Use appropriate unpackAlignment for data textures

This commit is contained in:
mike-000
2021-11-16 16:51:47 +00:00
committed by Tim Schaub
parent a715b1f5c6
commit dc7303967c
+59 -20
View File
@@ -36,8 +36,16 @@ function uploadImageTexture(gl, texture, image) {
* @param {import("../DataTile.js").Data} data The pixel data. * @param {import("../DataTile.js").Data} data The pixel data.
* @param {import("../size.js").Size} size The pixel size. * @param {import("../size.js").Size} size The pixel size.
* @param {number} bandCount The band count. * @param {number} bandCount The band count.
* @param {number} unpackAlignment The unpack alignment.
*/ */
function uploadDataTexture(helper, texture, data, size, bandCount) { function uploadDataTexture(
helper,
texture,
data,
size,
bandCount,
unpackAlignment
) {
const gl = helper.getGL(); const gl = helper.getGL();
bindAndConfigure(gl, texture); bindAndConfigure(gl, texture);
@@ -73,6 +81,7 @@ function uploadDataTexture(helper, texture, data, size, bandCount) {
textureType = gl.UNSIGNED_BYTE; textureType = gl.UNSIGNED_BYTE;
} }
gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
gl.texImage2D( gl.texImage2D(
gl.TEXTURE_2D, gl.TEXTURE_2D,
0, 0,
@@ -84,6 +93,7 @@ function uploadDataTexture(helper, texture, data, size, bandCount) {
textureType, textureType,
data data
); );
gl.pixelStorei(gl.UNPACK_ALIGNMENT, 4);
} }
/** /**
@@ -168,21 +178,37 @@ class TileTexture extends EventTarget {
const data = tile.getData(); const data = tile.getData();
const isFloat = data instanceof Float32Array; const isFloat = data instanceof Float32Array;
const pixelCount = this.size[0] * this.size[1]; const pixelCount = this.size[0] * this.size[1];
// Float arrays feature four bytes per element, const DataType = isFloat ? Float32Array : Uint8Array;
// BYTES_PER_ELEMENT throws a TypeScript exception but would handle const bytesPerElement = DataType.BYTES_PER_ELEMENT;
// this better for more varied typed arrays. const byteWidth = data.byteLength / this.size[1];
this.bandCount = data.byteLength / (isFloat ? 4 : 1) / pixelCount; this.bandCount = Math.floor(byteWidth / bytesPerElement / this.size[0]);
const textureCount = Math.ceil(this.bandCount / 4); const textureCount = Math.ceil(this.bandCount / 4);
let unpackAlignment;
if (byteWidth % 8 === 0) {
unpackAlignment = 8;
} else if (byteWidth % 4 === 0) {
unpackAlignment = 4;
} else if (byteWidth % 2 === 0) {
unpackAlignment = 2;
} else {
unpackAlignment = 1;
}
if (textureCount === 1) { if (textureCount === 1) {
const texture = gl.createTexture(); const texture = gl.createTexture();
this.textures.push(texture); this.textures.push(texture);
uploadDataTexture(helper, texture, data, this.size, this.bandCount); uploadDataTexture(
helper,
texture,
data,
this.size,
this.bandCount,
unpackAlignment
);
return; return;
} }
const DataType = isFloat ? Float32Array : Uint8Array;
const textureDataArrays = new Array(textureCount); const textureDataArrays = new Array(textureCount);
for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) { for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
const texture = gl.createTexture(); const texture = gl.createTexture();
@@ -193,17 +219,23 @@ class TileTexture extends EventTarget {
textureDataArrays[textureIndex] = new DataType(pixelCount * bandCount); textureDataArrays[textureIndex] = new DataType(pixelCount * bandCount);
} }
const valueCount = pixelCount * this.bandCount; let dataIndex = 0;
for (let dataIndex = 0; dataIndex < valueCount; ++dataIndex) { let rowOffset = 0;
const bandIndex = dataIndex % this.bandCount; const valueCount = this.size[0] * this.bandCount;
const textureBandIndex = bandIndex % 4; for (let rowIndex = 0; rowIndex < this.size[1]; ++rowIndex) {
const textureIndex = Math.floor(bandIndex / 4); for (let colIndex = 0; colIndex < valueCount; ++colIndex) {
const bandCount = const bandIndex = colIndex % this.bandCount;
textureIndex < textureCount - 1 ? 4 : this.bandCount % 4; const textureBandIndex = bandIndex % 4;
const pixelIndex = Math.floor(dataIndex / this.bandCount); const textureIndex = Math.floor(bandIndex / 4);
textureDataArrays[textureIndex][ const bandCount =
pixelIndex * bandCount + textureBandIndex textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
] = data[dataIndex]; const pixelIndex = Math.floor(dataIndex / this.bandCount);
textureDataArrays[textureIndex][
pixelIndex * bandCount + textureBandIndex
] = data[rowOffset + colIndex];
++dataIndex;
}
rowOffset += byteWidth / bytesPerElement;
} }
for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) { for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
@@ -211,7 +243,14 @@ class TileTexture extends EventTarget {
textureIndex < textureCount - 1 ? 4 : this.bandCount % 4; textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
const texture = this.textures[textureIndex]; const texture = this.textures[textureIndex];
const data = textureDataArrays[textureIndex]; const data = textureDataArrays[textureIndex];
uploadDataTexture(helper, texture, data, this.size, bandCount); uploadDataTexture(
helper,
texture,
data,
this.size,
bandCount,
bytesPerElement
);
} }
} }