Refactor LineString GLSL & clean up
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@@ -22,8 +22,8 @@ void main(void) {
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if (a_rotateWithView == 1.0) {
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offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;
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}
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vec4 offsets = offsetMatrix * vec4(a_offsets, 0., 0.);
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gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.) + offsets;
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vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0);
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gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;
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v_texCoord = a_texCoord;
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v_opacity = a_opacity;
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}
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