Use stricter types in private methods, operate on array directly
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@@ -1,7 +1,6 @@
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goog.provide('ol.TilePriorityFunction');
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goog.provide('ol.TileQueue');
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goog.require('goog.array');
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goog.require('goog.events');
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goog.require('goog.events.EventType');
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goog.require('ol.Coordinate');
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@@ -77,7 +76,7 @@ ol.TileQueue.DROP = Infinity;
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* FIXME empty description for jsdoc
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*/
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ol.TileQueue.prototype.clear = function() {
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goog.array.clear(this.heap_);
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this.heap_.length = 0;
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this.queuedTileKeys_ = {};
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};
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@@ -85,17 +84,14 @@ ol.TileQueue.prototype.clear = function() {
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/**
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* Remove and return the highest-priority tile. O(logn).
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* @private
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* @return {ol.Tile|undefined} Tile.
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* @return {ol.Tile} Tile.
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*/
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ol.TileQueue.prototype.dequeue_ = function() {
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var heap = this.heap_;
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var count = heap.length;
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if (count <= 0) {
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return undefined;
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}
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goog.asserts.assert(heap.length > 0);
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var tile = /** @type {ol.Tile} */ (heap[0][1]);
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if (count == 1) {
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goog.array.clear(heap);
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if (heap.length == 1) {
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heap.length = 0;
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} else {
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heap[0] = heap.pop();
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this.siftUp_(0);
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