Animate rotation when releasing mouse or fingers
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@@ -6,6 +6,12 @@ goog.require('ol.interaction.ConditionType');
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goog.require('ol.interaction.Drag');
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/**
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* @define {number} Animation duration.
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*/
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ol.interaction.DRAGROTATE_ANIMATION_DURATION = 250;
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/**
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* @constructor
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@@ -62,7 +68,8 @@ ol.interaction.DragRotate.prototype.handleDragEnd = function(mapBrowserEvent) {
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// FIXME supports View2D only
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var view = map.getView();
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goog.asserts.assert(view instanceof ol.View2D);
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view.rotate(map, view.getRotation());
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view.rotate(map, view.getRotation(), undefined,
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ol.interaction.DRAGROTATE_ANIMATION_DURATION);
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view.setHint(ol.ViewHint.INTERACTING, -1);
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};
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@@ -8,6 +8,14 @@ goog.require('ol.ViewHint');
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goog.require('ol.interaction.Touch');
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/**
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* @define {number} Animation duration.
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*/
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ol.interaction.TOUCHROTATE_ANIMATION_DURATION = 250;
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/**
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/**
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* @constructor
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@@ -104,7 +112,8 @@ ol.interaction.TouchRotate.prototype.handleTouchEnd =
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var map = mapBrowserEvent.map;
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var view = map.getView();
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if (this.rotating_) {
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view.rotate(map, view.getRotation());
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view.rotate(map, view.getRotation(), undefined,
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ol.interaction.TOUCHROTATE_ANIMATION_DURATION);
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}
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view.setHint(ol.ViewHint.INTERACTING, -1);
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return false;
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