Allow layer.destroy to be called twice without failing for the vector layer. r=elemoine (closes #1697)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@7941 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Tim Schaub
2008-09-03 19:16:29 +00:00
parent 6277216053
commit d9e161f4d0
2 changed files with 19 additions and 7 deletions

View File

@@ -238,7 +238,7 @@
}
function test_Layer_Vector_destroy (t) {
t.plan(4);
t.plan(5);
var options = {protocol: new OpenLayers.Protocol(),
strategies: [new OpenLayers.Strategy(), new OpenLayers.Strategy()]}
@@ -252,6 +252,16 @@
t.eq(layer.protocol, null, "layer.protocol is null after destroy");
t.eq(layer.strategies, null, "layer.strategies is null after destroy");
// test that we can call layer.destroy a second time without trouble
try {
layer.destroy();
layer.destroy();
t.ok(true, "layer.destroy called twice without any issues");
} catch(err) {
t.fail("calling layer.destroy twice triggers exception: " + err + " in " + err.fileName + " line " + err.lineNumber);
}
}
function test_Layer_Vector_externalGraphic(t) {