Remove hue, saturation, contrast, and brightness
This commit is contained in:
@@ -5,14 +5,9 @@ goog.require('goog.asserts');
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goog.require('goog.functions');
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goog.require('goog.object');
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goog.require('goog.vec.Mat4');
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goog.require('ol.color.Matrix');
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goog.require('ol.extent');
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goog.require('ol.render.IReplayGroup');
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goog.require('ol.render.VectorContext');
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goog.require('ol.render.webgl.imagereplay.shader.Color');
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goog.require('ol.render.webgl.imagereplay.shader.Color.Locations');
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goog.require('ol.render.webgl.imagereplay.shader.ColorFragment');
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goog.require('ol.render.webgl.imagereplay.shader.ColorVertex');
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goog.require('ol.render.webgl.imagereplay.shader.Default');
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goog.require('ol.render.webgl.imagereplay.shader.Default.Locations');
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goog.require('ol.render.webgl.imagereplay.shader.DefaultFragment');
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@@ -46,12 +41,6 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
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*/
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this.anchorY_ = undefined;
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/**
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* @private
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* @type {ol.color.Matrix}
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*/
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this.colorMatrix_ = new ol.color.Matrix();
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/**
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* The origin of the coordinate system for the point coordinates sent to
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* the GPU. To eliminate jitter caused by precision problems in the GPU
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@@ -116,12 +105,6 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
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*/
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this.indicesBuffer_ = null;
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/**
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* @private
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* @type {ol.render.webgl.imagereplay.shader.Color.Locations}
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*/
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this.colorLocations_ = null;
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/**
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* @private
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* @type {ol.render.webgl.imagereplay.shader.Default.Locations}
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@@ -515,10 +498,6 @@ ol.render.webgl.ImageReplay.prototype.createTextures_ =
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* @param {ol.Size} size Size.
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* @param {number} pixelRatio Pixel ratio.
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* @param {number} opacity Global opacity.
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* @param {number} brightness Global brightness.
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* @param {number} contrast Global contrast.
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* @param {number} hue Global hue.
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* @param {number} saturation Global saturation.
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* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @param {function(ol.Feature): T|undefined} featureCallback Feature callback.
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@@ -530,7 +509,7 @@ ol.render.webgl.ImageReplay.prototype.createTextures_ =
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*/
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ol.render.webgl.ImageReplay.prototype.replay = function(context,
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center, resolution, rotation, size, pixelRatio,
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opacity, brightness, contrast, hue, saturation, skippedFeaturesHash,
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opacity, skippedFeaturesHash,
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featureCallback, oneByOne, opt_hitExtent) {
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var gl = context.getGL();
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@@ -544,41 +523,21 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
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'indecesBuffer must not be null');
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context.bindBuffer(goog.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
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var useColor = brightness || contrast != 1 || hue || saturation != 1;
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// get the program
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var fragmentShader, vertexShader;
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if (useColor) {
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fragmentShader =
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ol.render.webgl.imagereplay.shader.ColorFragment.getInstance();
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vertexShader =
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ol.render.webgl.imagereplay.shader.ColorVertex.getInstance();
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} else {
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fragmentShader =
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ol.render.webgl.imagereplay.shader.DefaultFragment.getInstance();
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vertexShader =
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ol.render.webgl.imagereplay.shader.DefaultVertex.getInstance();
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}
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var fragmentShader =
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ol.render.webgl.imagereplay.shader.DefaultFragment.getInstance();
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var vertexShader =
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ol.render.webgl.imagereplay.shader.DefaultVertex.getInstance();
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var program = context.getProgram(fragmentShader, vertexShader);
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// get the locations
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var locations;
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if (useColor) {
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if (goog.isNull(this.colorLocations_)) {
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locations =
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new ol.render.webgl.imagereplay.shader.Color.Locations(gl, program);
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this.colorLocations_ = locations;
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} else {
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locations = this.colorLocations_;
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}
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if (goog.isNull(this.defaultLocations_)) {
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locations =
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new ol.render.webgl.imagereplay.shader.Default.Locations(gl, program);
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this.defaultLocations_ = locations;
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} else {
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if (goog.isNull(this.defaultLocations_)) {
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locations =
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new ol.render.webgl.imagereplay.shader.Default.Locations(gl, program);
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this.defaultLocations_ = locations;
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} else {
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locations = this.defaultLocations_;
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}
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locations = this.defaultLocations_;
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}
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// use the program (FIXME: use the return value)
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@@ -628,10 +587,6 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
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gl.uniformMatrix4fv(locations.u_offsetRotateMatrix, false,
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offsetRotateMatrix);
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gl.uniform1f(locations.u_opacity, opacity);
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if (useColor) {
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gl.uniformMatrix4fv(locations.u_colorMatrix, false,
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this.colorMatrix_.getMatrix(brightness, contrast, hue, saturation));
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}
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// draw!
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var result;
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@@ -1067,23 +1022,19 @@ ol.render.webgl.ReplayGroup.prototype.isEmpty = function() {
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* @param {ol.Size} size Size.
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* @param {number} pixelRatio Pixel ratio.
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* @param {number} opacity Global opacity.
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* @param {number} brightness Global brightness.
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* @param {number} contrast Global contrast.
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* @param {number} hue Global hue.
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* @param {number} saturation Global saturation.
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* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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*/
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ol.render.webgl.ReplayGroup.prototype.replay = function(context,
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center, resolution, rotation, size, pixelRatio,
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opacity, brightness, contrast, hue, saturation, skippedFeaturesHash) {
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opacity, skippedFeaturesHash) {
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var i, ii, replay, result;
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for (i = 0, ii = ol.render.REPLAY_ORDER.length; i < ii; ++i) {
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replay = this.replays_[ol.render.REPLAY_ORDER[i]];
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if (replay !== undefined) {
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replay.replay(context,
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center, resolution, rotation, size, pixelRatio,
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opacity, brightness, contrast, hue, saturation, skippedFeaturesHash,
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opacity, skippedFeaturesHash,
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undefined, false);
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}
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}
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@@ -1099,10 +1050,6 @@ ol.render.webgl.ReplayGroup.prototype.replay = function(context,
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* @param {ol.Size} size Size.
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* @param {number} pixelRatio Pixel ratio.
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* @param {number} opacity Global opacity.
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* @param {number} brightness Global brightness.
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* @param {number} contrast Global contrast.
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* @param {number} hue Global hue.
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* @param {number} saturation Global saturation.
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* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @param {function(ol.Feature): T|undefined} featureCallback Feature callback.
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@@ -1113,16 +1060,14 @@ ol.render.webgl.ReplayGroup.prototype.replay = function(context,
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* @template T
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*/
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ol.render.webgl.ReplayGroup.prototype.replayHitDetection_ = function(context,
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center, resolution, rotation, size, pixelRatio,
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opacity, brightness, contrast, hue, saturation, skippedFeaturesHash,
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featureCallback, oneByOne, opt_hitExtent) {
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center, resolution, rotation, size, pixelRatio, opacity,
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skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent) {
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var i, replay, result;
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for (i = ol.render.REPLAY_ORDER.length - 1; i >= 0; --i) {
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replay = this.replays_[ol.render.REPLAY_ORDER[i]];
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if (replay !== undefined) {
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result = replay.replay(context,
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center, resolution, rotation, size, pixelRatio,
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opacity, brightness, contrast, hue, saturation,
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center, resolution, rotation, size, pixelRatio, opacity,
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skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent);
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if (result) {
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return result;
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@@ -1142,10 +1087,6 @@ ol.render.webgl.ReplayGroup.prototype.replayHitDetection_ = function(context,
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* @param {ol.Size} size Size.
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* @param {number} pixelRatio Pixel ratio.
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* @param {number} opacity Global opacity.
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* @param {number} brightness Global brightness.
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* @param {number} contrast Global contrast.
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* @param {number} hue Global hue.
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* @param {number} saturation Global saturation.
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* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @param {function(ol.Feature): T|undefined} callback Feature callback.
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@@ -1154,7 +1095,7 @@ ol.render.webgl.ReplayGroup.prototype.replayHitDetection_ = function(context,
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*/
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ol.render.webgl.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
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coordinate, context, center, resolution, rotation, size, pixelRatio,
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opacity, brightness, contrast, hue, saturation, skippedFeaturesHash,
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opacity, skippedFeaturesHash,
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callback) {
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var gl = context.getGL();
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gl.bindFramebuffer(
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@@ -1175,8 +1116,7 @@ ol.render.webgl.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
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return this.replayHitDetection_(context,
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coordinate, resolution, rotation, ol.render.webgl.HIT_DETECTION_SIZE_,
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pixelRatio, opacity, brightness, contrast, hue, saturation,
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skippedFeaturesHash,
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pixelRatio, opacity, skippedFeaturesHash,
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/**
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* @param {ol.Feature} feature Feature.
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* @return {?} Callback result.
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@@ -1204,25 +1144,20 @@ ol.render.webgl.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
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* @param {ol.Size} size Size.
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* @param {number} pixelRatio Pixel ratio.
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* @param {number} opacity Global opacity.
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* @param {number} brightness Global brightness.
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* @param {number} contrast Global contrast.
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* @param {number} hue Global hue.
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* @param {number} saturation Global saturation.
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* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @return {boolean} Is there a feature at the given coordinate?
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*/
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ol.render.webgl.ReplayGroup.prototype.hasFeatureAtCoordinate = function(
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coordinate, context, center, resolution, rotation, size, pixelRatio,
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opacity, brightness, contrast, hue, saturation, skippedFeaturesHash) {
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opacity, skippedFeaturesHash) {
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var gl = context.getGL();
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gl.bindFramebuffer(
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gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
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var hasFeature = this.replayHitDetection_(context,
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coordinate, resolution, rotation, ol.render.webgl.HIT_DETECTION_SIZE_,
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pixelRatio, opacity, brightness, contrast, hue, saturation,
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skippedFeaturesHash,
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pixelRatio, opacity, skippedFeaturesHash,
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/**
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* @param {ol.Feature} feature Feature.
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* @return {boolean} Is there a feature?
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