Refactor LineString GLSL & clean up

This commit is contained in:
GaborFarkas
2016-11-23 09:47:10 +01:00
parent d27591dea7
commit dba0934112
8 changed files with 116 additions and 93 deletions
@@ -13,7 +13,7 @@ uniform mat4 u_offsetScaleMatrix;
uniform mat4 u_offsetRotateMatrix;
void main(void) {
gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);
gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0);
}
@@ -58,14 +58,14 @@ ol.inherits(ol.render.webgl.polygonreplay.defaultshader.Vertex, ol.webgl.Vertex)
* @const
* @type {string}
*/
ol.render.webgl.polygonreplay.defaultshader.Vertex.DEBUG_SOURCE = '\n\nattribute vec2 a_position;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);\n}\n\n\n';
ol.render.webgl.polygonreplay.defaultshader.Vertex.DEBUG_SOURCE = '\n\nattribute vec2 a_position;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0);\n}\n\n\n';
/**
* @const
* @type {string}
*/
ol.render.webgl.polygonreplay.defaultshader.Vertex.OPTIMIZED_SOURCE = 'attribute vec2 a;uniform mat4 b;uniform mat4 c;uniform mat4 d;void main(void){gl_Position=b*vec4(a,0.,1.);}';
ol.render.webgl.polygonreplay.defaultshader.Vertex.OPTIMIZED_SOURCE = 'attribute vec2 a;uniform mat4 b;uniform mat4 c;uniform mat4 d;void main(void){gl_Position=b*vec4(a,0.0,1.0);}';
/**