Use slice to extract sub-arrays
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@@ -232,9 +232,9 @@ ol.Proj4jsProjection_.prototype.getPointResolution =
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];
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];
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vertices = this.toEPSG4326_(vertices, vertices, 2);
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vertices = this.toEPSG4326_(vertices, vertices, 2);
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var width = ol.sphere.NORMAL.haversineDistance(
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var width = ol.sphere.NORMAL.haversineDistance(
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[vertices[0], vertices[1]], [vertices[2], vertices[3]]);
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vertices.slice(0, 2), vertices.slice(2, 4));
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var height = ol.sphere.NORMAL.haversineDistance(
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var height = ol.sphere.NORMAL.haversineDistance(
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[vertices[4], vertices[5]], [vertices[6], vertices[7]]);
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vertices.slice(4, 6), vertices.slice(6, 8));
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var pointResolution = (width + height) / 2;
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var pointResolution = (width + height) / 2;
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if (this.getUnits() == ol.ProjectionUnits.FEET) {
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if (this.getUnits() == ol.ProjectionUnits.FEET) {
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// The radius of the normal sphere is defined in meters, so we must
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// The radius of the normal sphere is defined in meters, so we must
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