We split the grid init into a seperate function, and use that as the
controlling mechanism, to reduce code duplication between Grid/KaMap/other layers that need a different grid origin. r=euzuro (Closes #1349) git-svn-id: http://svn.openlayers.org/trunk/openlayers@6231 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -299,6 +299,43 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
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this.removeExcessTiles(1,1);
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},
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/**
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* Method: calculateGridLayout
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* Generate parameters for the grid layout. This
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*
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* Parameters:
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* bounds - {<OpenLayers.Bound>}
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* extent - {<OpenLayers.Bounds>}
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* resolution - {Number}
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*
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* Returns:
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* Object containing properties tilelon, tilelat, tileoffsetlat,
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* tileoffsetlat, tileoffsetx, tileoffsety
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*/
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calculateGridLayout: function(bounds, extent, resolution) {
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var tilelon = resolution * this.tileSize.w;
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var tilelat = resolution * this.tileSize.h;
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var offsetlon = bounds.left - extent.left;
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var tilecol = Math.floor(offsetlon/tilelon) - this.buffer;
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var tilecolremain = offsetlon/tilelon - tilecol;
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var tileoffsetx = -tilecolremain * this.tileSize.w;
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var tileoffsetlon = extent.left + tilecol * tilelon;
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var offsetlat = bounds.top - (extent.bottom + tilelat);
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var tilerow = Math.ceil(offsetlat/tilelat) + this.buffer;
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var tilerowremain = tilerow - offsetlat/tilelat;
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var tileoffsety = -tilerowremain * this.tileSize.h;
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var tileoffsetlat = extent.bottom + tilerow * tilelat;
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return {
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tilelon: tilelon, tilelat: tilelat,
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tileoffsetlon: tileoffsetlon, tileoffsetlat: tileoffsetlat,
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tileoffsetx: tileoffsetx, tileoffsety: tileoffsety
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}
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},
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/**
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* Method: initGriddedTiles
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*
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@@ -318,23 +355,17 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
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var extent = this.map.getMaxExtent();
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var resolution = this.map.getResolution();
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var tilelon = resolution * this.tileSize.w;
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var tilelat = resolution * this.tileSize.h;
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var offsetlon = bounds.left - extent.left;
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var tilecol = Math.floor(offsetlon/tilelon) - this.buffer;
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var tilecolremain = offsetlon/tilelon - tilecol;
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var tileoffsetx = -tilecolremain * this.tileSize.w;
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var tileoffsetlon = extent.left + tilecol * tilelon;
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var tileLayout = this.calculateGridLayout(bounds, extent, resolution);
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var offsetlat = bounds.top - (extent.bottom + tilelat);
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var tilerow = Math.ceil(offsetlat/tilelat) + this.buffer;
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var tilerowremain = tilerow - offsetlat/tilelat;
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var tileoffsety = -tilerowremain * this.tileSize.h;
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var tileoffsetlat = extent.bottom + tilerow * tilelat;
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var tileoffsetx = Math.round(tileLayout.tileoffsetx); // heaven help us
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var tileoffsety = Math.round(tileLayout.tileoffsety);
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tileoffsetx = Math.round(tileoffsetx); // heaven help us
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tileoffsety = Math.round(tileoffsety);
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var tileoffsetlon = tileLayout.tileoffsetlon;
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var tileoffsetlat = tileLayout.tileoffsetlat;
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var tilelon = tileLayout.tilelon;
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var tilelat = tileLayout.tilelat;
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this.origin = new OpenLayers.Pixel(tileoffsetx, tileoffsety);
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@@ -114,16 +114,21 @@ OpenLayers.Layer.KaMap = OpenLayers.Class(OpenLayers.Layer.Grid, {
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},
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/**
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* Method: initGriddedTiles
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* Method: calculateGridLayout
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* ka-Map uses the center point of the map as an origin for
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* its tiles. Override calculateGridLayout to center tiles
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* correctly for this case.
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*
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* Parameters:
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* bounds - {<OpenLayers.Bound>}
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* extent - {<OpenLayers.Bounds>}
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* resolution - {Number}
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*
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* Returns:
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* Object containing properties tilelon, tilelat, tileoffsetlat,
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* tileoffsetlat, tileoffsetx, tileoffsety
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*/
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initGriddedTiles:function(bounds) {
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var viewSize = this.map.getSize();
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var minRows = Math.ceil(viewSize.h/this.tileSize.h) + Math.max(1, 2*this.buffer);
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var minCols = Math.ceil(viewSize.w/this.tileSize.w) + Math.max(1, 2*this.buffer);
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var extent = this.map.getMaxExtent();
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var resolution = this.map.getResolution();
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calculateGridLayout: function(bounds, extent, resolution) {
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var tilelon = resolution*this.tileSize.w;
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var tilelat = resolution*this.tileSize.h;
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@@ -139,67 +144,11 @@ OpenLayers.Layer.KaMap = OpenLayers.Class(OpenLayers.Layer.Grid, {
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var tileoffsety = -(tilerowremain+1) * this.tileSize.h;
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var tileoffsetlat = tilerow * tilelat;
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tileoffsetx = Math.round(tileoffsetx); // heaven help us
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tileoffsety = Math.round(tileoffsety);
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this.origin = new OpenLayers.Pixel(tileoffsetx,tileoffsety);
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var startX = tileoffsetx;
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var startLon = tileoffsetlon;
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var rowidx = 0;
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do {
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var row = this.grid[rowidx++];
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if (!row) {
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row = [];
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this.grid.push(row);
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return {
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tilelon: tilelon, tilelat: tilelat,
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tileoffsetlon: tileoffsetlon, tileoffsetlat: tileoffsetlat,
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tileoffsetx: tileoffsetx, tileoffsety: tileoffsety
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}
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tileoffsetlon = startLon;
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tileoffsetx = startX;
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var colidx = 0;
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do {
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var tileBounds =
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new OpenLayers.Bounds(tileoffsetlon,
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tileoffsetlat,
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tileoffsetlon + tilelon,
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tileoffsetlat + tilelat);
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var x = tileoffsetx;
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x -= parseInt(this.map.layerContainerDiv.style.left);
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var y = tileoffsety;
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y -= parseInt(this.map.layerContainerDiv.style.top);
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var px = new OpenLayers.Pixel(x, y);
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var tile = row[colidx++];
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if (!tile) {
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tile = this.addTile(tileBounds, px);
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this.addTileMonitoringHooks(tile);
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row.push(tile);
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} else {
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tile.moveTo(tileBounds, px, false);
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}
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tileoffsetlon += tilelon;
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tileoffsetx += this.tileSize.w;
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} while (tileoffsetlon <= bounds.right + tilelon * this.buffer
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|| colidx < minCols)
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tileoffsetlat -= tilelat;
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tileoffsety += this.tileSize.h;
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} while(tileoffsetlat >= bounds.bottom - tilelat * this.buffer
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|| rowidx < minRows)
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//shave off exceess rows and colums
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this.removeExcessTiles(rowidx, colidx);
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//now actually draw the tiles
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this.spiralTileLoad();
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},
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/**
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