getSize(c)[0] / 4; @@ -148,15 +171,6 @@ describe('ol.rendering.layer.Tile', function() { IMAGE_TOLERANCE, done); }); }); - - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl'); - waitForTiles('webgl', [source], {opacity: 0.2}, function() { - expectResemble(map, 'rendering/ol/layer/expected/opacity-webgl.png', - IMAGE_TOLERANCE, done); - }); - }); }); describe('tile layer with non-square tiles', function() { @@ -180,16 +194,6 @@ describe('ol.rendering.layer.Tile', function() { }); }); - where('WebGL').it('512x256 renders correcly using the webgl renderer', function(done) { - assertWebGL(); - const source = createSource('512x256'); - createMap('webgl', [-10997148, 4569099]); - waitForTiles('webgl', [source], {}, function() { - expectResemble(map, 'rendering/ol/layer/expected/512x256-webgl.png', - IMAGE_TOLERANCE, done); - }); - }); - it('192x256 renders correcly using the canvas renderer', function(done) { const source = createSource('192x256'); createMap('canvas', [-11271098, 3747248], [100, 100], undefined, @@ -199,17 +203,6 @@ describe('ol.rendering.layer.Tile', function() { IMAGE_TOLERANCE, done); }); }); - - where('WebGL').it('192x256 renders correcly using the webgl renderer', function(done) { - assertWebGL(); - const source = createSource('192x256'); - createMap('webgl', [-11271098, 3747248], [100, 100], undefined, - source.getTileGrid().getResolutions()); - waitForTiles('webgl', [source], {}, function() { - expectResemble(map, 'rendering/ol/layer/expected/192x256-webgl.png', - IMAGE_TOLERANCE, done); - }); - }); }); describe('tile layer with render listener', function() { diff --git a/test/rendering/ol/map.test.js b/test/rendering/ol/map.test.js index 4a3a7cda9b..43d1f3f72c 100644 --- a/test/rendering/ol/map.test.js +++ b/test/rendering/ol/map.test.js @@ -1,10 +1,8 @@ import Feature from '../../../src/ol/Feature.js'; import Point from '../../../src/ol/geom/Point.js'; import Map from '../../../src/ol/Map.js'; -import WebGLMap from '../../../src/ol/WebGLMap.js'; import View from '../../../src/ol/View.js'; import VectorLayer from '../../../src/ol/layer/Vector.js'; -import WebGLVectorLayer from '../../../src/ol/layer/WebGLVector.js'; import VectorSource from '../../../src/ol/source/Vector.js'; @@ -12,8 +10,8 @@ describe('ol.rendering.Map', function() { let map; function createMap(renderer) { - const MapConstructor = renderer === 'webgl' ? WebGLMap : Map; - const LayerConstructor = renderer === 'webgl' ? WebGLVectorLayer : VectorLayer; + const MapConstructor = Map; + const LayerConstructor = VectorLayer; const vectorLayer = new LayerConstructor({ source: new VectorSource({ @@ -53,17 +51,6 @@ describe('ol.rendering.Map', function() { done(); }); }); - - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl'); - map.once('postrender', function() { - const initialSize = map.getSize(); - map.updateSize(); - expect(map.getSize()).to.eql(initialSize); - done(); - }); - }); }); describe('#render()', function() { @@ -73,13 +60,6 @@ describe('ol.rendering.Map', function() { expectResemble( map, 'rendering/ol/expected/render-canvas.png', IMAGE_TOLERANCE, done); }); - - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl'); - expectResemble( - map, 'rendering/ol/expected/render-webgl.png', IMAGE_TOLERANCE, done); - }); }); describe('#pan()', function() { @@ -90,37 +70,5 @@ describe('ol.rendering.Map', function() { expectResemble( map, 'rendering/ol/expected/pan-canvas.png', IMAGE_TOLERANCE, done); }); - - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl'); - map.getView().setCenter([10, 10]); - expectResemble( - map, 'rendering/ol/expected/pan-webgl.png', IMAGE_TOLERANCE, done); - }); - }); - - describe('#rotate()', function() { - - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl'); - map.getView().setRotation(90); - map.getView().setCenter([10, 10]); - expectResemble( - map, 'rendering/ol/expected/rotate-webgl.png', IMAGE_TOLERANCE, done); - }); - }); - - describe('#zoom()', function() { - - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl'); - map.getView().setCenter([10, 10]); - map.getView().setResolution(2); - expectResemble( - map, 'rendering/ol/expected/zoom-webgl.png', IMAGE_TOLERANCE, done); - }); }); }); diff --git a/test/rendering/ol/source/tilewms.test.js b/test/rendering/ol/source/tilewms.test.js index d8802d98c7..6b7fc14a81 100644 --- a/test/rendering/ol/source/tilewms.test.js +++ b/test/rendering/ol/source/tilewms.test.js @@ -1,8 +1,6 @@ -import WebGLMap from '../../../../src/ol/WebGLMap.js'; import Map from '../../../../src/ol/Map.js'; import View from '../../../../src/ol/View.js'; import TileLayer from '../../../../src/ol/layer/Tile.js'; -import WebGLTileLayer from '../../../../src/ol/layer/WebGLTile.js'; import TileWMS from '../../../../src/ol/source/TileWMS.js'; describe('ol.rendering.source.TileWMS', function() { @@ -27,7 +25,7 @@ describe('ol.rendering.source.TileWMS', function() { let map; function createMap(renderer, pixelRatio) { - const MapConstructor = renderer === 'webgl' ? WebGLMap : Map; + const MapConstructor = Map; map = new MapConstructor({ target: createMapDiv(200, 200), @@ -69,18 +67,6 @@ describe('ol.rendering.source.TileWMS', function() { source: source })); }); - - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl', 1); - const source = createSource(0); - tilesLoaded(source, function() { - expectResemble(map, 'rendering/ol/source/expected/0_1.webgl.png', IMAGE_TOLERANCE, done); - }); - map.addLayer(new WebGLTileLayer({ - source: source - })); - }); }); describe('0px gutter, 2 pixel ratio', function() { @@ -94,18 +80,6 @@ describe('ol.rendering.source.TileWMS', function() { source: source })); }); - - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl', 2); - const source = createSource(0); - tilesLoaded(source, function() { - expectResemble(map, 'rendering/ol/source/expected/0_2.webgl.png', IMAGE_TOLERANCE, done); - }); - map.addLayer(new WebGLTileLayer({ - source: source - })); - }); }); @@ -120,18 +94,6 @@ describe('ol.rendering.source.TileWMS', function() { source: source })); }); - - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl', 1); - const source = createSource(20); - tilesLoaded(source, function() { - expectResemble(map, 'rendering/ol/source/expected/20_1.webgl.png', IMAGE_TOLERANCE, done); - }); - map.addLayer(new WebGLTileLayer({ - source: source - })); - }); }); describe('20px gutter, 2 pixel ratio', function() { @@ -145,18 +107,6 @@ describe('ol.rendering.source.TileWMS', function() { source: source })); }); - - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl', 2); - const source = createSource(20); - tilesLoaded(source, function() { - expectResemble(map, 'rendering/ol/source/expected/20_2.webgl.png', IMAGE_TOLERANCE, done); - }); - map.addLayer(new WebGLTileLayer({ - source: source - })); - }); }); }); diff --git a/test/rendering/ol/style/circle.test.js b/test/rendering/ol/style/circle.test.js index c078a8f74d..096ac601be 100644 --- a/test/rendering/ol/style/circle.test.js +++ b/test/rendering/ol/style/circle.test.js @@ -2,10 +2,8 @@ import Feature from '../../../../src/ol/Feature.js'; import Point from '../../../../src/ol/geom/Point.js'; import MultiPoint from '../../../../src/ol/geom/MultiPoint.js'; import Map from '../../../../src/ol/Map.js'; -import WebGLMap from '../../../../src/ol/WebGLMap.js'; import View from '../../../../src/ol/View.js'; import VectorLayer from '../../../../src/ol/layer/Vector.js'; -import WebGLVectorLayer from '../../../../src/ol/layer/Vector.js'; import VectorSource from '../../../../src/ol/source/Vector.js'; import CircleStyle from '../../../../src/ol/style/Circle.js'; import Fill from '../../../../src/ol/style/Fill.js'; @@ -18,8 +16,8 @@ describe('ol.rendering.style.Circle', function() { let map, vectorSource; function createMap(renderer) { - const MapConstructor = renderer === 'webgl' ? WebGLMap : Map; - const LayerConstructor = renderer === 'webgl' ? WebGLVectorLayer : VectorLayer; + const MapConstructor = Map; + const LayerConstructor = VectorLayer; vectorSource = new VectorSource(); const vectorLayer = new LayerConstructor({ @@ -201,13 +199,5 @@ describe('ol.rendering.style.Circle', function() { expectResemble(map, 'rendering/ol/style/expected/circle-canvas.png', 8.0, done); }); - - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl'); - createFeatures(); - expectResemble(map, 'rendering/ol/style/expected/circle-webgl.png', - 8.0, done); - }); }); }); diff --git a/test/rendering/ol/style/linestring.test.js b/test/rendering/ol/style/linestring.test.js index 9853dee081..43031bde13 100644 --- a/test/rendering/ol/style/linestring.test.js +++ b/test/rendering/ol/style/linestring.test.js @@ -1,10 +1,8 @@ import Feature from '../../../../src/ol/Feature.js'; import LineString from '../../../../src/ol/geom/LineString.js'; import Map from '../../../../src/ol/Map.js'; -import WebGLMap from '../../../../src/ol/WebGLMap.js'; import View from '../../../../src/ol/View.js'; import VectorLayer from '../../../../src/ol/layer/Vector.js'; -import WebGLVectorLayer from '../../../../src/ol/layer/Vector.js'; import VectorSource from '../../../../src/ol/source/Vector.js'; import Style from '../../../../src/ol/style/Style.js'; import Stroke from '../../../../src/ol/style/Stroke.js'; @@ -15,8 +13,8 @@ describe('ol.rendering.style.LineString', function() { let map, vectorSource; function createMap(renderer, opt_pixelRatio) { - const MapConstructor = renderer === 'webgl' ? WebGLMap : Map; - const LayerConstructor = renderer === 'webgl' ? WebGLVectorLayer : VectorLayer; + const MapConstructor = Map; + const LayerConstructor = VectorLayer; vectorSource = new VectorSource(); const vectorLayer = new LayerConstructor({ @@ -120,13 +118,6 @@ describe('ol.rendering.style.LineString', function() { map, 'rendering/ol/style/expected/linestring-strokes-canvas.png', 3.0, done); }); - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl'); - createFeatures(); - expectResemble(map, 'rendering/ol/style/expected/linestring-strokes-webgl.png', - 14.6, done); - }); it('tests the canvas renderer (HiDPI)', function(done) { createMap('canvas', 2); diff --git a/test/rendering/ol/style/regularshape.test.js b/test/rendering/ol/style/regularshape.test.js index d91f89513f..b582438693 100644 --- a/test/rendering/ol/style/regularshape.test.js +++ b/test/rendering/ol/style/regularshape.test.js @@ -1,10 +1,8 @@ import Feature from '../../../../src/ol/Feature.js'; import Point from '../../../../src/ol/geom/Point.js'; import Map from '../../../../src/ol/Map.js'; -import WebGLMap from '../../../../src/ol/WebGLMap.js'; import View from '../../../../src/ol/View.js'; import VectorLayer from '../../../../src/ol/layer/Vector.js'; -import WebGLVectorLayer from '../../../../src/ol/layer/Vector.js'; import VectorSource from '../../../../src/ol/source/Vector.js'; import Fill from '../../../../src/ol/style/Fill.js'; import RegularShape from '../../../../src/ol/style/RegularShape.js'; @@ -17,8 +15,8 @@ describe('ol.rendering.style.RegularShape', function() { let map, vectorSource; function createMap(renderer) { - const MapConstructor = renderer === 'webgl' ? WebGLMap : Map; - const LayerConstructor = renderer === 'webgl' ? WebGLVectorLayer : VectorLayer; + const MapConstructor = Map; + const LayerConstructor = VectorLayer; vectorSource = new VectorSource(); const vectorLayer = new LayerConstructor({ @@ -137,13 +135,6 @@ describe('ol.rendering.style.RegularShape', function() { })); expectResemble(map, 'rendering/ol/style/expected/regularshape-canvas-linedashoffset.png', 5, done); }); - - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl'); - createFeatures(stroke, fill); - expectResemble(map, 'rendering/ol/style/expected/regularshape-webgl.png', 8.2, done); - }); }); describe('uses the default fill and stroke color', function() { @@ -155,12 +146,5 @@ describe('ol.rendering.style.RegularShape', function() { createFeatures(stroke, fill); expectResemble(map, 'rendering/ol/style/expected/regularshape-canvas-default-style.png', 3.0, done); }); - - where('WebGL').it('tests the WebGL renderer', function(done) { - assertWebGL(); - createMap('webgl'); - createFeatures(stroke, fill); - expectResemble(map, 'rendering/ol/style/expected/regularshape-webgl-default-style.png', 3.0, done); - }); }); }); diff --git a/test/rendering/ol/style/text.test.js b/test/rendering/ol/style/text.test.js index f22816968d..ad281cb00f 100644 --- a/test/rendering/ol/style/text.test.js +++ b/test/rendering/ol/style/text.test.js @@ -5,10 +5,8 @@ import MultiPolygon from '../../../../src/ol/geom/MultiPolygon.js'; import Point from '../../../../src/ol/geom/Point.js'; import Polygon from '../../../../src/ol/geom/Polygon.js'; import Map from '../../../../src/ol/Map.js'; -import WebGLMap from '../../../../src/ol/WebGLMap.js'; import View from '../../../../src/ol/View.js'; import VectorLayer from '../../../../src/ol/layer/Vector.js'; -import WebGLVectorLayer from '../../../../src/ol/layer/Vector.js'; import VectorSource from '../../../../src/ol/source/Vector.js'; import Text from '../../../../src/ol/style/Text.js'; import Fill from '../../../../src/ol/style/Fill.js'; @@ -20,8 +18,8 @@ describe('ol.rendering.style.Text', function() { let map, vectorSource; function createMap(renderer, opt_pixelRatio) { - const MapConstructor = renderer === 'webgl' ? WebGLMap : Map; - const LayerConstructor = renderer === 'webgl' ? WebGLVectorLayer : VectorLayer; + const MapConstructor = Map; + const LayerConstructor = VectorLayer; const pixelRatio = opt_pixelRatio || 1; vectorSource = new VectorSource(); @@ -446,18 +444,5 @@ describe('ol.rendering.style.Text', function() { }); - where('WebGL').it('tests the webgl renderer without rotation', function(done) { - createMap('webgl'); - createFeatures(); - expectResemble(map, 'rendering/ol/style/expected/text-webgl.png', 1.8, done); - }); - - where('WebGL').it('tests the webgl renderer with rotation', function(done) { - createMap('webgl'); - createFeatures(); - map.getView().setRotation(Math.PI / 7); - expectResemble(map, 'rendering/ol/style/expected/text-rotated-webgl.png', 1.8, done); - }); - }); }); diff --git a/test/spec/ol/render/webgl/circlereplay.test.js b/test/spec/ol/render/webgl/circlereplay.test.js deleted file mode 100644 index e807e8eb3a..0000000000 --- a/test/spec/ol/render/webgl/circlereplay.test.js +++ /dev/null @@ -1,240 +0,0 @@ -import {getUid} from '../../../../../src/ol/util.js'; -import Feature from '../../../../../src/ol/Feature.js'; -import Circle from '../../../../../src/ol/geom/Circle.js'; -import WebGLCircleReplay from '../../../../../src/ol/render/webgl/CircleReplay.js'; -import {fragment, vertex} from '../../../../../src/ol/render/webgl/circlereplay/defaultshader.js'; -import Locations from '../../../../../src/ol/render/webgl/circlereplay/defaultshader/Locations.js'; -import Fill from '../../../../../src/ol/style/Fill.js'; -import Stroke from '../../../../../src/ol/style/Stroke.js'; - -describe('ol.render.webgl.CircleReplay', function() { - let replay; - - const strokeStyle = new Stroke({ - color: [0, 255, 0, 0.4] - }); - - const fillStyle = new Fill({ - color: [255, 0, 0, 1] - }); - - beforeEach(function() { - const tolerance = 0.1; - const maxExtent = [-10000, -20000, 10000, 20000]; - replay = new WebGLCircleReplay(tolerance, maxExtent); - }); - - describe('#setFillStrokeStyle', function() { - it('set expected states', function() { - replay.setFillStrokeStyle(fillStyle, strokeStyle); - expect(replay.state_).not.be(null); - expect(replay.state_.strokeColor).to.eql([0, 1, 0, 0.4]); - expect(replay.state_.lineWidth).to.be(1); - expect(replay.state_.fillColor).to.eql([1, 0, 0, 1]); - expect(replay.state_.changed).to.be(true); - expect(replay.styles_).to.have.length(1); - }); - - it('sets a transparent stroke, if none provided', function() { - replay.setFillStrokeStyle(fillStyle, null); - expect(replay.state_.strokeColor).to.eql([0, 0, 0, 0]); - }); - - it('sets a transparent fill, if none provided', function() { - replay.setFillStrokeStyle(null, strokeStyle); - expect(replay.state_.fillColor).to.eql([0, 0, 0, 0]); - }); - }); - - describe('#drawCircle', function() { - it('sets the buffer data', function() { - const circle = new Circle([0, 0], 5000); - - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawCircle(circle, null); - expect(replay.vertices).to.have.length(16); - expect(replay.indices).to.have.length(6); - expect(replay.state_.changed).to.be(false); - expect(replay.startIndices).to.have.length(1); - expect(replay.startIndicesFeature).to.have.length(1); - expect(replay.radius_).to.be(5000); - }); - - it('does not draw if radius is zero', function() { - const circle = new Circle([0, 0], 0); - - replay.drawCircle(circle, null); - expect(replay.vertices).to.have.length(0); - expect(replay.indices).to.have.length(0); - expect(replay.startIndices).to.have.length(0); - expect(replay.startIndicesFeature).to.have.length(0); - }); - - it('resets state and removes style if it belongs to a zero radius circle', function() { - const circle = new Circle([0, 0], 0); - - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.setFillStrokeStyle(null, strokeStyle); - replay.drawCircle(circle, null); - expect(replay.styles_).to.have.length(1); - expect(replay.state_).not.be(null); - expect(replay.state_.strokeColor).to.eql([0, 1, 0, 0.4]); - expect(replay.state_.lineWidth).to.be(1); - expect(replay.state_.fillColor).to.eql([1, 0, 0, 1]); - expect(replay.state_.changed).to.be(false); - }); - }); - - describe('#drawCoordinates_', function() { - it('envelopes the circle into a right isosceles triangle', function() { - replay.radius_ = 5000; - replay.drawCoordinates_([0, 0], 0, 2, 2); - - expect(replay.vertices).to.eql([0, 0, 0, 5000, 0, 0, 1, 5000, - 0, 0, 2, 5000, 0, 0, 3, 5000]); - expect(replay.indices).to.eql([0, 1, 2, 2, 3, 0]); - }); - }); - - describe('#setUpProgram', function() { - let context, gl; - beforeEach(function() { - context = { - getProgram: function() {}, - useProgram: function() {} - }; - gl = { - enableVertexAttribArray: function() {}, - vertexAttribPointer: function() {}, - uniform1f: function() {}, - uniform2fv: function() {}, - getUniformLocation: function() {}, - getAttribLocation: function() {} - }; - }); - - it('returns the locations used by the shaders', function() { - const locations = replay.setUpProgram(gl, context, [2, 2], 1); - expect(locations).to.be.a(Locations); - }); - - it('gets and compiles the shaders', function() { - sinon.spy(context, 'getProgram'); - sinon.spy(context, 'useProgram'); - - replay.setUpProgram(gl, context, [2, 2], 1); - expect(context.getProgram.calledWithExactly(fragment, vertex)).to.be(true); - expect(context.useProgram.calledOnce).to.be(true); - }); - - it('initializes the attrib pointers', function() { - sinon.spy(gl, 'getAttribLocation'); - sinon.spy(gl, 'vertexAttribPointer'); - sinon.spy(gl, 'enableVertexAttribArray'); - - replay.setUpProgram(gl, context, [2, 2], 1); - expect(gl.vertexAttribPointer.callCount).to.be(gl.getAttribLocation.callCount); - expect(gl.enableVertexAttribArray.callCount).to.be( - gl.getAttribLocation.callCount); - }); - }); - - describe('#shutDownProgram', function() { - let context, gl; - beforeEach(function() { - context = { - getProgram: function() {}, - useProgram: function() {} - }; - gl = { - enableVertexAttribArray: function() {}, - disableVertexAttribArray: function() {}, - vertexAttribPointer: function() {}, - uniform1f: function() {}, - uniform2fv: function() {}, - getUniformLocation: function() {}, - getAttribLocation: function() {} - }; - }); - - it('disables the attrib pointers', function() { - sinon.spy(gl, 'getAttribLocation'); - sinon.spy(gl, 'disableVertexAttribArray'); - - const locations = replay.setUpProgram(gl, context, [2, 2], 1); - replay.shutDownProgram(gl, locations); - expect(gl.disableVertexAttribArray.callCount).to.be( - gl.getAttribLocation.callCount); - }); - }); - - describe('#drawReplay', function() { - let gl, context; - const feature1 = new Feature({ - geometry: new Circle([0, 0], 5000) - }); - const feature2 = new Feature({ - geometry: new Circle([10, 10], 5000) - }); - const feature3 = new Feature({ - geometry: new Circle([20, 20], 5000) - }); - beforeEach(function() { - gl = {}; - context = {}; - replay.setFillStyle_ = function() {}; - replay.setStrokeStyle_ = function() {}; - replay.drawElements = function() {}; - sinon.spy(replay, 'setFillStyle_'); - sinon.spy(replay, 'setStrokeStyle_'); - sinon.spy(replay, 'drawElements'); - }); - - it('draws the elements in a single call if they have the same style', function() { - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawCircle(feature1.getGeometry(), feature1); - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawCircle(feature2.getGeometry(), feature2); - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawCircle(feature3.getGeometry(), feature3); - replay.startIndices.push(replay.indices.length); - - replay.drawReplay(gl, context, {}, false); - expect(replay.setFillStyle_.calledOnce).to.be(true); - expect(replay.setStrokeStyle_.calledOnce).to.be(true); - expect(replay.drawElements.calledOnce).to.be(true); - }); - - it('draws the elements in batches if there are multiple styles', function() { - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawCircle(feature1.getGeometry(), feature1); - replay.setFillStrokeStyle(fillStyle, null); - replay.drawCircle(feature2.getGeometry(), feature2); - replay.setFillStrokeStyle(strokeStyle, null); - replay.drawCircle(feature3.getGeometry(), feature3); - replay.startIndices.push(replay.indices.length); - - replay.drawReplay(gl, context, {}, false); - expect(replay.setFillStyle_.calledThrice).to.be(true); - expect(replay.setStrokeStyle_.calledThrice).to.be(true); - expect(replay.drawElements.calledThrice).to.be(true); - }); - - it('can skip elements if needed', function() { - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawCircle(feature1.getGeometry(), feature1); - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawCircle(feature2.getGeometry(), feature2); - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawCircle(feature3.getGeometry(), feature3); - replay.startIndices.push(replay.indices.length); - const skippedFeatHash = {}; - skippedFeatHash[getUid(feature2)] = true; - - replay.drawReplay(gl, context, skippedFeatHash, false); - expect(replay.setFillStyle_.calledOnce).to.be(true); - expect(replay.setStrokeStyle_.calledOnce).to.be(true); - expect(replay.drawElements.calledTwice).to.be(true); - }); - }); -}); diff --git a/test/spec/ol/render/webgl/imagereplay.test.js b/test/spec/ol/render/webgl/imagereplay.test.js deleted file mode 100644 index 7ffcb530e6..0000000000 --- a/test/spec/ol/render/webgl/imagereplay.test.js +++ /dev/null @@ -1,207 +0,0 @@ -import MultiPoint from '../../../../../src/ol/geom/MultiPoint.js'; -import Point from '../../../../../src/ol/geom/Point.js'; -import WebGLImageReplay from '../../../../../src/ol/render/webgl/ImageReplay.js'; -import ImageStyle from '../../../../../src/ol/style/Image.js'; - -describe('ol.render.webgl.ImageReplay', function() { - let replay; - - const createImageStyle = function(image) { - const imageStyle = new ImageStyle({ - opacity: 0.1, - rotateWithView: true, - rotation: 1.5, - scale: 2.0 - }); - imageStyle.getAnchor = function() { - return [0.5, 1]; - }; - imageStyle.getImage = function() { - return image; - }; - imageStyle.getHitDetectionImage = function() { - return image; - }; - imageStyle.getImageSize = function() { - return [512, 512]; - }; - imageStyle.getHitDetectionImageSize = function() { - return [512, 512]; - }; - imageStyle.getOrigin = function() { - return [200, 200]; - }; - imageStyle.getSize = function() { - return [256, 256]; - }; - return imageStyle; - }; - - beforeEach(function() { - const tolerance = 0.1; - const maxExtent = [-10000, -20000, 10000, 20000]; - replay = new WebGLImageReplay(tolerance, maxExtent); - }); - - describe('#setImageStyle', function() { - - let imageStyle1, imageStyle2; - - beforeEach(function() { - imageStyle1 = createImageStyle(new Image()); - imageStyle2 = createImageStyle(new Image()); - }); - - it('set expected states', function() { - replay.setImageStyle(imageStyle1); - expect(replay.anchorX).to.be(0.5); - expect(replay.anchorY).to.be(1); - expect(replay.height).to.be(256); - expect(replay.imageHeight).to.be(512); - expect(replay.imageWidth).to.be(512); - expect(replay.opacity).to.be(0.1); - expect(replay.originX).to.be(200); - expect(replay.originY).to.be(200); - expect(replay.rotation).to.be(1.5); - expect(replay.rotateWithView).to.be(true); - expect(replay.scale).to.be(2.0); - expect(replay.width).to.be(256); - expect(replay.images_).to.have.length(1); - expect(replay.groupIndices).to.have.length(0); - expect(replay.hitDetectionImages_).to.have.length(1); - expect(replay.hitDetectionGroupIndices).to.have.length(0); - - replay.setImageStyle(imageStyle1); - expect(replay.images_).to.have.length(1); - expect(replay.groupIndices).to.have.length(0); - expect(replay.hitDetectionImages_).to.have.length(1); - expect(replay.hitDetectionGroupIndices).to.have.length(0); - - replay.setImageStyle(imageStyle2); - expect(replay.images_).to.have.length(2); - expect(replay.groupIndices).to.have.length(1); - expect(replay.hitDetectionImages_).to.have.length(2); - expect(replay.hitDetectionGroupIndices).to.have.length(1); - }); - }); - - describe('#drawPoint', function() { - beforeEach(function() { - const imageStyle = createImageStyle(new Image()); - replay.setImageStyle(imageStyle); - }); - - it('sets the buffer data', function() { - let point; - - point = new Point([1000, 2000]); - replay.drawPoint(point, null); - expect(replay.vertices).to.have.length(32); - expect(replay.indices).to.have.length(6); - expect(replay.indices[0]).to.be(0); - expect(replay.indices[1]).to.be(1); - expect(replay.indices[2]).to.be(2); - expect(replay.indices[3]).to.be(0); - expect(replay.indices[4]).to.be(2); - expect(replay.indices[5]).to.be(3); - - point = new Point([2000, 3000]); - replay.drawPoint(point, null); - expect(replay.vertices).to.have.length(64); - expect(replay.indices).to.have.length(12); - expect(replay.indices[6]).to.be(4); - expect(replay.indices[7]).to.be(5); - expect(replay.indices[8]).to.be(6); - expect(replay.indices[9]).to.be(4); - expect(replay.indices[10]).to.be(6); - expect(replay.indices[11]).to.be(7); - }); - }); - - describe('#drawMultiPoint', function() { - beforeEach(function() { - const imageStyle = createImageStyle(new Image()); - replay.setImageStyle(imageStyle); - }); - - it('sets the buffer data', function() { - let multiPoint; - - multiPoint = new MultiPoint( - [[1000, 2000], [2000, 3000]]); - replay.drawMultiPoint(multiPoint, null); - expect(replay.vertices).to.have.length(64); - expect(replay.indices).to.have.length(12); - expect(replay.indices[0]).to.be(0); - expect(replay.indices[1]).to.be(1); - expect(replay.indices[2]).to.be(2); - expect(replay.indices[3]).to.be(0); - expect(replay.indices[4]).to.be(2); - expect(replay.indices[5]).to.be(3); - expect(replay.indices[6]).to.be(4); - expect(replay.indices[7]).to.be(5); - expect(replay.indices[8]).to.be(6); - expect(replay.indices[9]).to.be(4); - expect(replay.indices[10]).to.be(6); - expect(replay.indices[11]).to.be(7); - - multiPoint = new MultiPoint( - [[3000, 4000], [4000, 5000]]); - replay.drawMultiPoint(multiPoint, null); - expect(replay.vertices).to.have.length(128); - expect(replay.indices).to.have.length(24); - expect(replay.indices[12]).to.be(8); - expect(replay.indices[13]).to.be(9); - expect(replay.indices[14]).to.be(10); - expect(replay.indices[15]).to.be(8); - expect(replay.indices[16]).to.be(10); - expect(replay.indices[17]).to.be(11); - expect(replay.indices[18]).to.be(12); - expect(replay.indices[19]).to.be(13); - expect(replay.indices[20]).to.be(14); - expect(replay.indices[21]).to.be(12); - expect(replay.indices[22]).to.be(14); - expect(replay.indices[23]).to.be(15); - }); - }); - - describe('#getTextures', function() { - beforeEach(function() { - replay.textures_ = [1, 2]; - replay.hitDetectionTextures_ = [3, 4]; - }); - - it('returns the textures', function() { - const textures = replay.getTextures(); - - expect(textures).to.have.length(2); - expect(textures[0]).to.be(1); - expect(textures[1]).to.be(2); - }); - - it('can additionally return the hit detection textures', function() { - const textures = replay.getTextures(true); - - expect(textures).to.have.length(4); - expect(textures[0]).to.be(1); - expect(textures[1]).to.be(2); - expect(textures[2]).to.be(3); - expect(textures[3]).to.be(4); - }); - }); - - describe('#getHitDetectionTextures', function() { - beforeEach(function() { - replay.textures_ = [1, 2]; - replay.hitDetectionTextures_ = [3, 4]; - }); - - it('returns the hit detection textures', function() { - const textures = replay.getHitDetectionTextures(); - - expect(textures).to.have.length(2); - expect(textures[0]).to.be(3); - expect(textures[1]).to.be(4); - }); - }); -}); diff --git a/test/spec/ol/render/webgl/immediate.test.js b/test/spec/ol/render/webgl/immediate.test.js deleted file mode 100644 index 6862b36311..0000000000 --- a/test/spec/ol/render/webgl/immediate.test.js +++ /dev/null @@ -1,272 +0,0 @@ -import Feature from '../../../../../src/ol/Feature.js'; -import Circle from '../../../../../src/ol/geom/Circle.js'; -import GeometryCollection from '../../../../../src/ol/geom/GeometryCollection.js'; -import LineString from '../../../../../src/ol/geom/LineString.js'; -import MultiLineString from '../../../../../src/ol/geom/MultiLineString.js'; -import MultiPoint from '../../../../../src/ol/geom/MultiPoint.js'; -import MultiPolygon from '../../../../../src/ol/geom/MultiPolygon.js'; -import Point from '../../../../../src/ol/geom/Point.js'; -import Polygon from '../../../../../src/ol/geom/Polygon.js'; -import WebGLCircleReplay from '../../../../../src/ol/render/webgl/CircleReplay.js'; -import WebGLImageReplay from '../../../../../src/ol/render/webgl/ImageReplay.js'; -import WebGLImmediateRenderer from '../../../../../src/ol/render/webgl/Immediate.js'; -import WebGLLineStringReplay from '../../../../../src/ol/render/webgl/LineStringReplay.js'; -import WebGLPolygonReplay from '../../../../../src/ol/render/webgl/PolygonReplay.js'; -import CircleStyle from '../../../../../src/ol/style/Circle.js'; -import Fill from '../../../../../src/ol/style/Fill.js'; -import Stroke from '../../../../../src/ol/style/Stroke.js'; -import Style from '../../../../../src/ol/style/Style.js'; - -describe('ol.render.webgl.Immediate', function() { - let context, style, circle, line, multiLine, point, multiPoint, polygon, multiPolygon; - beforeEach(function() { - context = new WebGLImmediateRenderer({}, [0, 0], 0, 0, [0, 0], [-180, -90, 180, 90], 1); - style = new Style({ - image: new CircleStyle(), - fill: new Fill(), - stroke: new Stroke() - }); - circle = new Circle([0, 0], 5); - line = new LineString([[0, 0], [5, 5]]); - multiLine = new MultiLineString([[[0, 0], [5, 5]]]); - point = new Point([0, 0]); - multiPoint = new MultiPoint([[0, 0]]); - polygon = new Polygon([[[0, 0], [5, 5], [5, 0], [0, 0]]]); - multiPolygon = new MultiPolygon([[[[0, 0], [5, 5], [5, 0], [0, 0]]]]); - }); - - describe('#setStyle', function() { - it('sets the style of the context', function() { - context.setStyle(style); - expect(context.fillStyle_).to.be(style.getFill()); - expect(context.strokeStyle_).to.be(style.getStroke()); - expect(context.imageStyle_).to.be(style.getImage()); - }); - }); - - describe('#drawFeature', function() { - let feat; - beforeEach(function() { - feat = new Feature({ - geometry: circle - }); - context.setStyle = function() {}; - context.drawGeometry = function() {}; - sinon.spy(context, 'setStyle'); - sinon.spy(context, 'drawGeometry'); - }); - - it('updates the style of the context', function() { - context.drawFeature(feat, style); - expect(context.setStyle.calledOnce).to.be(true); - }); - - it('draws the geometry of the feature', function() { - context.drawFeature(feat, style); - expect(context.drawGeometry.calledOnce).to.be(true); - }); - - it('does nothing if no geometry is provided', function() { - feat = new Feature(); - context.drawFeature(feat, style); - expect(context.setStyle.called).to.be(false); - expect(context.drawGeometry.called).to.be(false); - }); - - it('does nothing if geometry is out of bounds', function() { - feat = new Feature({ - geometry: new Circle([540, 540], 1) - }); - context.drawFeature(feat, style); - expect(context.setStyle.called).to.be(false); - expect(context.drawGeometry.called).to.be(false); - }); - }); - - describe('#drawGeometryCollection', function() { - let geomColl; - beforeEach(function() { - geomColl = new GeometryCollection([circle, point, multiPoint, - line, multiLine, polygon, multiPolygon]); - }); - - it('draws every geometry in the collection', function() { - context.drawGeometry = function() {}; - sinon.spy(context, 'drawGeometry'); - - context.drawGeometryCollection(geomColl); - expect(context.drawGeometry.callCount).to.be(7); - }); - }); - - describe('geometry functions', function() { - function mock(ctor, geomFunc) { - const tmpObj = {}; - tmpObj.replay = ctor.prototype.replay; - ctor.prototype.replay = sinon.spy(); - tmpObj.finish = ctor.prototype.finish; - ctor.prototype.finish = sinon.spy(); - tmpObj.getDeleteResourcesFunction = ctor.prototype.getDeleteResourcesFunction; - ctor.prototype.getDeleteResourcesFunction = sinon.spy(function() { - return function() {}; - }); - sinon.spy(ctor.prototype.getDeleteResourcesFunction); - if (ctor === WebGLImageReplay) { - tmpObj.setImageStyle = ctor.prototype.setImageStyle; - ctor.prototype.setImageStyle = sinon.spy(); - } else { - tmpObj.setFillStrokeStyle = ctor.prototype.setFillStrokeStyle; - ctor.prototype.setFillStrokeStyle = sinon.spy(); - } - tmpObj[geomFunc] = ctor.prototype[geomFunc]; - ctor.prototype[geomFunc] = sinon.spy(); - return tmpObj; - } - - function restore(ctor, tmpObj) { - for (const i in tmpObj) { - ctor.prototype[i] = tmpObj[i]; - } - } - - describe('#drawPoint', function() { - let tmpObj; - beforeEach(function() { - tmpObj = mock(WebGLImageReplay, 'drawPoint'); - }); - - it('draws a point', function() { - context.drawGeometry(point); - expect(WebGLImageReplay.prototype.setImageStyle.calledOnce).to.be(true); - expect(WebGLImageReplay.prototype.drawPoint.calledOnce).to.be(true); - expect(WebGLImageReplay.prototype.finish.calledOnce).to.be(true); - expect(WebGLImageReplay.prototype.replay.calledOnce).to.be(true); - expect(WebGLImageReplay.prototype.getDeleteResourcesFunction.calledOnce).to.be(true); - }); - - after(function() { - restore(WebGLImageReplay, tmpObj); - }); - }); - - describe('#drawMultiPoint', function() { - let tmpObj; - beforeEach(function() { - tmpObj = mock(WebGLImageReplay, 'drawMultiPoint'); - }); - - it('draws a multi point', function() { - context.drawGeometry(multiPoint); - expect(WebGLImageReplay.prototype.setImageStyle.calledOnce).to.be(true); - expect(WebGLImageReplay.prototype.drawMultiPoint.calledOnce).to.be(true); - expect(WebGLImageReplay.prototype.finish.calledOnce).to.be(true); - expect(WebGLImageReplay.prototype.replay.calledOnce).to.be(true); - expect(WebGLImageReplay.prototype.getDeleteResourcesFunction.calledOnce).to.be(true); - }); - - after(function() { - restore(WebGLImageReplay, tmpObj); - }); - }); - - describe('#drawLineString', function() { - let tmpObj; - beforeEach(function() { - tmpObj = mock(WebGLLineStringReplay, 'drawLineString'); - }); - - it('draws a line string', function() { - context.drawGeometry(line); - expect(WebGLLineStringReplay.prototype.setFillStrokeStyle.calledOnce).to.be(true); - expect(WebGLLineStringReplay.prototype.drawLineString.calledOnce).to.be(true); - expect(WebGLLineStringReplay.prototype.finish.calledOnce).to.be(true); - expect(WebGLLineStringReplay.prototype.replay.calledOnce).to.be(true); - expect(WebGLLineStringReplay.prototype.getDeleteResourcesFunction.calledOnce).to.be(true); - }); - - after(function() { - restore(WebGLLineStringReplay, tmpObj); - }); - }); - - describe('#drawMultiLineString', function() { - let tmpObj; - beforeEach(function() { - tmpObj = mock(WebGLLineStringReplay, 'drawMultiLineString'); - }); - - it('draws a multi line string', function() { - context.drawGeometry(multiLine); - expect(WebGLLineStringReplay.prototype.setFillStrokeStyle.calledOnce).to.be(true); - expect(WebGLLineStringReplay.prototype.drawMultiLineString.calledOnce).to.be(true); - expect(WebGLLineStringReplay.prototype.finish.calledOnce).to.be(true); - expect(WebGLLineStringReplay.prototype.replay.calledOnce).to.be(true); - expect(WebGLLineStringReplay.prototype.getDeleteResourcesFunction.calledOnce).to.be(true); - }); - - after(function() { - restore(WebGLLineStringReplay, tmpObj); - }); - }); - - describe('#drawPolygon', function() { - let tmpObj; - beforeEach(function() { - tmpObj = mock(WebGLPolygonReplay, 'drawPolygon'); - }); - - it('draws a polygon', function() { - context.drawGeometry(polygon); - expect(WebGLPolygonReplay.prototype.setFillStrokeStyle.calledOnce).to.be(true); - expect(WebGLPolygonReplay.prototype.drawPolygon.calledOnce).to.be(true); - expect(WebGLPolygonReplay.prototype.finish.calledOnce).to.be(true); - expect(WebGLPolygonReplay.prototype.replay.calledOnce).to.be(true); - expect(WebGLPolygonReplay.prototype.getDeleteResourcesFunction.calledOnce).to.be(true); - }); - - after(function() { - restore(WebGLPolygonReplay, tmpObj); - }); - }); - - describe('#drawMultiPolygon', function() { - let tmpObj; - beforeEach(function() { - tmpObj = mock(WebGLPolygonReplay, 'drawMultiPolygon'); - }); - - it('draws a multi polygon', function() { - context.drawGeometry(multiPolygon); - expect(WebGLPolygonReplay.prototype.setFillStrokeStyle.calledOnce).to.be(true); - expect(WebGLPolygonReplay.prototype.drawMultiPolygon.calledOnce).to.be(true); - expect(WebGLPolygonReplay.prototype.finish.calledOnce).to.be(true); - expect(WebGLPolygonReplay.prototype.replay.calledOnce).to.be(true); - expect(WebGLPolygonReplay.prototype.getDeleteResourcesFunction.calledOnce).to.be(true); - }); - - after(function() { - restore(WebGLPolygonReplay, tmpObj); - }); - }); - - describe('#drawCircle', function() { - let tmpObj; - beforeEach(function() { - tmpObj = mock(WebGLCircleReplay, 'drawCircle'); - }); - - it('draws a circle', function() { - context.drawGeometry(circle); - expect(WebGLCircleReplay.prototype.setFillStrokeStyle.calledOnce).to.be(true); - expect(WebGLCircleReplay.prototype.drawCircle.calledOnce).to.be(true); - expect(WebGLCircleReplay.prototype.finish.calledOnce).to.be(true); - expect(WebGLCircleReplay.prototype.replay.calledOnce).to.be(true); - expect(WebGLCircleReplay.prototype.getDeleteResourcesFunction.calledOnce).to.be(true); - }); - - after(function() { - restore(WebGLCircleReplay, tmpObj); - }); - }); - }); -}); diff --git a/test/spec/ol/render/webgl/index.test.js b/test/spec/ol/render/webgl/index.test.js deleted file mode 100644 index 9aa651e165..0000000000 --- a/test/spec/ol/render/webgl/index.test.js +++ /dev/null @@ -1,61 +0,0 @@ -import WebGLReplay from '../../../../../src/ol/render/webgl/Replay.js'; - -describe('ol.render.Replay', function() { - let replay; - beforeEach(function() { - replay = new WebGLReplay(5, [-180, -90, 180, 90]); - replay.drawReplay = replay.shutDownProgram = function() {}; - }); - - - describe('constructor', function() { - it('stores view related data', function() { - expect(replay.tolerance).to.be(5); - expect(replay.maxExtent).to.eql([-180, -90, 180, 90]); - expect(replay.origin).to.eql([0, 0]); - }); - - it ('sets up the required matrices', function() { - const mat3 = [1, 0, 0, 1, 0, 0]; - const mat4 = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]; - expect(replay.projectionMatrix_).to.eql(mat3); - expect(replay.offsetRotateMatrix_).to.eql(mat3); - expect(replay.offsetScaleMatrix_).to.eql(mat3); - expect(replay.tmpMat4_).to.eql(mat4); - }); - }); - - describe('#replay', function() { - const gl = { - uniformMatrix4fv: function() {}, - uniform1f: function() {} - }; - const context = { - bindBuffer: function() {}, - getGL: function() { - return gl; - } - }; - beforeEach(function() { - replay.setUpProgram = function() { - return { - u_projectionMatrix: true, - u_offsetScaleMatrix: true, - u_offsetRotateMatrix: true, - u_opacity: true - }; - }; - }); - - it('calculates the correct matrices', function() { - const sin = Math.sin(Math.PI); - replay.replay(context, [0, 0], 10, Math.PI, [10, 10], 1, 0, {}, undefined, - false, undefined); - - expect(replay.projectionMatrix_).to.eql([-0.02, -sin * 0.02, sin * 0.02, - -0.02, 0, 0]); - expect(replay.offsetRotateMatrix_).to.eql([-1, -sin, sin, -1, 0, 0]); - expect(replay.offsetScaleMatrix_).to.eql([0.2, 0, 0, 0.2, 0, 0]); - }); - }); -}); diff --git a/test/spec/ol/render/webgl/linestringreplay.test.js b/test/spec/ol/render/webgl/linestringreplay.test.js deleted file mode 100644 index aa8b45ff21..0000000000 --- a/test/spec/ol/render/webgl/linestringreplay.test.js +++ /dev/null @@ -1,347 +0,0 @@ -import {getUid} from '../../../../../src/ol/util.js'; -import Feature from '../../../../../src/ol/Feature.js'; -import LineString from '../../../../../src/ol/geom/LineString.js'; -import MultiLineString from '../../../../../src/ol/geom/MultiLineString.js'; -import WebGLLineStringReplay from '../../../../../src/ol/render/webgl/LineStringReplay.js'; -import {fragment, vertex} from '../../../../../src/ol/render/webgl/linestringreplay/defaultshader.js'; -import Locations from '../../../../../src/ol/render/webgl/linestringreplay/defaultshader/Locations.js'; -import Stroke from '../../../../../src/ol/style/Stroke.js'; - -describe('ol.render.webgl.LineStringReplay', function() { - let replay; - - const strokeStyle1 = new Stroke({ - color: [0, 255, 0, 0.4] - }); - - const strokeStyle2 = new Stroke({ - color: [255, 0, 0, 1], - lineCap: 'square', - lineJoin: 'miter' - }); - - beforeEach(function() { - const tolerance = 0.1; - const maxExtent = [-10000, -20000, 10000, 20000]; - replay = new WebGLLineStringReplay(tolerance, maxExtent); - }); - - describe('#setFillStrokeStyle', function() { - - it('set expected states', function() { - replay.setFillStrokeStyle(null, strokeStyle1); - expect(replay.state_).not.be(null); - expect(replay.state_.lineCap).to.be('round'); - expect(replay.state_.lineJoin).to.be('round'); - expect(replay.state_.strokeColor).to.eql([0, 1, 0, 0.4]); - expect(replay.state_.lineWidth).to.be(1); - expect(replay.state_.miterLimit).to.be(10); - expect(replay.state_.changed).to.be(true); - expect(replay.styles_).to.have.length(1); - - replay.setFillStrokeStyle(null, strokeStyle2); - expect(replay.state_.lineCap).to.be('square'); - expect(replay.state_.lineJoin).to.be('miter'); - expect(replay.state_.strokeColor).to.eql([1, 0, 0, 1]); - expect(replay.state_.lineWidth).to.be(1); - expect(replay.state_.miterLimit).to.be(10); - expect(replay.state_.changed).to.be(true); - expect(replay.styles_).to.have.length(2); - - }); - }); - - describe('#drawLineString', function() { - - it('sets the buffer data', function() { - let linestring; - - linestring = new LineString( - [[1000, 2000], [2000, 3000]]); - replay.setFillStrokeStyle(null, strokeStyle1); - replay.drawLineString(linestring, null); - expect(replay.vertices).to.have.length(56); - expect(replay.indices).to.have.length(18); - expect(replay.state_.changed).to.be(false); - expect(replay.startIndices).to.have.length(1); - expect(replay.startIndicesFeature).to.have.length(1); - - linestring = new LineString( - [[1000, 3000], [2000, 4000], [3000, 3000]]); - replay.drawLineString(linestring, null); - expect(replay.vertices).to.have.length(140); - expect(replay.indices).to.have.length(48); - expect(replay.state_.changed).to.be(false); - expect(replay.startIndices).to.have.length(2); - expect(replay.startIndicesFeature).to.have.length(2); - }); - }); - - describe('#drawMultiLineString', function() { - - it('sets the buffer data', function() { - const multilinestring = new MultiLineString( - [[[1000, 2000], [2000, 3000]], - [[1000, 3000], [2000, 4000], [3000, 3000]]]); - replay.setFillStrokeStyle(null, strokeStyle1); - replay.drawMultiLineString(multilinestring, null); - expect(replay.vertices).to.have.length(140); - expect(replay.indices).to.have.length(48); - expect(replay.state_.changed).to.be(false); - expect(replay.startIndices).to.have.length(1); - expect(replay.startIndicesFeature).to.have.length(1); - }); - }); - - describe('#drawCoordinates_', function() { - - it('triangulates linestrings', function() { - const stroke = new Stroke({ - color: [0, 255, 0, 1], - lineCap: 'butt', - lineJoin: 'bevel' - }); - - const linestring = new LineString( - [[1000, 3000], [2000, 4000], [3000, 3000]]); - const flatCoordinates = linestring.getFlatCoordinates(); - replay.setFillStrokeStyle(null, stroke); - replay.drawCoordinates_(flatCoordinates, 0, - flatCoordinates.length, 2); - expect(replay.indices).to.eql( - [2, 0, 1, 4, 2, 1, - 2, 4, 3, - 5, 3, 4, 4, 6, 5]); - }); - - it('optionally creates miters', function() { - const stroke = new Stroke({ - color: [0, 255, 0, 1], - lineCap: 'butt' - }); - - const linestring = new LineString( - [[1000, 3000], [2000, 4000], [3000, 3000]]); - const flatCoordinates = linestring.getFlatCoordinates(); - replay.setFillStrokeStyle(null, stroke); - replay.drawCoordinates_(flatCoordinates, 0, - flatCoordinates.length, 2); - expect(replay.indices).to.eql( - [2, 0, 1, 4, 2, 1, - 2, 4, 3, 3, 5, 2, - 6, 3, 4, 4, 7, 6]); - }); - - it('optionally creates caps', function() { - const stroke = new Stroke({ - color: [0, 255, 0, 1] - }); - - const linestring = new LineString( - [[1000, 3000], [2000, 4000], [3000, 3000]]); - const flatCoordinates = linestring.getFlatCoordinates(); - replay.setFillStrokeStyle(null, stroke); - replay.drawCoordinates_(flatCoordinates, 0, - flatCoordinates.length, 2); - expect(replay.indices).to.eql( - [2, 0, 1, 1, 3, 2, - 4, 2, 3, 6, 4, 3, - 4, 6, 5, 5, 7, 4, - 8, 5, 6, 6, 9, 8, - 10, 8, 9, 9, 11, 10]); - }); - - it('respects segment orientation', function() { - const stroke = new Stroke({ - color: [0, 255, 0, 1], - lineCap: 'butt', - lineJoin: 'bevel' - }); - - const linestring = new LineString( - [[1000, 3000], [2000, 2000], [3000, 3000]]); - const flatCoordinates = linestring.getFlatCoordinates(); - replay.setFillStrokeStyle(null, stroke); - replay.drawCoordinates_(flatCoordinates, 0, - flatCoordinates.length, 2); - expect(replay.indices).to.eql( - [2, 0, 1, 4, 2, 0, - 2, 4, 3, - 5, 3, 4, 4, 6, 5]); - }); - - it('closes boundaries', function() { - const stroke = new Stroke({ - color: [0, 255, 0, 1], - lineCap: 'butt', - lineJoin: 'bevel' - }); - - const linestring = new LineString( - [[1000, 3000], [2000, 4000], [3000, 3000], [1000, 3000]]); - const flatCoordinates = linestring.getFlatCoordinates(); - replay.setFillStrokeStyle(null, stroke); - replay.drawCoordinates_(flatCoordinates, 0, - flatCoordinates.length, 2); - expect(replay.indices).to.eql( - [0, 2, 1, 3, 1, 2, - 5, 3, 2, - 3, 5, 4, 6, 4, 5, - 8, 6, 5, - 6, 8, 7, 9, 7, 8, - 10, 9, 8]); - expect(replay.vertices.slice(0, 7)).to.eql( - replay.vertices.slice(-14, -7)); - expect(replay.vertices.slice(14, 21)).to.eql( - replay.vertices.slice(-7)); - }); - }); - - describe('#setUpProgram', function() { - let context, gl; - beforeEach(function() { - context = { - getProgram: function() {}, - useProgram: function() {} - }; - gl = { - enableVertexAttribArray: function() {}, - vertexAttribPointer: function() {}, - uniform1f: function() {}, - uniform2fv: function() {}, - getUniformLocation: function() {}, - getAttribLocation: function() {} - }; - }); - - it('returns the locations used by the shaders', function() { - const locations = replay.setUpProgram(gl, context, [2, 2], 1); - expect(locations).to.be.a(Locations); - }); - - it('gets and compiles the shaders', function() { - sinon.spy(context, 'getProgram'); - sinon.spy(context, 'useProgram'); - - replay.setUpProgram(gl, context, [2, 2], 1); - expect(context.getProgram.calledWithExactly(fragment, vertex)).to.be(true); - expect(context.useProgram.calledOnce).to.be(true); - }); - - it('initializes the attrib pointers', function() { - sinon.spy(gl, 'getAttribLocation'); - sinon.spy(gl, 'vertexAttribPointer'); - sinon.spy(gl, 'enableVertexAttribArray'); - - replay.setUpProgram(gl, context, [2, 2], 1); - expect(gl.vertexAttribPointer.callCount).to.be(gl.getAttribLocation.callCount); - expect(gl.enableVertexAttribArray.callCount).to.be( - gl.getAttribLocation.callCount); - }); - }); - - describe('#shutDownProgram', function() { - let context, gl; - beforeEach(function() { - context = { - getProgram: function() {}, - useProgram: function() {} - }; - gl = { - enableVertexAttribArray: function() {}, - disableVertexAttribArray: function() {}, - vertexAttribPointer: function() {}, - uniform1f: function() {}, - uniform2fv: function() {}, - getUniformLocation: function() {}, - getAttribLocation: function() {} - }; - }); - - it('disables the attrib pointers', function() { - sinon.spy(gl, 'getAttribLocation'); - sinon.spy(gl, 'disableVertexAttribArray'); - - const locations = replay.setUpProgram(gl, context, [2, 2], 1); - replay.shutDownProgram(gl, locations); - expect(gl.disableVertexAttribArray.callCount).to.be( - gl.getAttribLocation.callCount); - }); - }); - - describe('#drawReplay', function() { - let gl, context; - const feature1 = new Feature({ - geometry: new LineString([[0, 0], [500, 500]]) - }); - const feature2 = new Feature({ - geometry: new LineString([[0, 0], [500, 500]]) - }); - const feature3 = new Feature({ - geometry: new LineString([[0, 0], [500, 500]]) - }); - beforeEach(function() { - gl = { - enable: function() {}, - disable: function() {}, - depthMask: function() {}, - depthFunc: function() {}, - clear: function() {}, - getParameter: function() {} - }; - context = {}; - replay.setStrokeStyle_ = function() {}; - replay.drawElements = function() {}; - sinon.spy(replay, 'setStrokeStyle_'); - sinon.spy(replay, 'drawElements'); - sinon.spy(gl, 'clear'); - }); - - it('draws the elements in a single call if they have the same style', function() { - replay.setFillStrokeStyle(null, strokeStyle1); - replay.drawLineString(feature1.getGeometry(), feature1); - replay.setFillStrokeStyle(null, strokeStyle1); - replay.drawLineString(feature2.getGeometry(), feature2); - replay.setFillStrokeStyle(null, strokeStyle1); - replay.drawLineString(feature3.getGeometry(), feature3); - replay.startIndices.push(replay.indices.length); - - replay.drawReplay(gl, context, {}, false); - expect(replay.setStrokeStyle_.calledOnce).to.be(true); - expect(replay.drawElements.calledOnce).to.be(true); - expect(gl.clear.called).to.be(true); - }); - - it('draws the elements in batches if there are multiple styles', function() { - replay.setFillStrokeStyle(null, strokeStyle1); - replay.drawLineString(feature1.getGeometry(), feature1); - replay.setFillStrokeStyle(null, strokeStyle2); - replay.drawLineString(feature2.getGeometry(), feature2); - replay.setFillStrokeStyle(null, strokeStyle1); - replay.drawLineString(feature3.getGeometry(), feature3); - replay.startIndices.push(replay.indices.length); - - replay.drawReplay(gl, context, {}, false); - expect(replay.setStrokeStyle_.calledThrice).to.be(true); - expect(replay.drawElements.calledThrice).to.be(true); - expect(gl.clear.called).to.be(true); - }); - - it('can skip elements if needed', function() { - replay.setFillStrokeStyle(null, strokeStyle1); - replay.drawLineString(feature1.getGeometry(), feature1); - replay.setFillStrokeStyle(null, strokeStyle1); - replay.drawLineString(feature2.getGeometry(), feature2); - replay.setFillStrokeStyle(null, strokeStyle1); - replay.drawLineString(feature3.getGeometry(), feature3); - replay.startIndices.push(replay.indices.length); - const skippedFeatHash = {}; - skippedFeatHash[getUid(feature2)] = true; - - replay.drawReplay(gl, context, skippedFeatHash, false); - expect(replay.setStrokeStyle_.calledOnce).to.be(true); - expect(replay.drawElements.calledTwice).to.be(true); - expect(gl.clear.called).to.be(true); - }); - }); -}); diff --git a/test/spec/ol/render/webgl/polygonreplay.test.js b/test/spec/ol/render/webgl/polygonreplay.test.js deleted file mode 100644 index 4283675128..0000000000 --- a/test/spec/ol/render/webgl/polygonreplay.test.js +++ /dev/null @@ -1,467 +0,0 @@ -import {getUid} from '../../../../../src/ol/util.js'; -import Feature from '../../../../../src/ol/Feature.js'; -import MultiPolygon from '../../../../../src/ol/geom/MultiPolygon.js'; -import Polygon from '../../../../../src/ol/geom/Polygon.js'; -import WebGLPolygonReplay from '../../../../../src/ol/render/webgl/PolygonReplay.js'; -import {fragment, vertex} from '../../../../../src/ol/render/webgl/polygonreplay/defaultshader.js'; -import Locations from '../../../../../src/ol/render/webgl/polygonreplay/defaultshader/Locations.js'; -import LinkedList from '../../../../../src/ol/structs/LinkedList.js'; -import RBush from '../../../../../src/ol/structs/RBush.js'; -import Fill from '../../../../../src/ol/style/Fill.js'; -import Stroke from '../../../../../src/ol/style/Stroke.js'; - -describe('ol.render.webgl.PolygonReplay', function() { - let replay; - - const fillStyle = new Fill({ - color: [0, 0, 255, 0.5] - }); - const strokeStyle = new Stroke({ - color: [0, 255, 0, 0.4] - }); - - beforeEach(function() { - const tolerance = 0.1; - const maxExtent = [-10000, -20000, 10000, 20000]; - replay = new WebGLPolygonReplay(tolerance, maxExtent); - }); - - describe('#drawPolygon', function() { - beforeEach(function() { - replay.setFillStrokeStyle(fillStyle, strokeStyle); - }); - - it('sets the buffer data', function() { - const polygon1 = new Polygon( - [[[1000, 2000], [1200, 2000], [1200, 3000]]] - ); - replay.drawPolygon(polygon1, null); - expect(replay.vertices).to.have.length(8); - expect(replay.indices).to.have.length(3); - - expect(replay.vertices).to.eql([ - 1000, 2000, 1200, 3000, 1200, 2000, 1000, 2000]); - expect(replay.indices).to.eql([2, 0, 1]); - - const polygon2 = new Polygon( - [[[4000, 2000], [4200, 2000], [4200, 3000]]] - ); - replay.drawPolygon(polygon2, null); - expect(replay.vertices).to.have.length(16); - expect(replay.indices).to.have.length(6); - - expect(replay.vertices).to.eql([ - 1000, 2000, 1200, 3000, 1200, 2000, 1000, 2000, - 4000, 2000, 4200, 3000, 4200, 2000, 4000, 2000 - ]); - expect(replay.indices).to.eql([2, 0, 1, 6, 4, 5]); - }); - }); - - describe('#drawMultiPolygon', function() { - beforeEach(function() { - replay.setFillStrokeStyle(fillStyle, strokeStyle); - }); - - it('sets the buffer data', function() { - const multiPolygon = new MultiPolygon([ - [[[1000, 2000], [1200, 2000], [1200, 3000]]], - [[[4000, 2000], [4200, 2000], [4200, 3000]]] - ]); - replay.drawMultiPolygon(multiPolygon, null); - expect(replay.vertices).to.have.length(16); - expect(replay.indices).to.have.length(6); - - expect(replay.vertices).to.eql([ - 1000, 2000, 1200, 3000, 1200, 2000, 1000, 2000, - 4000, 2000, 4200, 3000, 4200, 2000, 4000, 2000 - ]); - expect(replay.indices).to.eql([2, 0, 1, 6, 4, 5]); - }); - }); - - describe('triangulating functions', function() { - let list, rtree; - beforeEach(function() { - list = new LinkedList(); - rtree = new RBush(); - }); - - describe('#createPoint_', function() { - it('creates a WebGL polygon vertex', function() { - const p = replay.createPoint_(1, 1, 1); - expect(p.x).to.be(1); - expect(p.y).to.be(1); - expect(p.i).to.be(1); - expect(p.reflex).to.be(undefined); - }); - - it('adds the point to the vertex array', function() { - replay.createPoint_(1, 1, 1); - expect(replay.vertices.length).to.be(2); - expect(replay.vertices[0]).to.be(1); - expect(replay.vertices[1]).to.be(1); - }); - }); - - describe('#insertItem_', function() { - let p0, p1; - beforeEach(function() { - p0 = replay.createPoint_(1, 1, 1); - p1 = replay.createPoint_(2, 2, 2); - }); - - it('creates a WebGL polygon segment', function() { - const seg = replay.insertItem_(p0, p1, list, rtree); - expect(seg.p0).to.be(p0); - expect(seg.p1).to.be(p1); - }); - - it('inserts the segment into the provided linked list', function() { - const seg = replay.insertItem_(p0, p1, list, rtree); - expect(list.head_.data).to.be(seg); - }); - - it('inserts the segment into the R-Tree, if provided', function() { - replay.insertItem_(p0, p1, list); - expect(rtree.isEmpty()).to.be(true); - replay.insertItem_(p0, p1, list, rtree); - expect(rtree.isEmpty()).to.be(false); - }); - }); - - describe('#removeItem_', function() { - let s0, s1; - beforeEach(function() { - const p = replay.createPoint_(2, 2, 2); - s0 = replay.insertItem_(replay.createPoint_(1, 1, 1), - p, list, rtree); - s1 = replay.insertItem_(p, - replay.createPoint_(5, 2, 3), list, rtree); - }); - - it('removes the current item', function() { - replay.removeItem_(s0, s1, list, rtree); - expect(list.head_.data).not.to.be(s1); - expect(rtree.getAll().length).to.be(1); - }); - - it('updates the preceding segment', function() { - const dataExtent = rtree.getExtent(); - replay.removeItem_(s0, s1, list, rtree); - expect(s0.p1).to.be(s1.p1); - expect(rtree.getExtent()).to.eql(dataExtent); - }); - }); - - describe('#getPointsInTriangle_', function() { - let p0, p1, p2, p3; - beforeEach(function() { - p0 = replay.createPoint_(2, 0, 0); - p1 = replay.createPoint_(0, 5, 1); - p2 = replay.createPoint_(2, 3, 2); - p3 = replay.createPoint_(4, 5, 3); - replay.insertItem_(p0, p1, list, rtree); - replay.insertItem_(p1, p2, list, rtree); - replay.insertItem_(p2, p3, list, rtree); - replay.insertItem_(p3, p0, list, rtree); - replay.classifyPoints_(list, rtree, false); - }); - - it('gets every point in a triangle', function() { - const points = replay.getPointsInTriangle_({x: -3, y: 6}, {x: 7, y: 6}, - {x: 2, y: 2}, rtree); - expect(points).to.eql([p1, p2, p3]); - }); - - it('gets only reflex points in a triangle', function() { - const points = replay.getPointsInTriangle_({x: -3, y: 6}, {x: 7, y: 6}, - {x: 2, y: 2}, rtree, true); - expect(points).to.eql([p2]); - }); - }); - - describe('#getIntersections_', function() { - let p0, p1, p2, p3, s0, s1, s2, s3; - beforeEach(function() { - p0 = replay.createPoint_(2, 0, 0); - p1 = replay.createPoint_(0, 5, 1); - p2 = replay.createPoint_(2, 3, 2); - p3 = replay.createPoint_(4, 5, 3); - s0 = replay.insertItem_(p0, p1, list, rtree); - s1 = replay.insertItem_(p1, p2, list, rtree); - s2 = replay.insertItem_(p2, p3, list, rtree); - s3 = replay.insertItem_(p3, p0, list, rtree); - }); - - it('gets intersecting, but non touching segments', function() { - const segments = replay.getIntersections_({p0: {x: 0, y: 3}, p1: {x: 4, y: 5}}, - rtree); - expect(segments).to.eql([s0, s1]); - }); - - it('gets intersecting and touching segments', function() { - const segments = replay.getIntersections_({p0: {x: 0, y: 3}, p1: {x: 4, y: 5}}, - rtree, true); - expect(segments).to.eql([s0, s1, s2, s3]); - }); - }); - - describe('#calculateIntersection_', function() { - const p0 = {x: 0, y: 0}; - const p1 = {x: 4, y: 4}; - const p2 = {x: 0, y: 4}; - const p3 = {x: 4, y: 0}; - - it('calculates the intersection point of two intersecting segments', function() { - const i = replay.calculateIntersection_(p0, p1, p2, p3); - const t = replay.calculateIntersection_(p0, p1, p1, p2); - expect(i).to.eql([2, 2]); - expect(t).to.be(undefined); - }); - - it('calculates the intersection point of two touching segments', function() { - const t = replay.calculateIntersection_(p0, p1, p1, p2, true); - expect(t).to.eql([4, 4]); - }); - }); - - describe('#diagonalIsInside_', function() { - let p0, p1, p2, p3; - beforeEach(function() { - p0 = replay.createPoint_(2, 0, 0); - p1 = replay.createPoint_(0, 5, 1); - p2 = replay.createPoint_(2, 3, 2); - p3 = replay.createPoint_(4, 5, 3); - replay.insertItem_(p0, p1, list, rtree); - replay.insertItem_(p1, p2, list, rtree); - replay.insertItem_(p2, p3, list, rtree); - replay.insertItem_(p3, p0, list, rtree); - replay.classifyPoints_(list, rtree, false); - }); - - it('identifies if diagonal is inside the polygon', function() { - const inside = replay.diagonalIsInside_(p1, p2, p3, p0, p1); - expect(inside).to.be(true); - }); - - it('identifies if diagonal is outside the polygon', function() { - const inside = replay.diagonalIsInside_(p0, p1, p2, p3, p0); - expect(inside).to.be(false); - }); - }); - - describe('#classifyPoints_', function() { - let p0, p1, p2, p3; - beforeEach(function() { - p0 = replay.createPoint_(2, 0, 0); - p1 = replay.createPoint_(0, 5, 1); - p2 = replay.createPoint_(2, 3, 2); - p3 = replay.createPoint_(4, 5, 3); - replay.insertItem_(p0, p1, list, rtree); - replay.insertItem_(p1, p2, list, rtree); - replay.insertItem_(p2, p3, list, rtree); - replay.insertItem_(p3, p0, list, rtree); - }); - - it('classifies the points of clockwise polygons', function() { - replay.classifyPoints_(list, rtree, false); - expect(p0.reflex).to.be(false); - expect(p1.reflex).to.be(false); - expect(p2.reflex).to.be(true); - expect(p3.reflex).to.be(false); - }); - - it('classifies the points of counter-clockwise polygons', function() { - replay.classifyPoints_(list, rtree, true); - expect(p0.reflex).to.be(true); - expect(p1.reflex).to.be(true); - expect(p2.reflex).to.be(false); - expect(p3.reflex).to.be(true); - }); - - it('removes collinear points', function() { - replay.insertItem_(p3, p0, list, rtree); - replay.classifyPoints_(list, rtree, false); - expect(list.getLength()).to.be(4); - expect(rtree.getAll().length).to.be(4); - }); - }); - - describe('#isSimple_', function() { - let p0, p1, p2, p3; - beforeEach(function() { - p0 = replay.createPoint_(2, 0, 0); - p1 = replay.createPoint_(0, 5, 1); - p2 = replay.createPoint_(2, 3, 2); - p3 = replay.createPoint_(4, 5, 3); - replay.insertItem_(p0, p1, list, rtree); - replay.insertItem_(p1, p2, list, rtree); - replay.insertItem_(p2, p3, list, rtree); - replay.insertItem_(p3, p0, list, rtree); - }); - - it('identifies simple polygons', function() { - const simple = replay.isSimple_(list, rtree); - expect(simple).to.be(true); - }); - - it('identifies self-intersecting polygons', function() { - const p4 = replay.createPoint_(2, 5, 4); - const p5 = replay.createPoint_(4, 2, 5); - replay.insertItem_(p0, p4, list, rtree); - replay.insertItem_(p4, p5, list, rtree); - replay.insertItem_(p5, p0, list, rtree); - const simple = replay.isSimple_(list, rtree); - expect(simple).to.be(false); - }); - }); - }); - - describe('#setUpProgram', function() { - let context, gl; - beforeEach(function() { - context = { - getProgram: function() {}, - useProgram: function() {} - }; - gl = { - enableVertexAttribArray: function() {}, - vertexAttribPointer: function() {}, - uniform1f: function() {}, - uniform2fv: function() {}, - getUniformLocation: function() {}, - getAttribLocation: function() {} - }; - }); - - it('returns the locations used by the shaders', function() { - const locations = replay.setUpProgram(gl, context, [2, 2], 1); - expect(locations).to.be.a(Locations); - }); - - it('gets and compiles the shaders', function() { - sinon.spy(context, 'getProgram'); - sinon.spy(context, 'useProgram'); - - replay.setUpProgram(gl, context, [2, 2], 1); - expect(context.getProgram.calledWithExactly(fragment, vertex)).to.be(true); - expect(context.useProgram.calledOnce).to.be(true); - }); - - it('initializes the attrib pointers', function() { - sinon.spy(gl, 'getAttribLocation'); - sinon.spy(gl, 'vertexAttribPointer'); - sinon.spy(gl, 'enableVertexAttribArray'); - - replay.setUpProgram(gl, context, [2, 2], 1); - expect(gl.vertexAttribPointer.callCount).to.be(gl.getAttribLocation.callCount); - expect(gl.enableVertexAttribArray.callCount).to.be( - gl.getAttribLocation.callCount); - }); - }); - - describe('#shutDownProgram', function() { - let context, gl; - beforeEach(function() { - context = { - getProgram: function() {}, - useProgram: function() {} - }; - gl = { - enableVertexAttribArray: function() {}, - disableVertexAttribArray: function() {}, - vertexAttribPointer: function() {}, - uniform1f: function() {}, - uniform2fv: function() {}, - getUniformLocation: function() {}, - getAttribLocation: function() {} - }; - }); - - it('disables the attrib pointers', function() { - sinon.spy(gl, 'getAttribLocation'); - sinon.spy(gl, 'disableVertexAttribArray'); - - const locations = replay.setUpProgram(gl, context, [2, 2], 1); - replay.shutDownProgram(gl, locations); - expect(gl.disableVertexAttribArray.callCount).to.be( - gl.getAttribLocation.callCount); - }); - }); - - describe('#drawReplay', function() { - let gl, context; - const feature1 = new Feature({ - geometry: new Polygon([[[0, 0], [500, 500], [500, 0], [0, 0]]]) - }); - const feature2 = new Feature({ - geometry: new Polygon([[[0, 0], [500, 500], [500, 0], [0, 0]]]) - }); - const feature3 = new Feature({ - geometry: new Polygon([[[0, 0], [500, 500], [500, 0], [0, 0]]]) - }); - beforeEach(function() { - gl = { - getParameter: function() {}, - enable: function() {}, - disable: function() {}, - depthMask: function() {}, - depthFunc: function() {}, - clear: function() {} - }; - context = {}; - replay.setFillStyle_ = function() {}; - replay.drawElements = function() {}; - sinon.spy(replay, 'setFillStyle_'); - sinon.spy(replay, 'drawElements'); - }); - - it('draws the elements in a single call if they have the same style', function() { - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawPolygon(feature1.getGeometry(), feature1); - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawPolygon(feature2.getGeometry(), feature2); - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawPolygon(feature3.getGeometry(), feature3); - replay.startIndices.push(replay.indices.length); - - replay.drawReplay(gl, context, {}, false); - expect(replay.setFillStyle_.calledOnce).to.be(true); - expect(replay.drawElements.calledOnce).to.be(true); - }); - - it('draws the elements in batches if there are multiple fill styles', function() { - const fillStyle2 = new Fill({ - color: [0, 255, 0, 1] - }); - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawPolygon(feature1.getGeometry(), feature1); - replay.setFillStrokeStyle(fillStyle2, strokeStyle); - replay.drawPolygon(feature2.getGeometry(), feature2); - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawPolygon(feature3.getGeometry(), feature3); - replay.startIndices.push(replay.indices.length); - - replay.drawReplay(gl, context, {}, false); - expect(replay.setFillStyle_.calledThrice).to.be(true); - expect(replay.drawElements.calledThrice).to.be(true); - }); - - it('can skip elements if needed', function() { - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawPolygon(feature1.getGeometry(), feature1); - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawPolygon(feature2.getGeometry(), feature2); - replay.setFillStrokeStyle(fillStyle, strokeStyle); - replay.drawPolygon(feature3.getGeometry(), feature3); - replay.startIndices.push(replay.indices.length); - const skippedFeatHash = {}; - skippedFeatHash[getUid(feature2)] = true; - - replay.drawReplay(gl, context, skippedFeatHash, false); - expect(replay.setFillStyle_.calledOnce).to.be(true); - expect(replay.drawElements.calledTwice).to.be(true); - }); - }); -}); diff --git a/test/spec/ol/render/webgl/textreplay.test.js b/test/spec/ol/render/webgl/textreplay.test.js deleted file mode 100644 index 226be96c91..0000000000 --- a/test/spec/ol/render/webgl/textreplay.test.js +++ /dev/null @@ -1,318 +0,0 @@ -import {createCanvasContext2D} from '../../../../../src/ol/dom.js'; -import Point from '../../../../../src/ol/geom/Point.js'; -import WebGLTextReplay from '../../../../../src/ol/render/webgl/TextReplay.js'; -import Fill from '../../../../../src/ol/style/Fill.js'; -import Stroke from '../../../../../src/ol/style/Stroke.js'; -import Text from '../../../../../src/ol/style/Text.js'; - -describe('ol.render.webgl.TextReplay', function() { - let replay; - - const createTextStyle = function(fillStyle, strokeStyle, text) { - const textStyle = new Text({ - rotateWithView: true, - rotation: 1.5, - scale: 2, - textAlign: 'left', - textBaseline: 'top', - font: '12px Arial', - offsetX: 10, - offsetY: 10, - text: text, - fill: fillStyle, - stroke: strokeStyle - }); - return textStyle; - }; - - beforeEach(function() { - const tolerance = 0.1; - const maxExtent = [-10000, -20000, 10000, 20000]; - replay = new WebGLTextReplay(tolerance, maxExtent); - }); - - describe('#setTextStyle', function() { - - let textStyle1, textStyle2, textStyle3, textStyle4; - - beforeEach(function() { - textStyle1 = createTextStyle( - new Fill({ - color: [0, 0, 0, 1] - }), - new Stroke({ - width: 1, - color: [0, 0, 0, 1], - lineCap: 'butt', - lineJoin: 'bevel', - lineDash: [5, 5], - lineDashOffset: 15, - miterLimit: 2 - }), - 'someText'); - textStyle2 = createTextStyle( - new Fill({ - color: [255, 255, 255, 1] - }), - new Stroke({ - width: 1, - color: [255, 255, 255, 1] - }), - 'someText' - ); - textStyle3 = createTextStyle(null, null, 'someText'); - textStyle4 = createTextStyle( - new Fill({ - color: [0, 0, 0, 1] - }), - new Stroke({ - width: 1, - color: [0, 0, 0, 1] - }), - '' - ); - }); - - it('set expected states', function() { - replay.setTextStyle(textStyle1); - expect(replay.opacity).to.be(1); - expect(replay.rotation).to.be(1.5); - expect(replay.rotateWithView).to.be(true); - expect(replay.scale).to.be(1); - expect(replay.offsetX_).to.be(10); - expect(replay.offsetY_).to.be(10); - expect(replay.text_).to.be('someText'); - expect(Object.keys(replay.atlases_)).to.have.length(1); - - expect(replay.state_.fillColor).to.be('rgba(0,0,0,1)'); - expect(replay.state_.strokeColor).to.be('rgba(0,0,0,1)'); - expect(replay.state_.scale).to.be(2); - expect(replay.state_.lineWidth).to.be(1); - expect(replay.state_.lineJoin).to.be('bevel'); - expect(replay.state_.lineCap).to.be('butt'); - expect(replay.state_.lineDash).to.eql([5, 5]); - expect(replay.state_.lineDashOffset).to.be(15); - expect(replay.state_.miterLimit).to.be(2); - expect(replay.state_.font).to.be('12px Arial'); - - replay.setTextStyle(textStyle2); - expect(Object.keys(replay.atlases_)).to.have.length(2); - }); - - it('does not create an atlas, if an empty text is supplied', function() { - replay.setTextStyle(textStyle4); - expect(replay.text_).to.be(''); - expect(Object.keys(replay.atlases_)).to.have.length(0); - }); - - it('does not create an atlas, if both fill and stroke styles are missing', function() { - replay.setTextStyle(textStyle3); - expect(replay.text_).to.be(''); - expect(Object.keys(replay.atlases_)).to.have.length(0); - }); - }); - - describe('#drawText', function() { - beforeEach(function() { - const textStyle = createTextStyle( - new Fill({ - color: [0, 0, 0, 1] - }), - null, 'someText'); - replay.setTextStyle(textStyle); - }); - - it('sets the buffer data', function() { - let point; - - point = [1000, 2000]; - replay.drawText(new Point(point), null); - expect(replay.vertices).to.have.length(256); - expect(replay.indices).to.have.length(48); - - point = [2000, 3000]; - replay.drawText(new Point(point), null); - expect(replay.vertices).to.have.length(512); - expect(replay.indices).to.have.length(96); - }); - - it('sets part of its state during drawing', function() { - const point = [1000, 2000]; - replay.drawText(new Point(point), null); - - const height = replay.currAtlas_.height; - const widths = replay.currAtlas_.width; - const width = widths.t; - const widthX = widths.s + widths.o + widths.m + widths.e + widths.T + - widths.e + widths.x; - const charInfo = replay.currAtlas_.atlas.getInfo('t'); - - expect(replay.height).to.be(height); - expect(replay.width).to.be(width); - expect(replay.originX).to.be(charInfo.offsetX); - expect(replay.originY).to.be(charInfo.offsetY); - expect(replay.imageHeight).to.be(charInfo.image.height); - expect(replay.imageWidth).to.be(charInfo.image.width); - expect(replay.anchorX).to.be(-widthX - 10); - expect(replay.anchorY).to.be(-10); - }); - - it('does not draw if text is empty', function() { - replay.text_ = ''; - - const point = [1000, 2000]; - replay.drawText(new Point(point), null); - expect(replay.vertices).to.have.length(0); - expect(replay.indices).to.have.length(0); - }); - }); - - describe('#addCharToAtlas_', function() { - beforeEach(function() { - const textStyle = createTextStyle( - new Fill({ - color: [0, 0, 0, 1] - }), - null, 'someText'); - replay.setTextStyle(textStyle); - }); - - it('adds a single character to the current atlas', function() { - const glyphAtlas = replay.currAtlas_.atlas; - let info; - - replay.addCharToAtlas_('someText'); - info = glyphAtlas.getInfo('someText'); - expect(info).to.be(null); - - replay.addCharToAtlas_('e'); - replay.addCharToAtlas_('x'); - info = glyphAtlas.getInfo('e'); - expect(info).not.to.be(null); - info = glyphAtlas.getInfo('x'); - expect(info).not.to.be(null); - }); - - it('keeps the atlas and the width dictionary synced', function() { - const glyphAtlas = replay.currAtlas_; - - replay.addCharToAtlas_('e'); - replay.addCharToAtlas_('x'); - expect(Object.keys(glyphAtlas.width)).to.have.length(2); - - replay.addCharToAtlas_('someText'); - expect(Object.keys(glyphAtlas.width)).to.have.length(2); - }); - }); - - describe('#getTextSize_', function() { - beforeEach(function() { - const textStyle = createTextStyle( - new Fill({ - color: [0, 0, 0, 1] - }), - null, 'someText'); - textStyle.setScale(1); - replay.setTextStyle(textStyle); - }); - - it('adds missing characters to the current atlas', function() { - const glyphAtlas = replay.currAtlas_; - let info; - - expect(Object.keys(glyphAtlas.width)).to.have.length(0); - replay.getTextSize_(['someText']); - expect(Object.keys(glyphAtlas.width)).to.have.length(7); - info = glyphAtlas.atlas.getInfo('s'); - expect(info).not.to.be(null); - info = glyphAtlas.atlas.getInfo('o'); - expect(info).not.to.be(null); - info = glyphAtlas.atlas.getInfo('m'); - expect(info).not.to.be(null); - info = glyphAtlas.atlas.getInfo('e'); - expect(info).not.to.be(null); - info = glyphAtlas.atlas.getInfo('T'); - expect(info).not.to.be(null); - info = glyphAtlas.atlas.getInfo('x'); - expect(info).not.to.be(null); - info = glyphAtlas.atlas.getInfo('t'); - expect(info).not.to.be(null); - }); - - it('returns the size of the label\'s bounding box in pixels', function() { - let size; - const mCtx = createCanvasContext2D(0, 0); - mCtx.font = '12px Arial'; - const width = mCtx.measureText('someText').width; - const width2 = mCtx.measureText('anEvenLongerLine').width; - const height = Math.ceil(mCtx.measureText('M').width * 1.5); - - size = replay.getTextSize_(['someText']); - expect(size[0]).to.be.within(width, width + 8); - expect(size[1]).to.be(height); - - size = replay.getTextSize_(['someText', 'anEvenLongerLine']); - expect(size[0]).to.be.within(width2, width2 + 16); - expect(size[1]).to.be(height * 2); - }); - }); - - describe('#getAtlas_', function() { - beforeEach(function() { - const textStyle = createTextStyle( - new Fill({ - color: [0, 0, 0, 1] - }), - null, 'someText'); - replay.setTextStyle(textStyle); - }); - - it('returns the appropriate atlas for the current state', function() { - const atlas = replay.currAtlas_; - const state = replay.state_; - - expect(Object.keys(replay.atlases_)).to.have.length(1); - expect(replay.getAtlas_(state)).to.be(atlas); - expect(Object.keys(replay.atlases_)).to.have.length(1); - }); - - it('creates a new atlas if it cannot find the one for the current state', function() { - const atlas = replay.currAtlas_; - const state = replay.state_; - state.lineWidth = 50; - - expect(Object.keys(replay.atlases_)).to.have.length(1); - expect(replay.getAtlas_(state)).not.to.be(atlas); - expect(Object.keys(replay.atlases_)).to.have.length(2); - }); - }); - - describe('#getTextures', function() { - beforeEach(function() { - replay.textures_ = [1, 2]; - }); - - it('returns the textures', function() { - const textures = replay.getTextures(); - - expect(textures).to.have.length(2); - expect(textures[0]).to.be(1); - expect(textures[1]).to.be(2); - expect(textures).to.eql(replay.getTextures(true)); - }); - }); - - describe('#getHitDetectionTextures', function() { - beforeEach(function() { - replay.textures_ = [1, 2]; - }); - - it('returns the textures', function() { - const textures = replay.getHitDetectionTextures(); - - expect(textures).to.have.length(2); - expect(textures[0]).to.be(1); - expect(textures[1]).to.be(2); - }); - }); -}); diff --git a/test/spec/ol/render/webgl/texturereplay.test.js b/test/spec/ol/render/webgl/texturereplay.test.js deleted file mode 100644 index a86e239515..0000000000 --- a/test/spec/ol/render/webgl/texturereplay.test.js +++ /dev/null @@ -1,85 +0,0 @@ -import WebGLTextureReplay from '../../../../../src/ol/render/webgl/TextureReplay.js'; -import {fragment, vertex} from '../../../../../src/ol/render/webgl/texturereplay/defaultshader.js'; -import Locations from '../../../../../src/ol/render/webgl/texturereplay/defaultshader/Locations.js'; - -describe('ol.render.webgl.TextureReplay', function() { - let replay; - - beforeEach(function() { - const tolerance = 0.1; - const maxExtent = [-10000, -20000, 10000, 20000]; - replay = new WebGLTextureReplay(tolerance, maxExtent); - }); - - describe('#setUpProgram', function() { - let context, gl; - beforeEach(function() { - context = { - getProgram: function() {}, - useProgram: function() {} - }; - gl = { - enableVertexAttribArray: function() {}, - vertexAttribPointer: function() {}, - uniform1f: function() {}, - uniform2fv: function() {}, - getUniformLocation: function() {}, - getAttribLocation: function() {} - }; - }); - - it('returns the locations used by the shaders', function() { - const locations = replay.setUpProgram(gl, context, [2, 2], 1); - expect(locations).to.be.a(Locations); - }); - - it('gets and compiles the shaders', function() { - sinon.spy(context, 'getProgram'); - sinon.spy(context, 'useProgram'); - - replay.setUpProgram(gl, context, [2, 2], 1); - expect(context.getProgram.calledWithExactly(fragment, vertex)).to.be(true); - expect(context.useProgram.calledOnce).to.be(true); - }); - - it('initializes the attrib pointers', function() { - sinon.spy(gl, 'getAttribLocation'); - sinon.spy(gl, 'vertexAttribPointer'); - sinon.spy(gl, 'enableVertexAttribArray'); - - replay.setUpProgram(gl, context, [2, 2], 1); - expect(gl.vertexAttribPointer.callCount).to.be(gl.getAttribLocation.callCount); - expect(gl.enableVertexAttribArray.callCount).to.be( - gl.getAttribLocation.callCount); - }); - }); - - describe('#shutDownProgram', function() { - let context, gl; - beforeEach(function() { - context = { - getProgram: function() {}, - useProgram: function() {} - }; - gl = { - enableVertexAttribArray: function() {}, - disableVertexAttribArray: function() {}, - vertexAttribPointer: function() {}, - uniform1f: function() {}, - uniform2fv: function() {}, - getUniformLocation: function() {}, - getAttribLocation: function() {} - }; - }); - - it('disables the attrib pointers', function() { - sinon.spy(gl, 'getAttribLocation'); - sinon.spy(gl, 'disableVertexAttribArray'); - - const locations = replay.setUpProgram(gl, context, [2, 2], 1); - replay.shutDownProgram(gl, locations); - expect(gl.disableVertexAttribArray.callCount).to.be( - gl.getAttribLocation.callCount); - }); - }); -}); diff --git a/test/spec/ol/renderer/webgl/imagelayer.test.js b/test/spec/ol/renderer/webgl/imagelayer.test.js deleted file mode 100644 index ccfc693c64..0000000000 --- a/test/spec/ol/renderer/webgl/imagelayer.test.js +++ /dev/null @@ -1,76 +0,0 @@ -import {apply as applyTransform} from '../../../../../src/ol/transform.js'; -import Map from '../../../../../src/ol/Map.js'; -import ImageLayer from '../../../../../src/ol/layer/Image.js'; -import ImageSource from '../../../../../src/ol/source/Image.js'; -import WebGLImageLayerRenderer from '../../../../../src/ol/renderer/webgl/ImageLayer.js'; - - -describe('ol.renderer.webgl.ImageLayer', function() { - describe('updateProjectionMatrix_', function() { - let map; - let renderer; - let canvasWidth; - let canvasHeight; - let pixelRatio; - let viewResolution; - let viewRotation; - let viewCenter; - let imageExtent; - - beforeEach(function() { - map = new Map({ - target: document.createElement('div') - }); - const layer = new ImageLayer({ - source: new ImageSource({ - extent: [0, 0, 1, 1] - }) - }); - renderer = new WebGLImageLayerRenderer(map.renderer_, layer); - - // input params - canvasWidth = 512; - canvasHeight = 256; - pixelRatio = 2; - viewResolution = 10; - viewRotation = 0; - viewCenter = [7680, 3840]; - // view extent is 512O, 2560, 10240, 5120 - - // image size is 1024, 768 - // image resolution is 10 - imageExtent = [0, 0, 10240, 7680]; - }); - - afterEach(function() { - map.dispose(); - }); - - it('produces a correct matrix', function() { - - renderer.updateProjectionMatrix_(canvasWidth, canvasHeight, - pixelRatio, viewCenter, viewResolution, viewRotation, imageExtent); - const matrix = renderer.getProjectionMatrix(); - - let output = applyTransform(matrix, [-1, -1]); - expect(output[0]).to.eql(-6); - expect(output[1]).to.eql(-6); - - output = applyTransform(matrix, [1, -1]); - expect(output[0]).to.eql(2); - expect(output[1]).to.eql(-6); - - output = applyTransform(matrix, [-1, 1]); - expect(output[0]).to.eql(-6); - expect(output[1]).to.eql(6); - - output = applyTransform(matrix, [1, 1]); - expect(output[0]).to.eql(2); - expect(output[1]).to.eql(6); - - output = applyTransform(matrix, [0, 0]); - expect(output[0]).to.eql(-2); - expect(output[1]).to.eql(0); - }); - }); -}); diff --git a/test/spec/ol/webgl/buffer.test.js b/test/spec/ol/webgl/buffer.test.js index 2cc913a034..71b64629b3 100644 --- a/test/spec/ol/webgl/buffer.test.js +++ b/test/spec/ol/webgl/buffer.test.js @@ -1,4 +1,4 @@ -import _ol_webgl_Buffer_ from '../../../../src/ol/webgl/Buffer.js'; +import WebGLArrayBuffer from '../../../../src/ol/webgl/Buffer'; describe('ol.webgl.Buffer', function() { @@ -9,7 +9,7 @@ describe('ol.webgl.Buffer', function() { let b; beforeEach(function() { - b = new _ol_webgl_Buffer_(); + b = new WebGLArrayBuffer(); }); it('constructs an empty instance', function() { @@ -22,7 +22,7 @@ describe('ol.webgl.Buffer', function() { let b; beforeEach(function() { - b = new _ol_webgl_Buffer_([0, 1, 2, 3]); + b = new WebGLArrayBuffer([0, 1, 2, 3]); }); it('constructs a populated instance', function() { @@ -37,7 +37,7 @@ describe('ol.webgl.Buffer', function() { let b; beforeEach(function() { - b = new _ol_webgl_Buffer_(); + b = new WebGLArrayBuffer(); }); describe('getArray', function() { diff --git a/test/spec/ol/webgl/helper.test.js b/test/spec/ol/webgl/helper.test.js new file mode 100644 index 0000000000..c35f2e8dd9 --- /dev/null +++ b/test/spec/ol/webgl/helper.test.js @@ -0,0 +1,185 @@ +import WebGLHelper from '../../../../src/ol/webgl/Helper'; +import WebGLVertex from '../../../../src/ol/webgl/Vertex'; +import WebGLFragment from '../../../../src/ol/webgl/Fragment'; + + +const VERTEX_SHADER = ` + precision mediump float; + + uniform mat4 u_projectionMatrix; + uniform mat4 u_offsetScaleMatrix; + uniform mat4 u_offsetRotateMatrix; + + attribute float a_test; + uniform float u_test; + + void main(void) { + gl_Position = vec4(u_test, a_test, 0.0, 1.0); + }`; + +const INVALID_VERTEX_SHADER = ` + precision mediump float; + + attribute float a_test; + uniform float u_test; + + void main(void) { + gl_Position = vec4(1, 1, 1, 0); + }`; + +const FRAGMENT_SHADER = ` + precision mediump float; + + void main(void) { + gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); + }`; + +describe('ol.webgl.WebGLHelper', function() { + + describe('constructor', function() { + + describe('without an argument', function() { + + let h; + beforeEach(function() { + h = new WebGLHelper(); + }); + + it('initialized WebGL context & canvas', function() { + expect(h.getGL() instanceof WebGLRenderingContext).to.eql(true); + expect(h.getCanvas() instanceof HTMLCanvasElement).to.eql(true); + }); + + it('has a default rendering pass', function() { + expect(h.postProcessPasses_.length).to.eql(1); + }); + }); + + describe('with post process passes', function() { + + let h; + beforeEach(function() { + h = new WebGLHelper({ + postProcesses: [{ + scaleRatio: 0.5 + }, { + uniforms: { + u_test: 4 + } + }] + }); + }); + + it('has instantiated post-processing passes', function() { + expect(h.postProcessPasses_.length).to.eql(2); + expect(h.postProcessPasses_[0].scaleRatio_).to.eql(0.5); + expect(h.postProcessPasses_[0].uniforms_.length).to.eql(0); + expect(h.postProcessPasses_[1].scaleRatio_).to.eql(1); + expect(h.postProcessPasses_[1].uniforms_.length).to.eql(1); + expect(h.postProcessPasses_[1].uniforms_[0].value).to.eql(4); + }); + + }); + + }); + + describe('operations', function() { + + describe('prepare draw', function() { + + let h; + beforeEach(function() { + h = new WebGLHelper({ + uniforms: { + u_test1: 42, + u_test2: [1, 3], + u_test3: document.createElement('canvas') + } + }); + const vertexShader = new WebGLVertex(VERTEX_SHADER); + const fragmentShader = new WebGLFragment(FRAGMENT_SHADER); + h.useProgram(h.getProgram(fragmentShader, vertexShader)); + h.prepareDraw({ + pixelRatio: 2, + size: [50, 80], + viewState: { + rotation: 10, + resolution: 10, + center: [0, 0] + } + }); + }); + + it('has resized the canvas', function() { + expect(h.getCanvas().width).to.eql(100); + expect(h.getCanvas().height).to.eql(160); + }); + + it('has processed uniforms', function() { + expect(h.uniforms_.length).to.eql(3); + expect(h.uniforms_[0].name).to.eql('u_test1'); + expect(h.uniforms_[1].name).to.eql('u_test2'); + expect(h.uniforms_[2].name).to.eql('u_test3'); + expect(h.uniforms_[0].location).to.not.eql(-1); + expect(h.uniforms_[1].location).to.not.eql(-1); + expect(h.uniforms_[2].location).to.not.eql(-1); + expect(h.uniforms_[2].texture).to.not.eql(undefined); + }); + }); + + describe('valid shader compiling', function() { + let h; + let p; + beforeEach(function() { + h = new WebGLHelper(); + + const vertexShader = new WebGLVertex(VERTEX_SHADER); + const fragmentShader = new WebGLFragment(FRAGMENT_SHADER); + p = h.getProgram(fragmentShader, vertexShader); + h.useProgram(p); + }); + + it('has saved the program', function() { + expect(h.currentProgram_).to.eql(p); + }); + + it('can find the uniform location', function() { + expect(h.getUniformLocation('u_test')).to.not.eql(null); + }); + + it('can find the attribute location', function() { + expect(h.getAttributeLocation('a_test')).to.not.eql(-1); + }); + + it('cannot find an unknown attribute location', function() { + expect(h.getAttributeLocation('a_test_missing')).to.eql(-1); + }); + }); + + describe('invalid shader compiling', function() { + let h; + let p; + beforeEach(function() { + h = new WebGLHelper(); + + const vertexShader = new WebGLVertex(INVALID_VERTEX_SHADER); + const fragmentShader = new WebGLFragment(FRAGMENT_SHADER); + p = h.getProgram(fragmentShader, vertexShader); + h.useProgram(p); + }); + + it('has saved the program', function() { + expect(h.currentProgram_).to.eql(p); + }); + + it('cannot find the uniform location', function() { + expect(h.getUniformLocation('u_test')).to.eql(null); + }); + + it('cannot find the attribute location', function() { + expect(h.getAttributeLocation('a_test')).to.eql(-1); + }); + }); + + }); +});