Only reuse target when className is the same
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@@ -79,7 +79,7 @@ class CanvasLayerRenderer extends LayerRenderer {
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useContainer(target, transform, opacity) {
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useContainer(target, transform, opacity) {
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const layerClassName = this.getLayer().getClassName();
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const layerClassName = this.getLayer().getClassName();
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let container, context;
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let container, context;
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if (target && target.style.opacity === '') {
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if (target && target.style.opacity === '' && target.className === layerClassName) {
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const canvas = target.firstElementChild;
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const canvas = target.firstElementChild;
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if (canvas instanceof HTMLCanvasElement) {
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if (canvas instanceof HTMLCanvasElement) {
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context = canvas.getContext('2d');
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context = canvas.getContext('2d');
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@@ -87,7 +87,6 @@ class CanvasLayerRenderer extends LayerRenderer {
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}
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}
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if (context && context.canvas.style.transform === transformToString(transform)) {
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if (context && context.canvas.style.transform === transformToString(transform)) {
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// Container of the previous layer renderer can be used.
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// Container of the previous layer renderer can be used.
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target.classList.add(layerClassName);
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this.container = target;
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this.container = target;
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this.context = context;
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this.context = context;
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this.containerReused = true;
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this.containerReused = true;
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