Added cache for circle arrays. Reusing context.
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@@ -65,38 +65,65 @@ ol.render.canvas.ReplayGroup = function(
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* Object.<ol.render.ReplayType, ol.render.canvas.Replay>>}
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*/
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this.replaysByZIndex_ = {};
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/**
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* @private
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* @type {CanvasRenderingContext2D}
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*/
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this.hitDetectionContext_ = ol.dom.createCanvasContext2D(1, 1);
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};
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ol.inherits(ol.render.canvas.ReplayGroup, ol.render.ReplayGroup);
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/**
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* This methods creates a circle inside a fitting array. Points inside the
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* circle are marked by true, points on the outside are marked with false.
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* It uses the midpoint circle algorithm.
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* @param {number} radius Radius.
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* @returns {Array.<Array.<Boolean>>} an array with marked circel points.
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* @type {Object.<number, Array.<Array.<(boolean|undefined)>>>}
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* @private
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*/
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ol.render.canvas.ReplayGroup.createPixelCircle_ = function(radius) {
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ol.render.canvas.ReplayGroup.circleArrayCache_ = {
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0: [[true]]
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};
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/**
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* This method fills a row in the array from the given coordinate to the
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* middle with `true`.
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* @param {Array.<Array.<(boolean|undefined)>>} array The array that will be altered.
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* @param {number} x X coordinate.
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* @param {number} y Y coordinate.
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* @private
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*/
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_ = function(array, x, y) {
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var i;
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var radius = Math.floor(array.length / 2);
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if (x >= radius) {
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for (i = radius; i < x; i++) {
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array[i][y] = true;
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}
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} else if (x < radius) {
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for (i = x + 1; i < radius; i++) {
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array[i][y] = true;
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}
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}
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};
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/**
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* This methods creates a circle inside a fitting array. Points inside the
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* circle are marked by true, points on the outside are undefined.
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* It uses the midpoint circle algorithm.
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* @param {number} radius Radius.
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* @returns {Array.<Array.<(boolean|undefined)>>} An array with marked circle points.
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* @private
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*/
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ol.render.canvas.ReplayGroup.getCircleArray_ = function(radius) {
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if (ol.render.canvas.ReplayGroup.circleArrayCache_[radius] !== undefined) {
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return ol.render.canvas.ReplayGroup.circleArrayCache_[radius];
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}
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var arraySize = radius * 2 + 1;
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var arr = new Array(arraySize);
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for (var i = 0; i < arraySize; i++) {
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arr[i] = new Array(arraySize);
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for (var j = 0; j < arraySize; j++) {
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arr[i][j] = false;
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}
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}
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function fillRowToMiddle(x, y) {
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var i;
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if (x >= radius) {
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for (i = radius; i < x; i++) {
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arr[i][y] = true;
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}
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} else if (x < radius) {
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for (i = x + 1; i < radius; i++) {
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arr[i][y] = true;
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}
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}
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}
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var x = radius;
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@@ -104,14 +131,14 @@ ol.render.canvas.ReplayGroup.createPixelCircle_ = function(radius) {
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var error = 0;
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while (x >= y) {
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fillRowToMiddle(radius + x, radius + y);
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fillRowToMiddle(radius + y, radius + x);
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fillRowToMiddle(radius - y, radius + x);
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fillRowToMiddle(radius - x, radius + y);
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fillRowToMiddle(radius - x, radius - y);
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fillRowToMiddle(radius - y, radius - x);
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fillRowToMiddle(radius + y, radius - x);
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fillRowToMiddle(radius + x, radius - y);
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius + x, radius + y);
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius + y, radius + x);
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius - y, radius + x);
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius - x, radius + y);
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius - x, radius - y);
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius - y, radius - x);
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius + y, radius - x);
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius + x, radius - y);
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y++;
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error += 1 + 2 * y;
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@@ -121,6 +148,7 @@ ol.render.canvas.ReplayGroup.createPixelCircle_ = function(radius) {
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}
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}
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ol.render.canvas.ReplayGroup.circleArrayCache_[radius] = arr;
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return arr;
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};
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@@ -143,7 +171,7 @@ ol.render.canvas.ReplayGroup.prototype.finish = function() {
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* @param {ol.Coordinate} coordinate Coordinate.
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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* @param {number} hitTolerance hit tolerance.
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* @param {number} hitTolerance Hit tolerance.
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* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @param {function((ol.Feature|ol.render.Feature)): T} callback Feature
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@@ -155,16 +183,15 @@ ol.render.canvas.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
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coordinate, resolution, rotation, hitTolerance, skippedFeaturesHash, callback) {
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hitTolerance = Math.round(hitTolerance);
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var contextSize = hitTolerance * 2 + 1;
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var transform = ol.transform.compose(ol.transform.create(),
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hitTolerance + 0.5, hitTolerance + 0.5,
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1 / resolution, -1 / resolution,
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-rotation,
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-coordinate[0], -coordinate[1]);
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var context = ol.dom.createCanvasContext2D(contextSize, contextSize);
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var context = this.hitDetectionContext_;
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context.canvas.width = contextSize;
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context.canvas.height = contextSize;
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context.clearRect(0, 0, contextSize, contextSize);
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/**
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@@ -177,12 +204,7 @@ ol.render.canvas.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
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ol.extent.buffer(hitExtent, resolution * this.renderBuffer_, hitExtent);
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}
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var mask;
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if (hitTolerance === 0) {
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mask = [[true]];
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} else {
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mask = ol.render.canvas.ReplayGroup.createPixelCircle_(hitTolerance);
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}
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var mask = ol.render.canvas.ReplayGroup.getCircleArray_(hitTolerance);
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return this.replayHitDetection_(context, transform, rotation,
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skippedFeaturesHash,
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@@ -191,23 +213,22 @@ ol.render.canvas.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
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* @return {?} Callback result.
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*/
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function(feature) {
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var imageData;
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var imageData = context.getImageData(0, 0, contextSize, contextSize).data;
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for (var i = 0; i < contextSize; i++) {
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for (var j = 0; j < contextSize; j++) {
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if (mask[i][j]) {
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imageData = context.getImageData(i, j, i + 1, j + 1).data;
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if (imageData[3] > 0) {
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if (imageData[(j * contextSize + i) * 4 + 3] > 0) {
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var result = callback(feature);
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if (result) {
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return result;
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} else {
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context.clearRect(0, 0, contextSize, contextSize);
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return undefined;
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}
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i = contextSize;
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j = contextSize;
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}
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}
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}
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}
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context.clearRect(0, 0, contextSize, contextSize);
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}, hitExtent);
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};
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