Enable WebGL extensions when required
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@@ -233,10 +233,6 @@ Cannot determine IIIF Image API version from provided image information JSON.
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A `WebGLArrayBuffer` must either be of type `ELEMENT_ARRAY_BUFFER` or `ARRAY_BUFFER`.
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### 63
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Support for the `OES_element_index_uint`, `OES_texture_float`, and `OES_texture_float_linear` WebGL extensions are mandatory for WebGL layers.
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### 64
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Layer opacity must be a number.
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@@ -10,9 +10,7 @@ import {
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UNSIGNED_INT,
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UNSIGNED_SHORT,
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getContext,
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getSupportedExtensions,
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} from '../webgl.js';
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import {assert} from '../asserts.js';
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import {clear} from '../obj.js';
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import {
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compose as composeTransform,
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@@ -23,7 +21,6 @@ import {
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} from '../transform.js';
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import {create, fromTransform} from '../vec/mat4.js';
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import {getUid} from '../util.js';
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import {includes} from '../array.js';
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/**
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* @typedef {Object} BufferCacheEntry
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@@ -272,20 +269,18 @@ class WebGLHelper extends Disposable {
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*/
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this.bufferCache_ = {};
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/**
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* @private
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* @type {Object<string, Object>}
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*/
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this.extensionCache_ = {};
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/**
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* @private
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* @type {WebGLProgram}
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*/
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this.currentProgram_ = null;
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assert(includes(getSupportedExtensions(), 'OES_element_index_uint'), 63);
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assert(includes(getSupportedExtensions(), 'OES_texture_float'), 63);
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assert(includes(getSupportedExtensions(), 'OES_texture_float_linear'), 63);
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gl.getExtension('OES_element_index_uint');
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gl.getExtension('OES_texture_float');
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gl.getExtension('OES_texture_float_linear');
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this.canvas_.addEventListener(
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ContextEventType.LOST,
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this.boundHandleWebGLContextLost_
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@@ -373,6 +368,21 @@ class WebGLHelper extends Disposable {
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this.startTime_ = Date.now();
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}
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/**
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* Get a WebGL extension. If the extension is not supported, null is returned.
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* Extensions are cached after they are enabled for the first time.
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* @param {string} name The extension name.
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* @return {Object} The extension or null if not supported.
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*/
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getExtension(name) {
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if (name in this.extensionCache_) {
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return this.extensionCache_[name];
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}
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const extension = this.gl_.getExtension(name);
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this.extensionCache_[name] = extension;
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return extension;
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}
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/**
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* Just bind the buffer if it's in the cache. Otherwise create
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* the WebGL buffer, bind it, populate it, and add an entry to
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@@ -511,6 +521,8 @@ class WebGLHelper extends Disposable {
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*/
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drawElements(start, end) {
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const gl = this.getGL();
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this.getExtension('OES_element_index_uint');
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const elementType = gl.UNSIGNED_INT;
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const elementSize = 4;
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@@ -30,13 +30,14 @@ function uploadImageTexture(gl, texture, image) {
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}
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/**
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* @param {WebGLRenderingContext} gl The WebGL context.
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* @param {import("./Helper.js").default} helper The WebGL helper.
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* @param {WebGLTexture} texture The texture.
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* @param {import("../DataTile.js").Data} data The pixel data.
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* @param {import("../size.js").Size} size The pixel size.
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* @param {number} bandCount The band count.
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*/
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function uploadDataTexture(gl, texture, data, size, bandCount) {
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function uploadDataTexture(helper, texture, data, size, bandCount) {
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const gl = helper.getGL();
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bindAndConfigure(gl, texture);
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let format;
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@@ -62,7 +63,14 @@ function uploadDataTexture(gl, texture, data, size, bandCount) {
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}
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}
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const texType = data instanceof Float32Array ? gl.FLOAT : gl.UNSIGNED_BYTE;
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let textureType;
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if (data instanceof Float32Array) {
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textureType = gl.FLOAT;
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helper.getExtension('OES_texture_float');
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helper.getExtension('OES_texture_float_linear');
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} else {
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textureType = gl.UNSIGNED_BYTE;
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}
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gl.texImage2D(
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gl.TEXTURE_2D,
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@@ -72,7 +80,7 @@ function uploadDataTexture(gl, texture, data, size, bandCount) {
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size[1],
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0,
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format,
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texType,
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textureType,
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data
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);
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}
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@@ -140,7 +148,8 @@ class TileTexture extends EventTarget {
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}
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uploadTile_() {
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const gl = this.helper_.getGL();
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const helper = this.helper_;
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const gl = helper.getGL();
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const tile = this.tile;
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if (tile instanceof ImageTile) {
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@@ -163,7 +172,7 @@ class TileTexture extends EventTarget {
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if (textureCount === 1) {
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const texture = gl.createTexture();
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this.textures.push(texture);
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uploadDataTexture(gl, texture, data, this.size, this.bandCount);
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uploadDataTexture(helper, texture, data, this.size, this.bandCount);
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return;
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}
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@@ -197,7 +206,7 @@ class TileTexture extends EventTarget {
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textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
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const texture = this.textures[textureIndex];
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const data = textureDataArrays[textureIndex];
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uploadDataTexture(gl, texture, data, this.size, bandCount);
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uploadDataTexture(helper, texture, data, this.size, bandCount);
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}
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}
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