Remove hue, saturation, contrast, and brightness
This commit is contained in:
@@ -1,209 +0,0 @@
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goog.provide('ol.color.Matrix');
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goog.require('goog.vec.Mat4');
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goog.require('ol');
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/**
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* @constructor
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*/
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ol.color.Matrix = function() {
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/**
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* @private
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* @type {!goog.vec.Mat4.Number}
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*/
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this.colorMatrix_ = goog.vec.Mat4.createNumber();
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/**
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* @private
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* @type {number|undefined}
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*/
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this.brightness_ = undefined;
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/**
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* @private
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* @type {!goog.vec.Mat4.Number}
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*/
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this.brightnessMatrix_ = goog.vec.Mat4.createNumber();
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/**
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* @private
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* @type {number|undefined}
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*/
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this.contrast_ = undefined;
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/**
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* @private
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* @type {!goog.vec.Mat4.Number}
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*/
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this.contrastMatrix_ = goog.vec.Mat4.createNumber();
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/**
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* @private
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* @type {number|undefined}
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*/
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this.hue_ = undefined;
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/**
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* @private
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* @type {!goog.vec.Mat4.Number}
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*/
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this.hueMatrix_ = goog.vec.Mat4.createNumber();
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/**
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* @private
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* @type {number|undefined}
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*/
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this.saturation_ = undefined;
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/**
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* @private
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* @type {!goog.vec.Mat4.Number}
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*/
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this.saturationMatrix_ = goog.vec.Mat4.createNumber();
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};
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/**
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* @param {!goog.vec.Mat4.Number} matrix Matrix.
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* @param {number} value Brightness value.
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* @return {!goog.vec.Mat4.Number} Matrix.
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*/
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ol.color.Matrix.makeBrightness = function(matrix, value) {
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goog.vec.Mat4.makeTranslate(matrix, value, value, value);
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return matrix;
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};
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/**
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* @param {!goog.vec.Mat4.Number} matrix Matrix.
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* @param {number} value Contrast value.
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* @return {!goog.vec.Mat4.Number} Matrix.
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*/
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ol.color.Matrix.makeContrast = function(matrix, value) {
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goog.vec.Mat4.makeScale(matrix, value, value, value);
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var translateValue = (-0.5 * value + 0.5);
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goog.vec.Mat4.setColumnValues(matrix, 3,
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translateValue, translateValue, translateValue, 1);
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return matrix;
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};
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/**
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* @param {!goog.vec.Mat4.Number} matrix Matrix.
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* @param {number} value Hue value.
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* @return {!goog.vec.Mat4.Number} Matrix.
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*/
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ol.color.Matrix.makeHue = function(matrix, value) {
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var cosHue = Math.cos(value);
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var sinHue = Math.sin(value);
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var v00 = 0.213 + cosHue * 0.787 - sinHue * 0.213;
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var v01 = 0.715 - cosHue * 0.715 - sinHue * 0.715;
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var v02 = 0.072 - cosHue * 0.072 + sinHue * 0.928;
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var v03 = 0;
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var v10 = 0.213 - cosHue * 0.213 + sinHue * 0.143;
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var v11 = 0.715 + cosHue * 0.285 + sinHue * 0.140;
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var v12 = 0.072 - cosHue * 0.072 - sinHue * 0.283;
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var v13 = 0;
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var v20 = 0.213 - cosHue * 0.213 - sinHue * 0.787;
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var v21 = 0.715 - cosHue * 0.715 + sinHue * 0.715;
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var v22 = 0.072 + cosHue * 0.928 + sinHue * 0.072;
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var v23 = 0;
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var v30 = 0;
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var v31 = 0;
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var v32 = 0;
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var v33 = 1;
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goog.vec.Mat4.setFromValues(matrix,
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v00, v10, v20, v30,
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v01, v11, v21, v31,
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v02, v12, v22, v32,
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v03, v13, v23, v33);
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return matrix;
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};
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/**
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* @param {!goog.vec.Mat4.Number} matrix Matrix.
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* @param {number} value Saturation value.
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* @return {!goog.vec.Mat4.Number} Matrix.
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*/
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ol.color.Matrix.makeSaturation = function(matrix, value) {
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var v00 = 0.213 + 0.787 * value;
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var v01 = 0.715 - 0.715 * value;
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var v02 = 0.072 - 0.072 * value;
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var v03 = 0;
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var v10 = 0.213 - 0.213 * value;
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var v11 = 0.715 + 0.285 * value;
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var v12 = 0.072 - 0.072 * value;
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var v13 = 0;
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var v20 = 0.213 - 0.213 * value;
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var v21 = 0.715 - 0.715 * value;
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var v22 = 0.072 + 0.928 * value;
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var v23 = 0;
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var v30 = 0;
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var v31 = 0;
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var v32 = 0;
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var v33 = 1;
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goog.vec.Mat4.setFromValues(matrix,
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v00, v10, v20, v30,
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v01, v11, v21, v31,
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v02, v12, v22, v32,
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v03, v13, v23, v33);
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return matrix;
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};
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/**
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* @param {number|undefined} brightness Brightness.
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* @param {number|undefined} contrast Contrast.
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* @param {number|undefined} hue Hue.
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* @param {number|undefined} saturation Saturation.
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* @return {!goog.vec.Mat4.Number} Matrix.
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*/
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ol.color.Matrix.prototype.getMatrix = function(
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brightness, contrast, hue, saturation) {
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var colorMatrixDirty = false;
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if (brightness !== undefined && brightness !== this.brightness_) {
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ol.color.Matrix.makeBrightness(this.brightnessMatrix_,
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/** @type {number} */ (brightness));
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this.brightness_ = brightness;
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colorMatrixDirty = true;
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}
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if (contrast !== undefined && contrast !== this.contrast_) {
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ol.color.Matrix.makeContrast(this.contrastMatrix_,
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/** @type {number} */ (contrast));
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this.contrast_ = contrast;
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colorMatrixDirty = true;
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}
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if (hue !== undefined && hue !== this.hue_) {
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ol.color.Matrix.makeHue(this.hueMatrix_, /** @type {number} */ (hue));
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this.hue_ = hue;
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colorMatrixDirty = true;
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}
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if (saturation !== undefined && saturation !== this.saturation_) {
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ol.color.Matrix.makeSaturation(this.saturationMatrix_,
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/** @type {number} */ (saturation));
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this.saturation_ = saturation;
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colorMatrixDirty = true;
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}
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if (colorMatrixDirty) {
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var colorMatrix = this.colorMatrix_;
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goog.vec.Mat4.makeIdentity(colorMatrix);
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if (contrast !== undefined) {
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goog.vec.Mat4.multMat(colorMatrix, this.contrastMatrix_, colorMatrix);
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}
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if (brightness !== undefined) {
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goog.vec.Mat4.multMat(colorMatrix, this.brightnessMatrix_, colorMatrix);
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}
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if (saturation !== undefined) {
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goog.vec.Mat4.multMat(colorMatrix, this.saturationMatrix_, colorMatrix);
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}
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if (hue !== undefined) {
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goog.vec.Mat4.multMat(colorMatrix, this.hueMatrix_, colorMatrix);
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}
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}
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return this.colorMatrix_;
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};
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