@class doc for View2D
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@@ -32,13 +32,51 @@ ol.View2DProperty = {
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/**
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* Create a new View2D, a View2D manages properties such as center,
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* projection, resolution and rotation.
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* @class
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* An ol.View2D object represents a simple 2D view of the map.
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*
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* Example:
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* This is the object to act upon to change the center, resolution,
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* and rotation of the map.
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*
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* // to get the current extent
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* map.getView().getView2D().calculateExtent(map.getSize())
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* ### The view states
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*
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* An `ol.View2D` is determined by three states: `center`, `resolution`,
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* and `rotation`. To each state corresponds a getter and a setter. E.g.
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* `getCenter` and `setCenter` for the `center` state.
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*
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* An `ol.View2D` has a `projection`. The projection determines the
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* coordinate system of the center, and its units determine the units of the
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* resolution (projection units per pixel). The default projection is
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* Spherical Mercator (EPSG:3857).
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*
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* ### The constraints
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*
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* `setCenter`, `setResolution` and `setRotation` can be used to change the
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* states of the view. Any value can be passed to the setters. And the value
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* that is passed to a setter will effectively be the value set in the view,
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* and returned by the corresponding getter.
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*
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* But an `ol.View2D` object also has a *resolution constraint* and a
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* *rotation constraint*. There's currently no *center constraint*, but
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* this may change in the future.
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*
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* As said above no constraints are applied when the setters are used to set
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* new states for the view. Applying constraints is done explicitly through
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* the use of the `constrain*` functions (`constrainResolution` and
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* `constrainRotation`).
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*
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* The main users of the constraints are the interactions and the
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* controls. For example, double-clicking on the map changes the view to
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* the "next" resolution. And releasing the fingers after pinch-zooming
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* snaps to the closest resolution (with an animation).
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*
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* So the *resolution constraint* snaps to specific resolutions. It is
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* determined by the following options: `resolutions`, `maxResolution`,
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* `maxZoom`, and `zoomFactor`. If `resolutions` is set, the other three
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* options are ignored. See {@link ol.View2DOptions} for more information.
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*
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* The *rotation constaint* is currently not configurable. It snaps the
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* rotation value to zero when approaching the horizontal.
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*
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* @constructor
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* @implements {ol.IView2D}
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