Remove hue, saturation, contrast, and brightness

This commit is contained in:
Tim Schaub
2015-09-21 07:34:41 +09:00
parent 6c5775e6f6
commit d6f03697d7
22 changed files with 46 additions and 1686 deletions
+8 -57
View File
@@ -2,16 +2,11 @@ goog.provide('ol.renderer.webgl.Layer');
goog.require('goog.vec.Mat4');
goog.require('goog.webgl');
goog.require('ol.color.Matrix');
goog.require('ol.layer.Layer');
goog.require('ol.render.Event');
goog.require('ol.render.EventType');
goog.require('ol.render.webgl.Immediate');
goog.require('ol.renderer.Layer');
goog.require('ol.renderer.webgl.map.shader.Color');
goog.require('ol.renderer.webgl.map.shader.Color.Locations');
goog.require('ol.renderer.webgl.map.shader.ColorFragment');
goog.require('ol.renderer.webgl.map.shader.ColorVertex');
goog.require('ol.renderer.webgl.map.shader.Default');
goog.require('ol.renderer.webgl.map.shader.Default.Locations');
goog.require('ol.renderer.webgl.map.shader.DefaultFragment');
@@ -78,18 +73,6 @@ ol.renderer.webgl.Layer = function(mapRenderer, layer) {
*/
this.projectionMatrix = goog.vec.Mat4.createNumberIdentity();
/**
* @private
* @type {ol.color.Matrix}
*/
this.colorMatrix_ = new ol.color.Matrix();
/**
* @private
* @type {ol.renderer.webgl.map.shader.Color.Locations}
*/
this.colorLocations_ = null;
/**
* @private
* @type {ol.renderer.webgl.map.shader.Default.Locations}
@@ -161,42 +144,19 @@ ol.renderer.webgl.Layer.prototype.composeFrame =
var gl = context.getGL();
var useColor =
layerState.brightness ||
layerState.contrast != 1 ||
layerState.hue ||
layerState.saturation != 1;
var fragmentShader, vertexShader;
if (useColor) {
fragmentShader = ol.renderer.webgl.map.shader.ColorFragment.getInstance();
vertexShader = ol.renderer.webgl.map.shader.ColorVertex.getInstance();
} else {
fragmentShader =
ol.renderer.webgl.map.shader.DefaultFragment.getInstance();
vertexShader = ol.renderer.webgl.map.shader.DefaultVertex.getInstance();
}
var fragmentShader =
ol.renderer.webgl.map.shader.DefaultFragment.getInstance();
var vertexShader = ol.renderer.webgl.map.shader.DefaultVertex.getInstance();
var program = context.getProgram(fragmentShader, vertexShader);
// FIXME colorLocations_ and defaultLocations_ should be shared somehow
var locations;
if (useColor) {
if (goog.isNull(this.colorLocations_)) {
locations =
new ol.renderer.webgl.map.shader.Color.Locations(gl, program);
this.colorLocations_ = locations;
} else {
locations = this.colorLocations_;
}
if (goog.isNull(this.defaultLocations_)) {
locations =
new ol.renderer.webgl.map.shader.Default.Locations(gl, program);
this.defaultLocations_ = locations;
} else {
if (goog.isNull(this.defaultLocations_)) {
locations =
new ol.renderer.webgl.map.shader.Default.Locations(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
}
locations = this.defaultLocations_;
}
if (context.useProgram(program)) {
@@ -213,15 +173,6 @@ ol.renderer.webgl.Layer.prototype.composeFrame =
locations.u_texCoordMatrix, false, this.getTexCoordMatrix());
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
this.getProjectionMatrix());
if (useColor) {
gl.uniformMatrix4fv(locations.u_colorMatrix, false,
this.colorMatrix_.getMatrix(
layerState.brightness,
layerState.contrast,
layerState.hue,
layerState.saturation
));
}
gl.uniform1f(locations.u_opacity, layerState.opacity);
gl.bindTexture(goog.webgl.TEXTURE_2D, this.getTexture());
gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
-32
View File
@@ -1,32 +0,0 @@
//! NAMESPACE=ol.renderer.webgl.map.shader.Color
//! CLASS=ol.renderer.webgl.map.shader.Color
//! COMMON
varying vec2 v_texCoord;
//! VERTEX
attribute vec2 a_position;
attribute vec2 a_texCoord;
uniform mat4 u_texCoordMatrix;
uniform mat4 u_projectionMatrix;
void main(void) {
gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);
v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st;
}
//! FRAGMENT
// @see https://svn.webkit.org/repository/webkit/trunk/Source/WebCore/platform/graphics/filters/skia/SkiaImageFilterBuilder.cpp
uniform mat4 u_colorMatrix;
uniform float u_opacity;
uniform sampler2D u_texture;
void main(void) {
vec4 texColor = texture2D(u_texture, v_texCoord);
gl_FragColor.rgb = (u_colorMatrix * vec4(texColor.rgb, 1.)).rgb;
gl_FragColor.a = texColor.a * u_opacity;
}
@@ -1,132 +0,0 @@
// This file is automatically generated, do not edit
goog.provide('ol.renderer.webgl.map.shader.Color');
goog.provide('ol.renderer.webgl.map.shader.Color.Locations');
goog.provide('ol.renderer.webgl.map.shader.ColorFragment');
goog.provide('ol.renderer.webgl.map.shader.ColorVertex');
goog.require('ol.webgl.shader');
/**
* @constructor
* @extends {ol.webgl.shader.Fragment}
* @struct
*/
ol.renderer.webgl.map.shader.ColorFragment = function() {
goog.base(this, ol.renderer.webgl.map.shader.ColorFragment.SOURCE);
};
goog.inherits(ol.renderer.webgl.map.shader.ColorFragment, ol.webgl.shader.Fragment);
goog.addSingletonGetter(ol.renderer.webgl.map.shader.ColorFragment);
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.ColorFragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_texCoord;\n\n\n// @see https://svn.webkit.org/repository/webkit/trunk/Source/WebCore/platform/graphics/filters/skia/SkiaImageFilterBuilder.cpp\nuniform mat4 u_colorMatrix;\nuniform float u_opacity;\nuniform sampler2D u_texture;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_texture, v_texCoord);\n gl_FragColor.rgb = (u_colorMatrix * vec4(texColor.rgb, 1.)).rgb;\n gl_FragColor.a = texColor.a * u_opacity;\n}\n';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.ColorFragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;uniform mat4 f;uniform float g;uniform sampler2D h;void main(void){vec4 texColor=texture2D(h,a);gl_FragColor.rgb=(f*vec4(texColor.rgb,1.)).rgb;gl_FragColor.a=texColor.a*g;}';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.ColorFragment.SOURCE = goog.DEBUG ?
ol.renderer.webgl.map.shader.ColorFragment.DEBUG_SOURCE :
ol.renderer.webgl.map.shader.ColorFragment.OPTIMIZED_SOURCE;
/**
* @constructor
* @extends {ol.webgl.shader.Vertex}
* @struct
*/
ol.renderer.webgl.map.shader.ColorVertex = function() {
goog.base(this, ol.renderer.webgl.map.shader.ColorVertex.SOURCE);
};
goog.inherits(ol.renderer.webgl.map.shader.ColorVertex, ol.webgl.shader.Vertex);
goog.addSingletonGetter(ol.renderer.webgl.map.shader.ColorVertex);
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.ColorVertex.DEBUG_SOURCE = 'varying vec2 v_texCoord;\n\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\n\nuniform mat4 u_texCoordMatrix;\nuniform mat4 u_projectionMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);\n v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st;\n}\n\n\n';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.ColorVertex.OPTIMIZED_SOURCE = 'varying vec2 a;attribute vec2 b;attribute vec2 c;uniform mat4 d;uniform mat4 e;void main(void){gl_Position=e*vec4(b,0.,1.);a=(d*vec4(c,0.,1.)).st;}';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.ColorVertex.SOURCE = goog.DEBUG ?
ol.renderer.webgl.map.shader.ColorVertex.DEBUG_SOURCE :
ol.renderer.webgl.map.shader.ColorVertex.OPTIMIZED_SOURCE;
/**
* @constructor
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLProgram} program Program.
* @struct
*/
ol.renderer.webgl.map.shader.Color.Locations = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_colorMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_colorMatrix' : 'f');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, goog.DEBUG ? 'u_opacity' : 'g');
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_projectionMatrix' : 'e');
/**
* @type {WebGLUniformLocation}
*/
this.u_texCoordMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_texCoordMatrix' : 'd');
/**
* @type {WebGLUniformLocation}
*/
this.u_texture = gl.getUniformLocation(
program, goog.DEBUG ? 'u_texture' : 'h');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, goog.DEBUG ? 'a_position' : 'b');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, goog.DEBUG ? 'a_texCoord' : 'c');
};
@@ -82,8 +82,6 @@ ol.renderer.webgl.VectorLayer.prototype.composeFrame =
replayGroup.replay(context,
viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
layerState.brightness, layerState.contrast, layerState.hue,
layerState.saturation,
layerState.managed ? frameState.skippedFeatureUids : {});
}
@@ -120,9 +118,7 @@ ol.renderer.webgl.VectorLayer.prototype.forEachFeatureAtCoordinate =
var features = {};
return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio,
layerState.opacity, layerState.brightness, layerState.contrast,
layerState.hue, layerState.saturation,
frameState.size, frameState.pixelRatio, layerState.opacity,
layerState.managed ? frameState.skippedFeatureUids : {},
/**
* @param {ol.Feature} feature Feature.
@@ -153,9 +149,8 @@ ol.renderer.webgl.VectorLayer.prototype.hasFeatureAtCoordinate =
var layerState = this.layerState_;
return this.replayGroup_.hasFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio,
layerState.opacity, layerState.brightness, layerState.contrast,
layerState.hue, layerState.saturation, frameState.skippedFeatureUids);
frameState.size, frameState.pixelRatio, layerState.opacity,
frameState.skippedFeatureUids);
}
};