Shader Builder / add option to generate hit detection shaders
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@@ -84,6 +84,8 @@ class WebGLPointsLayer extends Layer {
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return new WebGLPointsLayerRenderer(this, {
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vertexShader: this.parseResult_.builder.getSymbolVertexShader(),
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fragmentShader: this.parseResult_.builder.getSymbolFragmentShader(),
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hitVertexShader: this.parseResult_.builder.getSymbolVertexShader(true),
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hitFragmentShader: this.parseResult_.builder.getSymbolFragmentShader(true),
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uniforms: this.parseResult_.uniforms,
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attributes: this.parseResult_.attributes
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});
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