Don't use WebGL if there is a major performance caveat

This commit is contained in:
Tom Payne
2013-12-04 11:58:05 +01:00
parent 10db521898
commit d6dc1a2c6f
2 changed files with 4 additions and 1 deletions

View File

@@ -88,6 +88,7 @@ ol.renderer.webgl.Map = function(container, map) {
this.gl_ = ol.webgl.getContext(this.canvas_, {
antialias: true,
depth: false,
failIfMajorPerformanceCaveat: true,
preserveDrawingBuffer: false,
stencil: false
});