Allow layer.destroy to be called twice without failing for the vector layer. r=elemoine (closes #1697)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@7941 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -238,7 +238,7 @@
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}
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function test_Layer_Vector_destroy (t) {
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t.plan(4);
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t.plan(5);
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var options = {protocol: new OpenLayers.Protocol(),
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strategies: [new OpenLayers.Strategy(), new OpenLayers.Strategy()]}
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@@ -252,6 +252,16 @@
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t.eq(layer.protocol, null, "layer.protocol is null after destroy");
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t.eq(layer.strategies, null, "layer.strategies is null after destroy");
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// test that we can call layer.destroy a second time without trouble
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try {
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layer.destroy();
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layer.destroy();
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t.ok(true, "layer.destroy called twice without any issues");
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} catch(err) {
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t.fail("calling layer.destroy twice triggers exception: " + err + " in " + err.fileName + " line " + err.lineNumber);
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}
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}
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function test_Layer_Vector_externalGraphic(t) {
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