diff --git a/Makefile b/Makefile
deleted file mode 100644
index 6608d92031..0000000000
--- a/Makefile
+++ /dev/null
@@ -1,13 +0,0 @@
-SRC_GLSL := $(shell find src -type f -name '*.glsl')
-SRC_SHADER_JS := $(patsubst %shader.glsl,%shader.js,$(SRC_GLSL))
-SRC_SHADERLOCATIONS_JS := $(patsubst %shader.glsl,%shader/Locations.js,$(SRC_GLSL))
-
-.PHONY: shaders
-shaders: $(SRC_SHADER_JS) $(SRC_SHADERLOCATIONS_JS)
-
-%shader.js: %shader.glsl src/ol/webgl/shader.mustache tasks/glslunit.js
- @node tasks/glslunit.js --input $< | ./node_modules/.bin/mustache - src/ol/webgl/shader.mustache > $@
-
-%shader/Locations.js: %shader.glsl src/ol/webgl/shaderlocations.mustache tasks/glslunit.js
- @mkdir -p $(@D)
- @node tasks/glslunit.js --input $< | ./node_modules/.bin/mustache - src/ol/webgl/shaderlocations.mustache > $@
diff --git a/changelog/upgrade-notes.md b/changelog/upgrade-notes.md
index 716be8bdb2..fff1a1231d 100644
--- a/changelog/upgrade-notes.md
+++ b/changelog/upgrade-notes.md
@@ -10,6 +10,28 @@ Breaking change: layers can no longer be shared between several `Map` objects.
Breaking change: the `Graticule` control has been replaced by a layer also called `Graticule`, found in `ol/layer/Graticule`.
The API remains similar.
+#### Breaking change: drop of support for most of WebGL features
+
+The WebGL map and layers renderers are gone, replaced by a `WebGLHelper` function that provides a lightweight,
+low-level access to the WebGL API. This is implemented in a new `WebGLPointsLayer` which does simple rendering of large number
+of points with custom shaders.
+
+This is now used in the `Heatmap` layer.
+
+The removed classes and components are:
+* `WebGLMap` and `WebGLMapRenderer`
+* `WebGLLayerRenderer`
+* `WebGLImageLayer` and `WebGLImageLayerRenderer`
+* `WebGLTileLayer` and `WebGLTileLayerRenderer`
+* `WebGLVectorLayer` and `WebGLVectorLayerRenderer`
+* `WebGLReplay` and derived classes, along with associated shaders
+* `WebGLReplayGroup`
+* `WebGLImmediateRenderer`
+* `WebGLMap`
+* The shader build process using `mustache` and the `Makefile` at the root
+
+
+
### v5.3.0
#### The `getUid` function returns string
diff --git a/doc/tutorials/background.md b/doc/tutorials/background.md
index 4324c900fe..dfe81e174f 100644
--- a/doc/tutorials/background.md
+++ b/doc/tutorials/background.md
@@ -17,7 +17,7 @@ OpenLayers is available as [`ol` npm package](https://npmjs.com/package/ol), whi
## Renderers and Browser Support
-By default, OpenLayers uses a performance optimized Canvas renderer. An experimental WebGL renderer (without text rendering support) is also available.
+By default, OpenLayers uses a performance optimized Canvas renderer.
OpenLayers runs on all modern browsers that support [HTML5](https://html.spec.whatwg.org/multipage/) and [ECMAScript 5](http://www.ecma-international.org/ecma-262/5.1/). This includes Chrome, Firefox, Safari and Edge. For older browsers and platforms like Internet Explorer (down to version 9) and Android 4.x, [polyfills](http://polyfill.io), the application bundle needs to be transpiled (e.g. using [Babel](https://babeljs.io)) and bundled with polyfills for `requestAnimationFrame`, `Element.prototype.classList` and `URL`.
diff --git a/examples/heatmap-earthquakes.js b/examples/heatmap-earthquakes.js
index 953f596946..6ee1beab8f 100644
--- a/examples/heatmap-earthquakes.js
+++ b/examples/heatmap-earthquakes.js
@@ -1,4 +1,4 @@
-import Map from '../src/ol/Map.js';
+import Map from '../src/ol/CompositeMap.js';
import View from '../src/ol/View.js';
import KML from '../src/ol/format/KML.js';
import {Heatmap as HeatmapLayer, Tile as TileLayer} from '../src/ol/layer.js';
diff --git a/examples/icon-sprite-webgl.html b/examples/icon-sprite-webgl.html
deleted file mode 100644
index 006c763611..0000000000
--- a/examples/icon-sprite-webgl.html
+++ /dev/null
@@ -1,10 +0,0 @@
----
-layout: example.html
-title: Icon Sprites with WebGL
-shortdesc: Icon sprite with WebGL
-docs: >
-
In this example a sprite image is used for the icon styles. Using a sprite is required to get good performance with WebGL.
-tags: "webgl, icon, sprite, vector, point"
----
-
-
diff --git a/examples/icon-sprite-webgl.js b/examples/icon-sprite-webgl.js
deleted file mode 100644
index 6119d6ac7d..0000000000
--- a/examples/icon-sprite-webgl.js
+++ /dev/null
@@ -1,136 +0,0 @@
-import Feature from '../src/ol/Feature.js';
-import Map from '../src/ol/WebGLMap.js';
-import View from '../src/ol/View.js';
-import Point from '../src/ol/geom/Point.js';
-import VectorLayer from '../src/ol/layer/WebGLVector.js';
-import VectorSource from '../src/ol/source/Vector.js';
-import {Icon, Style} from '../src/ol/style.js';
-
-
-const iconInfo = [{
- offset: [0, 0],
- opacity: 1.0,
- rotateWithView: true,
- rotation: 0.0,
- scale: 1.0,
- size: [55, 55]
-}, {
- offset: [110, 86],
- opacity: 0.75,
- rotateWithView: false,
- rotation: Math.PI / 2.0,
- scale: 1.25,
- size: [55, 55]
-}, {
- offset: [55, 0],
- opacity: 0.5,
- rotateWithView: true,
- rotation: Math.PI / 3.0,
- scale: 1.5,
- size: [55, 86]
-}, {
- offset: [212, 0],
- opacity: 1.0,
- rotateWithView: true,
- rotation: 0.0,
- scale: 1.0,
- size: [44, 44]
-}];
-
-let i;
-
-const iconCount = iconInfo.length;
-const icons = new Array(iconCount);
-for (i = 0; i < iconCount; ++i) {
- const info = iconInfo[i];
- icons[i] = new Icon({
- offset: info.offset,
- opacity: info.opacity,
- rotateWithView: info.rotateWithView,
- rotation: info.rotation,
- scale: info.scale,
- size: info.size,
- crossOrigin: 'anonymous',
- src: 'data/Butterfly.png'
- });
-}
-
-const featureCount = 50000;
-const features = new Array(featureCount);
-let feature, geometry;
-const e = 25000000;
-for (i = 0; i < featureCount; ++i) {
- geometry = new Point(
- [2 * e * Math.random() - e, 2 * e * Math.random() - e]);
- feature = new Feature(geometry);
- feature.setStyle(
- new Style({
- image: icons[i % (iconCount - 1)]
- })
- );
- features[i] = feature;
-}
-
-const vectorSource = new VectorSource({
- features: features
-});
-const vector = new VectorLayer({
- source: vectorSource
-});
-
-const map = new Map({
- layers: [vector],
- target: document.getElementById('map'),
- view: new View({
- center: [0, 0],
- zoom: 5
- })
-});
-
-const overlayFeatures = [];
-for (i = 0; i < featureCount; i += 30) {
- const clone = features[i].clone();
- clone.setStyle(null);
- overlayFeatures.push(clone);
-}
-
-new VectorLayer({
- map: map,
- source: new VectorSource({
- features: overlayFeatures
- }),
- style: new Style({
- image: icons[iconCount - 1]
- })
-});
-
-map.on('click', function(evt) {
- const info = document.getElementById('info');
- info.innerHTML =
- 'Hold on a second, while I catch those butterflies for you ...';
-
- window.setTimeout(function() {
- const features = [];
- map.forEachFeatureAtPixel(evt.pixel, function(feature) {
- features.push(feature);
- return false;
- });
-
- if (features.length === 1) {
- info.innerHTML = 'Got one butterfly';
- } else if (features.length > 1) {
- info.innerHTML = 'Got ' + features.length + ' butterflies';
- } else {
- info.innerHTML = 'Couldn\'t catch a single butterfly';
- }
- }, 1);
-});
-
-map.on('pointermove', function(evt) {
- if (evt.dragging) {
- return;
- }
- const pixel = map.getEventPixel(evt.originalEvent);
- const hit = map.hasFeatureAtPixel(pixel);
- map.getTarget().style.cursor = hit ? 'pointer' : '';
-});
diff --git a/examples/layer-clipping-webgl.html b/examples/layer-clipping-webgl.html
deleted file mode 100644
index 960cce421a..0000000000
--- a/examples/layer-clipping-webgl.html
+++ /dev/null
@@ -1,12 +0,0 @@
----
-layout: example.html
-title: Layer Clipping with WebGL
-shortdesc: Layer WebGL clipping example.
-docs: >
- This example shows how to use the precompose and postcompose rendering hooks to clip layers using WebGL.
-tags: "clipping, webgl, openstreetmap"
----
-
-
- This example requires a browser that supports
WebGL.
-
diff --git a/examples/layer-clipping-webgl.js b/examples/layer-clipping-webgl.js
deleted file mode 100644
index adb352fb57..0000000000
--- a/examples/layer-clipping-webgl.js
+++ /dev/null
@@ -1,101 +0,0 @@
-import Map from '../src/ol/WebGLMap.js';
-import View from '../src/ol/View.js';
-import {WEBGL} from '../src/ol/has.js';
-import TileLayer from '../src/ol/layer/WebGLTile.js';
-import OSM from '../src/ol/source/OSM.js';
-
-if (!WEBGL) {
- const info = document.getElementById('no-webgl');
- /**
- * display error message
- */
- info.style.display = '';
-} else {
-
- const osm = new TileLayer({
- source: new OSM()
- });
-
- const map = new Map({
- layers: [osm],
- target: 'map',
- view: new View({
- center: [0, 0],
- zoom: 2
- })
- });
-
- const fragmentShaderSource = [
- 'precision mediump float;',
- 'void main() {',
- '}'
- ].join('');
-
- const vertexShaderSource = [
- 'attribute vec2 a_position;',
- 'void main() {',
- ' gl_Position = vec4(a_position, 0, 1);',
- '}'
- ].join('');
-
- osm.on('precompose', function(event) {
- const context = event.glContext;
-
- const gl = context.getGL();
- const program = gl.createProgram();
-
- const vertexShader = gl.createShader(gl.VERTEX_SHADER);
- gl.shaderSource(vertexShader, vertexShaderSource);
- gl.compileShader(vertexShader);
- gl.attachShader(program, vertexShader);
-
- const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
- gl.shaderSource(fragmentShader, fragmentShaderSource);
- gl.compileShader(fragmentShader);
- gl.attachShader(program, fragmentShader);
-
- gl.linkProgram(program);
- context.useProgram(program);
-
- const positionLocation = gl.getAttribLocation(program, 'a_position');
-
- gl.enable(gl.STENCIL_TEST);
- gl.colorMask(false, false, false, false);
- gl.stencilOp(gl.KEEP, gl.KEEP, gl.REPLACE);
- gl.stencilFunc(gl.ALWAYS, 1, 0xff);
-
- const buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
- // first band
- -1.0, -1.0, -0.75, -1.0, -1.0, 1.0,
- -1.0, 1.0, -0.75, -1.0, -0.75, 1.0,
- // second band
- -0.5, -1.0, -0.25, -1.0, -0.5, 1.0,
- -0.5, 1.0, -0.25, -1.0, -0.25, 1.0,
- // third band
- 0.0, -1.0, 0.25, -1.0, 0.0, 1.0,
- 0.0, 1.0, 0.25, -1.0, 0.25, 1.0,
- // forth band
- 0.5, -1.0, 0.75, -1.0, 0.5, 1.0,
- 0.5, 1.0, 0.75, -1.0, 0.75, 1.0
- ]), gl.STATIC_DRAW);
-
- gl.enableVertexAttribArray(positionLocation);
- gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
- gl.drawArrays(gl.TRIANGLES, 0, 24);
-
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
- gl.deleteBuffer(buffer);
-
- gl.colorMask(true, true, true, true);
- gl.stencilFunc(gl.NOTEQUAL, 0, 0xff);
- gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
- });
-
- osm.on('postcompose', function(event) {
- const context = event.glContext;
- const gl = context.getGL();
- gl.disable(gl.STENCIL_TEST);
- });
-}
diff --git a/examples/side-by-side.css b/examples/side-by-side.css
deleted file mode 100644
index aabe991891..0000000000
--- a/examples/side-by-side.css
+++ /dev/null
@@ -1,7 +0,0 @@
-@media (min-width: 800px) {
- .half {
- padding: 0 10px;
- width: 50%;
- float: left;
- }
-}
diff --git a/examples/side-by-side.html b/examples/side-by-side.html
deleted file mode 100644
index 7f57354f77..0000000000
--- a/examples/side-by-side.html
+++ /dev/null
@@ -1,16 +0,0 @@
----
-layout: example.html
-title: Shared Views
-shortdesc: Two maps with different renderers share view properties
-docs: >
- Two maps (one with the Canvas renderer, one with the WebGL renderer) share the same center, resolution, rotation and layers.
-tags: "side-by-side, canvas, webgl"
----
-
-
diff --git a/examples/side-by-side.js b/examples/side-by-side.js
deleted file mode 100644
index dd261df886..0000000000
--- a/examples/side-by-side.js
+++ /dev/null
@@ -1,31 +0,0 @@
-import Map from '../src/ol/Map.js';
-import WebGLMap from '../src/ol/WebGLMap.js';
-import View from '../src/ol/View.js';
-import TileLayer from '../src/ol/layer/Tile.js';
-import WebGLTileLayer from '../src/ol/layer/WebGLTile.js';
-import OSM from '../src/ol/source/OSM.js';
-
-const layer = new TileLayer({
- source: new OSM()
-});
-
-const webGLLayer = new WebGLTileLayer({
- source: new OSM()
-});
-
-const view = new View({
- center: [0, 0],
- zoom: 1
-});
-
-const map1 = new Map({
- target: 'canvasMap',
- layers: [layer],
- view: view
-});
-
-const map2 = new WebGLMap({
- target: 'webglMap',
- layers: [webGLLayer],
- view: view
-});
diff --git a/examples/symbol-atlas-webgl.html b/examples/symbol-atlas-webgl.html
deleted file mode 100644
index 5e96790e88..0000000000
--- a/examples/symbol-atlas-webgl.html
+++ /dev/null
@@ -1,14 +0,0 @@
----
-layout: example.html
-title: Symbols with WebGL
-shortdesc: Using symbols in an atlas with WebGL.
-docs: >
- When using symbol styles with WebGL, OpenLayers would render the symbol
- on a temporary image and would create a WebGL texture for each image. For a
- better performance, it is recommended to use atlas images (similar to
- image sprites with CSS), so that the number of textures is reduced. OpenLayers
- provides an AtlasManager, which when passed to the constructor
- of a symbol style, will create atlases for the symbols.
-tags: "webgl, symbol, atlas, vector, point"
----
-
diff --git a/examples/symbol-atlas-webgl.js b/examples/symbol-atlas-webgl.js
deleted file mode 100644
index 322e71974b..0000000000
--- a/examples/symbol-atlas-webgl.js
+++ /dev/null
@@ -1,111 +0,0 @@
-import Feature from '../src/ol/Feature.js';
-import Map from '../src/ol/WebGLMap.js';
-import View from '../src/ol/View.js';
-import Point from '../src/ol/geom/Point.js';
-import VectorLayer from '../src/ol/layer/WebGLVector.js';
-import VectorSource from '../src/ol/source/Vector.js';
-import {AtlasManager, Circle as CircleStyle, Fill, RegularShape, Stroke, Style} from '../src/ol/style.js';
-
-const atlasManager = new AtlasManager({
- // we increase the initial size so that all symbols fit into
- // a single atlas image
- initialSize: 512
-});
-
-const symbolInfo = [{
- opacity: 1.0,
- scale: 1.0,
- fillColor: 'rgba(255, 153, 0, 0.4)',
- strokeColor: 'rgba(255, 204, 0, 0.2)'
-}, {
- opacity: 0.75,
- scale: 1.25,
- fillColor: 'rgba(70, 80, 224, 0.4)',
- strokeColor: 'rgba(12, 21, 138, 0.2)'
-}, {
- opacity: 0.5,
- scale: 1.5,
- fillColor: 'rgba(66, 150, 79, 0.4)',
- strokeColor: 'rgba(20, 99, 32, 0.2)'
-}, {
- opacity: 1.0,
- scale: 1.0,
- fillColor: 'rgba(176, 61, 35, 0.4)',
- strokeColor: 'rgba(145, 43, 20, 0.2)'
-}];
-
-const radiuses = [3, 6, 9, 15, 19, 25];
-const symbolCount = symbolInfo.length * radiuses.length * 2;
-const symbols = [];
-let i, j;
-for (i = 0; i < symbolInfo.length; ++i) {
- const info = symbolInfo[i];
- for (j = 0; j < radiuses.length; ++j) {
- // circle symbol
- symbols.push(new CircleStyle({
- opacity: info.opacity,
- scale: info.scale,
- radius: radiuses[j],
- fill: new Fill({
- color: info.fillColor
- }),
- stroke: new Stroke({
- color: info.strokeColor,
- width: 1
- }),
- // by passing the atlas manager to the symbol,
- // the symbol will be added to an atlas
- atlasManager: atlasManager
- }));
-
- // star symbol
- symbols.push(new RegularShape({
- points: 8,
- opacity: info.opacity,
- scale: info.scale,
- radius: radiuses[j],
- radius2: radiuses[j] * 0.7,
- angle: 1.4,
- fill: new Fill({
- color: info.fillColor
- }),
- stroke: new Stroke({
- color: info.strokeColor,
- width: 1
- }),
- atlasManager: atlasManager
- }));
- }
-}
-
-const featureCount = 50000;
-const features = new Array(featureCount);
-let feature, geometry;
-const e = 25000000;
-for (i = 0; i < featureCount; ++i) {
- geometry = new Point(
- [2 * e * Math.random() - e, 2 * e * Math.random() - e]);
- feature = new Feature(geometry);
- feature.setStyle(
- new Style({
- image: symbols[i % symbolCount]
- })
- );
- features[i] = feature;
-}
-
-const vectorSource = new VectorSource({
- features: features
-});
-const vector = new VectorLayer({
- source: vectorSource
-});
-
-const map = new Map({
- layers: [vector],
- target: document.getElementById('map'),
- view: new View({
- center: [0, 0],
- zoom: 4
- })
-});
diff --git a/package.json b/package.json
index 26fbbca6a2..02f3c7b341 100644
--- a/package.json
+++ b/package.json
@@ -75,7 +75,6 @@
"loglevelnext": "^3.0.0",
"marked": "0.5.1",
"mocha": "5.2.0",
- "mustache": "^3.0.0",
"ol-mapbox-style": "^3.3.0",
"pixelmatch": "^4.0.2",
"pngjs": "^3.3.3",
diff --git a/src/ol/PluggableMap.js b/src/ol/PluggableMap.js
index b4aa1e6ffb..f33d5bb238 100644
--- a/src/ol/PluggableMap.js
+++ b/src/ol/PluggableMap.js
@@ -68,8 +68,7 @@ import {create as createTransform, apply as applyTransform} from './transform.js
* Only layers which are visible and for which this function returns `true`
* will be tested for features. By default, all visible layers will be tested.
* @property {number} [hitTolerance=0] Hit-detection tolerance in pixels. Pixels
- * inside the radius around the given position will be checked for features. This only
- * works for the canvas renderer and not for WebGL.
+ * inside the radius around the given position will be checked for features.
*/
diff --git a/src/ol/WebGLMap.js b/src/ol/WebGLMap.js
deleted file mode 100644
index 8d7005125e..0000000000
--- a/src/ol/WebGLMap.js
+++ /dev/null
@@ -1,85 +0,0 @@
-/**
- * @module ol/WebGLMap
- */
-import PluggableMap from './PluggableMap.js';
-import {defaults as defaultControls} from './control.js';
-import {defaults as defaultInteractions} from './interaction.js';
-import {assign} from './obj.js';
-import WebGLMapRenderer from './renderer/webgl/Map.js';
-
-
-/**
- * @classdesc
- * The WebGLMap uses WebGL for rendering map layers. This renderer has limited
- * support for vector data and no support for vector tiles.
- *
- * import WebGLMap from 'ol/WebGLMap';
- * import TileLayer from 'ol/layer/Tile';
- * import OSM from 'ol/source/OSM';
- * import View from 'ol/View';
- *
- * var map = new WebGLMap({
- * view: new View({
- * center: [0, 0],
- * zoom: 1
- * }),
- * layers: [
- * new TileLayer({
- * source: new OSM()
- * })
- * ],
- * target: 'map'
- * });
- *
- * The above snippet creates a map using a {@link module:ol/layer/Tile~Tile} to
- * display {@link module:ol/source/OSM~OSM} OSM data and render it to a DOM
- * element with the id `map`.
- *
- * The constructor places a viewport container (with CSS class name
- * `ol-viewport`) in the target element (see `getViewport()`), and then two
- * further elements within the viewport: one with CSS class name
- * `ol-overlaycontainer-stopevent` for controls and some overlays, and one with
- * CSS class name `ol-overlaycontainer` for other overlays (see the `stopEvent`
- * option of {@link module:ol/Overlay~Overlay} for the difference). The map
- * itself is placed in a further element within the viewport.
- *
- * Layers are stored as a {@link module:ol/Collection~Collection} in
- * layerGroups. A top-level group is provided by the library. This is what is
- * accessed by `getLayerGroup` and `setLayerGroup`. Layers entered in the
- * options are added to this group, and `addLayer` and `removeLayer` change the
- * layer collection in the group. `getLayers` is a convenience function for
- * `getLayerGroup().getLayers()`.
- * Note that {@link module:ol/layer/Group~Group} is a subclass of
- * {@link module:ol/layer/Base}, so layers entered in the options or added
- * with `addLayer` can be groups, which can contain further groups, and so on.
- *
- * @fires import("./MapBrowserEvent.js").MapBrowserEvent
- * @fires import("./MapEvent.js").MapEvent
- * @fires module:ol/render/Event~RenderEvent#postcompose
- * @fires module:ol/render/Event~RenderEvent#precompose
- * @api
- */
-class WebGLMap extends PluggableMap {
-
- /**
- * @param {import("./PluggableMap.js").MapOptions} options Map options.
- */
- constructor(options) {
- options = assign({}, options);
- if (!options.controls) {
- options.controls = defaultControls();
- }
- if (!options.interactions) {
- options.interactions = defaultInteractions();
- }
-
- super(options);
- }
-
- createRenderer() {
- return new WebGLMapRenderer(this);
- }
-}
-
-
-export default WebGLMap;
diff --git a/src/ol/index.js b/src/ol/index.js
index 9426ffc7f6..2566564f17 100644
--- a/src/ol/index.js
+++ b/src/ol/index.js
@@ -29,7 +29,6 @@ export {default as TileRange} from './TileRange.js';
export {default as VectorImageTile} from './VectorImageTile.js';
export {default as VectorTile} from './VectorTile.js';
export {default as View} from './View.js';
-export {default as WebGLMap} from './WebGLMap.js';
export {getUid, inherits, VERSION} from './util.js';
diff --git a/src/ol/interaction/Select.js b/src/ol/interaction/Select.js
index 28dcb5ed7b..c037025705 100644
--- a/src/ol/interaction/Select.js
+++ b/src/ol/interaction/Select.js
@@ -91,8 +91,7 @@ const SelectEventType = {
* @property {boolean} [wrapX=true] Wrap the world horizontally on the selection
* overlay.
* @property {number} [hitTolerance=0] Hit-detection tolerance. Pixels inside
- * the radius around the given position will be checked for features. This only
- * works for the canvas renderer and not for WebGL.
+ * the radius around the given position will be checked for features.
*/
@@ -314,8 +313,7 @@ class Select extends Interaction {
/**
* Hit-detection tolerance. Pixels inside the radius around the given position
- * will be checked for features. This only works for the canvas renderer and
- * not for WebGL.
+ * will be checked for features.
* @param {number} hitTolerance Hit tolerance in pixels.
* @api
*/
diff --git a/src/ol/interaction/Translate.js b/src/ol/interaction/Translate.js
index 9d180a5ddd..eb2944aa24 100644
--- a/src/ol/interaction/Translate.js
+++ b/src/ol/interaction/Translate.js
@@ -46,8 +46,7 @@ const TranslateEventType = {
* `true` for layers that you want to be translatable. If the option is
* absent, all visible layers will be considered translatable.
* @property {number} [hitTolerance=0] Hit-detection tolerance. Pixels inside the radius around the given position
- * will be checked for features. This only works for the canvas renderer and
- * not for WebGL.
+ * will be checked for features.
*/
@@ -267,8 +266,7 @@ class Translate extends PointerInteraction {
/**
* Hit-detection tolerance. Pixels inside the radius around the given position
- * will be checked for features. This only works for the canvas renderer and
- * not for WebGL.
+ * will be checked for features.
* @param {number} hitTolerance Hit tolerance in pixels.
* @api
*/
diff --git a/src/ol/layer/Heatmap.js b/src/ol/layer/Heatmap.js
index 16f642f9dc..3e179ea03b 100644
--- a/src/ol/layer/Heatmap.js
+++ b/src/ol/layer/Heatmap.js
@@ -5,11 +5,8 @@ import {listen} from '../events.js';
import {getChangeEventType} from '../Object.js';
import {createCanvasContext2D} from '../dom.js';
import VectorLayer from './Vector.js';
-import {clamp} from '../math.js';
import {assign} from '../obj.js';
-import RenderEventType from '../render/EventType.js';
-import Icon from '../style/Icon.js';
-import Style from '../style/Style.js';
+import WebGLPointsLayerRenderer from '../renderer/webgl/PointsLayer';
/**
@@ -84,7 +81,7 @@ class Heatmap extends VectorLayer {
/**
* @private
- * @type {Uint8ClampedArray}
+ * @type {HTMLCanvasElement}
*/
this.gradient_ = null;
@@ -116,70 +113,18 @@ class Heatmap extends VectorLayer {
this.setRadius(options.radius !== undefined ? options.radius : 8);
- listen(this,
- getChangeEventType(Property.BLUR),
- this.handleStyleChanged_, this);
- listen(this,
- getChangeEventType(Property.RADIUS),
- this.handleStyleChanged_, this);
-
- this.handleStyleChanged_();
-
const weight = options.weight ? options.weight : 'weight';
- let weightFunction;
if (typeof weight === 'string') {
- weightFunction = function(feature) {
+ this.weightFunction_ = function(feature) {
return feature.get(weight);
};
} else {
- weightFunction = weight;
+ this.weightFunction_ = weight;
}
- this.setStyle(function(feature, resolution) {
- const weight = weightFunction(feature);
- const opacity = weight !== undefined ? clamp(weight, 0, 1) : 1;
- // cast to 8 bits
- const index = (255 * opacity) | 0;
- let style = this.styleCache_[index];
- if (!style) {
- style = [
- new Style({
- image: new Icon({
- opacity: opacity,
- src: this.circleImage_
- })
- })
- ];
- this.styleCache_[index] = style;
- }
- return style;
- }.bind(this));
-
// For performance reasons, don't sort the features before rendering.
// The render order is not relevant for a heatmap representation.
this.setRenderOrder(null);
-
- listen(this, RenderEventType.RENDER, this.handleRender_, this);
- }
-
- /**
- * @return {string} Data URL for a circle.
- * @private
- */
- createCircle_() {
- const radius = this.getRadius();
- const blur = this.getBlur();
- const halfSize = radius + blur + 1;
- const size = 2 * halfSize;
- const context = createCanvasContext2D(size, size);
- context.shadowOffsetX = context.shadowOffsetY = this.shadow_;
- context.shadowBlur = blur;
- context.shadowColor = '#000';
- context.beginPath();
- const center = halfSize - this.shadow_;
- context.arc(center, center, radius, 0, Math.PI * 2, true);
- context.fill();
- return context.canvas.toDataURL();
}
/**
@@ -219,35 +164,6 @@ class Heatmap extends VectorLayer {
this.gradient_ = createGradient(this.getGradient());
}
- /**
- * @private
- */
- handleStyleChanged_() {
- this.circleImage_ = this.createCircle_();
- this.styleCache_ = new Array(256);
- this.changed();
- }
-
- /**
- * @param {import("../render/Event.js").default} event Post compose event
- * @private
- */
- handleRender_(event) {
- const context = event.context;
- const canvas = context.canvas;
- const image = context.getImageData(0, 0, canvas.width, canvas.height);
- const view8 = image.data;
- for (let i = 0, ii = view8.length; i < ii; i += 4) {
- const alpha = view8[i + 3] * 4;
- if (alpha) {
- view8[i] = this.gradient_[alpha];
- view8[i + 1] = this.gradient_[alpha + 1];
- view8[i + 2] = this.gradient_[alpha + 2];
- }
- }
- context.putImageData(image, 0, 0);
- }
-
/**
* Set the blur size in pixels.
* @param {number} blur Blur size in pixels.
@@ -277,12 +193,167 @@ class Heatmap extends VectorLayer {
setRadius(radius) {
this.set(Property.RADIUS, radius);
}
+
+ /**
+ * @inheritDoc
+ */
+ createRenderer() {
+ return new WebGLPointsLayerRenderer(this, {
+ vertexShader: `
+ precision mediump float;
+ attribute vec2 a_position;
+ attribute vec2 a_texCoord;
+ attribute float a_rotateWithView;
+ attribute vec2 a_offsets;
+
+ uniform mat4 u_projectionMatrix;
+ uniform mat4 u_offsetScaleMatrix;
+ uniform mat4 u_offsetRotateMatrix;
+ uniform float u_size;
+
+ varying vec2 v_texCoord;
+
+ void main(void) {
+ mat4 offsetMatrix = u_offsetScaleMatrix;
+ if (a_rotateWithView == 1.0) {
+ offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;
+ }
+ vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0);
+ gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets * u_size;
+ v_texCoord = a_texCoord;
+ }`,
+ fragmentShader: `
+ precision mediump float;
+ uniform float u_opacity;
+ uniform float u_resolution;
+ uniform float u_blur;
+
+ varying vec2 v_texCoord;
+
+ void main(void) {
+ gl_FragColor.rgb = vec3(1.0, 1.0, 1.0);
+ vec2 texCoord = v_texCoord * 2.0 - vec2(1.0, 1.0);
+ float sqRadius = texCoord.x * texCoord.x + texCoord.y * texCoord.y;
+ float alpha = 1.0 - sqRadius * sqRadius;
+ if (alpha <= 0.0) {
+ discard;
+ }
+ gl_FragColor.a = alpha * 0.30 + 1.0 / u_resolution;
+ }`,
+ uniforms: {
+ u_size: function() {
+ return this.get(Property.RADIUS) * 10;
+ }.bind(this),
+ u_resolution: function(frameState) {
+ return frameState.viewState.resolution;
+ }
+ },
+ postProcesses: [
+ {
+ fragmentShader: `
+ precision mediump float;
+
+ uniform sampler2D u_image;
+ uniform sampler2D u_gradientTexture;
+ uniform vec2 u_blurSize;
+
+ varying vec2 v_texCoord;
+ varying vec2 v_screenCoord;
+
+ void main() {
+ float weights[9];
+ weights[0] = weights[8] = 0.05;
+ weights[1] = weights[7] = 0.09;
+ weights[2] = weights[6] = 0.12;
+ weights[3] = weights[5] = 0.15;
+ weights[4] = 0.18;
+ vec4 sum = vec4(0.0);
+ vec2 offset;
+ vec4 center = texture2D(u_image, v_texCoord);
+
+ // vertical blur
+ offset = vec2(0.0, u_blurSize.y * 1.0);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[0];
+ offset = vec2(0.0, u_blurSize.y * 0.75);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[1];
+ offset = vec2(0.0, u_blurSize.y * 0.5);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[2];
+ offset = vec2(0.0, u_blurSize.y * 0.25);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[3];
+ offset = vec2(0.0, u_blurSize.y * 0.0);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[4];
+ offset = vec2(0.0, u_blurSize.y * -0.25);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[5];
+ offset = vec2(0.0, u_blurSize.y * -0.5);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[6];
+ offset = vec2(0.0, u_blurSize.y * -0.75);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[7];
+ offset = vec2(0.0, u_blurSize.y * -1.0);
+ sum += center * weights[8];
+
+ // horizontal blur
+ offset = vec2(u_blurSize.x * 1.0, 0.0);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[0];
+ offset = vec2(u_blurSize.x * 0.75, 0.0);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[1];
+ offset = vec2(u_blurSize.x * 0.5, 0.0);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[2];
+ offset = vec2(u_blurSize.x * 0.25, 0.0);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[3];
+ offset = vec2(u_blurSize.x * 0.0, 0.0);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[4];
+ offset = vec2(u_blurSize.x * -0.25, 0.0);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[5];
+ offset = vec2(u_blurSize.x * -0.5, 0.0);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[6];
+ offset = vec2(u_blurSize.x * -0.75, 0.0);
+ sum += texture2D(u_image, v_texCoord + offset) * weights[7];
+ offset = vec2(u_blurSize.x * -1.0, 0.0);
+ sum += center * weights[8];
+
+ gl_FragColor = sum * 0.5;
+ }`,
+ scaleRatio: 0.5,
+ uniforms: {
+ u_blurSize: function(frameState) {
+ return [
+ this.get(Property.BLUR) / frameState.size[0],
+ this.get(Property.BLUR) / frameState.size[1]
+ ];
+ }.bind(this)
+ }
+ },
+ {
+ fragmentShader: `
+ precision mediump float;
+
+ uniform sampler2D u_image;
+ uniform sampler2D u_gradientTexture;
+
+ varying vec2 v_texCoord;
+ varying vec2 v_screenCoord;
+
+ void main() {
+ vec4 color = texture2D(u_image, v_texCoord);
+ gl_FragColor.rgb = texture2D(u_gradientTexture, vec2(0.5, color.a)).rgb;
+ gl_FragColor.a = color.a;
+ }`,
+ uniforms: {
+ u_gradientTexture: this.gradient_
+ }
+ }
+ ],
+ sizeCallback: function(feature) {
+ return this.weightFunction_(feature);
+ }.bind(this)
+ });
+ }
}
/**
* @param {Array} colors A list of colored.
- * @return {Uint8ClampedArray} An array.
+ * @return {HTMLCanvasElement} canvas with gradient texture.
*/
function createGradient(colors) {
const width = 1;
@@ -298,7 +369,7 @@ function createGradient(colors) {
context.fillStyle = gradient;
context.fillRect(0, 0, width, height);
- return context.getImageData(0, 0, width, height).data;
+ return context.canvas;
}
diff --git a/src/ol/layer/WebGLImage.js b/src/ol/layer/WebGLImage.js
deleted file mode 100644
index 45e7fe4d0b..0000000000
--- a/src/ol/layer/WebGLImage.js
+++ /dev/null
@@ -1,45 +0,0 @@
-/**
- * @module ol/layer/WebGLImage
- */
-import BaseImageLayer from './BaseImage.js';
-import WebGLImageLayerRenderer from '../renderer/webgl/ImageLayer.js';
-
-
-/**
- * @typedef {import("./BaseImage.js").Options} Options
- */
-
-
-/**
- * @classdesc
- * Server-rendered images that are available for arbitrary extents and
- * resolutions.
- * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
- * property on the layer object; for example, setting `title: 'My Title'` in the
- * options means that `title` is observable, and has get/set accessors.
- *
- * @fires import("../render/Event.js").RenderEvent
- * @api
- */
-class WebGLImageLayer extends BaseImageLayer {
-
- /**
- * @param {Options=} opt_options Layer options.
- */
- constructor(opt_options) {
- super(opt_options);
- }
-
- /**
- * Create a renderer for this layer.
- * @param {import("../renderer/webgl/Map.js").default} mapRenderer The map renderer.
- * @return {import("../renderer/Layer.js").default} A layer renderer.
- * @protected
- */
- createRenderer(mapRenderer) {
- return new WebGLImageLayerRenderer(mapRenderer, this);
- }
-
-}
-
-export default WebGLImageLayer;
diff --git a/src/ol/layer/WebGLTile.js b/src/ol/layer/WebGLTile.js
deleted file mode 100644
index 1b034b1857..0000000000
--- a/src/ol/layer/WebGLTile.js
+++ /dev/null
@@ -1,43 +0,0 @@
-/**
- * @module ol/layer/WebGLTile
- */
-import BaseTileLayer from './BaseTile.js';
-import WebGLTileLayerRenderer from '../renderer/webgl/TileLayer.js';
-
-/**
- * @typedef {import("./BaseTile.js").Options} Options
- */
-
-
-/**
- * @classdesc
- * For layer sources that provide pre-rendered, tiled images in grids that are
- * organized by zoom levels for specific resolutions.
- * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
- * property on the layer object; for example, setting `title: 'My Title'` in the
- * options means that `title` is observable, and has get/set accessors.
- *
- * @api
- */
-class WebGLTileLayer extends BaseTileLayer {
-
- /**
- * @param {Options=} opt_options Tile layer options.
- */
- constructor(opt_options) {
- super(opt_options);
- }
-
- /**
- * Create a renderer for this layer.
- * @param {import("../renderer/webgl/Map.js").default} mapRenderer The map renderer.
- * @return {import("../renderer/Layer.js").default} A layer renderer.
- * @protected
- */
- createRenderer(mapRenderer) {
- return new WebGLTileLayerRenderer(mapRenderer, this);
- }
-
-}
-
-export default WebGLTileLayer;
diff --git a/src/ol/layer/WebGLVector.js b/src/ol/layer/WebGLVector.js
deleted file mode 100644
index 3bf62b37f5..0000000000
--- a/src/ol/layer/WebGLVector.js
+++ /dev/null
@@ -1,42 +0,0 @@
-/**
- * @module ol/layer/WebGLVector
- */
-import BaseVectorLayer from './BaseVector.js';
-import WebGLVectorLayerRenderer from '../renderer/webgl/VectorLayer.js';
-
-
-/**
- * @typedef {import("./BaseVector.js").Options} Options
- */
-
-
-/**
- * @classdesc
- * Vector data that is rendered client-side.
- * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
- * property on the layer object; for example, setting `title: 'My Title'` in the
- * options means that `title` is observable, and has get/set accessors.
- *
- * @api
- */
-class WebGLVectorLayer extends BaseVectorLayer {
- /**
- * @param {Options=} opt_options Options.
- */
- constructor(opt_options) {
- super(opt_options);
- }
-
- /**
- * Create a renderer for this layer.
- * @param {import("../renderer/webgl/Map.js").default} mapRenderer The map renderer.
- * @return {import("../renderer/Layer.js").default} A layer renderer.
- * @protected
- */
- createRenderer(mapRenderer) {
- return new WebGLVectorLayerRenderer(mapRenderer, this);
- }
-}
-
-
-export default WebGLVectorLayer;
diff --git a/src/ol/render/Event.js b/src/ol/render/Event.js
index b7a1917a4d..6d23e04f53 100644
--- a/src/ol/render/Event.js
+++ b/src/ol/render/Event.js
@@ -11,7 +11,7 @@ class RenderEvent extends Event {
* @param {import("./VectorContext.js").default=} opt_vectorContext Vector context.
* @param {import("../PluggableMap.js").FrameState=} opt_frameState Frame state.
* @param {?CanvasRenderingContext2D=} opt_context Context.
- * @param {?import("../webgl/Context.js").default=} opt_glContext WebGL Context.
+ * @param {?import("../webgl/Helper.js").default=} opt_glContext WebGL Context.
*/
constructor(type, opt_vectorContext, opt_frameState, opt_context, opt_glContext) {
@@ -42,7 +42,7 @@ class RenderEvent extends Event {
/**
* WebGL context. Only available when a WebGL renderer is used, null
* otherwise.
- * @type {import("../webgl/Context.js").default|null|undefined}
+ * @type {import("../webgl/Helper.js").default|null|undefined}
* @api
*/
this.glContext = opt_glContext;
diff --git a/src/ol/render/webgl/CircleReplay.js b/src/ol/render/webgl/CircleReplay.js
deleted file mode 100644
index e5251464f2..0000000000
--- a/src/ol/render/webgl/CircleReplay.js
+++ /dev/null
@@ -1,403 +0,0 @@
-/**
- * @module ol/render/webgl/CircleReplay
- */
-import {getUid} from '../../util.js';
-import {equals} from '../../array.js';
-import {asArray} from '../../color.js';
-import {intersects} from '../../extent.js';
-import {isEmpty} from '../../obj.js';
-import {translate} from '../../geom/flat/transform.js';
-import {fragment, vertex} from './circlereplay/defaultshader.js';
-import Locations from './circlereplay/defaultshader/Locations.js';
-import WebGLReplay from './Replay.js';
-import {DEFAULT_LINEDASH, DEFAULT_LINEDASHOFFSET, DEFAULT_STROKESTYLE,
- DEFAULT_FILLSTYLE, DEFAULT_LINEWIDTH} from '../webgl.js';
-import {FLOAT} from '../../webgl.js';
-import WebGLBuffer from '../../webgl/Buffer.js';
-
-class WebGLCircleReplay extends WebGLReplay {
- /**
- * @param {number} tolerance Tolerance.
- * @param {import("../../extent.js").Extent} maxExtent Max extent.
- */
- constructor(tolerance, maxExtent) {
- super(tolerance, maxExtent);
-
- /**
- * @private
- * @type {import("./circlereplay/defaultshader/Locations.js").default}
- */
- this.defaultLocations_ = null;
-
- /**
- * @private
- * @type {Array|number>>}
- */
- this.styles_ = [];
-
- /**
- * @private
- * @type {Array}
- */
- this.styleIndices_ = [];
-
- /**
- * @private
- * @type {number}
- */
- this.radius_ = 0;
-
- /**
- * @private
- * @type {{fillColor: (Array|null),
- * strokeColor: (Array|null),
- * lineDash: Array,
- * lineDashOffset: (number|undefined),
- * lineWidth: (number|undefined),
- * changed: boolean}|null}
- */
- this.state_ = {
- fillColor: null,
- strokeColor: null,
- lineDash: null,
- lineDashOffset: undefined,
- lineWidth: undefined,
- changed: false
- };
-
- }
-
- /**
- * @private
- * @param {Array} flatCoordinates Flat coordinates.
- * @param {number} offset Offset.
- * @param {number} end End.
- * @param {number} stride Stride.
- */
- drawCoordinates_(flatCoordinates, offset, end, stride) {
- let numVertices = this.vertices.length;
- let numIndices = this.indices.length;
- let n = numVertices / 4;
- let i, ii;
- for (i = offset, ii = end; i < ii; i += stride) {
- this.vertices[numVertices++] = flatCoordinates[i];
- this.vertices[numVertices++] = flatCoordinates[i + 1];
- this.vertices[numVertices++] = 0;
- this.vertices[numVertices++] = this.radius_;
-
- this.vertices[numVertices++] = flatCoordinates[i];
- this.vertices[numVertices++] = flatCoordinates[i + 1];
- this.vertices[numVertices++] = 1;
- this.vertices[numVertices++] = this.radius_;
-
- this.vertices[numVertices++] = flatCoordinates[i];
- this.vertices[numVertices++] = flatCoordinates[i + 1];
- this.vertices[numVertices++] = 2;
- this.vertices[numVertices++] = this.radius_;
-
- this.vertices[numVertices++] = flatCoordinates[i];
- this.vertices[numVertices++] = flatCoordinates[i + 1];
- this.vertices[numVertices++] = 3;
- this.vertices[numVertices++] = this.radius_;
-
- this.indices[numIndices++] = n;
- this.indices[numIndices++] = n + 1;
- this.indices[numIndices++] = n + 2;
-
- this.indices[numIndices++] = n + 2;
- this.indices[numIndices++] = n + 3;
- this.indices[numIndices++] = n;
-
- n += 4;
- }
- }
-
- /**
- * @inheritDoc
- */
- drawCircle(circleGeometry, feature) {
- const radius = circleGeometry.getRadius();
- const stride = circleGeometry.getStride();
- if (radius) {
- this.startIndices.push(this.indices.length);
- this.startIndicesFeature.push(feature);
- if (this.state_.changed) {
- this.styleIndices_.push(this.indices.length);
- this.state_.changed = false;
- }
-
- this.radius_ = radius;
- let flatCoordinates = circleGeometry.getFlatCoordinates();
- flatCoordinates = translate(flatCoordinates, 0, 2,
- stride, -this.origin[0], -this.origin[1]);
- this.drawCoordinates_(flatCoordinates, 0, 2, stride);
- } else {
- if (this.state_.changed) {
- this.styles_.pop();
- if (this.styles_.length) {
- const lastState = this.styles_[this.styles_.length - 1];
- this.state_.fillColor = /** @type {Array} */ (lastState[0]);
- this.state_.strokeColor = /** @type {Array} */ (lastState[1]);
- this.state_.lineWidth = /** @type {number} */ (lastState[2]);
- this.state_.changed = false;
- }
- }
- }
- }
-
- /**
- * @inheritDoc
- **/
- finish(context) {
- // create, bind, and populate the vertices buffer
- this.verticesBuffer = new WebGLBuffer(this.vertices);
-
- // create, bind, and populate the indices buffer
- this.indicesBuffer = new WebGLBuffer(this.indices);
-
- this.startIndices.push(this.indices.length);
-
- //Clean up, if there is nothing to draw
- if (this.styleIndices_.length === 0 && this.styles_.length > 0) {
- this.styles_ = [];
- }
-
- this.vertices = null;
- this.indices = null;
- }
-
- /**
- * @inheritDoc
- */
- getDeleteResourcesFunction(context) {
- // We only delete our stuff here. The shaders and the program may
- // be used by other CircleReplay instances (for other layers). And
- // they will be deleted when disposing of the import("../../webgl/Context.js").WebGLContext
- // object.
- const verticesBuffer = this.verticesBuffer;
- const indicesBuffer = this.indicesBuffer;
- return function() {
- context.deleteBuffer(verticesBuffer);
- context.deleteBuffer(indicesBuffer);
- };
- }
-
- /**
- * @inheritDoc
- */
- setUpProgram(gl, context, size, pixelRatio) {
- // get the program
- const program = context.getProgram(fragment, vertex);
-
- // get the locations
- let locations;
- if (!this.defaultLocations_) {
- locations = new Locations(gl, program);
- this.defaultLocations_ = locations;
- } else {
- locations = this.defaultLocations_;
- }
-
- context.useProgram(program);
-
- // enable the vertex attrib arrays
- gl.enableVertexAttribArray(locations.a_position);
- gl.vertexAttribPointer(locations.a_position, 2, FLOAT,
- false, 16, 0);
-
- gl.enableVertexAttribArray(locations.a_instruction);
- gl.vertexAttribPointer(locations.a_instruction, 1, FLOAT,
- false, 16, 8);
-
- gl.enableVertexAttribArray(locations.a_radius);
- gl.vertexAttribPointer(locations.a_radius, 1, FLOAT,
- false, 16, 12);
-
- // Enable renderer specific uniforms.
- gl.uniform2fv(locations.u_size, size);
- gl.uniform1f(locations.u_pixelRatio, pixelRatio);
-
- return locations;
- }
-
- /**
- * @inheritDoc
- */
- shutDownProgram(gl, locations) {
- gl.disableVertexAttribArray(locations.a_position);
- gl.disableVertexAttribArray(locations.a_instruction);
- gl.disableVertexAttribArray(locations.a_radius);
- }
-
- /**
- * @inheritDoc
- */
- drawReplay(gl, context, skippedFeaturesHash, hitDetection) {
- if (!isEmpty(skippedFeaturesHash)) {
- this.drawReplaySkipping_(gl, context, skippedFeaturesHash);
- } else {
- //Draw by style groups to minimize drawElements() calls.
- let i, start, end, nextStyle;
- end = this.startIndices[this.startIndices.length - 1];
- for (i = this.styleIndices_.length - 1; i >= 0; --i) {
- start = this.styleIndices_[i];
- nextStyle = this.styles_[i];
- this.setFillStyle_(gl, /** @type {Array} */ (nextStyle[0]));
- this.setStrokeStyle_(gl, /** @type {Array} */ (nextStyle[1]),
- /** @type {number} */ (nextStyle[2]));
- this.drawElements(gl, context, start, end);
- end = start;
- }
- }
- }
-
- /**
- * @inheritDoc
- */
- drawHitDetectionReplayOneByOne(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) {
- let i, start, end, nextStyle, groupStart, feature, featureIndex;
- featureIndex = this.startIndices.length - 2;
- end = this.startIndices[featureIndex + 1];
- for (i = this.styleIndices_.length - 1; i >= 0; --i) {
- nextStyle = this.styles_[i];
- this.setFillStyle_(gl, /** @type {Array} */ (nextStyle[0]));
- this.setStrokeStyle_(gl, /** @type {Array} */ (nextStyle[1]),
- /** @type {number} */ (nextStyle[2]));
- groupStart = this.styleIndices_[i];
-
- while (featureIndex >= 0 &&
- this.startIndices[featureIndex] >= groupStart) {
- start = this.startIndices[featureIndex];
- feature = this.startIndicesFeature[featureIndex];
-
- if (skippedFeaturesHash[getUid(feature)] === undefined &&
- feature.getGeometry() &&
- (opt_hitExtent === undefined || intersects(
- /** @type {Array} */ (opt_hitExtent),
- feature.getGeometry().getExtent()))) {
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- this.drawElements(gl, context, start, end);
-
- const result = featureCallback(feature);
-
- if (result) {
- return result;
- }
-
- }
- featureIndex--;
- end = start;
- }
- }
- return undefined;
- }
-
- /**
- * @private
- * @param {WebGLRenderingContext} gl gl.
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {Object} skippedFeaturesHash Ids of features to skip.
- */
- drawReplaySkipping_(gl, context, skippedFeaturesHash) {
- let i, start, end, nextStyle, groupStart, feature, featureIndex, featureStart;
- featureIndex = this.startIndices.length - 2;
- end = start = this.startIndices[featureIndex + 1];
- for (i = this.styleIndices_.length - 1; i >= 0; --i) {
- nextStyle = this.styles_[i];
- this.setFillStyle_(gl, /** @type {Array} */ (nextStyle[0]));
- this.setStrokeStyle_(gl, /** @type {Array} */ (nextStyle[1]),
- /** @type {number} */ (nextStyle[2]));
- groupStart = this.styleIndices_[i];
-
- while (featureIndex >= 0 &&
- this.startIndices[featureIndex] >= groupStart) {
- featureStart = this.startIndices[featureIndex];
- feature = this.startIndicesFeature[featureIndex];
-
- if (skippedFeaturesHash[getUid(feature)]) {
- if (start !== end) {
- this.drawElements(gl, context, start, end);
- }
- end = featureStart;
- }
- featureIndex--;
- start = featureStart;
- }
- if (start !== end) {
- this.drawElements(gl, context, start, end);
- }
- start = end = groupStart;
- }
- }
-
- /**
- * @private
- * @param {WebGLRenderingContext} gl gl.
- * @param {Array} color Color.
- */
- setFillStyle_(gl, color) {
- gl.uniform4fv(this.defaultLocations_.u_fillColor, color);
- }
-
- /**
- * @private
- * @param {WebGLRenderingContext} gl gl.
- * @param {Array} color Color.
- * @param {number} lineWidth Line width.
- */
- setStrokeStyle_(gl, color, lineWidth) {
- gl.uniform4fv(this.defaultLocations_.u_strokeColor, color);
- gl.uniform1f(this.defaultLocations_.u_lineWidth, lineWidth);
- }
-
- /**
- * @inheritDoc
- */
- setFillStrokeStyle(fillStyle, strokeStyle) {
- let strokeStyleColor, strokeStyleWidth;
- if (strokeStyle) {
- const strokeStyleLineDash = strokeStyle.getLineDash();
- this.state_.lineDash = strokeStyleLineDash ?
- strokeStyleLineDash : DEFAULT_LINEDASH;
- const strokeStyleLineDashOffset = strokeStyle.getLineDashOffset();
- this.state_.lineDashOffset = strokeStyleLineDashOffset ?
- strokeStyleLineDashOffset : DEFAULT_LINEDASHOFFSET;
- strokeStyleColor = strokeStyle.getColor();
- if (!(strokeStyleColor instanceof CanvasGradient) &&
- !(strokeStyleColor instanceof CanvasPattern)) {
- strokeStyleColor = asArray(strokeStyleColor).map(function(c, i) {
- return i != 3 ? c / 255 : c;
- }) || DEFAULT_STROKESTYLE;
- } else {
- strokeStyleColor = DEFAULT_STROKESTYLE;
- }
- strokeStyleWidth = strokeStyle.getWidth();
- strokeStyleWidth = strokeStyleWidth !== undefined ?
- strokeStyleWidth : DEFAULT_LINEWIDTH;
- } else {
- strokeStyleColor = [0, 0, 0, 0];
- strokeStyleWidth = 0;
- }
- let fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0];
- if (!(fillStyleColor instanceof CanvasGradient) &&
- !(fillStyleColor instanceof CanvasPattern)) {
- fillStyleColor = asArray(fillStyleColor).map(function(c, i) {
- return i != 3 ? c / 255 : c;
- }) || DEFAULT_FILLSTYLE;
- } else {
- fillStyleColor = DEFAULT_FILLSTYLE;
- }
- if (!this.state_.strokeColor || !equals(this.state_.strokeColor, strokeStyleColor) ||
- !this.state_.fillColor || !equals(this.state_.fillColor, fillStyleColor) ||
- this.state_.lineWidth !== strokeStyleWidth) {
- this.state_.changed = true;
- this.state_.fillColor = fillStyleColor;
- this.state_.strokeColor = strokeStyleColor;
- this.state_.lineWidth = strokeStyleWidth;
- this.styles_.push([fillStyleColor, strokeStyleColor, strokeStyleWidth]);
- }
- }
-}
-
-
-export default WebGLCircleReplay;
diff --git a/src/ol/render/webgl/ImageReplay.js b/src/ol/render/webgl/ImageReplay.js
deleted file mode 100644
index 23e966d480..0000000000
--- a/src/ol/render/webgl/ImageReplay.js
+++ /dev/null
@@ -1,164 +0,0 @@
-/**
- * @module ol/render/webgl/ImageReplay
- */
-import {getUid} from '../../util.js';
-import WebGLTextureReplay from './TextureReplay.js';
-import WebGLBuffer from '../../webgl/Buffer.js';
-
-class WebGLImageReplay extends WebGLTextureReplay {
- /**
- * @param {number} tolerance Tolerance.
- * @param {import("../../extent.js").Extent} maxExtent Max extent.
- */
- constructor(tolerance, maxExtent) {
- super(tolerance, maxExtent);
-
- /**
- * @type {Array}
- * @protected
- */
- this.images_ = [];
-
- /**
- * @type {Array}
- * @protected
- */
- this.hitDetectionImages_ = [];
-
- /**
- * @type {Array}
- * @private
- */
- this.textures_ = [];
-
- /**
- * @type {Array}
- * @private
- */
- this.hitDetectionTextures_ = [];
-
- }
-
- /**
- * @inheritDoc
- */
- drawMultiPoint(multiPointGeometry, feature) {
- this.startIndices.push(this.indices.length);
- this.startIndicesFeature.push(feature);
- const flatCoordinates = multiPointGeometry.getFlatCoordinates();
- const stride = multiPointGeometry.getStride();
- this.drawCoordinates(
- flatCoordinates, 0, flatCoordinates.length, stride);
- }
-
- /**
- * @inheritDoc
- */
- drawPoint(pointGeometry, feature) {
- this.startIndices.push(this.indices.length);
- this.startIndicesFeature.push(feature);
- const flatCoordinates = pointGeometry.getFlatCoordinates();
- const stride = pointGeometry.getStride();
- this.drawCoordinates(
- flatCoordinates, 0, flatCoordinates.length, stride);
- }
-
- /**
- * @inheritDoc
- */
- finish(context) {
- const gl = context.getGL();
-
- this.groupIndices.push(this.indices.length);
- this.hitDetectionGroupIndices.push(this.indices.length);
-
- // create, bind, and populate the vertices buffer
- this.verticesBuffer = new WebGLBuffer(this.vertices);
-
- const indices = this.indices;
-
- // create, bind, and populate the indices buffer
- this.indicesBuffer = new WebGLBuffer(indices);
-
- // create textures
- /** @type {Object} */
- const texturePerImage = {};
-
- this.createTextures(this.textures_, this.images_, texturePerImage, gl);
-
- this.createTextures(this.hitDetectionTextures_, this.hitDetectionImages_,
- texturePerImage, gl);
-
- this.images_ = null;
- this.hitDetectionImages_ = null;
- super.finish(context);
- }
-
- /**
- * @inheritDoc
- */
- setImageStyle(imageStyle) {
- const anchor = imageStyle.getAnchor();
- const image = imageStyle.getImage(1);
- const imageSize = imageStyle.getImageSize();
- const hitDetectionImage = imageStyle.getHitDetectionImage(1);
- const opacity = imageStyle.getOpacity();
- const origin = imageStyle.getOrigin();
- const rotateWithView = imageStyle.getRotateWithView();
- const rotation = imageStyle.getRotation();
- const size = imageStyle.getSize();
- const scale = imageStyle.getScale();
-
- let currentImage;
- if (this.images_.length === 0) {
- this.images_.push(image);
- } else {
- currentImage = this.images_[this.images_.length - 1];
- if (getUid(currentImage) != getUid(image)) {
- this.groupIndices.push(this.indices.length);
- this.images_.push(image);
- }
- }
-
- if (this.hitDetectionImages_.length === 0) {
- this.hitDetectionImages_.push(hitDetectionImage);
- } else {
- currentImage =
- this.hitDetectionImages_[this.hitDetectionImages_.length - 1];
- if (getUid(currentImage) != getUid(hitDetectionImage)) {
- this.hitDetectionGroupIndices.push(this.indices.length);
- this.hitDetectionImages_.push(hitDetectionImage);
- }
- }
-
- this.anchorX = anchor[0];
- this.anchorY = anchor[1];
- this.height = size[1];
- this.imageHeight = imageSize[1];
- this.imageWidth = imageSize[0];
- this.opacity = opacity;
- this.originX = origin[0];
- this.originY = origin[1];
- this.rotation = rotation;
- this.rotateWithView = rotateWithView;
- this.scale = scale;
- this.width = size[0];
- }
-
- /**
- * @inheritDoc
- */
- getTextures(opt_all) {
- return opt_all ? this.textures_.concat(this.hitDetectionTextures_) : this.textures_;
- }
-
- /**
- * @inheritDoc
- */
- getHitDetectionTextures() {
- return this.hitDetectionTextures_;
- }
-}
-
-
-export default WebGLImageReplay;
diff --git a/src/ol/render/webgl/Immediate.js b/src/ol/render/webgl/Immediate.js
deleted file mode 100644
index ad0e77a78c..0000000000
--- a/src/ol/render/webgl/Immediate.js
+++ /dev/null
@@ -1,394 +0,0 @@
-/**
- * @module ol/render/webgl/Immediate
- */
-
-import {intersects} from '../../extent.js';
-import GeometryType from '../../geom/GeometryType.js';
-import ReplayType from '../ReplayType.js';
-import VectorContext from '../VectorContext.js';
-import WebGLReplayGroup from './ReplayGroup.js';
-
-class WebGLImmediateRenderer extends VectorContext {
- /**
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {import("../../coordinate.js").Coordinate} center Center.
- * @param {number} resolution Resolution.
- * @param {number} rotation Rotation.
- * @param {import("../../size.js").Size} size Size.
- * @param {import("../../extent.js").Extent} extent Extent.
- * @param {number} pixelRatio Pixel ratio.
- */
- constructor(context, center, resolution, rotation, size, extent, pixelRatio) {
- super();
-
- /**
- * @private
- */
- this.context_ = context;
-
- /**
- * @private
- */
- this.center_ = center;
-
- /**
- * @private
- */
- this.extent_ = extent;
-
- /**
- * @private
- */
- this.pixelRatio_ = pixelRatio;
-
- /**
- * @private
- */
- this.size_ = size;
-
- /**
- * @private
- */
- this.rotation_ = rotation;
-
- /**
- * @private
- */
- this.resolution_ = resolution;
-
- /**
- * @private
- * @type {import("../../style/Image.js").default}
- */
- this.imageStyle_ = null;
-
- /**
- * @private
- * @type {import("../../style/Fill.js").default}
- */
- this.fillStyle_ = null;
-
- /**
- * @private
- * @type {import("../../style/Stroke.js").default}
- */
- this.strokeStyle_ = null;
-
- /**
- * @private
- * @type {import("../../style/Text.js").default}
- */
- this.textStyle_ = null;
-
- }
-
- /**
- * @param {import("./ReplayGroup.js").default} replayGroup Replay group.
- * @param {import("../../geom/Geometry.js").default|import("../Feature.js").default} geometry Geometry.
- * @private
- */
- drawText_(replayGroup, geometry) {
- const context = this.context_;
- const replay = /** @type {import("./TextReplay.js").default} */ (
- replayGroup.getBuilder(0, ReplayType.TEXT));
- replay.setTextStyle(this.textStyle_);
- replay.drawText(geometry, null);
- replay.finish(context);
- // default colors
- const opacity = 1;
- /** @type {Object} */
- const skippedFeatures = {};
- let featureCallback;
- const oneByOne = false;
- replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
- this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
- oneByOne);
- replay.getDeleteResourcesFunction(context)();
- }
-
- /**
- * Set the rendering style. Note that since this is an immediate rendering API,
- * any `zIndex` on the provided style will be ignored.
- *
- * @param {import("../../style/Style.js").default} style The rendering style.
- * @override
- * @api
- */
- setStyle(style) {
- this.setFillStrokeStyle(style.getFill(), style.getStroke());
- this.setImageStyle(style.getImage());
- this.setTextStyle(style.getText());
- }
-
- /**
- * Render a geometry into the canvas. Call
- * {@link ol/render/webgl/Immediate#setStyle} first to set the rendering style.
- *
- * @param {import("../../geom/Geometry.js").default|import("../Feature.js").default} geometry The geometry to render.
- * @override
- * @api
- */
- drawGeometry(geometry) {
- const type = geometry.getType();
- switch (type) {
- case GeometryType.POINT:
- this.drawPoint(/** @type {import("../../geom/Point.js").default} */ (geometry), null);
- break;
- case GeometryType.LINE_STRING:
- this.drawLineString(/** @type {import("../../geom/LineString.js").default} */ (geometry), null);
- break;
- case GeometryType.POLYGON:
- this.drawPolygon(/** @type {import("../../geom/Polygon.js").default} */ (geometry), null);
- break;
- case GeometryType.MULTI_POINT:
- this.drawMultiPoint(/** @type {import("../../geom/MultiPoint.js").default} */ (geometry), null);
- break;
- case GeometryType.MULTI_LINE_STRING:
- this.drawMultiLineString(/** @type {import("../../geom/MultiLineString.js").default} */ (geometry), null);
- break;
- case GeometryType.MULTI_POLYGON:
- this.drawMultiPolygon(/** @type {import("../../geom/MultiPolygon.js").default} */ (geometry), null);
- break;
- case GeometryType.GEOMETRY_COLLECTION:
- this.drawGeometryCollection(/** @type {import("../../geom/GeometryCollection.js").default} */ (geometry), null);
- break;
- case GeometryType.CIRCLE:
- this.drawCircle(/** @type {import("../../geom/Circle.js").default} */ (geometry), null);
- break;
- default:
- // pass
- }
- }
-
- /**
- * @inheritDoc
- * @api
- */
- drawFeature(feature, style) {
- const geometry = style.getGeometryFunction()(feature);
- if (!geometry || !intersects(this.extent_, geometry.getExtent())) {
- return;
- }
- this.setStyle(style);
- this.drawGeometry(geometry);
- }
-
- /**
- * @inheritDoc
- */
- drawGeometryCollection(geometry, data) {
- const geometries = geometry.getGeometriesArray();
- let i, ii;
- for (i = 0, ii = geometries.length; i < ii; ++i) {
- this.drawGeometry(geometries[i]);
- }
- }
-
- /**
- * @inheritDoc
- */
- drawPoint(geometry, data) {
- const context = this.context_;
- const replayGroup = new WebGLReplayGroup(1, this.extent_);
- const replay = /** @type {import("./ImageReplay.js").default} */ (
- replayGroup.getBuilder(0, ReplayType.IMAGE));
- replay.setImageStyle(this.imageStyle_);
- replay.drawPoint(geometry, data);
- replay.finish(context);
- // default colors
- const opacity = 1;
- /** @type {Object} */
- const skippedFeatures = {};
- let featureCallback;
- const oneByOne = false;
- replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
- this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
- oneByOne);
- replay.getDeleteResourcesFunction(context)();
-
- if (this.textStyle_) {
- this.drawText_(replayGroup, geometry);
- }
- }
-
- /**
- * @inheritDoc
- */
- drawMultiPoint(geometry, data) {
- const context = this.context_;
- const replayGroup = new WebGLReplayGroup(1, this.extent_);
- const replay = /** @type {import("./ImageReplay.js").default} */ (
- replayGroup.getBuilder(0, ReplayType.IMAGE));
- replay.setImageStyle(this.imageStyle_);
- replay.drawMultiPoint(geometry, data);
- replay.finish(context);
- const opacity = 1;
- /** @type {Object} */
- const skippedFeatures = {};
- let featureCallback;
- const oneByOne = false;
- replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
- this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
- oneByOne);
- replay.getDeleteResourcesFunction(context)();
-
- if (this.textStyle_) {
- this.drawText_(replayGroup, geometry);
- }
- }
-
- /**
- * @inheritDoc
- */
- drawLineString(geometry, data) {
- const context = this.context_;
- const replayGroup = new WebGLReplayGroup(1, this.extent_);
- const replay = /** @type {import("./LineStringReplay.js").default} */ (
- replayGroup.getBuilder(0, ReplayType.LINE_STRING));
- replay.setFillStrokeStyle(null, this.strokeStyle_);
- replay.drawLineString(geometry, data);
- replay.finish(context);
- const opacity = 1;
- /** @type {Object} */
- const skippedFeatures = {};
- let featureCallback;
- const oneByOne = false;
- replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
- this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
- oneByOne);
- replay.getDeleteResourcesFunction(context)();
-
- if (this.textStyle_) {
- this.drawText_(replayGroup, geometry);
- }
- }
-
- /**
- * @inheritDoc
- */
- drawMultiLineString(geometry, data) {
- const context = this.context_;
- const replayGroup = new WebGLReplayGroup(1, this.extent_);
- const replay = /** @type {import("./LineStringReplay.js").default} */ (
- replayGroup.getBuilder(0, ReplayType.LINE_STRING));
- replay.setFillStrokeStyle(null, this.strokeStyle_);
- replay.drawMultiLineString(geometry, data);
- replay.finish(context);
- const opacity = 1;
- /** @type {Object} */
- const skippedFeatures = {};
- let featureCallback;
- const oneByOne = false;
- replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
- this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
- oneByOne);
- replay.getDeleteResourcesFunction(context)();
-
- if (this.textStyle_) {
- this.drawText_(replayGroup, geometry);
- }
- }
-
- /**
- * @inheritDoc
- */
- drawPolygon(geometry, data) {
- const context = this.context_;
- const replayGroup = new WebGLReplayGroup(1, this.extent_);
- const replay = /** @type {import("./PolygonReplay.js").default} */ (
- replayGroup.getBuilder(0, ReplayType.POLYGON));
- replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
- replay.drawPolygon(geometry, data);
- replay.finish(context);
- const opacity = 1;
- /** @type {Object} */
- const skippedFeatures = {};
- let featureCallback;
- const oneByOne = false;
- replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
- this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
- oneByOne);
- replay.getDeleteResourcesFunction(context)();
-
- if (this.textStyle_) {
- this.drawText_(replayGroup, geometry);
- }
- }
-
- /**
- * @inheritDoc
- */
- drawMultiPolygon(geometry, data) {
- const context = this.context_;
- const replayGroup = new WebGLReplayGroup(1, this.extent_);
- const replay = /** @type {import("./PolygonReplay.js").default} */ (
- replayGroup.getBuilder(0, ReplayType.POLYGON));
- replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
- replay.drawMultiPolygon(geometry, data);
- replay.finish(context);
- const opacity = 1;
- /** @type {Object} */
- const skippedFeatures = {};
- let featureCallback;
- const oneByOne = false;
- replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
- this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
- oneByOne);
- replay.getDeleteResourcesFunction(context)();
-
- if (this.textStyle_) {
- this.drawText_(replayGroup, geometry);
- }
- }
-
- /**
- * @inheritDoc
- */
- drawCircle(geometry, data) {
- const context = this.context_;
- const replayGroup = new WebGLReplayGroup(1, this.extent_);
- const replay = /** @type {import("./CircleReplay.js").default} */ (
- replayGroup.getBuilder(0, ReplayType.CIRCLE));
- replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
- replay.drawCircle(geometry, data);
- replay.finish(context);
- const opacity = 1;
- /** @type {Object} */
- const skippedFeatures = {};
- let featureCallback;
- const oneByOne = false;
- replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
- this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
- oneByOne);
- replay.getDeleteResourcesFunction(context)();
-
- if (this.textStyle_) {
- this.drawText_(replayGroup, geometry);
- }
- }
-
- /**
- * @inheritDoc
- */
- setImageStyle(imageStyle) {
- this.imageStyle_ = imageStyle;
- }
-
- /**
- * @inheritDoc
- */
- setFillStrokeStyle(fillStyle, strokeStyle) {
- this.fillStyle_ = fillStyle;
- this.strokeStyle_ = strokeStyle;
- }
-
- /**
- * @inheritDoc
- */
- setTextStyle(textStyle) {
- this.textStyle_ = textStyle;
- }
-}
-
-
-export default WebGLImmediateRenderer;
diff --git a/src/ol/render/webgl/LineStringReplay.js b/src/ol/render/webgl/LineStringReplay.js
deleted file mode 100644
index 90c679f9e7..0000000000
--- a/src/ol/render/webgl/LineStringReplay.js
+++ /dev/null
@@ -1,665 +0,0 @@
-/**
- * @module ol/render/webgl/LineStringReplay
- */
-import {getUid} from '../../util.js';
-import {equals} from '../../array.js';
-import {asArray} from '../../color.js';
-import {intersects} from '../../extent.js';
-import {linearRingIsClockwise} from '../../geom/flat/orient.js';
-import {translate} from '../../geom/flat/transform.js';
-import {lineStringIsClosed} from '../../geom/flat/topology.js';
-import {isEmpty} from '../../obj.js';
-import {DEFAULT_LINECAP, DEFAULT_LINEDASH, DEFAULT_LINEDASHOFFSET,
- DEFAULT_LINEJOIN, DEFAULT_LINEWIDTH, DEFAULT_MITERLIMIT, DEFAULT_STROKESTYLE,
- triangleIsCounterClockwise} from '../webgl.js';
-import WebGLReplay from './Replay.js';
-import {fragment, vertex} from './linestringreplay/defaultshader.js';
-import Locations from './linestringreplay/defaultshader/Locations.js';
-import {FLOAT} from '../../webgl.js';
-import WebGLBuffer from '../../webgl/Buffer.js';
-
-
-/**
- * @enum {number}
- */
-const Instruction = {
- ROUND: 2,
- BEGIN_LINE: 3,
- END_LINE: 5,
- BEGIN_LINE_CAP: 7,
- END_LINE_CAP: 11,
- BEVEL_FIRST: 13,
- BEVEL_SECOND: 17,
- MITER_BOTTOM: 19,
- MITER_TOP: 23
-};
-
-
-class WebGLLineStringReplay extends WebGLReplay {
- /**
- * @param {number} tolerance Tolerance.
- * @param {import("../../extent.js").Extent} maxExtent Max extent.
- */
- constructor(tolerance, maxExtent) {
- super(tolerance, maxExtent);
-
- /**
- * @private
- * @type {import("./linestringreplay/defaultshader/Locations.js").default}
- */
- this.defaultLocations_ = null;
-
- /**
- * @private
- * @type {Array>}
- */
- this.styles_ = [];
-
- /**
- * @private
- * @type {Array}
- */
- this.styleIndices_ = [];
-
- /**
- * @private
- * @type {{strokeColor: (Array|null),
- * lineCap: (string|undefined),
- * lineDash: Array,
- * lineDashOffset: (number|undefined),
- * lineJoin: (string|undefined),
- * lineWidth: (number|undefined),
- * miterLimit: (number|undefined),
- * changed: boolean}|null}
- */
- this.state_ = {
- strokeColor: null,
- lineCap: undefined,
- lineDash: null,
- lineDashOffset: undefined,
- lineJoin: undefined,
- lineWidth: undefined,
- miterLimit: undefined,
- changed: false
- };
-
- }
-
- /**
- * Draw one segment.
- * @private
- * @param {Array} flatCoordinates Flat coordinates.
- * @param {number} offset Offset.
- * @param {number} end End.
- * @param {number} stride Stride.
- */
- drawCoordinates_(flatCoordinates, offset, end, stride) {
-
- let i, ii;
- let numVertices = this.vertices.length;
- let numIndices = this.indices.length;
- //To save a vertex, the direction of a point is a product of the sign (1 or -1), a prime from
- //Instruction, and a rounding factor (1 or 2). If the product is even,
- //we round it. If it is odd, we don't.
- const lineJoin = this.state_.lineJoin === 'bevel' ? 0 :
- this.state_.lineJoin === 'miter' ? 1 : 2;
- const lineCap = this.state_.lineCap === 'butt' ? 0 :
- this.state_.lineCap === 'square' ? 1 : 2;
- const closed = lineStringIsClosed(flatCoordinates, offset, end, stride);
- let startCoords, sign, n;
- let lastIndex = numIndices;
- let lastSign = 1;
- //We need the adjacent vertices to define normals in joins. p0 = last, p1 = current, p2 = next.
- let p0, p1, p2;
-
- for (i = offset, ii = end; i < ii; i += stride) {
-
- n = numVertices / 7;
-
- p0 = p1;
- p1 = p2 || [flatCoordinates[i], flatCoordinates[i + 1]];
- //First vertex.
- if (i === offset) {
- p2 = [flatCoordinates[i + stride], flatCoordinates[i + stride + 1]];
- if (end - offset === stride * 2 && equals(p1, p2)) {
- break;
- }
- if (closed) {
- //A closed line! Complete the circle.
- p0 = [flatCoordinates[end - stride * 2],
- flatCoordinates[end - stride * 2 + 1]];
-
- startCoords = p2;
- } else {
- //Add the first two/four vertices.
-
- if (lineCap) {
- numVertices = this.addVertices_([0, 0], p1, p2,
- lastSign * Instruction.BEGIN_LINE_CAP * lineCap, numVertices);
-
- numVertices = this.addVertices_([0, 0], p1, p2,
- -lastSign * Instruction.BEGIN_LINE_CAP * lineCap, numVertices);
-
- this.indices[numIndices++] = n + 2;
- this.indices[numIndices++] = n;
- this.indices[numIndices++] = n + 1;
-
- this.indices[numIndices++] = n + 1;
- this.indices[numIndices++] = n + 3;
- this.indices[numIndices++] = n + 2;
-
- }
-
- numVertices = this.addVertices_([0, 0], p1, p2,
- lastSign * Instruction.BEGIN_LINE * (lineCap || 1), numVertices);
-
- numVertices = this.addVertices_([0, 0], p1, p2,
- -lastSign * Instruction.BEGIN_LINE * (lineCap || 1), numVertices);
-
- lastIndex = numVertices / 7 - 1;
-
- continue;
- }
- } else if (i === end - stride) {
- //Last vertex.
- if (closed) {
- //Same as the first vertex.
- p2 = startCoords;
- break;
- } else {
- p0 = p0 || [0, 0];
-
- numVertices = this.addVertices_(p0, p1, [0, 0],
- lastSign * Instruction.END_LINE * (lineCap || 1), numVertices);
-
- numVertices = this.addVertices_(p0, p1, [0, 0],
- -lastSign * Instruction.END_LINE * (lineCap || 1), numVertices);
-
- this.indices[numIndices++] = n;
- this.indices[numIndices++] = lastIndex - 1;
- this.indices[numIndices++] = lastIndex;
-
- this.indices[numIndices++] = lastIndex;
- this.indices[numIndices++] = n + 1;
- this.indices[numIndices++] = n;
-
- if (lineCap) {
- numVertices = this.addVertices_(p0, p1, [0, 0],
- lastSign * Instruction.END_LINE_CAP * lineCap, numVertices);
-
- numVertices = this.addVertices_(p0, p1, [0, 0],
- -lastSign * Instruction.END_LINE_CAP * lineCap, numVertices);
-
- this.indices[numIndices++] = n + 2;
- this.indices[numIndices++] = n;
- this.indices[numIndices++] = n + 1;
-
- this.indices[numIndices++] = n + 1;
- this.indices[numIndices++] = n + 3;
- this.indices[numIndices++] = n + 2;
-
- }
-
- break;
- }
- } else {
- p2 = [flatCoordinates[i + stride], flatCoordinates[i + stride + 1]];
- }
-
- // We group CW and straight lines, thus the not so inituitive CCW checking function.
- sign = triangleIsCounterClockwise(p0[0], p0[1], p1[0], p1[1], p2[0], p2[1])
- ? -1 : 1;
-
- numVertices = this.addVertices_(p0, p1, p2,
- sign * Instruction.BEVEL_FIRST * (lineJoin || 1), numVertices);
-
- numVertices = this.addVertices_(p0, p1, p2,
- sign * Instruction.BEVEL_SECOND * (lineJoin || 1), numVertices);
-
- numVertices = this.addVertices_(p0, p1, p2,
- -sign * Instruction.MITER_BOTTOM * (lineJoin || 1), numVertices);
-
- if (i > offset) {
- this.indices[numIndices++] = n;
- this.indices[numIndices++] = lastIndex - 1;
- this.indices[numIndices++] = lastIndex;
-
- this.indices[numIndices++] = n + 2;
- this.indices[numIndices++] = n;
- this.indices[numIndices++] = lastSign * sign > 0 ? lastIndex : lastIndex - 1;
- }
-
- this.indices[numIndices++] = n;
- this.indices[numIndices++] = n + 2;
- this.indices[numIndices++] = n + 1;
-
- lastIndex = n + 2;
- lastSign = sign;
-
- //Add miter
- if (lineJoin) {
- numVertices = this.addVertices_(p0, p1, p2,
- sign * Instruction.MITER_TOP * lineJoin, numVertices);
-
- this.indices[numIndices++] = n + 1;
- this.indices[numIndices++] = n + 3;
- this.indices[numIndices++] = n;
- }
- }
-
- if (closed) {
- n = n || numVertices / 7;
- sign = linearRingIsClockwise([p0[0], p0[1], p1[0], p1[1], p2[0], p2[1]], 0, 6, 2)
- ? 1 : -1;
-
- numVertices = this.addVertices_(p0, p1, p2,
- sign * Instruction.BEVEL_FIRST * (lineJoin || 1), numVertices);
-
- numVertices = this.addVertices_(p0, p1, p2,
- -sign * Instruction.MITER_BOTTOM * (lineJoin || 1), numVertices);
-
- this.indices[numIndices++] = n;
- this.indices[numIndices++] = lastIndex - 1;
- this.indices[numIndices++] = lastIndex;
-
- this.indices[numIndices++] = n + 1;
- this.indices[numIndices++] = n;
- this.indices[numIndices++] = lastSign * sign > 0 ? lastIndex : lastIndex - 1;
- }
- }
-
- /**
- * @param {Array} p0 Last coordinates.
- * @param {Array} p1 Current coordinates.
- * @param {Array} p2 Next coordinates.
- * @param {number} product Sign, instruction, and rounding product.
- * @param {number} numVertices Vertex counter.
- * @return {number} Vertex counter.
- * @private
- */
- addVertices_(p0, p1, p2, product, numVertices) {
- this.vertices[numVertices++] = p0[0];
- this.vertices[numVertices++] = p0[1];
- this.vertices[numVertices++] = p1[0];
- this.vertices[numVertices++] = p1[1];
- this.vertices[numVertices++] = p2[0];
- this.vertices[numVertices++] = p2[1];
- this.vertices[numVertices++] = product;
-
- return numVertices;
- }
-
- /**
- * Check if the linestring can be drawn (i. e. valid).
- * @param {Array} flatCoordinates Flat coordinates.
- * @param {number} offset Offset.
- * @param {number} end End.
- * @param {number} stride Stride.
- * @return {boolean} The linestring can be drawn.
- * @private
- */
- isValid_(flatCoordinates, offset, end, stride) {
- const range = end - offset;
- if (range < stride * 2) {
- return false;
- } else if (range === stride * 2) {
- const firstP = [flatCoordinates[offset], flatCoordinates[offset + 1]];
- const lastP = [flatCoordinates[offset + stride], flatCoordinates[offset + stride + 1]];
- return !equals(firstP, lastP);
- }
-
- return true;
- }
-
- /**
- * @inheritDoc
- */
- drawLineString(lineStringGeometry, feature) {
- let flatCoordinates = lineStringGeometry.getFlatCoordinates();
- const stride = lineStringGeometry.getStride();
- if (this.isValid_(flatCoordinates, 0, flatCoordinates.length, stride)) {
- flatCoordinates = translate(flatCoordinates, 0, flatCoordinates.length,
- stride, -this.origin[0], -this.origin[1]);
- if (this.state_.changed) {
- this.styleIndices_.push(this.indices.length);
- this.state_.changed = false;
- }
- this.startIndices.push(this.indices.length);
- this.startIndicesFeature.push(feature);
- this.drawCoordinates_(
- flatCoordinates, 0, flatCoordinates.length, stride);
- }
- }
-
- /**
- * @inheritDoc
- */
- drawMultiLineString(multiLineStringGeometry, feature) {
- const indexCount = this.indices.length;
- const ends = multiLineStringGeometry.getEnds();
- ends.unshift(0);
- const flatCoordinates = multiLineStringGeometry.getFlatCoordinates();
- const stride = multiLineStringGeometry.getStride();
- let i, ii;
- if (ends.length > 1) {
- for (i = 1, ii = ends.length; i < ii; ++i) {
- if (this.isValid_(flatCoordinates, ends[i - 1], ends[i], stride)) {
- const lineString = translate(flatCoordinates, ends[i - 1], ends[i],
- stride, -this.origin[0], -this.origin[1]);
- this.drawCoordinates_(
- lineString, 0, lineString.length, stride);
- }
- }
- }
- if (this.indices.length > indexCount) {
- this.startIndices.push(indexCount);
- this.startIndicesFeature.push(feature);
- if (this.state_.changed) {
- this.styleIndices_.push(indexCount);
- this.state_.changed = false;
- }
- }
- }
-
- /**
- * @param {Array} flatCoordinates Flat coordinates.
- * @param {Array>} holeFlatCoordinates Hole flat coordinates.
- * @param {number} stride Stride.
- */
- drawPolygonCoordinates(flatCoordinates, holeFlatCoordinates, stride) {
- if (!lineStringIsClosed(flatCoordinates, 0, flatCoordinates.length, stride)) {
- flatCoordinates.push(flatCoordinates[0]);
- flatCoordinates.push(flatCoordinates[1]);
- }
- this.drawCoordinates_(flatCoordinates, 0, flatCoordinates.length, stride);
- if (holeFlatCoordinates.length) {
- let i, ii;
- for (i = 0, ii = holeFlatCoordinates.length; i < ii; ++i) {
- if (!lineStringIsClosed(holeFlatCoordinates[i], 0, holeFlatCoordinates[i].length, stride)) {
- holeFlatCoordinates[i].push(holeFlatCoordinates[i][0]);
- holeFlatCoordinates[i].push(holeFlatCoordinates[i][1]);
- }
- this.drawCoordinates_(holeFlatCoordinates[i], 0,
- holeFlatCoordinates[i].length, stride);
- }
- }
- }
-
- /**
- * @param {import("../../Feature.js").default|import("../Feature.js").default} feature Feature.
- * @param {number=} opt_index Index count.
- */
- setPolygonStyle(feature, opt_index) {
- const index = opt_index === undefined ? this.indices.length : opt_index;
- this.startIndices.push(index);
- this.startIndicesFeature.push(feature);
- if (this.state_.changed) {
- this.styleIndices_.push(index);
- this.state_.changed = false;
- }
- }
-
- /**
- * @return {number} Current index.
- */
- getCurrentIndex() {
- return this.indices.length;
- }
-
- /**
- * @inheritDoc
- **/
- finish(context) {
- // create, bind, and populate the vertices buffer
- this.verticesBuffer = new WebGLBuffer(this.vertices);
-
- // create, bind, and populate the indices buffer
- this.indicesBuffer = new WebGLBuffer(this.indices);
-
- this.startIndices.push(this.indices.length);
-
- //Clean up, if there is nothing to draw
- if (this.styleIndices_.length === 0 && this.styles_.length > 0) {
- this.styles_ = [];
- }
-
- this.vertices = null;
- this.indices = null;
- }
-
- /**
- * @inheritDoc
- */
- getDeleteResourcesFunction(context) {
- const verticesBuffer = this.verticesBuffer;
- const indicesBuffer = this.indicesBuffer;
- return function() {
- context.deleteBuffer(verticesBuffer);
- context.deleteBuffer(indicesBuffer);
- };
- }
-
- /**
- * @inheritDoc
- */
- setUpProgram(gl, context, size, pixelRatio) {
- // get the program
- const program = context.getProgram(fragment, vertex);
-
- // get the locations
- let locations;
- if (!this.defaultLocations_) {
- locations = new Locations(gl, program);
- this.defaultLocations_ = locations;
- } else {
- locations = this.defaultLocations_;
- }
-
- context.useProgram(program);
-
- // enable the vertex attrib arrays
- gl.enableVertexAttribArray(locations.a_lastPos);
- gl.vertexAttribPointer(locations.a_lastPos, 2, FLOAT,
- false, 28, 0);
-
- gl.enableVertexAttribArray(locations.a_position);
- gl.vertexAttribPointer(locations.a_position, 2, FLOAT,
- false, 28, 8);
-
- gl.enableVertexAttribArray(locations.a_nextPos);
- gl.vertexAttribPointer(locations.a_nextPos, 2, FLOAT,
- false, 28, 16);
-
- gl.enableVertexAttribArray(locations.a_direction);
- gl.vertexAttribPointer(locations.a_direction, 1, FLOAT,
- false, 28, 24);
-
- // Enable renderer specific uniforms.
- gl.uniform2fv(locations.u_size, size);
- gl.uniform1f(locations.u_pixelRatio, pixelRatio);
-
- return locations;
- }
-
- /**
- * @inheritDoc
- */
- shutDownProgram(gl, locations) {
- gl.disableVertexAttribArray(locations.a_lastPos);
- gl.disableVertexAttribArray(locations.a_position);
- gl.disableVertexAttribArray(locations.a_nextPos);
- gl.disableVertexAttribArray(locations.a_direction);
- }
-
- /**
- * @inheritDoc
- */
- drawReplay(gl, context, skippedFeaturesHash, hitDetection) {
- //Save GL parameters.
- const tmpDepthFunc = /** @type {number} */ (gl.getParameter(gl.DEPTH_FUNC));
- const tmpDepthMask = /** @type {boolean} */ (gl.getParameter(gl.DEPTH_WRITEMASK));
-
- if (!hitDetection) {
- gl.enable(gl.DEPTH_TEST);
- gl.depthMask(true);
- gl.depthFunc(gl.NOTEQUAL);
- }
-
- if (!isEmpty(skippedFeaturesHash)) {
- this.drawReplaySkipping_(gl, context, skippedFeaturesHash);
- } else {
- //Draw by style groups to minimize drawElements() calls.
- let i, start, end, nextStyle;
- end = this.startIndices[this.startIndices.length - 1];
- for (i = this.styleIndices_.length - 1; i >= 0; --i) {
- start = this.styleIndices_[i];
- nextStyle = this.styles_[i];
- this.setStrokeStyle_(gl, nextStyle[0], nextStyle[1], nextStyle[2]);
- this.drawElements(gl, context, start, end);
- gl.clear(gl.DEPTH_BUFFER_BIT);
- end = start;
- }
- }
- if (!hitDetection) {
- gl.disable(gl.DEPTH_TEST);
- gl.clear(gl.DEPTH_BUFFER_BIT);
- //Restore GL parameters.
- gl.depthMask(tmpDepthMask);
- gl.depthFunc(tmpDepthFunc);
- }
- }
-
- /**
- * @private
- * @param {WebGLRenderingContext} gl gl.
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {Object} skippedFeaturesHash Ids of features to skip.
- */
- drawReplaySkipping_(gl, context, skippedFeaturesHash) {
- let i, start, end, nextStyle, groupStart, feature, featureIndex, featureStart;
- featureIndex = this.startIndices.length - 2;
- end = start = this.startIndices[featureIndex + 1];
- for (i = this.styleIndices_.length - 1; i >= 0; --i) {
- nextStyle = this.styles_[i];
- this.setStrokeStyle_(gl, nextStyle[0], nextStyle[1], nextStyle[2]);
- groupStart = this.styleIndices_[i];
-
- while (featureIndex >= 0 &&
- this.startIndices[featureIndex] >= groupStart) {
- featureStart = this.startIndices[featureIndex];
- feature = this.startIndicesFeature[featureIndex];
-
- if (skippedFeaturesHash[getUid(feature)]) {
- if (start !== end) {
- this.drawElements(gl, context, start, end);
- gl.clear(gl.DEPTH_BUFFER_BIT);
- }
- end = featureStart;
- }
- featureIndex--;
- start = featureStart;
- }
- if (start !== end) {
- this.drawElements(gl, context, start, end);
- gl.clear(gl.DEPTH_BUFFER_BIT);
- }
- start = end = groupStart;
- }
- }
-
- /**
- * @inheritDoc
- */
- drawHitDetectionReplayOneByOne(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) {
- let i, start, end, nextStyle, groupStart, feature, featureIndex;
- featureIndex = this.startIndices.length - 2;
- end = this.startIndices[featureIndex + 1];
- for (i = this.styleIndices_.length - 1; i >= 0; --i) {
- nextStyle = this.styles_[i];
- this.setStrokeStyle_(gl, nextStyle[0], nextStyle[1], nextStyle[2]);
- groupStart = this.styleIndices_[i];
-
- while (featureIndex >= 0 &&
- this.startIndices[featureIndex] >= groupStart) {
- start = this.startIndices[featureIndex];
- feature = this.startIndicesFeature[featureIndex];
-
- if (skippedFeaturesHash[getUid(feature)] === undefined &&
- feature.getGeometry() &&
- (opt_hitExtent === undefined || intersects(
- /** @type {Array} */ (opt_hitExtent),
- feature.getGeometry().getExtent()))) {
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- this.drawElements(gl, context, start, end);
-
- const result = featureCallback(feature);
-
- if (result) {
- return result;
- }
-
- }
- featureIndex--;
- end = start;
- }
- }
- return undefined;
- }
-
- /**
- * @private
- * @param {WebGLRenderingContext} gl gl.
- * @param {Array} color Color.
- * @param {number} lineWidth Line width.
- * @param {number} miterLimit Miter limit.
- */
- setStrokeStyle_(gl, color, lineWidth, miterLimit) {
- gl.uniform4fv(this.defaultLocations_.u_color, color);
- gl.uniform1f(this.defaultLocations_.u_lineWidth, lineWidth);
- gl.uniform1f(this.defaultLocations_.u_miterLimit, miterLimit);
- }
-
- /**
- * @inheritDoc
- */
- setFillStrokeStyle(fillStyle, strokeStyle) {
- const strokeStyleLineCap = strokeStyle.getLineCap();
- this.state_.lineCap = strokeStyleLineCap !== undefined ?
- strokeStyleLineCap : DEFAULT_LINECAP;
- const strokeStyleLineDash = strokeStyle.getLineDash();
- this.state_.lineDash = strokeStyleLineDash ?
- strokeStyleLineDash : DEFAULT_LINEDASH;
- const strokeStyleLineDashOffset = strokeStyle.getLineDashOffset();
- this.state_.lineDashOffset = strokeStyleLineDashOffset ?
- strokeStyleLineDashOffset : DEFAULT_LINEDASHOFFSET;
- const strokeStyleLineJoin = strokeStyle.getLineJoin();
- this.state_.lineJoin = strokeStyleLineJoin !== undefined ?
- strokeStyleLineJoin : DEFAULT_LINEJOIN;
- let strokeStyleColor = strokeStyle.getColor();
- if (!(strokeStyleColor instanceof CanvasGradient) &&
- !(strokeStyleColor instanceof CanvasPattern)) {
- strokeStyleColor = asArray(strokeStyleColor).map(function(c, i) {
- return i != 3 ? c / 255 : c;
- }) || DEFAULT_STROKESTYLE;
- } else {
- strokeStyleColor = DEFAULT_STROKESTYLE;
- }
- let strokeStyleWidth = strokeStyle.getWidth();
- strokeStyleWidth = strokeStyleWidth !== undefined ?
- strokeStyleWidth : DEFAULT_LINEWIDTH;
- let strokeStyleMiterLimit = strokeStyle.getMiterLimit();
- strokeStyleMiterLimit = strokeStyleMiterLimit !== undefined ?
- strokeStyleMiterLimit : DEFAULT_MITERLIMIT;
- if (!this.state_.strokeColor || !equals(this.state_.strokeColor, strokeStyleColor) ||
- this.state_.lineWidth !== strokeStyleWidth || this.state_.miterLimit !== strokeStyleMiterLimit) {
- this.state_.changed = true;
- this.state_.strokeColor = strokeStyleColor;
- this.state_.lineWidth = strokeStyleWidth;
- this.state_.miterLimit = strokeStyleMiterLimit;
- this.styles_.push([strokeStyleColor, strokeStyleWidth, strokeStyleMiterLimit]);
- }
- }
-}
-
-
-export default WebGLLineStringReplay;
diff --git a/src/ol/render/webgl/PolygonReplay.js b/src/ol/render/webgl/PolygonReplay.js
deleted file mode 100644
index d72cfbe5ce..0000000000
--- a/src/ol/render/webgl/PolygonReplay.js
+++ /dev/null
@@ -1,1044 +0,0 @@
-/**
- * @module ol/render/webgl/PolygonReplay
- */
-import {getUid} from '../../util.js';
-import {equals} from '../../array.js';
-import {asArray} from '../../color.js';
-import {intersects} from '../../extent.js';
-import {isEmpty} from '../../obj.js';
-import {linearRingContainsXY} from '../../geom/flat/contains.js';
-import {linearRingIsClockwise} from '../../geom/flat/orient.js';
-import {translate} from '../../geom/flat/transform.js';
-import {fragment, vertex} from './polygonreplay/defaultshader.js';
-import Locations from './polygonreplay/defaultshader/Locations.js';
-import WebGLLineStringReplay from './LineStringReplay.js';
-import WebGLReplay from './Replay.js';
-import {triangleIsCounterClockwise, EPSILON, DEFAULT_FILLSTYLE} from '../webgl.js';
-import Stroke from '../../style/Stroke.js';
-import LinkedList from '../../structs/LinkedList.js';
-import RBush from '../../structs/RBush.js';
-import {FLOAT} from '../../webgl.js';
-import WebGLBuffer from '../../webgl/Buffer.js';
-
-
-/**
- * @typedef {Object} PolygonVertex
- * @property {number} x
- * @property {number} y
- * @property {number} i
- * @property {boolean} [reflex]
- */
-
-/**
- * @typedef {Object} PolygonSegment
- * @property {PolygonVertex} p0
- * @property {PolygonVertex} p1
- */
-
-
-class WebGLPolygonReplay extends WebGLReplay {
- /**
- * @param {number} tolerance Tolerance.
- * @param {import("../../extent.js").Extent} maxExtent Max extent.
- */
- constructor(tolerance, maxExtent) {
- super(tolerance, maxExtent);
-
- this.lineStringReplay = new WebGLLineStringReplay(
- tolerance, maxExtent);
-
- /**
- * @private
- * @type {import("./polygonreplay/defaultshader/Locations.js").default}
- */
- this.defaultLocations_ = null;
-
- /**
- * @private
- * @type {Array>}
- */
- this.styles_ = [];
-
- /**
- * @private
- * @type {Array}
- */
- this.styleIndices_ = [];
-
- /**
- * @private
- * @type {{fillColor: (Array|null),
- * changed: boolean}|null}
- */
- this.state_ = {
- fillColor: null,
- changed: false
- };
-
- }
-
- /**
- * Draw one polygon.
- * @param {Array} flatCoordinates Flat coordinates.
- * @param {Array>} holeFlatCoordinates Hole flat coordinates.
- * @param {number} stride Stride.
- * @private
- */
- drawCoordinates_(flatCoordinates, holeFlatCoordinates, stride) {
- // Triangulate the polygon
- const outerRing = new LinkedList();
- const rtree = new RBush();
- // Initialize the outer ring
- this.processFlatCoordinates_(flatCoordinates, stride, outerRing, rtree, true);
- const maxCoords = this.getMaxCoords_(outerRing);
-
- // Eliminate holes, if there are any
- if (holeFlatCoordinates.length) {
- let i, ii;
- const holeLists = [];
- for (i = 0, ii = holeFlatCoordinates.length; i < ii; ++i) {
- const holeList = {
- list: new LinkedList(),
- maxCoords: undefined,
- rtree: new RBush()
- };
- holeLists.push(holeList);
- this.processFlatCoordinates_(holeFlatCoordinates[i],
- stride, holeList.list, holeList.rtree, false);
- this.classifyPoints_(holeList.list, holeList.rtree, true);
- holeList.maxCoords = this.getMaxCoords_(holeList.list);
- }
- holeLists.sort(function(a, b) {
- return b.maxCoords[0] === a.maxCoords[0] ?
- a.maxCoords[1] - b.maxCoords[1] : b.maxCoords[0] - a.maxCoords[0];
- });
- for (i = 0; i < holeLists.length; ++i) {
- const currList = holeLists[i].list;
- const start = currList.firstItem();
- let currItem = start;
- let intersection;
- do {
- //TODO: Triangulate holes when they intersect the outer ring.
- if (this.getIntersections_(currItem, rtree).length) {
- intersection = true;
- break;
- }
- currItem = currList.nextItem();
- } while (start !== currItem);
- if (!intersection) {
- if (this.bridgeHole_(currList, holeLists[i].maxCoords[0], outerRing, maxCoords[0], rtree)) {
- rtree.concat(holeLists[i].rtree);
- this.classifyPoints_(outerRing, rtree, false);
- }
- }
- }
- } else {
- this.classifyPoints_(outerRing, rtree, false);
- }
- this.triangulate_(outerRing, rtree);
- }
-
- /**
- * Inserts flat coordinates in a linked list and adds them to the vertex buffer.
- * @private
- * @param {Array} flatCoordinates Flat coordinates.
- * @param {number} stride Stride.
- * @param {import("../../structs/LinkedList.js").default} list Linked list.
- * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon.
- * @param {boolean} clockwise Coordinate order should be clockwise.
- */
- processFlatCoordinates_(flatCoordinates, stride, list, rtree, clockwise) {
- const isClockwise = linearRingIsClockwise(flatCoordinates,
- 0, flatCoordinates.length, stride);
- let i, ii;
- let n = this.vertices.length / 2;
- /** @type {PolygonVertex} */
- let start;
- /** @type {PolygonVertex} */
- let p0;
- /** @type {PolygonVertex} */
- let p1;
- const extents = [];
- const segments = [];
- if (clockwise === isClockwise) {
- start = this.createPoint_(flatCoordinates[0], flatCoordinates[1], n++);
- p0 = start;
- for (i = stride, ii = flatCoordinates.length; i < ii; i += stride) {
- p1 = this.createPoint_(flatCoordinates[i], flatCoordinates[i + 1], n++);
- segments.push(this.insertItem_(p0, p1, list));
- extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x),
- Math.max(p0.y, p1.y)]);
- p0 = p1;
- }
- segments.push(this.insertItem_(p1, start, list));
- extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x),
- Math.max(p0.y, p1.y)]);
- } else {
- const end = flatCoordinates.length - stride;
- start = this.createPoint_(flatCoordinates[end], flatCoordinates[end + 1], n++);
- p0 = start;
- for (i = end - stride, ii = 0; i >= ii; i -= stride) {
- p1 = this.createPoint_(flatCoordinates[i], flatCoordinates[i + 1], n++);
- segments.push(this.insertItem_(p0, p1, list));
- extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x),
- Math.max(p0.y, p1.y)]);
- p0 = p1;
- }
- segments.push(this.insertItem_(p1, start, list));
- extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x),
- Math.max(p0.y, p1.y)]);
- }
- rtree.load(extents, segments);
- }
-
- /**
- * Returns the rightmost coordinates of a polygon on the X axis.
- * @private
- * @param {import("../../structs/LinkedList.js").default} list Polygons ring.
- * @return {Array} Max X coordinates.
- */
- getMaxCoords_(list) {
- const start = list.firstItem();
- let seg = start;
- let maxCoords = [seg.p0.x, seg.p0.y];
-
- do {
- seg = list.nextItem();
- if (seg.p0.x > maxCoords[0]) {
- maxCoords = [seg.p0.x, seg.p0.y];
- }
- } while (seg !== start);
-
- return maxCoords;
- }
-
- /**
- * Classifies the points of a polygon list as convex, reflex. Removes collinear vertices.
- * @private
- * @param {import("../../structs/LinkedList.js").default} list Polygon ring.
- * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon.
- * @param {boolean} ccw The orientation of the polygon is counter-clockwise.
- * @return {boolean} There were reclassified points.
- */
- classifyPoints_(list, rtree, ccw) {
- let start = list.firstItem();
- let s0 = start;
- let s1 = list.nextItem();
- let pointsReclassified = false;
- do {
- const reflex = ccw ? triangleIsCounterClockwise(s1.p1.x,
- s1.p1.y, s0.p1.x, s0.p1.y, s0.p0.x, s0.p0.y) :
- triangleIsCounterClockwise(s0.p0.x, s0.p0.y, s0.p1.x,
- s0.p1.y, s1.p1.x, s1.p1.y);
- if (reflex === undefined) {
- this.removeItem_(s0, s1, list, rtree);
- pointsReclassified = true;
- if (s1 === start) {
- start = list.getNextItem();
- }
- s1 = s0;
- list.prevItem();
- } else if (s0.p1.reflex !== reflex) {
- s0.p1.reflex = reflex;
- pointsReclassified = true;
- }
- s0 = s1;
- s1 = list.nextItem();
- } while (s0 !== start);
- return pointsReclassified;
- }
-
- /**
- * @private
- * @param {import("../../structs/LinkedList.js").default} hole Linked list of the hole.
- * @param {number} holeMaxX Maximum X value of the hole.
- * @param {import("../../structs/LinkedList.js").default} list Linked list of the polygon.
- * @param {number} listMaxX Maximum X value of the polygon.
- * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon.
- * @return {boolean} Bridging was successful.
- */
- bridgeHole_(hole, holeMaxX, list, listMaxX, rtree) {
- let seg = hole.firstItem();
- while (seg.p1.x !== holeMaxX) {
- seg = hole.nextItem();
- }
-
- const p1 = seg.p1;
- /** @type {PolygonVertex} */
- const p2 = {x: listMaxX, y: p1.y, i: -1};
- let minDist = Infinity;
- let i, ii, bestPoint;
- /** @type {PolygonVertex} */
- let p5;
-
- const intersectingSegments = this.getIntersections_({p0: p1, p1: p2}, rtree, true);
- for (i = 0, ii = intersectingSegments.length; i < ii; ++i) {
- const currSeg = intersectingSegments[i];
- const intersection = this.calculateIntersection_(p1, p2, currSeg.p0,
- currSeg.p1, true);
- const dist = Math.abs(p1.x - intersection[0]);
- if (dist < minDist && triangleIsCounterClockwise(p1.x, p1.y,
- currSeg.p0.x, currSeg.p0.y, currSeg.p1.x, currSeg.p1.y) !== undefined) {
- minDist = dist;
- p5 = {x: intersection[0], y: intersection[1], i: -1};
- seg = currSeg;
- }
- }
- if (minDist === Infinity) {
- return false;
- }
- bestPoint = seg.p1;
-
- if (minDist > 0) {
- const pointsInTriangle = this.getPointsInTriangle_(p1, p5, seg.p1, rtree);
- if (pointsInTriangle.length) {
- let theta = Infinity;
- for (i = 0, ii = pointsInTriangle.length; i < ii; ++i) {
- const currPoint = pointsInTriangle[i];
- const currTheta = Math.atan2(p1.y - currPoint.y, p2.x - currPoint.x);
- if (currTheta < theta || (currTheta === theta && currPoint.x < bestPoint.x)) {
- theta = currTheta;
- bestPoint = currPoint;
- }
- }
- }
- }
-
- seg = list.firstItem();
- while (seg.p1.x !== bestPoint.x || seg.p1.y !== bestPoint.y) {
- seg = list.nextItem();
- }
-
- //We clone the bridge points as they can have different convexity.
- const p0Bridge = {x: p1.x, y: p1.y, i: p1.i, reflex: undefined};
- const p1Bridge = {x: seg.p1.x, y: seg.p1.y, i: seg.p1.i, reflex: undefined};
-
- hole.getNextItem().p0 = p0Bridge;
- this.insertItem_(p1, seg.p1, hole, rtree);
- this.insertItem_(p1Bridge, p0Bridge, hole, rtree);
- seg.p1 = p1Bridge;
- hole.setFirstItem();
- list.concat(hole);
-
- return true;
- }
-
- /**
- * @private
- * @param {import("../../structs/LinkedList.js").default} list Linked list of the polygon.
- * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon.
- */
- triangulate_(list, rtree) {
- let ccw = false;
- let simple = this.isSimple_(list, rtree);
-
- // Start clipping ears
- while (list.getLength() > 3) {
- if (simple) {
- if (!this.clipEars_(list, rtree, simple, ccw)) {
- if (!this.classifyPoints_(list, rtree, ccw)) {
- // Due to the behavior of OL's PIP algorithm, the ear clipping cannot
- // introduce touching segments. However, the original data may have some.
- if (!this.resolveSelfIntersections_(list, rtree, true)) {
- break;
- }
- }
- }
- } else {
- if (!this.clipEars_(list, rtree, simple, ccw)) {
- // We ran out of ears, try to reclassify.
- if (!this.classifyPoints_(list, rtree, ccw)) {
- // We have a bad polygon, try to resolve local self-intersections.
- if (!this.resolveSelfIntersections_(list, rtree)) {
- simple = this.isSimple_(list, rtree);
- if (!simple) {
- // We have a really bad polygon, try more time consuming methods.
- this.splitPolygon_(list, rtree);
- break;
- } else {
- ccw = !this.isClockwise_(list);
- this.classifyPoints_(list, rtree, ccw);
- }
- }
- }
- }
- }
- }
- if (list.getLength() === 3) {
- let numIndices = this.indices.length;
- this.indices[numIndices++] = list.getPrevItem().p0.i;
- this.indices[numIndices++] = list.getCurrItem().p0.i;
- this.indices[numIndices++] = list.getNextItem().p0.i;
- }
- }
-
- /**
- * @private
- * @param {import("../../structs/LinkedList.js").default} list Linked list of the polygon.
- * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon.
- * @param {boolean} simple The polygon is simple.
- * @param {boolean} ccw Orientation of the polygon is counter-clockwise.
- * @return {boolean} There were processed ears.
- */
- clipEars_(list, rtree, simple, ccw) {
- let numIndices = this.indices.length;
- let start = list.firstItem();
- let s0 = list.getPrevItem();
- let s1 = start;
- let s2 = list.nextItem();
- let s3 = list.getNextItem();
- let p0, p1, p2;
- let processedEars = false;
- do {
- p0 = s1.p0;
- p1 = s1.p1;
- p2 = s2.p1;
- if (p1.reflex === false) {
- // We might have a valid ear
- let variableCriterion;
- if (simple) {
- variableCriterion = this.getPointsInTriangle_(p0, p1, p2, rtree, true).length === 0;
- } else {
- variableCriterion = ccw ? this.diagonalIsInside_(s3.p1, p2, p1, p0,
- s0.p0) : this.diagonalIsInside_(s0.p0, p0, p1, p2, s3.p1);
- }
- if ((simple || this.getIntersections_({p0: p0, p1: p2}, rtree).length === 0) &&
- variableCriterion) {
- //The diagonal is completely inside the polygon
- if (simple || p0.reflex === false || p2.reflex === false ||
- linearRingIsClockwise([s0.p0.x, s0.p0.y, p0.x,
- p0.y, p1.x, p1.y, p2.x, p2.y, s3.p1.x, s3.p1.y], 0, 10, 2) === !ccw) {
- //The diagonal is persumably valid, we have an ear
- this.indices[numIndices++] = p0.i;
- this.indices[numIndices++] = p1.i;
- this.indices[numIndices++] = p2.i;
- this.removeItem_(s1, s2, list, rtree);
- if (s2 === start) {
- start = s3;
- }
- processedEars = true;
- }
- }
- }
- // Else we have a reflex point.
- s0 = list.getPrevItem();
- s1 = list.getCurrItem();
- s2 = list.nextItem();
- s3 = list.getNextItem();
- } while (s1 !== start && list.getLength() > 3);
-
- return processedEars;
- }
-
- /**
- * @private
- * @param {import("../../structs/LinkedList.js").default} list Linked list of the polygon.
- * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon.
- * @param {boolean=} opt_touch Resolve touching segments.
- * @return {boolean} There were resolved intersections.
- */
- resolveSelfIntersections_(list, rtree, opt_touch) {
- const start = list.firstItem();
- list.nextItem();
- let s0 = start;
- let s1 = list.nextItem();
- let resolvedIntersections = false;
-
- do {
- const intersection = this.calculateIntersection_(s0.p0, s0.p1, s1.p0, s1.p1,
- opt_touch);
- if (intersection) {
- let breakCond = false;
- const numVertices = this.vertices.length;
- let numIndices = this.indices.length;
- const n = numVertices / 2;
- const seg = list.prevItem();
- list.removeItem();
- rtree.remove(seg);
- breakCond = (seg === start);
- let p;
- if (opt_touch) {
- if (intersection[0] === s0.p0.x && intersection[1] === s0.p0.y) {
- list.prevItem();
- p = s0.p0;
- s1.p0 = p;
- rtree.remove(s0);
- breakCond = breakCond || (s0 === start);
- } else {
- p = s1.p1;
- s0.p1 = p;
- rtree.remove(s1);
- breakCond = breakCond || (s1 === start);
- }
- list.removeItem();
- } else {
- p = this.createPoint_(intersection[0], intersection[1], n);
- s0.p1 = p;
- s1.p0 = p;
- rtree.update([Math.min(s0.p0.x, s0.p1.x), Math.min(s0.p0.y, s0.p1.y),
- Math.max(s0.p0.x, s0.p1.x), Math.max(s0.p0.y, s0.p1.y)], s0);
- rtree.update([Math.min(s1.p0.x, s1.p1.x), Math.min(s1.p0.y, s1.p1.y),
- Math.max(s1.p0.x, s1.p1.x), Math.max(s1.p0.y, s1.p1.y)], s1);
- }
-
- this.indices[numIndices++] = seg.p0.i;
- this.indices[numIndices++] = seg.p1.i;
- this.indices[numIndices++] = p.i;
-
- resolvedIntersections = true;
- if (breakCond) {
- break;
- }
- }
-
- s0 = list.getPrevItem();
- s1 = list.nextItem();
- } while (s0 !== start);
- return resolvedIntersections;
- }
-
- /**
- * @private
- * @param {import("../../structs/LinkedList.js").default} list Linked list of the polygon.
- * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon.
- * @return {boolean} The polygon is simple.
- */
- isSimple_(list, rtree) {
- const start = list.firstItem();
- let seg = start;
- do {
- if (this.getIntersections_(seg, rtree).length) {
- return false;
- }
- seg = list.nextItem();
- } while (seg !== start);
- return true;
- }
-
- /**
- * @private
- * @param {import("../../structs/LinkedList.js").default} list Linked list of the polygon.
- * @return {boolean} Orientation is clockwise.
- */
- isClockwise_(list) {
- const length = list.getLength() * 2;
- const flatCoordinates = new Array(length);
- const start = list.firstItem();
- let seg = start;
- let i = 0;
- do {
- flatCoordinates[i++] = seg.p0.x;
- flatCoordinates[i++] = seg.p0.y;
- seg = list.nextItem();
- } while (seg !== start);
- return linearRingIsClockwise(flatCoordinates, 0, length, 2);
- }
-
- /**
- * @private
- * @param {import("../../structs/LinkedList.js").default} list Linked list of the polygon.
- * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon.
- */
- splitPolygon_(list, rtree) {
- const start = list.firstItem();
- let s0 = start;
- do {
- const intersections = this.getIntersections_(s0, rtree);
- if (intersections.length) {
- const s1 = intersections[0];
- const n = this.vertices.length / 2;
- const intersection = this.calculateIntersection_(s0.p0,
- s0.p1, s1.p0, s1.p1);
- const p = this.createPoint_(intersection[0], intersection[1], n);
- const newPolygon = new LinkedList();
- const newRtree = new RBush();
- this.insertItem_(p, s0.p1, newPolygon, newRtree);
- s0.p1 = p;
- rtree.update([Math.min(s0.p0.x, p.x), Math.min(s0.p0.y, p.y),
- Math.max(s0.p0.x, p.x), Math.max(s0.p0.y, p.y)], s0);
- let currItem = list.nextItem();
- while (currItem !== s1) {
- this.insertItem_(currItem.p0, currItem.p1, newPolygon, newRtree);
- rtree.remove(currItem);
- list.removeItem();
- currItem = list.getCurrItem();
- }
- this.insertItem_(s1.p0, p, newPolygon, newRtree);
- s1.p0 = p;
- rtree.update([Math.min(s1.p1.x, p.x), Math.min(s1.p1.y, p.y),
- Math.max(s1.p1.x, p.x), Math.max(s1.p1.y, p.y)], s1);
- this.classifyPoints_(list, rtree, false);
- this.triangulate_(list, rtree);
- this.classifyPoints_(newPolygon, newRtree, false);
- this.triangulate_(newPolygon, newRtree);
- break;
- }
- s0 = list.nextItem();
- } while (s0 !== start);
- }
-
- /**
- * @private
- * @param {number} x X coordinate.
- * @param {number} y Y coordinate.
- * @param {number} i Index.
- * @return {PolygonVertex} List item.
- */
- createPoint_(x, y, i) {
- let numVertices = this.vertices.length;
- this.vertices[numVertices++] = x;
- this.vertices[numVertices++] = y;
- /** @type {PolygonVertex} */
- const p = {
- x: x,
- y: y,
- i: i,
- reflex: undefined
- };
- return p;
- }
-
- /**
- * @private
- * @param {PolygonVertex} p0 First point of segment.
- * @param {PolygonVertex} p1 Second point of segment.
- * @param {import("../../structs/LinkedList.js").default} list Polygon ring.
- * @param {import("../../structs/RBush.js").default=} opt_rtree Insert the segment into the R-Tree.
- * @return {PolygonSegment} segment.
- */
- insertItem_(p0, p1, list, opt_rtree) {
- const seg = {
- p0: p0,
- p1: p1
- };
- list.insertItem(seg);
- if (opt_rtree) {
- opt_rtree.insert([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y),
- Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)], seg);
- }
- return seg;
- }
-
- /**
- * @private
- * @param {PolygonSegment} s0 Segment before the remove candidate.
- * @param {PolygonSegment} s1 Remove candidate segment.
- * @param {import("../../structs/LinkedList.js").default} list Polygon ring.
- * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon.
- */
- removeItem_(s0, s1, list, rtree) {
- if (list.getCurrItem() === s1) {
- list.removeItem();
- s0.p1 = s1.p1;
- rtree.remove(s1);
- rtree.update([Math.min(s0.p0.x, s0.p1.x), Math.min(s0.p0.y, s0.p1.y),
- Math.max(s0.p0.x, s0.p1.x), Math.max(s0.p0.y, s0.p1.y)], s0);
- }
- }
-
- /**
- * @private
- * @param {PolygonVertex} p0 First point.
- * @param {PolygonVertex} p1 Second point.
- * @param {PolygonVertex} p2 Third point.
- * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon.
- * @param {boolean=} opt_reflex Only include reflex points.
- * @return {Array} Points in the triangle.
- */
- getPointsInTriangle_(p0, p1, p2, rtree, opt_reflex) {
- const result = [];
- const segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x, p2.x),
- Math.min(p0.y, p1.y, p2.y), Math.max(p0.x, p1.x, p2.x), Math.max(p0.y,
- p1.y, p2.y)]);
- for (let i = 0, ii = segmentsInExtent.length; i < ii; ++i) {
- for (const j in segmentsInExtent[i]) {
- const p = segmentsInExtent[i][j];
- if (typeof p === 'object' && (!opt_reflex || p.reflex)) {
- if ((p.x !== p0.x || p.y !== p0.y) && (p.x !== p1.x || p.y !== p1.y) &&
- (p.x !== p2.x || p.y !== p2.y) && result.indexOf(p) === -1 &&
- linearRingContainsXY([p0.x, p0.y, p1.x, p1.y, p2.x, p2.y], 0, 6, 2, p.x, p.y)) {
- result.push(p);
- }
- }
- }
- }
- return result;
- }
-
- /**
- * @private
- * @param {PolygonSegment} segment Segment.
- * @param {import("../../structs/RBush.js").default} rtree R-Tree of the polygon.
- * @param {boolean=} opt_touch Touching segments should be considered an intersection.
- * @return {Array} Intersecting segments.
- */
- getIntersections_(segment, rtree, opt_touch) {
- const p0 = segment.p0;
- const p1 = segment.p1;
- const segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x),
- Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)]);
- const result = [];
- for (let i = 0, ii = segmentsInExtent.length; i < ii; ++i) {
- const currSeg = segmentsInExtent[i];
- if (segment !== currSeg && (opt_touch || currSeg.p0 !== p1 || currSeg.p1 !== p0) &&
- this.calculateIntersection_(p0, p1, currSeg.p0, currSeg.p1, opt_touch)) {
- result.push(currSeg);
- }
- }
- return result;
- }
-
- /**
- * Line intersection algorithm by Paul Bourke.
- * See http://paulbourke.net/geometry/pointlineplane/.
- *
- * @private
- * @param {PolygonVertex} p0 First point.
- * @param {PolygonVertex} p1 Second point.
- * @param {PolygonVertex} p2 Third point.
- * @param {PolygonVertex} p3 Fourth point.
- * @param {boolean=} opt_touch Touching segments should be considered an intersection.
- * @return {Array|undefined} Intersection coordinates.
- */
- calculateIntersection_(p0, p1, p2, p3, opt_touch) {
- const denom = (p3.y - p2.y) * (p1.x - p0.x) - (p3.x - p2.x) * (p1.y - p0.y);
- if (denom !== 0) {
- const ua = ((p3.x - p2.x) * (p0.y - p2.y) - (p3.y - p2.y) * (p0.x - p2.x)) / denom;
- const ub = ((p1.x - p0.x) * (p0.y - p2.y) - (p1.y - p0.y) * (p0.x - p2.x)) / denom;
- if ((!opt_touch && ua > EPSILON && ua < 1 - EPSILON &&
- ub > EPSILON && ub < 1 - EPSILON) || (opt_touch &&
- ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1)) {
- return [p0.x + ua * (p1.x - p0.x), p0.y + ua * (p1.y - p0.y)];
- }
- }
- return undefined;
- }
-
- /**
- * @private
- * @param {PolygonVertex} p0 Point before the start of the diagonal.
- * @param {PolygonVertex} p1 Start point of the diagonal.
- * @param {PolygonVertex} p2 Ear candidate.
- * @param {PolygonVertex} p3 End point of the diagonal.
- * @param {PolygonVertex} p4 Point after the end of the diagonal.
- * @return {boolean} Diagonal is inside the polygon.
- */
- diagonalIsInside_(p0, p1, p2, p3, p4) {
- if (p1.reflex === undefined || p3.reflex === undefined) {
- return false;
- }
- const p1IsLeftOf = (p2.x - p3.x) * (p1.y - p3.y) > (p2.y - p3.y) * (p1.x - p3.x);
- const p1IsRightOf = (p4.x - p3.x) * (p1.y - p3.y) < (p4.y - p3.y) * (p1.x - p3.x);
- const p3IsLeftOf = (p0.x - p1.x) * (p3.y - p1.y) > (p0.y - p1.y) * (p3.x - p1.x);
- const p3IsRightOf = (p2.x - p1.x) * (p3.y - p1.y) < (p2.y - p1.y) * (p3.x - p1.x);
- const p1InCone = p3.reflex ? p1IsRightOf || p1IsLeftOf : p1IsRightOf && p1IsLeftOf;
- const p3InCone = p1.reflex ? p3IsRightOf || p3IsLeftOf : p3IsRightOf && p3IsLeftOf;
- return p1InCone && p3InCone;
- }
-
- /**
- * @inheritDoc
- */
- drawMultiPolygon(multiPolygonGeometry, feature) {
- const endss = multiPolygonGeometry.getEndss();
- const stride = multiPolygonGeometry.getStride();
- const currIndex = this.indices.length;
- const currLineIndex = this.lineStringReplay.getCurrentIndex();
- const flatCoordinates = multiPolygonGeometry.getFlatCoordinates();
- let i, ii, j, jj;
- let start = 0;
- for (i = 0, ii = endss.length; i < ii; ++i) {
- const ends = endss[i];
- if (ends.length > 0) {
- const outerRing = translate(flatCoordinates, start, ends[0],
- stride, -this.origin[0], -this.origin[1]);
- if (outerRing.length) {
- const holes = [];
- let holeFlatCoords;
- for (j = 1, jj = ends.length; j < jj; ++j) {
- if (ends[j] !== ends[j - 1]) {
- holeFlatCoords = translate(flatCoordinates, ends[j - 1],
- ends[j], stride, -this.origin[0], -this.origin[1]);
- holes.push(holeFlatCoords);
- }
- }
- this.lineStringReplay.drawPolygonCoordinates(outerRing, holes, stride);
- this.drawCoordinates_(outerRing, holes, stride);
- }
- }
- start = ends[ends.length - 1];
- }
- if (this.indices.length > currIndex) {
- this.startIndices.push(currIndex);
- this.startIndicesFeature.push(feature);
- if (this.state_.changed) {
- this.styleIndices_.push(currIndex);
- this.state_.changed = false;
- }
- }
- if (this.lineStringReplay.getCurrentIndex() > currLineIndex) {
- this.lineStringReplay.setPolygonStyle(feature, currLineIndex);
- }
- }
-
- /**
- * @inheritDoc
- */
- drawPolygon(polygonGeometry, feature) {
- const ends = polygonGeometry.getEnds();
- const stride = polygonGeometry.getStride();
- if (ends.length > 0) {
- const flatCoordinates = polygonGeometry.getFlatCoordinates().map(Number);
- const outerRing = translate(flatCoordinates, 0, ends[0],
- stride, -this.origin[0], -this.origin[1]);
- if (outerRing.length) {
- const holes = [];
- let i, ii, holeFlatCoords;
- for (i = 1, ii = ends.length; i < ii; ++i) {
- if (ends[i] !== ends[i - 1]) {
- holeFlatCoords = translate(flatCoordinates, ends[i - 1],
- ends[i], stride, -this.origin[0], -this.origin[1]);
- holes.push(holeFlatCoords);
- }
- }
-
- this.startIndices.push(this.indices.length);
- this.startIndicesFeature.push(feature);
- if (this.state_.changed) {
- this.styleIndices_.push(this.indices.length);
- this.state_.changed = false;
- }
- this.lineStringReplay.setPolygonStyle(feature);
-
- this.lineStringReplay.drawPolygonCoordinates(outerRing, holes, stride);
- this.drawCoordinates_(outerRing, holes, stride);
- }
- }
- }
-
- /**
- * @inheritDoc
- **/
- finish(context) {
- // create, bind, and populate the vertices buffer
- this.verticesBuffer = new WebGLBuffer(this.vertices);
-
- // create, bind, and populate the indices buffer
- this.indicesBuffer = new WebGLBuffer(this.indices);
-
- this.startIndices.push(this.indices.length);
-
- this.lineStringReplay.finish(context);
-
- //Clean up, if there is nothing to draw
- if (this.styleIndices_.length === 0 && this.styles_.length > 0) {
- this.styles_ = [];
- }
-
- this.vertices = null;
- this.indices = null;
- }
-
- /**
- * @inheritDoc
- */
- getDeleteResourcesFunction(context) {
- const verticesBuffer = this.verticesBuffer;
- const indicesBuffer = this.indicesBuffer;
- const lineDeleter = this.lineStringReplay.getDeleteResourcesFunction(context);
- return function() {
- context.deleteBuffer(verticesBuffer);
- context.deleteBuffer(indicesBuffer);
- lineDeleter();
- };
- }
-
- /**
- * @inheritDoc
- */
- setUpProgram(gl, context, size, pixelRatio) {
- // get the program
- const program = context.getProgram(fragment, vertex);
-
- // get the locations
- let locations;
- if (!this.defaultLocations_) {
- locations = new Locations(gl, program);
- this.defaultLocations_ = locations;
- } else {
- locations = this.defaultLocations_;
- }
-
- context.useProgram(program);
-
- // enable the vertex attrib arrays
- gl.enableVertexAttribArray(locations.a_position);
- gl.vertexAttribPointer(locations.a_position, 2, FLOAT,
- false, 8, 0);
-
- return locations;
- }
-
- /**
- * @inheritDoc
- */
- shutDownProgram(gl, locations) {
- gl.disableVertexAttribArray(locations.a_position);
- }
-
- /**
- * @inheritDoc
- */
- drawReplay(gl, context, skippedFeaturesHash, hitDetection) {
- //Save GL parameters.
- const tmpDepthFunc = /** @type {number} */ (gl.getParameter(gl.DEPTH_FUNC));
- const tmpDepthMask = /** @type {boolean} */ (gl.getParameter(gl.DEPTH_WRITEMASK));
-
- if (!hitDetection) {
- gl.enable(gl.DEPTH_TEST);
- gl.depthMask(true);
- gl.depthFunc(gl.NOTEQUAL);
- }
-
- if (!isEmpty(skippedFeaturesHash)) {
- this.drawReplaySkipping_(gl, context, skippedFeaturesHash);
- } else {
- //Draw by style groups to minimize drawElements() calls.
- let i, start, end, nextStyle;
- end = this.startIndices[this.startIndices.length - 1];
- for (i = this.styleIndices_.length - 1; i >= 0; --i) {
- start = this.styleIndices_[i];
- nextStyle = this.styles_[i];
- this.setFillStyle_(gl, nextStyle);
- this.drawElements(gl, context, start, end);
- end = start;
- }
- }
- if (!hitDetection) {
- gl.disable(gl.DEPTH_TEST);
- gl.clear(gl.DEPTH_BUFFER_BIT);
- //Restore GL parameters.
- gl.depthMask(tmpDepthMask);
- gl.depthFunc(tmpDepthFunc);
- }
- }
-
- /**
- * @inheritDoc
- */
- drawHitDetectionReplayOneByOne(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) {
- let i, start, end, nextStyle, groupStart, feature, featureIndex;
- featureIndex = this.startIndices.length - 2;
- end = this.startIndices[featureIndex + 1];
- for (i = this.styleIndices_.length - 1; i >= 0; --i) {
- nextStyle = this.styles_[i];
- this.setFillStyle_(gl, nextStyle);
- groupStart = this.styleIndices_[i];
-
- while (featureIndex >= 0 &&
- this.startIndices[featureIndex] >= groupStart) {
- start = this.startIndices[featureIndex];
- feature = this.startIndicesFeature[featureIndex];
-
- if (skippedFeaturesHash[getUid(feature)] === undefined &&
- feature.getGeometry() &&
- (opt_hitExtent === undefined || intersects(
- /** @type {Array} */ (opt_hitExtent),
- feature.getGeometry().getExtent()))) {
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- this.drawElements(gl, context, start, end);
-
- const result = featureCallback(feature);
-
- if (result) {
- return result;
- }
-
- }
- featureIndex--;
- end = start;
- }
- }
- return undefined;
- }
-
- /**
- * @private
- * @param {WebGLRenderingContext} gl gl.
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {Object} skippedFeaturesHash Ids of features to skip.
- */
- drawReplaySkipping_(gl, context, skippedFeaturesHash) {
- let i, start, end, nextStyle, groupStart, feature, featureIndex, featureStart;
- featureIndex = this.startIndices.length - 2;
- end = start = this.startIndices[featureIndex + 1];
- for (i = this.styleIndices_.length - 1; i >= 0; --i) {
- nextStyle = this.styles_[i];
- this.setFillStyle_(gl, nextStyle);
- groupStart = this.styleIndices_[i];
-
- while (featureIndex >= 0 &&
- this.startIndices[featureIndex] >= groupStart) {
- featureStart = this.startIndices[featureIndex];
- feature = this.startIndicesFeature[featureIndex];
-
- if (skippedFeaturesHash[getUid(feature)]) {
- if (start !== end) {
- this.drawElements(gl, context, start, end);
- gl.clear(gl.DEPTH_BUFFER_BIT);
- }
- end = featureStart;
- }
- featureIndex--;
- start = featureStart;
- }
- if (start !== end) {
- this.drawElements(gl, context, start, end);
- gl.clear(gl.DEPTH_BUFFER_BIT);
- }
- start = end = groupStart;
- }
- }
-
- /**
- * @private
- * @param {WebGLRenderingContext} gl gl.
- * @param {Array} color Color.
- */
- setFillStyle_(gl, color) {
- gl.uniform4fv(this.defaultLocations_.u_color, color);
- }
-
- /**
- * @inheritDoc
- */
- setFillStrokeStyle(fillStyle, strokeStyle) {
- let fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0];
- if (!(fillStyleColor instanceof CanvasGradient) &&
- !(fillStyleColor instanceof CanvasPattern)) {
- fillStyleColor = asArray(fillStyleColor).map(function(c, i) {
- return i != 3 ? c / 255 : c;
- }) || DEFAULT_FILLSTYLE;
- } else {
- fillStyleColor = DEFAULT_FILLSTYLE;
- }
- if (!this.state_.fillColor || !equals(fillStyleColor, this.state_.fillColor)) {
- this.state_.fillColor = fillStyleColor;
- this.state_.changed = true;
- this.styles_.push(fillStyleColor);
- }
- //Provide a null stroke style, if no strokeStyle is provided. Required for the draw interaction to work.
- if (strokeStyle) {
- this.lineStringReplay.setFillStrokeStyle(null, strokeStyle);
- } else {
- const nullStrokeStyle = new Stroke({
- color: [0, 0, 0, 0],
- width: 0
- });
- this.lineStringReplay.setFillStrokeStyle(null, nullStrokeStyle);
- }
- }
-}
-
-
-export default WebGLPolygonReplay;
diff --git a/src/ol/render/webgl/Replay.js b/src/ol/render/webgl/Replay.js
deleted file mode 100644
index ba850bd74a..0000000000
--- a/src/ol/render/webgl/Replay.js
+++ /dev/null
@@ -1,369 +0,0 @@
-/**
- * @module ol/render/webgl/Replay
- */
-import {abstract} from '../../util.js';
-import {getCenter} from '../../extent.js';
-import VectorContext from '../VectorContext.js';
-import {
- create as createTransform,
- reset as resetTransform,
- rotate as rotateTransform,
- scale as scaleTransform,
- translate as translateTransform
-} from '../../transform.js';
-import {create, fromTransform} from '../../vec/mat4.js';
-import {ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, TRIANGLES,
- UNSIGNED_INT, UNSIGNED_SHORT} from '../../webgl.js';
-
-class WebGLReplay extends VectorContext {
- /**
- * @param {number} tolerance Tolerance.
- * @param {import("../../extent.js").Extent} maxExtent Max extent.
- */
- constructor(tolerance, maxExtent) {
- super();
-
- /**
- * @protected
- * @type {number}
- */
- this.tolerance = tolerance;
-
- /**
- * @protected
- * @const
- * @type {import("../../extent.js").Extent}
- */
- this.maxExtent = maxExtent;
-
- /**
- * The origin of the coordinate system for the point coordinates sent to
- * the GPU. To eliminate jitter caused by precision problems in the GPU
- * we use the "Rendering Relative to Eye" technique described in the "3D
- * Engine Design for Virtual Globes" book.
- * @protected
- * @type {import("../../coordinate.js").Coordinate}
- */
- this.origin = getCenter(maxExtent);
-
- /**
- * @private
- * @type {import("../../transform.js").Transform}
- */
- this.projectionMatrix_ = createTransform();
-
- /**
- * @private
- * @type {import("../../transform.js").Transform}
- */
- this.offsetRotateMatrix_ = createTransform();
-
- /**
- * @private
- * @type {import("../../transform.js").Transform}
- */
- this.offsetScaleMatrix_ = createTransform();
-
- /**
- * @private
- * @type {Array}
- */
- this.tmpMat4_ = create();
-
- /**
- * @protected
- * @type {Array}
- */
- this.indices = [];
-
- /**
- * @protected
- * @type {?import("../../webgl/Buffer.js").default}
- */
- this.indicesBuffer = null;
-
- /**
- * Start index per feature (the index).
- * @protected
- * @type {Array}
- */
- this.startIndices = [];
-
- /**
- * Start index per feature (the feature).
- * @protected
- * @type {Array}
- */
- this.startIndicesFeature = [];
-
- /**
- * @protected
- * @type {Array}
- */
- this.vertices = [];
-
- /**
- * @protected
- * @type {?import("../../webgl/Buffer.js").default}
- */
- this.verticesBuffer = null;
-
- /**
- * Optional parameter for PolygonReplay instances.
- * @protected
- * @type {import("./LineStringReplay.js").default|undefined}
- */
- this.lineStringReplay = undefined;
-
- }
-
- /**
- * @abstract
- * @param {import("../../webgl/Context.js").default} context WebGL context.
- * @return {function()} Delete resources function.
- */
- getDeleteResourcesFunction(context) {
- return abstract();
- }
-
- /**
- * @abstract
- * @param {import("../../webgl/Context.js").default} context Context.
- */
- finish(context) {
- abstract();
- }
-
- /**
- * @abstract
- * @protected
- * @param {WebGLRenderingContext} gl gl.
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {import("../../size.js").Size} size Size.
- * @param {number} pixelRatio Pixel ratio.
- * @return {import("./circlereplay/defaultshader/Locations.js").default|
- import("./linestringreplay/defaultshader/Locations.js").default|
- import("./polygonreplay/defaultshader/Locations.js").default|
- import("./texturereplay/defaultshader/Locations.js").default} Locations.
- */
- setUpProgram(gl, context, size, pixelRatio) {
- return abstract();
- }
-
- /**
- * @abstract
- * @protected
- * @param {WebGLRenderingContext} gl gl.
- * @param {import("./circlereplay/defaultshader/Locations.js").default|
- import("./linestringreplay/defaultshader/Locations.js").default|
- import("./polygonreplay/defaultshader/Locations.js").default|
- import("./texturereplay/defaultshader/Locations.js").default} locations Locations.
- */
- shutDownProgram(gl, locations) {
- abstract();
- }
-
- /**
- * @abstract
- * @protected
- * @param {WebGLRenderingContext} gl gl.
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {Object} skippedFeaturesHash Ids of features to skip.
- * @param {boolean} hitDetection Hit detection mode.
- */
- drawReplay(gl, context, skippedFeaturesHash, hitDetection) {
- abstract();
- }
-
- /**
- * @abstract
- * @protected
- * @param {WebGLRenderingContext} gl gl.
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {Object} skippedFeaturesHash Ids of features to skip.
- * @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T|undefined} featureCallback Feature callback.
- * @param {import("../../extent.js").Extent=} opt_hitExtent Hit extent: Only features intersecting this extent are checked.
- * @return {T|undefined} Callback result.
- * @template T
- */
- drawHitDetectionReplayOneByOne(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) {
- return abstract();
- }
-
- /**
- * @protected
- * @param {WebGLRenderingContext} gl gl.
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {Object} skippedFeaturesHash Ids of features to skip.
- * @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T|undefined} featureCallback Feature callback.
- * @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
- * @param {import("../../extent.js").Extent=} opt_hitExtent Hit extent: Only features intersecting this extent are checked.
- * @return {T|undefined} Callback result.
- * @template T
- */
- drawHitDetectionReplay(gl, context, skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent) {
- if (!oneByOne) {
- // draw all hit-detection features in "once" (by texture group)
- return this.drawHitDetectionReplayAll(gl, context,
- skippedFeaturesHash, featureCallback);
- } else {
- // draw hit-detection features one by one
- return this.drawHitDetectionReplayOneByOne(gl, context,
- skippedFeaturesHash, featureCallback, opt_hitExtent);
- }
- }
-
- /**
- * @protected
- * @param {WebGLRenderingContext} gl gl.
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {Object} skippedFeaturesHash Ids of features to skip.
- * @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T|undefined} featureCallback Feature callback.
- * @return {T|undefined} Callback result.
- * @template T
- */
- drawHitDetectionReplayAll(gl, context, skippedFeaturesHash, featureCallback) {
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- this.drawReplay(gl, context, skippedFeaturesHash, true);
-
- const result = featureCallback(null);
- if (result) {
- return result;
- } else {
- return undefined;
- }
- }
-
- /**
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {import("../../coordinate.js").Coordinate} center Center.
- * @param {number} resolution Resolution.
- * @param {number} rotation Rotation.
- * @param {import("../../size.js").Size} size Size.
- * @param {number} pixelRatio Pixel ratio.
- * @param {number} opacity Global opacity.
- * @param {Object} skippedFeaturesHash Ids of features to skip.
- * @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T|undefined} featureCallback Feature callback.
- * @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
- * @param {import("../../extent.js").Extent=} opt_hitExtent Hit extent: Only features intersecting this extent are checked.
- * @return {T|undefined} Callback result.
- * @template T
- */
- replay(
- context,
- center,
- resolution,
- rotation,
- size,
- pixelRatio,
- opacity,
- skippedFeaturesHash,
- featureCallback,
- oneByOne,
- opt_hitExtent
- ) {
- const gl = context.getGL();
- let tmpStencil, tmpStencilFunc, tmpStencilMaskVal, tmpStencilRef, tmpStencilMask,
- tmpStencilOpFail, tmpStencilOpPass, tmpStencilOpZFail;
-
- if (this.lineStringReplay) {
- tmpStencil = gl.isEnabled(gl.STENCIL_TEST);
- tmpStencilFunc = gl.getParameter(gl.STENCIL_FUNC);
- tmpStencilMaskVal = gl.getParameter(gl.STENCIL_VALUE_MASK);
- tmpStencilRef = gl.getParameter(gl.STENCIL_REF);
- tmpStencilMask = gl.getParameter(gl.STENCIL_WRITEMASK);
- tmpStencilOpFail = gl.getParameter(gl.STENCIL_FAIL);
- tmpStencilOpPass = gl.getParameter(gl.STENCIL_PASS_DEPTH_PASS);
- tmpStencilOpZFail = gl.getParameter(gl.STENCIL_PASS_DEPTH_FAIL);
-
- gl.enable(gl.STENCIL_TEST);
- gl.clear(gl.STENCIL_BUFFER_BIT);
- gl.stencilMask(255);
- gl.stencilFunc(gl.ALWAYS, 1, 255);
- gl.stencilOp(gl.KEEP, gl.KEEP, gl.REPLACE);
-
- this.lineStringReplay.replay(context,
- center, resolution, rotation, size, pixelRatio,
- opacity, skippedFeaturesHash,
- featureCallback, oneByOne, opt_hitExtent);
-
- gl.stencilMask(0);
- gl.stencilFunc(gl.NOTEQUAL, 1, 255);
- }
-
- context.bindBuffer(ARRAY_BUFFER, this.verticesBuffer);
-
- context.bindBuffer(ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
-
- const locations = this.setUpProgram(gl, context, size, pixelRatio);
-
- // set the "uniform" values
- const projectionMatrix = resetTransform(this.projectionMatrix_);
- scaleTransform(projectionMatrix, 2 / (resolution * size[0]), 2 / (resolution * size[1]));
- rotateTransform(projectionMatrix, -rotation);
- translateTransform(projectionMatrix, -(center[0] - this.origin[0]), -(center[1] - this.origin[1]));
-
- const offsetScaleMatrix = resetTransform(this.offsetScaleMatrix_);
- scaleTransform(offsetScaleMatrix, 2 / size[0], 2 / size[1]);
-
- const offsetRotateMatrix = resetTransform(this.offsetRotateMatrix_);
- if (rotation !== 0) {
- rotateTransform(offsetRotateMatrix, -rotation);
- }
-
- gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
- fromTransform(this.tmpMat4_, projectionMatrix));
- gl.uniformMatrix4fv(locations.u_offsetScaleMatrix, false,
- fromTransform(this.tmpMat4_, offsetScaleMatrix));
- gl.uniformMatrix4fv(locations.u_offsetRotateMatrix, false,
- fromTransform(this.tmpMat4_, offsetRotateMatrix));
- gl.uniform1f(locations.u_opacity, opacity);
-
- // draw!
- let result;
- if (featureCallback === undefined) {
- this.drawReplay(gl, context, skippedFeaturesHash, false);
- } else {
- // draw feature by feature for the hit-detection
- result = this.drawHitDetectionReplay(gl, context, skippedFeaturesHash,
- featureCallback, oneByOne, opt_hitExtent);
- }
-
- // disable the vertex attrib arrays
- this.shutDownProgram(gl, locations);
-
- if (this.lineStringReplay) {
- if (!tmpStencil) {
- gl.disable(gl.STENCIL_TEST);
- }
- gl.clear(gl.STENCIL_BUFFER_BIT);
- gl.stencilFunc(/** @type {number} */ (tmpStencilFunc),
- /** @type {number} */ (tmpStencilRef), /** @type {number} */ (tmpStencilMaskVal));
- gl.stencilMask(/** @type {number} */ (tmpStencilMask));
- gl.stencilOp(/** @type {number} */ (tmpStencilOpFail),
- /** @type {number} */ (tmpStencilOpZFail), /** @type {number} */ (tmpStencilOpPass));
- }
-
- return result;
- }
-
- /**
- * @protected
- * @param {WebGLRenderingContext} gl gl.
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {number} start Start index.
- * @param {number} end End index.
- */
- drawElements(gl, context, start, end) {
- const elementType = context.hasOESElementIndexUint ?
- UNSIGNED_INT : UNSIGNED_SHORT;
- const elementSize = context.hasOESElementIndexUint ? 4 : 2;
-
- const numItems = end - start;
- const offsetInBytes = start * elementSize;
- gl.drawElements(TRIANGLES, numItems, elementType, offsetInBytes);
- }
-}
-
-
-export default WebGLReplay;
diff --git a/src/ol/render/webgl/ReplayGroup.js b/src/ol/render/webgl/ReplayGroup.js
deleted file mode 100644
index 207d69164e..0000000000
--- a/src/ol/render/webgl/ReplayGroup.js
+++ /dev/null
@@ -1,338 +0,0 @@
-/**
- * @module ol/render/webgl/ReplayGroup
- */
-
-import {numberSafeCompareFunction} from '../../array.js';
-import {buffer, createOrUpdateFromCoordinate} from '../../extent.js';
-import {isEmpty} from '../../obj.js';
-import {ORDER} from '../replay.js';
-import ReplayGroup from '../BuilderGroup.js';
-import WebGLCircleReplay from './CircleReplay.js';
-import WebGLImageReplay from './ImageReplay.js';
-import WebGLLineStringReplay from './LineStringReplay.js';
-import WebGLPolygonReplay from './PolygonReplay.js';
-import WebGLTextReplay from './TextReplay.js';
-
-/**
- * @type {Array}
- */
-const HIT_DETECTION_SIZE = [1, 1];
-
-/**
- * @type {Object}
- */
-const BATCH_CONSTRUCTORS = {
- 'Circle': WebGLCircleReplay,
- 'Image': WebGLImageReplay,
- 'LineString': WebGLLineStringReplay,
- 'Polygon': WebGLPolygonReplay,
- 'Text': WebGLTextReplay
-};
-
-
-class WebGLReplayGroup extends ReplayGroup {
- /**
- * @param {number} tolerance Tolerance.
- * @param {import("../../extent.js").Extent} maxExtent Max extent.
- * @param {number=} opt_renderBuffer Render buffer.
- */
- constructor(tolerance, maxExtent, opt_renderBuffer) {
- super();
-
- /**
- * @type {import("../../extent.js").Extent}
- * @private
- */
- this.maxExtent_ = maxExtent;
-
- /**
- * @type {number}
- * @private
- */
- this.tolerance_ = tolerance;
-
- /**
- * @type {number|undefined}
- * @private
- */
- this.renderBuffer_ = opt_renderBuffer;
-
- /**
- * @private
- * @type {!Object>}
- */
- this.replaysByZIndex_ = {};
-
- }
-
- /**
- * @inheritDoc
- */
- addDeclutter(group) {
- return [];
- }
-
- /**
- * @param {import("../../webgl/Context.js").default} context WebGL context.
- * @return {function()} Delete resources function.
- */
- getDeleteResourcesFunction(context) {
- const functions = [];
- let zKey;
- for (zKey in this.replaysByZIndex_) {
- const replays = this.replaysByZIndex_[zKey];
- for (const replayKey in replays) {
- functions.push(
- replays[replayKey].getDeleteResourcesFunction(context));
- }
- }
- return function() {
- const length = functions.length;
- let result;
- for (let i = 0; i < length; i++) {
- result = functions[i].apply(this, arguments);
- }
- return result;
- };
- }
-
- /**
- * @param {import("../../webgl/Context.js").default} context Context.
- */
- finish(context) {
- let zKey;
- for (zKey in this.replaysByZIndex_) {
- const replays = this.replaysByZIndex_[zKey];
- for (const replayKey in replays) {
- replays[replayKey].finish(context);
- }
- }
- }
-
- /**
- * @inheritDoc
- */
- getBuilder(zIndex, replayType) {
- const zIndexKey = zIndex !== undefined ? zIndex.toString() : '0';
- let replays = this.replaysByZIndex_[zIndexKey];
- if (replays === undefined) {
- replays = {};
- this.replaysByZIndex_[zIndexKey] = replays;
- }
- let replay = replays[replayType];
- if (replay === undefined) {
- const Constructor = BATCH_CONSTRUCTORS[replayType];
- replay = new Constructor(this.tolerance_, this.maxExtent_);
- replays[replayType] = replay;
- }
- return replay;
- }
-
- /**
- * @inheritDoc
- */
- isEmpty() {
- return isEmpty(this.replaysByZIndex_);
- }
-
- /**
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {import("../../coordinate.js").Coordinate} center Center.
- * @param {number} resolution Resolution.
- * @param {number} rotation Rotation.
- * @param {import("../../size.js").Size} size Size.
- * @param {number} pixelRatio Pixel ratio.
- * @param {number} opacity Global opacity.
- * @param {Object} skippedFeaturesHash Ids of features to skip.
- */
- replay(
- context,
- center,
- resolution,
- rotation,
- size,
- pixelRatio,
- opacity,
- skippedFeaturesHash
- ) {
- /** @type {Array} */
- const zs = Object.keys(this.replaysByZIndex_).map(Number);
- zs.sort(numberSafeCompareFunction);
-
- let i, ii, j, jj, replays, replay;
- for (i = 0, ii = zs.length; i < ii; ++i) {
- replays = this.replaysByZIndex_[zs[i].toString()];
- for (j = 0, jj = ORDER.length; j < jj; ++j) {
- replay = replays[ORDER[j]];
- if (replay !== undefined) {
- replay.replay(context,
- center, resolution, rotation, size, pixelRatio,
- opacity, skippedFeaturesHash,
- undefined, false);
- }
- }
- }
- }
-
- /**
- * @private
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {import("../../coordinate.js").Coordinate} center Center.
- * @param {number} resolution Resolution.
- * @param {number} rotation Rotation.
- * @param {import("../../size.js").Size} size Size.
- * @param {number} pixelRatio Pixel ratio.
- * @param {number} opacity Global opacity.
- * @param {Object} skippedFeaturesHash Ids of features to skip.
- * @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T|undefined} featureCallback Feature callback.
- * @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
- * @param {import("../../extent.js").Extent=} opt_hitExtent Hit extent: Only features intersecting
- * this extent are checked.
- * @return {T|undefined} Callback result.
- * @template T
- */
- replayHitDetection_(
- context,
- center,
- resolution,
- rotation,
- size,
- pixelRatio,
- opacity,
- skippedFeaturesHash,
- featureCallback,
- oneByOne,
- opt_hitExtent
- ) {
- /** @type {Array} */
- const zs = Object.keys(this.replaysByZIndex_).map(Number);
- zs.sort(function(a, b) {
- return b - a;
- });
-
- let i, ii, j, replays, replay, result;
- for (i = 0, ii = zs.length; i < ii; ++i) {
- replays = this.replaysByZIndex_[zs[i].toString()];
- for (j = ORDER.length - 1; j >= 0; --j) {
- replay = replays[ORDER[j]];
- if (replay !== undefined) {
- result = replay.replay(context,
- center, resolution, rotation, size, pixelRatio, opacity,
- skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent);
- if (result) {
- return result;
- }
- }
- }
- }
- return undefined;
- }
-
- /**
- * @param {import("../../coordinate.js").Coordinate} coordinate Coordinate.
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {import("../../coordinate.js").Coordinate} center Center.
- * @param {number} resolution Resolution.
- * @param {number} rotation Rotation.
- * @param {import("../../size.js").Size} size Size.
- * @param {number} pixelRatio Pixel ratio.
- * @param {number} opacity Global opacity.
- * @param {Object} skippedFeaturesHash Ids of features to skip.
- * @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T|undefined} callback Feature callback.
- * @return {T|undefined} Callback result.
- * @template T
- */
- forEachFeatureAtCoordinate(
- coordinate,
- context,
- center,
- resolution,
- rotation,
- size,
- pixelRatio,
- opacity,
- skippedFeaturesHash,
- callback
- ) {
- const gl = context.getGL();
- gl.bindFramebuffer(
- gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
-
-
- /**
- * @type {import("../../extent.js").Extent}
- */
- let hitExtent;
- if (this.renderBuffer_ !== undefined) {
- // build an extent around the coordinate, so that only features that
- // intersect this extent are checked
- hitExtent = buffer(createOrUpdateFromCoordinate(coordinate), resolution * this.renderBuffer_);
- }
-
- return this.replayHitDetection_(context,
- coordinate, resolution, rotation, HIT_DETECTION_SIZE,
- pixelRatio, opacity, skippedFeaturesHash,
- /**
- * @param {import("../../Feature.js").default|import("../Feature.js").default} feature Feature.
- * @return {?} Callback result.
- */
- function(feature) {
- const imageData = new Uint8Array(4);
- gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
-
- if (imageData[3] > 0) {
- const result = callback(feature);
- if (result) {
- return result;
- }
- }
- }, true, hitExtent);
- }
-
- /**
- * @param {import("../../coordinate.js").Coordinate} coordinate Coordinate.
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {import("../../coordinate.js").Coordinate} center Center.
- * @param {number} resolution Resolution.
- * @param {number} rotation Rotation.
- * @param {import("../../size.js").Size} size Size.
- * @param {number} pixelRatio Pixel ratio.
- * @param {number} opacity Global opacity.
- * @param {Object} skippedFeaturesHash Ids of features to skip.
- * @return {boolean} Is there a feature at the given coordinate?
- */
- hasFeatureAtCoordinate(
- coordinate,
- context,
- center,
- resolution,
- rotation,
- size,
- pixelRatio,
- opacity,
- skippedFeaturesHash
- ) {
- const gl = context.getGL();
- gl.bindFramebuffer(
- gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
-
- const hasFeature = this.replayHitDetection_(context,
- coordinate, resolution, rotation, HIT_DETECTION_SIZE,
- pixelRatio, opacity, skippedFeaturesHash,
- /**
- * @param {import("../../Feature.js").default|import("../Feature.js").default} feature Feature.
- * @return {boolean} Is there a feature?
- */
- function(feature) {
- const imageData = new Uint8Array(4);
- gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
- return imageData[3] > 0;
- }, false);
-
- return hasFeature !== undefined;
- }
-}
-
-
-export default WebGLReplayGroup;
diff --git a/src/ol/render/webgl/TextReplay.js b/src/ol/render/webgl/TextReplay.js
deleted file mode 100644
index 8b2e195118..0000000000
--- a/src/ol/render/webgl/TextReplay.js
+++ /dev/null
@@ -1,458 +0,0 @@
-/**
- * @module ol/render/webgl/TextReplay
- */
-import {getUid} from '../../util.js';
-import {asColorLike} from '../../colorlike.js';
-import {createCanvasContext2D} from '../../dom.js';
-import GeometryType from '../../geom/GeometryType.js';
-import {CANVAS_LINE_DASH} from '../../has.js';
-import {TEXT_ALIGN} from '../replay.js';
-import {DEFAULT_FILLSTYLE, DEFAULT_FONT, DEFAULT_LINECAP, DEFAULT_LINEDASH,
- DEFAULT_LINEDASHOFFSET, DEFAULT_LINEJOIN, DEFAULT_LINEWIDTH, DEFAULT_MITERLIMIT,
- DEFAULT_STROKESTYLE, DEFAULT_TEXTALIGN, DEFAULT_TEXTBASELINE} from '../webgl.js';
-import WebGLTextureReplay from './TextureReplay.js';
-import AtlasManager from '../../style/AtlasManager.js';
-import WebGLBuffer from '../../webgl/Buffer.js';
-
-/**
- * @typedef {Object} GlyphAtlas
- * @property {import("../../style/AtlasManager.js").default} atlas
- * @property {Object} width
- * @property {number} height
- */
-
-
-class WebGLTextReplay extends WebGLTextureReplay {
- /**
- * @param {number} tolerance Tolerance.
- * @param {import("../../extent.js").Extent} maxExtent Max extent.
- */
- constructor(tolerance, maxExtent) {
- super(tolerance, maxExtent);
-
- /**
- * @private
- * @type {Array}
- */
- this.images_ = [];
-
- /**
- * @private
- * @type {Array}
- */
- this.textures_ = [];
-
- /**
- * @private
- * @type {HTMLCanvasElement}
- */
- this.measureCanvas_ = createCanvasContext2D(0, 0).canvas;
-
- /**
- * @private
- * @type {{strokeColor: (import("../../colorlike.js").ColorLike|null),
- * lineCap: (string|undefined),
- * lineDash: Array,
- * lineDashOffset: (number|undefined),
- * lineJoin: (string|undefined),
- * lineWidth: number,
- * miterLimit: (number|undefined),
- * fillColor: (import("../../colorlike.js").ColorLike|null),
- * font: (string|undefined),
- * scale: (number|undefined)}}
- */
- this.state_ = {
- strokeColor: null,
- lineCap: undefined,
- lineDash: null,
- lineDashOffset: undefined,
- lineJoin: undefined,
- lineWidth: 0,
- miterLimit: undefined,
- fillColor: null,
- font: undefined,
- scale: undefined
- };
-
- /**
- * @private
- * @type {string}
- */
- this.text_ = '';
-
- /**
- * @private
- * @type {number|undefined}
- */
- this.textAlign_ = undefined;
-
- /**
- * @private
- * @type {number|undefined}
- */
- this.textBaseline_ = undefined;
-
- /**
- * @private
- * @type {number|undefined}
- */
- this.offsetX_ = undefined;
-
- /**
- * @private
- * @type {number|undefined}
- */
- this.offsetY_ = undefined;
-
- /**
- * @private
- * @type {Object}
- */
- this.atlases_ = {};
-
- /**
- * @private
- * @type {GlyphAtlas|undefined}
- */
- this.currAtlas_ = undefined;
-
- this.scale = 1;
-
- this.opacity = 1;
-
- }
-
- /**
- * @inheritDoc
- */
- drawText(geometry, feature) {
- if (this.text_) {
- let flatCoordinates = null;
- const offset = 0;
- let end = 2;
- let stride = 2;
- switch (geometry.getType()) {
- case GeometryType.POINT:
- case GeometryType.MULTI_POINT:
- flatCoordinates = geometry.getFlatCoordinates();
- end = flatCoordinates.length;
- stride = geometry.getStride();
- break;
- case GeometryType.CIRCLE:
- flatCoordinates = /** @type {import("../../geom/Circle.js").default} */ (geometry).getCenter();
- break;
- case GeometryType.LINE_STRING:
- flatCoordinates = /** @type {import("../../geom/LineString.js").default} */ (geometry).getFlatMidpoint();
- break;
- case GeometryType.MULTI_LINE_STRING:
- flatCoordinates = /** @type {import("../../geom/MultiLineString.js").default} */ (geometry).getFlatMidpoints();
- end = flatCoordinates.length;
- break;
- case GeometryType.POLYGON:
- flatCoordinates = /** @type {import("../../geom/Polygon.js").default} */ (geometry).getFlatInteriorPoint();
- break;
- case GeometryType.MULTI_POLYGON:
- flatCoordinates = /** @type {import("../../geom/MultiPolygon.js").default} */ (geometry).getFlatInteriorPoints();
- end = flatCoordinates.length;
- break;
- default:
- }
- this.startIndices.push(this.indices.length);
- this.startIndicesFeature.push(feature);
-
- const glyphAtlas = this.currAtlas_;
- const lines = this.text_.split('\n');
- const textSize = this.getTextSize_(lines);
- let i, ii, j, jj, currX, currY, charArr, charInfo;
- const anchorX = Math.round(textSize[0] * this.textAlign_ - this.offsetX_);
- const anchorY = Math.round(textSize[1] * this.textBaseline_ - this.offsetY_);
- const lineWidth = (this.state_.lineWidth / 2) * this.state_.scale;
-
- for (i = 0, ii = lines.length; i < ii; ++i) {
- currX = 0;
- currY = glyphAtlas.height * i;
- charArr = lines[i].split('');
-
- for (j = 0, jj = charArr.length; j < jj; ++j) {
- charInfo = glyphAtlas.atlas.getInfo(charArr[j]);
-
- if (charInfo) {
- const image = charInfo.image;
-
- this.anchorX = anchorX - currX;
- this.anchorY = anchorY - currY;
- this.originX = j === 0 ? charInfo.offsetX - lineWidth : charInfo.offsetX;
- this.originY = charInfo.offsetY;
- this.height = glyphAtlas.height;
- this.width = j === 0 || j === charArr.length - 1 ?
- glyphAtlas.width[charArr[j]] + lineWidth : glyphAtlas.width[charArr[j]];
- this.imageHeight = image.height;
- this.imageWidth = image.width;
-
- if (this.images_.length === 0) {
- this.images_.push(image);
- } else {
- const currentImage = this.images_[this.images_.length - 1];
- if (getUid(currentImage) != getUid(image)) {
- this.groupIndices.push(this.indices.length);
- this.images_.push(image);
- }
- }
-
- this.drawText_(flatCoordinates, offset, end, stride);
- }
- currX += this.width;
- }
- }
- }
- }
-
- /**
- * @private
- * @param {Array} lines Label to draw split to lines.
- * @return {Array} Size of the label in pixels.
- */
- getTextSize_(lines) {
- const self = this;
- const glyphAtlas = this.currAtlas_;
- const textHeight = lines.length * glyphAtlas.height;
- //Split every line to an array of chars, sum up their width, and select the longest.
- const textWidth = lines.map(function(str) {
- let sum = 0;
- for (let i = 0, ii = str.length; i < ii; ++i) {
- const curr = str[i];
- if (!glyphAtlas.width[curr]) {
- self.addCharToAtlas_(curr);
- }
- sum += glyphAtlas.width[curr] ? glyphAtlas.width[curr] : 0;
- }
- return sum;
- }).reduce(function(max, curr) {
- return Math.max(max, curr);
- });
-
- return [textWidth, textHeight];
- }
-
- /**
- * @private
- * @param {Array} flatCoordinates Flat coordinates.
- * @param {number} offset Offset.
- * @param {number} end End.
- * @param {number} stride Stride.
- */
- drawText_(flatCoordinates, offset, end, stride) {
- for (let i = offset, ii = end; i < ii; i += stride) {
- this.drawCoordinates(flatCoordinates, offset, end, stride);
- }
- }
-
- /**
- * @private
- * @param {string} char Character.
- */
- addCharToAtlas_(char) {
- if (char.length === 1) {
- const glyphAtlas = this.currAtlas_;
- const state = this.state_;
- const mCtx = this.measureCanvas_.getContext('2d');
- mCtx.font = state.font;
- const width = Math.ceil(mCtx.measureText(char).width * state.scale);
-
- const info = glyphAtlas.atlas.add(char, width, glyphAtlas.height,
- function(ctx, x, y) {
- //Parameterize the canvas
- ctx.font = /** @type {string} */ (state.font);
- ctx.fillStyle = state.fillColor;
- ctx.strokeStyle = state.strokeColor;
- ctx.lineWidth = state.lineWidth;
- ctx.lineCap = /** @type {CanvasLineCap} */ (state.lineCap);
- ctx.lineJoin = /** @type {CanvasLineJoin} */ (state.lineJoin);
- ctx.miterLimit = /** @type {number} */ (state.miterLimit);
- ctx.textAlign = 'left';
- ctx.textBaseline = 'top';
- if (CANVAS_LINE_DASH && state.lineDash) {
- //FIXME: use pixelRatio
- ctx.setLineDash(state.lineDash);
- ctx.lineDashOffset = /** @type {number} */ (state.lineDashOffset);
- }
- if (state.scale !== 1) {
- //FIXME: use pixelRatio
- ctx.setTransform(/** @type {number} */ (state.scale), 0, 0,
- /** @type {number} */ (state.scale), 0, 0);
- }
-
- //Draw the character on the canvas
- if (state.strokeColor) {
- ctx.strokeText(char, x, y);
- }
- if (state.fillColor) {
- ctx.fillText(char, x, y);
- }
- });
-
- if (info) {
- glyphAtlas.width[char] = width;
- }
- }
- }
-
- /**
- * @inheritDoc
- */
- finish(context) {
- const gl = context.getGL();
-
- this.groupIndices.push(this.indices.length);
- this.hitDetectionGroupIndices = this.groupIndices;
-
- // create, bind, and populate the vertices buffer
- this.verticesBuffer = new WebGLBuffer(this.vertices);
-
- // create, bind, and populate the indices buffer
- this.indicesBuffer = new WebGLBuffer(this.indices);
-
- // create textures
- /** @type {Object} */
- const texturePerImage = {};
-
- this.createTextures(this.textures_, this.images_, texturePerImage, gl);
-
- this.state_ = {
- strokeColor: null,
- lineCap: undefined,
- lineDash: null,
- lineDashOffset: undefined,
- lineJoin: undefined,
- lineWidth: 0,
- miterLimit: undefined,
- fillColor: null,
- font: undefined,
- scale: undefined
- };
- this.text_ = '';
- this.textAlign_ = undefined;
- this.textBaseline_ = undefined;
- this.offsetX_ = undefined;
- this.offsetY_ = undefined;
- this.images_ = null;
- this.atlases_ = {};
- this.currAtlas_ = undefined;
- super.finish(context);
- }
-
- /**
- * @inheritDoc
- */
- setTextStyle(textStyle) {
- const state = this.state_;
- const textFillStyle = textStyle.getFill();
- const textStrokeStyle = textStyle.getStroke();
- if (!textStyle || !textStyle.getText() || (!textFillStyle && !textStrokeStyle)) {
- this.text_ = '';
- } else {
- if (!textFillStyle) {
- state.fillColor = null;
- } else {
- const textFillStyleColor = textFillStyle.getColor();
- state.fillColor = asColorLike(textFillStyleColor ?
- textFillStyleColor : DEFAULT_FILLSTYLE);
- }
- if (!textStrokeStyle) {
- state.strokeColor = null;
- state.lineWidth = 0;
- } else {
- const textStrokeStyleColor = textStrokeStyle.getColor();
- state.strokeColor = asColorLike(textStrokeStyleColor ?
- textStrokeStyleColor : DEFAULT_STROKESTYLE);
- state.lineWidth = textStrokeStyle.getWidth() || DEFAULT_LINEWIDTH;
- state.lineCap = textStrokeStyle.getLineCap() || DEFAULT_LINECAP;
- state.lineDashOffset = textStrokeStyle.getLineDashOffset() || DEFAULT_LINEDASHOFFSET;
- state.lineJoin = textStrokeStyle.getLineJoin() || DEFAULT_LINEJOIN;
- state.miterLimit = textStrokeStyle.getMiterLimit() || DEFAULT_MITERLIMIT;
- const lineDash = textStrokeStyle.getLineDash();
- state.lineDash = lineDash ? lineDash.slice() : DEFAULT_LINEDASH;
- }
- state.font = textStyle.getFont() || DEFAULT_FONT;
- state.scale = textStyle.getScale() || 1;
- this.text_ = /** @type {string} */ (textStyle.getText());
- const textAlign = TEXT_ALIGN[textStyle.getTextAlign()];
- const textBaseline = TEXT_ALIGN[textStyle.getTextBaseline()];
- this.textAlign_ = textAlign === undefined ?
- DEFAULT_TEXTALIGN : textAlign;
- this.textBaseline_ = textBaseline === undefined ?
- DEFAULT_TEXTBASELINE : textBaseline;
- this.offsetX_ = textStyle.getOffsetX() || 0;
- this.offsetY_ = textStyle.getOffsetY() || 0;
- this.rotateWithView = !!textStyle.getRotateWithView();
- this.rotation = textStyle.getRotation() || 0;
-
- this.currAtlas_ = this.getAtlas_(state);
- }
- }
-
- /**
- * @private
- * @param {Object} state Font attributes.
- * @return {GlyphAtlas} Glyph atlas.
- */
- getAtlas_(state) {
- let params = [];
- for (const i in state) {
- if (state[i] || state[i] === 0) {
- if (Array.isArray(state[i])) {
- params = params.concat(state[i]);
- } else {
- params.push(state[i]);
- }
- }
- }
- const hash = this.calculateHash_(params);
- if (!this.atlases_[hash]) {
- const mCtx = this.measureCanvas_.getContext('2d');
- mCtx.font = state.font;
- const height = Math.ceil((mCtx.measureText('M').width * 1.5 +
- state.lineWidth / 2) * state.scale);
-
- this.atlases_[hash] = {
- atlas: new AtlasManager({
- space: state.lineWidth + 1
- }),
- width: {},
- height: height
- };
- }
- return this.atlases_[hash];
- }
-
- /**
- * @private
- * @param {Array} params Array of parameters.
- * @return {string} Hash string.
- */
- calculateHash_(params) {
- //TODO: Create a more performant, reliable, general hash function.
- let hash = '';
- for (let i = 0, ii = params.length; i < ii; ++i) {
- hash += params[i];
- }
- return hash;
- }
-
- /**
- * @inheritDoc
- */
- getTextures(opt_all) {
- return this.textures_;
- }
-
- /**
- * @inheritDoc
- */
- getHitDetectionTextures() {
- return this.textures_;
- }
-}
-
-
-export default WebGLTextReplay;
diff --git a/src/ol/render/webgl/TextureReplay.js b/src/ol/render/webgl/TextureReplay.js
deleted file mode 100644
index 3056c93ff3..0000000000
--- a/src/ol/render/webgl/TextureReplay.js
+++ /dev/null
@@ -1,480 +0,0 @@
-/**
- * @module ol/render/webgl/TextureReplay
- */
-import {abstract, getUid} from '../../util.js';
-import {intersects} from '../../extent.js';
-import {isEmpty} from '../../obj.js';
-import {fragment, vertex} from './texturereplay/defaultshader.js';
-import Locations from './texturereplay/defaultshader/Locations.js';
-import WebGLReplay from './Replay.js';
-import {CLAMP_TO_EDGE, FLOAT, TEXTURE_2D} from '../../webgl.js';
-import {createTexture} from '../../webgl/Context.js';
-
-class WebGLTextureReplay extends WebGLReplay {
- /**
- * @param {number} tolerance Tolerance.
- * @param {import("../../extent.js").Extent} maxExtent Max extent.
- */
- constructor(tolerance, maxExtent) {
- super(tolerance, maxExtent);
-
- /**
- * @type {number|undefined}
- * @protected
- */
- this.anchorX = undefined;
-
- /**
- * @type {number|undefined}
- * @protected
- */
- this.anchorY = undefined;
-
- /**
- * @type {Array}
- * @protected
- */
- this.groupIndices = [];
-
- /**
- * @type {Array}
- * @protected
- */
- this.hitDetectionGroupIndices = [];
-
- /**
- * @type {number|undefined}
- * @protected
- */
- this.height = undefined;
-
- /**
- * @type {number|undefined}
- * @protected
- */
- this.imageHeight = undefined;
-
- /**
- * @type {number|undefined}
- * @protected
- */
- this.imageWidth = undefined;
-
- /**
- * @protected
- * @type {import("./texturereplay/defaultshader/Locations.js").default}
- */
- this.defaultLocations = null;
-
- /**
- * @protected
- * @type {number|undefined}
- */
- this.opacity = undefined;
-
- /**
- * @type {number|undefined}
- * @protected
- */
- this.originX = undefined;
-
- /**
- * @type {number|undefined}
- * @protected
- */
- this.originY = undefined;
-
- /**
- * @protected
- * @type {boolean|undefined}
- */
- this.rotateWithView = undefined;
-
- /**
- * @protected
- * @type {number|undefined}
- */
- this.rotation = undefined;
-
- /**
- * @protected
- * @type {number|undefined}
- */
- this.scale = undefined;
-
- /**
- * @type {number|undefined}
- * @protected
- */
- this.width = undefined;
- }
-
- /**
- * @inheritDoc
- */
- getDeleteResourcesFunction(context) {
- const verticesBuffer = this.verticesBuffer;
- const indicesBuffer = this.indicesBuffer;
- const textures = this.getTextures(true);
- const gl = context.getGL();
- return function() {
- if (!gl.isContextLost()) {
- let i, ii;
- for (i = 0, ii = textures.length; i < ii; ++i) {
- gl.deleteTexture(textures[i]);
- }
- }
- context.deleteBuffer(verticesBuffer);
- context.deleteBuffer(indicesBuffer);
- };
- }
-
- /**
- * @param {Array} flatCoordinates Flat coordinates.
- * @param {number} offset Offset.
- * @param {number} end End.
- * @param {number} stride Stride.
- * @return {number} My end.
- * @protected
- */
- drawCoordinates(flatCoordinates, offset, end, stride) {
- const anchorX = /** @type {number} */ (this.anchorX);
- const anchorY = /** @type {number} */ (this.anchorY);
- const height = /** @type {number} */ (this.height);
- const imageHeight = /** @type {number} */ (this.imageHeight);
- const imageWidth = /** @type {number} */ (this.imageWidth);
- const opacity = /** @type {number} */ (this.opacity);
- const originX = /** @type {number} */ (this.originX);
- const originY = /** @type {number} */ (this.originY);
- const rotateWithView = this.rotateWithView ? 1.0 : 0.0;
- // this.rotation_ is anti-clockwise, but rotation is clockwise
- const rotation = /** @type {number} */ (-this.rotation);
- const scale = /** @type {number} */ (this.scale);
- const width = /** @type {number} */ (this.width);
- const cos = Math.cos(rotation);
- const sin = Math.sin(rotation);
- let numIndices = this.indices.length;
- let numVertices = this.vertices.length;
- let i, n, offsetX, offsetY, x, y;
- for (i = offset; i < end; i += stride) {
- x = flatCoordinates[i] - this.origin[0];
- y = flatCoordinates[i + 1] - this.origin[1];
-
- // There are 4 vertices per [x, y] point, one for each corner of the
- // rectangle we're going to draw. We'd use 1 vertex per [x, y] point if
- // WebGL supported Geometry Shaders (which can emit new vertices), but that
- // is not currently the case.
- //
- // And each vertex includes 8 values: the x and y coordinates, the x and
- // y offsets used to calculate the position of the corner, the u and
- // v texture coordinates for the corner, the opacity, and whether the
- // the image should be rotated with the view (rotateWithView).
-
- n = numVertices / 8;
-
- // bottom-left corner
- offsetX = -scale * anchorX;
- offsetY = -scale * (height - anchorY);
- this.vertices[numVertices++] = x;
- this.vertices[numVertices++] = y;
- this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
- this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
- this.vertices[numVertices++] = originX / imageWidth;
- this.vertices[numVertices++] = (originY + height) / imageHeight;
- this.vertices[numVertices++] = opacity;
- this.vertices[numVertices++] = rotateWithView;
-
- // bottom-right corner
- offsetX = scale * (width - anchorX);
- offsetY = -scale * (height - anchorY);
- this.vertices[numVertices++] = x;
- this.vertices[numVertices++] = y;
- this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
- this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
- this.vertices[numVertices++] = (originX + width) / imageWidth;
- this.vertices[numVertices++] = (originY + height) / imageHeight;
- this.vertices[numVertices++] = opacity;
- this.vertices[numVertices++] = rotateWithView;
-
- // top-right corner
- offsetX = scale * (width - anchorX);
- offsetY = scale * anchorY;
- this.vertices[numVertices++] = x;
- this.vertices[numVertices++] = y;
- this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
- this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
- this.vertices[numVertices++] = (originX + width) / imageWidth;
- this.vertices[numVertices++] = originY / imageHeight;
- this.vertices[numVertices++] = opacity;
- this.vertices[numVertices++] = rotateWithView;
-
- // top-left corner
- offsetX = -scale * anchorX;
- offsetY = scale * anchorY;
- this.vertices[numVertices++] = x;
- this.vertices[numVertices++] = y;
- this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
- this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
- this.vertices[numVertices++] = originX / imageWidth;
- this.vertices[numVertices++] = originY / imageHeight;
- this.vertices[numVertices++] = opacity;
- this.vertices[numVertices++] = rotateWithView;
-
- this.indices[numIndices++] = n;
- this.indices[numIndices++] = n + 1;
- this.indices[numIndices++] = n + 2;
- this.indices[numIndices++] = n;
- this.indices[numIndices++] = n + 2;
- this.indices[numIndices++] = n + 3;
- }
-
- return numVertices;
- }
-
- /**
- * @protected
- * @param {Array} textures Textures.
- * @param {Array} images Images.
- * @param {!Object} texturePerImage Texture cache.
- * @param {WebGLRenderingContext} gl Gl.
- */
- createTextures(textures, images, texturePerImage, gl) {
- let texture, image, uid, i;
- const ii = images.length;
- for (i = 0; i < ii; ++i) {
- image = images[i];
-
- uid = getUid(image);
- if (uid in texturePerImage) {
- texture = texturePerImage[uid];
- } else {
- texture = createTexture(
- gl, image, CLAMP_TO_EDGE, CLAMP_TO_EDGE);
- texturePerImage[uid] = texture;
- }
- textures[i] = texture;
- }
- }
-
- /**
- * @inheritDoc
- */
- setUpProgram(gl, context, size, pixelRatio) {
- // get the program
- const program = context.getProgram(fragment, vertex);
-
- // get the locations
- let locations;
- if (!this.defaultLocations) {
- locations = new Locations(gl, program);
- this.defaultLocations = locations;
- } else {
- locations = this.defaultLocations;
- }
-
- // use the program (FIXME: use the return value)
- context.useProgram(program);
-
- // enable the vertex attrib arrays
- gl.enableVertexAttribArray(locations.a_position);
- gl.vertexAttribPointer(locations.a_position, 2, FLOAT,
- false, 32, 0);
-
- gl.enableVertexAttribArray(locations.a_offsets);
- gl.vertexAttribPointer(locations.a_offsets, 2, FLOAT,
- false, 32, 8);
-
- gl.enableVertexAttribArray(locations.a_texCoord);
- gl.vertexAttribPointer(locations.a_texCoord, 2, FLOAT,
- false, 32, 16);
-
- gl.enableVertexAttribArray(locations.a_opacity);
- gl.vertexAttribPointer(locations.a_opacity, 1, FLOAT,
- false, 32, 24);
-
- gl.enableVertexAttribArray(locations.a_rotateWithView);
- gl.vertexAttribPointer(locations.a_rotateWithView, 1, FLOAT,
- false, 32, 28);
-
- return locations;
- }
-
- /**
- * @inheritDoc
- */
- shutDownProgram(gl, locations) {
- gl.disableVertexAttribArray(locations.a_position);
- gl.disableVertexAttribArray(locations.a_offsets);
- gl.disableVertexAttribArray(locations.a_texCoord);
- gl.disableVertexAttribArray(locations.a_opacity);
- gl.disableVertexAttribArray(locations.a_rotateWithView);
- }
-
- /**
- * @inheritDoc
- */
- drawReplay(gl, context, skippedFeaturesHash, hitDetection) {
- const textures = hitDetection ? this.getHitDetectionTextures() : this.getTextures();
- const groupIndices = hitDetection ? this.hitDetectionGroupIndices : this.groupIndices;
-
- if (!isEmpty(skippedFeaturesHash)) {
- this.drawReplaySkipping(gl, context, skippedFeaturesHash, textures, groupIndices);
- } else {
- let i, ii, start;
- for (i = 0, ii = textures.length, start = 0; i < ii; ++i) {
- gl.bindTexture(TEXTURE_2D, textures[i]);
- const end = groupIndices[i];
- this.drawElements(gl, context, start, end);
- start = end;
- }
- }
- }
-
- /**
- * Draw the replay while paying attention to skipped features.
- *
- * This functions creates groups of features that can be drawn to together,
- * so that the number of `drawElements` calls is minimized.
- *
- * For example given the following texture groups:
- *
- * Group 1: A B C
- * Group 2: D [E] F G
- *
- * If feature E should be skipped, the following `drawElements` calls will be
- * made:
- *
- * drawElements with feature A, B and C
- * drawElements with feature D
- * drawElements with feature F and G
- *
- * @protected
- * @param {WebGLRenderingContext} gl gl.
- * @param {import("../../webgl/Context.js").default} context Context.
- * @param {Object} skippedFeaturesHash Ids of features
- * to skip.
- * @param {Array} textures Textures.
- * @param {Array} groupIndices Texture group indices.
- */
- drawReplaySkipping(gl, context, skippedFeaturesHash, textures, groupIndices) {
- let featureIndex = 0;
-
- let i, ii;
- for (i = 0, ii = textures.length; i < ii; ++i) {
- gl.bindTexture(TEXTURE_2D, textures[i]);
- const groupStart = (i > 0) ? groupIndices[i - 1] : 0;
- const groupEnd = groupIndices[i];
-
- let start = groupStart;
- let end = groupStart;
- while (featureIndex < this.startIndices.length &&
- this.startIndices[featureIndex] <= groupEnd) {
- const feature = this.startIndicesFeature[featureIndex];
-
- if (skippedFeaturesHash[getUid(feature)] !== undefined) {
- // feature should be skipped
- if (start !== end) {
- // draw the features so far
- this.drawElements(gl, context, start, end);
- }
- // continue with the next feature
- start = (featureIndex === this.startIndices.length - 1) ?
- groupEnd : this.startIndices[featureIndex + 1];
- end = start;
- } else {
- // the feature is not skipped, augment the end index
- end = (featureIndex === this.startIndices.length - 1) ?
- groupEnd : this.startIndices[featureIndex + 1];
- }
- featureIndex++;
- }
-
- if (start !== end) {
- // draw the remaining features (in case there was no skipped feature
- // in this texture group, all features of a group are drawn together)
- this.drawElements(gl, context, start, end);
- }
- }
- }
-
- /**
- * @inheritDoc
- */
- drawHitDetectionReplayOneByOne(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) {
- let i, groupStart, start, end, feature;
- let featureIndex = this.startIndices.length - 1;
- const hitDetectionTextures = this.getHitDetectionTextures();
- for (i = hitDetectionTextures.length - 1; i >= 0; --i) {
- gl.bindTexture(TEXTURE_2D, hitDetectionTextures[i]);
- groupStart = (i > 0) ? this.hitDetectionGroupIndices[i - 1] : 0;
- end = this.hitDetectionGroupIndices[i];
-
- // draw all features for this texture group
- while (featureIndex >= 0 &&
- this.startIndices[featureIndex] >= groupStart) {
- start = this.startIndices[featureIndex];
- feature = this.startIndicesFeature[featureIndex];
-
- if (skippedFeaturesHash[getUid(feature)] === undefined &&
- feature.getGeometry() &&
- (opt_hitExtent === undefined || intersects(
- /** @type {Array} */ (opt_hitExtent),
- feature.getGeometry().getExtent()))) {
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- this.drawElements(gl, context, start, end);
-
- const result = featureCallback(feature);
- if (result) {
- return result;
- }
- }
-
- end = start;
- featureIndex--;
- }
- }
- return undefined;
- }
-
- /**
- * @inheritDoc
- */
- finish(context) {
- this.anchorX = undefined;
- this.anchorY = undefined;
- this.height = undefined;
- this.imageHeight = undefined;
- this.imageWidth = undefined;
- this.indices = null;
- this.opacity = undefined;
- this.originX = undefined;
- this.originY = undefined;
- this.rotateWithView = undefined;
- this.rotation = undefined;
- this.scale = undefined;
- this.vertices = null;
- this.width = undefined;
- }
-
- /**
- * @abstract
- * @protected
- * @param {boolean=} opt_all Return hit detection textures with regular ones.
- * @return {Array} Textures.
- */
- getTextures(opt_all) {
- return abstract();
- }
-
- /**
- * @abstract
- * @protected
- * @return {Array} Textures.
- */
- getHitDetectionTextures() {
- return abstract();
- }
-}
-
-
-export default WebGLTextureReplay;
diff --git a/src/ol/render/webgl/circlereplay/defaultshader.glsl b/src/ol/render/webgl/circlereplay/defaultshader.glsl
deleted file mode 100644
index c8dc0a2aea..0000000000
--- a/src/ol/render/webgl/circlereplay/defaultshader.glsl
+++ /dev/null
@@ -1,100 +0,0 @@
-//! MODULE=ol/render/webgl/circlereplay/defaultshader
-
-
-//! COMMON
-varying vec2 v_center;
-varying vec2 v_offset;
-varying float v_halfWidth;
-varying float v_pixelRatio;
-
-
-//! VERTEX
-attribute vec2 a_position;
-attribute float a_instruction;
-attribute float a_radius;
-
-uniform mat4 u_projectionMatrix;
-uniform mat4 u_offsetScaleMatrix;
-uniform mat4 u_offsetRotateMatrix;
-uniform float u_lineWidth;
-uniform float u_pixelRatio;
-
-void main(void) {
- mat4 offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;
- v_center = vec4(u_projectionMatrix * vec4(a_position, 0.0, 1.0)).xy;
- v_pixelRatio = u_pixelRatio;
- float lineWidth = u_lineWidth * u_pixelRatio;
- v_halfWidth = lineWidth / 2.0;
- if (lineWidth == 0.0) {
- lineWidth = 2.0 * u_pixelRatio;
- }
- vec2 offset;
- // Radius with anitaliasing (roughly).
- float radius = a_radius + 3.0 * u_pixelRatio;
- // Until we get gl_VertexID in WebGL, we store an instruction.
- if (a_instruction == 0.0) {
- // Offsetting the edges of the triangle by lineWidth / 2 is necessary, however
- // we should also leave some space for the antialiasing, thus we offset by lineWidth.
- offset = vec2(-1.0, 1.0);
- } else if (a_instruction == 1.0) {
- offset = vec2(-1.0, -1.0);
- } else if (a_instruction == 2.0) {
- offset = vec2(1.0, -1.0);
- } else {
- offset = vec2(1.0, 1.0);
- }
-
- gl_Position = u_projectionMatrix * vec4(a_position + offset * radius, 0.0, 1.0) +
- offsetMatrix * vec4(offset * lineWidth, 0.0, 0.0);
- v_offset = vec4(u_projectionMatrix * vec4(a_position.x + a_radius, a_position.y,
- 0.0, 1.0)).xy;
-
- if (distance(v_center, v_offset) > 20000.0) {
- gl_Position = vec4(v_center, 0.0, 1.0);
- }
-}
-
-
-//! FRAGMENT
-
-uniform float u_opacity;
-uniform vec4 u_fillColor;
-uniform vec4 u_strokeColor;
-uniform vec2 u_size;
-
-void main(void) {
- vec2 windowCenter = vec2((v_center.x + 1.0) / 2.0 * u_size.x * v_pixelRatio,
- (v_center.y + 1.0) / 2.0 * u_size.y * v_pixelRatio);
- vec2 windowOffset = vec2((v_offset.x + 1.0) / 2.0 * u_size.x * v_pixelRatio,
- (v_offset.y + 1.0) / 2.0 * u_size.y * v_pixelRatio);
- float radius = length(windowCenter - windowOffset);
- float dist = length(windowCenter - gl_FragCoord.xy);
- if (dist > radius + v_halfWidth) {
- if (u_strokeColor.a == 0.0) {
- gl_FragColor = u_fillColor;
- } else {
- gl_FragColor = u_strokeColor;
- }
- gl_FragColor.a = gl_FragColor.a - (dist - (radius + v_halfWidth));
- } else if (u_fillColor.a == 0.0) {
- // Hooray, no fill, just stroke. We can use real antialiasing.
- gl_FragColor = u_strokeColor;
- if (dist < radius - v_halfWidth) {
- gl_FragColor.a = gl_FragColor.a - (radius - v_halfWidth - dist);
- }
- } else {
- gl_FragColor = u_fillColor;
- float strokeDist = radius - v_halfWidth;
- float antialias = 2.0 * v_pixelRatio;
- if (dist > strokeDist) {
- gl_FragColor = u_strokeColor;
- } else if (dist >= strokeDist - antialias) {
- float step = smoothstep(strokeDist - antialias, strokeDist, dist);
- gl_FragColor = mix(u_fillColor, u_strokeColor, step);
- }
- }
- gl_FragColor.a = gl_FragColor.a * u_opacity;
- if (gl_FragColor.a <= 0.0) {
- discard;
- }
-}
diff --git a/src/ol/render/webgl/circlereplay/defaultshader.js b/src/ol/render/webgl/circlereplay/defaultshader.js
deleted file mode 100644
index 1fabb9f7b0..0000000000
--- a/src/ol/render/webgl/circlereplay/defaultshader.js
+++ /dev/null
@@ -1,17 +0,0 @@
-/**
- * @module ol/render/webgl/circlereplay/defaultshader
- */
-// This file is automatically generated, do not edit.
-// Run `make shaders` to generate, and commit the result.
-
-import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
-import WebGLFragment from '../../../webgl/Fragment.js';
-import WebGLVertex from '../../../webgl/Vertex.js';
-
-export const fragment = new WebGLFragment(DEBUG_WEBGL ?
- 'precision mediump float;\nvarying vec2 v_center;\nvarying vec2 v_offset;\nvarying float v_halfWidth;\nvarying float v_pixelRatio;\n\n\n\nuniform float u_opacity;\nuniform vec4 u_fillColor;\nuniform vec4 u_strokeColor;\nuniform vec2 u_size;\n\nvoid main(void) {\n vec2 windowCenter = vec2((v_center.x + 1.0) / 2.0 * u_size.x * v_pixelRatio,\n (v_center.y + 1.0) / 2.0 * u_size.y * v_pixelRatio);\n vec2 windowOffset = vec2((v_offset.x + 1.0) / 2.0 * u_size.x * v_pixelRatio,\n (v_offset.y + 1.0) / 2.0 * u_size.y * v_pixelRatio);\n float radius = length(windowCenter - windowOffset);\n float dist = length(windowCenter - gl_FragCoord.xy);\n if (dist > radius + v_halfWidth) {\n if (u_strokeColor.a == 0.0) {\n gl_FragColor = u_fillColor;\n } else {\n gl_FragColor = u_strokeColor;\n }\n gl_FragColor.a = gl_FragColor.a - (dist - (radius + v_halfWidth));\n } else if (u_fillColor.a == 0.0) {\n // Hooray, no fill, just stroke. We can use real antialiasing.\n gl_FragColor = u_strokeColor;\n if (dist < radius - v_halfWidth) {\n gl_FragColor.a = gl_FragColor.a - (radius - v_halfWidth - dist);\n }\n } else {\n gl_FragColor = u_fillColor;\n float strokeDist = radius - v_halfWidth;\n float antialias = 2.0 * v_pixelRatio;\n if (dist > strokeDist) {\n gl_FragColor = u_strokeColor;\n } else if (dist >= strokeDist - antialias) {\n float step = smoothstep(strokeDist - antialias, strokeDist, dist);\n gl_FragColor = mix(u_fillColor, u_strokeColor, step);\n }\n }\n gl_FragColor.a = gl_FragColor.a * u_opacity;\n if (gl_FragColor.a <= 0.0) {\n discard;\n }\n}\n' :
- 'precision mediump float;varying vec2 a;varying vec2 b;varying float c;varying float d;uniform float m;uniform vec4 n;uniform vec4 o;uniform vec2 p;void main(void){vec2 windowCenter=vec2((a.x+1.0)/2.0*p.x*d,(a.y+1.0)/2.0*p.y*d);vec2 windowOffset=vec2((b.x+1.0)/2.0*p.x*d,(b.y+1.0)/2.0*p.y*d);float radius=length(windowCenter-windowOffset);float dist=length(windowCenter-gl_FragCoord.xy);if(dist>radius+c){if(o.a==0.0){gl_FragColor=n;}else{gl_FragColor=o;}gl_FragColor.a=gl_FragColor.a-(dist-(radius+c));}else if(n.a==0.0){gl_FragColor=o;if(diststrokeDist){gl_FragColor=o;}else if(dist>=strokeDist-antialias){float step=smoothstep(strokeDist-antialias,strokeDist,dist);gl_FragColor=mix(n,o,step);}} gl_FragColor.a=gl_FragColor.a*m;if(gl_FragColor.a<=0.0){discard;}}');
-
-export const vertex = new WebGLVertex(DEBUG_WEBGL ?
- 'varying vec2 v_center;\nvarying vec2 v_offset;\nvarying float v_halfWidth;\nvarying float v_pixelRatio;\n\n\nattribute vec2 a_position;\nattribute float a_instruction;\nattribute float a_radius;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\nuniform float u_lineWidth;\nuniform float u_pixelRatio;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n v_center = vec4(u_projectionMatrix * vec4(a_position, 0.0, 1.0)).xy;\n v_pixelRatio = u_pixelRatio;\n float lineWidth = u_lineWidth * u_pixelRatio;\n v_halfWidth = lineWidth / 2.0;\n if (lineWidth == 0.0) {\n lineWidth = 2.0 * u_pixelRatio;\n }\n vec2 offset;\n // Radius with anitaliasing (roughly).\n float radius = a_radius + 3.0 * u_pixelRatio;\n // Until we get gl_VertexID in WebGL, we store an instruction.\n if (a_instruction == 0.0) {\n // Offsetting the edges of the triangle by lineWidth / 2 is necessary, however\n // we should also leave some space for the antialiasing, thus we offset by lineWidth.\n offset = vec2(-1.0, 1.0);\n } else if (a_instruction == 1.0) {\n offset = vec2(-1.0, -1.0);\n } else if (a_instruction == 2.0) {\n offset = vec2(1.0, -1.0);\n } else {\n offset = vec2(1.0, 1.0);\n }\n\n gl_Position = u_projectionMatrix * vec4(a_position + offset * radius, 0.0, 1.0) +\n offsetMatrix * vec4(offset * lineWidth, 0.0, 0.0);\n v_offset = vec4(u_projectionMatrix * vec4(a_position.x + a_radius, a_position.y,\n 0.0, 1.0)).xy;\n\n if (distance(v_center, v_offset) > 20000.0) {\n gl_Position = vec4(v_center, 0.0, 1.0);\n }\n}\n\n\n' :
- 'varying vec2 a;varying vec2 b;varying float c;varying float d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;uniform float k;uniform float l;void main(void){mat4 offsetMatrix=i*j;a=vec4(h*vec4(e,0.0,1.0)).xy;d=l;float lineWidth=k*l;c=lineWidth/2.0;if(lineWidth==0.0){lineWidth=2.0*l;}vec2 offset;float radius=g+3.0*l;if(f==0.0){offset=vec2(-1.0,1.0);}else if(f==1.0){offset=vec2(-1.0,-1.0);}else if(f==2.0){offset=vec2(1.0,-1.0);}else{offset=vec2(1.0,1.0);}gl_Position=h*vec4(e+offset*radius,0.0,1.0)+offsetMatrix*vec4(offset*lineWidth,0.0,0.0);b=vec4(h*vec4(e.x+g,e.y,0.0,1.0)).xy;if(distance(a,b)>20000.0){gl_Position=vec4(a,0.0,1.0);}}');
diff --git a/src/ol/render/webgl/circlereplay/defaultshader/Locations.js b/src/ol/render/webgl/circlereplay/defaultshader/Locations.js
deleted file mode 100644
index 33a3a749f0..0000000000
--- a/src/ol/render/webgl/circlereplay/defaultshader/Locations.js
+++ /dev/null
@@ -1,93 +0,0 @@
-/**
- * @module ol/render/webgl/circlereplay/defaultshader/Locations
- */
-// This file is automatically generated, do not edit
-// Run `make shaders` to generate, and commit the result.
-
-import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js';
-
-class Locations {
-
- /**
- * @param {WebGLRenderingContext} gl GL.
- * @param {WebGLProgram} program Program.
- */
- constructor(gl, program) {
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_projectionMatrix = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_offsetScaleMatrix = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_offsetRotateMatrix = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_lineWidth = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_lineWidth' : 'k');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_pixelRatio = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_pixelRatio' : 'l');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_opacity = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_opacity' : 'm');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_fillColor = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_fillColor' : 'n');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_strokeColor = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_strokeColor' : 'o');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_size = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_size' : 'p');
-
- /**
- * @type {number}
- */
- this.a_position = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_position' : 'e');
-
- /**
- * @type {number}
- */
- this.a_instruction = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_instruction' : 'f');
-
- /**
- * @type {number}
- */
- this.a_radius = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_radius' : 'g');
-
- }
-
-}
-
-export default Locations;
diff --git a/src/ol/render/webgl/linestringreplay/defaultshader.glsl b/src/ol/render/webgl/linestringreplay/defaultshader.glsl
deleted file mode 100644
index 99ec8c0b02..0000000000
--- a/src/ol/render/webgl/linestringreplay/defaultshader.glsl
+++ /dev/null
@@ -1,160 +0,0 @@
-//! MODULE=ol/render/webgl/linestringreplay/defaultshader
-
-
-//! COMMON
-varying float v_round;
-varying vec2 v_roundVertex;
-varying float v_halfWidth;
-
-
-//! VERTEX
-attribute vec2 a_lastPos;
-attribute vec2 a_position;
-attribute vec2 a_nextPos;
-attribute float a_direction;
-
-uniform mat4 u_projectionMatrix;
-uniform mat4 u_offsetScaleMatrix;
-uniform mat4 u_offsetRotateMatrix;
-uniform float u_lineWidth;
-uniform float u_miterLimit;
-
-bool nearlyEquals(in float value, in float ref) {
- float epsilon = 0.000000000001;
- return value >= ref - epsilon && value <= ref + epsilon;
-}
-
-void alongNormal(out vec2 offset, in vec2 nextP, in float turnDir, in float direction) {
- vec2 dirVect = nextP - a_position;
- vec2 normal = normalize(vec2(-turnDir * dirVect.y, turnDir * dirVect.x));
- offset = u_lineWidth / 2.0 * normal * direction;
-}
-
-void miterUp(out vec2 offset, out float round, in bool isRound, in float direction) {
- float halfWidth = u_lineWidth / 2.0;
- vec2 tangent = normalize(normalize(a_nextPos - a_position) + normalize(a_position - a_lastPos));
- vec2 normal = vec2(-tangent.y, tangent.x);
- vec2 dirVect = a_nextPos - a_position;
- vec2 tmpNormal = normalize(vec2(-dirVect.y, dirVect.x));
- float miterLength = abs(halfWidth / dot(normal, tmpNormal));
- offset = normal * direction * miterLength;
- round = 0.0;
- if (isRound) {
- round = 1.0;
- } else if (miterLength > u_miterLimit + u_lineWidth) {
- offset = halfWidth * tmpNormal * direction;
- }
-}
-
-bool miterDown(out vec2 offset, in vec4 projPos, in mat4 offsetMatrix, in float direction) {
- bool degenerate = false;
- vec2 tangent = normalize(normalize(a_nextPos - a_position) + normalize(a_position - a_lastPos));
- vec2 normal = vec2(-tangent.y, tangent.x);
- vec2 dirVect = a_lastPos - a_position;
- vec2 tmpNormal = normalize(vec2(-dirVect.y, dirVect.x));
- vec2 longOffset, shortOffset, longVertex;
- vec4 shortProjVertex;
- float halfWidth = u_lineWidth / 2.0;
- if (length(a_nextPos - a_position) > length(a_lastPos - a_position)) {
- longOffset = tmpNormal * direction * halfWidth;
- shortOffset = normalize(vec2(dirVect.y, -dirVect.x)) * direction * halfWidth;
- longVertex = a_nextPos;
- shortProjVertex = u_projectionMatrix * vec4(a_lastPos, 0.0, 1.0);
- } else {
- shortOffset = tmpNormal * direction * halfWidth;
- longOffset = normalize(vec2(dirVect.y, -dirVect.x)) * direction * halfWidth;
- longVertex = a_lastPos;
- shortProjVertex = u_projectionMatrix * vec4(a_nextPos, 0.0, 1.0);
- }
- //Intersection algorithm based on theory by Paul Bourke (http://paulbourke.net/geometry/pointlineplane/).
- vec4 p1 = u_projectionMatrix * vec4(longVertex, 0.0, 1.0) + offsetMatrix * vec4(longOffset, 0.0, 0.0);
- vec4 p2 = projPos + offsetMatrix * vec4(longOffset, 0.0, 0.0);
- vec4 p3 = shortProjVertex + offsetMatrix * vec4(-shortOffset, 0.0, 0.0);
- vec4 p4 = shortProjVertex + offsetMatrix * vec4(shortOffset, 0.0, 0.0);
- float denom = (p4.y - p3.y) * (p2.x - p1.x) - (p4.x - p3.x) * (p2.y - p1.y);
- float firstU = ((p4.x - p3.x) * (p1.y - p3.y) - (p4.y - p3.y) * (p1.x - p3.x)) / denom;
- float secondU = ((p2.x - p1.x) * (p1.y - p3.y) - (p2.y - p1.y) * (p1.x - p3.x)) / denom;
- float epsilon = 0.000000000001;
- if (firstU > epsilon && firstU < 1.0 - epsilon && secondU > epsilon && secondU < 1.0 - epsilon) {
- shortProjVertex.x = p1.x + firstU * (p2.x - p1.x);
- shortProjVertex.y = p1.y + firstU * (p2.y - p1.y);
- offset = shortProjVertex.xy;
- degenerate = true;
- } else {
- float miterLength = abs(halfWidth / dot(normal, tmpNormal));
- offset = normal * direction * miterLength;
- }
- return degenerate;
-}
-
-void squareCap(out vec2 offset, out float round, in bool isRound, in vec2 nextP,
- in float turnDir, in float direction) {
- round = 0.0;
- vec2 dirVect = a_position - nextP;
- vec2 firstNormal = normalize(dirVect);
- vec2 secondNormal = vec2(turnDir * firstNormal.y * direction, -turnDir * firstNormal.x * direction);
- vec2 hypotenuse = normalize(firstNormal - secondNormal);
- vec2 normal = vec2(turnDir * hypotenuse.y * direction, -turnDir * hypotenuse.x * direction);
- float length = sqrt(v_halfWidth * v_halfWidth * 2.0);
- offset = normal * length;
- if (isRound) {
- round = 1.0;
- }
-}
-
-void main(void) {
- bool degenerate = false;
- float direction = float(sign(a_direction));
- mat4 offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;
- vec2 offset;
- vec4 projPos = u_projectionMatrix * vec4(a_position, 0.0, 1.0);
- bool round = nearlyEquals(mod(a_direction, 2.0), 0.0);
-
- v_round = 0.0;
- v_halfWidth = u_lineWidth / 2.0;
- v_roundVertex = projPos.xy;
-
- if (nearlyEquals(mod(a_direction, 3.0), 0.0) || nearlyEquals(mod(a_direction, 17.0), 0.0)) {
- alongNormal(offset, a_nextPos, 1.0, direction);
- } else if (nearlyEquals(mod(a_direction, 5.0), 0.0) || nearlyEquals(mod(a_direction, 13.0), 0.0)) {
- alongNormal(offset, a_lastPos, -1.0, direction);
- } else if (nearlyEquals(mod(a_direction, 23.0), 0.0)) {
- miterUp(offset, v_round, round, direction);
- } else if (nearlyEquals(mod(a_direction, 19.0), 0.0)) {
- degenerate = miterDown(offset, projPos, offsetMatrix, direction);
- } else if (nearlyEquals(mod(a_direction, 7.0), 0.0)) {
- squareCap(offset, v_round, round, a_nextPos, 1.0, direction);
- } else if (nearlyEquals(mod(a_direction, 11.0), 0.0)) {
- squareCap(offset, v_round, round, a_lastPos, -1.0, direction);
- }
- if (!degenerate) {
- vec4 offsets = offsetMatrix * vec4(offset, 0.0, 0.0);
- gl_Position = projPos + offsets;
- } else {
- gl_Position = vec4(offset, 0.0, 1.0);
- }
-}
-
-
-//! FRAGMENT
-
-uniform float u_opacity;
-uniform vec4 u_color;
-uniform vec2 u_size;
-uniform float u_pixelRatio;
-
-void main(void) {
- if (v_round > 0.0) {
- vec2 windowCoords = vec2((v_roundVertex.x + 1.0) / 2.0 * u_size.x * u_pixelRatio,
- (v_roundVertex.y + 1.0) / 2.0 * u_size.y * u_pixelRatio);
- if (length(windowCoords - gl_FragCoord.xy) > v_halfWidth * u_pixelRatio) {
- discard;
- }
- }
- gl_FragColor = u_color;
- float alpha = u_color.a * u_opacity;
- if (alpha == 0.0) {
- discard;
- }
- gl_FragColor.a = alpha;
-}
diff --git a/src/ol/render/webgl/linestringreplay/defaultshader.js b/src/ol/render/webgl/linestringreplay/defaultshader.js
deleted file mode 100644
index c7ab2d1ddf..0000000000
--- a/src/ol/render/webgl/linestringreplay/defaultshader.js
+++ /dev/null
@@ -1,17 +0,0 @@
-/**
- * @module ol/render/webgl/linestringreplay/defaultshader
- */
-// This file is automatically generated, do not edit.
-// Run `make shaders` to generate, and commit the result.
-
-import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
-import WebGLFragment from '../../../webgl/Fragment.js';
-import WebGLVertex from '../../../webgl/Vertex.js';
-
-export const fragment = new WebGLFragment(DEBUG_WEBGL ?
- 'precision mediump float;\nvarying float v_round;\nvarying vec2 v_roundVertex;\nvarying float v_halfWidth;\n\n\n\nuniform float u_opacity;\nuniform vec4 u_color;\nuniform vec2 u_size;\nuniform float u_pixelRatio;\n\nvoid main(void) {\n if (v_round > 0.0) {\n vec2 windowCoords = vec2((v_roundVertex.x + 1.0) / 2.0 * u_size.x * u_pixelRatio,\n (v_roundVertex.y + 1.0) / 2.0 * u_size.y * u_pixelRatio);\n if (length(windowCoords - gl_FragCoord.xy) > v_halfWidth * u_pixelRatio) {\n discard;\n }\n }\n gl_FragColor = u_color;\n float alpha = u_color.a * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n' :
- 'precision mediump float;varying float a;varying vec2 aVertex;varying float c;uniform float m;uniform vec4 n;uniform vec2 o;uniform float p;void main(void){if(a>0.0){vec2 windowCoords=vec2((aVertex.x+1.0)/2.0*o.x*p,(aVertex.y+1.0)/2.0*o.y*p);if(length(windowCoords-gl_FragCoord.xy)>c*p){discard;}} gl_FragColor=n;float alpha=n.a*m;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}');
-
-export const vertex = new WebGLVertex(DEBUG_WEBGL ?
- 'varying float v_round;\nvarying vec2 v_roundVertex;\nvarying float v_halfWidth;\n\n\nattribute vec2 a_lastPos;\nattribute vec2 a_position;\nattribute vec2 a_nextPos;\nattribute float a_direction;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\nuniform float u_lineWidth;\nuniform float u_miterLimit;\n\nbool nearlyEquals(in float value, in float ref) {\n float epsilon = 0.000000000001;\n return value >= ref - epsilon && value <= ref + epsilon;\n}\n\nvoid alongNormal(out vec2 offset, in vec2 nextP, in float turnDir, in float direction) {\n vec2 dirVect = nextP - a_position;\n vec2 normal = normalize(vec2(-turnDir * dirVect.y, turnDir * dirVect.x));\n offset = u_lineWidth / 2.0 * normal * direction;\n}\n\nvoid miterUp(out vec2 offset, out float round, in bool isRound, in float direction) {\n float halfWidth = u_lineWidth / 2.0;\n vec2 tangent = normalize(normalize(a_nextPos - a_position) + normalize(a_position - a_lastPos));\n vec2 normal = vec2(-tangent.y, tangent.x);\n vec2 dirVect = a_nextPos - a_position;\n vec2 tmpNormal = normalize(vec2(-dirVect.y, dirVect.x));\n float miterLength = abs(halfWidth / dot(normal, tmpNormal));\n offset = normal * direction * miterLength;\n round = 0.0;\n if (isRound) {\n round = 1.0;\n } else if (miterLength > u_miterLimit + u_lineWidth) {\n offset = halfWidth * tmpNormal * direction;\n }\n}\n\nbool miterDown(out vec2 offset, in vec4 projPos, in mat4 offsetMatrix, in float direction) {\n bool degenerate = false;\n vec2 tangent = normalize(normalize(a_nextPos - a_position) + normalize(a_position - a_lastPos));\n vec2 normal = vec2(-tangent.y, tangent.x);\n vec2 dirVect = a_lastPos - a_position;\n vec2 tmpNormal = normalize(vec2(-dirVect.y, dirVect.x));\n vec2 longOffset, shortOffset, longVertex;\n vec4 shortProjVertex;\n float halfWidth = u_lineWidth / 2.0;\n if (length(a_nextPos - a_position) > length(a_lastPos - a_position)) {\n longOffset = tmpNormal * direction * halfWidth;\n shortOffset = normalize(vec2(dirVect.y, -dirVect.x)) * direction * halfWidth;\n longVertex = a_nextPos;\n shortProjVertex = u_projectionMatrix * vec4(a_lastPos, 0.0, 1.0);\n } else {\n shortOffset = tmpNormal * direction * halfWidth;\n longOffset = normalize(vec2(dirVect.y, -dirVect.x)) * direction * halfWidth;\n longVertex = a_lastPos;\n shortProjVertex = u_projectionMatrix * vec4(a_nextPos, 0.0, 1.0);\n }\n //Intersection algorithm based on theory by Paul Bourke (http://paulbourke.net/geometry/pointlineplane/).\n vec4 p1 = u_projectionMatrix * vec4(longVertex, 0.0, 1.0) + offsetMatrix * vec4(longOffset, 0.0, 0.0);\n vec4 p2 = projPos + offsetMatrix * vec4(longOffset, 0.0, 0.0);\n vec4 p3 = shortProjVertex + offsetMatrix * vec4(-shortOffset, 0.0, 0.0);\n vec4 p4 = shortProjVertex + offsetMatrix * vec4(shortOffset, 0.0, 0.0);\n float denom = (p4.y - p3.y) * (p2.x - p1.x) - (p4.x - p3.x) * (p2.y - p1.y);\n float firstU = ((p4.x - p3.x) * (p1.y - p3.y) - (p4.y - p3.y) * (p1.x - p3.x)) / denom;\n float secondU = ((p2.x - p1.x) * (p1.y - p3.y) - (p2.y - p1.y) * (p1.x - p3.x)) / denom;\n float epsilon = 0.000000000001;\n if (firstU > epsilon && firstU < 1.0 - epsilon && secondU > epsilon && secondU < 1.0 - epsilon) {\n shortProjVertex.x = p1.x + firstU * (p2.x - p1.x);\n shortProjVertex.y = p1.y + firstU * (p2.y - p1.y);\n offset = shortProjVertex.xy;\n degenerate = true;\n } else {\n float miterLength = abs(halfWidth / dot(normal, tmpNormal));\n offset = normal * direction * miterLength;\n }\n return degenerate;\n}\n\nvoid squareCap(out vec2 offset, out float round, in bool isRound, in vec2 nextP,\n in float turnDir, in float direction) {\n round = 0.0;\n vec2 dirVect = a_position - nextP;\n vec2 firstNormal = normalize(dirVect);\n vec2 secondNormal = vec2(turnDir * firstNormal.y * direction, -turnDir * firstNormal.x * direction);\n vec2 hypotenuse = normalize(firstNormal - secondNormal);\n vec2 normal = vec2(turnDir * hypotenuse.y * direction, -turnDir * hypotenuse.x * direction);\n float length = sqrt(v_halfWidth * v_halfWidth * 2.0);\n offset = normal * length;\n if (isRound) {\n round = 1.0;\n }\n}\n\nvoid main(void) {\n bool degenerate = false;\n float direction = float(sign(a_direction));\n mat4 offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n vec2 offset;\n vec4 projPos = u_projectionMatrix * vec4(a_position, 0.0, 1.0);\n bool round = nearlyEquals(mod(a_direction, 2.0), 0.0);\n\n v_round = 0.0;\n v_halfWidth = u_lineWidth / 2.0;\n v_roundVertex = projPos.xy;\n\n if (nearlyEquals(mod(a_direction, 3.0), 0.0) || nearlyEquals(mod(a_direction, 17.0), 0.0)) {\n alongNormal(offset, a_nextPos, 1.0, direction);\n } else if (nearlyEquals(mod(a_direction, 5.0), 0.0) || nearlyEquals(mod(a_direction, 13.0), 0.0)) {\n alongNormal(offset, a_lastPos, -1.0, direction);\n } else if (nearlyEquals(mod(a_direction, 23.0), 0.0)) {\n miterUp(offset, v_round, round, direction);\n } else if (nearlyEquals(mod(a_direction, 19.0), 0.0)) {\n degenerate = miterDown(offset, projPos, offsetMatrix, direction);\n } else if (nearlyEquals(mod(a_direction, 7.0), 0.0)) {\n squareCap(offset, v_round, round, a_nextPos, 1.0, direction);\n } else if (nearlyEquals(mod(a_direction, 11.0), 0.0)) {\n squareCap(offset, v_round, round, a_lastPos, -1.0, direction);\n }\n if (!degenerate) {\n vec4 offsets = offsetMatrix * vec4(offset, 0.0, 0.0);\n gl_Position = projPos + offsets;\n } else {\n gl_Position = vec4(offset, 0.0, 1.0);\n }\n}\n\n\n' :
- 'varying float a;varying vec2 aVertex;varying float c;attribute vec2 d;attribute vec2 e;attribute vec2 f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;uniform float k;uniform float l;bool nearlyEquals(in float value,in float ref){float epsilon=0.000000000001;return value>=ref-epsilon&&value<=ref+epsilon;}void alongNormal(out vec2 offset,in vec2 nextP,in float turnDir,in float direction){vec2 dirVect=nextP-e;vec2 normal=normalize(vec2(-turnDir*dirVect.y,turnDir*dirVect.x));offset=k/2.0*normal*direction;}void miterUp(out vec2 offset,out float round,in bool isRound,in float direction){float halfWidth=k/2.0;vec2 tangent=normalize(normalize(f-e)+normalize(e-d));vec2 normal=vec2(-tangent.y,tangent.x);vec2 dirVect=f-e;vec2 tmpNormal=normalize(vec2(-dirVect.y,dirVect.x));float miterLength=abs(halfWidth/dot(normal,tmpNormal));offset=normal*direction*miterLength;round=0.0;if(isRound){round=1.0;}else if(miterLength>l+k){offset=halfWidth*tmpNormal*direction;}} bool miterDown(out vec2 offset,in vec4 projPos,in mat4 offsetMatrix,in float direction){bool degenerate=false;vec2 tangent=normalize(normalize(f-e)+normalize(e-d));vec2 normal=vec2(-tangent.y,tangent.x);vec2 dirVect=d-e;vec2 tmpNormal=normalize(vec2(-dirVect.y,dirVect.x));vec2 longOffset,shortOffset,longVertex;vec4 shortProjVertex;float halfWidth=k/2.0;if(length(f-e)>length(d-e)){longOffset=tmpNormal*direction*halfWidth;shortOffset=normalize(vec2(dirVect.y,-dirVect.x))*direction*halfWidth;longVertex=f;shortProjVertex=h*vec4(d,0.0,1.0);}else{shortOffset=tmpNormal*direction*halfWidth;longOffset=normalize(vec2(dirVect.y,-dirVect.x))*direction*halfWidth;longVertex=d;shortProjVertex=h*vec4(f,0.0,1.0);}vec4 p1=h*vec4(longVertex,0.0,1.0)+offsetMatrix*vec4(longOffset,0.0,0.0);vec4 p2=projPos+offsetMatrix*vec4(longOffset,0.0,0.0);vec4 p3=shortProjVertex+offsetMatrix*vec4(-shortOffset,0.0,0.0);vec4 p4=shortProjVertex+offsetMatrix*vec4(shortOffset,0.0,0.0);float denom=(p4.y-p3.y)*(p2.x-p1.x)-(p4.x-p3.x)*(p2.y-p1.y);float firstU=((p4.x-p3.x)*(p1.y-p3.y)-(p4.y-p3.y)*(p1.x-p3.x))/denom;float secondU=((p2.x-p1.x)*(p1.y-p3.y)-(p2.y-p1.y)*(p1.x-p3.x))/denom;float epsilon=0.000000000001;if(firstU>epsilon&&firstU<1.0-epsilon&&secondU>epsilon&&secondU<1.0-epsilon){shortProjVertex.x=p1.x+firstU*(p2.x-p1.x);shortProjVertex.y=p1.y+firstU*(p2.y-p1.y);offset=shortProjVertex.xy;degenerate=true;}else{float miterLength=abs(halfWidth/dot(normal,tmpNormal));offset=normal*direction*miterLength;}return degenerate;}void squareCap(out vec2 offset,out float round,in bool isRound,in vec2 nextP,in float turnDir,in float direction){round=0.0;vec2 dirVect=e-nextP;vec2 firstNormal=normalize(dirVect);vec2 secondNormal=vec2(turnDir*firstNormal.y*direction,-turnDir*firstNormal.x*direction);vec2 hypotenuse=normalize(firstNormal-secondNormal);vec2 normal=vec2(turnDir*hypotenuse.y*direction,-turnDir*hypotenuse.x*direction);float length=sqrt(c*c*2.0);offset=normal*length;if(isRound){round=1.0;}} void main(void){bool degenerate=false;float direction=float(sign(g));mat4 offsetMatrix=i*j;vec2 offset;vec4 projPos=h*vec4(e,0.0,1.0);bool round=nearlyEquals(mod(g,2.0),0.0);a=0.0;c=k/2.0;aVertex=projPos.xy;if(nearlyEquals(mod(g,3.0),0.0)||nearlyEquals(mod(g,17.0),0.0)){alongNormal(offset,f,1.0,direction);}else if(nearlyEquals(mod(g,5.0),0.0)||nearlyEquals(mod(g,13.0),0.0)){alongNormal(offset,d,-1.0,direction);}else if(nearlyEquals(mod(g,23.0),0.0)){miterUp(offset,a,round,direction);}else if(nearlyEquals(mod(g,19.0),0.0)){degenerate=miterDown(offset,projPos,offsetMatrix,direction);}else if(nearlyEquals(mod(g,7.0),0.0)){squareCap(offset,a,round,f,1.0,direction);}else if(nearlyEquals(mod(g,11.0),0.0)){squareCap(offset,a,round,d,-1.0,direction);}if(!degenerate){vec4 offsets=offsetMatrix*vec4(offset,0.0,0.0);gl_Position=projPos+offsets;}else{gl_Position=vec4(offset,0.0,1.0);}}');
diff --git a/src/ol/render/webgl/linestringreplay/defaultshader/Locations.js b/src/ol/render/webgl/linestringreplay/defaultshader/Locations.js
deleted file mode 100644
index e2af474caa..0000000000
--- a/src/ol/render/webgl/linestringreplay/defaultshader/Locations.js
+++ /dev/null
@@ -1,99 +0,0 @@
-/**
- * @module ol/render/webgl/linestringreplay/defaultshader/Locations
- */
-// This file is automatically generated, do not edit
-// Run `make shaders` to generate, and commit the result.
-
-import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js';
-
-class Locations {
-
- /**
- * @param {WebGLRenderingContext} gl GL.
- * @param {WebGLProgram} program Program.
- */
- constructor(gl, program) {
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_projectionMatrix = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_offsetScaleMatrix = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_offsetRotateMatrix = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_lineWidth = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_lineWidth' : 'k');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_miterLimit = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_miterLimit' : 'l');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_opacity = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_opacity' : 'm');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_color = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_color' : 'n');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_size = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_size' : 'o');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_pixelRatio = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_pixelRatio' : 'p');
-
- /**
- * @type {number}
- */
- this.a_lastPos = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_lastPos' : 'd');
-
- /**
- * @type {number}
- */
- this.a_position = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_position' : 'e');
-
- /**
- * @type {number}
- */
- this.a_nextPos = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_nextPos' : 'f');
-
- /**
- * @type {number}
- */
- this.a_direction = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_direction' : 'g');
-
- }
-
-}
-
-export default Locations;
diff --git a/src/ol/render/webgl/polygonreplay/defaultshader.glsl b/src/ol/render/webgl/polygonreplay/defaultshader.glsl
deleted file mode 100644
index aefd8ec686..0000000000
--- a/src/ol/render/webgl/polygonreplay/defaultshader.glsl
+++ /dev/null
@@ -1,31 +0,0 @@
-//! MODULE=ol/render/webgl/polygonreplay/defaultshader
-
-
-//! COMMON
-
-
-//! VERTEX
-attribute vec2 a_position;
-
-uniform mat4 u_projectionMatrix;
-uniform mat4 u_offsetScaleMatrix;
-uniform mat4 u_offsetRotateMatrix;
-
-void main(void) {
- gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0);
-}
-
-
-//! FRAGMENT
-
-uniform vec4 u_color;
-uniform float u_opacity;
-
-void main(void) {
- gl_FragColor = u_color;
- float alpha = u_color.a * u_opacity;
- if (alpha == 0.0) {
- discard;
- }
- gl_FragColor.a = alpha;
-}
diff --git a/src/ol/render/webgl/polygonreplay/defaultshader.js b/src/ol/render/webgl/polygonreplay/defaultshader.js
deleted file mode 100644
index b9a955aeb5..0000000000
--- a/src/ol/render/webgl/polygonreplay/defaultshader.js
+++ /dev/null
@@ -1,17 +0,0 @@
-/**
- * @module ol/render/webgl/polygonreplay/defaultshader
- */
-// This file is automatically generated, do not edit.
-// Run `make shaders` to generate, and commit the result.
-
-import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
-import WebGLFragment from '../../../webgl/Fragment.js';
-import WebGLVertex from '../../../webgl/Vertex.js';
-
-export const fragment = new WebGLFragment(DEBUG_WEBGL ?
- 'precision mediump float;\n\n\n\nuniform vec4 u_color;\nuniform float u_opacity;\n\nvoid main(void) {\n gl_FragColor = u_color;\n float alpha = u_color.a * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n' :
- 'precision mediump float;uniform vec4 e;uniform float f;void main(void){gl_FragColor=e;float alpha=e.a*f;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}');
-
-export const vertex = new WebGLVertex(DEBUG_WEBGL ?
- '\n\nattribute vec2 a_position;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0);\n}\n\n\n' :
- 'attribute vec2 a;uniform mat4 b;uniform mat4 c;uniform mat4 d;void main(void){gl_Position=b*vec4(a,0.0,1.0);}');
diff --git a/src/ol/render/webgl/polygonreplay/defaultshader/Locations.js b/src/ol/render/webgl/polygonreplay/defaultshader/Locations.js
deleted file mode 100644
index cbaeb1b07a..0000000000
--- a/src/ol/render/webgl/polygonreplay/defaultshader/Locations.js
+++ /dev/null
@@ -1,57 +0,0 @@
-/**
- * @module ol/render/webgl/polygonreplay/defaultshader/Locations
- */
-// This file is automatically generated, do not edit
-// Run `make shaders` to generate, and commit the result.
-
-import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js';
-
-class Locations {
-
- /**
- * @param {WebGLRenderingContext} gl GL.
- * @param {WebGLProgram} program Program.
- */
- constructor(gl, program) {
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_projectionMatrix = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'b');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_offsetScaleMatrix = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'c');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_offsetRotateMatrix = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'd');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_color = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_color' : 'e');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_opacity = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_opacity' : 'f');
-
- /**
- * @type {number}
- */
- this.a_position = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_position' : 'a');
-
- }
-
-}
-
-export default Locations;
diff --git a/src/ol/render/webgl/texturereplay/defaultshader.glsl b/src/ol/render/webgl/texturereplay/defaultshader.glsl
deleted file mode 100644
index 5a1664125a..0000000000
--- a/src/ol/render/webgl/texturereplay/defaultshader.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-//! MODULE=ol/render/webgl/texturereplay/defaultshader
-
-
-//! COMMON
-varying vec2 v_texCoord;
-varying float v_opacity;
-
-//! VERTEX
-attribute vec2 a_position;
-attribute vec2 a_texCoord;
-attribute vec2 a_offsets;
-attribute float a_opacity;
-attribute float a_rotateWithView;
-
-uniform mat4 u_projectionMatrix;
-uniform mat4 u_offsetScaleMatrix;
-uniform mat4 u_offsetRotateMatrix;
-
-void main(void) {
- mat4 offsetMatrix = u_offsetScaleMatrix;
- if (a_rotateWithView == 1.0) {
- offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;
- }
- vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0);
- gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;
- v_texCoord = a_texCoord;
- v_opacity = a_opacity;
-}
-
-
-//! FRAGMENT
-uniform float u_opacity;
-uniform sampler2D u_image;
-
-void main(void) {
- vec4 texColor = texture2D(u_image, v_texCoord);
- gl_FragColor.rgb = texColor.rgb;
- float alpha = texColor.a * v_opacity * u_opacity;
- if (alpha == 0.0) {
- discard;
- }
- gl_FragColor.a = alpha;
-}
diff --git a/src/ol/render/webgl/texturereplay/defaultshader.js b/src/ol/render/webgl/texturereplay/defaultshader.js
deleted file mode 100644
index 96c5a8a96a..0000000000
--- a/src/ol/render/webgl/texturereplay/defaultshader.js
+++ /dev/null
@@ -1,17 +0,0 @@
-/**
- * @module ol/render/webgl/texturereplay/defaultshader
- */
-// This file is automatically generated, do not edit.
-// Run `make shaders` to generate, and commit the result.
-
-import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
-import WebGLFragment from '../../../webgl/Fragment.js';
-import WebGLVertex from '../../../webgl/Vertex.js';
-
-export const fragment = new WebGLFragment(DEBUG_WEBGL ?
- 'precision mediump float;\nvarying vec2 v_texCoord;\nvarying float v_opacity;\n\nuniform float u_opacity;\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n float alpha = texColor.a * v_opacity * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n' :
- 'precision mediump float;varying vec2 a;varying float b;uniform float k;uniform sampler2D l;void main(void){vec4 texColor=texture2D(l,a);gl_FragColor.rgb=texColor.rgb;float alpha=texColor.a*b*k;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}');
-
-export const vertex = new WebGLVertex(DEBUG_WEBGL ?
- 'varying vec2 v_texCoord;\nvarying float v_opacity;\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nattribute vec2 a_offsets;\nattribute float a_opacity;\nattribute float a_rotateWithView;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix;\n if (a_rotateWithView == 1.0) {\n offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n }\n vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0);\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;\n v_texCoord = a_texCoord;\n v_opacity = a_opacity;\n}\n\n\n' :
- 'varying vec2 a;varying float b;attribute vec2 c;attribute vec2 d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;void main(void){mat4 offsetMatrix=i;if(g==1.0){offsetMatrix=i*j;}vec4 offsets=offsetMatrix*vec4(e,0.0,0.0);gl_Position=h*vec4(c,0.0,1.0)+offsets;a=d;b=f;}');
diff --git a/src/ol/render/webgl/texturereplay/defaultshader/Locations.js b/src/ol/render/webgl/texturereplay/defaultshader/Locations.js
deleted file mode 100644
index 7628dc83aa..0000000000
--- a/src/ol/render/webgl/texturereplay/defaultshader/Locations.js
+++ /dev/null
@@ -1,81 +0,0 @@
-/**
- * @module ol/render/webgl/texturereplay/defaultshader/Locations
- */
-// This file is automatically generated, do not edit
-// Run `make shaders` to generate, and commit the result.
-
-import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js';
-
-class Locations {
-
- /**
- * @param {WebGLRenderingContext} gl GL.
- * @param {WebGLProgram} program Program.
- */
- constructor(gl, program) {
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_projectionMatrix = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_offsetScaleMatrix = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_offsetRotateMatrix = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_opacity = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_opacity' : 'k');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_image = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_image' : 'l');
-
- /**
- * @type {number}
- */
- this.a_position = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_position' : 'c');
-
- /**
- * @type {number}
- */
- this.a_texCoord = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_texCoord' : 'd');
-
- /**
- * @type {number}
- */
- this.a_offsets = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_offsets' : 'e');
-
- /**
- * @type {number}
- */
- this.a_opacity = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_opacity' : 'f');
-
- /**
- * @type {number}
- */
- this.a_rotateWithView = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_rotateWithView' : 'g');
-
- }
-
-}
-
-export default Locations;
diff --git a/src/ol/renderer/webgl/ImageLayer.js b/src/ol/renderer/webgl/ImageLayer.js
deleted file mode 100644
index 1ec1defa10..0000000000
--- a/src/ol/renderer/webgl/ImageLayer.js
+++ /dev/null
@@ -1,271 +0,0 @@
-/**
- * @module ol/renderer/webgl/ImageLayer
- */
-import {ENABLE_RASTER_REPROJECTION} from '../../reproj/common.js';
-import ViewHint from '../../ViewHint.js';
-import {createCanvasContext2D} from '../../dom.js';
-import {getIntersection, isEmpty} from '../../extent.js';
-import WebGLLayerRenderer from './Layer.js';
-import {
- create as createTransform,
- rotate as rotateTransform,
- translate as translateTransform,
- scale as scaleTransform,
- reset as resetTransform,
- apply as applyTransform,
- invert as invertTransform,
- multiply as multiplyTransform
-} from '../../transform.js';
-import {CLAMP_TO_EDGE} from '../../webgl.js';
-import {createTexture} from '../../webgl/Context.js';
-
-/**
- * @classdesc
- * WebGL renderer for image layers.
- * @api
- */
-class WebGLImageLayerRenderer extends WebGLLayerRenderer {
-
- /**
- * @param {import("./Map.js").default} mapRenderer Map renderer.
- * @param {import("../../layer/Image.js").default} imageLayer Tile layer.
- */
- constructor(mapRenderer, imageLayer) {
-
- super(mapRenderer, imageLayer);
-
- /**
- * The last rendered image.
- * @private
- * @type {?import("../../ImageBase.js").default}
- */
- this.image_ = null;
-
- /**
- * @private
- * @type {CanvasRenderingContext2D}
- */
- this.hitCanvasContext_ = null;
-
- /**
- * @private
- * @type {?import("../../transform.js").Transform}
- */
- this.hitTransformationMatrix_ = null;
-
- }
-
- /**
- * @param {import("../../ImageBase.js").default} image Image.
- * @private
- * @return {WebGLTexture} Texture.
- */
- createTexture_(image) {
-
- // We meet the conditions to work with non-power of two textures.
- // http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support
- // http://learningwebgl.com/blog/?p=2101
-
- const imageElement = image.getImage();
- const gl = this.mapRenderer.getGL();
-
- return createTexture(
- gl, imageElement, CLAMP_TO_EDGE, CLAMP_TO_EDGE);
- }
-
- /**
- * @inheritDoc
- */
- prepareFrame(frameState, layerState, context) {
-
- const gl = this.mapRenderer.getGL();
-
- const pixelRatio = frameState.pixelRatio;
- const viewState = frameState.viewState;
- const viewCenter = viewState.center;
- const viewResolution = viewState.resolution;
- const viewRotation = viewState.rotation;
-
- let image = this.image_;
- let texture = this.texture;
- const imageLayer = /** @type {import("../../layer/Image.js").default} */ (this.getLayer());
- const imageSource = /** @type {import("../../source/Image.js").default} */ (imageLayer.getSource());
-
- const hints = frameState.viewHints;
-
- let renderedExtent = frameState.extent;
- if (layerState.extent !== undefined) {
- renderedExtent = getIntersection(renderedExtent, layerState.extent);
- }
- if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] &&
- !isEmpty(renderedExtent)) {
- let projection = viewState.projection;
- if (!ENABLE_RASTER_REPROJECTION) {
- const sourceProjection = imageSource.getProjection();
- if (sourceProjection) {
- projection = sourceProjection;
- }
- }
- const image_ = imageSource.getImage(renderedExtent, viewResolution,
- pixelRatio, projection);
- if (image_) {
- const loaded = this.loadImage(image_);
- if (loaded) {
- image = image_;
- texture = this.createTexture_(image_);
- if (this.texture) {
- /**
- * @param {WebGLRenderingContext} gl GL.
- * @param {WebGLTexture} texture Texture.
- */
- const postRenderFunction = function(gl, texture) {
- if (!gl.isContextLost()) {
- gl.deleteTexture(texture);
- }
- }.bind(null, gl, this.texture);
- frameState.postRenderFunctions.push(
- /** @type {import("../../PluggableMap.js").PostRenderFunction} */ (postRenderFunction)
- );
- }
- }
- }
- }
-
- if (image) {
- const canvas = this.mapRenderer.getContext().getCanvas();
-
- this.updateProjectionMatrix_(canvas.width, canvas.height,
- pixelRatio, viewCenter, viewResolution, viewRotation,
- image.getExtent());
- this.hitTransformationMatrix_ = null;
-
- // Translate and scale to flip the Y coord.
- const texCoordMatrix = this.texCoordMatrix;
- resetTransform(texCoordMatrix);
- scaleTransform(texCoordMatrix, 1, -1);
- translateTransform(texCoordMatrix, 0, -1);
-
- this.image_ = image;
- this.texture = texture;
- }
-
- return !!image;
- }
-
- /**
- * @param {number} canvasWidth Canvas width.
- * @param {number} canvasHeight Canvas height.
- * @param {number} pixelRatio Pixel ratio.
- * @param {import("../../coordinate.js").Coordinate} viewCenter View center.
- * @param {number} viewResolution View resolution.
- * @param {number} viewRotation View rotation.
- * @param {import("../../extent.js").Extent} imageExtent Image extent.
- * @private
- */
- updateProjectionMatrix_(
- canvasWidth,
- canvasHeight,
- pixelRatio,
- viewCenter,
- viewResolution,
- viewRotation,
- imageExtent
- ) {
-
- const canvasExtentWidth = canvasWidth * viewResolution;
- const canvasExtentHeight = canvasHeight * viewResolution;
-
- const projectionMatrix = this.projectionMatrix;
- resetTransform(projectionMatrix);
- scaleTransform(projectionMatrix,
- pixelRatio * 2 / canvasExtentWidth,
- pixelRatio * 2 / canvasExtentHeight);
- rotateTransform(projectionMatrix, -viewRotation);
- translateTransform(projectionMatrix,
- imageExtent[0] - viewCenter[0],
- imageExtent[1] - viewCenter[1]);
- scaleTransform(projectionMatrix,
- (imageExtent[2] - imageExtent[0]) / 2,
- (imageExtent[3] - imageExtent[1]) / 2);
- translateTransform(projectionMatrix, 1, 1);
-
- }
-
- /**
- * @inheritDoc
- */
- forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
- if (!this.image_ || !this.image_.getImage()) {
- return undefined;
- }
-
- const imageSize =
- [this.image_.getImage().width, this.image_.getImage().height];
-
- if (!this.hitTransformationMatrix_) {
- this.hitTransformationMatrix_ = this.getHitTransformationMatrix_(
- frameState.size, imageSize);
- }
-
- const pixelOnFrameBuffer = applyTransform(
- this.hitTransformationMatrix_, pixel.slice());
-
- if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
- pixelOnFrameBuffer[1] < 0 || pixelOnFrameBuffer[1] > imageSize[1]) {
- // outside the image, no need to check
- return undefined;
- }
-
- if (!this.hitCanvasContext_) {
- this.hitCanvasContext_ = createCanvasContext2D(1, 1);
- }
-
- this.hitCanvasContext_.clearRect(0, 0, 1, 1);
- this.hitCanvasContext_.drawImage(this.image_.getImage(),
- pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
-
- const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
- if (imageData[3] > 0) {
- return callback.call(thisArg, this.getLayer(), imageData);
- } else {
- return undefined;
- }
- }
-
- /**
- * The transformation matrix to get the pixel on the image for a
- * pixel on the map.
- * @param {import("../../size.js").Size} mapSize The map size.
- * @param {import("../../size.js").Size} imageSize The image size.
- * @return {import("../../transform.js").Transform} The transformation matrix.
- * @private
- */
- getHitTransformationMatrix_(mapSize, imageSize) {
- // the first matrix takes a map pixel, flips the y-axis and scales to
- // a range between -1 ... 1
- const mapCoordTransform = createTransform();
- translateTransform(mapCoordTransform, -1, -1);
- scaleTransform(mapCoordTransform, 2 / mapSize[0], 2 / mapSize[1]);
- translateTransform(mapCoordTransform, 0, mapSize[1]);
- scaleTransform(mapCoordTransform, 1, -1);
-
- // the second matrix is the inverse of the projection matrix used in the
- // shader for drawing
- const projectionMatrixInv = invertTransform(this.projectionMatrix.slice());
-
- // the third matrix scales to the image dimensions and flips the y-axis again
- const transform = createTransform();
- translateTransform(transform, 0, imageSize[1]);
- scaleTransform(transform, 1, -1);
- scaleTransform(transform, imageSize[0] / 2, imageSize[1] / 2);
- translateTransform(transform, 1, 1);
-
- multiplyTransform(transform, projectionMatrixInv);
- multiplyTransform(transform, mapCoordTransform);
-
- return transform;
- }
-}
-
-
-export default WebGLImageLayerRenderer;
diff --git a/src/ol/renderer/webgl/Layer.js b/src/ol/renderer/webgl/Layer.js
deleted file mode 100644
index 3d26262a55..0000000000
--- a/src/ol/renderer/webgl/Layer.js
+++ /dev/null
@@ -1,263 +0,0 @@
-/**
- * @module ol/renderer/webgl/Layer
- */
-import {abstract} from '../../util.js';
-import RenderEvent from '../../render/Event.js';
-import RenderEventType from '../../render/EventType.js';
-import WebGLImmediateRenderer from '../../render/webgl/Immediate.js';
-import LayerRenderer from '../Layer.js';
-import {fragment, vertex} from './defaultmapshader.js';
-import Locations from './defaultmapshader/Locations.js';
-import {create as createTransform} from '../../transform.js';
-import {create, fromTransform} from '../../vec/mat4.js';
-import {ARRAY_BUFFER, FRAMEBUFFER, FLOAT, TEXTURE_2D,
- TRIANGLE_STRIP, COLOR_ATTACHMENT0} from '../../webgl.js';
-import WebGLBuffer from '../../webgl/Buffer.js';
-import {createEmptyTexture} from '../../webgl/Context.js';
-
-/**
- * @abstract
- */
-class WebGLLayerRenderer extends LayerRenderer {
-
- /**
- * @param {import("./Map.js").default} mapRenderer Map renderer.
- * @param {import("../../layer/Layer.js").default} layer Layer.
- */
- constructor(mapRenderer, layer) {
-
- super(layer);
-
- /**
- * @protected
- * @type {import("./Map.js").default}
- */
- this.mapRenderer = mapRenderer;
-
- /**
- * @private
- * @type {import("../../webgl/Buffer.js").default}
- */
- this.arrayBuffer_ = new WebGLBuffer([
- -1, -1, 0, 0,
- 1, -1, 1, 0,
- -1, 1, 0, 1,
- 1, 1, 1, 1
- ]);
-
- /**
- * @protected
- * @type {WebGLTexture}
- */
- this.texture = null;
-
- /**
- * @protected
- * @type {WebGLFramebuffer}
- */
- this.framebuffer = null;
-
- /**
- * @protected
- * @type {number|undefined}
- */
- this.framebufferDimension = undefined;
-
- /**
- * @protected
- * @type {import("../../transform.js").Transform}
- */
- this.texCoordMatrix = createTransform();
-
- /**
- * @protected
- * @type {import("../../transform.js").Transform}
- */
- this.projectionMatrix = createTransform();
-
- /**
- * @type {Array}
- * @private
- */
- this.tmpMat4_ = create();
-
- /**
- * @private
- * @type {import("./defaultmapshader/Locations.js").default}
- */
- this.defaultLocations_ = null;
-
- }
-
- /**
- * @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
- * @param {number} framebufferDimension Framebuffer dimension.
- * @protected
- */
- bindFramebuffer(frameState, framebufferDimension) {
-
- const gl = this.mapRenderer.getGL();
-
- if (this.framebufferDimension === undefined ||
- this.framebufferDimension != framebufferDimension) {
- /**
- * @param {WebGLRenderingContext} gl GL.
- * @param {WebGLFramebuffer} framebuffer Framebuffer.
- * @param {WebGLTexture} texture Texture.
- */
- const postRenderFunction = function(gl, framebuffer, texture) {
- if (!gl.isContextLost()) {
- gl.deleteFramebuffer(framebuffer);
- gl.deleteTexture(texture);
- }
- }.bind(null, gl, this.framebuffer, this.texture);
-
- frameState.postRenderFunctions.push(
- /** @type {import("../../PluggableMap.js").PostRenderFunction} */ (postRenderFunction)
- );
-
- const texture = createEmptyTexture(
- gl, framebufferDimension, framebufferDimension);
-
- const framebuffer = gl.createFramebuffer();
- gl.bindFramebuffer(FRAMEBUFFER, framebuffer);
- gl.framebufferTexture2D(FRAMEBUFFER,
- COLOR_ATTACHMENT0, TEXTURE_2D, texture, 0);
-
- this.texture = texture;
- this.framebuffer = framebuffer;
- this.framebufferDimension = framebufferDimension;
-
- } else {
- gl.bindFramebuffer(FRAMEBUFFER, this.framebuffer);
- }
-
- }
-
- /**
- * @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
- * @param {import("../../layer/Layer.js").State} layerState Layer state.
- * @param {import("../../webgl/Context.js").default} context Context.
- */
- composeFrame(frameState, layerState, context) {
-
- this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, context, frameState);
-
- context.bindBuffer(ARRAY_BUFFER, this.arrayBuffer_);
-
- const gl = context.getGL();
-
- const program = context.getProgram(fragment, vertex);
-
- let locations;
- if (!this.defaultLocations_) {
- locations = new Locations(gl, program);
- this.defaultLocations_ = locations;
- } else {
- locations = this.defaultLocations_;
- }
-
- if (context.useProgram(program)) {
- gl.enableVertexAttribArray(locations.a_position);
- gl.vertexAttribPointer(
- locations.a_position, 2, FLOAT, false, 16, 0);
- gl.enableVertexAttribArray(locations.a_texCoord);
- gl.vertexAttribPointer(
- locations.a_texCoord, 2, FLOAT, false, 16, 8);
- gl.uniform1i(locations.u_texture, 0);
- }
-
- gl.uniformMatrix4fv(locations.u_texCoordMatrix, false,
- fromTransform(this.tmpMat4_, this.getTexCoordMatrix()));
- gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
- fromTransform(this.tmpMat4_, this.getProjectionMatrix()));
- gl.uniform1f(locations.u_opacity, layerState.opacity);
- gl.bindTexture(TEXTURE_2D, this.getTexture());
- gl.drawArrays(TRIANGLE_STRIP, 0, 4);
-
- this.dispatchComposeEvent_(RenderEventType.POSTCOMPOSE, context, frameState);
- }
-
- /**
- * @param {import("../../render/EventType.js").default} type Event type.
- * @param {import("../../webgl/Context.js").default} context WebGL context.
- * @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
- * @private
- */
- dispatchComposeEvent_(type, context, frameState) {
- const layer = this.getLayer();
- if (layer.hasListener(type)) {
- const viewState = frameState.viewState;
- const resolution = viewState.resolution;
- const pixelRatio = frameState.pixelRatio;
- const extent = frameState.extent;
- const center = viewState.center;
- const rotation = viewState.rotation;
- const size = frameState.size;
-
- const render = new WebGLImmediateRenderer(
- context, center, resolution, rotation, size, extent, pixelRatio);
- const composeEvent = new RenderEvent(
- type, render, frameState, null, context);
- layer.dispatchEvent(composeEvent);
- }
- }
-
- /**
- * @return {!import("../../transform.js").Transform} Matrix.
- */
- getTexCoordMatrix() {
- return this.texCoordMatrix;
- }
-
- /**
- * @return {WebGLTexture} Texture.
- */
- getTexture() {
- return this.texture;
- }
-
- /**
- * @return {!import("../../transform.js").Transform} Matrix.
- */
- getProjectionMatrix() {
- return this.projectionMatrix;
- }
-
- /**
- * Handle webglcontextlost.
- */
- handleWebGLContextLost() {
- this.texture = null;
- this.framebuffer = null;
- this.framebufferDimension = undefined;
- }
-
- /**
- * @abstract
- * @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
- * @param {import("../../layer/Layer.js").State} layerState Layer state.
- * @param {import("../../webgl/Context.js").default} context Context.
- * @return {boolean} whether composeFrame should be called.
- */
- prepareFrame(frameState, layerState, context) {
- return abstract();
- }
-
- /**
- * @abstract
- * @param {import("../../pixel.js").Pixel} pixel Pixel.
- * @param {import("../../PluggableMap.js").FrameState} frameState FrameState.
- * @param {function(this: S, import("../../layer/Layer.js").default, (Uint8ClampedArray|Uint8Array)): T} callback Layer
- * callback.
- * @param {S} thisArg Value to use as `this` when executing `callback`.
- * @return {T|undefined} Callback result.
- * @template S,T,U
- */
- forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
- return abstract();
- }
-}
-
-
-export default WebGLLayerRenderer;
diff --git a/src/ol/renderer/webgl/Map.js b/src/ol/renderer/webgl/Map.js
deleted file mode 100644
index b862cdb476..0000000000
--- a/src/ol/renderer/webgl/Map.js
+++ /dev/null
@@ -1,582 +0,0 @@
-/**
- * @module ol/renderer/webgl/Map
- */
-
-import {stableSort} from '../../array.js';
-import {CLASS_UNSELECTABLE} from '../../css.js';
-import {createCanvasContext2D} from '../../dom.js';
-import {listen} from '../../events.js';
-import {visibleAtResolution} from '../../layer/Layer.js';
-import RenderEvent from '../../render/Event.js';
-import RenderEventType from '../../render/EventType.js';
-import WebGLImmediateRenderer from '../../render/webgl/Immediate.js';
-import MapRenderer, {sortByZIndex} from '../Map.js';
-import SourceState from '../../source/State.js';
-import LRUCache from '../../structs/LRUCache.js';
-import PriorityQueue from '../../structs/PriorityQueue.js';
-import {BLEND, CLAMP_TO_EDGE, COLOR_BUFFER_BIT, CULL_FACE, DEPTH_TEST, FRAMEBUFFER,
- getContext, LINEAR, ONE, ONE_MINUS_SRC_ALPHA, RGBA, SCISSOR_TEST, SRC_ALPHA,
- STENCIL_TEST, TEXTURE0, TEXTURE_2D, TEXTURE_MAG_FILTER, TEXTURE_MIN_FILTER,
- TEXTURE_WRAP_S, TEXTURE_WRAP_T, UNSIGNED_BYTE} from '../../webgl.js';
-import WebGLContext from '../../webgl/Context.js';
-import ContextEventType from '../../webgl/ContextEventType.js';
-
-
-/**
- * @typedef {Object} TextureCacheEntry
- * @property {number} magFilter
- * @property {number} minFilter
- * @property {WebGLTexture} texture
- */
-
-
-/**
- * Texture cache high water mark.
- * @type {number}
- */
-const WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK = 1024;
-
-
-/**
- * @classdesc
- * WebGL map renderer.
- * @api
- */
-class WebGLMapRenderer extends MapRenderer {
-
- /**
- * @param {import("../../PluggableMap.js").default} map Map.
- */
- constructor(map) {
- super(map);
-
- const container = map.getViewport();
-
- /**
- * @private
- * @type {HTMLCanvasElement}
- */
- this.canvas_ = /** @type {HTMLCanvasElement} */
- (document.createElement('canvas'));
- this.canvas_.style.width = '100%';
- this.canvas_.style.height = '100%';
- this.canvas_.style.display = 'block';
- this.canvas_.className = CLASS_UNSELECTABLE;
- container.insertBefore(this.canvas_, container.childNodes[0] || null);
-
- /**
- * @private
- * @type {number}
- */
- this.clipTileCanvasWidth_ = 0;
-
- /**
- * @private
- * @type {number}
- */
- this.clipTileCanvasHeight_ = 0;
-
- /**
- * @private
- * @type {CanvasRenderingContext2D}
- */
- this.clipTileContext_ = createCanvasContext2D();
-
- /**
- * @private
- * @type {boolean}
- */
- this.renderedVisible_ = true;
-
- /**
- * @private
- * @type {WebGLRenderingContext}
- */
- this.gl_ = getContext(this.canvas_, {
- antialias: true,
- depth: true,
- failIfMajorPerformanceCaveat: true,
- preserveDrawingBuffer: false,
- stencil: true
- });
-
- /**
- * @private
- * @type {import("../../webgl/Context.js").default}
- */
- this.context_ = new WebGLContext(this.canvas_, this.gl_);
-
- listen(this.canvas_, ContextEventType.LOST,
- this.handleWebGLContextLost, this);
- listen(this.canvas_, ContextEventType.RESTORED,
- this.handleWebGLContextRestored, this);
-
- /**
- * @private
- * @type {import("../../structs/LRUCache.js").default}
- */
- this.textureCache_ = new LRUCache();
-
- /**
- * @private
- * @type {import("../../coordinate.js").Coordinate}
- */
- this.focus_ = null;
-
- /**
- * @private
- * @type {import("../../structs/PriorityQueue.js").default}
- */
- this.tileTextureQueue_ = new PriorityQueue(
- /**
- * @param {Array<*>} element Element.
- * @return {number} Priority.
- * @this {WebGLMapRenderer}
- */
- (function(element) {
- const tileCenter = /** @type {import("../../coordinate.js").Coordinate} */ (element[1]);
- const tileResolution = /** @type {number} */ (element[2]);
- const deltaX = tileCenter[0] - this.focus_[0];
- const deltaY = tileCenter[1] - this.focus_[1];
- return 65536 * Math.log(tileResolution) +
- Math.sqrt(deltaX * deltaX + deltaY * deltaY) / tileResolution;
- }).bind(this),
- /**
- * @param {Array<*>} element Element.
- * @return {string} Key.
- */
- function(element) {
- return (
- /** @type {import("../../Tile.js").default} */ (element[0]).getKey()
- );
- });
-
-
- /**
- * @param {import("../../PluggableMap.js").default} map Map.
- * @param {?import("../../PluggableMap.js").FrameState} frameState Frame state.
- * @return {boolean} false.
- * @this {WebGLMapRenderer}
- */
- this.loadNextTileTexture_ =
- function(map, frameState) {
- if (!this.tileTextureQueue_.isEmpty()) {
- this.tileTextureQueue_.reprioritize();
- const element = this.tileTextureQueue_.dequeue();
- const tile = /** @type {import("../../Tile.js").default} */ (element[0]);
- const tileSize = /** @type {import("../../size.js").Size} */ (element[3]);
- const tileGutter = /** @type {number} */ (element[4]);
- this.bindTileTexture(
- tile, tileSize, tileGutter, LINEAR, LINEAR);
- }
- return false;
- }.bind(this);
-
-
- /**
- * @private
- * @type {number}
- */
- this.textureCacheFrameMarkerCount_ = 0;
-
- this.initializeGL_();
- }
-
- /**
- * @param {import("../../Tile.js").default} tile Tile.
- * @param {import("../../size.js").Size} tileSize Tile size.
- * @param {number} tileGutter Tile gutter.
- * @param {number} magFilter Mag filter.
- * @param {number} minFilter Min filter.
- */
- bindTileTexture(tile, tileSize, tileGutter, magFilter, minFilter) {
- const gl = this.getGL();
- const tileKey = tile.getKey();
- if (this.textureCache_.containsKey(tileKey)) {
- const textureCacheEntry = this.textureCache_.get(tileKey);
- gl.bindTexture(TEXTURE_2D, textureCacheEntry.texture);
- if (textureCacheEntry.magFilter != magFilter) {
- gl.texParameteri(
- TEXTURE_2D, TEXTURE_MAG_FILTER, magFilter);
- textureCacheEntry.magFilter = magFilter;
- }
- if (textureCacheEntry.minFilter != minFilter) {
- gl.texParameteri(
- TEXTURE_2D, TEXTURE_MIN_FILTER, minFilter);
- textureCacheEntry.minFilter = minFilter;
- }
- } else {
- const texture = gl.createTexture();
- const imageTile = /** @type {import("../../ImageTile.js").default} */ (tile);
- gl.bindTexture(TEXTURE_2D, texture);
- if (tileGutter > 0) {
- const clipTileCanvas = this.clipTileContext_.canvas;
- const clipTileContext = this.clipTileContext_;
- if (this.clipTileCanvasWidth_ !== tileSize[0] ||
- this.clipTileCanvasHeight_ !== tileSize[1]) {
- clipTileCanvas.width = tileSize[0];
- clipTileCanvas.height = tileSize[1];
- this.clipTileCanvasWidth_ = tileSize[0];
- this.clipTileCanvasHeight_ = tileSize[1];
- } else {
- clipTileContext.clearRect(0, 0, tileSize[0], tileSize[1]);
- }
- clipTileContext.drawImage(imageTile.getImage(), tileGutter, tileGutter,
- tileSize[0], tileSize[1], 0, 0, tileSize[0], tileSize[1]);
- gl.texImage2D(TEXTURE_2D, 0,
- RGBA, RGBA,
- UNSIGNED_BYTE, clipTileCanvas);
- } else {
- gl.texImage2D(TEXTURE_2D, 0,
- RGBA, RGBA,
- UNSIGNED_BYTE, imageTile.getImage());
- }
- gl.texParameteri(
- TEXTURE_2D, TEXTURE_MAG_FILTER, magFilter);
- gl.texParameteri(
- TEXTURE_2D, TEXTURE_MIN_FILTER, minFilter);
- gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S,
- CLAMP_TO_EDGE);
- gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T,
- CLAMP_TO_EDGE);
- this.textureCache_.set(tileKey, {
- texture: texture,
- magFilter: magFilter,
- minFilter: minFilter
- });
- }
- }
-
- /**
- * @param {import("../../render/EventType.js").default} type Event type.
- * @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
- */
- dispatchRenderEvent(type, frameState) {
- const map = this.getMap();
- if (map.hasListener(type)) {
- const context = this.context_;
-
- const extent = frameState.extent;
- const size = frameState.size;
- const viewState = frameState.viewState;
- const pixelRatio = frameState.pixelRatio;
-
- const resolution = viewState.resolution;
- const center = viewState.center;
- const rotation = viewState.rotation;
-
- const vectorContext = new WebGLImmediateRenderer(context,
- center, resolution, rotation, size, extent, pixelRatio);
- const composeEvent = new RenderEvent(type, vectorContext,
- frameState, null, context);
- map.dispatchEvent(composeEvent);
- }
- }
-
- /**
- * @inheritDoc
- */
- disposeInternal() {
- const gl = this.getGL();
- if (!gl.isContextLost()) {
- this.textureCache_.forEach(
- /**
- * @param {?TextureCacheEntry} textureCacheEntry
- * Texture cache entry.
- */
- function(textureCacheEntry) {
- if (textureCacheEntry) {
- gl.deleteTexture(textureCacheEntry.texture);
- }
- });
- }
- this.context_.dispose();
- super.disposeInternal();
- }
-
- /**
- * @param {import("../../PluggableMap.js").default} map Map.
- * @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
- * @private
- */
- expireCache_(map, frameState) {
- const gl = this.getGL();
- let textureCacheEntry;
- while (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ >
- WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) {
- textureCacheEntry = this.textureCache_.peekLast();
- if (!textureCacheEntry) {
- if (+this.textureCache_.peekLastKey() == frameState.index) {
- break;
- } else {
- --this.textureCacheFrameMarkerCount_;
- }
- } else {
- gl.deleteTexture(textureCacheEntry.texture);
- }
- this.textureCache_.pop();
- }
- }
-
- /**
- * @return {import("../../webgl/Context.js").default} The context.
- */
- getContext() {
- return this.context_;
- }
-
- /**
- * @return {WebGLRenderingContext} GL.
- */
- getGL() {
- return this.gl_;
- }
-
- /**
- * @return {import("../../structs/PriorityQueue.js").default} Tile texture queue.
- */
- getTileTextureQueue() {
- return this.tileTextureQueue_;
- }
-
- /**
- * @param {import("../../events/Event.js").default} event Event.
- * @protected
- */
- handleWebGLContextLost(event) {
- event.preventDefault();
- this.textureCache_.clear();
- this.textureCacheFrameMarkerCount_ = 0;
-
- const renderers = this.getLayerRenderers();
- for (const id in renderers) {
- const renderer = /** @type {import("./Layer.js").default} */ (renderers[id]);
- renderer.handleWebGLContextLost();
- }
- }
-
- /**
- * @protected
- */
- handleWebGLContextRestored() {
- this.initializeGL_();
- this.getMap().render();
- }
-
- /**
- * @private
- */
- initializeGL_() {
- const gl = this.gl_;
- gl.activeTexture(TEXTURE0);
- gl.blendFuncSeparate(
- SRC_ALPHA, ONE_MINUS_SRC_ALPHA,
- ONE, ONE_MINUS_SRC_ALPHA);
- gl.disable(CULL_FACE);
- gl.disable(DEPTH_TEST);
- gl.disable(SCISSOR_TEST);
- gl.disable(STENCIL_TEST);
- }
-
- /**
- * @param {import("../../Tile.js").default} tile Tile.
- * @return {boolean} Is tile texture loaded.
- */
- isTileTextureLoaded(tile) {
- return this.textureCache_.containsKey(tile.getKey());
- }
-
- /**
- * @inheritDoc
- */
- renderFrame(frameState) {
-
- const context = this.getContext();
- const gl = this.getGL();
-
- if (gl.isContextLost()) {
- return false;
- }
-
- if (!frameState) {
- if (this.renderedVisible_) {
- this.canvas_.style.display = 'none';
- this.renderedVisible_ = false;
- }
- return false;
- }
-
- this.focus_ = frameState.focus;
-
- this.textureCache_.set((-frameState.index).toString(), null);
- ++this.textureCacheFrameMarkerCount_;
-
- this.dispatchRenderEvent(RenderEventType.PRECOMPOSE, frameState);
-
- /** @type {Array} */
- const layerStatesToDraw = [];
- const layerStatesArray = frameState.layerStatesArray;
- stableSort(layerStatesArray, sortByZIndex);
-
- const viewResolution = frameState.viewState.resolution;
- let i, ii;
- for (i = 0, ii = layerStatesArray.length; i < ii; ++i) {
- const layerState = layerStatesArray[i];
- if (visibleAtResolution(layerState, viewResolution) &&
- layerState.sourceState == SourceState.READY) {
- const layerRenderer = /** @type {import("./Layer.js").default} */ (this.getLayerRenderer(layerState.layer));
- if (layerRenderer.prepareFrame(frameState, layerState, context)) {
- layerStatesToDraw.push(layerState);
- }
- }
- }
-
- const width = frameState.size[0] * frameState.pixelRatio;
- const height = frameState.size[1] * frameState.pixelRatio;
- if (this.canvas_.width != width || this.canvas_.height != height) {
- this.canvas_.width = width;
- this.canvas_.height = height;
- }
-
- gl.bindFramebuffer(FRAMEBUFFER, null);
-
- gl.clearColor(0, 0, 0, 0);
- gl.clear(COLOR_BUFFER_BIT);
- gl.enable(BLEND);
- gl.viewport(0, 0, this.canvas_.width, this.canvas_.height);
-
- for (i = 0, ii = layerStatesToDraw.length; i < ii; ++i) {
- const layerState = layerStatesToDraw[i];
- const layerRenderer = /** @type {import("./Layer.js").default} */ (this.getLayerRenderer(layerState.layer));
- layerRenderer.composeFrame(frameState, layerState, context);
- }
-
- if (!this.renderedVisible_) {
- this.canvas_.style.display = '';
- this.renderedVisible_ = true;
- }
-
- this.calculateMatrices2D(frameState);
-
- if (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ >
- WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) {
- frameState.postRenderFunctions.push(
- /** @type {import("../../PluggableMap.js").PostRenderFunction} */ (this.expireCache_.bind(this))
- );
- }
-
- if (!this.tileTextureQueue_.isEmpty()) {
- frameState.postRenderFunctions.push(this.loadNextTileTexture_);
- frameState.animate = true;
- }
-
- this.dispatchRenderEvent(RenderEventType.POSTCOMPOSE, frameState);
-
- this.scheduleRemoveUnusedLayerRenderers(frameState);
- this.scheduleExpireIconCache(frameState);
-
- }
-
- /**
- * @inheritDoc
- */
- forEachFeatureAtCoordinate(
- coordinate,
- frameState,
- hitTolerance,
- callback,
- thisArg,
- layerFilter,
- thisArg2
- ) {
- let result;
-
- if (this.getGL().isContextLost()) {
- return false;
- }
-
- const viewState = frameState.viewState;
-
- const layerStates = frameState.layerStatesArray;
- const numLayers = layerStates.length;
- let i;
- for (i = numLayers - 1; i >= 0; --i) {
- const layerState = layerStates[i];
- const layer = layerState.layer;
- if (visibleAtResolution(layerState, viewState.resolution) &&
- layerFilter.call(thisArg2, layer)) {
- const layerRenderer = this.getLayerRenderer(layer);
- result = layerRenderer.forEachFeatureAtCoordinate(
- coordinate, frameState, hitTolerance, callback);
- if (result) {
- return result;
- }
- }
- }
- return undefined;
- }
-
- /**
- * @inheritDoc
- */
- hasFeatureAtCoordinate(coordinate, frameState, hitTolerance, layerFilter, thisArg) {
- let hasFeature = false;
-
- if (this.getGL().isContextLost()) {
- return false;
- }
-
- const viewState = frameState.viewState;
-
- const layerStates = frameState.layerStatesArray;
- const numLayers = layerStates.length;
- let i;
- for (i = numLayers - 1; i >= 0; --i) {
- const layerState = layerStates[i];
- const layer = layerState.layer;
- if (visibleAtResolution(layerState, viewState.resolution) &&
- layerFilter.call(thisArg, layer)) {
- const layerRenderer = this.getLayerRenderer(layer);
- hasFeature =
- layerRenderer.hasFeatureAtCoordinate(coordinate, frameState);
- if (hasFeature) {
- return true;
- }
- }
- }
- return hasFeature;
- }
-
- /**
- * @inheritDoc
- */
- forEachLayerAtPixel(pixel, frameState, hitTolerance, callback, thisArg, layerFilter, thisArg2) {
- if (this.getGL().isContextLost()) {
- return false;
- }
-
- const viewState = frameState.viewState;
- let result;
-
- const layerStates = frameState.layerStatesArray;
- const numLayers = layerStates.length;
- let i;
- for (i = numLayers - 1; i >= 0; --i) {
- const layerState = layerStates[i];
- const layer = layerState.layer;
- if (visibleAtResolution(layerState, viewState.resolution) &&
- layerFilter.call(thisArg, layer)) {
- const layerRenderer = /** @type {import("./Layer.js").default} */ (this.getLayerRenderer(layer));
- result = layerRenderer.forEachLayerAtPixel(
- pixel, frameState, callback, thisArg);
- if (result) {
- return result;
- }
- }
- }
- return undefined;
- }
-}
-
-
-export default WebGLMapRenderer;
diff --git a/src/ol/renderer/webgl/PointsLayer.js b/src/ol/renderer/webgl/PointsLayer.js
new file mode 100644
index 0000000000..87b981f475
--- /dev/null
+++ b/src/ol/renderer/webgl/PointsLayer.js
@@ -0,0 +1,234 @@
+/**
+ * @module ol/renderer/webgl/PointsLayer
+ */
+import LayerRenderer from '../Layer';
+import WebGLArrayBuffer from '../../webgl/Buffer';
+import {DYNAMIC_DRAW, ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, FLOAT} from '../../webgl';
+import WebGLHelper, {DefaultAttrib, DefaultUniform} from '../../webgl/Helper';
+import WebGLVertex from '../../webgl/Vertex';
+import WebGLFragment from '../../webgl/Fragment';
+import GeometryType from '../../geom/GeometryType';
+
+const VERTEX_SHADER = `
+ precision mediump float;
+ attribute vec2 a_position;
+ attribute vec2 a_texCoord;
+ attribute float a_rotateWithView;
+ attribute vec2 a_offsets;
+
+ uniform mat4 u_projectionMatrix;
+ uniform mat4 u_offsetScaleMatrix;
+ uniform mat4 u_offsetRotateMatrix;
+
+ varying vec2 v_texCoord;
+
+ void main(void) {
+ mat4 offsetMatrix = u_offsetScaleMatrix;
+ if (a_rotateWithView == 1.0) {
+ offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;
+ }
+ vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0);
+ gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;
+ v_texCoord = a_texCoord;
+ }`;
+
+const FRAGMENT_SHADER = `
+ precision mediump float;
+ uniform float u_opacity;
+
+ varying vec2 v_texCoord;
+
+ void main(void) {
+ gl_FragColor.rgb = vec3(1.0, 1.0, 1.0);
+ float alpha = u_opacity;
+ if (alpha == 0.0) {
+ discard;
+ }
+ gl_FragColor.a = alpha;
+ }`;
+
+/**
+ * @typedef {Object} PostProcessesOptions
+ * @property {number} [scaleRatio] Scale ratio; if < 1, the post process will render to a texture smaller than
+ * the main canvas that will then be sampled up (useful for saving resource on blur steps).
+ * @property {string} [vertexShader] Vertex shader source
+ * @property {string} [fragmentShader] Fragment shader source
+ * @property {Object.} [uniforms] Uniform definitions for the post process step
+ */
+
+/**
+ * @typedef {Object} Options
+ * @property {function(import("../../Feature").default):number} [sizeCallback] Will be called on every feature in the
+ * source to compute the size of the quad on screen (in pixels). This only done on source change.
+ * @property {function(import("../../Feature").default, number):number} [coordCallback] Will be called on every feature in the
+ * source to compute the coordinate of the quad center on screen (in pixels). This only done on source change.
+ * The second argument is 0 for `x` component and 1 for `y`.
+ * @property {string} [vertexShader] Vertex shader source
+ * @property {string} [fragmentShader] Fragment shader source
+ * @property {Object.} [uniforms] Uniform definitions for the post process steps
+ * @property {Array} [postProcesses] Post-processes definitions
+ */
+
+/**
+ * @classdesc
+ * WebGL vector renderer optimized for points.
+ * All features will be rendered as quads (two triangles forming a square). New data will be flushed to the GPU
+ * every time the vector source changes.
+ *
+ * Use shaders to customize the final output.
+ *
+ * This uses {@link module:ol/webgl/Helper~WebGLHelper} internally.
+ *
+ * Default shaders are shown hereafter:
+ *
+ * * Vertex shader:
+ * ```
+ * precision mediump float;
+ * attribute vec2 a_position;
+ * attribute vec2 a_texCoord;
+ * attribute float a_rotateWithView;
+ * attribute vec2 a_offsets;
+ *
+ * uniform mat4 u_projectionMatrix;
+ * uniform mat4 u_offsetScaleMatrix;
+ * uniform mat4 u_offsetRotateMatrix;
+ *
+ * varying vec2 v_texCoord;
+ *
+ * void main(void) {
+ * mat4 offsetMatrix = u_offsetScaleMatrix;
+ * if (a_rotateWithView == 1.0) {
+ * offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;
+ * }
+ * vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0);
+ * gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;
+ * v_texCoord = a_texCoord;
+ * }
+ * ```
+ *
+ * * Fragment shader:
+ * ```
+ * precision mediump float;
+ * uniform float u_opacity;
+ *
+ * varying vec2 v_texCoord;
+ *
+ * void main(void) {
+ * gl_FragColor.rgb = vec3(1.0, 1.0, 1.0);
+ * float alpha = u_opacity;
+ * if (alpha == 0.0) {
+ * discard;
+ * }
+ * gl_FragColor.a = alpha;
+ * }
+ * ```
+ *
+ * @api
+ */
+class WebGLPointsLayerRenderer extends LayerRenderer {
+
+ /**
+ * @param {import("../../layer/Vector.js").default} vectorLayer Vector layer.
+ * @param {Options=} [opt_options] Options.
+ */
+ constructor(vectorLayer, opt_options) {
+ super(vectorLayer);
+
+ const options = opt_options || {};
+
+ this.context_ = new WebGLHelper({
+ postProcesses: options.postProcesses,
+ uniforms: options.uniforms
+ });
+
+ this.sourceRevision_ = -1;
+
+ this.verticesBuffer_ = new WebGLArrayBuffer([], DYNAMIC_DRAW);
+ this.indicesBuffer_ = new WebGLArrayBuffer([], DYNAMIC_DRAW);
+
+ const vertexShader = new WebGLVertex(options.vertexShader || VERTEX_SHADER);
+ const fragmentShader = new WebGLFragment(options.fragmentShader || FRAGMENT_SHADER);
+ this.program_ = this.context_.getProgram(fragmentShader, vertexShader);
+ this.context_.useProgram(this.program_);
+
+ this.sizeCallback_ = options.sizeCallback || function(feature) {
+ return 1;
+ };
+ this.coordCallback_ = options.coordCallback || function(feature, index) {
+ const geom = /** @type {import("../../geom/Point").default} */ (feature.getGeometry());
+ return geom.getCoordinates()[index];
+ };
+ }
+
+ /**
+ * @inheritDoc
+ */
+ disposeInternal() {
+ super.disposeInternal();
+ }
+
+ /**
+ * @inheritDoc
+ */
+ renderFrame(frameState, layerState) {
+ this.context_.setUniformFloatValue(DefaultUniform.OPACITY, layerState.opacity);
+ this.context_.drawElements(0, this.indicesBuffer_.getArray().length);
+ this.context_.finalizeDraw(frameState);
+ return this.context_.getCanvas();
+ }
+
+ /**
+ * @inheritDoc
+ */
+ prepareFrame(frameState) {
+ const vectorLayer = /** @type {import("../../layer/Vector.js").default} */ (this.getLayer());
+ const vectorSource = /** @type {import("../../source/Vector.js").default} */ (vectorLayer.getSource());
+
+ this.context_.prepareDraw(frameState);
+
+ if (this.sourceRevision_ < vectorSource.getRevision()) {
+ this.sourceRevision_ = vectorSource.getRevision();
+
+ const viewState = frameState.viewState;
+ const projection = viewState.projection;
+ const resolution = viewState.resolution;
+
+ // loop on features to fill the buffer
+ vectorSource.loadFeatures([-Infinity, -Infinity, Infinity, Infinity], resolution, projection);
+ vectorSource.forEachFeature((feature) => {
+ if (!feature.getGeometry() || feature.getGeometry().getType() !== GeometryType.POINT) {
+ return;
+ }
+ const x = this.coordCallback_(feature, 0);
+ const y = this.coordCallback_(feature, 1);
+ const size = this.sizeCallback_(feature);
+ const stride = 6;
+ const baseIndex = this.verticesBuffer_.getArray().length / stride;
+
+ this.verticesBuffer_.getArray().push(
+ x, y, -size / 2, -size / 2, 0, 0,
+ x, y, +size / 2, -size / 2, 1, 0,
+ x, y, +size / 2, +size / 2, 1, 1,
+ x, y, -size / 2, +size / 2, 0, 1
+ );
+ this.indicesBuffer_.getArray().push(
+ baseIndex, baseIndex + 1, baseIndex + 3,
+ baseIndex + 1, baseIndex + 2, baseIndex + 3
+ );
+ });
+ }
+
+ // write new data
+ this.context_.bindBuffer(ARRAY_BUFFER, this.verticesBuffer_);
+ this.context_.bindBuffer(ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
+
+ const bytesPerFloat = Float32Array.BYTES_PER_ELEMENT;
+ this.context_.enableAttributeArray(DefaultAttrib.POSITION, 2, FLOAT, bytesPerFloat * 6, 0);
+ this.context_.enableAttributeArray(DefaultAttrib.OFFSETS, 2, FLOAT, bytesPerFloat * 6, bytesPerFloat * 2);
+ this.context_.enableAttributeArray(DefaultAttrib.TEX_COORD, 2, FLOAT, bytesPerFloat * 6, bytesPerFloat * 4);
+
+ return true;
+ }
+}
+
+export default WebGLPointsLayerRenderer;
diff --git a/src/ol/renderer/webgl/TileLayer.js b/src/ol/renderer/webgl/TileLayer.js
deleted file mode 100644
index dc76346e3d..0000000000
--- a/src/ol/renderer/webgl/TileLayer.js
+++ /dev/null
@@ -1,398 +0,0 @@
-/**
- * @module ol/renderer/webgl/TileLayer
- */
-// FIXME large resolutions lead to too large framebuffers :-(
-// FIXME animated shaders! check in redraw
-
-import ImageTile from '../../ImageTile.js';
-import TileRange from '../../TileRange.js';
-import TileState from '../../TileState.js';
-import TileSource from '../../source/Tile.js';
-import {numberSafeCompareFunction} from '../../array.js';
-import {createEmpty, intersects} from '../../extent.js';
-import {roundUpToPowerOfTwo} from '../../math.js';
-import WebGLLayerRenderer from './Layer.js';
-import {fragment, vertex} from './tilelayershader.js';
-import Locations from './tilelayershader/Locations.js';
-import {toSize} from '../../size.js';
-import {
- reset as resetTransform,
- rotate as rotateTransform,
- scale as scaleTransform,
- translate as translateTransform,
- apply as applyTransform
-} from '../../transform.js';
-import {COLOR_BUFFER_BIT, BLEND, ARRAY_BUFFER, FLOAT, LINEAR, TRIANGLE_STRIP} from '../../webgl.js';
-import WebGLBuffer from '../../webgl/Buffer.js';
-
-/**
- * @classdesc
- * WebGL renderer for tile layers.
- * @api
- */
-class WebGLTileLayerRenderer extends WebGLLayerRenderer {
-
- /**
- * @param {import("./Map.js").default} mapRenderer Map renderer.
- * @param {import("../../layer/Tile.js").default} tileLayer Tile layer.
- */
- constructor(mapRenderer, tileLayer) {
-
- super(mapRenderer, tileLayer);
-
- /**
- * @private
- * @type {import("../../webgl/Fragment.js").default}
- */
- this.fragmentShader_ = fragment;
-
- /**
- * @private
- * @type {import("../../webgl/Vertex.js").default}
- */
- this.vertexShader_ = vertex;
-
- /**
- * @private
- * @type {import("./tilelayershader/Locations.js").default}
- */
- this.locations_ = null;
-
- /**
- * @private
- * @type {import("../../webgl/Buffer.js").default}
- */
- this.renderArrayBuffer_ = new WebGLBuffer([
- 0, 0, 0, 1,
- 1, 0, 1, 1,
- 0, 1, 0, 0,
- 1, 1, 1, 0
- ]);
-
- /**
- * @private
- * @type {import("../../TileRange.js").default}
- */
- this.renderedTileRange_ = null;
-
- /**
- * @private
- * @type {import("../../extent.js").Extent}
- */
- this.renderedFramebufferExtent_ = null;
-
- /**
- * @private
- * @type {number}
- */
- this.renderedRevision_ = -1;
-
- /**
- * @private
- * @type {import("../../size.js").Size}
- */
- this.tmpSize_ = [0, 0];
-
- }
-
- /**
- * @inheritDoc
- */
- disposeInternal() {
- const context = this.mapRenderer.getContext();
- context.deleteBuffer(this.renderArrayBuffer_);
- super.disposeInternal();
- }
-
- /**
- * @inheritDoc
- */
- createLoadedTileFinder(source, projection, tiles) {
- const mapRenderer = this.mapRenderer;
-
- return (
- /**
- * @param {number} zoom Zoom level.
- * @param {import("../../TileRange.js").default} tileRange Tile range.
- * @return {boolean} The tile range is fully loaded.
- */
- function(zoom, tileRange) {
- function callback(tile) {
- const loaded = mapRenderer.isTileTextureLoaded(tile);
- if (loaded) {
- if (!tiles[zoom]) {
- tiles[zoom] = {};
- }
- tiles[zoom][tile.tileCoord.toString()] = tile;
- }
- return loaded;
- }
- return source.forEachLoadedTile(projection, zoom, tileRange, callback);
- }
- );
- }
-
- /**
- * @inheritDoc
- */
- handleWebGLContextLost() {
- super.handleWebGLContextLost();
- this.locations_ = null;
- }
-
- /**
- * @inheritDoc
- */
- prepareFrame(frameState, layerState, context) {
-
- const mapRenderer = this.mapRenderer;
- const gl = context.getGL();
-
- const viewState = frameState.viewState;
- const projection = viewState.projection;
-
- const tileLayer = /** @type {import("../../layer/Tile.js").default} */ (this.getLayer());
- const tileSource = tileLayer.getSource();
- if (!(tileSource instanceof TileSource)) {
- return true;
- }
-
- const tileGrid = tileSource.getTileGridForProjection(projection);
- const z = tileGrid.getZForResolution(viewState.resolution);
- const tileResolution = tileGrid.getResolution(z);
-
- const tilePixelSize =
- tileSource.getTilePixelSize(z, frameState.pixelRatio, projection);
- const pixelRatio = tilePixelSize[0] /
- toSize(tileGrid.getTileSize(z), this.tmpSize_)[0];
- const tilePixelResolution = tileResolution / pixelRatio;
- const tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutterForProjection(projection);
-
- const center = viewState.center;
- const extent = frameState.extent;
- const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
-
- let framebufferExtent;
- if (this.renderedTileRange_ &&
- this.renderedTileRange_.equals(tileRange) &&
- this.renderedRevision_ == tileSource.getRevision()) {
- framebufferExtent = this.renderedFramebufferExtent_;
- } else {
-
- const tileRangeSize = tileRange.getSize();
-
- const maxDimension = Math.max(
- tileRangeSize[0] * tilePixelSize[0],
- tileRangeSize[1] * tilePixelSize[1]);
- const framebufferDimension = roundUpToPowerOfTwo(maxDimension);
- const framebufferExtentDimension = tilePixelResolution * framebufferDimension;
- const origin = tileGrid.getOrigin(z);
- const minX = origin[0] +
- tileRange.minX * tilePixelSize[0] * tilePixelResolution;
- const minY = origin[1] +
- tileRange.minY * tilePixelSize[1] * tilePixelResolution;
- framebufferExtent = [
- minX, minY,
- minX + framebufferExtentDimension, minY + framebufferExtentDimension
- ];
-
- this.bindFramebuffer(frameState, framebufferDimension);
- gl.viewport(0, 0, framebufferDimension, framebufferDimension);
-
- gl.clearColor(0, 0, 0, 0);
- gl.clear(COLOR_BUFFER_BIT);
- gl.disable(BLEND);
-
- const program = context.getProgram(this.fragmentShader_, this.vertexShader_);
- context.useProgram(program);
- if (!this.locations_) {
- this.locations_ = new Locations(gl, program);
- }
-
- context.bindBuffer(ARRAY_BUFFER, this.renderArrayBuffer_);
- gl.enableVertexAttribArray(this.locations_.a_position);
- gl.vertexAttribPointer(
- this.locations_.a_position, 2, FLOAT, false, 16, 0);
- gl.enableVertexAttribArray(this.locations_.a_texCoord);
- gl.vertexAttribPointer(
- this.locations_.a_texCoord, 2, FLOAT, false, 16, 8);
- gl.uniform1i(this.locations_.u_texture, 0);
-
- /**
- * @type {Object>}
- */
- const tilesToDrawByZ = {};
- tilesToDrawByZ[z] = {};
-
- const findLoadedTiles = this.createLoadedTileFinder(
- tileSource, projection, tilesToDrawByZ);
-
- const useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
- let allTilesLoaded = true;
- const tmpExtent = createEmpty();
- const tmpTileRange = new TileRange(0, 0, 0, 0);
- let childTileRange, drawable, fullyLoaded, tile, tileState;
- let x, y, tileExtent;
- for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
- for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
-
- tile = tileSource.getTile(z, x, y, pixelRatio, projection);
- if (layerState.extent !== undefined) {
- // ignore tiles outside layer extent
- tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
- if (!intersects(tileExtent, layerState.extent)) {
- continue;
- }
- }
- tileState = tile.getState();
- drawable = tileState == TileState.LOADED ||
- tileState == TileState.EMPTY ||
- tileState == TileState.ERROR && !useInterimTilesOnError;
- if (!drawable) {
- tile = tile.getInterimTile();
- }
- tileState = tile.getState();
- if (tileState == TileState.LOADED) {
- if (mapRenderer.isTileTextureLoaded(tile)) {
- tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
- continue;
- }
- } else if (tileState == TileState.EMPTY ||
- (tileState == TileState.ERROR &&
- !useInterimTilesOnError)) {
- continue;
- }
-
- allTilesLoaded = false;
- fullyLoaded = tileGrid.forEachTileCoordParentTileRange(
- tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
- if (!fullyLoaded) {
- childTileRange = tileGrid.getTileCoordChildTileRange(
- tile.tileCoord, tmpTileRange, tmpExtent);
- if (childTileRange) {
- findLoadedTiles(z + 1, childTileRange);
- }
- }
-
- }
-
- }
-
- /** @type {Array} */
- const zs = Object.keys(tilesToDrawByZ).map(Number);
- zs.sort(numberSafeCompareFunction);
- const u_tileOffset = new Float32Array(4);
- for (let i = 0, ii = zs.length; i < ii; ++i) {
- const tilesToDraw = tilesToDrawByZ[zs[i]];
- for (const tileKey in tilesToDraw) {
- tile = tilesToDraw[tileKey];
-
- if (!(tile instanceof ImageTile)) {
- continue;
- }
-
- tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
- u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
- framebufferExtentDimension;
- u_tileOffset[1] = 2 * (tileExtent[3] - tileExtent[1]) /
- framebufferExtentDimension;
- u_tileOffset[2] = 2 * (tileExtent[0] - framebufferExtent[0]) /
- framebufferExtentDimension - 1;
- u_tileOffset[3] = 2 * (tileExtent[1] - framebufferExtent[1]) /
- framebufferExtentDimension - 1;
- gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
- mapRenderer.bindTileTexture(tile, tilePixelSize,
- tileGutter * pixelRatio, LINEAR, LINEAR);
- gl.drawArrays(TRIANGLE_STRIP, 0, 4);
- }
- }
-
- if (allTilesLoaded) {
- this.renderedTileRange_ = tileRange;
- this.renderedFramebufferExtent_ = framebufferExtent;
- this.renderedRevision_ = tileSource.getRevision();
- } else {
- this.renderedTileRange_ = null;
- this.renderedFramebufferExtent_ = null;
- this.renderedRevision_ = -1;
- frameState.animate = true;
- }
-
- }
-
- this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
- const tileTextureQueue = mapRenderer.getTileTextureQueue();
- this.manageTilePyramid(
- frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
- tileLayer.getPreload(),
- /**
- * @param {import("../../Tile.js").default} tile Tile.
- */
- function(tile) {
- if (tile.getState() == TileState.LOADED &&
- !mapRenderer.isTileTextureLoaded(tile) &&
- !tileTextureQueue.isKeyQueued(tile.getKey())) {
- tileTextureQueue.enqueue([
- tile,
- tileGrid.getTileCoordCenter(tile.tileCoord),
- tileGrid.getResolution(tile.tileCoord[0]),
- tilePixelSize, tileGutter * pixelRatio
- ]);
- }
- }, this);
- this.scheduleExpireCache(frameState, tileSource);
-
- const texCoordMatrix = this.texCoordMatrix;
- resetTransform(texCoordMatrix);
- translateTransform(texCoordMatrix,
- (Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
- (framebufferExtent[2] - framebufferExtent[0]),
- (Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
- (framebufferExtent[3] - framebufferExtent[1]));
- if (viewState.rotation !== 0) {
- rotateTransform(texCoordMatrix, viewState.rotation);
- }
- scaleTransform(texCoordMatrix,
- frameState.size[0] * viewState.resolution /
- (framebufferExtent[2] - framebufferExtent[0]),
- frameState.size[1] * viewState.resolution /
- (framebufferExtent[3] - framebufferExtent[1]));
- translateTransform(texCoordMatrix, -0.5, -0.5);
-
- return true;
- }
-
- /**
- * @inheritDoc
- */
- forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
- if (!this.framebuffer) {
- return undefined;
- }
-
- const pixelOnMapScaled = [
- pixel[0] / frameState.size[0],
- (frameState.size[1] - pixel[1]) / frameState.size[1]];
-
- const pixelOnFrameBufferScaled = applyTransform(
- this.texCoordMatrix, pixelOnMapScaled.slice());
- const pixelOnFrameBuffer = [
- pixelOnFrameBufferScaled[0] * this.framebufferDimension,
- pixelOnFrameBufferScaled[1] * this.framebufferDimension];
-
- const gl = this.mapRenderer.getContext().getGL();
- gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
- const imageData = new Uint8Array(4);
- gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1,
- gl.RGBA, gl.UNSIGNED_BYTE, imageData);
-
- if (imageData[3] > 0) {
- return callback.call(thisArg, this.getLayer(), imageData);
- } else {
- return undefined;
- }
- }
-}
-
-
-export default WebGLTileLayerRenderer;
diff --git a/src/ol/renderer/webgl/VectorLayer.js b/src/ol/renderer/webgl/VectorLayer.js
deleted file mode 100644
index c609479e45..0000000000
--- a/src/ol/renderer/webgl/VectorLayer.js
+++ /dev/null
@@ -1,306 +0,0 @@
-/**
- * @module ol/renderer/webgl/VectorLayer
- */
-import {getUid} from '../../util.js';
-import ViewHint from '../../ViewHint.js';
-import {buffer, containsExtent, createEmpty} from '../../extent.js';
-import WebGLReplayGroup from '../../render/webgl/ReplayGroup.js';
-import {defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
-import WebGLLayerRenderer from './Layer.js';
-import {apply as applyTransform} from '../../transform.js';
-
-
-/**
- * @classdesc
- * WebGL renderer for vector layers.
- * @api
- */
-class WebGLVectorLayerRenderer extends WebGLLayerRenderer {
-
- /**
- * @param {import("./Map.js").default} mapRenderer Map renderer.
- * @param {import("../../layer/Vector.js").default} vectorLayer Vector layer.
- */
- constructor(mapRenderer, vectorLayer) {
-
- super(mapRenderer, vectorLayer);
-
- /**
- * @private
- * @type {boolean}
- */
- this.dirty_ = false;
-
- /**
- * @private
- * @type {number}
- */
- this.renderedRevision_ = -1;
-
- /**
- * @private
- * @type {number}
- */
- this.renderedResolution_ = NaN;
-
- /**
- * @private
- * @type {import("../../extent.js").Extent}
- */
- this.renderedExtent_ = createEmpty();
-
- /**
- * @private
- * @type {function(import("../../Feature.js").default, import("../../Feature.js").default): number|null}
- */
- this.renderedRenderOrder_ = null;
-
- /**
- * @private
- * @type {import("../../render/webgl/ReplayGroup.js").default}
- */
- this.replayGroup_ = null;
-
- /**
- * The last layer state.
- * @private
- * @type {?import("../../layer/Layer.js").State}
- */
- this.layerState_ = null;
-
- }
-
- /**
- * @inheritDoc
- */
- composeFrame(frameState, layerState, context) {
- this.layerState_ = layerState;
- const viewState = frameState.viewState;
- const replayGroup = this.replayGroup_;
- const size = frameState.size;
- const pixelRatio = frameState.pixelRatio;
- const gl = this.mapRenderer.getGL();
- if (replayGroup && !replayGroup.isEmpty()) {
- gl.enable(gl.SCISSOR_TEST);
- gl.scissor(0, 0, size[0] * pixelRatio, size[1] * pixelRatio);
- replayGroup.replay(context,
- viewState.center, viewState.resolution, viewState.rotation,
- size, pixelRatio, layerState.opacity,
- layerState.managed ? frameState.skippedFeatureUids : {});
- gl.disable(gl.SCISSOR_TEST);
- }
-
- }
-
- /**
- * @inheritDoc
- */
- disposeInternal() {
- const replayGroup = this.replayGroup_;
- if (replayGroup) {
- const context = this.mapRenderer.getContext();
- replayGroup.getDeleteResourcesFunction(context)();
- this.replayGroup_ = null;
- }
- super.disposeInternal();
- }
-
- /**
- * @inheritDoc
- */
- forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
- if (!this.replayGroup_ || !this.layerState_) {
- return undefined;
- } else {
- const context = this.mapRenderer.getContext();
- const viewState = frameState.viewState;
- const layer = this.getLayer();
- const layerState = this.layerState_;
- /** @type {!Object} */
- const features = {};
- return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
- context, viewState.center, viewState.resolution, viewState.rotation,
- frameState.size, frameState.pixelRatio, layerState.opacity,
- {},
- /**
- * @param {import("../../Feature.js").FeatureLike} feature Feature.
- * @return {?} Callback result.
- */
- function(feature) {
- const key = getUid(feature);
- if (!(key in features)) {
- features[key] = true;
- return callback.call(thisArg, feature, layer);
- }
- });
- }
- }
-
- /**
- * @inheritDoc
- */
- hasFeatureAtCoordinate(coordinate, frameState) {
- if (!this.replayGroup_ || !this.layerState_) {
- return false;
- } else {
- const context = this.mapRenderer.getContext();
- const viewState = frameState.viewState;
- const layerState = this.layerState_;
- return this.replayGroup_.hasFeatureAtCoordinate(coordinate,
- context, viewState.center, viewState.resolution, viewState.rotation,
- frameState.size, frameState.pixelRatio, layerState.opacity,
- frameState.skippedFeatureUids);
- }
- }
-
- /**
- * @inheritDoc
- */
- forEachLayerAtPixel(pixel, frameState, callback, thisArg) {
- const coordinate = applyTransform(
- frameState.pixelToCoordinateTransform, pixel.slice());
- const hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
-
- if (hasFeature) {
- return callback.call(thisArg, this.getLayer(), null);
- } else {
- return undefined;
- }
- }
-
- /**
- * Handle changes in image style state.
- * @param {import("../../events/Event.js").default} event Image style change event.
- * @private
- */
- handleStyleImageChange_(event) {
- this.renderIfReadyAndVisible();
- }
-
- /**
- * @inheritDoc
- */
- prepareFrame(frameState, layerState, context) {
- const vectorLayer = /** @type {import("../../layer/Vector.js").default} */ (this.getLayer());
- const vectorSource = /** @type {import("../../source/Vector.js").default} */ (vectorLayer.getSource());
-
- const animating = frameState.viewHints[ViewHint.ANIMATING];
- const interacting = frameState.viewHints[ViewHint.INTERACTING];
- const updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
- const updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
-
- if (!this.dirty_ && (!updateWhileAnimating && animating) ||
- (!updateWhileInteracting && interacting)) {
- return true;
- }
-
- const frameStateExtent = frameState.extent;
- const viewState = frameState.viewState;
- const projection = viewState.projection;
- const resolution = viewState.resolution;
- const pixelRatio = frameState.pixelRatio;
- const vectorLayerRevision = vectorLayer.getRevision();
- const vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
- let vectorLayerRenderOrder = vectorLayer.getRenderOrder();
-
- if (vectorLayerRenderOrder === undefined) {
- vectorLayerRenderOrder = defaultRenderOrder;
- }
-
- const extent = buffer(frameStateExtent,
- vectorLayerRenderBuffer * resolution);
-
- if (!this.dirty_ &&
- this.renderedResolution_ == resolution &&
- this.renderedRevision_ == vectorLayerRevision &&
- this.renderedRenderOrder_ == vectorLayerRenderOrder &&
- containsExtent(this.renderedExtent_, extent)) {
- return true;
- }
-
- if (this.replayGroup_) {
- frameState.postRenderFunctions.push(
- this.replayGroup_.getDeleteResourcesFunction(context));
- }
-
- this.dirty_ = false;
-
- const replayGroup = new WebGLReplayGroup(
- getRenderTolerance(resolution, pixelRatio),
- extent, vectorLayer.getRenderBuffer());
- vectorSource.loadFeatures(extent, resolution, projection);
- /**
- * @param {import("../../Feature.js").default} feature Feature.
- * @this {WebGLVectorLayerRenderer}
- */
- const render = function(feature) {
- let styles;
- const styleFunction = feature.getStyleFunction() || vectorLayer.getStyleFunction();
- if (styleFunction) {
- styles = styleFunction(feature, resolution);
- }
- if (styles) {
- const dirty = this.renderFeature(
- feature, resolution, pixelRatio, styles, replayGroup);
- this.dirty_ = this.dirty_ || dirty;
- }
- }.bind(this);
- if (vectorLayerRenderOrder) {
- /** @type {Array} */
- const features = [];
- vectorSource.forEachFeatureInExtent(extent,
- /**
- * @param {import("../../Feature.js").default} feature Feature.
- */
- function(feature) {
- features.push(feature);
- });
- features.sort(vectorLayerRenderOrder);
- features.forEach(render.bind(this));
- } else {
- vectorSource.forEachFeatureInExtent(extent, render);
- }
- replayGroup.finish(context);
-
- this.renderedResolution_ = resolution;
- this.renderedRevision_ = vectorLayerRevision;
- this.renderedRenderOrder_ = vectorLayerRenderOrder;
- this.renderedExtent_ = extent;
- this.replayGroup_ = replayGroup;
-
- return true;
- }
-
- /**
- * @param {import("../../Feature.js").default} feature Feature.
- * @param {number} resolution Resolution.
- * @param {number} pixelRatio Pixel ratio.
- * @param {import("../../style/Style.js").default|Array} styles The style or array of
- * styles.
- * @param {import("../../render/webgl/ReplayGroup.js").default} replayGroup Replay group.
- * @return {boolean} `true` if an image is loading.
- */
- renderFeature(feature, resolution, pixelRatio, styles, replayGroup) {
- if (!styles) {
- return false;
- }
- let loading = false;
- if (Array.isArray(styles)) {
- for (let i = styles.length - 1, ii = 0; i >= ii; --i) {
- loading = renderFeature(
- replayGroup, feature, styles[i],
- getSquaredRenderTolerance(resolution, pixelRatio),
- this.handleStyleImageChange_, this) || loading;
- }
- } else {
- loading = renderFeature(
- replayGroup, feature, styles,
- getSquaredRenderTolerance(resolution, pixelRatio),
- this.handleStyleImageChange_, this) || loading;
- }
- return loading;
- }
-}
-
-
-export default WebGLVectorLayerRenderer;
diff --git a/src/ol/renderer/webgl/defaultmapshader.glsl b/src/ol/renderer/webgl/defaultmapshader.glsl
deleted file mode 100644
index f1009886da..0000000000
--- a/src/ol/renderer/webgl/defaultmapshader.glsl
+++ /dev/null
@@ -1,29 +0,0 @@
-//! MODULE=ol/renderer/webgl/defaultmapshader
-
-
-//! COMMON
-varying vec2 v_texCoord;
-
-
-//! VERTEX
-attribute vec2 a_position;
-attribute vec2 a_texCoord;
-
-uniform mat4 u_texCoordMatrix;
-uniform mat4 u_projectionMatrix;
-
-void main(void) {
- gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);
- v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st;
-}
-
-
-//! FRAGMENT
-uniform float u_opacity;
-uniform sampler2D u_texture;
-
-void main(void) {
- vec4 texColor = texture2D(u_texture, v_texCoord);
- gl_FragColor.rgb = texColor.rgb;
- gl_FragColor.a = texColor.a * u_opacity;
-}
diff --git a/src/ol/renderer/webgl/defaultmapshader.js b/src/ol/renderer/webgl/defaultmapshader.js
deleted file mode 100644
index 040140d506..0000000000
--- a/src/ol/renderer/webgl/defaultmapshader.js
+++ /dev/null
@@ -1,17 +0,0 @@
-/**
- * @module ol/renderer/webgl/defaultmapshader
- */
-// This file is automatically generated, do not edit.
-// Run `make shaders` to generate, and commit the result.
-
-import {DEBUG as DEBUG_WEBGL} from '../../webgl.js';
-import WebGLFragment from '../../webgl/Fragment.js';
-import WebGLVertex from '../../webgl/Vertex.js';
-
-export const fragment = new WebGLFragment(DEBUG_WEBGL ?
- 'precision mediump float;\nvarying vec2 v_texCoord;\n\n\nuniform float u_opacity;\nuniform sampler2D u_texture;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_texture, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n gl_FragColor.a = texColor.a * u_opacity;\n}\n' :
- 'precision mediump float;varying vec2 a;uniform float f;uniform sampler2D g;void main(void){vec4 texColor=texture2D(g,a);gl_FragColor.rgb=texColor.rgb;gl_FragColor.a=texColor.a*f;}');
-
-export const vertex = new WebGLVertex(DEBUG_WEBGL ?
- 'varying vec2 v_texCoord;\n\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\n\nuniform mat4 u_texCoordMatrix;\nuniform mat4 u_projectionMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);\n v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st;\n}\n\n\n' :
- 'varying vec2 a;attribute vec2 b;attribute vec2 c;uniform mat4 d;uniform mat4 e;void main(void){gl_Position=e*vec4(b,0.,1.);a=(d*vec4(c,0.,1.)).st;}');
diff --git a/src/ol/renderer/webgl/defaultmapshader/Locations.js b/src/ol/renderer/webgl/defaultmapshader/Locations.js
deleted file mode 100644
index e24fa2cfc2..0000000000
--- a/src/ol/renderer/webgl/defaultmapshader/Locations.js
+++ /dev/null
@@ -1,57 +0,0 @@
-/**
- * @module ol/renderer/webgl/defaultmapshader/Locations
- */
-// This file is automatically generated, do not edit
-// Run `make shaders` to generate, and commit the result.
-
-import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
-
-class Locations {
-
- /**
- * @param {WebGLRenderingContext} gl GL.
- * @param {WebGLProgram} program Program.
- */
- constructor(gl, program) {
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_texCoordMatrix = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_texCoordMatrix' : 'd');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_projectionMatrix = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'e');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_opacity = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_opacity' : 'f');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_texture = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_texture' : 'g');
-
- /**
- * @type {number}
- */
- this.a_position = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_position' : 'b');
-
- /**
- * @type {number}
- */
- this.a_texCoord = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
-
- }
-
-}
-
-export default Locations;
diff --git a/src/ol/renderer/webgl/tilelayershader.glsl b/src/ol/renderer/webgl/tilelayershader.glsl
deleted file mode 100644
index 121e760359..0000000000
--- a/src/ol/renderer/webgl/tilelayershader.glsl
+++ /dev/null
@@ -1,24 +0,0 @@
-//! MODULE=ol/renderer/webgl/tilelayershader
-
-
-//! COMMON
-varying vec2 v_texCoord;
-
-
-//! VERTEX
-attribute vec2 a_position;
-attribute vec2 a_texCoord;
-uniform vec4 u_tileOffset;
-
-void main(void) {
- gl_Position = vec4(a_position * u_tileOffset.xy + u_tileOffset.zw, 0., 1.);
- v_texCoord = a_texCoord;
-}
-
-
-//! FRAGMENT
-uniform sampler2D u_texture;
-
-void main(void) {
- gl_FragColor = texture2D(u_texture, v_texCoord);
-}
diff --git a/src/ol/renderer/webgl/tilelayershader.js b/src/ol/renderer/webgl/tilelayershader.js
deleted file mode 100644
index 6b5a026f74..0000000000
--- a/src/ol/renderer/webgl/tilelayershader.js
+++ /dev/null
@@ -1,17 +0,0 @@
-/**
- * @module ol/renderer/webgl/tilelayershader
- */
-// This file is automatically generated, do not edit.
-// Run `make shaders` to generate, and commit the result.
-
-import {DEBUG as DEBUG_WEBGL} from '../../webgl.js';
-import WebGLFragment from '../../webgl/Fragment.js';
-import WebGLVertex from '../../webgl/Vertex.js';
-
-export const fragment = new WebGLFragment(DEBUG_WEBGL ?
- 'precision mediump float;\nvarying vec2 v_texCoord;\n\n\nuniform sampler2D u_texture;\n\nvoid main(void) {\n gl_FragColor = texture2D(u_texture, v_texCoord);\n}\n' :
- 'precision mediump float;varying vec2 a;uniform sampler2D e;void main(void){gl_FragColor=texture2D(e,a);}');
-
-export const vertex = new WebGLVertex(DEBUG_WEBGL ?
- 'varying vec2 v_texCoord;\n\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nuniform vec4 u_tileOffset;\n\nvoid main(void) {\n gl_Position = vec4(a_position * u_tileOffset.xy + u_tileOffset.zw, 0., 1.);\n v_texCoord = a_texCoord;\n}\n\n\n' :
- 'varying vec2 a;attribute vec2 b;attribute vec2 c;uniform vec4 d;void main(void){gl_Position=vec4(b*d.xy+d.zw,0.,1.);a=c;}');
diff --git a/src/ol/renderer/webgl/tilelayershader/Locations.js b/src/ol/renderer/webgl/tilelayershader/Locations.js
deleted file mode 100644
index 3ef15401fb..0000000000
--- a/src/ol/renderer/webgl/tilelayershader/Locations.js
+++ /dev/null
@@ -1,45 +0,0 @@
-/**
- * @module ol/renderer/webgl/tilelayershader/Locations
- */
-// This file is automatically generated, do not edit
-// Run `make shaders` to generate, and commit the result.
-
-import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
-
-class Locations {
-
- /**
- * @param {WebGLRenderingContext} gl GL.
- * @param {WebGLProgram} program Program.
- */
- constructor(gl, program) {
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_tileOffset = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_tileOffset' : 'd');
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.u_texture = gl.getUniformLocation(
- program, DEBUG_WEBGL ? 'u_texture' : 'e');
-
- /**
- * @type {number}
- */
- this.a_position = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_position' : 'b');
-
- /**
- * @type {number}
- */
- this.a_texCoord = gl.getAttribLocation(
- program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
-
- }
-
-}
-
-export default Locations;
diff --git a/src/ol/source/CartoDB.js b/src/ol/source/CartoDB.js
index 313da49e7d..cac2c71099 100644
--- a/src/ol/source/CartoDB.js
+++ b/src/ol/source/CartoDB.js
@@ -11,9 +11,8 @@ import XYZ from './XYZ.js';
* @property {import("./Source.js").AttributionLike} [attributions] Attributions.
* @property {number} [cacheSize=2048] Cache size.
* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that
- * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to
- * access pixel data with the Canvas renderer. See
- * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
+ * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.
+ * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
* @property {import("../proj.js").ProjectionLike} [projection='EPSG:3857'] Projection.
* @property {number} [maxZoom=18] Max zoom.
* @property {number} [minZoom] Minimum zoom.
diff --git a/src/ol/source/ImageArcGISRest.js b/src/ol/source/ImageArcGISRest.js
index efc52c495c..417473451b 100644
--- a/src/ol/source/ImageArcGISRest.js
+++ b/src/ol/source/ImageArcGISRest.js
@@ -16,9 +16,8 @@ import {appendParams} from '../uri.js';
* @typedef {Object} Options
* @property {import("./Source.js").AttributionLike} [attributions] Attributions.
* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that
- * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to
- * access pixel data with the Canvas renderer. See
- * {@link https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image} for more detail.
+ * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.
+ * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
* @property {boolean} [hidpi=true] Use the `ol/Map#pixelRatio` value when requesting the image from
* the remote server.
* @property {import("../Image.js").LoadFunction} [imageLoadFunction] Optional function to load an image given
diff --git a/src/ol/source/ImageMapGuide.js b/src/ol/source/ImageMapGuide.js
index dae9163c81..be9e2eb408 100644
--- a/src/ol/source/ImageMapGuide.js
+++ b/src/ol/source/ImageMapGuide.js
@@ -14,9 +14,8 @@ import {appendParams} from '../uri.js';
* @typedef {Object} Options
* @property {string} [url] The mapagent url.
* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that
- * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to
- * access pixel data with the Canvas renderer. See
- * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
+ * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.
+ * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
* @property {number} [displayDpi=96] The display resolution.
* @property {number} [metersPerUnit=1] The meters-per-unit value.
* @property {boolean} [hidpi=true] Use the `ol/Map#pixelRatio` value when requesting
diff --git a/src/ol/source/ImageStatic.js b/src/ol/source/ImageStatic.js
index e5da1cd3e4..824e35c605 100644
--- a/src/ol/source/ImageStatic.js
+++ b/src/ol/source/ImageStatic.js
@@ -15,9 +15,8 @@ import ImageSource, {defaultImageLoadFunction} from './Image.js';
* @typedef {Object} Options
* @property {import("./Source.js").AttributionLike} [attributions] Attributions.
* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that
- * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to
- * access pixel data with the Canvas renderer. See
- * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
+ * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.
+ * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
* @property {import("../extent.js").Extent} [imageExtent] Extent of the image in map coordinates.
* This is the [left, bottom, right, top] map coordinates of your image.
* @property {import("../Image.js").LoadFunction} [imageLoadFunction] Optional function to load an image given a URL.
diff --git a/src/ol/source/ImageWMS.js b/src/ol/source/ImageWMS.js
index 4d3bfb748e..7e9699c106 100644
--- a/src/ol/source/ImageWMS.js
+++ b/src/ol/source/ImageWMS.js
@@ -29,9 +29,8 @@ const GETFEATUREINFO_IMAGE_SIZE = [101, 101];
* @typedef {Object} Options
* @property {import("./Source.js").AttributionLike} [attributions] Attributions.
* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that
- * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to
- * access pixel data with the Canvas renderer. See
- * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
+ * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.
+ * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
* @property {boolean} [hidpi=true] Use the `ol/Map#pixelRatio` value when requesting
* the image from the remote server.
* @property {import("./WMSServerType.js").default|string} [serverType] The type of
diff --git a/src/ol/source/OSM.js b/src/ol/source/OSM.js
index 3026e01221..f8ea4a341f 100644
--- a/src/ol/source/OSM.js
+++ b/src/ol/source/OSM.js
@@ -22,9 +22,8 @@ export const ATTRIBUTION = '© ' +
* @property {import("./Source.js").AttributionLike} [attributions] Attributions.
* @property {number} [cacheSize=2048] Cache size.
* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that
- * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to
- * access pixel data with the Canvas renderer. See
- * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
+ * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.
+ * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
* @property {number} [maxZoom=19] Max zoom.
* @property {boolean} [opaque=true] Whether the layer is opaque.
* @property {number} [reprojectionErrorThreshold=1.5] Maximum allowed reprojection error (in pixels).
diff --git a/src/ol/source/TileArcGISRest.js b/src/ol/source/TileArcGISRest.js
index 66850e5943..5efebdecb8 100644
--- a/src/ol/source/TileArcGISRest.js
+++ b/src/ol/source/TileArcGISRest.js
@@ -14,11 +14,9 @@ import {appendParams} from '../uri.js';
* @typedef {Object} Options
* @property {import("./Source.js").AttributionLike} [attributions] Attributions.
* @property {number} [cacheSize=2048] Cache size.
- * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images.
- * Note that you must provide a `crossOrigin` value if you are using the WebGL renderer
- * or if you want to access pixel data with the Canvas renderer. See
- * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image
- * for more detail.
+ * @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that
+ * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.
+ * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
* @property {Object} [params] ArcGIS Rest parameters. This field is optional. Service defaults will be
* used for any fields not specified. `FORMAT` is `PNG32` by default. `F` is `IMAGE` by
* default. `TRANSPARENT` is `true` by default. `BBOX`, `SIZE`, `BBOXSR`,
diff --git a/src/ol/source/TileImage.js b/src/ol/source/TileImage.js
index 7b7708a5d5..1b329df065 100644
--- a/src/ol/source/TileImage.js
+++ b/src/ol/source/TileImage.js
@@ -20,9 +20,8 @@ import {getForProjection as getTileGridForProjection} from '../tilegrid.js';
* @property {boolean} [attributionsCollapsible=true] Attributions are collapsible.
* @property {number} [cacheSize=2048] Cache size.
* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that
- * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to
- * access pixel data with the Canvas renderer. See
- * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
+ * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.
+ * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
* @property {boolean} [opaque=true] Whether the layer is opaque.
* @property {import("../proj.js").ProjectionLike} projection Projection.
* @property {number} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels).
diff --git a/src/ol/source/TileJSON.js b/src/ol/source/TileJSON.js
index eaa3f89890..537ab94cec 100644
--- a/src/ol/source/TileJSON.js
+++ b/src/ol/source/TileJSON.js
@@ -41,9 +41,8 @@ import {createXYZ, extentFromProjection} from '../tilegrid.js';
* @property {import("./Source.js").AttributionLike} [attributions] Attributions.
* @property {number} [cacheSize=2048] Cache size.
* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that
- * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to
- * access pixel data with the Canvas renderer. See
- * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
+ * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.
+ * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
* @property {boolean} [jsonp=false] Use JSONP with callback to load the TileJSON.
* Useful when the server does not support CORS..
* @property {number} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels).
diff --git a/src/ol/source/TileWMS.js b/src/ol/source/TileWMS.js
index 6520fe604c..923ca2c900 100644
--- a/src/ol/source/TileWMS.js
+++ b/src/ol/source/TileWMS.js
@@ -22,9 +22,8 @@ import {appendParams} from '../uri.js';
* @property {import("./Source.js").AttributionLike} [attributions] Attributions.
* @property {number} [cacheSize=2048] Cache size.
* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that
- * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to
- * access pixel data with the Canvas renderer. See
- * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
+ * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.
+ * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
* @property {Object} params WMS request parameters.
* At least a `LAYERS` param is required. `STYLES` is
* `''` by default. `VERSION` is `1.3.0` by default. `WIDTH`, `HEIGHT`, `BBOX`
diff --git a/src/ol/source/WMTS.js b/src/ol/source/WMTS.js
index cececef8ad..556649cada 100644
--- a/src/ol/source/WMTS.js
+++ b/src/ol/source/WMTS.js
@@ -17,9 +17,8 @@ import {appendParams} from '../uri.js';
* @property {import("./Source.js").AttributionLike} [attributions] Attributions.
* @property {number} [cacheSize=2048] Cache size.
* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that
- * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to
- * access pixel data with the Canvas renderer. See
- * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
+ * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.
+ * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
* @property {import("../tilegrid/WMTS.js").default} tileGrid Tile grid.
* @property {import("../proj.js").ProjectionLike} projection Projection.
* @property {number} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels).
diff --git a/src/ol/source/XYZ.js b/src/ol/source/XYZ.js
index 4b0c753c3b..d026760cb6 100644
--- a/src/ol/source/XYZ.js
+++ b/src/ol/source/XYZ.js
@@ -11,9 +11,8 @@ import {createXYZ, extentFromProjection} from '../tilegrid.js';
* @property {boolean} [attributionsCollapsible=true] Attributions are collapsible.
* @property {number} [cacheSize=2048] Cache size.
* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that
- * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to
- * access pixel data with the Canvas renderer. See
- * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
+ * you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.
+ * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
* @property {boolean} [opaque=true] Whether the layer is opaque.
* @property {import("../proj.js").ProjectionLike} [projection='EPSG:3857'] Projection.
* @property {number} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels).
diff --git a/src/ol/source/Zoomify.js b/src/ol/source/Zoomify.js
index 2941d10877..fb9e536ba6 100644
--- a/src/ol/source/Zoomify.js
+++ b/src/ol/source/Zoomify.js
@@ -84,9 +84,8 @@ export class CustomTile extends ImageTile {
* @property {import("./Source.js").AttributionLike} [attributions] Attributions.
* @property {number} [cacheSize=2048] Cache size.
* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that
- * you must provide a `crossOrigin` value if you are using the WebGL renderer or if you want to
- * access pixel data with the Canvas renderer. See
- * https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
+ * you must provide a `crossOrigin` value you want to access pixel data with the Canvas renderer.
+ * See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
* @property {import("../proj.js").ProjectionLike} [projection] Projection.
* @property {number} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels).
* Higher values can increase reprojection performance, but decrease precision.
diff --git a/src/ol/style/Icon.js b/src/ol/style/Icon.js
index bd3b161f27..21d5a56c2c 100644
--- a/src/ol/style/Icon.js
+++ b/src/ol/style/Icon.js
@@ -27,7 +27,7 @@ import ImageStyle from './Image.js';
* @property {import("../color.js").Color|string} [color] Color to tint the icon. If not specified,
* the icon will be left as is.
* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that you must provide a
- * `crossOrigin` value if you are using the WebGL renderer or if you want to access pixel data with the Canvas renderer.
+ * `crossOrigin` value if you want to access pixel data with the Canvas renderer.
* See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
* @property {HTMLImageElement|HTMLCanvasElement} [img] Image object for the icon. If the `src` option is not provided then the
* provided image must already be loaded. And in that case, it is required
diff --git a/src/ol/webgl/Buffer.js b/src/ol/webgl/Buffer.js
index a545f745bf..42888a6eb6 100644
--- a/src/ol/webgl/Buffer.js
+++ b/src/ol/webgl/Buffer.js
@@ -13,7 +13,7 @@ const BufferUsage = {
};
-class WebGLBuffer {
+class WebGLArrayBuffer {
/**
* @param {Array=} opt_arr Array.
@@ -50,4 +50,4 @@ class WebGLBuffer {
}
}
-export default WebGLBuffer;
+export default WebGLArrayBuffer;
diff --git a/src/ol/webgl/Context.js b/src/ol/webgl/Context.js
deleted file mode 100644
index a87932fffe..0000000000
--- a/src/ol/webgl/Context.js
+++ /dev/null
@@ -1,361 +0,0 @@
-/**
- * @module ol/webgl/Context
- */
-import {getUid} from '../util.js';
-import {EXTENSIONS as WEBGL_EXTENSIONS} from '../webgl.js';
-import Disposable from '../Disposable.js';
-import {includes} from '../array.js';
-import {listen, unlistenAll} from '../events.js';
-import {clear} from '../obj.js';
-import {ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, TEXTURE_2D, TEXTURE_WRAP_S, TEXTURE_WRAP_T} from '../webgl.js';
-import ContextEventType from '../webgl/ContextEventType.js';
-
-
-/**
- * @typedef {Object} BufferCacheEntry
- * @property {import("./Buffer.js").default} buf
- * @property {WebGLBuffer} buffer
- */
-
-
-/**
- * @classdesc
- * A WebGL context for accessing low-level WebGL capabilities.
- */
-class WebGLContext extends Disposable {
-
- /**
- * @param {HTMLCanvasElement} canvas Canvas.
- * @param {WebGLRenderingContext} gl GL.
- */
- constructor(canvas, gl) {
- super();
-
- /**
- * @private
- * @type {HTMLCanvasElement}
- */
- this.canvas_ = canvas;
-
- /**
- * @private
- * @type {WebGLRenderingContext}
- */
- this.gl_ = gl;
-
- /**
- * @private
- * @type {!Object}
- */
- this.bufferCache_ = {};
-
- /**
- * @private
- * @type {!Object}
- */
- this.shaderCache_ = {};
-
- /**
- * @private
- * @type {!Object}
- */
- this.programCache_ = {};
-
- /**
- * @private
- * @type {WebGLProgram}
- */
- this.currentProgram_ = null;
-
- /**
- * @private
- * @type {WebGLFramebuffer}
- */
- this.hitDetectionFramebuffer_ = null;
-
- /**
- * @private
- * @type {WebGLTexture}
- */
- this.hitDetectionTexture_ = null;
-
- /**
- * @private
- * @type {WebGLRenderbuffer}
- */
- this.hitDetectionRenderbuffer_ = null;
-
- /**
- * @type {boolean}
- */
- this.hasOESElementIndexUint = includes(WEBGL_EXTENSIONS, 'OES_element_index_uint');
-
- // use the OES_element_index_uint extension if available
- if (this.hasOESElementIndexUint) {
- gl.getExtension('OES_element_index_uint');
- }
-
- listen(this.canvas_, ContextEventType.LOST,
- this.handleWebGLContextLost, this);
- listen(this.canvas_, ContextEventType.RESTORED,
- this.handleWebGLContextRestored, this);
-
- }
-
- /**
- * Just bind the buffer if it's in the cache. Otherwise create
- * the WebGL buffer, bind it, populate it, and add an entry to
- * the cache.
- * @param {number} target Target.
- * @param {import("./Buffer.js").default} buf Buffer.
- */
- bindBuffer(target, buf) {
- const gl = this.getGL();
- const arr = buf.getArray();
- const bufferKey = getUid(buf);
- if (bufferKey in this.bufferCache_) {
- const bufferCacheEntry = this.bufferCache_[bufferKey];
- gl.bindBuffer(target, bufferCacheEntry.buffer);
- } else {
- const buffer = gl.createBuffer();
- gl.bindBuffer(target, buffer);
- let /** @type {ArrayBufferView} */ arrayBuffer;
- if (target == ARRAY_BUFFER) {
- arrayBuffer = new Float32Array(arr);
- } else if (target == ELEMENT_ARRAY_BUFFER) {
- arrayBuffer = this.hasOESElementIndexUint ?
- new Uint32Array(arr) : new Uint16Array(arr);
- }
- gl.bufferData(target, arrayBuffer, buf.getUsage());
- this.bufferCache_[bufferKey] = {
- buf: buf,
- buffer: buffer
- };
- }
- }
-
- /**
- * @param {import("./Buffer.js").default} buf Buffer.
- */
- deleteBuffer(buf) {
- const gl = this.getGL();
- const bufferKey = getUid(buf);
- const bufferCacheEntry = this.bufferCache_[bufferKey];
- if (!gl.isContextLost()) {
- gl.deleteBuffer(bufferCacheEntry.buffer);
- }
- delete this.bufferCache_[bufferKey];
- }
-
- /**
- * @inheritDoc
- */
- disposeInternal() {
- unlistenAll(this.canvas_);
- const gl = this.getGL();
- if (!gl.isContextLost()) {
- for (const key in this.bufferCache_) {
- gl.deleteBuffer(this.bufferCache_[key].buffer);
- }
- for (const key in this.programCache_) {
- gl.deleteProgram(this.programCache_[key]);
- }
- for (const key in this.shaderCache_) {
- gl.deleteShader(this.shaderCache_[key]);
- }
- // delete objects for hit-detection
- gl.deleteFramebuffer(this.hitDetectionFramebuffer_);
- gl.deleteRenderbuffer(this.hitDetectionRenderbuffer_);
- gl.deleteTexture(this.hitDetectionTexture_);
- }
- }
-
- /**
- * @return {HTMLCanvasElement} Canvas.
- */
- getCanvas() {
- return this.canvas_;
- }
-
- /**
- * Get the WebGL rendering context
- * @return {WebGLRenderingContext} The rendering context.
- * @api
- */
- getGL() {
- return this.gl_;
- }
-
- /**
- * Get the frame buffer for hit detection.
- * @return {WebGLFramebuffer} The hit detection frame buffer.
- */
- getHitDetectionFramebuffer() {
- if (!this.hitDetectionFramebuffer_) {
- this.initHitDetectionFramebuffer_();
- }
- return this.hitDetectionFramebuffer_;
- }
-
- /**
- * Get shader from the cache if it's in the cache. Otherwise, create
- * the WebGL shader, compile it, and add entry to cache.
- * @param {import("./Shader.js").default} shaderObject Shader object.
- * @return {WebGLShader} Shader.
- */
- getShader(shaderObject) {
- const shaderKey = getUid(shaderObject);
- if (shaderKey in this.shaderCache_) {
- return this.shaderCache_[shaderKey];
- } else {
- const gl = this.getGL();
- const shader = gl.createShader(shaderObject.getType());
- gl.shaderSource(shader, shaderObject.getSource());
- gl.compileShader(shader);
- this.shaderCache_[shaderKey] = shader;
- return shader;
- }
- }
-
- /**
- * Get the program from the cache if it's in the cache. Otherwise create
- * the WebGL program, attach the shaders to it, and add an entry to the
- * cache.
- * @param {import("./Fragment.js").default} fragmentShaderObject Fragment shader.
- * @param {import("./Vertex.js").default} vertexShaderObject Vertex shader.
- * @return {WebGLProgram} Program.
- */
- getProgram(fragmentShaderObject, vertexShaderObject) {
- const programKey = getUid(fragmentShaderObject) + '/' + getUid(vertexShaderObject);
- if (programKey in this.programCache_) {
- return this.programCache_[programKey];
- } else {
- const gl = this.getGL();
- const program = gl.createProgram();
- gl.attachShader(program, this.getShader(fragmentShaderObject));
- gl.attachShader(program, this.getShader(vertexShaderObject));
- gl.linkProgram(program);
- this.programCache_[programKey] = program;
- return program;
- }
- }
-
- /**
- * FIXME empty description for jsdoc
- */
- handleWebGLContextLost() {
- clear(this.bufferCache_);
- clear(this.shaderCache_);
- clear(this.programCache_);
- this.currentProgram_ = null;
- this.hitDetectionFramebuffer_ = null;
- this.hitDetectionTexture_ = null;
- this.hitDetectionRenderbuffer_ = null;
- }
-
- /**
- * FIXME empty description for jsdoc
- */
- handleWebGLContextRestored() {
- }
-
- /**
- * Creates a 1x1 pixel framebuffer for the hit-detection.
- * @private
- */
- initHitDetectionFramebuffer_() {
- const gl = this.gl_;
- const framebuffer = gl.createFramebuffer();
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
-
- const texture = createEmptyTexture(gl, 1, 1);
- const renderbuffer = gl.createRenderbuffer();
- gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, 1, 1);
- gl.framebufferTexture2D(
- gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT,
- gl.RENDERBUFFER, renderbuffer);
-
- gl.bindTexture(gl.TEXTURE_2D, null);
- gl.bindRenderbuffer(gl.RENDERBUFFER, null);
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
-
- this.hitDetectionFramebuffer_ = framebuffer;
- this.hitDetectionTexture_ = texture;
- this.hitDetectionRenderbuffer_ = renderbuffer;
- }
-
- /**
- * Use a program. If the program is already in use, this will return `false`.
- * @param {WebGLProgram} program Program.
- * @return {boolean} Changed.
- * @api
- */
- useProgram(program) {
- if (program == this.currentProgram_) {
- return false;
- } else {
- const gl = this.getGL();
- gl.useProgram(program);
- this.currentProgram_ = program;
- return true;
- }
- }
-}
-
-
-/**
- * @param {WebGLRenderingContext} gl WebGL rendering context.
- * @param {number=} opt_wrapS wrapS.
- * @param {number=} opt_wrapT wrapT.
- * @return {WebGLTexture} The texture.
- */
-function createTextureInternal(gl, opt_wrapS, opt_wrapT) {
- const texture = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
-
- if (opt_wrapS !== undefined) {
- gl.texParameteri(
- TEXTURE_2D, TEXTURE_WRAP_S, opt_wrapS);
- }
- if (opt_wrapT !== undefined) {
- gl.texParameteri(
- TEXTURE_2D, TEXTURE_WRAP_T, opt_wrapT);
- }
-
- return texture;
-}
-
-
-/**
- * @param {WebGLRenderingContext} gl WebGL rendering context.
- * @param {number} width Width.
- * @param {number} height Height.
- * @param {number=} opt_wrapS wrapS.
- * @param {number=} opt_wrapT wrapT.
- * @return {WebGLTexture} The texture.
- */
-export function createEmptyTexture(gl, width, height, opt_wrapS, opt_wrapT) {
- const texture = createTextureInternal(gl, opt_wrapS, opt_wrapT);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
- return texture;
-}
-
-
-/**
- * @param {WebGLRenderingContext} gl WebGL rendering context.
- * @param {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} image Image.
- * @param {number=} opt_wrapS wrapS.
- * @param {number=} opt_wrapT wrapT.
- * @return {WebGLTexture} The texture.
- */
-export function createTexture(gl, image, opt_wrapS, opt_wrapT) {
- const texture = createTextureInternal(gl, opt_wrapS, opt_wrapT);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
- return texture;
-}
-
-export default WebGLContext;
diff --git a/src/ol/webgl/Helper.js b/src/ol/webgl/Helper.js
new file mode 100644
index 0000000000..ec9f07e1db
--- /dev/null
+++ b/src/ol/webgl/Helper.js
@@ -0,0 +1,757 @@
+/**
+ * @module ol/webgl/Helper
+ */
+import {getUid} from '../util.js';
+import {EXTENSIONS as WEBGL_EXTENSIONS} from '../webgl.js';
+import Disposable from '../Disposable.js';
+import {includes} from '../array.js';
+import {listen, unlistenAll} from '../events.js';
+import {clear} from '../obj.js';
+import {ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, TEXTURE_2D, TEXTURE_WRAP_S, TEXTURE_WRAP_T} from '../webgl.js';
+import ContextEventType from '../webgl/ContextEventType.js';
+import {
+ create as createTransform,
+ reset as resetTransform,
+ rotate as rotateTransform,
+ scale as scaleTransform,
+ translate as translateTransform
+} from '../transform';
+import {create, fromTransform} from '../vec/mat4';
+import WebGLPostProcessingPass from './PostProcessingPass';
+
+
+/**
+ * @typedef {Object} BufferCacheEntry
+ * @property {import("./Buffer.js").default} buf
+ * @property {WebGLBuffer} buffer
+ */
+
+/**
+ * Uniform names used in the default shaders.
+ * @const
+ * @type {Object.}
+ */
+export const DefaultUniform = {
+ PROJECTION_MATRIX: 'u_projectionMatrix',
+ OFFSET_SCALE_MATRIX: 'u_offsetScaleMatrix',
+ OFFSET_ROTATION_MATRIX: 'u_offsetRotateMatrix',
+ OPACITY: 'u_opacity'
+};
+
+/**
+ * Attribute names used in the default shaders.
+ * @const
+ * @type {Object.}
+ */
+export const DefaultAttrib = {
+ POSITION: 'a_position',
+ TEX_COORD: 'a_texCoord',
+ OPACITY: 'a_opacity',
+ ROTATE_WITH_VIEW: 'a_rotateWithView',
+ OFFSETS: 'a_offsets'
+};
+
+/**
+ * @typedef {number|Array|HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} UniformLiteralValue
+ */
+
+/**
+ * Uniform value can be a number, array of numbers (2 to 4), canvas element or a callback returning
+ * one of the previous types.
+ * @typedef {UniformLiteralValue|function(import("../PluggableMap.js").FrameState):UniformLiteralValue} UniformValue
+ */
+
+/**
+ * @typedef {Object} PostProcessesOptions
+ * @property {number} [scaleRatio] Scale ratio; if < 1, the post process will render to a texture smaller than
+ * the main canvas that will then be sampled up (useful for saving resource on blur steps).
+ * @property {string} [vertexShader] Vertex shader source
+ * @property {string} [fragmentShader] Fragment shader source
+ * @property {Object.} [uniforms] Uniform definitions for the post process step
+ */
+
+/**
+ * @typedef {Object} Options
+ * @property {Object.} [uniforms] Uniform definitions; property namesmust math the uniform
+ * names in the provided or default shaders.
+ * @property {Array} [postProcesses] Post-processes definitions
+ */
+
+/**
+ * @typedef {Object} UniformInternalDescription
+ * @property {string} name Name
+ * @property {WebGLTexture} [texture] Texture
+ * @private
+ */
+
+/**
+ * @classdesc
+ * This class is intended to provide low-level functions related to WebGL rendering, so that accessing
+ * directly the WebGL API should not be required anymore.
+ *
+ * Several operations are handled by the `WebGLHelper` class:
+ *
+ * ### Define custom shaders and uniforms
+ *
+ * *Shaders* are low-level programs executed on the GPU and written in GLSL. There are two types of shaders:
+ *
+ * Vertex shaders are used to manipulate the position and attribute of *vertices* of rendered primitives (ie. corners of a square).
+ * Outputs are:
+ *
+ * * `gl_Position`: position of the vertex in screen space
+ *
+ * * Varyings usually prefixed with `v_` are passed on to the fragment shader
+ *
+ * Fragment shaders are used to control the actual color of the pixels rawn on screen. Their only output is `gl_FragColor`.
+ *
+ * Both shaders can take *uniforms* or *attributes* as input. Attributes are explained later. Uniforms are common, read-only values that
+ * can be changed at every frame and can be of type float, arrays of float or images.
+ *
+ * Shaders must be compiled and assembled into a program like so:
+ * ```js
+ * // here we simply create two shaders and assemble them in a program which is then used
+ * // for subsequent rendering calls
+ * const vertexShader = new WebGLVertex(VERTEX_SHADER);
+ * const fragmentShader = new WebGLFragment(FRAGMENT_SHADER);
+ * this.program = this.context.getProgram(fragmentShader, vertexShader);
+ * this.context.useProgram(this.program);
+ * ```
+ *
+ * Uniforms are defined using the `uniforms` option and can either be explicit values or callbacks taking the frame state as argument.
+ * You can also change their value along the way like so:
+ * ```js
+ * this.context.setUniformFloatValue(DefaultUniform.OPACITY, layerState.opacity);
+ * ```
+ *
+ * ### Defining post processing passes
+ *
+ * *Post processing* describes the act of rendering primitives to a texture, and then rendering this texture to the final canvas
+ * while applying special effects in screen space.
+ * Typical uses are: blurring, color manipulation, depth of field, filtering...
+ *
+ * The `WebGLHelper` class offers the possibility to define post processes at creation time using the `postProcesses` option.
+ * A post process step accepts the following options:
+ *
+ * * `fragmentShader` and `vertexShader`: text literals in GLSL language that will be compiled and used in the post processing step.
+ * * `uniforms`: uniforms can be defined for the post processing steps just like for the main render.
+ * * `scaleRatio`: allows using an intermediate texture smaller or higher than the final canvas in the post processing step.
+ * This is typically used in blur steps to reduce the performance overhead by using an already downsampled texture as input.
+ *
+ * The {@link module:ol/webgl/PostProcessingPass~WebGLPostProcessingPass} class is used internally, refer to its documentation for more info.
+ *
+ * ### Binding WebGL buffers and flushing data into them:
+ *
+ * Data that must be passed to the GPU has to be transferred using `WebGLArrayBuffer` objects.
+ * A buffer has to be created only once, but must be bound everytime the data it holds is changed. Using `WebGLHelper.bindBuffer`
+ * will bind the buffer and flush the new data to the GPU.
+ *
+ * For now, the `WebGLHelper` class expects {@link module:ol/webgl/Buffer~WebGLArrayBuffer} objects.
+ * ```js
+ * // at initialization phase
+ * this.verticesBuffer = new WebGLArrayBuffer([], DYNAMIC_DRAW);
+ * this.indicesBuffer = new WebGLArrayBuffer([], DYNAMIC_DRAW);
+ *
+ * // at rendering phase
+ * this.context.bindBuffer(ARRAY_BUFFER, this.verticesBuffer);
+ * this.context.bindBuffer(ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
+ * ```
+ *
+ * ### Specifying attributes
+ *
+ * The GPU only receives the data as arrays of numbers. These numbers must be handled differently depending on what it describes (position, texture coordinate...).
+ * Attributes are used to specify these uses. Use `WebGLHelper.enableAttributeArray` and either
+ * the default attribute names in {@link module:ol/webgl/Helper~DefaultAttrib} or custom ones.
+ *
+ * Please note that you will have to specify the type and offset of the attributes in the data array. You can refer to the documentation of [WebGLRenderingContext.vertexAttribPointer](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/vertexAttribPointer) for more explanation.
+ * ```js
+ * // here we indicate that the data array has the following structure:
+ * // [posX, posY, offsetX, offsetY, texCoordU, texCoordV, posX, posY, ...]
+ * let bytesPerFloat = Float32Array.BYTES_PER_ELEMENT;
+ * this.context.enableAttributeArray(DefaultAttrib.POSITION, 2, FLOAT, bytesPerFloat * 6, 0);
+ * this.context.enableAttributeArray(DefaultAttrib.OFFSETS, 2, FLOAT, bytesPerFloat * 6, bytesPerFloat * 2);
+ * this.context.enableAttributeArray(DefaultAttrib.TEX_COORD, 2, FLOAT, bytesPerFloat * 6, bytesPerFloat * 4);
+ * ```
+ *
+ * ### Rendering primitives
+ *
+ * Once all the steps above have been achieved, rendering primitives to the screen is done using `WebGLHelper.prepareDraw` `drawElements` and `finalizeDraw`.
+ * ```js
+ * // frame preparation step
+ * this.context.prepareDraw(frameState);
+ *
+ * // call this for every data array that has to be rendered on screen
+ * this.context.drawElements(0, this.indicesBuffer.getArray().length);
+ *
+ * // finalize the rendering by applying post processes
+ * this.context.finalizeDraw(frameState);
+ * ```
+ *
+ * For an example usage of this class, refer to {@link module:ol/renderer/webgl/PointsLayer~WebGLPointsLayerRenderer}.
+ *
+ *
+ * @api
+ */
+class WebGLHelper extends Disposable {
+ /**
+ * @param {Options=} opt_options Options.
+ */
+ constructor(opt_options) {
+ super();
+ const options = opt_options || {};
+
+ /**
+ * @private
+ * @type {HTMLCanvasElement}
+ */
+ this.canvas_ = document.createElement('canvas');
+ this.canvas_.style.position = 'absolute';
+
+
+ /**
+ * @private
+ * @type {WebGLRenderingContext}
+ */
+ this.gl_ = this.canvas_.getContext('webgl');
+ const gl = this.getGL();
+
+ /**
+ * @private
+ * @type {!Object}
+ */
+ this.bufferCache_ = {};
+
+ /**
+ * @private
+ * @type {!Object}
+ */
+ this.shaderCache_ = {};
+
+ /**
+ * @private
+ * @type {!Object}
+ */
+ this.programCache_ = {};
+
+ /**
+ * @private
+ * @type {WebGLProgram}
+ */
+ this.currentProgram_ = null;
+
+ /**
+ * @type {boolean}
+ */
+ this.hasOESElementIndexUint = includes(WEBGL_EXTENSIONS, 'OES_element_index_uint');
+
+ // use the OES_element_index_uint extension if available
+ if (this.hasOESElementIndexUint) {
+ gl.getExtension('OES_element_index_uint');
+ }
+
+ listen(this.canvas_, ContextEventType.LOST,
+ this.handleWebGLContextLost, this);
+ listen(this.canvas_, ContextEventType.RESTORED,
+ this.handleWebGLContextRestored, this);
+
+ /**
+ * @private
+ * @type {import("../transform.js").Transform}
+ */
+ this.projectionMatrix_ = createTransform();
+
+ /**
+ * @private
+ * @type {import("../transform.js").Transform}
+ */
+ this.offsetRotateMatrix_ = createTransform();
+
+ /**
+ * @private
+ * @type {import("../transform.js").Transform}
+ */
+ this.offsetScaleMatrix_ = createTransform();
+
+ /**
+ * @private
+ * @type {Array}
+ */
+ this.tmpMat4_ = create();
+
+ /**
+ * @private
+ * @type {Object.}
+ */
+ this.uniformLocations_;
+
+ /**
+ * @private
+ * @type {Object.}
+ */
+ this.attribLocations_;
+
+ /**
+ * Holds info about custom uniforms used in the post processing pass.
+ * If the uniform is a texture, the WebGL Texture object will be stored here.
+ * @type {Array}
+ * @private
+ */
+ this.uniforms_ = [];
+ options.uniforms && Object.keys(options.uniforms).forEach(function(name) {
+ this.uniforms_.push({
+ name: name,
+ value: options.uniforms[name]
+ });
+ }.bind(this));
+
+ /**
+ * An array of PostProcessingPass objects is kept in this variable, built from the steps provided in the
+ * options. If no post process was given, a default one is used (so as not to have to make an exception to
+ * the frame buffer logic).
+ * @type {Array}
+ * @private
+ */
+ this.postProcessPasses_ = options.postProcesses ? options.postProcesses.map(function(options) {
+ return new WebGLPostProcessingPass({
+ webGlContext: gl,
+ scaleRatio: options.scaleRatio,
+ vertexShader: options.vertexShader,
+ fragmentShader: options.fragmentShader,
+ uniforms: options.uniforms
+ });
+ }) : [new WebGLPostProcessingPass({webGlContext: gl})];
+ }
+
+ /**
+ * Just bind the buffer if it's in the cache. Otherwise create
+ * the WebGL buffer, bind it, populate it, and add an entry to
+ * the cache.
+ * TODO: improve this, the logic is unclear: we want A/ to bind a buffer and B/ to flush data in it
+ * @param {number} target Target.
+ * @param {import("./Buffer").default} buf Buffer.
+ * @api
+ */
+ bindBuffer(target, buf) {
+ const gl = this.getGL();
+ const arr = buf.getArray();
+ const bufferKey = getUid(buf);
+ let bufferCache = this.bufferCache_[bufferKey];
+ if (!bufferCache) {
+ const buffer = gl.createBuffer();
+ bufferCache = this.bufferCache_[bufferKey] = {
+ buf: buf,
+ buffer: buffer
+ };
+ }
+ gl.bindBuffer(target, bufferCache.buffer);
+ let /** @type {ArrayBufferView} */ arrayBuffer;
+ if (target == ARRAY_BUFFER) {
+ arrayBuffer = new Float32Array(arr);
+ } else if (target == ELEMENT_ARRAY_BUFFER) {
+ arrayBuffer = this.hasOESElementIndexUint ?
+ new Uint32Array(arr) : new Uint16Array(arr);
+ }
+ gl.bufferData(target, arrayBuffer, buf.getUsage());
+ }
+
+ /**
+ * @param {import("./Buffer.js").default} buf Buffer.
+ */
+ deleteBuffer(buf) {
+ const gl = this.getGL();
+ const bufferKey = getUid(buf);
+ const bufferCacheEntry = this.bufferCache_[bufferKey];
+ if (!gl.isContextLost()) {
+ gl.deleteBuffer(bufferCacheEntry.buffer);
+ }
+ delete this.bufferCache_[bufferKey];
+ }
+
+ /**
+ * @inheritDoc
+ */
+ disposeInternal() {
+ unlistenAll(this.canvas_);
+ const gl = this.getGL();
+ if (!gl.isContextLost()) {
+ for (const key in this.bufferCache_) {
+ gl.deleteBuffer(this.bufferCache_[key].buffer);
+ }
+ for (const key in this.programCache_) {
+ gl.deleteProgram(this.programCache_[key]);
+ }
+ for (const key in this.shaderCache_) {
+ gl.deleteShader(this.shaderCache_[key]);
+ }
+ }
+ }
+
+ /**
+ * Clear the buffer & set the viewport to draw.
+ * Post process passes will be initialized here, the first one being bound as a render target for
+ * subsequent draw calls.
+ * @param {import("../PluggableMap.js").FrameState} frameState current frame state
+ * @api
+ */
+ prepareDraw(frameState) {
+ const gl = this.getGL();
+ const canvas = this.getCanvas();
+ const size = frameState.size;
+ const pixelRatio = frameState.pixelRatio;
+
+ canvas.width = size[0] * pixelRatio;
+ canvas.height = size[1] * pixelRatio;
+ canvas.style.width = size[0] + 'px';
+ canvas.style.height = size[1] + 'px';
+
+ gl.useProgram(this.currentProgram_);
+
+ // loop backwards in post processes list
+ for (let i = this.postProcessPasses_.length - 1; i >= 0; i--) {
+ this.postProcessPasses_[i].init(frameState);
+ }
+
+ gl.bindTexture(gl.TEXTURE_2D, null);
+
+ gl.clearColor(0.0, 0.0, 0.0, 0.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ gl.enable(gl.BLEND);
+ gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
+
+ this.applyFrameState(frameState);
+ this.applyUniforms(frameState);
+ }
+
+ /**
+ * Execute a draw call based on the currently bound program, texture, buffers, attributes.
+ * @param {number} start Start index.
+ * @param {number} end End index.
+ * @api
+ */
+ drawElements(start, end) {
+ const gl = this.getGL();
+ const elementType = this.hasOESElementIndexUint ?
+ gl.UNSIGNED_INT : gl.UNSIGNED_SHORT;
+ const elementSize = this.hasOESElementIndexUint ? 4 : 2;
+
+ const numItems = end - start;
+ const offsetInBytes = start * elementSize;
+ gl.drawElements(gl.TRIANGLES, numItems, elementType, offsetInBytes);
+ }
+
+ /**
+ * Apply the successive post process passes which will eventually render to the actual canvas.
+ * @param {import("../PluggableMap.js").FrameState} frameState current frame state
+ * @api
+ */
+ finalizeDraw(frameState) {
+ // apply post processes using the next one as target
+ for (let i = 0; i < this.postProcessPasses_.length; i++) {
+ this.postProcessPasses_[i].apply(frameState, this.postProcessPasses_[i + 1] || null);
+ }
+ }
+
+ /**
+ * @return {HTMLCanvasElement} Canvas.
+ * @api
+ */
+ getCanvas() {
+ return this.canvas_;
+ }
+
+ /**
+ * Get the WebGL rendering context
+ * @return {WebGLRenderingContext} The rendering context.
+ * @api
+ */
+ getGL() {
+ return this.gl_;
+ }
+
+ /**
+ * Sets the default matrix uniforms for a given frame state. This is called internally in `prepareDraw`.
+ * @param {import("../PluggableMap.js").FrameState} frameState Frame state.
+ * @private
+ */
+ applyFrameState(frameState) {
+ const size = frameState.size;
+ const rotation = frameState.viewState.rotation;
+ const resolution = frameState.viewState.resolution;
+ const center = frameState.viewState.center;
+
+ // set the "uniform" values (coordinates 0,0 are the center of the view)
+ const projectionMatrix = resetTransform(this.projectionMatrix_);
+ scaleTransform(projectionMatrix, 2 / (resolution * size[0]), 2 / (resolution * size[1]));
+ rotateTransform(projectionMatrix, -rotation);
+ translateTransform(projectionMatrix, -center[0], -center[1]);
+
+ const offsetScaleMatrix = resetTransform(this.offsetScaleMatrix_);
+ scaleTransform(offsetScaleMatrix, 2 / size[0], 2 / size[1]);
+
+ const offsetRotateMatrix = resetTransform(this.offsetRotateMatrix_);
+ if (rotation !== 0) {
+ rotateTransform(offsetRotateMatrix, -rotation);
+ }
+
+ this.setUniformMatrixValue(DefaultUniform.PROJECTION_MATRIX, fromTransform(this.tmpMat4_, projectionMatrix));
+ this.setUniformMatrixValue(DefaultUniform.OFFSET_SCALE_MATRIX, fromTransform(this.tmpMat4_, offsetScaleMatrix));
+ this.setUniformMatrixValue(DefaultUniform.OFFSET_ROTATION_MATRIX, fromTransform(this.tmpMat4_, offsetRotateMatrix));
+ }
+
+ /**
+ * Sets the custom uniforms based on what was given in the constructor. This is called internally in `prepareDraw`.
+ * @param {import("../PluggableMap.js").FrameState} frameState Frame state.
+ * @private
+ */
+ applyUniforms(frameState) {
+ const gl = this.getGL();
+
+ let value;
+ let textureSlot = 0;
+ this.uniforms_.forEach(function(uniform) {
+ value = typeof uniform.value === 'function' ? uniform.value(frameState) : uniform.value;
+
+ // apply value based on type
+ if (value instanceof HTMLCanvasElement || value instanceof ImageData) {
+ // create a texture & put data
+ if (!uniform.texture) {
+ uniform.texture = gl.createTexture();
+ }
+ gl.activeTexture(gl[`TEXTURE${textureSlot}`]);
+ gl.bindTexture(gl.TEXTURE_2D, uniform.texture);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+
+ if (value instanceof ImageData) {
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, value.width, value.height, 0,
+ gl.UNSIGNED_BYTE, new Uint8Array(value.data));
+ } else {
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, value);
+ }
+
+ // fill texture slots
+ gl.uniform1i(this.getUniformLocation(uniform.name), textureSlot++);
+
+ } else if (Array.isArray(value)) {
+ switch (value.length) {
+ case 2:
+ gl.uniform2f(this.getUniformLocation(uniform.name), value[0], value[1]);
+ return;
+ case 3:
+ gl.uniform3f(this.getUniformLocation(uniform.name), value[0], value[1], value[2]);
+ return;
+ case 4:
+ gl.uniform4f(this.getUniformLocation(uniform.name), value[0], value[1], value[2], value[3]);
+ return;
+ default:
+ return;
+ }
+ } else if (typeof value === 'number') {
+ gl.uniform1f(this.getUniformLocation(uniform.name), value);
+ }
+ }.bind(this));
+ }
+
+ /**
+ * Get shader from the cache if it's in the cache. Otherwise, create
+ * the WebGL shader, compile it, and add entry to cache.
+ * TODO: make compilation errors show up
+ * @param {import("./Shader.js").default} shaderObject Shader object.
+ * @return {WebGLShader} Shader.
+ * @api
+ */
+ getShader(shaderObject) {
+ const shaderKey = getUid(shaderObject);
+ if (shaderKey in this.shaderCache_) {
+ return this.shaderCache_[shaderKey];
+ } else {
+ const gl = this.getGL();
+ const shader = gl.createShader(shaderObject.getType());
+ gl.shaderSource(shader, shaderObject.getSource());
+ gl.compileShader(shader);
+ this.shaderCache_[shaderKey] = shader;
+ return shader;
+ }
+ }
+
+ /**
+ * Use a program. If the program is already in use, this will return `false`.
+ * @param {WebGLProgram} program Program.
+ * @return {boolean} Changed.
+ * @api
+ */
+ useProgram(program) {
+ if (program == this.currentProgram_) {
+ return false;
+ } else {
+ const gl = this.getGL();
+ gl.useProgram(program);
+ this.currentProgram_ = program;
+ this.uniformLocations_ = {};
+ this.attribLocations_ = {};
+ return true;
+ }
+ }
+
+ /**
+ * Get the program from the cache if it's in the cache. Otherwise create
+ * the WebGL program, attach the shaders to it, and add an entry to the
+ * cache.
+ * @param {import("./Fragment.js").default} fragmentShaderObject Fragment shader.
+ * @param {import("./Vertex.js").default} vertexShaderObject Vertex shader.
+ * @return {WebGLProgram} Program.
+ * @api
+ */
+ getProgram(fragmentShaderObject, vertexShaderObject) {
+ const programKey = getUid(fragmentShaderObject) + '/' + getUid(vertexShaderObject);
+ if (programKey in this.programCache_) {
+ return this.programCache_[programKey];
+ } else {
+ const gl = this.getGL();
+ const program = gl.createProgram();
+ gl.attachShader(program, this.getShader(fragmentShaderObject));
+ gl.attachShader(program, this.getShader(vertexShaderObject));
+ gl.linkProgram(program);
+ this.programCache_[programKey] = program;
+ return program;
+ }
+ }
+
+ /**
+ * Will get the location from the shader or the cache
+ * @param {string} name Uniform name
+ * @return {WebGLUniformLocation} uniformLocation
+ * @api
+ */
+ getUniformLocation(name) {
+ if (!this.uniformLocations_[name]) {
+ this.uniformLocations_[name] = this.getGL().getUniformLocation(this.currentProgram_, name);
+ }
+ return this.uniformLocations_[name];
+ }
+
+ /**
+ * Will get the location from the shader or the cache
+ * @param {string} name Attribute name
+ * @return {number} attribLocation
+ * @api
+ */
+ getAttributeLocation(name) {
+ if (!this.attribLocations_[name]) {
+ this.attribLocations_[name] = this.getGL().getAttribLocation(this.currentProgram_, name);
+ }
+ return this.attribLocations_[name];
+ }
+
+ /**
+ * Give a value for a standard float uniform
+ * @param {string} uniform Uniform name
+ * @param {number} value Value
+ * @api
+ */
+ setUniformFloatValue(uniform, value) {
+ this.getGL().uniform1f(this.getUniformLocation(uniform), value);
+ }
+
+ /**
+ * Give a value for a standard matrix4 uniform
+ * @param {string} uniform Uniform name
+ * @param {Array} value Matrix value
+ * @api
+ */
+ setUniformMatrixValue(uniform, value) {
+ this.getGL().uniformMatrix4fv(this.getUniformLocation(uniform), false, value);
+ }
+
+ /**
+ * Will set the currently bound buffer to an attribute of the shader program
+ * @param {string} attribName Attribute name
+ * @param {number} size Number of components per attributes
+ * @param {number} type UNSIGNED_INT, UNSIGNED_BYTE, UNSIGNED_SHORT or FLOAT
+ * @param {number} stride Stride in bytes (0 means attribs are packed)
+ * @param {number} offset Offset in bytes
+ * @api
+ */
+ enableAttributeArray(attribName, size, type, stride, offset) {
+ this.getGL().enableVertexAttribArray(this.getAttributeLocation(attribName));
+ this.getGL().vertexAttribPointer(this.getAttributeLocation(attribName), size, type,
+ false, stride, offset);
+ }
+
+ /**
+ * WebGL context was lost
+ * @private
+ */
+ handleWebGLContextLost() {
+ clear(this.bufferCache_);
+ clear(this.shaderCache_);
+ clear(this.programCache_);
+ this.currentProgram_ = null;
+ }
+
+ /**
+ * WebGL context was restored
+ * @private
+ */
+ handleWebGLContextRestored() {
+ }
+
+ // TODO: shutdown program
+
+ /**
+ * TODO: these are not used and should be reworked
+ * @param {number=} opt_wrapS wrapS.
+ * @param {number=} opt_wrapT wrapT.
+ * @return {WebGLTexture} The texture.
+ */
+ createTextureInternal(opt_wrapS, opt_wrapT) {
+ const gl = this.getGL();
+ const texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+
+ if (opt_wrapS !== undefined) {
+ gl.texParameteri(
+ TEXTURE_2D, TEXTURE_WRAP_S, opt_wrapS);
+ }
+ if (opt_wrapT !== undefined) {
+ gl.texParameteri(
+ TEXTURE_2D, TEXTURE_WRAP_T, opt_wrapT);
+ }
+
+ return texture;
+ }
+
+ /**
+ * TODO: these are not used and should be reworked
+ * @param {number} width Width.
+ * @param {number} height Height.
+ * @param {number=} opt_wrapS wrapS.
+ * @param {number=} opt_wrapT wrapT.
+ * @return {WebGLTexture} The texture.
+ */
+ createEmptyTexture(width, height, opt_wrapS, opt_wrapT) {
+ const gl = this.getGL();
+ const texture = this.createTextureInternal(opt_wrapS, opt_wrapT);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ return texture;
+ }
+
+
+ /**
+ * TODO: these are not used and should be reworked
+ * @param {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} image Image.
+ * @param {number=} opt_wrapS wrapS.
+ * @param {number=} opt_wrapT wrapT.
+ * @return {WebGLTexture} The texture.
+ */
+ createTexture(image, opt_wrapS, opt_wrapT) {
+ const gl = this.getGL();
+ const texture = this.createTextureInternal(opt_wrapS, opt_wrapT);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
+ return texture;
+ }
+}
+
+export default WebGLHelper;
diff --git a/src/ol/webgl/PostProcessingPass.js b/src/ol/webgl/PostProcessingPass.js
new file mode 100644
index 0000000000..68ff8196c4
--- /dev/null
+++ b/src/ol/webgl/PostProcessingPass.js
@@ -0,0 +1,302 @@
+/**
+ * @module ol/webgl/PostProcessingPass
+ */
+
+const DEFAULT_VERTEX_SHADER = `
+ precision mediump float;
+
+ attribute vec2 a_position;
+ varying vec2 v_texCoord;
+ varying vec2 v_screenCoord;
+
+ uniform vec2 u_screenSize;
+
+ void main() {
+ v_texCoord = a_position * 0.5 + 0.5;
+ v_screenCoord = v_texCoord * u_screenSize;
+ gl_Position = vec4(a_position, 0.0, 1.0);
+ }
+`;
+
+const DEFAULT_FRAGMENT_SHADER = `
+ precision mediump float;
+
+ uniform sampler2D u_image;
+
+ varying vec2 v_texCoord;
+ varying vec2 v_screenCoord;
+
+ void main() {
+ gl_FragColor = texture2D(u_image, v_texCoord);
+ }
+`;
+
+/**
+ * @typedef {Object} Options
+ * @property {WebGLContext} webGlContext WebGL context; mandatory.
+ * @property {number} [scaleRatio] Scale ratio; if < 1, the post process will render to a texture smaller than
+ * the main canvas that will then be sampled up (useful for saving resource on blur steps).
+ * @property {string} [vertexShader] Vertex shader source
+ * @property {string} [fragmentShader] Fragment shader source
+ * @property {Object.} [uniforms] Uniform definitions for the post process step
+ */
+
+/**
+ * @typedef {Object} UniformInternalDescription
+ * @property {UniformValue} value Value
+ * @property {number} location Location
+ * @property {WebGLTexture} [texture] Texture
+ * @private
+ */
+
+/**
+ * @classdesc
+ * This class is used to define Post Processing passes with custom shaders and uniforms.
+ * This is used internally by {@link module:ol/webgl/Helper~WebGLHelper}.
+ *
+ * Default shaders are shown hereafter:
+ *
+ * * Vertex shader:
+ *
+ * ```
+ * precision mediump float;
+ *
+ * attribute vec2 a_position;
+ * varying vec2 v_texCoord;
+ * varying vec2 v_screenCoord;
+ *
+ * uniform vec2 u_screenSize;
+ *
+ * void main() {
+ * v_texCoord = a_position * 0.5 + 0.5;
+ * v_screenCoord = v_texCoord * u_screenSize;
+ * gl_Position = vec4(a_position, 0.0, 1.0);
+ * }
+ * ```
+ *
+ * * Fragment shader:
+ *
+ * ```
+ * precision mediump float;
+ *
+ * uniform sampler2D u_image;
+ *
+ * varying vec2 v_texCoord;
+ * varying vec2 v_screenCoord;
+ *
+ * void main() {
+ * gl_FragColor = texture2D(u_image, v_texCoord);
+ * }
+ * ```
+ *
+ * @api
+ */
+class WebGLPostProcessingPass {
+
+ /**
+ * @param {Options=} options Options.
+ */
+ constructor(options) {
+ this.gl_ = options.webGlContext;
+ const gl = this.gl_;
+
+ this.scaleRatio_ = options.scaleRatio || 1;
+
+ this.renderTargetTexture_ = gl.createTexture();
+ this.renderTargetTextureSize_ = null;
+
+ this.frameBuffer_ = gl.createFramebuffer();
+
+ // compile the program for the frame buffer
+ // TODO: make compilation errors show up
+ const vertexShader = gl.createShader(gl.VERTEX_SHADER);
+ gl.shaderSource(vertexShader, options.vertexShader || DEFAULT_VERTEX_SHADER);
+ gl.compileShader(vertexShader);
+ const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
+ gl.shaderSource(fragmentShader, options.fragmentShader || DEFAULT_FRAGMENT_SHADER);
+ gl.compileShader(fragmentShader);
+ this.renderTargetProgram_ = gl.createProgram();
+ gl.attachShader(this.renderTargetProgram_, vertexShader);
+ gl.attachShader(this.renderTargetProgram_, fragmentShader);
+ gl.linkProgram(this.renderTargetProgram_);
+
+ // bind the vertices buffer for the frame buffer
+ this.renderTargetVerticesBuffer_ = gl.createBuffer();
+ const verticesArray = [
+ -1, -1,
+ 1, -1,
+ -1, 1,
+ 1, -1,
+ 1, 1,
+ -1, 1
+ ];
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.renderTargetVerticesBuffer_);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(verticesArray), gl.STATIC_DRAW);
+
+ this.renderTargetAttribLocation_ = gl.getAttribLocation(this.renderTargetProgram_, 'a_position');
+ this.renderTargetUniformLocation_ = gl.getUniformLocation(this.renderTargetProgram_, 'u_screenSize');
+ this.renderTargetTextureLocation_ = gl.getUniformLocation(this.renderTargetProgram_, 'u_image');
+
+ /**
+ * Holds info about custom uniforms used in the post processing pass
+ * @type {Array}
+ * @private
+ */
+ this.uniforms_ = [];
+ options.uniforms && Object.keys(options.uniforms).forEach(function(name) {
+ this.uniforms_.push({
+ value: options.uniforms[name],
+ location: gl.getUniformLocation(this.renderTargetProgram_, name)
+ });
+ }.bind(this));
+ }
+
+ /**
+ * Get the WebGL rendering context
+ * @return {WebGLRenderingContext} The rendering context.
+ * @api
+ */
+ getGL() {
+ return this.gl_;
+ }
+
+ /**
+ * Initialize the render target texture of the post process, make sure it is at the
+ * right size and bind it as a render target for the next draw calls.
+ * The last step to be initialized will be the one where the primitives are rendered.
+ * @param {import("../PluggableMap.js").FrameState} frameState current frame state
+ * @api
+ */
+ init(frameState) {
+ const gl = this.getGL();
+ const canvas = gl.canvas;
+ const size = frameState.size;
+
+ // rendering goes to my buffer
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this.getFrameBuffer());
+ gl.viewport(0, 0, canvas.width * this.scaleRatio_, canvas.height * this.scaleRatio_);
+
+ // if size has changed: adjust canvas & render target texture
+ if (!this.renderTargetTextureSize_ ||
+ this.renderTargetTextureSize_[0] !== size[0] || this.renderTargetTextureSize_[1] !== size[1]) {
+ this.renderTargetTextureSize_ = size;
+
+ // create a new texture
+ const level = 0;
+ const internalFormat = gl.RGBA;
+ const border = 0;
+ const format = gl.RGBA;
+ const type = gl.UNSIGNED_BYTE;
+ const data = null;
+ gl.bindTexture(gl.TEXTURE_2D, this.renderTargetTexture_);
+ gl.texImage2D(gl.TEXTURE_2D, level, internalFormat,
+ canvas.width * this.scaleRatio_, canvas.height * this.scaleRatio_, border,
+ format, type, data);
+
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+
+ // bind the texture to the framebuffer
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.renderTargetTexture_, 0);
+ }
+ }
+
+ /**
+ * Render to the next postprocessing pass (or to the canvas if final pass).
+ * @param {import("../PluggableMap.js").FrameState} frameState current frame state
+ * @param {WebGLPostProcessingPass} [nextPass] Next pass, optional
+ * @api
+ */
+ apply(frameState, nextPass) {
+ const gl = this.getGL();
+ const canvas = gl.canvas;
+
+ gl.bindFramebuffer(gl.FRAMEBUFFER, nextPass ? nextPass.getFrameBuffer() : null);
+ gl.activeTexture(gl.TEXTURE0);
+ gl.bindTexture(gl.TEXTURE_2D, this.renderTargetTexture_);
+
+ // render the frame buffer to the canvas
+ gl.clearColor(0.0, 0.0, 0.0, 0.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ gl.enable(gl.BLEND);
+ gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
+ gl.viewport(0, 0, canvas.width, canvas.height);
+
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.renderTargetVerticesBuffer_);
+
+ gl.useProgram(this.renderTargetProgram_);
+ gl.enableVertexAttribArray(this.renderTargetAttribLocation_);
+ gl.vertexAttribPointer(this.renderTargetAttribLocation_, 2, gl.FLOAT, false, 0, 0);
+ gl.uniform2f(this.renderTargetUniformLocation_, canvas.width, canvas.height);
+ gl.uniform1i(this.renderTargetTextureLocation_, 0);
+
+ this.applyUniforms(frameState);
+
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
+ }
+
+ /**
+ * @returns {WebGLFramebuffer} Frame buffer
+ * @api
+ */
+ getFrameBuffer() {
+ return this.frameBuffer_;
+ }
+
+ /**
+ * Sets the custom uniforms based on what was given in the constructor.
+ * @param {import("../PluggableMap.js").FrameState} frameState Frame state.
+ * @private
+ */
+ applyUniforms(frameState) {
+ const gl = this.getGL();
+
+ let value;
+ let textureSlot = 1;
+ this.uniforms_.forEach(function(uniform) {
+ value = typeof uniform.value === 'function' ? uniform.value(frameState) : uniform.value;
+
+ // apply value based on type
+ if (value instanceof HTMLCanvasElement || value instanceof ImageData) {
+ // create a texture & put data
+ if (!uniform.texture) {
+ uniform.texture = gl.createTexture();
+ }
+ gl.activeTexture(gl[`TEXTURE${textureSlot}`]);
+ gl.bindTexture(gl.TEXTURE_2D, uniform.texture);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+
+ if (value instanceof ImageData) {
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, value.width, value.height, 0,
+ gl.UNSIGNED_BYTE, new Uint8Array(value.data));
+ } else {
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, value);
+ }
+
+ // fill texture slots
+ gl.uniform1i(uniform.location, textureSlot++);
+
+ } else if (Array.isArray(value)) {
+ switch (value.length) {
+ case 2:
+ gl.uniform2f(uniform.location, value[0], value[1]);
+ return;
+ case 3:
+ gl.uniform3f(uniform.location, value[0], value[1], value[2]);
+ return;
+ case 4:
+ gl.uniform4f(uniform.location, value[0], value[1], value[2], value[3]);
+ return;
+ default: return;
+ }
+ } else if (typeof value === 'number') {
+ gl.uniform1f(uniform.location, value);
+ }
+ });
+ }
+}
+
+export default WebGLPostProcessingPass;
diff --git a/src/ol/webgl/shader.mustache b/src/ol/webgl/shader.mustache
deleted file mode 100644
index a821f72181..0000000000
--- a/src/ol/webgl/shader.mustache
+++ /dev/null
@@ -1,17 +0,0 @@
-/**
- * @module {{{module}}}
- */
-// This file is automatically generated, do not edit.
-// Run `make shaders` to generate, and commit the result.
-
-import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
-import WebGLFragment from '../../../webgl/Fragment.js';
-import WebGLVertex from '../../../webgl/Vertex.js';
-
-export const fragment = new WebGLFragment(DEBUG_WEBGL ?
- 'precision mediump float;\n{{{originalFragmentSource}}}' :
- 'precision mediump float;{{{fragmentSource}}}');
-
-export const vertex = new WebGLVertex(DEBUG_WEBGL ?
- '{{{originalVertexSource}}}' :
- '{{{vertexSource}}}');
diff --git a/src/ol/webgl/shaderlocations.mustache b/src/ol/webgl/shaderlocations.mustache
deleted file mode 100644
index 0b979bd3a1..0000000000
--- a/src/ol/webgl/shaderlocations.mustache
+++ /dev/null
@@ -1,37 +0,0 @@
-/**
- * @module {{{module}}}/Locations
- */
-// This file is automatically generated, do not edit
-// Run `make shaders` to generate, and commit the result.
-
-import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js';
-
-class Locations {
-
- /**
- * @param {WebGLRenderingContext} gl GL.
- * @param {WebGLProgram} program Program.
- */
- constructor(gl, program) {
- {{#uniforms}}
-
- /**
- * @type {WebGLUniformLocation}
- */
- this.{{originalName}} = gl.getUniformLocation(
- program, DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
- {{/uniforms}}
- {{#attributes}}
-
- /**
- * @type {number}
- */
- this.{{originalName}} = gl.getAttribLocation(
- program, DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
- {{/attributes}}
-
- }
-
-}
-
-export default Locations;
diff --git a/tasks/glslunit.js b/tasks/glslunit.js
deleted file mode 100644
index b1a17f259f..0000000000
--- a/tasks/glslunit.js
+++ /dev/null
@@ -1,146 +0,0 @@
-const fs = require('fs');
-
-const ESCAPE_SEQUENCE = {
- '\\': '\\\\',
- '\n': '\\n',
- '\t': '\\t'
-};
-
-function js_escape(s) {
- return s.split('').map(function(c) {
- return ESCAPE_SEQUENCE[c] || c;
- }).join('');
-}
-
-function glsl_compress(s, shortNames) {
- // strip leading whitespace
- s = s.replace(/^\s+/g, '');
- // strip trailing whitespace
- s = s.replace(/\s+$/g, '');
- // strip multi-line comments
- s = s.replace(/\/\*[\s\S]*?\*\//g, '');
- // strip single line comments
- s = s.replace(/\/\/.*?\n/g, '');
- // replace multiple whitespace with a single space
- s = s.replace(/\s+/g, ' ');
- // remove whitespace between non-word tokens
- s = s.replace(/(\S)\s+([^\w])/g, '$1$2')
- .replace(/([^\w])\s+(\S)/g, '$1$2');
- // replace original names with short names
- for (const originalName in shortNames) {
- s = s.replace(new RegExp(originalName, 'gm'), shortNames[originalName]);
- }
- return s;
-}
-
-function main(argv) {
- const options = {};
- for (let i = 2, ii = argv.length; i < ii; i += 2) {
- options[argv[i].replace(/^../, '')] = argv[i + 1];
- }
- if (!options.input) {
- process.stdout.write('--input option missing\n');
- return 1;
- }
-
- const json = {};
- let nextShortName = 'a'.charCodeAt(0);
- const shortNames = {};
-
- const attributes = {};
- const uniforms = {};
- const varyings = {};
- const blocks = {
- common: '',
- vertex: '',
- fragment: ''
- };
- let block = undefined;
- const inFile = fs.readFileSync(options.input, 'utf-8');
- const lines = inFile.split('\n');
-
- let m, shortName;
- lines.forEach(function(line, i) {
- if (line.indexOf('//!') == 0) {
- m = line.match(/\/\/!\s+MODULE=(\S+)\s*$/);
- if (m) {
- json.module = m[1];
- return;
- }
- m = line.match(/\/\/!\s+COMMON\s*$/);
- if (m) {
- block = 'common';
- return;
- }
- m = line.match(/\/\/!\s+VERTEX\s*$/);
- if (m) {
- block = 'vertex';
- return;
- }
- m = line.match(/\/\/!\s+FRAGMENT\s*$/);
- if (m) {
- block = 'fragment';
- return;
- }
- } else {
- if (block === undefined) {
- if (line.replace(/\s+$/g, '') != '') {
- process.stdout.write(`Error parsing ${options.input}\n`);
- return;
- }
- } else {
- blocks[block] += line + (i == lines.length - 1 ? '' : '\n');
- }
- m = line.match(/attribute\s+\S+\s+(\S+);\s*$/);
- if (m) {
- const attribute = m[1];
- if (!(attribute in attributes)) {
- shortName = String.fromCharCode(nextShortName++);
- attributes[attribute] = {
- originalName: attribute,
- shortName: shortName
- };
- shortNames[attribute] = shortName;
- }
- }
- m = line.match(/uniform\s+\S+\s+(\S+);\s*$/);
- if (m) {
- const uniform = m[1];
- if (!(uniform in uniforms)) {
- shortName = String.fromCharCode(nextShortName++);
- uniforms[uniform] = {
- originalName: uniform,
- shortName: shortName
- };
- shortNames[uniform] = shortName;
- }
- }
- m = line.match(/varying\s+\S+\s+(\S+);\s*$/);
- if (m) {
- const varying = m[1];
- if (!(varying in varyings)) {
- shortName = String.fromCharCode(nextShortName++);
- shortNames[varying] = shortName;
- }
- }
- }
- });
-
- json.originalFragmentSource = js_escape(blocks.common + blocks.fragment);
- json.originalVertexSource = js_escape(blocks.common + blocks.vertex);
- json.fragmentSource = glsl_compress(blocks.common + blocks.fragment, shortNames);
- json.vertexSource = glsl_compress(blocks.common + blocks.vertex, shortNames);
- json.attributes = Object.keys(attributes).map(a => attributes[a]);
- json.uniforms = Object.keys(uniforms).map(u => uniforms[u]);
-
- if (options.output && options.output != '-') {
- fs.writeFileSync(options.output, JSON.stringify(json));
- } else {
- process.stdout.write(JSON.stringify(json));
- }
- return 0;
-}
-
-if (require.main === module) {
- process.exit(main(process.argv));
-}
diff --git a/test/rendering/ol/expected/pan-webgl.png b/test/rendering/ol/expected/pan-webgl.png
deleted file mode 100644
index 49fe4e01aa..0000000000
Binary files a/test/rendering/ol/expected/pan-webgl.png and /dev/null differ
diff --git a/test/rendering/ol/expected/render-webgl.png b/test/rendering/ol/expected/render-webgl.png
deleted file mode 100644
index ab1663b974..0000000000
Binary files a/test/rendering/ol/expected/render-webgl.png and /dev/null differ
diff --git a/test/rendering/ol/expected/rotate-webgl.png b/test/rendering/ol/expected/rotate-webgl.png
deleted file mode 100644
index 014481d84b..0000000000
Binary files a/test/rendering/ol/expected/rotate-webgl.png and /dev/null differ
diff --git a/test/rendering/ol/expected/zoom-webgl.png b/test/rendering/ol/expected/zoom-webgl.png
deleted file mode 100644
index f89e01ad68..0000000000
Binary files a/test/rendering/ol/expected/zoom-webgl.png and /dev/null differ
diff --git a/test/rendering/ol/layer/image.test.js b/test/rendering/ol/layer/image.test.js
index 17ef62cf35..2d478fc0b9 100644
--- a/test/rendering/ol/layer/image.test.js
+++ b/test/rendering/ol/layer/image.test.js
@@ -1,8 +1,6 @@
import Map from '../../../../src/ol/Map.js';
-import WebGLMap from '../../../../src/ol/WebGLMap.js';
import View from '../../../../src/ol/View.js';
import ImageLayer from '../../../../src/ol/layer/Image.js';
-import WebGLImageLayer from '../../../../src/ol/layer/Image.js';
import {assign} from '../../../../src/ol/obj.js';
import {get as getProjection, transform, transformExtent} from '../../../../src/ol/proj.js';
import Static from '../../../../src/ol/source/ImageStatic.js';
@@ -14,7 +12,7 @@ describe('ol.rendering.layer.Image', function() {
let map;
function createMap(renderer) {
- const MapConstructor = renderer === 'webgl' ? WebGLMap : Map;
+ const MapConstructor = Map;
map = new MapConstructor({
pixelRatio: 1,
target: createMapDiv(50, 50),
@@ -34,7 +32,7 @@ describe('ol.rendering.layer.Image', function() {
});
function waitForImages(renderer, sources, layerOptions, onImagesLoaded) {
- const LayerConstructor = renderer === 'webgl' ? WebGLImageLayer : ImageLayer;
+ const LayerConstructor = ImageLayer;
let imagesLoading = 0;
let imagesLoaded = 0;
@@ -83,15 +81,6 @@ describe('ol.rendering.layer.Image', function() {
IMAGE_TOLERANCE, done);
});
});
-
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl');
- waitForImages('webgl', [source], {}, function() {
- expectResemble(map, 'rendering/ol/layer/expected/image-webgl.png',
- IMAGE_TOLERANCE, done);
- });
- });
});
describe('single image layer - scaled', function() {
diff --git a/test/rendering/ol/layer/tile.test.js b/test/rendering/ol/layer/tile.test.js
index 693e669aee..1653174f00 100644
--- a/test/rendering/ol/layer/tile.test.js
+++ b/test/rendering/ol/layer/tile.test.js
@@ -1,10 +1,8 @@
import Map from '../../../../src/ol/Map.js';
-import WebGLMap from '../../../../src/ol/WebGLMap.js';
import View from '../../../../src/ol/View.js';
import {getSize} from '../../../../src/ol/extent.js';
import Point from '../../../../src/ol/geom/Point.js';
import TileLayer from '../../../../src/ol/layer/Tile.js';
-import WebGLTileLayer from '../../../../src/ol/layer/WebGLTile.js';
import {assign} from '../../../../src/ol/obj.js';
import {transform} from '../../../../src/ol/proj.js';
import TileImage from '../../../../src/ol/source/TileImage.js';
@@ -20,7 +18,7 @@ describe('ol.rendering.layer.Tile', function() {
let map;
function createMap(renderer, opt_center, opt_size, opt_pixelRatio, opt_resolutions) {
- const MapConstructor = renderer === 'webgl' ? WebGLMap : Map;
+ const MapConstructor = Map;
const size = opt_size !== undefined ? opt_size : [50, 50];
map = new MapConstructor({
@@ -43,7 +41,7 @@ describe('ol.rendering.layer.Tile', function() {
});
function waitForTiles(renderer, sources, layerOptions, onTileLoaded) {
- const LayerConstructor = renderer === 'webgl' ? WebGLTileLayer : TileLayer;
+ const LayerConstructor = TileLayer;
let tilesLoading = 0;
let tileLoaded = 0;
@@ -73,6 +71,40 @@ describe('ol.rendering.layer.Tile', function() {
});
}
+ describe('with tile transition', function() {
+ it('renders correctly after the transition', function(done) {
+ createMap('canvas');
+ const source = new XYZ({
+ url: 'rendering/ol/data/tiles/osm/{z}/{x}/{y}.png'
+ });
+ waitForTiles('canvas', [source], {}, function() {
+ setTimeout(function() {
+ expectResemble(map, 'rendering/ol/layer/expected/osm-canvas.png',
+ IMAGE_TOLERANCE, done);
+ }, 500);
+ });
+ });
+ });
+
+ describe('single tile layer', function() {
+ let source;
+
+ beforeEach(function() {
+ source = new XYZ({
+ url: 'rendering/ol/data/tiles/osm/{z}/{x}/{y}.png',
+ transition: 0
+ });
+ });
+
+ it('tests the canvas renderer', function(done) {
+ createMap('canvas');
+ waitForTiles('canvas', [source], {}, function() {
+ expectResemble(map, 'rendering/ol/layer/expected/osm-canvas.png',
+ IMAGE_TOLERANCE, done);
+ });
+ });
+ });
+
describe('two tile layers', function() {
let source1, source2;
@@ -87,15 +119,6 @@ describe('ol.rendering.layer.Tile', function() {
});
});
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl');
- waitForTiles('webgl', [source1, source2], {}, function() {
- expectResemble(map, 'rendering/ol/layer/expected/2-layers-webgl.png',
- IMAGE_TOLERANCE, done);
- });
- });
-
function centerExtent(map) {
const c = map.getView().calculateExtent(map.getSize());
const qw = getSize(c)[0] / 4;
@@ -148,15 +171,6 @@ describe('ol.rendering.layer.Tile', function() {
IMAGE_TOLERANCE, done);
});
});
-
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl');
- waitForTiles('webgl', [source], {opacity: 0.2}, function() {
- expectResemble(map, 'rendering/ol/layer/expected/opacity-webgl.png',
- IMAGE_TOLERANCE, done);
- });
- });
});
describe('tile layer with non-square tiles', function() {
@@ -180,16 +194,6 @@ describe('ol.rendering.layer.Tile', function() {
});
});
- where('WebGL').it('512x256 renders correcly using the webgl renderer', function(done) {
- assertWebGL();
- const source = createSource('512x256');
- createMap('webgl', [-10997148, 4569099]);
- waitForTiles('webgl', [source], {}, function() {
- expectResemble(map, 'rendering/ol/layer/expected/512x256-webgl.png',
- IMAGE_TOLERANCE, done);
- });
- });
-
it('192x256 renders correcly using the canvas renderer', function(done) {
const source = createSource('192x256');
createMap('canvas', [-11271098, 3747248], [100, 100], undefined,
@@ -199,17 +203,6 @@ describe('ol.rendering.layer.Tile', function() {
IMAGE_TOLERANCE, done);
});
});
-
- where('WebGL').it('192x256 renders correcly using the webgl renderer', function(done) {
- assertWebGL();
- const source = createSource('192x256');
- createMap('webgl', [-11271098, 3747248], [100, 100], undefined,
- source.getTileGrid().getResolutions());
- waitForTiles('webgl', [source], {}, function() {
- expectResemble(map, 'rendering/ol/layer/expected/192x256-webgl.png',
- IMAGE_TOLERANCE, done);
- });
- });
});
describe('tile layer with render listener', function() {
diff --git a/test/rendering/ol/map.test.js b/test/rendering/ol/map.test.js
index 4a3a7cda9b..43d1f3f72c 100644
--- a/test/rendering/ol/map.test.js
+++ b/test/rendering/ol/map.test.js
@@ -1,10 +1,8 @@
import Feature from '../../../src/ol/Feature.js';
import Point from '../../../src/ol/geom/Point.js';
import Map from '../../../src/ol/Map.js';
-import WebGLMap from '../../../src/ol/WebGLMap.js';
import View from '../../../src/ol/View.js';
import VectorLayer from '../../../src/ol/layer/Vector.js';
-import WebGLVectorLayer from '../../../src/ol/layer/WebGLVector.js';
import VectorSource from '../../../src/ol/source/Vector.js';
@@ -12,8 +10,8 @@ describe('ol.rendering.Map', function() {
let map;
function createMap(renderer) {
- const MapConstructor = renderer === 'webgl' ? WebGLMap : Map;
- const LayerConstructor = renderer === 'webgl' ? WebGLVectorLayer : VectorLayer;
+ const MapConstructor = Map;
+ const LayerConstructor = VectorLayer;
const vectorLayer = new LayerConstructor({
source: new VectorSource({
@@ -53,17 +51,6 @@ describe('ol.rendering.Map', function() {
done();
});
});
-
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl');
- map.once('postrender', function() {
- const initialSize = map.getSize();
- map.updateSize();
- expect(map.getSize()).to.eql(initialSize);
- done();
- });
- });
});
describe('#render()', function() {
@@ -73,13 +60,6 @@ describe('ol.rendering.Map', function() {
expectResemble(
map, 'rendering/ol/expected/render-canvas.png', IMAGE_TOLERANCE, done);
});
-
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl');
- expectResemble(
- map, 'rendering/ol/expected/render-webgl.png', IMAGE_TOLERANCE, done);
- });
});
describe('#pan()', function() {
@@ -90,37 +70,5 @@ describe('ol.rendering.Map', function() {
expectResemble(
map, 'rendering/ol/expected/pan-canvas.png', IMAGE_TOLERANCE, done);
});
-
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl');
- map.getView().setCenter([10, 10]);
- expectResemble(
- map, 'rendering/ol/expected/pan-webgl.png', IMAGE_TOLERANCE, done);
- });
- });
-
- describe('#rotate()', function() {
-
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl');
- map.getView().setRotation(90);
- map.getView().setCenter([10, 10]);
- expectResemble(
- map, 'rendering/ol/expected/rotate-webgl.png', IMAGE_TOLERANCE, done);
- });
- });
-
- describe('#zoom()', function() {
-
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl');
- map.getView().setCenter([10, 10]);
- map.getView().setResolution(2);
- expectResemble(
- map, 'rendering/ol/expected/zoom-webgl.png', IMAGE_TOLERANCE, done);
- });
});
});
diff --git a/test/rendering/ol/source/tilewms.test.js b/test/rendering/ol/source/tilewms.test.js
index d8802d98c7..6b7fc14a81 100644
--- a/test/rendering/ol/source/tilewms.test.js
+++ b/test/rendering/ol/source/tilewms.test.js
@@ -1,8 +1,6 @@
-import WebGLMap from '../../../../src/ol/WebGLMap.js';
import Map from '../../../../src/ol/Map.js';
import View from '../../../../src/ol/View.js';
import TileLayer from '../../../../src/ol/layer/Tile.js';
-import WebGLTileLayer from '../../../../src/ol/layer/WebGLTile.js';
import TileWMS from '../../../../src/ol/source/TileWMS.js';
describe('ol.rendering.source.TileWMS', function() {
@@ -27,7 +25,7 @@ describe('ol.rendering.source.TileWMS', function() {
let map;
function createMap(renderer, pixelRatio) {
- const MapConstructor = renderer === 'webgl' ? WebGLMap : Map;
+ const MapConstructor = Map;
map = new MapConstructor({
target: createMapDiv(200, 200),
@@ -69,18 +67,6 @@ describe('ol.rendering.source.TileWMS', function() {
source: source
}));
});
-
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl', 1);
- const source = createSource(0);
- tilesLoaded(source, function() {
- expectResemble(map, 'rendering/ol/source/expected/0_1.webgl.png', IMAGE_TOLERANCE, done);
- });
- map.addLayer(new WebGLTileLayer({
- source: source
- }));
- });
});
describe('0px gutter, 2 pixel ratio', function() {
@@ -94,18 +80,6 @@ describe('ol.rendering.source.TileWMS', function() {
source: source
}));
});
-
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl', 2);
- const source = createSource(0);
- tilesLoaded(source, function() {
- expectResemble(map, 'rendering/ol/source/expected/0_2.webgl.png', IMAGE_TOLERANCE, done);
- });
- map.addLayer(new WebGLTileLayer({
- source: source
- }));
- });
});
@@ -120,18 +94,6 @@ describe('ol.rendering.source.TileWMS', function() {
source: source
}));
});
-
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl', 1);
- const source = createSource(20);
- tilesLoaded(source, function() {
- expectResemble(map, 'rendering/ol/source/expected/20_1.webgl.png', IMAGE_TOLERANCE, done);
- });
- map.addLayer(new WebGLTileLayer({
- source: source
- }));
- });
});
describe('20px gutter, 2 pixel ratio', function() {
@@ -145,18 +107,6 @@ describe('ol.rendering.source.TileWMS', function() {
source: source
}));
});
-
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl', 2);
- const source = createSource(20);
- tilesLoaded(source, function() {
- expectResemble(map, 'rendering/ol/source/expected/20_2.webgl.png', IMAGE_TOLERANCE, done);
- });
- map.addLayer(new WebGLTileLayer({
- source: source
- }));
- });
});
});
diff --git a/test/rendering/ol/style/circle.test.js b/test/rendering/ol/style/circle.test.js
index c078a8f74d..096ac601be 100644
--- a/test/rendering/ol/style/circle.test.js
+++ b/test/rendering/ol/style/circle.test.js
@@ -2,10 +2,8 @@ import Feature from '../../../../src/ol/Feature.js';
import Point from '../../../../src/ol/geom/Point.js';
import MultiPoint from '../../../../src/ol/geom/MultiPoint.js';
import Map from '../../../../src/ol/Map.js';
-import WebGLMap from '../../../../src/ol/WebGLMap.js';
import View from '../../../../src/ol/View.js';
import VectorLayer from '../../../../src/ol/layer/Vector.js';
-import WebGLVectorLayer from '../../../../src/ol/layer/Vector.js';
import VectorSource from '../../../../src/ol/source/Vector.js';
import CircleStyle from '../../../../src/ol/style/Circle.js';
import Fill from '../../../../src/ol/style/Fill.js';
@@ -18,8 +16,8 @@ describe('ol.rendering.style.Circle', function() {
let map, vectorSource;
function createMap(renderer) {
- const MapConstructor = renderer === 'webgl' ? WebGLMap : Map;
- const LayerConstructor = renderer === 'webgl' ? WebGLVectorLayer : VectorLayer;
+ const MapConstructor = Map;
+ const LayerConstructor = VectorLayer;
vectorSource = new VectorSource();
const vectorLayer = new LayerConstructor({
@@ -201,13 +199,5 @@ describe('ol.rendering.style.Circle', function() {
expectResemble(map, 'rendering/ol/style/expected/circle-canvas.png',
8.0, done);
});
-
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl');
- createFeatures();
- expectResemble(map, 'rendering/ol/style/expected/circle-webgl.png',
- 8.0, done);
- });
});
});
diff --git a/test/rendering/ol/style/linestring.test.js b/test/rendering/ol/style/linestring.test.js
index 9853dee081..43031bde13 100644
--- a/test/rendering/ol/style/linestring.test.js
+++ b/test/rendering/ol/style/linestring.test.js
@@ -1,10 +1,8 @@
import Feature from '../../../../src/ol/Feature.js';
import LineString from '../../../../src/ol/geom/LineString.js';
import Map from '../../../../src/ol/Map.js';
-import WebGLMap from '../../../../src/ol/WebGLMap.js';
import View from '../../../../src/ol/View.js';
import VectorLayer from '../../../../src/ol/layer/Vector.js';
-import WebGLVectorLayer from '../../../../src/ol/layer/Vector.js';
import VectorSource from '../../../../src/ol/source/Vector.js';
import Style from '../../../../src/ol/style/Style.js';
import Stroke from '../../../../src/ol/style/Stroke.js';
@@ -15,8 +13,8 @@ describe('ol.rendering.style.LineString', function() {
let map, vectorSource;
function createMap(renderer, opt_pixelRatio) {
- const MapConstructor = renderer === 'webgl' ? WebGLMap : Map;
- const LayerConstructor = renderer === 'webgl' ? WebGLVectorLayer : VectorLayer;
+ const MapConstructor = Map;
+ const LayerConstructor = VectorLayer;
vectorSource = new VectorSource();
const vectorLayer = new LayerConstructor({
@@ -120,13 +118,6 @@ describe('ol.rendering.style.LineString', function() {
map, 'rendering/ol/style/expected/linestring-strokes-canvas.png',
3.0, done);
});
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl');
- createFeatures();
- expectResemble(map, 'rendering/ol/style/expected/linestring-strokes-webgl.png',
- 14.6, done);
- });
it('tests the canvas renderer (HiDPI)', function(done) {
createMap('canvas', 2);
diff --git a/test/rendering/ol/style/regularshape.test.js b/test/rendering/ol/style/regularshape.test.js
index d91f89513f..b582438693 100644
--- a/test/rendering/ol/style/regularshape.test.js
+++ b/test/rendering/ol/style/regularshape.test.js
@@ -1,10 +1,8 @@
import Feature from '../../../../src/ol/Feature.js';
import Point from '../../../../src/ol/geom/Point.js';
import Map from '../../../../src/ol/Map.js';
-import WebGLMap from '../../../../src/ol/WebGLMap.js';
import View from '../../../../src/ol/View.js';
import VectorLayer from '../../../../src/ol/layer/Vector.js';
-import WebGLVectorLayer from '../../../../src/ol/layer/Vector.js';
import VectorSource from '../../../../src/ol/source/Vector.js';
import Fill from '../../../../src/ol/style/Fill.js';
import RegularShape from '../../../../src/ol/style/RegularShape.js';
@@ -17,8 +15,8 @@ describe('ol.rendering.style.RegularShape', function() {
let map, vectorSource;
function createMap(renderer) {
- const MapConstructor = renderer === 'webgl' ? WebGLMap : Map;
- const LayerConstructor = renderer === 'webgl' ? WebGLVectorLayer : VectorLayer;
+ const MapConstructor = Map;
+ const LayerConstructor = VectorLayer;
vectorSource = new VectorSource();
const vectorLayer = new LayerConstructor({
@@ -137,13 +135,6 @@ describe('ol.rendering.style.RegularShape', function() {
}));
expectResemble(map, 'rendering/ol/style/expected/regularshape-canvas-linedashoffset.png', 5, done);
});
-
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl');
- createFeatures(stroke, fill);
- expectResemble(map, 'rendering/ol/style/expected/regularshape-webgl.png', 8.2, done);
- });
});
describe('uses the default fill and stroke color', function() {
@@ -155,12 +146,5 @@ describe('ol.rendering.style.RegularShape', function() {
createFeatures(stroke, fill);
expectResemble(map, 'rendering/ol/style/expected/regularshape-canvas-default-style.png', 3.0, done);
});
-
- where('WebGL').it('tests the WebGL renderer', function(done) {
- assertWebGL();
- createMap('webgl');
- createFeatures(stroke, fill);
- expectResemble(map, 'rendering/ol/style/expected/regularshape-webgl-default-style.png', 3.0, done);
- });
});
});
diff --git a/test/rendering/ol/style/text.test.js b/test/rendering/ol/style/text.test.js
index f22816968d..ad281cb00f 100644
--- a/test/rendering/ol/style/text.test.js
+++ b/test/rendering/ol/style/text.test.js
@@ -5,10 +5,8 @@ import MultiPolygon from '../../../../src/ol/geom/MultiPolygon.js';
import Point from '../../../../src/ol/geom/Point.js';
import Polygon from '../../../../src/ol/geom/Polygon.js';
import Map from '../../../../src/ol/Map.js';
-import WebGLMap from '../../../../src/ol/WebGLMap.js';
import View from '../../../../src/ol/View.js';
import VectorLayer from '../../../../src/ol/layer/Vector.js';
-import WebGLVectorLayer from '../../../../src/ol/layer/Vector.js';
import VectorSource from '../../../../src/ol/source/Vector.js';
import Text from '../../../../src/ol/style/Text.js';
import Fill from '../../../../src/ol/style/Fill.js';
@@ -20,8 +18,8 @@ describe('ol.rendering.style.Text', function() {
let map, vectorSource;
function createMap(renderer, opt_pixelRatio) {
- const MapConstructor = renderer === 'webgl' ? WebGLMap : Map;
- const LayerConstructor = renderer === 'webgl' ? WebGLVectorLayer : VectorLayer;
+ const MapConstructor = Map;
+ const LayerConstructor = VectorLayer;
const pixelRatio = opt_pixelRatio || 1;
vectorSource = new VectorSource();
@@ -446,18 +444,5 @@ describe('ol.rendering.style.Text', function() {
});
- where('WebGL').it('tests the webgl renderer without rotation', function(done) {
- createMap('webgl');
- createFeatures();
- expectResemble(map, 'rendering/ol/style/expected/text-webgl.png', 1.8, done);
- });
-
- where('WebGL').it('tests the webgl renderer with rotation', function(done) {
- createMap('webgl');
- createFeatures();
- map.getView().setRotation(Math.PI / 7);
- expectResemble(map, 'rendering/ol/style/expected/text-rotated-webgl.png', 1.8, done);
- });
-
});
});
diff --git a/test/spec/ol/render/webgl/circlereplay.test.js b/test/spec/ol/render/webgl/circlereplay.test.js
deleted file mode 100644
index e807e8eb3a..0000000000
--- a/test/spec/ol/render/webgl/circlereplay.test.js
+++ /dev/null
@@ -1,240 +0,0 @@
-import {getUid} from '../../../../../src/ol/util.js';
-import Feature from '../../../../../src/ol/Feature.js';
-import Circle from '../../../../../src/ol/geom/Circle.js';
-import WebGLCircleReplay from '../../../../../src/ol/render/webgl/CircleReplay.js';
-import {fragment, vertex} from '../../../../../src/ol/render/webgl/circlereplay/defaultshader.js';
-import Locations from '../../../../../src/ol/render/webgl/circlereplay/defaultshader/Locations.js';
-import Fill from '../../../../../src/ol/style/Fill.js';
-import Stroke from '../../../../../src/ol/style/Stroke.js';
-
-describe('ol.render.webgl.CircleReplay', function() {
- let replay;
-
- const strokeStyle = new Stroke({
- color: [0, 255, 0, 0.4]
- });
-
- const fillStyle = new Fill({
- color: [255, 0, 0, 1]
- });
-
- beforeEach(function() {
- const tolerance = 0.1;
- const maxExtent = [-10000, -20000, 10000, 20000];
- replay = new WebGLCircleReplay(tolerance, maxExtent);
- });
-
- describe('#setFillStrokeStyle', function() {
- it('set expected states', function() {
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- expect(replay.state_).not.be(null);
- expect(replay.state_.strokeColor).to.eql([0, 1, 0, 0.4]);
- expect(replay.state_.lineWidth).to.be(1);
- expect(replay.state_.fillColor).to.eql([1, 0, 0, 1]);
- expect(replay.state_.changed).to.be(true);
- expect(replay.styles_).to.have.length(1);
- });
-
- it('sets a transparent stroke, if none provided', function() {
- replay.setFillStrokeStyle(fillStyle, null);
- expect(replay.state_.strokeColor).to.eql([0, 0, 0, 0]);
- });
-
- it('sets a transparent fill, if none provided', function() {
- replay.setFillStrokeStyle(null, strokeStyle);
- expect(replay.state_.fillColor).to.eql([0, 0, 0, 0]);
- });
- });
-
- describe('#drawCircle', function() {
- it('sets the buffer data', function() {
- const circle = new Circle([0, 0], 5000);
-
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawCircle(circle, null);
- expect(replay.vertices).to.have.length(16);
- expect(replay.indices).to.have.length(6);
- expect(replay.state_.changed).to.be(false);
- expect(replay.startIndices).to.have.length(1);
- expect(replay.startIndicesFeature).to.have.length(1);
- expect(replay.radius_).to.be(5000);
- });
-
- it('does not draw if radius is zero', function() {
- const circle = new Circle([0, 0], 0);
-
- replay.drawCircle(circle, null);
- expect(replay.vertices).to.have.length(0);
- expect(replay.indices).to.have.length(0);
- expect(replay.startIndices).to.have.length(0);
- expect(replay.startIndicesFeature).to.have.length(0);
- });
-
- it('resets state and removes style if it belongs to a zero radius circle', function() {
- const circle = new Circle([0, 0], 0);
-
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.setFillStrokeStyle(null, strokeStyle);
- replay.drawCircle(circle, null);
- expect(replay.styles_).to.have.length(1);
- expect(replay.state_).not.be(null);
- expect(replay.state_.strokeColor).to.eql([0, 1, 0, 0.4]);
- expect(replay.state_.lineWidth).to.be(1);
- expect(replay.state_.fillColor).to.eql([1, 0, 0, 1]);
- expect(replay.state_.changed).to.be(false);
- });
- });
-
- describe('#drawCoordinates_', function() {
- it('envelopes the circle into a right isosceles triangle', function() {
- replay.radius_ = 5000;
- replay.drawCoordinates_([0, 0], 0, 2, 2);
-
- expect(replay.vertices).to.eql([0, 0, 0, 5000, 0, 0, 1, 5000,
- 0, 0, 2, 5000, 0, 0, 3, 5000]);
- expect(replay.indices).to.eql([0, 1, 2, 2, 3, 0]);
- });
- });
-
- describe('#setUpProgram', function() {
- let context, gl;
- beforeEach(function() {
- context = {
- getProgram: function() {},
- useProgram: function() {}
- };
- gl = {
- enableVertexAttribArray: function() {},
- vertexAttribPointer: function() {},
- uniform1f: function() {},
- uniform2fv: function() {},
- getUniformLocation: function() {},
- getAttribLocation: function() {}
- };
- });
-
- it('returns the locations used by the shaders', function() {
- const locations = replay.setUpProgram(gl, context, [2, 2], 1);
- expect(locations).to.be.a(Locations);
- });
-
- it('gets and compiles the shaders', function() {
- sinon.spy(context, 'getProgram');
- sinon.spy(context, 'useProgram');
-
- replay.setUpProgram(gl, context, [2, 2], 1);
- expect(context.getProgram.calledWithExactly(fragment, vertex)).to.be(true);
- expect(context.useProgram.calledOnce).to.be(true);
- });
-
- it('initializes the attrib pointers', function() {
- sinon.spy(gl, 'getAttribLocation');
- sinon.spy(gl, 'vertexAttribPointer');
- sinon.spy(gl, 'enableVertexAttribArray');
-
- replay.setUpProgram(gl, context, [2, 2], 1);
- expect(gl.vertexAttribPointer.callCount).to.be(gl.getAttribLocation.callCount);
- expect(gl.enableVertexAttribArray.callCount).to.be(
- gl.getAttribLocation.callCount);
- });
- });
-
- describe('#shutDownProgram', function() {
- let context, gl;
- beforeEach(function() {
- context = {
- getProgram: function() {},
- useProgram: function() {}
- };
- gl = {
- enableVertexAttribArray: function() {},
- disableVertexAttribArray: function() {},
- vertexAttribPointer: function() {},
- uniform1f: function() {},
- uniform2fv: function() {},
- getUniformLocation: function() {},
- getAttribLocation: function() {}
- };
- });
-
- it('disables the attrib pointers', function() {
- sinon.spy(gl, 'getAttribLocation');
- sinon.spy(gl, 'disableVertexAttribArray');
-
- const locations = replay.setUpProgram(gl, context, [2, 2], 1);
- replay.shutDownProgram(gl, locations);
- expect(gl.disableVertexAttribArray.callCount).to.be(
- gl.getAttribLocation.callCount);
- });
- });
-
- describe('#drawReplay', function() {
- let gl, context;
- const feature1 = new Feature({
- geometry: new Circle([0, 0], 5000)
- });
- const feature2 = new Feature({
- geometry: new Circle([10, 10], 5000)
- });
- const feature3 = new Feature({
- geometry: new Circle([20, 20], 5000)
- });
- beforeEach(function() {
- gl = {};
- context = {};
- replay.setFillStyle_ = function() {};
- replay.setStrokeStyle_ = function() {};
- replay.drawElements = function() {};
- sinon.spy(replay, 'setFillStyle_');
- sinon.spy(replay, 'setStrokeStyle_');
- sinon.spy(replay, 'drawElements');
- });
-
- it('draws the elements in a single call if they have the same style', function() {
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawCircle(feature1.getGeometry(), feature1);
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawCircle(feature2.getGeometry(), feature2);
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawCircle(feature3.getGeometry(), feature3);
- replay.startIndices.push(replay.indices.length);
-
- replay.drawReplay(gl, context, {}, false);
- expect(replay.setFillStyle_.calledOnce).to.be(true);
- expect(replay.setStrokeStyle_.calledOnce).to.be(true);
- expect(replay.drawElements.calledOnce).to.be(true);
- });
-
- it('draws the elements in batches if there are multiple styles', function() {
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawCircle(feature1.getGeometry(), feature1);
- replay.setFillStrokeStyle(fillStyle, null);
- replay.drawCircle(feature2.getGeometry(), feature2);
- replay.setFillStrokeStyle(strokeStyle, null);
- replay.drawCircle(feature3.getGeometry(), feature3);
- replay.startIndices.push(replay.indices.length);
-
- replay.drawReplay(gl, context, {}, false);
- expect(replay.setFillStyle_.calledThrice).to.be(true);
- expect(replay.setStrokeStyle_.calledThrice).to.be(true);
- expect(replay.drawElements.calledThrice).to.be(true);
- });
-
- it('can skip elements if needed', function() {
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawCircle(feature1.getGeometry(), feature1);
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawCircle(feature2.getGeometry(), feature2);
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawCircle(feature3.getGeometry(), feature3);
- replay.startIndices.push(replay.indices.length);
- const skippedFeatHash = {};
- skippedFeatHash[getUid(feature2)] = true;
-
- replay.drawReplay(gl, context, skippedFeatHash, false);
- expect(replay.setFillStyle_.calledOnce).to.be(true);
- expect(replay.setStrokeStyle_.calledOnce).to.be(true);
- expect(replay.drawElements.calledTwice).to.be(true);
- });
- });
-});
diff --git a/test/spec/ol/render/webgl/imagereplay.test.js b/test/spec/ol/render/webgl/imagereplay.test.js
deleted file mode 100644
index 7ffcb530e6..0000000000
--- a/test/spec/ol/render/webgl/imagereplay.test.js
+++ /dev/null
@@ -1,207 +0,0 @@
-import MultiPoint from '../../../../../src/ol/geom/MultiPoint.js';
-import Point from '../../../../../src/ol/geom/Point.js';
-import WebGLImageReplay from '../../../../../src/ol/render/webgl/ImageReplay.js';
-import ImageStyle from '../../../../../src/ol/style/Image.js';
-
-describe('ol.render.webgl.ImageReplay', function() {
- let replay;
-
- const createImageStyle = function(image) {
- const imageStyle = new ImageStyle({
- opacity: 0.1,
- rotateWithView: true,
- rotation: 1.5,
- scale: 2.0
- });
- imageStyle.getAnchor = function() {
- return [0.5, 1];
- };
- imageStyle.getImage = function() {
- return image;
- };
- imageStyle.getHitDetectionImage = function() {
- return image;
- };
- imageStyle.getImageSize = function() {
- return [512, 512];
- };
- imageStyle.getHitDetectionImageSize = function() {
- return [512, 512];
- };
- imageStyle.getOrigin = function() {
- return [200, 200];
- };
- imageStyle.getSize = function() {
- return [256, 256];
- };
- return imageStyle;
- };
-
- beforeEach(function() {
- const tolerance = 0.1;
- const maxExtent = [-10000, -20000, 10000, 20000];
- replay = new WebGLImageReplay(tolerance, maxExtent);
- });
-
- describe('#setImageStyle', function() {
-
- let imageStyle1, imageStyle2;
-
- beforeEach(function() {
- imageStyle1 = createImageStyle(new Image());
- imageStyle2 = createImageStyle(new Image());
- });
-
- it('set expected states', function() {
- replay.setImageStyle(imageStyle1);
- expect(replay.anchorX).to.be(0.5);
- expect(replay.anchorY).to.be(1);
- expect(replay.height).to.be(256);
- expect(replay.imageHeight).to.be(512);
- expect(replay.imageWidth).to.be(512);
- expect(replay.opacity).to.be(0.1);
- expect(replay.originX).to.be(200);
- expect(replay.originY).to.be(200);
- expect(replay.rotation).to.be(1.5);
- expect(replay.rotateWithView).to.be(true);
- expect(replay.scale).to.be(2.0);
- expect(replay.width).to.be(256);
- expect(replay.images_).to.have.length(1);
- expect(replay.groupIndices).to.have.length(0);
- expect(replay.hitDetectionImages_).to.have.length(1);
- expect(replay.hitDetectionGroupIndices).to.have.length(0);
-
- replay.setImageStyle(imageStyle1);
- expect(replay.images_).to.have.length(1);
- expect(replay.groupIndices).to.have.length(0);
- expect(replay.hitDetectionImages_).to.have.length(1);
- expect(replay.hitDetectionGroupIndices).to.have.length(0);
-
- replay.setImageStyle(imageStyle2);
- expect(replay.images_).to.have.length(2);
- expect(replay.groupIndices).to.have.length(1);
- expect(replay.hitDetectionImages_).to.have.length(2);
- expect(replay.hitDetectionGroupIndices).to.have.length(1);
- });
- });
-
- describe('#drawPoint', function() {
- beforeEach(function() {
- const imageStyle = createImageStyle(new Image());
- replay.setImageStyle(imageStyle);
- });
-
- it('sets the buffer data', function() {
- let point;
-
- point = new Point([1000, 2000]);
- replay.drawPoint(point, null);
- expect(replay.vertices).to.have.length(32);
- expect(replay.indices).to.have.length(6);
- expect(replay.indices[0]).to.be(0);
- expect(replay.indices[1]).to.be(1);
- expect(replay.indices[2]).to.be(2);
- expect(replay.indices[3]).to.be(0);
- expect(replay.indices[4]).to.be(2);
- expect(replay.indices[5]).to.be(3);
-
- point = new Point([2000, 3000]);
- replay.drawPoint(point, null);
- expect(replay.vertices).to.have.length(64);
- expect(replay.indices).to.have.length(12);
- expect(replay.indices[6]).to.be(4);
- expect(replay.indices[7]).to.be(5);
- expect(replay.indices[8]).to.be(6);
- expect(replay.indices[9]).to.be(4);
- expect(replay.indices[10]).to.be(6);
- expect(replay.indices[11]).to.be(7);
- });
- });
-
- describe('#drawMultiPoint', function() {
- beforeEach(function() {
- const imageStyle = createImageStyle(new Image());
- replay.setImageStyle(imageStyle);
- });
-
- it('sets the buffer data', function() {
- let multiPoint;
-
- multiPoint = new MultiPoint(
- [[1000, 2000], [2000, 3000]]);
- replay.drawMultiPoint(multiPoint, null);
- expect(replay.vertices).to.have.length(64);
- expect(replay.indices).to.have.length(12);
- expect(replay.indices[0]).to.be(0);
- expect(replay.indices[1]).to.be(1);
- expect(replay.indices[2]).to.be(2);
- expect(replay.indices[3]).to.be(0);
- expect(replay.indices[4]).to.be(2);
- expect(replay.indices[5]).to.be(3);
- expect(replay.indices[6]).to.be(4);
- expect(replay.indices[7]).to.be(5);
- expect(replay.indices[8]).to.be(6);
- expect(replay.indices[9]).to.be(4);
- expect(replay.indices[10]).to.be(6);
- expect(replay.indices[11]).to.be(7);
-
- multiPoint = new MultiPoint(
- [[3000, 4000], [4000, 5000]]);
- replay.drawMultiPoint(multiPoint, null);
- expect(replay.vertices).to.have.length(128);
- expect(replay.indices).to.have.length(24);
- expect(replay.indices[12]).to.be(8);
- expect(replay.indices[13]).to.be(9);
- expect(replay.indices[14]).to.be(10);
- expect(replay.indices[15]).to.be(8);
- expect(replay.indices[16]).to.be(10);
- expect(replay.indices[17]).to.be(11);
- expect(replay.indices[18]).to.be(12);
- expect(replay.indices[19]).to.be(13);
- expect(replay.indices[20]).to.be(14);
- expect(replay.indices[21]).to.be(12);
- expect(replay.indices[22]).to.be(14);
- expect(replay.indices[23]).to.be(15);
- });
- });
-
- describe('#getTextures', function() {
- beforeEach(function() {
- replay.textures_ = [1, 2];
- replay.hitDetectionTextures_ = [3, 4];
- });
-
- it('returns the textures', function() {
- const textures = replay.getTextures();
-
- expect(textures).to.have.length(2);
- expect(textures[0]).to.be(1);
- expect(textures[1]).to.be(2);
- });
-
- it('can additionally return the hit detection textures', function() {
- const textures = replay.getTextures(true);
-
- expect(textures).to.have.length(4);
- expect(textures[0]).to.be(1);
- expect(textures[1]).to.be(2);
- expect(textures[2]).to.be(3);
- expect(textures[3]).to.be(4);
- });
- });
-
- describe('#getHitDetectionTextures', function() {
- beforeEach(function() {
- replay.textures_ = [1, 2];
- replay.hitDetectionTextures_ = [3, 4];
- });
-
- it('returns the hit detection textures', function() {
- const textures = replay.getHitDetectionTextures();
-
- expect(textures).to.have.length(2);
- expect(textures[0]).to.be(3);
- expect(textures[1]).to.be(4);
- });
- });
-});
diff --git a/test/spec/ol/render/webgl/immediate.test.js b/test/spec/ol/render/webgl/immediate.test.js
deleted file mode 100644
index 6862b36311..0000000000
--- a/test/spec/ol/render/webgl/immediate.test.js
+++ /dev/null
@@ -1,272 +0,0 @@
-import Feature from '../../../../../src/ol/Feature.js';
-import Circle from '../../../../../src/ol/geom/Circle.js';
-import GeometryCollection from '../../../../../src/ol/geom/GeometryCollection.js';
-import LineString from '../../../../../src/ol/geom/LineString.js';
-import MultiLineString from '../../../../../src/ol/geom/MultiLineString.js';
-import MultiPoint from '../../../../../src/ol/geom/MultiPoint.js';
-import MultiPolygon from '../../../../../src/ol/geom/MultiPolygon.js';
-import Point from '../../../../../src/ol/geom/Point.js';
-import Polygon from '../../../../../src/ol/geom/Polygon.js';
-import WebGLCircleReplay from '../../../../../src/ol/render/webgl/CircleReplay.js';
-import WebGLImageReplay from '../../../../../src/ol/render/webgl/ImageReplay.js';
-import WebGLImmediateRenderer from '../../../../../src/ol/render/webgl/Immediate.js';
-import WebGLLineStringReplay from '../../../../../src/ol/render/webgl/LineStringReplay.js';
-import WebGLPolygonReplay from '../../../../../src/ol/render/webgl/PolygonReplay.js';
-import CircleStyle from '../../../../../src/ol/style/Circle.js';
-import Fill from '../../../../../src/ol/style/Fill.js';
-import Stroke from '../../../../../src/ol/style/Stroke.js';
-import Style from '../../../../../src/ol/style/Style.js';
-
-describe('ol.render.webgl.Immediate', function() {
- let context, style, circle, line, multiLine, point, multiPoint, polygon, multiPolygon;
- beforeEach(function() {
- context = new WebGLImmediateRenderer({}, [0, 0], 0, 0, [0, 0], [-180, -90, 180, 90], 1);
- style = new Style({
- image: new CircleStyle(),
- fill: new Fill(),
- stroke: new Stroke()
- });
- circle = new Circle([0, 0], 5);
- line = new LineString([[0, 0], [5, 5]]);
- multiLine = new MultiLineString([[[0, 0], [5, 5]]]);
- point = new Point([0, 0]);
- multiPoint = new MultiPoint([[0, 0]]);
- polygon = new Polygon([[[0, 0], [5, 5], [5, 0], [0, 0]]]);
- multiPolygon = new MultiPolygon([[[[0, 0], [5, 5], [5, 0], [0, 0]]]]);
- });
-
- describe('#setStyle', function() {
- it('sets the style of the context', function() {
- context.setStyle(style);
- expect(context.fillStyle_).to.be(style.getFill());
- expect(context.strokeStyle_).to.be(style.getStroke());
- expect(context.imageStyle_).to.be(style.getImage());
- });
- });
-
- describe('#drawFeature', function() {
- let feat;
- beforeEach(function() {
- feat = new Feature({
- geometry: circle
- });
- context.setStyle = function() {};
- context.drawGeometry = function() {};
- sinon.spy(context, 'setStyle');
- sinon.spy(context, 'drawGeometry');
- });
-
- it('updates the style of the context', function() {
- context.drawFeature(feat, style);
- expect(context.setStyle.calledOnce).to.be(true);
- });
-
- it('draws the geometry of the feature', function() {
- context.drawFeature(feat, style);
- expect(context.drawGeometry.calledOnce).to.be(true);
- });
-
- it('does nothing if no geometry is provided', function() {
- feat = new Feature();
- context.drawFeature(feat, style);
- expect(context.setStyle.called).to.be(false);
- expect(context.drawGeometry.called).to.be(false);
- });
-
- it('does nothing if geometry is out of bounds', function() {
- feat = new Feature({
- geometry: new Circle([540, 540], 1)
- });
- context.drawFeature(feat, style);
- expect(context.setStyle.called).to.be(false);
- expect(context.drawGeometry.called).to.be(false);
- });
- });
-
- describe('#drawGeometryCollection', function() {
- let geomColl;
- beforeEach(function() {
- geomColl = new GeometryCollection([circle, point, multiPoint,
- line, multiLine, polygon, multiPolygon]);
- });
-
- it('draws every geometry in the collection', function() {
- context.drawGeometry = function() {};
- sinon.spy(context, 'drawGeometry');
-
- context.drawGeometryCollection(geomColl);
- expect(context.drawGeometry.callCount).to.be(7);
- });
- });
-
- describe('geometry functions', function() {
- function mock(ctor, geomFunc) {
- const tmpObj = {};
- tmpObj.replay = ctor.prototype.replay;
- ctor.prototype.replay = sinon.spy();
- tmpObj.finish = ctor.prototype.finish;
- ctor.prototype.finish = sinon.spy();
- tmpObj.getDeleteResourcesFunction = ctor.prototype.getDeleteResourcesFunction;
- ctor.prototype.getDeleteResourcesFunction = sinon.spy(function() {
- return function() {};
- });
- sinon.spy(ctor.prototype.getDeleteResourcesFunction);
- if (ctor === WebGLImageReplay) {
- tmpObj.setImageStyle = ctor.prototype.setImageStyle;
- ctor.prototype.setImageStyle = sinon.spy();
- } else {
- tmpObj.setFillStrokeStyle = ctor.prototype.setFillStrokeStyle;
- ctor.prototype.setFillStrokeStyle = sinon.spy();
- }
- tmpObj[geomFunc] = ctor.prototype[geomFunc];
- ctor.prototype[geomFunc] = sinon.spy();
- return tmpObj;
- }
-
- function restore(ctor, tmpObj) {
- for (const i in tmpObj) {
- ctor.prototype[i] = tmpObj[i];
- }
- }
-
- describe('#drawPoint', function() {
- let tmpObj;
- beforeEach(function() {
- tmpObj = mock(WebGLImageReplay, 'drawPoint');
- });
-
- it('draws a point', function() {
- context.drawGeometry(point);
- expect(WebGLImageReplay.prototype.setImageStyle.calledOnce).to.be(true);
- expect(WebGLImageReplay.prototype.drawPoint.calledOnce).to.be(true);
- expect(WebGLImageReplay.prototype.finish.calledOnce).to.be(true);
- expect(WebGLImageReplay.prototype.replay.calledOnce).to.be(true);
- expect(WebGLImageReplay.prototype.getDeleteResourcesFunction.calledOnce).to.be(true);
- });
-
- after(function() {
- restore(WebGLImageReplay, tmpObj);
- });
- });
-
- describe('#drawMultiPoint', function() {
- let tmpObj;
- beforeEach(function() {
- tmpObj = mock(WebGLImageReplay, 'drawMultiPoint');
- });
-
- it('draws a multi point', function() {
- context.drawGeometry(multiPoint);
- expect(WebGLImageReplay.prototype.setImageStyle.calledOnce).to.be(true);
- expect(WebGLImageReplay.prototype.drawMultiPoint.calledOnce).to.be(true);
- expect(WebGLImageReplay.prototype.finish.calledOnce).to.be(true);
- expect(WebGLImageReplay.prototype.replay.calledOnce).to.be(true);
- expect(WebGLImageReplay.prototype.getDeleteResourcesFunction.calledOnce).to.be(true);
- });
-
- after(function() {
- restore(WebGLImageReplay, tmpObj);
- });
- });
-
- describe('#drawLineString', function() {
- let tmpObj;
- beforeEach(function() {
- tmpObj = mock(WebGLLineStringReplay, 'drawLineString');
- });
-
- it('draws a line string', function() {
- context.drawGeometry(line);
- expect(WebGLLineStringReplay.prototype.setFillStrokeStyle.calledOnce).to.be(true);
- expect(WebGLLineStringReplay.prototype.drawLineString.calledOnce).to.be(true);
- expect(WebGLLineStringReplay.prototype.finish.calledOnce).to.be(true);
- expect(WebGLLineStringReplay.prototype.replay.calledOnce).to.be(true);
- expect(WebGLLineStringReplay.prototype.getDeleteResourcesFunction.calledOnce).to.be(true);
- });
-
- after(function() {
- restore(WebGLLineStringReplay, tmpObj);
- });
- });
-
- describe('#drawMultiLineString', function() {
- let tmpObj;
- beforeEach(function() {
- tmpObj = mock(WebGLLineStringReplay, 'drawMultiLineString');
- });
-
- it('draws a multi line string', function() {
- context.drawGeometry(multiLine);
- expect(WebGLLineStringReplay.prototype.setFillStrokeStyle.calledOnce).to.be(true);
- expect(WebGLLineStringReplay.prototype.drawMultiLineString.calledOnce).to.be(true);
- expect(WebGLLineStringReplay.prototype.finish.calledOnce).to.be(true);
- expect(WebGLLineStringReplay.prototype.replay.calledOnce).to.be(true);
- expect(WebGLLineStringReplay.prototype.getDeleteResourcesFunction.calledOnce).to.be(true);
- });
-
- after(function() {
- restore(WebGLLineStringReplay, tmpObj);
- });
- });
-
- describe('#drawPolygon', function() {
- let tmpObj;
- beforeEach(function() {
- tmpObj = mock(WebGLPolygonReplay, 'drawPolygon');
- });
-
- it('draws a polygon', function() {
- context.drawGeometry(polygon);
- expect(WebGLPolygonReplay.prototype.setFillStrokeStyle.calledOnce).to.be(true);
- expect(WebGLPolygonReplay.prototype.drawPolygon.calledOnce).to.be(true);
- expect(WebGLPolygonReplay.prototype.finish.calledOnce).to.be(true);
- expect(WebGLPolygonReplay.prototype.replay.calledOnce).to.be(true);
- expect(WebGLPolygonReplay.prototype.getDeleteResourcesFunction.calledOnce).to.be(true);
- });
-
- after(function() {
- restore(WebGLPolygonReplay, tmpObj);
- });
- });
-
- describe('#drawMultiPolygon', function() {
- let tmpObj;
- beforeEach(function() {
- tmpObj = mock(WebGLPolygonReplay, 'drawMultiPolygon');
- });
-
- it('draws a multi polygon', function() {
- context.drawGeometry(multiPolygon);
- expect(WebGLPolygonReplay.prototype.setFillStrokeStyle.calledOnce).to.be(true);
- expect(WebGLPolygonReplay.prototype.drawMultiPolygon.calledOnce).to.be(true);
- expect(WebGLPolygonReplay.prototype.finish.calledOnce).to.be(true);
- expect(WebGLPolygonReplay.prototype.replay.calledOnce).to.be(true);
- expect(WebGLPolygonReplay.prototype.getDeleteResourcesFunction.calledOnce).to.be(true);
- });
-
- after(function() {
- restore(WebGLPolygonReplay, tmpObj);
- });
- });
-
- describe('#drawCircle', function() {
- let tmpObj;
- beforeEach(function() {
- tmpObj = mock(WebGLCircleReplay, 'drawCircle');
- });
-
- it('draws a circle', function() {
- context.drawGeometry(circle);
- expect(WebGLCircleReplay.prototype.setFillStrokeStyle.calledOnce).to.be(true);
- expect(WebGLCircleReplay.prototype.drawCircle.calledOnce).to.be(true);
- expect(WebGLCircleReplay.prototype.finish.calledOnce).to.be(true);
- expect(WebGLCircleReplay.prototype.replay.calledOnce).to.be(true);
- expect(WebGLCircleReplay.prototype.getDeleteResourcesFunction.calledOnce).to.be(true);
- });
-
- after(function() {
- restore(WebGLCircleReplay, tmpObj);
- });
- });
- });
-});
diff --git a/test/spec/ol/render/webgl/index.test.js b/test/spec/ol/render/webgl/index.test.js
deleted file mode 100644
index 9aa651e165..0000000000
--- a/test/spec/ol/render/webgl/index.test.js
+++ /dev/null
@@ -1,61 +0,0 @@
-import WebGLReplay from '../../../../../src/ol/render/webgl/Replay.js';
-
-describe('ol.render.Replay', function() {
- let replay;
- beforeEach(function() {
- replay = new WebGLReplay(5, [-180, -90, 180, 90]);
- replay.drawReplay = replay.shutDownProgram = function() {};
- });
-
-
- describe('constructor', function() {
- it('stores view related data', function() {
- expect(replay.tolerance).to.be(5);
- expect(replay.maxExtent).to.eql([-180, -90, 180, 90]);
- expect(replay.origin).to.eql([0, 0]);
- });
-
- it ('sets up the required matrices', function() {
- const mat3 = [1, 0, 0, 1, 0, 0];
- const mat4 = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
- expect(replay.projectionMatrix_).to.eql(mat3);
- expect(replay.offsetRotateMatrix_).to.eql(mat3);
- expect(replay.offsetScaleMatrix_).to.eql(mat3);
- expect(replay.tmpMat4_).to.eql(mat4);
- });
- });
-
- describe('#replay', function() {
- const gl = {
- uniformMatrix4fv: function() {},
- uniform1f: function() {}
- };
- const context = {
- bindBuffer: function() {},
- getGL: function() {
- return gl;
- }
- };
- beforeEach(function() {
- replay.setUpProgram = function() {
- return {
- u_projectionMatrix: true,
- u_offsetScaleMatrix: true,
- u_offsetRotateMatrix: true,
- u_opacity: true
- };
- };
- });
-
- it('calculates the correct matrices', function() {
- const sin = Math.sin(Math.PI);
- replay.replay(context, [0, 0], 10, Math.PI, [10, 10], 1, 0, {}, undefined,
- false, undefined);
-
- expect(replay.projectionMatrix_).to.eql([-0.02, -sin * 0.02, sin * 0.02,
- -0.02, 0, 0]);
- expect(replay.offsetRotateMatrix_).to.eql([-1, -sin, sin, -1, 0, 0]);
- expect(replay.offsetScaleMatrix_).to.eql([0.2, 0, 0, 0.2, 0, 0]);
- });
- });
-});
diff --git a/test/spec/ol/render/webgl/linestringreplay.test.js b/test/spec/ol/render/webgl/linestringreplay.test.js
deleted file mode 100644
index aa8b45ff21..0000000000
--- a/test/spec/ol/render/webgl/linestringreplay.test.js
+++ /dev/null
@@ -1,347 +0,0 @@
-import {getUid} from '../../../../../src/ol/util.js';
-import Feature from '../../../../../src/ol/Feature.js';
-import LineString from '../../../../../src/ol/geom/LineString.js';
-import MultiLineString from '../../../../../src/ol/geom/MultiLineString.js';
-import WebGLLineStringReplay from '../../../../../src/ol/render/webgl/LineStringReplay.js';
-import {fragment, vertex} from '../../../../../src/ol/render/webgl/linestringreplay/defaultshader.js';
-import Locations from '../../../../../src/ol/render/webgl/linestringreplay/defaultshader/Locations.js';
-import Stroke from '../../../../../src/ol/style/Stroke.js';
-
-describe('ol.render.webgl.LineStringReplay', function() {
- let replay;
-
- const strokeStyle1 = new Stroke({
- color: [0, 255, 0, 0.4]
- });
-
- const strokeStyle2 = new Stroke({
- color: [255, 0, 0, 1],
- lineCap: 'square',
- lineJoin: 'miter'
- });
-
- beforeEach(function() {
- const tolerance = 0.1;
- const maxExtent = [-10000, -20000, 10000, 20000];
- replay = new WebGLLineStringReplay(tolerance, maxExtent);
- });
-
- describe('#setFillStrokeStyle', function() {
-
- it('set expected states', function() {
- replay.setFillStrokeStyle(null, strokeStyle1);
- expect(replay.state_).not.be(null);
- expect(replay.state_.lineCap).to.be('round');
- expect(replay.state_.lineJoin).to.be('round');
- expect(replay.state_.strokeColor).to.eql([0, 1, 0, 0.4]);
- expect(replay.state_.lineWidth).to.be(1);
- expect(replay.state_.miterLimit).to.be(10);
- expect(replay.state_.changed).to.be(true);
- expect(replay.styles_).to.have.length(1);
-
- replay.setFillStrokeStyle(null, strokeStyle2);
- expect(replay.state_.lineCap).to.be('square');
- expect(replay.state_.lineJoin).to.be('miter');
- expect(replay.state_.strokeColor).to.eql([1, 0, 0, 1]);
- expect(replay.state_.lineWidth).to.be(1);
- expect(replay.state_.miterLimit).to.be(10);
- expect(replay.state_.changed).to.be(true);
- expect(replay.styles_).to.have.length(2);
-
- });
- });
-
- describe('#drawLineString', function() {
-
- it('sets the buffer data', function() {
- let linestring;
-
- linestring = new LineString(
- [[1000, 2000], [2000, 3000]]);
- replay.setFillStrokeStyle(null, strokeStyle1);
- replay.drawLineString(linestring, null);
- expect(replay.vertices).to.have.length(56);
- expect(replay.indices).to.have.length(18);
- expect(replay.state_.changed).to.be(false);
- expect(replay.startIndices).to.have.length(1);
- expect(replay.startIndicesFeature).to.have.length(1);
-
- linestring = new LineString(
- [[1000, 3000], [2000, 4000], [3000, 3000]]);
- replay.drawLineString(linestring, null);
- expect(replay.vertices).to.have.length(140);
- expect(replay.indices).to.have.length(48);
- expect(replay.state_.changed).to.be(false);
- expect(replay.startIndices).to.have.length(2);
- expect(replay.startIndicesFeature).to.have.length(2);
- });
- });
-
- describe('#drawMultiLineString', function() {
-
- it('sets the buffer data', function() {
- const multilinestring = new MultiLineString(
- [[[1000, 2000], [2000, 3000]],
- [[1000, 3000], [2000, 4000], [3000, 3000]]]);
- replay.setFillStrokeStyle(null, strokeStyle1);
- replay.drawMultiLineString(multilinestring, null);
- expect(replay.vertices).to.have.length(140);
- expect(replay.indices).to.have.length(48);
- expect(replay.state_.changed).to.be(false);
- expect(replay.startIndices).to.have.length(1);
- expect(replay.startIndicesFeature).to.have.length(1);
- });
- });
-
- describe('#drawCoordinates_', function() {
-
- it('triangulates linestrings', function() {
- const stroke = new Stroke({
- color: [0, 255, 0, 1],
- lineCap: 'butt',
- lineJoin: 'bevel'
- });
-
- const linestring = new LineString(
- [[1000, 3000], [2000, 4000], [3000, 3000]]);
- const flatCoordinates = linestring.getFlatCoordinates();
- replay.setFillStrokeStyle(null, stroke);
- replay.drawCoordinates_(flatCoordinates, 0,
- flatCoordinates.length, 2);
- expect(replay.indices).to.eql(
- [2, 0, 1, 4, 2, 1,
- 2, 4, 3,
- 5, 3, 4, 4, 6, 5]);
- });
-
- it('optionally creates miters', function() {
- const stroke = new Stroke({
- color: [0, 255, 0, 1],
- lineCap: 'butt'
- });
-
- const linestring = new LineString(
- [[1000, 3000], [2000, 4000], [3000, 3000]]);
- const flatCoordinates = linestring.getFlatCoordinates();
- replay.setFillStrokeStyle(null, stroke);
- replay.drawCoordinates_(flatCoordinates, 0,
- flatCoordinates.length, 2);
- expect(replay.indices).to.eql(
- [2, 0, 1, 4, 2, 1,
- 2, 4, 3, 3, 5, 2,
- 6, 3, 4, 4, 7, 6]);
- });
-
- it('optionally creates caps', function() {
- const stroke = new Stroke({
- color: [0, 255, 0, 1]
- });
-
- const linestring = new LineString(
- [[1000, 3000], [2000, 4000], [3000, 3000]]);
- const flatCoordinates = linestring.getFlatCoordinates();
- replay.setFillStrokeStyle(null, stroke);
- replay.drawCoordinates_(flatCoordinates, 0,
- flatCoordinates.length, 2);
- expect(replay.indices).to.eql(
- [2, 0, 1, 1, 3, 2,
- 4, 2, 3, 6, 4, 3,
- 4, 6, 5, 5, 7, 4,
- 8, 5, 6, 6, 9, 8,
- 10, 8, 9, 9, 11, 10]);
- });
-
- it('respects segment orientation', function() {
- const stroke = new Stroke({
- color: [0, 255, 0, 1],
- lineCap: 'butt',
- lineJoin: 'bevel'
- });
-
- const linestring = new LineString(
- [[1000, 3000], [2000, 2000], [3000, 3000]]);
- const flatCoordinates = linestring.getFlatCoordinates();
- replay.setFillStrokeStyle(null, stroke);
- replay.drawCoordinates_(flatCoordinates, 0,
- flatCoordinates.length, 2);
- expect(replay.indices).to.eql(
- [2, 0, 1, 4, 2, 0,
- 2, 4, 3,
- 5, 3, 4, 4, 6, 5]);
- });
-
- it('closes boundaries', function() {
- const stroke = new Stroke({
- color: [0, 255, 0, 1],
- lineCap: 'butt',
- lineJoin: 'bevel'
- });
-
- const linestring = new LineString(
- [[1000, 3000], [2000, 4000], [3000, 3000], [1000, 3000]]);
- const flatCoordinates = linestring.getFlatCoordinates();
- replay.setFillStrokeStyle(null, stroke);
- replay.drawCoordinates_(flatCoordinates, 0,
- flatCoordinates.length, 2);
- expect(replay.indices).to.eql(
- [0, 2, 1, 3, 1, 2,
- 5, 3, 2,
- 3, 5, 4, 6, 4, 5,
- 8, 6, 5,
- 6, 8, 7, 9, 7, 8,
- 10, 9, 8]);
- expect(replay.vertices.slice(0, 7)).to.eql(
- replay.vertices.slice(-14, -7));
- expect(replay.vertices.slice(14, 21)).to.eql(
- replay.vertices.slice(-7));
- });
- });
-
- describe('#setUpProgram', function() {
- let context, gl;
- beforeEach(function() {
- context = {
- getProgram: function() {},
- useProgram: function() {}
- };
- gl = {
- enableVertexAttribArray: function() {},
- vertexAttribPointer: function() {},
- uniform1f: function() {},
- uniform2fv: function() {},
- getUniformLocation: function() {},
- getAttribLocation: function() {}
- };
- });
-
- it('returns the locations used by the shaders', function() {
- const locations = replay.setUpProgram(gl, context, [2, 2], 1);
- expect(locations).to.be.a(Locations);
- });
-
- it('gets and compiles the shaders', function() {
- sinon.spy(context, 'getProgram');
- sinon.spy(context, 'useProgram');
-
- replay.setUpProgram(gl, context, [2, 2], 1);
- expect(context.getProgram.calledWithExactly(fragment, vertex)).to.be(true);
- expect(context.useProgram.calledOnce).to.be(true);
- });
-
- it('initializes the attrib pointers', function() {
- sinon.spy(gl, 'getAttribLocation');
- sinon.spy(gl, 'vertexAttribPointer');
- sinon.spy(gl, 'enableVertexAttribArray');
-
- replay.setUpProgram(gl, context, [2, 2], 1);
- expect(gl.vertexAttribPointer.callCount).to.be(gl.getAttribLocation.callCount);
- expect(gl.enableVertexAttribArray.callCount).to.be(
- gl.getAttribLocation.callCount);
- });
- });
-
- describe('#shutDownProgram', function() {
- let context, gl;
- beforeEach(function() {
- context = {
- getProgram: function() {},
- useProgram: function() {}
- };
- gl = {
- enableVertexAttribArray: function() {},
- disableVertexAttribArray: function() {},
- vertexAttribPointer: function() {},
- uniform1f: function() {},
- uniform2fv: function() {},
- getUniformLocation: function() {},
- getAttribLocation: function() {}
- };
- });
-
- it('disables the attrib pointers', function() {
- sinon.spy(gl, 'getAttribLocation');
- sinon.spy(gl, 'disableVertexAttribArray');
-
- const locations = replay.setUpProgram(gl, context, [2, 2], 1);
- replay.shutDownProgram(gl, locations);
- expect(gl.disableVertexAttribArray.callCount).to.be(
- gl.getAttribLocation.callCount);
- });
- });
-
- describe('#drawReplay', function() {
- let gl, context;
- const feature1 = new Feature({
- geometry: new LineString([[0, 0], [500, 500]])
- });
- const feature2 = new Feature({
- geometry: new LineString([[0, 0], [500, 500]])
- });
- const feature3 = new Feature({
- geometry: new LineString([[0, 0], [500, 500]])
- });
- beforeEach(function() {
- gl = {
- enable: function() {},
- disable: function() {},
- depthMask: function() {},
- depthFunc: function() {},
- clear: function() {},
- getParameter: function() {}
- };
- context = {};
- replay.setStrokeStyle_ = function() {};
- replay.drawElements = function() {};
- sinon.spy(replay, 'setStrokeStyle_');
- sinon.spy(replay, 'drawElements');
- sinon.spy(gl, 'clear');
- });
-
- it('draws the elements in a single call if they have the same style', function() {
- replay.setFillStrokeStyle(null, strokeStyle1);
- replay.drawLineString(feature1.getGeometry(), feature1);
- replay.setFillStrokeStyle(null, strokeStyle1);
- replay.drawLineString(feature2.getGeometry(), feature2);
- replay.setFillStrokeStyle(null, strokeStyle1);
- replay.drawLineString(feature3.getGeometry(), feature3);
- replay.startIndices.push(replay.indices.length);
-
- replay.drawReplay(gl, context, {}, false);
- expect(replay.setStrokeStyle_.calledOnce).to.be(true);
- expect(replay.drawElements.calledOnce).to.be(true);
- expect(gl.clear.called).to.be(true);
- });
-
- it('draws the elements in batches if there are multiple styles', function() {
- replay.setFillStrokeStyle(null, strokeStyle1);
- replay.drawLineString(feature1.getGeometry(), feature1);
- replay.setFillStrokeStyle(null, strokeStyle2);
- replay.drawLineString(feature2.getGeometry(), feature2);
- replay.setFillStrokeStyle(null, strokeStyle1);
- replay.drawLineString(feature3.getGeometry(), feature3);
- replay.startIndices.push(replay.indices.length);
-
- replay.drawReplay(gl, context, {}, false);
- expect(replay.setStrokeStyle_.calledThrice).to.be(true);
- expect(replay.drawElements.calledThrice).to.be(true);
- expect(gl.clear.called).to.be(true);
- });
-
- it('can skip elements if needed', function() {
- replay.setFillStrokeStyle(null, strokeStyle1);
- replay.drawLineString(feature1.getGeometry(), feature1);
- replay.setFillStrokeStyle(null, strokeStyle1);
- replay.drawLineString(feature2.getGeometry(), feature2);
- replay.setFillStrokeStyle(null, strokeStyle1);
- replay.drawLineString(feature3.getGeometry(), feature3);
- replay.startIndices.push(replay.indices.length);
- const skippedFeatHash = {};
- skippedFeatHash[getUid(feature2)] = true;
-
- replay.drawReplay(gl, context, skippedFeatHash, false);
- expect(replay.setStrokeStyle_.calledOnce).to.be(true);
- expect(replay.drawElements.calledTwice).to.be(true);
- expect(gl.clear.called).to.be(true);
- });
- });
-});
diff --git a/test/spec/ol/render/webgl/polygonreplay.test.js b/test/spec/ol/render/webgl/polygonreplay.test.js
deleted file mode 100644
index 4283675128..0000000000
--- a/test/spec/ol/render/webgl/polygonreplay.test.js
+++ /dev/null
@@ -1,467 +0,0 @@
-import {getUid} from '../../../../../src/ol/util.js';
-import Feature from '../../../../../src/ol/Feature.js';
-import MultiPolygon from '../../../../../src/ol/geom/MultiPolygon.js';
-import Polygon from '../../../../../src/ol/geom/Polygon.js';
-import WebGLPolygonReplay from '../../../../../src/ol/render/webgl/PolygonReplay.js';
-import {fragment, vertex} from '../../../../../src/ol/render/webgl/polygonreplay/defaultshader.js';
-import Locations from '../../../../../src/ol/render/webgl/polygonreplay/defaultshader/Locations.js';
-import LinkedList from '../../../../../src/ol/structs/LinkedList.js';
-import RBush from '../../../../../src/ol/structs/RBush.js';
-import Fill from '../../../../../src/ol/style/Fill.js';
-import Stroke from '../../../../../src/ol/style/Stroke.js';
-
-describe('ol.render.webgl.PolygonReplay', function() {
- let replay;
-
- const fillStyle = new Fill({
- color: [0, 0, 255, 0.5]
- });
- const strokeStyle = new Stroke({
- color: [0, 255, 0, 0.4]
- });
-
- beforeEach(function() {
- const tolerance = 0.1;
- const maxExtent = [-10000, -20000, 10000, 20000];
- replay = new WebGLPolygonReplay(tolerance, maxExtent);
- });
-
- describe('#drawPolygon', function() {
- beforeEach(function() {
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- });
-
- it('sets the buffer data', function() {
- const polygon1 = new Polygon(
- [[[1000, 2000], [1200, 2000], [1200, 3000]]]
- );
- replay.drawPolygon(polygon1, null);
- expect(replay.vertices).to.have.length(8);
- expect(replay.indices).to.have.length(3);
-
- expect(replay.vertices).to.eql([
- 1000, 2000, 1200, 3000, 1200, 2000, 1000, 2000]);
- expect(replay.indices).to.eql([2, 0, 1]);
-
- const polygon2 = new Polygon(
- [[[4000, 2000], [4200, 2000], [4200, 3000]]]
- );
- replay.drawPolygon(polygon2, null);
- expect(replay.vertices).to.have.length(16);
- expect(replay.indices).to.have.length(6);
-
- expect(replay.vertices).to.eql([
- 1000, 2000, 1200, 3000, 1200, 2000, 1000, 2000,
- 4000, 2000, 4200, 3000, 4200, 2000, 4000, 2000
- ]);
- expect(replay.indices).to.eql([2, 0, 1, 6, 4, 5]);
- });
- });
-
- describe('#drawMultiPolygon', function() {
- beforeEach(function() {
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- });
-
- it('sets the buffer data', function() {
- const multiPolygon = new MultiPolygon([
- [[[1000, 2000], [1200, 2000], [1200, 3000]]],
- [[[4000, 2000], [4200, 2000], [4200, 3000]]]
- ]);
- replay.drawMultiPolygon(multiPolygon, null);
- expect(replay.vertices).to.have.length(16);
- expect(replay.indices).to.have.length(6);
-
- expect(replay.vertices).to.eql([
- 1000, 2000, 1200, 3000, 1200, 2000, 1000, 2000,
- 4000, 2000, 4200, 3000, 4200, 2000, 4000, 2000
- ]);
- expect(replay.indices).to.eql([2, 0, 1, 6, 4, 5]);
- });
- });
-
- describe('triangulating functions', function() {
- let list, rtree;
- beforeEach(function() {
- list = new LinkedList();
- rtree = new RBush();
- });
-
- describe('#createPoint_', function() {
- it('creates a WebGL polygon vertex', function() {
- const p = replay.createPoint_(1, 1, 1);
- expect(p.x).to.be(1);
- expect(p.y).to.be(1);
- expect(p.i).to.be(1);
- expect(p.reflex).to.be(undefined);
- });
-
- it('adds the point to the vertex array', function() {
- replay.createPoint_(1, 1, 1);
- expect(replay.vertices.length).to.be(2);
- expect(replay.vertices[0]).to.be(1);
- expect(replay.vertices[1]).to.be(1);
- });
- });
-
- describe('#insertItem_', function() {
- let p0, p1;
- beforeEach(function() {
- p0 = replay.createPoint_(1, 1, 1);
- p1 = replay.createPoint_(2, 2, 2);
- });
-
- it('creates a WebGL polygon segment', function() {
- const seg = replay.insertItem_(p0, p1, list, rtree);
- expect(seg.p0).to.be(p0);
- expect(seg.p1).to.be(p1);
- });
-
- it('inserts the segment into the provided linked list', function() {
- const seg = replay.insertItem_(p0, p1, list, rtree);
- expect(list.head_.data).to.be(seg);
- });
-
- it('inserts the segment into the R-Tree, if provided', function() {
- replay.insertItem_(p0, p1, list);
- expect(rtree.isEmpty()).to.be(true);
- replay.insertItem_(p0, p1, list, rtree);
- expect(rtree.isEmpty()).to.be(false);
- });
- });
-
- describe('#removeItem_', function() {
- let s0, s1;
- beforeEach(function() {
- const p = replay.createPoint_(2, 2, 2);
- s0 = replay.insertItem_(replay.createPoint_(1, 1, 1),
- p, list, rtree);
- s1 = replay.insertItem_(p,
- replay.createPoint_(5, 2, 3), list, rtree);
- });
-
- it('removes the current item', function() {
- replay.removeItem_(s0, s1, list, rtree);
- expect(list.head_.data).not.to.be(s1);
- expect(rtree.getAll().length).to.be(1);
- });
-
- it('updates the preceding segment', function() {
- const dataExtent = rtree.getExtent();
- replay.removeItem_(s0, s1, list, rtree);
- expect(s0.p1).to.be(s1.p1);
- expect(rtree.getExtent()).to.eql(dataExtent);
- });
- });
-
- describe('#getPointsInTriangle_', function() {
- let p0, p1, p2, p3;
- beforeEach(function() {
- p0 = replay.createPoint_(2, 0, 0);
- p1 = replay.createPoint_(0, 5, 1);
- p2 = replay.createPoint_(2, 3, 2);
- p3 = replay.createPoint_(4, 5, 3);
- replay.insertItem_(p0, p1, list, rtree);
- replay.insertItem_(p1, p2, list, rtree);
- replay.insertItem_(p2, p3, list, rtree);
- replay.insertItem_(p3, p0, list, rtree);
- replay.classifyPoints_(list, rtree, false);
- });
-
- it('gets every point in a triangle', function() {
- const points = replay.getPointsInTriangle_({x: -3, y: 6}, {x: 7, y: 6},
- {x: 2, y: 2}, rtree);
- expect(points).to.eql([p1, p2, p3]);
- });
-
- it('gets only reflex points in a triangle', function() {
- const points = replay.getPointsInTriangle_({x: -3, y: 6}, {x: 7, y: 6},
- {x: 2, y: 2}, rtree, true);
- expect(points).to.eql([p2]);
- });
- });
-
- describe('#getIntersections_', function() {
- let p0, p1, p2, p3, s0, s1, s2, s3;
- beforeEach(function() {
- p0 = replay.createPoint_(2, 0, 0);
- p1 = replay.createPoint_(0, 5, 1);
- p2 = replay.createPoint_(2, 3, 2);
- p3 = replay.createPoint_(4, 5, 3);
- s0 = replay.insertItem_(p0, p1, list, rtree);
- s1 = replay.insertItem_(p1, p2, list, rtree);
- s2 = replay.insertItem_(p2, p3, list, rtree);
- s3 = replay.insertItem_(p3, p0, list, rtree);
- });
-
- it('gets intersecting, but non touching segments', function() {
- const segments = replay.getIntersections_({p0: {x: 0, y: 3}, p1: {x: 4, y: 5}},
- rtree);
- expect(segments).to.eql([s0, s1]);
- });
-
- it('gets intersecting and touching segments', function() {
- const segments = replay.getIntersections_({p0: {x: 0, y: 3}, p1: {x: 4, y: 5}},
- rtree, true);
- expect(segments).to.eql([s0, s1, s2, s3]);
- });
- });
-
- describe('#calculateIntersection_', function() {
- const p0 = {x: 0, y: 0};
- const p1 = {x: 4, y: 4};
- const p2 = {x: 0, y: 4};
- const p3 = {x: 4, y: 0};
-
- it('calculates the intersection point of two intersecting segments', function() {
- const i = replay.calculateIntersection_(p0, p1, p2, p3);
- const t = replay.calculateIntersection_(p0, p1, p1, p2);
- expect(i).to.eql([2, 2]);
- expect(t).to.be(undefined);
- });
-
- it('calculates the intersection point of two touching segments', function() {
- const t = replay.calculateIntersection_(p0, p1, p1, p2, true);
- expect(t).to.eql([4, 4]);
- });
- });
-
- describe('#diagonalIsInside_', function() {
- let p0, p1, p2, p3;
- beforeEach(function() {
- p0 = replay.createPoint_(2, 0, 0);
- p1 = replay.createPoint_(0, 5, 1);
- p2 = replay.createPoint_(2, 3, 2);
- p3 = replay.createPoint_(4, 5, 3);
- replay.insertItem_(p0, p1, list, rtree);
- replay.insertItem_(p1, p2, list, rtree);
- replay.insertItem_(p2, p3, list, rtree);
- replay.insertItem_(p3, p0, list, rtree);
- replay.classifyPoints_(list, rtree, false);
- });
-
- it('identifies if diagonal is inside the polygon', function() {
- const inside = replay.diagonalIsInside_(p1, p2, p3, p0, p1);
- expect(inside).to.be(true);
- });
-
- it('identifies if diagonal is outside the polygon', function() {
- const inside = replay.diagonalIsInside_(p0, p1, p2, p3, p0);
- expect(inside).to.be(false);
- });
- });
-
- describe('#classifyPoints_', function() {
- let p0, p1, p2, p3;
- beforeEach(function() {
- p0 = replay.createPoint_(2, 0, 0);
- p1 = replay.createPoint_(0, 5, 1);
- p2 = replay.createPoint_(2, 3, 2);
- p3 = replay.createPoint_(4, 5, 3);
- replay.insertItem_(p0, p1, list, rtree);
- replay.insertItem_(p1, p2, list, rtree);
- replay.insertItem_(p2, p3, list, rtree);
- replay.insertItem_(p3, p0, list, rtree);
- });
-
- it('classifies the points of clockwise polygons', function() {
- replay.classifyPoints_(list, rtree, false);
- expect(p0.reflex).to.be(false);
- expect(p1.reflex).to.be(false);
- expect(p2.reflex).to.be(true);
- expect(p3.reflex).to.be(false);
- });
-
- it('classifies the points of counter-clockwise polygons', function() {
- replay.classifyPoints_(list, rtree, true);
- expect(p0.reflex).to.be(true);
- expect(p1.reflex).to.be(true);
- expect(p2.reflex).to.be(false);
- expect(p3.reflex).to.be(true);
- });
-
- it('removes collinear points', function() {
- replay.insertItem_(p3, p0, list, rtree);
- replay.classifyPoints_(list, rtree, false);
- expect(list.getLength()).to.be(4);
- expect(rtree.getAll().length).to.be(4);
- });
- });
-
- describe('#isSimple_', function() {
- let p0, p1, p2, p3;
- beforeEach(function() {
- p0 = replay.createPoint_(2, 0, 0);
- p1 = replay.createPoint_(0, 5, 1);
- p2 = replay.createPoint_(2, 3, 2);
- p3 = replay.createPoint_(4, 5, 3);
- replay.insertItem_(p0, p1, list, rtree);
- replay.insertItem_(p1, p2, list, rtree);
- replay.insertItem_(p2, p3, list, rtree);
- replay.insertItem_(p3, p0, list, rtree);
- });
-
- it('identifies simple polygons', function() {
- const simple = replay.isSimple_(list, rtree);
- expect(simple).to.be(true);
- });
-
- it('identifies self-intersecting polygons', function() {
- const p4 = replay.createPoint_(2, 5, 4);
- const p5 = replay.createPoint_(4, 2, 5);
- replay.insertItem_(p0, p4, list, rtree);
- replay.insertItem_(p4, p5, list, rtree);
- replay.insertItem_(p5, p0, list, rtree);
- const simple = replay.isSimple_(list, rtree);
- expect(simple).to.be(false);
- });
- });
- });
-
- describe('#setUpProgram', function() {
- let context, gl;
- beforeEach(function() {
- context = {
- getProgram: function() {},
- useProgram: function() {}
- };
- gl = {
- enableVertexAttribArray: function() {},
- vertexAttribPointer: function() {},
- uniform1f: function() {},
- uniform2fv: function() {},
- getUniformLocation: function() {},
- getAttribLocation: function() {}
- };
- });
-
- it('returns the locations used by the shaders', function() {
- const locations = replay.setUpProgram(gl, context, [2, 2], 1);
- expect(locations).to.be.a(Locations);
- });
-
- it('gets and compiles the shaders', function() {
- sinon.spy(context, 'getProgram');
- sinon.spy(context, 'useProgram');
-
- replay.setUpProgram(gl, context, [2, 2], 1);
- expect(context.getProgram.calledWithExactly(fragment, vertex)).to.be(true);
- expect(context.useProgram.calledOnce).to.be(true);
- });
-
- it('initializes the attrib pointers', function() {
- sinon.spy(gl, 'getAttribLocation');
- sinon.spy(gl, 'vertexAttribPointer');
- sinon.spy(gl, 'enableVertexAttribArray');
-
- replay.setUpProgram(gl, context, [2, 2], 1);
- expect(gl.vertexAttribPointer.callCount).to.be(gl.getAttribLocation.callCount);
- expect(gl.enableVertexAttribArray.callCount).to.be(
- gl.getAttribLocation.callCount);
- });
- });
-
- describe('#shutDownProgram', function() {
- let context, gl;
- beforeEach(function() {
- context = {
- getProgram: function() {},
- useProgram: function() {}
- };
- gl = {
- enableVertexAttribArray: function() {},
- disableVertexAttribArray: function() {},
- vertexAttribPointer: function() {},
- uniform1f: function() {},
- uniform2fv: function() {},
- getUniformLocation: function() {},
- getAttribLocation: function() {}
- };
- });
-
- it('disables the attrib pointers', function() {
- sinon.spy(gl, 'getAttribLocation');
- sinon.spy(gl, 'disableVertexAttribArray');
-
- const locations = replay.setUpProgram(gl, context, [2, 2], 1);
- replay.shutDownProgram(gl, locations);
- expect(gl.disableVertexAttribArray.callCount).to.be(
- gl.getAttribLocation.callCount);
- });
- });
-
- describe('#drawReplay', function() {
- let gl, context;
- const feature1 = new Feature({
- geometry: new Polygon([[[0, 0], [500, 500], [500, 0], [0, 0]]])
- });
- const feature2 = new Feature({
- geometry: new Polygon([[[0, 0], [500, 500], [500, 0], [0, 0]]])
- });
- const feature3 = new Feature({
- geometry: new Polygon([[[0, 0], [500, 500], [500, 0], [0, 0]]])
- });
- beforeEach(function() {
- gl = {
- getParameter: function() {},
- enable: function() {},
- disable: function() {},
- depthMask: function() {},
- depthFunc: function() {},
- clear: function() {}
- };
- context = {};
- replay.setFillStyle_ = function() {};
- replay.drawElements = function() {};
- sinon.spy(replay, 'setFillStyle_');
- sinon.spy(replay, 'drawElements');
- });
-
- it('draws the elements in a single call if they have the same style', function() {
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawPolygon(feature1.getGeometry(), feature1);
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawPolygon(feature2.getGeometry(), feature2);
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawPolygon(feature3.getGeometry(), feature3);
- replay.startIndices.push(replay.indices.length);
-
- replay.drawReplay(gl, context, {}, false);
- expect(replay.setFillStyle_.calledOnce).to.be(true);
- expect(replay.drawElements.calledOnce).to.be(true);
- });
-
- it('draws the elements in batches if there are multiple fill styles', function() {
- const fillStyle2 = new Fill({
- color: [0, 255, 0, 1]
- });
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawPolygon(feature1.getGeometry(), feature1);
- replay.setFillStrokeStyle(fillStyle2, strokeStyle);
- replay.drawPolygon(feature2.getGeometry(), feature2);
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawPolygon(feature3.getGeometry(), feature3);
- replay.startIndices.push(replay.indices.length);
-
- replay.drawReplay(gl, context, {}, false);
- expect(replay.setFillStyle_.calledThrice).to.be(true);
- expect(replay.drawElements.calledThrice).to.be(true);
- });
-
- it('can skip elements if needed', function() {
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawPolygon(feature1.getGeometry(), feature1);
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawPolygon(feature2.getGeometry(), feature2);
- replay.setFillStrokeStyle(fillStyle, strokeStyle);
- replay.drawPolygon(feature3.getGeometry(), feature3);
- replay.startIndices.push(replay.indices.length);
- const skippedFeatHash = {};
- skippedFeatHash[getUid(feature2)] = true;
-
- replay.drawReplay(gl, context, skippedFeatHash, false);
- expect(replay.setFillStyle_.calledOnce).to.be(true);
- expect(replay.drawElements.calledTwice).to.be(true);
- });
- });
-});
diff --git a/test/spec/ol/render/webgl/textreplay.test.js b/test/spec/ol/render/webgl/textreplay.test.js
deleted file mode 100644
index 226be96c91..0000000000
--- a/test/spec/ol/render/webgl/textreplay.test.js
+++ /dev/null
@@ -1,318 +0,0 @@
-import {createCanvasContext2D} from '../../../../../src/ol/dom.js';
-import Point from '../../../../../src/ol/geom/Point.js';
-import WebGLTextReplay from '../../../../../src/ol/render/webgl/TextReplay.js';
-import Fill from '../../../../../src/ol/style/Fill.js';
-import Stroke from '../../../../../src/ol/style/Stroke.js';
-import Text from '../../../../../src/ol/style/Text.js';
-
-describe('ol.render.webgl.TextReplay', function() {
- let replay;
-
- const createTextStyle = function(fillStyle, strokeStyle, text) {
- const textStyle = new Text({
- rotateWithView: true,
- rotation: 1.5,
- scale: 2,
- textAlign: 'left',
- textBaseline: 'top',
- font: '12px Arial',
- offsetX: 10,
- offsetY: 10,
- text: text,
- fill: fillStyle,
- stroke: strokeStyle
- });
- return textStyle;
- };
-
- beforeEach(function() {
- const tolerance = 0.1;
- const maxExtent = [-10000, -20000, 10000, 20000];
- replay = new WebGLTextReplay(tolerance, maxExtent);
- });
-
- describe('#setTextStyle', function() {
-
- let textStyle1, textStyle2, textStyle3, textStyle4;
-
- beforeEach(function() {
- textStyle1 = createTextStyle(
- new Fill({
- color: [0, 0, 0, 1]
- }),
- new Stroke({
- width: 1,
- color: [0, 0, 0, 1],
- lineCap: 'butt',
- lineJoin: 'bevel',
- lineDash: [5, 5],
- lineDashOffset: 15,
- miterLimit: 2
- }),
- 'someText');
- textStyle2 = createTextStyle(
- new Fill({
- color: [255, 255, 255, 1]
- }),
- new Stroke({
- width: 1,
- color: [255, 255, 255, 1]
- }),
- 'someText'
- );
- textStyle3 = createTextStyle(null, null, 'someText');
- textStyle4 = createTextStyle(
- new Fill({
- color: [0, 0, 0, 1]
- }),
- new Stroke({
- width: 1,
- color: [0, 0, 0, 1]
- }),
- ''
- );
- });
-
- it('set expected states', function() {
- replay.setTextStyle(textStyle1);
- expect(replay.opacity).to.be(1);
- expect(replay.rotation).to.be(1.5);
- expect(replay.rotateWithView).to.be(true);
- expect(replay.scale).to.be(1);
- expect(replay.offsetX_).to.be(10);
- expect(replay.offsetY_).to.be(10);
- expect(replay.text_).to.be('someText');
- expect(Object.keys(replay.atlases_)).to.have.length(1);
-
- expect(replay.state_.fillColor).to.be('rgba(0,0,0,1)');
- expect(replay.state_.strokeColor).to.be('rgba(0,0,0,1)');
- expect(replay.state_.scale).to.be(2);
- expect(replay.state_.lineWidth).to.be(1);
- expect(replay.state_.lineJoin).to.be('bevel');
- expect(replay.state_.lineCap).to.be('butt');
- expect(replay.state_.lineDash).to.eql([5, 5]);
- expect(replay.state_.lineDashOffset).to.be(15);
- expect(replay.state_.miterLimit).to.be(2);
- expect(replay.state_.font).to.be('12px Arial');
-
- replay.setTextStyle(textStyle2);
- expect(Object.keys(replay.atlases_)).to.have.length(2);
- });
-
- it('does not create an atlas, if an empty text is supplied', function() {
- replay.setTextStyle(textStyle4);
- expect(replay.text_).to.be('');
- expect(Object.keys(replay.atlases_)).to.have.length(0);
- });
-
- it('does not create an atlas, if both fill and stroke styles are missing', function() {
- replay.setTextStyle(textStyle3);
- expect(replay.text_).to.be('');
- expect(Object.keys(replay.atlases_)).to.have.length(0);
- });
- });
-
- describe('#drawText', function() {
- beforeEach(function() {
- const textStyle = createTextStyle(
- new Fill({
- color: [0, 0, 0, 1]
- }),
- null, 'someText');
- replay.setTextStyle(textStyle);
- });
-
- it('sets the buffer data', function() {
- let point;
-
- point = [1000, 2000];
- replay.drawText(new Point(point), null);
- expect(replay.vertices).to.have.length(256);
- expect(replay.indices).to.have.length(48);
-
- point = [2000, 3000];
- replay.drawText(new Point(point), null);
- expect(replay.vertices).to.have.length(512);
- expect(replay.indices).to.have.length(96);
- });
-
- it('sets part of its state during drawing', function() {
- const point = [1000, 2000];
- replay.drawText(new Point(point), null);
-
- const height = replay.currAtlas_.height;
- const widths = replay.currAtlas_.width;
- const width = widths.t;
- const widthX = widths.s + widths.o + widths.m + widths.e + widths.T +
- widths.e + widths.x;
- const charInfo = replay.currAtlas_.atlas.getInfo('t');
-
- expect(replay.height).to.be(height);
- expect(replay.width).to.be(width);
- expect(replay.originX).to.be(charInfo.offsetX);
- expect(replay.originY).to.be(charInfo.offsetY);
- expect(replay.imageHeight).to.be(charInfo.image.height);
- expect(replay.imageWidth).to.be(charInfo.image.width);
- expect(replay.anchorX).to.be(-widthX - 10);
- expect(replay.anchorY).to.be(-10);
- });
-
- it('does not draw if text is empty', function() {
- replay.text_ = '';
-
- const point = [1000, 2000];
- replay.drawText(new Point(point), null);
- expect(replay.vertices).to.have.length(0);
- expect(replay.indices).to.have.length(0);
- });
- });
-
- describe('#addCharToAtlas_', function() {
- beforeEach(function() {
- const textStyle = createTextStyle(
- new Fill({
- color: [0, 0, 0, 1]
- }),
- null, 'someText');
- replay.setTextStyle(textStyle);
- });
-
- it('adds a single character to the current atlas', function() {
- const glyphAtlas = replay.currAtlas_.atlas;
- let info;
-
- replay.addCharToAtlas_('someText');
- info = glyphAtlas.getInfo('someText');
- expect(info).to.be(null);
-
- replay.addCharToAtlas_('e');
- replay.addCharToAtlas_('x');
- info = glyphAtlas.getInfo('e');
- expect(info).not.to.be(null);
- info = glyphAtlas.getInfo('x');
- expect(info).not.to.be(null);
- });
-
- it('keeps the atlas and the width dictionary synced', function() {
- const glyphAtlas = replay.currAtlas_;
-
- replay.addCharToAtlas_('e');
- replay.addCharToAtlas_('x');
- expect(Object.keys(glyphAtlas.width)).to.have.length(2);
-
- replay.addCharToAtlas_('someText');
- expect(Object.keys(glyphAtlas.width)).to.have.length(2);
- });
- });
-
- describe('#getTextSize_', function() {
- beforeEach(function() {
- const textStyle = createTextStyle(
- new Fill({
- color: [0, 0, 0, 1]
- }),
- null, 'someText');
- textStyle.setScale(1);
- replay.setTextStyle(textStyle);
- });
-
- it('adds missing characters to the current atlas', function() {
- const glyphAtlas = replay.currAtlas_;
- let info;
-
- expect(Object.keys(glyphAtlas.width)).to.have.length(0);
- replay.getTextSize_(['someText']);
- expect(Object.keys(glyphAtlas.width)).to.have.length(7);
- info = glyphAtlas.atlas.getInfo('s');
- expect(info).not.to.be(null);
- info = glyphAtlas.atlas.getInfo('o');
- expect(info).not.to.be(null);
- info = glyphAtlas.atlas.getInfo('m');
- expect(info).not.to.be(null);
- info = glyphAtlas.atlas.getInfo('e');
- expect(info).not.to.be(null);
- info = glyphAtlas.atlas.getInfo('T');
- expect(info).not.to.be(null);
- info = glyphAtlas.atlas.getInfo('x');
- expect(info).not.to.be(null);
- info = glyphAtlas.atlas.getInfo('t');
- expect(info).not.to.be(null);
- });
-
- it('returns the size of the label\'s bounding box in pixels', function() {
- let size;
- const mCtx = createCanvasContext2D(0, 0);
- mCtx.font = '12px Arial';
- const width = mCtx.measureText('someText').width;
- const width2 = mCtx.measureText('anEvenLongerLine').width;
- const height = Math.ceil(mCtx.measureText('M').width * 1.5);
-
- size = replay.getTextSize_(['someText']);
- expect(size[0]).to.be.within(width, width + 8);
- expect(size[1]).to.be(height);
-
- size = replay.getTextSize_(['someText', 'anEvenLongerLine']);
- expect(size[0]).to.be.within(width2, width2 + 16);
- expect(size[1]).to.be(height * 2);
- });
- });
-
- describe('#getAtlas_', function() {
- beforeEach(function() {
- const textStyle = createTextStyle(
- new Fill({
- color: [0, 0, 0, 1]
- }),
- null, 'someText');
- replay.setTextStyle(textStyle);
- });
-
- it('returns the appropriate atlas for the current state', function() {
- const atlas = replay.currAtlas_;
- const state = replay.state_;
-
- expect(Object.keys(replay.atlases_)).to.have.length(1);
- expect(replay.getAtlas_(state)).to.be(atlas);
- expect(Object.keys(replay.atlases_)).to.have.length(1);
- });
-
- it('creates a new atlas if it cannot find the one for the current state', function() {
- const atlas = replay.currAtlas_;
- const state = replay.state_;
- state.lineWidth = 50;
-
- expect(Object.keys(replay.atlases_)).to.have.length(1);
- expect(replay.getAtlas_(state)).not.to.be(atlas);
- expect(Object.keys(replay.atlases_)).to.have.length(2);
- });
- });
-
- describe('#getTextures', function() {
- beforeEach(function() {
- replay.textures_ = [1, 2];
- });
-
- it('returns the textures', function() {
- const textures = replay.getTextures();
-
- expect(textures).to.have.length(2);
- expect(textures[0]).to.be(1);
- expect(textures[1]).to.be(2);
- expect(textures).to.eql(replay.getTextures(true));
- });
- });
-
- describe('#getHitDetectionTextures', function() {
- beforeEach(function() {
- replay.textures_ = [1, 2];
- });
-
- it('returns the textures', function() {
- const textures = replay.getHitDetectionTextures();
-
- expect(textures).to.have.length(2);
- expect(textures[0]).to.be(1);
- expect(textures[1]).to.be(2);
- });
- });
-});
diff --git a/test/spec/ol/render/webgl/texturereplay.test.js b/test/spec/ol/render/webgl/texturereplay.test.js
deleted file mode 100644
index a86e239515..0000000000
--- a/test/spec/ol/render/webgl/texturereplay.test.js
+++ /dev/null
@@ -1,85 +0,0 @@
-import WebGLTextureReplay from '../../../../../src/ol/render/webgl/TextureReplay.js';
-import {fragment, vertex} from '../../../../../src/ol/render/webgl/texturereplay/defaultshader.js';
-import Locations from '../../../../../src/ol/render/webgl/texturereplay/defaultshader/Locations.js';
-
-describe('ol.render.webgl.TextureReplay', function() {
- let replay;
-
- beforeEach(function() {
- const tolerance = 0.1;
- const maxExtent = [-10000, -20000, 10000, 20000];
- replay = new WebGLTextureReplay(tolerance, maxExtent);
- });
-
- describe('#setUpProgram', function() {
- let context, gl;
- beforeEach(function() {
- context = {
- getProgram: function() {},
- useProgram: function() {}
- };
- gl = {
- enableVertexAttribArray: function() {},
- vertexAttribPointer: function() {},
- uniform1f: function() {},
- uniform2fv: function() {},
- getUniformLocation: function() {},
- getAttribLocation: function() {}
- };
- });
-
- it('returns the locations used by the shaders', function() {
- const locations = replay.setUpProgram(gl, context, [2, 2], 1);
- expect(locations).to.be.a(Locations);
- });
-
- it('gets and compiles the shaders', function() {
- sinon.spy(context, 'getProgram');
- sinon.spy(context, 'useProgram');
-
- replay.setUpProgram(gl, context, [2, 2], 1);
- expect(context.getProgram.calledWithExactly(fragment, vertex)).to.be(true);
- expect(context.useProgram.calledOnce).to.be(true);
- });
-
- it('initializes the attrib pointers', function() {
- sinon.spy(gl, 'getAttribLocation');
- sinon.spy(gl, 'vertexAttribPointer');
- sinon.spy(gl, 'enableVertexAttribArray');
-
- replay.setUpProgram(gl, context, [2, 2], 1);
- expect(gl.vertexAttribPointer.callCount).to.be(gl.getAttribLocation.callCount);
- expect(gl.enableVertexAttribArray.callCount).to.be(
- gl.getAttribLocation.callCount);
- });
- });
-
- describe('#shutDownProgram', function() {
- let context, gl;
- beforeEach(function() {
- context = {
- getProgram: function() {},
- useProgram: function() {}
- };
- gl = {
- enableVertexAttribArray: function() {},
- disableVertexAttribArray: function() {},
- vertexAttribPointer: function() {},
- uniform1f: function() {},
- uniform2fv: function() {},
- getUniformLocation: function() {},
- getAttribLocation: function() {}
- };
- });
-
- it('disables the attrib pointers', function() {
- sinon.spy(gl, 'getAttribLocation');
- sinon.spy(gl, 'disableVertexAttribArray');
-
- const locations = replay.setUpProgram(gl, context, [2, 2], 1);
- replay.shutDownProgram(gl, locations);
- expect(gl.disableVertexAttribArray.callCount).to.be(
- gl.getAttribLocation.callCount);
- });
- });
-});
diff --git a/test/spec/ol/renderer/webgl/imagelayer.test.js b/test/spec/ol/renderer/webgl/imagelayer.test.js
deleted file mode 100644
index ccfc693c64..0000000000
--- a/test/spec/ol/renderer/webgl/imagelayer.test.js
+++ /dev/null
@@ -1,76 +0,0 @@
-import {apply as applyTransform} from '../../../../../src/ol/transform.js';
-import Map from '../../../../../src/ol/Map.js';
-import ImageLayer from '../../../../../src/ol/layer/Image.js';
-import ImageSource from '../../../../../src/ol/source/Image.js';
-import WebGLImageLayerRenderer from '../../../../../src/ol/renderer/webgl/ImageLayer.js';
-
-
-describe('ol.renderer.webgl.ImageLayer', function() {
- describe('updateProjectionMatrix_', function() {
- let map;
- let renderer;
- let canvasWidth;
- let canvasHeight;
- let pixelRatio;
- let viewResolution;
- let viewRotation;
- let viewCenter;
- let imageExtent;
-
- beforeEach(function() {
- map = new Map({
- target: document.createElement('div')
- });
- const layer = new ImageLayer({
- source: new ImageSource({
- extent: [0, 0, 1, 1]
- })
- });
- renderer = new WebGLImageLayerRenderer(map.renderer_, layer);
-
- // input params
- canvasWidth = 512;
- canvasHeight = 256;
- pixelRatio = 2;
- viewResolution = 10;
- viewRotation = 0;
- viewCenter = [7680, 3840];
- // view extent is 512O, 2560, 10240, 5120
-
- // image size is 1024, 768
- // image resolution is 10
- imageExtent = [0, 0, 10240, 7680];
- });
-
- afterEach(function() {
- map.dispose();
- });
-
- it('produces a correct matrix', function() {
-
- renderer.updateProjectionMatrix_(canvasWidth, canvasHeight,
- pixelRatio, viewCenter, viewResolution, viewRotation, imageExtent);
- const matrix = renderer.getProjectionMatrix();
-
- let output = applyTransform(matrix, [-1, -1]);
- expect(output[0]).to.eql(-6);
- expect(output[1]).to.eql(-6);
-
- output = applyTransform(matrix, [1, -1]);
- expect(output[0]).to.eql(2);
- expect(output[1]).to.eql(-6);
-
- output = applyTransform(matrix, [-1, 1]);
- expect(output[0]).to.eql(-6);
- expect(output[1]).to.eql(6);
-
- output = applyTransform(matrix, [1, 1]);
- expect(output[0]).to.eql(2);
- expect(output[1]).to.eql(6);
-
- output = applyTransform(matrix, [0, 0]);
- expect(output[0]).to.eql(-2);
- expect(output[1]).to.eql(0);
- });
- });
-});
diff --git a/test/spec/ol/webgl/buffer.test.js b/test/spec/ol/webgl/buffer.test.js
index 2cc913a034..71b64629b3 100644
--- a/test/spec/ol/webgl/buffer.test.js
+++ b/test/spec/ol/webgl/buffer.test.js
@@ -1,4 +1,4 @@
-import _ol_webgl_Buffer_ from '../../../../src/ol/webgl/Buffer.js';
+import WebGLArrayBuffer from '../../../../src/ol/webgl/Buffer';
describe('ol.webgl.Buffer', function() {
@@ -9,7 +9,7 @@ describe('ol.webgl.Buffer', function() {
let b;
beforeEach(function() {
- b = new _ol_webgl_Buffer_();
+ b = new WebGLArrayBuffer();
});
it('constructs an empty instance', function() {
@@ -22,7 +22,7 @@ describe('ol.webgl.Buffer', function() {
let b;
beforeEach(function() {
- b = new _ol_webgl_Buffer_([0, 1, 2, 3]);
+ b = new WebGLArrayBuffer([0, 1, 2, 3]);
});
it('constructs a populated instance', function() {
@@ -37,7 +37,7 @@ describe('ol.webgl.Buffer', function() {
let b;
beforeEach(function() {
- b = new _ol_webgl_Buffer_();
+ b = new WebGLArrayBuffer();
});
describe('getArray', function() {
diff --git a/test/spec/ol/webgl/helper.test.js b/test/spec/ol/webgl/helper.test.js
new file mode 100644
index 0000000000..c35f2e8dd9
--- /dev/null
+++ b/test/spec/ol/webgl/helper.test.js
@@ -0,0 +1,185 @@
+import WebGLHelper from '../../../../src/ol/webgl/Helper';
+import WebGLVertex from '../../../../src/ol/webgl/Vertex';
+import WebGLFragment from '../../../../src/ol/webgl/Fragment';
+
+
+const VERTEX_SHADER = `
+ precision mediump float;
+
+ uniform mat4 u_projectionMatrix;
+ uniform mat4 u_offsetScaleMatrix;
+ uniform mat4 u_offsetRotateMatrix;
+
+ attribute float a_test;
+ uniform float u_test;
+
+ void main(void) {
+ gl_Position = vec4(u_test, a_test, 0.0, 1.0);
+ }`;
+
+const INVALID_VERTEX_SHADER = `
+ precision mediump float;
+
+ attribute float a_test;
+ uniform float u_test;
+
+ void main(void) {
+ gl_Position = vec4(1, 1, 1, 0);
+ }`;
+
+const FRAGMENT_SHADER = `
+ precision mediump float;
+
+ void main(void) {
+ gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
+ }`;
+
+describe('ol.webgl.WebGLHelper', function() {
+
+ describe('constructor', function() {
+
+ describe('without an argument', function() {
+
+ let h;
+ beforeEach(function() {
+ h = new WebGLHelper();
+ });
+
+ it('initialized WebGL context & canvas', function() {
+ expect(h.getGL() instanceof WebGLRenderingContext).to.eql(true);
+ expect(h.getCanvas() instanceof HTMLCanvasElement).to.eql(true);
+ });
+
+ it('has a default rendering pass', function() {
+ expect(h.postProcessPasses_.length).to.eql(1);
+ });
+ });
+
+ describe('with post process passes', function() {
+
+ let h;
+ beforeEach(function() {
+ h = new WebGLHelper({
+ postProcesses: [{
+ scaleRatio: 0.5
+ }, {
+ uniforms: {
+ u_test: 4
+ }
+ }]
+ });
+ });
+
+ it('has instantiated post-processing passes', function() {
+ expect(h.postProcessPasses_.length).to.eql(2);
+ expect(h.postProcessPasses_[0].scaleRatio_).to.eql(0.5);
+ expect(h.postProcessPasses_[0].uniforms_.length).to.eql(0);
+ expect(h.postProcessPasses_[1].scaleRatio_).to.eql(1);
+ expect(h.postProcessPasses_[1].uniforms_.length).to.eql(1);
+ expect(h.postProcessPasses_[1].uniforms_[0].value).to.eql(4);
+ });
+
+ });
+
+ });
+
+ describe('operations', function() {
+
+ describe('prepare draw', function() {
+
+ let h;
+ beforeEach(function() {
+ h = new WebGLHelper({
+ uniforms: {
+ u_test1: 42,
+ u_test2: [1, 3],
+ u_test3: document.createElement('canvas')
+ }
+ });
+ const vertexShader = new WebGLVertex(VERTEX_SHADER);
+ const fragmentShader = new WebGLFragment(FRAGMENT_SHADER);
+ h.useProgram(h.getProgram(fragmentShader, vertexShader));
+ h.prepareDraw({
+ pixelRatio: 2,
+ size: [50, 80],
+ viewState: {
+ rotation: 10,
+ resolution: 10,
+ center: [0, 0]
+ }
+ });
+ });
+
+ it('has resized the canvas', function() {
+ expect(h.getCanvas().width).to.eql(100);
+ expect(h.getCanvas().height).to.eql(160);
+ });
+
+ it('has processed uniforms', function() {
+ expect(h.uniforms_.length).to.eql(3);
+ expect(h.uniforms_[0].name).to.eql('u_test1');
+ expect(h.uniforms_[1].name).to.eql('u_test2');
+ expect(h.uniforms_[2].name).to.eql('u_test3');
+ expect(h.uniforms_[0].location).to.not.eql(-1);
+ expect(h.uniforms_[1].location).to.not.eql(-1);
+ expect(h.uniforms_[2].location).to.not.eql(-1);
+ expect(h.uniforms_[2].texture).to.not.eql(undefined);
+ });
+ });
+
+ describe('valid shader compiling', function() {
+ let h;
+ let p;
+ beforeEach(function() {
+ h = new WebGLHelper();
+
+ const vertexShader = new WebGLVertex(VERTEX_SHADER);
+ const fragmentShader = new WebGLFragment(FRAGMENT_SHADER);
+ p = h.getProgram(fragmentShader, vertexShader);
+ h.useProgram(p);
+ });
+
+ it('has saved the program', function() {
+ expect(h.currentProgram_).to.eql(p);
+ });
+
+ it('can find the uniform location', function() {
+ expect(h.getUniformLocation('u_test')).to.not.eql(null);
+ });
+
+ it('can find the attribute location', function() {
+ expect(h.getAttributeLocation('a_test')).to.not.eql(-1);
+ });
+
+ it('cannot find an unknown attribute location', function() {
+ expect(h.getAttributeLocation('a_test_missing')).to.eql(-1);
+ });
+ });
+
+ describe('invalid shader compiling', function() {
+ let h;
+ let p;
+ beforeEach(function() {
+ h = new WebGLHelper();
+
+ const vertexShader = new WebGLVertex(INVALID_VERTEX_SHADER);
+ const fragmentShader = new WebGLFragment(FRAGMENT_SHADER);
+ p = h.getProgram(fragmentShader, vertexShader);
+ h.useProgram(p);
+ });
+
+ it('has saved the program', function() {
+ expect(h.currentProgram_).to.eql(p);
+ });
+
+ it('cannot find the uniform location', function() {
+ expect(h.getUniformLocation('u_test')).to.eql(null);
+ });
+
+ it('cannot find the attribute location', function() {
+ expect(h.getAttributeLocation('a_test')).to.eql(-1);
+ });
+ });
+
+ });
+});