Fix Snap -> Interaction
This commit changes ol.Snap -> ol.interaction.Snap, which extends ol.interaction.Pointer. The 'pointerdown', 'pointermove' and 'pointerup' map browser events are hanlded to edit the pixel and coordinate properties to make them 'snap' to the closest feature.
This commit is contained in:
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examples/snap.html
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77
examples/snap.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="chrome=1">
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<meta name="viewport" content="initial-scale=1.0, user-scalable=no, width=device-width">
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<link rel="stylesheet" href="../css/ol.css" type="text/css">
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<link rel="stylesheet" href="../resources/bootstrap/css/bootstrap.min.css" type="text/css">
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<link rel="stylesheet" href="../resources/layout.css" type="text/css">
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<link rel="stylesheet" href="../resources/bootstrap/css/bootstrap-responsive.min.css" type="text/css">
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<title> Snap example </title>
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</head>
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<body>
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<div class="navbar navbar-inverse navbar-fixed-top">
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<div class="navbar-inner">
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<div class="container">
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<a class="brand" href="./"><img src="../resources/logo.png"> OpenLayers 3 Examples</a>
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</div>
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</div>
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</div>
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<div class="container-fluid">
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<div class="row-fluid">
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<div class="span12">
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<div id="map" class="map"></div>
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</div>
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</div>
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<div class="row-fluid">
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<div class="span12">
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<h4 id="title">Snap interaction example</h4>
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<p id="shortdesc">Example of using the snap interaction together with
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draw and modify interactions. The snap interaction must be added
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last, as it needs to be the first to handle the
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<code>pointermove</code> event.</p>
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<form id="options-form" automplete="off">
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<div class="radio">
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<label>
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<input type="radio" name="interaction" value="draw" id="draw" checked>
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Draw
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</label>
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</div>
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<div class="radio">
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<label>
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<input type="radio" name="interaction" value="modify">
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Modify
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</label>
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</div>
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<div class="form-group">
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<label>Draw type </label>
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<select name="draw-type" id="draw-type">
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<option value="Point">Point</option>
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<option value="LineString">LineString</option>
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<option value="Polygon">Polygon</option>
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</select>
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</div>
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</form>
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<div id="docs">
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<p>See the <a href="snap.js" target="_blank">snap.js source</a> to see how this is done.</p>
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</div>
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<div id="tags">draw, edit, modify, vector, featureoverlay, snap</div>
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</div>
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</div>
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</div>
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<script src="../resources/jquery.min.js" type="text/javascript"></script>
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<script src="../resources/example-behaviour.js" type="text/javascript"></script>
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<script src="loader.js?id=snap" type="text/javascript"></script>
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</body>
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</html>
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162
examples/snap.js
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162
examples/snap.js
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goog.require('ol.FeatureOverlay');
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goog.require('ol.Map');
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goog.require('ol.View');
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goog.require('ol.interaction');
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goog.require('ol.interaction.Draw');
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goog.require('ol.interaction.Modify');
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goog.require('ol.interaction.Select');
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goog.require('ol.interaction.Snap');
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goog.require('ol.layer.Tile');
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goog.require('ol.source.MapQuest');
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goog.require('ol.style.Circle');
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goog.require('ol.style.Fill');
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goog.require('ol.style.Stroke');
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goog.require('ol.style.Style');
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var raster = new ol.layer.Tile({
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source: new ol.source.MapQuest({layer: 'sat'})
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});
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var map = new ol.Map({
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layers: [raster],
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target: 'map',
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view: new ol.View({
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center: [-11000000, 4600000],
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zoom: 4
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})
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});
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// The features are not added to a regular vector layer/source,
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// but to a feature overlay which holds a collection of features.
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// This collection is passed to the modify and also the draw
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// interaction, so that both can add or modify features.
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var featureOverlay = new ol.FeatureOverlay({
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style: new ol.style.Style({
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fill: new ol.style.Fill({
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color: 'rgba(255, 255, 255, 0.2)'
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}),
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stroke: new ol.style.Stroke({
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color: '#ffcc33',
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width: 2
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}),
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image: new ol.style.Circle({
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radius: 7,
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fill: new ol.style.Fill({
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color: '#ffcc33'
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})
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})
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}),
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map: map
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});
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var Modify = {
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init: function() {
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this.select = new ol.interaction.Select();
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map.addInteraction(this.select);
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this.modify = new ol.interaction.Modify({
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features: this.select.getFeatures()
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});
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map.addInteraction(this.modify);
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this.setEvents();
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},
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setEvents: function() {
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var selectedFeatures = this.select.getFeatures();
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this.select.on('change:active', function() {
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selectedFeatures.forEach(selectedFeatures.remove, selectedFeatures);
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});
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// since snap control duplicates the geometry of features
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// when creating the index and it doesn't rebuild the index
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// on 'change:geometry', modified geometries should be handled manualy
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selectedFeatures.on('add', function(evt) {
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// removes the feature geometry from the snap index
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featureOverlay.getFeatures().remove(evt.element);
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});
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selectedFeatures.on('remove', function(evt) {
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// adds the feature geometry to the snap index
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featureOverlay.getFeatures().push(evt.element);
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});
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},
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setActive: function(active) {
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this.select.setActive(active);
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this.modify.setActive(active);
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}
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};
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Modify.init();
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var Draw = {
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init: function() {
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map.addInteraction(this.Point);
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this.Point.setActive(false);
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map.addInteraction(this.LineString);
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this.LineString.setActive(false);
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map.addInteraction(this.Polygon);
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this.Polygon.setActive(false);
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},
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Point: new ol.interaction.Draw({
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features: featureOverlay.getFeatures(),
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type: /** @type {ol.geom.GeometryType} */ ('Point')
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}),
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LineString: new ol.interaction.Draw({
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features: featureOverlay.getFeatures(),
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type: /** @type {ol.geom.GeometryType} */ ('LineString')
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}),
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Polygon: new ol.interaction.Draw({
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features: featureOverlay.getFeatures(),
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type: /** @type {ol.geom.GeometryType} */ ('Polygon')
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}),
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getActive: function() {
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return this.activeType ? this[this.activeType].getActive() : false;
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},
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setActive: function(active) {
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var type = optionsForm.elements['draw-type'].value;
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if (active) {
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this.activeType && this[this.activeType].setActive(false);
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this[type].setActive(true);
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this.activeType = type;
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} else {
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this.activeType && this[this.activeType].setActive(false);
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this.activeType = null;
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}
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}
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};
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Draw.init();
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var optionsForm = document.getElementById('options-form');
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/**
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* Let user change the geometry type.
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* @param {Event} e Change event.
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*/
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optionsForm.onchange = function(e) {
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var type = e.target.getAttribute('name');
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var value = e.target.value;
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if (type == 'draw-type') {
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Draw.getActive() && Draw.setActive(true);
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} else if (type == 'interaction') {
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if (value == 'modify') {
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Draw.setActive(false);
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Modify.setActive(true);
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} else if (value == 'draw') {
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Draw.setActive(true);
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Modify.setActive(false);
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}
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}
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};
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Draw.setActive(true);
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Modify.setActive(false);
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// snap duplicates the geometries so it can create a index.
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// when a gemetry is modified, index needs to be rebuild for that
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// geometry by removeing the old and adding the new
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var snap = new ol.interaction.Snap({
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features: featureOverlay.getFeatures()
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});
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map.addInteraction(snap);
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