PluggableMap: avoid crash when multiple interactions are removed
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@@ -1045,8 +1045,8 @@ class PluggableMap extends BaseObject {
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}
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}
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mapBrowserEvent.frameState = this.frameState_;
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const interactionsArray = this.getInteractions().getArray();
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if (this.dispatchEvent(mapBrowserEvent) !== false) {
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const interactionsArray = this.getInteractions().getArray().slice();
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for (let i = interactionsArray.length - 1; i >= 0; i--) {
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const interaction = interactionsArray[i];
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if (!interaction.getActive()) {
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