Test rendercomplete waits for icon load

This commit is contained in:
Maximilian Krög
2022-05-01 16:56:11 +02:00
parent 5345b80aa1
commit dc128820c1
+94 -12
View File
@@ -25,6 +25,7 @@ import VectorSource from '../../../../src/ol/source/Vector.js';
import View from '../../../../src/ol/View.js'; import View from '../../../../src/ol/View.js';
import WebGLPointsLayer from '../../../../src/ol/layer/WebGLPoints.js'; import WebGLPointsLayer from '../../../../src/ol/layer/WebGLPoints.js';
import XYZ from '../../../../src/ol/source/XYZ.js'; import XYZ from '../../../../src/ol/source/XYZ.js';
import {Icon, Style} from '../../../../src/ol/style.js';
import {LineString, Point, Polygon} from '../../../../src/ol/geom.js'; import {LineString, Point, Polygon} from '../../../../src/ol/geom.js';
import {TRUE} from '../../../../src/ol/functions.js'; import {TRUE} from '../../../../src/ol/functions.js';
import { import {
@@ -403,12 +404,22 @@ describe('ol/Map', function () {
}); });
describe('rendercomplete event', function () { describe('rendercomplete event', function () {
let map; let map, target;
beforeEach(function () { beforeEach(function () {
const target = document.createElement('div'); target = document.createElement('div');
target.style.width = '100px'; target.style.width = '100px';
target.style.height = '100px'; target.style.height = '100px';
document.body.appendChild(target); document.body.appendChild(target);
});
afterEach(function () {
disposeMap(map);
map.getLayers().forEach((layer) => layer.dispose());
});
describe('renderer ready property', function () {
beforeEach(function () {
map = new Map({ map = new Map({
target: target, target: target,
layers: [ layers: [
@@ -465,13 +476,6 @@ describe('ol/Map', function () {
}); });
}); });
afterEach(function () {
document.body.removeChild(map.getTargetElement());
map.setTarget(null);
map.dispose();
map.getLayers().forEach((layer) => layer.dispose());
});
it('triggers when all tiles and sources are loaded and faded in', function (done) { it('triggers when all tiles and sources are loaded and faded in', function (done) {
const layers = map.getLayers().getArray(); const layers = map.getLayers().getArray();
expect(layers[6].getRenderer().ready).to.be(false); expect(layers[6].getRenderer().ready).to.be(false);
@@ -491,10 +495,9 @@ describe('ol/Map', function () {
}) })
); );
}); });
it('ignores invisible layers', function (done) { it('ignores invisible layers', function (done) {
map.getLayers().forEach(function (layer, i) { map.getLayers().forEach((layer, i) => layer.setVisible(i === 4));
layer.setVisible(i === 4);
});
map.setView( map.setView(
new View({ new View({
center: [0, 0], center: [0, 0],
@@ -505,6 +508,85 @@ describe('ol/Map', function () {
}); });
}); });
describe('icon loading', function () {
/** @type {Icon} */
let icon;
beforeEach(function () {
icon = new Icon({
src: 'spec/ol/data/dot.png',
});
const delay = 100;
// Delay icon change events
let states = [{state: icon.getImageState()}];
icon.listenImageChange = function (listener) {
if (!listener._delay) {
listener._delay = (e) => {
const key = setTimeout(() => {
states.shift();
listener.call(this, e);
}, delay);
Object.assign(states[states.length - 1], {key, listener});
states.push({
state: Icon.prototype.getImageState.call(this),
});
};
}
return Icon.prototype.listenImageChange.call(this, listener._delay);
};
icon.unlistenImageChange = function (listener) {
states = states.filter((state) => {
if (state.listener !== listener) {
return true;
}
clearTimeout(listener.key);
return false;
});
const addedListener = listener._delay;
delete listener._delay;
return Icon.prototype.unlistenImageChange.call(this, addedListener);
};
icon.getImageState = function () {
return states[0].state;
};
});
it('waits for icons to load', function (done) {
map = new Map({
target: target,
view: new View({
center: [0, 0],
resolution: 1,
}),
layers: [
new VectorLayer({
source: new VectorSource({
features: [new Feature(new Point([0, 0]))],
}),
style: new Style({
image: icon,
}),
}),
],
});
let loaded = false;
icon.listenImageChange(function (e) {
if (e.target.getImageState() === ImageState.LOADED) {
loaded = true;
}
});
map.once('rendercomplete', function () {
try {
expect(loaded).to.be(true);
done();
} catch (e) {
done(e);
}
});
});
});
});
describe('loadstart/loadend event sequence', function () { describe('loadstart/loadend event sequence', function () {
let map; let map;
beforeEach(function () { beforeEach(function () {