Remove hue, saturation, contrast, and brightness
This commit is contained in:
@@ -2,16 +2,11 @@ goog.provide('ol.renderer.webgl.Layer');
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goog.require('goog.vec.Mat4');
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goog.require('goog.webgl');
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goog.require('ol.color.Matrix');
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goog.require('ol.layer.Layer');
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goog.require('ol.render.Event');
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goog.require('ol.render.EventType');
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goog.require('ol.render.webgl.Immediate');
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goog.require('ol.renderer.Layer');
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goog.require('ol.renderer.webgl.map.shader.Color');
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goog.require('ol.renderer.webgl.map.shader.Color.Locations');
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goog.require('ol.renderer.webgl.map.shader.ColorFragment');
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goog.require('ol.renderer.webgl.map.shader.ColorVertex');
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goog.require('ol.renderer.webgl.map.shader.Default');
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goog.require('ol.renderer.webgl.map.shader.Default.Locations');
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goog.require('ol.renderer.webgl.map.shader.DefaultFragment');
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@@ -78,18 +73,6 @@ ol.renderer.webgl.Layer = function(mapRenderer, layer) {
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*/
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this.projectionMatrix = goog.vec.Mat4.createNumberIdentity();
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/**
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* @private
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* @type {ol.color.Matrix}
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*/
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this.colorMatrix_ = new ol.color.Matrix();
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/**
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* @private
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* @type {ol.renderer.webgl.map.shader.Color.Locations}
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*/
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this.colorLocations_ = null;
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/**
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* @private
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* @type {ol.renderer.webgl.map.shader.Default.Locations}
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@@ -161,42 +144,19 @@ ol.renderer.webgl.Layer.prototype.composeFrame =
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var gl = context.getGL();
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var useColor =
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layerState.brightness ||
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layerState.contrast != 1 ||
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layerState.hue ||
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layerState.saturation != 1;
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var fragmentShader, vertexShader;
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if (useColor) {
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fragmentShader = ol.renderer.webgl.map.shader.ColorFragment.getInstance();
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vertexShader = ol.renderer.webgl.map.shader.ColorVertex.getInstance();
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} else {
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fragmentShader =
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ol.renderer.webgl.map.shader.DefaultFragment.getInstance();
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vertexShader = ol.renderer.webgl.map.shader.DefaultVertex.getInstance();
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}
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var fragmentShader =
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ol.renderer.webgl.map.shader.DefaultFragment.getInstance();
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var vertexShader = ol.renderer.webgl.map.shader.DefaultVertex.getInstance();
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var program = context.getProgram(fragmentShader, vertexShader);
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// FIXME colorLocations_ and defaultLocations_ should be shared somehow
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var locations;
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if (useColor) {
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if (goog.isNull(this.colorLocations_)) {
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locations =
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new ol.renderer.webgl.map.shader.Color.Locations(gl, program);
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this.colorLocations_ = locations;
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} else {
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locations = this.colorLocations_;
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}
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if (goog.isNull(this.defaultLocations_)) {
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locations =
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new ol.renderer.webgl.map.shader.Default.Locations(gl, program);
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this.defaultLocations_ = locations;
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} else {
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if (goog.isNull(this.defaultLocations_)) {
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locations =
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new ol.renderer.webgl.map.shader.Default.Locations(gl, program);
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this.defaultLocations_ = locations;
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} else {
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locations = this.defaultLocations_;
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}
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locations = this.defaultLocations_;
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}
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if (context.useProgram(program)) {
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@@ -213,15 +173,6 @@ ol.renderer.webgl.Layer.prototype.composeFrame =
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locations.u_texCoordMatrix, false, this.getTexCoordMatrix());
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gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
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this.getProjectionMatrix());
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if (useColor) {
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gl.uniformMatrix4fv(locations.u_colorMatrix, false,
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this.colorMatrix_.getMatrix(
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layerState.brightness,
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layerState.contrast,
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layerState.hue,
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layerState.saturation
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));
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}
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gl.uniform1f(locations.u_opacity, layerState.opacity);
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gl.bindTexture(goog.webgl.TEXTURE_2D, this.getTexture());
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gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
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@@ -1,32 +0,0 @@
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//! NAMESPACE=ol.renderer.webgl.map.shader.Color
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//! CLASS=ol.renderer.webgl.map.shader.Color
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//! COMMON
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varying vec2 v_texCoord;
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//! VERTEX
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attribute vec2 a_position;
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attribute vec2 a_texCoord;
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uniform mat4 u_texCoordMatrix;
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uniform mat4 u_projectionMatrix;
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void main(void) {
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gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);
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v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st;
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}
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//! FRAGMENT
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// @see https://svn.webkit.org/repository/webkit/trunk/Source/WebCore/platform/graphics/filters/skia/SkiaImageFilterBuilder.cpp
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uniform mat4 u_colorMatrix;
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uniform float u_opacity;
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uniform sampler2D u_texture;
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void main(void) {
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vec4 texColor = texture2D(u_texture, v_texCoord);
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gl_FragColor.rgb = (u_colorMatrix * vec4(texColor.rgb, 1.)).rgb;
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gl_FragColor.a = texColor.a * u_opacity;
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}
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@@ -1,132 +0,0 @@
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// This file is automatically generated, do not edit
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goog.provide('ol.renderer.webgl.map.shader.Color');
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goog.provide('ol.renderer.webgl.map.shader.Color.Locations');
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goog.provide('ol.renderer.webgl.map.shader.ColorFragment');
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goog.provide('ol.renderer.webgl.map.shader.ColorVertex');
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goog.require('ol.webgl.shader');
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/**
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* @constructor
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* @extends {ol.webgl.shader.Fragment}
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* @struct
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*/
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ol.renderer.webgl.map.shader.ColorFragment = function() {
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goog.base(this, ol.renderer.webgl.map.shader.ColorFragment.SOURCE);
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};
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goog.inherits(ol.renderer.webgl.map.shader.ColorFragment, ol.webgl.shader.Fragment);
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goog.addSingletonGetter(ol.renderer.webgl.map.shader.ColorFragment);
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.map.shader.ColorFragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_texCoord;\n\n\n// @see https://svn.webkit.org/repository/webkit/trunk/Source/WebCore/platform/graphics/filters/skia/SkiaImageFilterBuilder.cpp\nuniform mat4 u_colorMatrix;\nuniform float u_opacity;\nuniform sampler2D u_texture;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_texture, v_texCoord);\n gl_FragColor.rgb = (u_colorMatrix * vec4(texColor.rgb, 1.)).rgb;\n gl_FragColor.a = texColor.a * u_opacity;\n}\n';
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.map.shader.ColorFragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;uniform mat4 f;uniform float g;uniform sampler2D h;void main(void){vec4 texColor=texture2D(h,a);gl_FragColor.rgb=(f*vec4(texColor.rgb,1.)).rgb;gl_FragColor.a=texColor.a*g;}';
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.map.shader.ColorFragment.SOURCE = goog.DEBUG ?
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ol.renderer.webgl.map.shader.ColorFragment.DEBUG_SOURCE :
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ol.renderer.webgl.map.shader.ColorFragment.OPTIMIZED_SOURCE;
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/**
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* @constructor
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* @extends {ol.webgl.shader.Vertex}
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* @struct
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*/
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ol.renderer.webgl.map.shader.ColorVertex = function() {
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goog.base(this, ol.renderer.webgl.map.shader.ColorVertex.SOURCE);
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};
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goog.inherits(ol.renderer.webgl.map.shader.ColorVertex, ol.webgl.shader.Vertex);
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goog.addSingletonGetter(ol.renderer.webgl.map.shader.ColorVertex);
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.map.shader.ColorVertex.DEBUG_SOURCE = 'varying vec2 v_texCoord;\n\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\n\nuniform mat4 u_texCoordMatrix;\nuniform mat4 u_projectionMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);\n v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st;\n}\n\n\n';
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.map.shader.ColorVertex.OPTIMIZED_SOURCE = 'varying vec2 a;attribute vec2 b;attribute vec2 c;uniform mat4 d;uniform mat4 e;void main(void){gl_Position=e*vec4(b,0.,1.);a=(d*vec4(c,0.,1.)).st;}';
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.map.shader.ColorVertex.SOURCE = goog.DEBUG ?
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ol.renderer.webgl.map.shader.ColorVertex.DEBUG_SOURCE :
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ol.renderer.webgl.map.shader.ColorVertex.OPTIMIZED_SOURCE;
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/**
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* @constructor
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* @param {WebGLRenderingContext} gl GL.
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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ol.renderer.webgl.map.shader.Color.Locations = function(gl, program) {
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_colorMatrix = gl.getUniformLocation(
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program, goog.DEBUG ? 'u_colorMatrix' : 'f');
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_opacity = gl.getUniformLocation(
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program, goog.DEBUG ? 'u_opacity' : 'g');
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_projectionMatrix = gl.getUniformLocation(
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program, goog.DEBUG ? 'u_projectionMatrix' : 'e');
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_texCoordMatrix = gl.getUniformLocation(
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program, goog.DEBUG ? 'u_texCoordMatrix' : 'd');
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_texture = gl.getUniformLocation(
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program, goog.DEBUG ? 'u_texture' : 'h');
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/**
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* @type {number}
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*/
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this.a_position = gl.getAttribLocation(
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program, goog.DEBUG ? 'a_position' : 'b');
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/**
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* @type {number}
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*/
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this.a_texCoord = gl.getAttribLocation(
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program, goog.DEBUG ? 'a_texCoord' : 'c');
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};
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@@ -82,8 +82,6 @@ ol.renderer.webgl.VectorLayer.prototype.composeFrame =
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replayGroup.replay(context,
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viewState.center, viewState.resolution, viewState.rotation,
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frameState.size, frameState.pixelRatio, layerState.opacity,
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layerState.brightness, layerState.contrast, layerState.hue,
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layerState.saturation,
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layerState.managed ? frameState.skippedFeatureUids : {});
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}
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@@ -120,9 +118,7 @@ ol.renderer.webgl.VectorLayer.prototype.forEachFeatureAtCoordinate =
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var features = {};
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return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
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context, viewState.center, viewState.resolution, viewState.rotation,
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frameState.size, frameState.pixelRatio,
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layerState.opacity, layerState.brightness, layerState.contrast,
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layerState.hue, layerState.saturation,
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frameState.size, frameState.pixelRatio, layerState.opacity,
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layerState.managed ? frameState.skippedFeatureUids : {},
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/**
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* @param {ol.Feature} feature Feature.
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@@ -153,9 +149,8 @@ ol.renderer.webgl.VectorLayer.prototype.hasFeatureAtCoordinate =
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var layerState = this.layerState_;
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return this.replayGroup_.hasFeatureAtCoordinate(coordinate,
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context, viewState.center, viewState.resolution, viewState.rotation,
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frameState.size, frameState.pixelRatio,
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layerState.opacity, layerState.brightness, layerState.contrast,
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layerState.hue, layerState.saturation, frameState.skippedFeatureUids);
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frameState.size, frameState.pixelRatio, layerState.opacity,
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frameState.skippedFeatureUids);
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}
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};
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