Shader Builder / add option to generate hit detection shaders

This commit is contained in:
Olivier Guyot
2019-10-25 10:24:03 +02:00
parent a39f751981
commit d643951a74
4 changed files with 93 additions and 6 deletions
+2
View File
@@ -84,6 +84,8 @@ class WebGLPointsLayer extends Layer {
return new WebGLPointsLayerRenderer(this, {
vertexShader: this.parseResult_.builder.getSymbolVertexShader(),
fragmentShader: this.parseResult_.builder.getSymbolFragmentShader(),
hitVertexShader: this.parseResult_.builder.getSymbolVertexShader(true),
hitFragmentShader: this.parseResult_.builder.getSymbolFragmentShader(true),
uniforms: this.parseResult_.uniforms,
attributes: this.parseResult_.attributes
});