Do not lock label cache entries
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@@ -218,12 +218,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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const sourceTiles = source.getSourceTiles(pixelRatio, projection, tile);
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const layerUid = getUid(layer);
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const executorGroups = tile.executorGroups[layerUid];
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if (executorGroups) {
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for (let i = 0, ii = executorGroups.length; i < ii; ++i) {
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executorGroups[i].dispose();
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}
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}
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delete tile.hitDetectionImageData[layerUid];
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tile.executorGroups[layerUid] = [];
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for (let t = 0, tt = sourceTiles.length; t < tt; ++t) {
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