Implement forEachLayerAtPixel for webgl
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@@ -17,6 +17,7 @@ goog.require('ol.math');
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goog.require('ol.renderer.webgl.Layer');
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goog.require('ol.renderer.webgl.tilelayer.shader');
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goog.require('ol.tilecoord');
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goog.require('ol.vec.Mat4');
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goog.require('ol.webgl.Buffer');
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@@ -326,3 +327,39 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
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return true;
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};
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/**
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* @inheritDoc
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*/
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ol.renderer.webgl.TileLayer.prototype.forEachLayerAtPixel =
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function(coordinate, frameState, callback, thisArg) {
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if (goog.isNull(this.framebuffer)) {
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return undefined;
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}
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var mapSize = this.getMap().getSize();
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var pixelOnMap = this.getMap().getPixelFromCoordinate(coordinate);
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var pixelOnMapScaled = [
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pixelOnMap[0] / mapSize[0],
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(mapSize[1] - pixelOnMap[1]) / mapSize[1]];
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var pixelOnFrameBufferScaled = [0, 0];
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ol.vec.Mat4.multVec2(
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this.texCoordMatrix, pixelOnMapScaled, pixelOnFrameBufferScaled);
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var pixelOnFrameBuffer = [
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pixelOnFrameBufferScaled[0] * this.framebufferDimension,
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pixelOnFrameBufferScaled[1] * this.framebufferDimension];
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var gl = this.getWebGLMapRenderer().getContext().getGL();
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gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
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var imageData = new Uint8Array(4);
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gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1,
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gl.RGBA, gl.UNSIGNED_BYTE, imageData);
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if (imageData[3] > 0) {
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return callback.call(thisArg, this.getLayer());
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} else {
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return undefined;
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}
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};
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