No new argument for Layer::redraw.
Instead, make _resolution a private property (resolution) which is set to null to make redraw call moveTo with zoomChanged set to true.
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@@ -265,6 +265,14 @@ OpenLayers.Layer = OpenLayers.Class({
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* {Float}
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*/
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minResolution: null,
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/**
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* Property: resolution
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* {Float} Current resolution that the layer is drawn in. Used by
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* subclasses to determine whether the zoom has changed when calling
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* <moveTo>.
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*/
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resolution: null,
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/**
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* APIProperty: numZoomLevels
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@@ -541,9 +549,7 @@ OpenLayers.Layer = OpenLayers.Class({
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* Returns:
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* {Boolean} The layer was redrawn.
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*/
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redraw: function(zoomChanged) {
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// zoomChanged forces a zoom change in the layer's moveTo
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// call. This isn't documented because not part of the API.
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redraw: function() {
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var redrawn = false;
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if (this.map) {
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@@ -554,9 +560,8 @@ OpenLayers.Layer = OpenLayers.Class({
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var extent = this.getExtent();
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if (extent && this.inRange && this.visibility) {
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zoomChanged = zoomChanged ||
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this._resolution === undefined ||
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this._resolution !== this.map.getResolution();
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zoomChanged = this.resolution == null ||
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this.resolution !== this.map.getResolution();
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this.moveTo(extent, zoomChanged, false);
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this.events.triggerEvent("moveend",
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{"zoomChanged": zoomChanged});
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@@ -581,7 +586,7 @@ OpenLayers.Layer = OpenLayers.Class({
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display = display && this.inRange;
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}
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this.display(display);
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this._resolution = this.map.getResolution();
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this.resolution = this.map.getResolution();
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},
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/**
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@@ -638,7 +643,7 @@ OpenLayers.Layer = OpenLayers.Class({
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// deal with gutters
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this.setTileSize();
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delete this._resolution;
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this.resolution = null;
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}
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},
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