Render features even while animating and interacting

This commit is contained in:
Tom Payne
2013-11-04 16:29:09 +01:00
parent 91fc1a7663
commit d774d2007d
@@ -3,7 +3,6 @@ goog.provide('ol.renderer.canvas.VectorLayer2');
goog.require('goog.dom'); goog.require('goog.dom');
goog.require('goog.dom.TagName'); goog.require('goog.dom.TagName');
goog.require('goog.vec.Mat4'); goog.require('goog.vec.Mat4');
goog.require('ol.ViewHint');
goog.require('ol.extent'); goog.require('ol.extent');
goog.require('ol.layer.Vector'); goog.require('ol.layer.Vector');
goog.require('ol.renderer.canvas.Layer'); goog.require('ol.renderer.canvas.Layer');
@@ -80,11 +79,6 @@ ol.renderer.canvas.VectorLayer2.prototype.composeFrame =
var vectorLayer = this.getVectorLayer(); var vectorLayer = this.getVectorLayer();
var hints = frameState.viewHints;
if (this.renderedResolution_ === 0 ||
(!hints[ol.ViewHint.ANIMATING] && !hints[ol.ViewHint.INTERACTING])) {
var features = vectorLayer.getFeaturesObjectForExtent(extent, var features = vectorLayer.getFeaturesObjectForExtent(extent,
viewProjection, this.requestMapRenderFrame_); viewProjection, this.requestMapRenderFrame_);
@@ -129,7 +123,6 @@ ol.renderer.canvas.VectorLayer2.prototype.composeFrame =
break; break;
} }
} }
}
var transform = this.transform_; var transform = this.transform_;
goog.vec.Mat4.makeIdentity(transform); goog.vec.Mat4.makeIdentity(transform);